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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "prince/variatxt.h"
#include "common/debug.h"
namespace Prince {
VariaTxt::VariaTxt() : _dataSize(0), _data(nullptr) {
}
VariaTxt::~VariaTxt() {
_dataSize = 0;
if (_data != nullptr) {
free(_data);
_data = nullptr;
}
}
bool VariaTxt::loadStream(Common::SeekableReadStream &stream) {
_dataSize = stream.size();
_data = (byte *)malloc(_dataSize);
stream.read(_data, _dataSize);
return true;
}
byte *VariaTxt::getString(uint32 stringId) {
uint32 stringOffset = READ_LE_UINT32(_data + stringId * 4);
if (stringOffset > _dataSize) {
assert(false);
}
return _data + stringOffset;
}
} // End of namespace Prince
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