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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "prince/variatxt.h"
#include "common/debug.h"
namespace Prince {
VariaTxt::VariaTxt() : _dataSize(0), _data(NULL) {
}
VariaTxt::~VariaTxt() {
_dataSize = 0;
delete[] _data;
_data = NULL;
}
bool VariaTxt::loadFromStream(Common::SeekableReadStream &stream) {
_dataSize = stream.size();
_data = new byte [_dataSize];
stream.read(_data, _dataSize);
return true;
}
const char * VariaTxt::getString(uint32 stringId) {
uint32 stringOffset = READ_LE_UINT32(_data + stringId);
if (stringOffset > _dataSize) {
assert(false);
}
debug("VariaTxt::getString %04X %04X", stringId, stringOffset);
return (const char *)_data + stringOffset;
}
}
/* vim: set tabstop=4 noexpandtab: */
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