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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef PRINCE_SOUND_H
#define PRINCE_SOUND_H
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/fmopl.h"
#include "audio/mididrv.h"
#include "audio/midiparser.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/memstream.h"
namespace Prince {
class PrinceEngine;
class MusicPlayer: public Audio::MidiPlayer {
private:
PrinceEngine *_vm;
byte *_data;
int _dataSize;
bool _isGM;
// Start MIDI File
void sndMidiStart();
// Stop MIDI File
void sndMidiStop();
public:
MusicPlayer(PrinceEngine *vm);
~MusicPlayer();
void loadMidi(const char *);
void killMidi();
virtual void send(uint32 b);
virtual void sendToChannel(byte channel, uint32 b);
static const char * _musTable[];
static const uint8 _musRoomTable[];
};
} // End of namespace Prince
#endif
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