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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "queen/graphics.h"
#include "queen/bankman.h"
#include "queen/display.h"
#include "queen/grid.h"
#include "queen/logic.h"
#include "queen/queen.h"
#include "queen/resource.h"
#include "queen/sound.h"
namespace Queen {
const Box BobSlot::_defaultBox(-1, -1, -1, -1);
void BobSlot::curPos(int16 xx, int16 yy) {
active = true;
x = xx;
y = yy;
}
void BobSlot::move(int16 dstx, int16 dsty, int16 spd) {
active = true;
moving = true;
endx = dstx;
endy = dsty;
speed = (spd < 1) ? 1 : spd;
int16 deltax = endx - x;
if (deltax < 0) {
dx = -deltax;
xdir = -1;
} else {
dx = deltax;
xdir = 1;
}
int16 deltay = endy - y;
if (deltay < 0) {
dy = -deltay;
ydir = -1;
} else {
dy = deltay;
ydir = 1;
}
if (dx > dy) {
total = dy / 2;
xmajor = true;
} else {
total = dx / 2;
xmajor = false;
}
// move one step along line to avoid glitching
moveOneStep();
}
void BobSlot::moveOneStep() {
if (xmajor) {
if (x == endx) {
y = endy;
moving = false;
} else {
x += xdir;
total += dy;
if (total > dx) {
y += ydir;
total -= dx;
}
}
} else {
if (y == endy) {
x = endx;
moving = false;
} else {
y += ydir;
total += dx;
if (total > dy) {
x += xdir;
total -= dy;
}
}
}
}
void BobSlot::animOneStep() {
if (anim.string.buffer != NULL) {
--anim.speed;
if (anim.speed <= 0) {
// jump to next entry
++anim.string.curPos;
uint16 nextFrame = anim.string.curPos->frame;
if (nextFrame == 0) {
anim.string.curPos = anim.string.buffer;
frameNum = anim.string.curPos->frame;
} else {
frameNum = nextFrame;
}
anim.speed = anim.string.curPos->speed / 4;
}
} else {
// normal looping animation
--anim.speed;
if (anim.speed == 0) {
anim.speed = anim.speedBak;
int16 nextFrame = frameNum + frameDir;
if (nextFrame > anim.normal.lastFrame || nextFrame < anim.normal.firstFrame) {
if (anim.normal.rebound) {
frameDir *= -1;
} else {
frameNum = anim.normal.firstFrame - 1;
}
}
frameNum += frameDir;
}
}
}
void BobSlot::animString(const AnimFrame *animBuf) {
active = true;
animating = true;
anim.string.buffer = animBuf;
anim.string.curPos = animBuf;
frameNum = animBuf->frame;
anim.speed = animBuf->speed / 4;
}
void BobSlot::animNormal(uint16 firstFrame, uint16 lastFrame, uint16 spd, bool rebound, bool flip) {
active = true;
animating = true;
frameNum = firstFrame;
anim.speed = spd;
anim.speedBak = spd;
anim.string.buffer = NULL;
anim.normal.firstFrame = firstFrame;
anim.normal.lastFrame = lastFrame;
anim.normal.rebound = rebound;
frameDir = 1;
xflip = flip;
}
void BobSlot::scaleWalkSpeed(uint16 ms) {
if (!xmajor) {
ms /= 2;
}
speed = scale * ms / 100;
if (speed == 0) {
speed = 1;
}
}
void BobSlot::clear() {
active = false;
xflip = false;
animating = false;
anim.string.buffer = NULL;
moving = false;
scale = 100;
#ifdef PALMOS_ARM
Box *tmp = (Box *)&_defaultBox;
tmp->x1 = -1;
tmp->y1 = -1;
tmp->x2 = -1;
tmp->y2 = -1;
#endif
box = _defaultBox;
}
static int compareBobDrawOrder(const void *a, const void *b) {
const BobSlot *bob1 = *(const BobSlot * const *)a;
const BobSlot *bob2 = *(const BobSlot * const *)b;
int d = bob1->y - bob2->y;
// As the qsort() function may reorder "equal" elements,
// we use the bob slot number when needed. This is required
// during the introduction, to hide a crate behind the clock.
if (d == 0) {
d = bob1 - bob2;
}
return d;
}
const Box Graphics::_gameScreenBox(0, 0, GAME_SCREEN_WIDTH - 1, ROOM_ZONE_HEIGHT - 1);
const Box Graphics::_fullScreenBox(0, 0, GAME_SCREEN_WIDTH - 1, GAME_SCREEN_HEIGHT - 1);
Graphics::Graphics(QueenEngine *vm)
: _cameraBob(0), _vm(vm) {
memset(_bobs, 0, sizeof(_bobs));
memset(_sortedBobs, 0, sizeof(_sortedBobs));
_sortedBobsCount = 0;
_shrinkBuffer.data = new uint8[ BOB_SHRINK_BUF_SIZE ];
#ifdef PALMOS_ARM
Box *tmp1 = (Box *)&BobSlot::_defaultBox;
tmp1->x1 = -1;
tmp1->y1 = -1;
tmp1->x2 = -1;
tmp1->y2 = -1;
Box *tmp2 = (Box *)&_gameScreenBox;
tmp2->x1 = 0;
tmp2->y1 = 0;
tmp2->x2 = GAME_SCREEN_WIDTH - 1;
tmp2->y2 = ROOM_ZONE_HEIGHT - 1;
Box *tmp3 = (Box *)&_fullScreenBox;
tmp3->x1 = 0;
tmp3->y1 = 0;
tmp3->x2 = GAME_SCREEN_WIDTH - 1;
tmp3->y2 = GAME_SCREEN_HEIGHT - 1;
#endif
}
Graphics::~Graphics() {
delete[] _shrinkBuffer.data;
}
void Graphics::unpackControlBank() {
if (_vm->resource()->getPlatform() == Common::kPlatformPC) {
_vm->bankMan()->load("CONTROL.BBK",17);
// unpack mouse pointer frame
_vm->bankMan()->unpack(1, 1, 17);
// unpack arrows frames and change hotspot to be always on top
_vm->bankMan()->unpack(3, 3, 17);
_vm->bankMan()->fetchFrame(3)->yhotspot += 200;
_vm->bankMan()->unpack(4, 4, 17);
_vm->bankMan()->fetchFrame(4)->yhotspot += 200;
_vm->bankMan()->close(17);
}
}
void Graphics::setupArrows() {
if (_vm->resource()->getPlatform() == Common::kPlatformPC) {
int scrollX = _vm->display()->horizontalScroll();
BobSlot *arrow;
arrow = bob(ARROW_BOB_UP);
arrow->curPos(303 + 8 + scrollX, 150 + 1 + 200);
arrow->frameNum = 3;
arrow = bob(ARROW_BOB_DOWN);
arrow->curPos(303 + scrollX, 175 + 200);
arrow->frameNum = 4;
}
}
void Graphics::setupMouseCursor() {
if (_vm->resource()->getPlatform() == Common::kPlatformAmiga) {
static const uint8 defaultAmigaCursor[4 * 15] = {
0x00, 0x00, 0xFF, 0xC0,
0x7F, 0x80, 0x80, 0x40,
0x7F, 0x00, 0x80, 0x80,
0x7E, 0x00, 0x81, 0x00,
0x7F, 0x00, 0x80, 0x80,
0x7F, 0x80, 0x80, 0x40,
0x7F, 0xC0, 0x80, 0x20,
0x6F, 0xE0, 0x90, 0x10,
0x47, 0xF0, 0xA8, 0x08,
0x03, 0xF8, 0xC4, 0x04,
0x01, 0xFC, 0x02, 0x02,
0x00, 0xF8, 0x01, 0x04,
0x00, 0x70, 0x00, 0x88,
0x00, 0x20, 0x00, 0x50,
0x00, 0x00, 0x00, 0x20
};
uint8 cursorData[16 * 15];
memset(cursorData, 0, sizeof(cursorData));
const uint8 *src = defaultAmigaCursor;
int i = 0;
for (int h = 0; h < 15; ++h) {
for (int b = 0; b < 16; ++b) {
const uint16 mask = (1 << (15 - b));
uint8 color = 0;
if (READ_BE_UINT16(src + 0) & mask) {
color |= 2;
}
if (READ_BE_UINT16(src + 2) & mask) {
color |= 1;
}
if (color != 0) {
cursorData[i] = 0x90 + color - 1;
}
++i;
}
src += 4;
}
_vm->display()->setMouseCursor(cursorData, 16, 15);
} else {
BobFrame *bf = _vm->bankMan()->fetchFrame(1);
_vm->display()->setMouseCursor(bf->data, bf->width, bf->height);
}
}
void Graphics::drawBob(const BobSlot *bs, const BobFrame *bf, const Box *bbox, int16 x, int16 y) {
debug(9, "Graphics::drawBob(%d, %d, %d)", bs->frameNum, x, y);
uint16 w, h;
if (bs->scale < 100) {
shrinkFrame(bf, bs->scale);
bf = &_shrinkBuffer;
}
w = bf->width;
h = bf->height;
const Box *box = (bs->box == BobSlot::_defaultBox) ? bbox : &bs->box;
if (w != 0 && h != 0 && box->intersects(x, y, w, h)) {
uint8 *src = bf->data;
uint16 x_skip = 0;
uint16 y_skip = 0;
uint16 w_new = w;
uint16 h_new = h;
// compute bounding box intersection with frame
if (x < box->x1) {
x_skip = box->x1 - x;
w_new -= x_skip;
x = box->x1;
}
if (y < box->y1) {
y_skip = box->y1 - y;
h_new -= y_skip;
y = box->y1;
}
if (x + w_new > box->x2 + 1) {
w_new = box->x2 - x + 1;
}
if (y + h_new > box->y2 + 1) {
h_new = box->y2 - y + 1;
}
src += w * y_skip;
if (!bs->xflip) {
src += x_skip;
} else {
src += w - w_new - x_skip;
x += w_new - 1;
}
_vm->display()->drawBobSprite(src, x, y, w_new, h_new, w, bs->xflip);
}
}
void Graphics::drawInventoryItem(uint32 frameNum, uint16 x, uint16 y) {
if (frameNum != 0) {
BobFrame *bf = _vm->bankMan()->fetchFrame(frameNum);
_vm->display()->drawInventoryItem(bf->data, x, y, bf->width, bf->height);
} else {
_vm->display()->drawInventoryItem(NULL, x, y, 32, 32);
}
}
void Graphics::pasteBob(uint16 objNum, uint16 image) {
GraphicData *pgd = _vm->logic()->graphicData(objNum);
_vm->bankMan()->unpack(pgd->firstFrame, image, 15);
BobFrame *bf = _vm->bankMan()->fetchFrame(image);
_vm->display()->drawBobPasteDown(bf->data, pgd->x, pgd->y, bf->width, bf->height);
_vm->bankMan()->eraseFrame(image);
}
void Graphics::shrinkFrame(const BobFrame *bf, uint16 percentage) {
// computing new size, rounding to upper value
uint16 new_w = (bf->width * percentage + 50) / 100;
uint16 new_h = (bf->height * percentage + 50) / 100;
assert(new_w * new_h < BOB_SHRINK_BUF_SIZE);
if (new_w != 0 && new_h != 0) {
_shrinkBuffer.width = new_w;
_shrinkBuffer.height = new_h;
uint16 x, y;
uint16 sh[GAME_SCREEN_WIDTH];
for (x = 0; x < MAX(new_h, new_w); ++x) {
sh[x] = x * 100 / percentage;
}
uint8* dst = _shrinkBuffer.data;
for (y = 0; y < new_h; ++y) {
uint8 *p = bf->data + sh[y] * bf->width;
for (x = 0; x < new_w; ++x) {
*dst++ = *(p + sh[x]);
}
}
}
}
void Graphics::sortBobs() {
_sortedBobsCount = 0;
// animate/move the bobs
for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
BobSlot *pbs = &_bobs[i];
if (pbs->active) {
_sortedBobs[_sortedBobsCount] = pbs;
++_sortedBobsCount;
if (pbs->animating) {
pbs->animOneStep();
if (pbs->frameNum > 500) { // SFX frame
_vm->sound()->playSfx(_vm->logic()->currentRoomSfx());
pbs->frameNum -= 500;
}
}
if (pbs->moving) {
int16 j;
for (j = 0; pbs->moving && j < pbs->speed; ++j) {
pbs->moveOneStep();
}
}
}
}
qsort(_sortedBobs, _sortedBobsCount, sizeof(BobSlot *), compareBobDrawOrder);
}
void Graphics::drawBobs() {
const Box *bobBox = _vm->display()->fullscreen() ? &_fullScreenBox : &_gameScreenBox;
for (int i = 0; i < _sortedBobsCount; ++i) {
BobSlot *pbs = _sortedBobs[i];
if (pbs->active) {
BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum);
uint16 xh, yh, x, y;
xh = pbf->xhotspot;
yh = pbf->yhotspot;
if (pbs->xflip) {
xh = pbf->width - xh;
}
// adjusts hot spots when object is scaled
if (pbs->scale != 100) {
xh = (xh * pbs->scale) / 100;
yh = (yh * pbs->scale) / 100;
}
// adjusts position to hot-spot and screen scroll
x = pbs->x - xh - _vm->display()->horizontalScroll();
y = pbs->y - yh;
drawBob(pbs, pbf, bobBox, x, y);
}
}
}
void Graphics::clearBobs() {
for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
_bobs[i].clear();
}
}
void Graphics::stopBobs() {
for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
_bobs[i].moving = false;
}
}
BobSlot *Graphics::bob(int index) {
assert(index >= 0 && index < MAX_BOBS_NUMBER);
return &_bobs[index];
}
void Graphics::setBobText(const BobSlot *pbs, const char *text, int textX, int textY, int color, int flags) {
if (text[0] == '\0')
return;
// Duplicate string and append zero if needed
char textCopy[MAX_STRING_SIZE];
int length = strlen(text);
memcpy(textCopy, text, length);
if (textCopy[length - 1] >= 'A')
textCopy[length++] = '.';
textCopy[length] = '\0';
// Split text into lines
char lines[8][MAX_STRING_SIZE];
int lineCount = 0;
int lineLength = 0;
int i;
// Hebrew strings are written from right to left and should be cut
// to lines in reverse
if (_vm->resource()->getLanguage() == Common::HB_ISR) {
for (i = length - 1; i >= 0; i--) {
lineLength++;
if ((lineLength > 20 && textCopy[i] == ' ') || i == 0) {
memcpy(lines[lineCount], textCopy + i, lineLength);
lines[lineCount][lineLength] = '\0';
lineCount++;
lineLength = 0;
}
}
} else {
for (i = 0; i < length; i++) {
lineLength++;
if ((lineLength > 20 && textCopy[i] == ' ') || i == (length-1)) {
memcpy(lines[lineCount], textCopy + i + 1 - lineLength, lineLength);
lines[lineCount][lineLength] = '\0';
lineCount++;
lineLength = 0;
}
}
}
// Find width of widest line
int maxLineWidth = 0;
for (i = 0; i < lineCount; i++) {
int width = _vm->display()->textWidth(lines[i]);
if (maxLineWidth < width)
maxLineWidth = width;
}
// Calc text position
short x, y, width, height;
if (flags) {
if (flags == 2)
x = 160 - maxLineWidth / 2;
else
x = textX;
y = textY;
width = 0;
} else {
x = pbs->x;
y = pbs->y;
BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum);
width = (pbf->width * pbs->scale) / 100;
height = (pbf->height * pbs->scale) / 100;
y = y - height - 16 - lineCount * 9;
}
x -= _vm->display()->horizontalScroll();
if (y < 0) {
y = 0;
if (x < 160)
x += width / 2;
else
x -= width / 2 + maxLineWidth;
} else if (!flags)
x -= maxLineWidth / 2;
if (x < 0)
x = 4;
else if ((x + maxLineWidth) > 320)
x = 320 - maxLineWidth - 4;
// remap some colors for the Amiga
if (_vm->resource()->getPlatform() == Common::kPlatformAmiga) {
if (color == 5) {
color = (_vm->logic()->currentRoom() == 9) ? 15 : 11;
} else if (color == 10 && _vm->logic()->currentRoom() == 100) {
color = 11;
}
}
_vm->display()->textCurrentColor(color);
for (i = 0; i < lineCount; i++) {
int lineX = x + (maxLineWidth - _vm->display()->textWidth(lines[i])) / 2;
debug(7, "Setting text '%s' at (%i, %i)", lines[i], lineX, y + 9 * i);
_vm->display()->setText(lineX, y + 9 * i, lines[i]);
}
}
void Graphics::handleParallax(uint16 roomNum) {
uint16 screenScroll = _vm->display()->horizontalScroll();
switch (roomNum) {
case ROOM_AMAZON_HIDEOUT:
_bobs[8].x = 250 - screenScroll / 2;
break;
case ROOM_TEMPLE_MAZE_5:
_bobs[5].x = 410 - screenScroll / 2;
_bobs[6].x = 790 - screenScroll / 2;
break;
case ROOM_TEMPLE_OUTSIDE:
_bobs[5].x = 320 - screenScroll / 2;
break;
case ROOM_TEMPLE_TREE:
_bobs[5].x = 280 - screenScroll / 2;
break;
case ROOM_VALLEY_CARCASS:
_bobs[5].x = 600 - screenScroll / 2;
break;
case ROOM_UNUSED_INTRO_1:
_bobs[5].x = 340 - screenScroll / 2;
_bobs[6].x = 50 - screenScroll / 2;
_bobs[7].x = 79 - screenScroll / 2;
break;
case ROOM_CAR_CHASE:
_vm->bam()->updateCarAnimation();
break;
case ROOM_FINAL_FIGHT:
_vm->bam()->updateFightAnimation();
break;
case ROOM_INTRO_RITA_JOE_HEADS:
_cameraBob = -1;
if (screenScroll < 80) {
_vm->display()->horizontalScroll(screenScroll + 4);
// Joe's body and head
_bobs[ 1].x += 4;
_bobs[20].x += 4;
// Rita's body and head
_bobs[ 2].x -= 2;
_bobs[21].x -= 2;
}
break;
case ROOM_INTRO_EXPLOSION:
_bobs[21].x += 2;
_bobs[21].y += 2;
break;
}
}
void Graphics::setupNewRoom(const char *room, uint16 roomNum, int16 *furniture, uint16 furnitureCount) {
// reset sprites table
clearBobs();
// load/setup objects associated to this room
char filename[20];
sprintf(filename, "%s.BBK", room);
_vm->bankMan()->load(filename, 15);
_numFrames = FRAMES_JOE + 1;
setupRoomFurniture(furniture, furnitureCount);
setupRoomObjects();
if (roomNum >= 90) {
putCameraOnBob(0);
}
}
void Graphics::setBobCutawayAnim(uint16 bobNum, bool xflip, const AnimFrame *af, uint8 frameCount) {
assert(bobNum < 21 && frameCount < 30);
memcpy(_cutAnim[bobNum], af, sizeof(AnimFrame) * frameCount);
_bobs[bobNum].xflip = xflip;
_bobs[bobNum].animString(_cutAnim[bobNum]);
}
void Graphics::fillAnimBuffer(const char *anim, AnimFrame *af) {
for (;;) {
// anim frame format is "%3hu,%3hu," (frame number, frame speed)
af->frame = atoi(anim);
anim += 4;
af->speed = atoi(anim);
anim += 4;
if (af->frame == 0)
break;
++af;
}
}
uint16 Graphics::countAnimFrames(const char *anim) {
AnimFrame afbuf[30];
fillAnimBuffer(anim, afbuf);
bool frames[256];
memset(frames, 0, sizeof(frames));
uint16 count = 0;
AnimFrame *af = afbuf;
for ( ; af->frame != 0; ++af) {
uint16 frameNum = af->frame;
if (frameNum > 500) {
frameNum -= 500;
}
if (!frames[frameNum]) {
frames[frameNum] = true;
++count;
}
}
return count;
}
void Graphics::setupObjectAnim(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible) {
int16 tempFrames[20];
memset(tempFrames, 0, sizeof(tempFrames));
uint16 numTempFrames = 0;
uint16 i, j;
for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) {
const GraphicAnim *pga = _vm->logic()->graphicAnim(i);
if (pga->keyFrame == gd->firstFrame) {
int16 frame = pga->frame;
if (frame > 500) { // SFX
frame -= 500;
}
bool foundMatchingFrame = false;
for (j = 0; j < numTempFrames; ++j) {
if (tempFrames[j] == frame) {
foundMatchingFrame = true;
break;
}
}
if (!foundMatchingFrame) {
assert(numTempFrames < 20);
tempFrames[numTempFrames] = frame;
++numTempFrames;
}
}
}
// sort found frames ascending
bool swap = true;
while (swap) {
swap = false;
for (i = 0; i < numTempFrames - 1; ++i) {
if (tempFrames[i] > tempFrames[i + 1]) {
SWAP(tempFrames[i], tempFrames[i + 1]);
swap = true;
}
}
}
// queen.c l.962-980 / l.1269-1294
for (i = 0; i < gd->lastFrame; ++i) {
_vm->bankMan()->unpack(ABS(tempFrames[i]), firstImage + i, 15);
}
BobSlot *pbs = bob(bobNum);
pbs->animating = false;
if (visible) {
pbs->curPos(gd->x, gd->y);
if (tempFrames[0] < 0) {
pbs->xflip = true;
}
AnimFrame *paf = _newAnim[bobNum];
for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) {
const GraphicAnim *pga = _vm->logic()->graphicAnim(i);
if (pga->keyFrame == gd->firstFrame) {
uint16 frameNr = 0;
for (j = 1; j <= gd->lastFrame; ++j) {
if (pga->frame > 500) {
if (pga->frame - 500 == tempFrames[j - 1]) {
frameNr = j + firstImage - 1 + 500;
}
} else if (pga->frame == tempFrames[j - 1]) {
frameNr = j + firstImage - 1;
}
}
paf->frame = frameNr;
paf->speed = pga->speed;
++paf;
}
}
paf->frame = 0;
paf->speed = 0;
pbs->animString(_newAnim[bobNum]);
}
}
uint16 Graphics::setupPersonAnim(const ActorData *ad, const char *anim, uint16 curImage) {
debug(9, "Graphics::setupPersonAnim(%s, %d)", anim, curImage);
_personFrames[ad->bobNum] = curImage + 1;
AnimFrame *animFrames = _newAnim[ad->bobNum];
fillAnimBuffer(anim, animFrames);
uint16 frameCount[256];
memset(frameCount, 0, sizeof(frameCount));
AnimFrame *af = animFrames;
for ( ; af->frame != 0; ++af) {
uint16 frameNum = af->frame;
if (frameNum > 500) {
frameNum -= 500;
}
if (!frameCount[frameNum]) {
frameCount[frameNum] = 1;
}
}
uint16 i, n = 1;
for (i = 1; i < 256; ++i) {
if (frameCount[i]) {
frameCount[i] = n;
++n;
}
}
af = animFrames;
for ( ; af->frame != 0; ++af) {
if (af->frame > 500) {
af->frame = curImage + frameCount[af->frame - 500] + 500;
} else {
af->frame = curImage + frameCount[af->frame];
}
}
// unpack necessary frames
for (i = 1; i < 256; ++i) {
if (frameCount[i]) {
++curImage;
_vm->bankMan()->unpack(i, curImage, ad->bankNum);
}
}
// start animation
bob(ad->bobNum)->animString(animFrames);
return curImage;
}
void Graphics::resetPersonAnim(uint16 bobNum) {
if (_newAnim[bobNum][0].frame != 0) {
bob(bobNum)->animString(_newAnim[bobNum]);
}
}
void Graphics::erasePersonAnim(uint16 bobNum) {
_newAnim[bobNum][0].frame = 0;
BobSlot *pbs = bob(bobNum);
pbs->animating = false;
pbs->anim.string.buffer = NULL;
}
void Graphics::eraseAllAnims() {
for (int i = 1; i <= 16; ++i) {
_newAnim[i][0].frame = 0;
}
}
uint16 Graphics::refreshObject(uint16 obj) {
debug(6, "Graphics::refreshObject(%X)", obj);
uint16 curImage = _numFrames;
ObjectData *pod = _vm->logic()->objectData(obj);
if (pod->image == 0) {
return curImage;
}
// check the object is in the current room
if (pod->room != _vm->logic()->currentRoom()) {
return curImage;
}
// find bob for the object
uint16 curBob = _vm->logic()->findBob(obj);
BobSlot *pbs = bob(curBob);
if (pod->image == -3 || pod->image == -4) {
// a person object
if (pod->name <= 0) {
pbs->clear();
} else {
// find person number
uint16 pNum = _vm->logic()->findPersonNumber(obj, _vm->logic()->currentRoom());
curImage = _personFrames[pNum] - 1;
if (_personFrames[pNum] == 0) {
_personFrames[pNum] = curImage = _numFrames;
}
curImage = setupPerson(obj - _vm->logic()->currentRoomData(), curImage);
}
return curImage;
}
// find frame used for object
curImage = _vm->logic()->findFrame(obj);
if (pod->name < 0 || pod->image < 0) {
// object is hidden or disabled
pbs->clear();
return curImage;
}
int image = pod->image;
if (image > 5000) {
image -= 5000;
}
GraphicData *pgd = _vm->logic()->graphicData(image);
bool rebound = false;
int16 lastFrame = pgd->lastFrame;
if (lastFrame < 0) {
lastFrame = -lastFrame;
rebound = true;
}
if (pgd->firstFrame < 0) {
setupObjectAnim(pgd, curImage, curBob, pod->name != 0);
curImage += pgd->lastFrame - 1;
} else if (lastFrame != 0) {
// turn on an animated bob
pbs->animating = false;
uint16 firstImage = curImage;
--curImage;
uint16 j;
for (j = pgd->firstFrame; j <= lastFrame; ++j) {
++curImage;
_vm->bankMan()->unpack(j, curImage, 15);
}
pbs->curPos(pgd->x, pgd->y);
pbs->frameNum = firstImage;
if (pgd->speed > 0) {
pbs->animNormal(firstImage, curImage, pgd->speed / 4, rebound, false);
}
} else {
_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
pbs->curPos(pgd->x, pgd->y);
pbs->frameNum = curImage;
}
return curImage;
}
void Graphics::setupRoomFurniture(int16 *furniture, uint16 furnitureCount) {
uint16 i;
uint16 curImage = FRAMES_JOE;
// unpack the static bobs
_numFurnitureStatic = 0;
for (i = 1; i <= furnitureCount; ++i) {
int16 obj = furniture[i];
if (obj > 0 && obj <= 5000) {
GraphicData *pgd = _vm->logic()->graphicData(obj);
if (pgd->lastFrame == 0) {
++_numFurnitureStatic;
++curImage;
_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
++_numFrames;
BobSlot *pbs = bob(19 + _numFurnitureStatic);
pbs->curPos(pgd->x, pgd->y);
pbs->frameNum = curImage;
}
}
}
// unpack the animated bobs
_numFurnitureAnimated = 0;
_numFurnitureAnimatedLen = 0;
uint16 curBob = 0;
for (i = 1; i <= furnitureCount; ++i) {
int16 obj = furniture[i];
if (obj > 0 && obj <= 5000) {
GraphicData *pgd = _vm->logic()->graphicData(obj);
bool rebound = false;
int16 lastFrame = pgd->lastFrame;
if (lastFrame < 0) {
rebound = true;
lastFrame = -lastFrame;
}
if (lastFrame > 0) {
_numFurnitureAnimatedLen += lastFrame - pgd->firstFrame + 1;
++_numFurnitureAnimated;
uint16 image = curImage + 1;
int k;
for (k = pgd->firstFrame; k <= lastFrame; ++k) {
++curImage;
_vm->bankMan()->unpack(k, curImage, 15);
++_numFrames;
}
BobSlot *pbs = bob(5 + curBob);
pbs->animNormal(image, curImage, pgd->speed / 4, rebound, false);
pbs->curPos(pgd->x, pgd->y);
++curBob;
}
}
}
// unpack the paste downs
for (i = 1; i <= furnitureCount; ++i) {
if (furniture[i] > 5000) {
pasteBob(furniture[i] - 5000, curImage + 1);
}
}
}
void Graphics::setupRoomObjects() {
uint16 i;
// furniture frames are reserved in ::setupRoomFurniture(), we append objects
// frames after the furniture ones.
uint16 curImage = FRAMES_JOE + _numFurnitureStatic + _numFurnitureAnimatedLen;
uint16 firstRoomObj = _vm->logic()->currentRoomData() + 1;
uint16 lastRoomObj = _vm->logic()->roomData(_vm->logic()->currentRoom() + 1);
uint16 numObjectStatic = 0;
uint16 numObjectAnimated = 0;
uint16 curBob;
// invalidates all Bobs for persons (except Joe's one)
for (i = 1; i <= 3; ++i) {
_bobs[i].active = false;
}
// static/animated Bobs
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
ObjectData *pod = _vm->logic()->objectData(i);
// setup blanks bobs for turned off objects (in case
// you turn them on again)
if (pod->image == -1) {
// static OFF Bob
curBob = 20 + _numFurnitureStatic + numObjectStatic;
++numObjectStatic;
// create a blank frame for the OFF object
++_numFrames;
++curImage;
} else if (pod->image == -2) {
// animated OFF Bob
curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
++numObjectAnimated;
} else if (pod->image > 0 && pod->image < 5000) {
GraphicData *pgd = _vm->logic()->graphicData(pod->image);
int16 lastFrame = pgd->lastFrame;
bool rebound = false;
if (lastFrame < 0) {
lastFrame = -lastFrame;
rebound = true;
}
if (pgd->firstFrame < 0) {
curBob = 5 + _numFurnitureAnimated;
setupObjectAnim(pgd, curImage + 1, curBob + numObjectAnimated, pod->name > 0);
curImage += pgd->lastFrame;
++numObjectAnimated;
} else if (lastFrame != 0) {
// animated objects
uint16 j;
uint16 firstFrame = curImage + 1;
for (j = pgd->firstFrame; j <= lastFrame; ++j) {
++curImage;
_vm->bankMan()->unpack(j, curImage, 15);
++_numFrames;
}
curBob = 5 + _numFurnitureAnimated + numObjectAnimated;
if (pod->name > 0) {
BobSlot *pbs = bob(curBob);
pbs->curPos(pgd->x, pgd->y);
pbs->frameNum = firstFrame;
if (pgd->speed > 0) {
pbs->animNormal(firstFrame, curImage, pgd->speed / 4, rebound, false);
}
}
++numObjectAnimated;
} else {
// static objects
curBob = 20 + _numFurnitureStatic + numObjectStatic;
++curImage;
bob(curBob)->clear();
_vm->bankMan()->unpack(pgd->firstFrame, curImage, 15);
++_numFrames;
if (pod->name > 0) {
BobSlot *pbs = bob(curBob);
pbs->curPos(pgd->x, pgd->y);
pbs->frameNum = curImage;
}
++numObjectStatic;
}
}
}
// persons Bobs
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
ObjectData *pod = _vm->logic()->objectData(i);
if (pod->image == -3 || pod->image == -4) {
debug(6, "Graphics::setupRoomObjects() - Setting up person %X, name=%X", i, pod->name);
uint16 noun = i - _vm->logic()->currentRoomData();
if (pod->name > 0) {
curImage = setupPerson(noun, curImage);
} else {
curImage = allocPerson(noun, curImage);
}
}
}
// paste downs list
++curImage;
_numFrames = curImage;
for (i = firstRoomObj; i <= lastRoomObj; ++i) {
ObjectData *pod = _vm->logic()->objectData(i);
if (pod->name > 0 && pod->image > 5000) {
pasteBob(pod->image - 5000, curImage);
}
}
}
uint16 Graphics::setupPerson(uint16 noun, uint16 curImage) {
if (noun == 0) {
warning("Trying to setup person 0");
return curImage;
}
Person p;
if (!_vm->logic()->initPerson(noun, "", true, &p)) {
return curImage;
}
const ActorData *pad = p.actor;
uint16 scale = 100;
uint16 a = _vm->grid()->findAreaForPos(GS_ROOM, pad->x, pad->y);
if (a != 0) {
// person is not standing in the area box, scale it accordingly
scale = _vm->grid()->area(_vm->logic()->currentRoom(), a)->calcScale(pad->y);
}
_vm->bankMan()->unpack(pad->bobFrameStanding, p.bobFrame, p.actor->bankNum);
uint16 obj = _vm->logic()->currentRoomData() + noun;
BobSlot *pbs = bob(pad->bobNum);
pbs->curPos(pad->x, pad->y);
pbs->scale = scale;
pbs->frameNum = p.bobFrame;
pbs->xflip = (_vm->logic()->objectData(obj)->image == -3); // person is facing left
debug(6, "Graphics::setupPerson(%d, %d) - bob = %d name = %s", noun, curImage, pad->bobNum, p.name);
if (p.anim != NULL) {
curImage = setupPersonAnim(pad, p.anim, curImage);
} else {
erasePersonAnim(pad->bobNum);
}
return curImage;
}
uint16 Graphics::allocPerson(uint16 noun, uint16 curImage) {
Person p;
if (_vm->logic()->initPerson(noun, "", false, &p) && p.anim != NULL) {
curImage += countAnimFrames(p.anim);
_personFrames[p.actor->bobNum] = curImage + 1;
}
return curImage;
}
void Graphics::update(uint16 room) {
sortBobs();
if (_cameraBob >= 0) {
_vm->display()->horizontalScrollUpdate(_bobs[_cameraBob].x);
}
handleParallax(room);
_vm->display()->prepareUpdate();
drawBobs();
}
BamScene::BamScene(QueenEngine *vm)
: _flag(F_STOP), _screenShaked(false), _fightData(_fight1Data), _vm(vm) {
if (_vm->resource()->getPlatform() == Common::kPlatformAmiga) {
_fightData = _fight4Data;
}
}
void BamScene::playSfx() {
// Don't try to play all the sounds. This is only necessary for the
// fight bam, in which the number of 'sfx bam frames' is too much
// important / too much closer. The original game does not have
// this problem since its playSfx() function returns immediately
// if a sound is already being played.
if (_lastSoundIndex == 0 || _index - _lastSoundIndex >= SFX_SKIP) {
_vm->sound()->playSfx(_vm->logic()->currentRoomSfx());
_lastSoundIndex = _index;
}
}
void BamScene::prepareAnimation() {
_obj1 = _vm->graphics()->bob(BOB_OBJ1);
_obj1->clear();
_obj1->active = true;
_obj2 = _vm->graphics()->bob(BOB_OBJ2);
_obj2->clear();
_obj2->active = true;
_objfx = _vm->graphics()->bob(BOB_FX);
_objfx->clear();
_objfx->active = true;
_index = 0;
_lastSoundIndex = 0;
}
void BamScene::updateCarAnimation() {
if (_flag != F_STOP) {
const BamDataBlock *bdb = &_carData[_index];
// Truck
_obj1->curPos(bdb->obj1.x, bdb->obj1.y);
_obj1->frameNum = 40 + bdb->obj1.frame;
// Rico
_obj2->curPos(bdb->obj2.x, bdb->obj2.y);
_obj2->frameNum = 30 + bdb->obj2.frame;
// FX
_objfx->curPos(bdb->fx.x, bdb->fx.y);
_objfx->frameNum = 41 + bdb->fx.frame;
if (bdb->sfx < 0) {
_vm->sound()->playSong(-bdb->sfx);
}
if (bdb->sfx == 99) {
_lastSoundIndex = _index = 0;
} else {
++_index;
}
if (bdb->sfx == 2) {
playSfx();
}
}
}
void BamScene::updateFightAnimation() {
static const BamDataBlock *fightDataBlocks[] = {
_fight1Data,
_fight2Data,
_fight3Data
};
if (_flag != F_STOP) {
const BamDataBlock *bdb = &_fightData[_index];
// Frank
_obj1->curPos(bdb->obj1.x, bdb->obj1.y);
_obj1->frameNum = 40 + ABS(bdb->obj1.frame);
_obj1->xflip = (bdb->obj1.frame < 0);
// Robot
_obj2->curPos(bdb->obj2.x, bdb->obj2.y);
_obj2->frameNum = 40 + ABS(bdb->obj2.frame);
_obj2->xflip = (bdb->obj2.frame < 0);
// FX
_objfx->curPos(bdb->fx.x, bdb->fx.y);
_objfx->frameNum = 40 + ABS(bdb->fx.frame);
_objfx->xflip = (bdb->fx.frame < 0);
if (bdb->sfx < 0) {
_vm->sound()->playSong(-bdb->sfx);
}
++_index;
switch (bdb->sfx) {
case 0: // nothing, so reset shaked screen if necessary
if (_screenShaked) {
_vm->display()->shake(true);
_screenShaked = false;
}
break;
case 1: // shake screen
_vm->display()->shake(false);
_screenShaked = true;
break;
case 2: // play background sfx
playSfx();
break;
case 3: // play background sfx and shake screen
playSfx();
_vm->display()->shake(false);
_screenShaked = true;
break;
case 99: // end of BAM data
_lastSoundIndex = _index = 0;
if (_vm->resource()->getPlatform() == Common::kPlatformPC) {
_fightData = fightDataBlocks[_vm->randomizer.getRandomNumber(2)];
}
if (_flag == F_REQ_STOP) {
_flag = F_STOP;
}
break;
}
}
}
void BamScene::saveState(byte *&ptr) {
WRITE_BE_UINT16(ptr, _flag); ptr += 2;
}
void BamScene::loadState(uint32 ver, byte *&ptr) {
_flag = READ_BE_UINT16(ptr); ptr += 2;
}
const BamScene::BamDataBlock BamScene::_carData[] = {
{ { 310, 105, 1 }, { 314, 106, 17 }, { 366, 101, 1 }, 0 },
{ { 303, 105, 1 }, { 307, 106, 17 }, { 214, 0, 10 }, 0 },
{ { 297, 104, 1 }, { 301, 105, 17 }, { 214, 0, 10 }, 0 },
{ { 294, 103, 1 }, { 298, 104, 17 }, { 214, 0, 10 }, 0 },
{ { 291, 102, 1 }, { 295, 103, 18 }, { 214, 0, 10 }, 0 },
{ { 287, 101, 1 }, { 291, 102, 18 }, { 266, 51, 10 }, 2 },
{ { 283, 100, 1 }, { 287, 101, 19 }, { 279, 47, 11 }, 0 },
{ { 279, 99, 1 }, { 283, 100, 20 }, { 294, 46, 12 }, 0 },
{ { 274, 98, 1 }, { 278, 99, 20 }, { 305, 44, 13 }, 0 },
{ { 269, 98, 1 }, { 273, 99, 20 }, { 320, 42, 14 }, 0 },
{ { 264, 98, 1 }, { 268, 99, 17 }, { 214, 0, 10 }, 0 },
{ { 261, 98, 1 }, { 265, 99, 17 }, { 214, 0, 10 }, 0 },
{ { 259, 98, 1 }, { 263, 99, 17 }, { 214, 0, 10 }, 0 },
{ { 258, 98, 1 }, { 262, 99, 17 }, { 214, 0, 10 }, 0 },
{ { 257, 98, 2 }, { 260, 99, 17 }, { 214, 0, 10 }, 0 },
{ { 255, 99, 3 }, { 258, 100, 17 }, { 214, 0, 10 }, 0 },
{ { 258, 99, 4 }, { 257, 100, 17 }, { 214, 0, 10 }, 0 },
{ { 264, 102, 4 }, { 263, 103, 17 }, { 214, 0, 10 }, 0 },
{ { 272, 105, 5 }, { 274, 106, 17 }, { 214, 0, 10 }, 0 },
{ { 276, 107, 5 }, { 277, 108, 17 }, { 214, 0, 10 }, 0 },
{ { 283, 108, 5 }, { 284, 109, 17 }, { 214, 0, 10 }, 0 },
{ { 288, 109, 5 }, { 288, 110, 17 }, { 214, 0, 10 }, 0 },
{ { 293, 110, 5 }, { 293, 111, 18 }, { 266, 59, 10 }, 2 },
{ { 298, 110, 5 }, { 299, 111, 18 }, { 277, 56, 11 }, 0 },
{ { 303, 110, 5 }, { 304, 111, 19 }, { 285, 55, 12 }, 0 },
{ { 308, 110, 4 }, { 307, 111, 20 }, { 296, 54, 13 }, 0 },
{ { 309, 110, 3 }, { 312, 111, 20 }, { 304, 53, 14 }, 0 },
{ { 310, 110, 3 }, { 313, 111, 20 }, { 214, 0, 10 }, 0 },
{ { 311, 110, 3 }, { 314, 111, 17 }, { 214, 0, 10 }, 0 },
{ { 309, 110, 2 }, { 312, 111, 17 }, { 214, 0, 10 }, 0 },
{ { 304, 111, 2 }, { 307, 112, 17 }, { 214, 0, 10 }, 0 },
{ { 300, 110, 2 }, { 303, 111, 17 }, { 214, 0, 10 }, 0 },
{ { 296, 109, 2 }, { 299, 110, 17 }, { 214, 0, 10 }, 0 },
{ { 292, 108, 1 }, { 296, 109, 17 }, { 214, 0, 10 }, 0 },
{ { 285, 107, 2 }, { 289, 108, 17 }, { 214, 0, 10 }, 0 },
{ { 282, 107, 3 }, { 285, 108, 17 }, { 214, 0, 10 }, 0 },
{ { 278, 107, 4 }, { 277, 108, 18 }, { 214, 0, 10 }, 0 },
{ { 279, 108, 4 }, { 278, 109, 18 }, { 252, 57, 10 }, 2 },
{ { 281, 108, 5 }, { 283, 109, 18 }, { 265, 55, 11 }, 0 },
{ { 284, 109, 5 }, { 285, 110, 19 }, { 277, 55, 12 }, 0 },
{ { 287, 110, 5 }, { 288, 111, 20 }, { 288, 54, 13 }, 0 },
{ { 289, 111, 5 }, { 290, 112, 20 }, { 299, 54, 14 }, 0 },
{ { 291, 112, 4 }, { 290, 113, 20 }, { 214, 0, 10 }, 0 },
{ { 293, 113, 3 }, { 295, 114, 17 }, { 214, 0, 10 }, 0 },
{ { 296, 114, 2 }, { 299, 115, 17 }, { 214, 0, 10 }, 0 },
{ { 295, 115, 2 }, { 298, 116, 17 }, { 214, 0, 10 }, 0 },
{ { 293, 116, 1 }, { 297, 117, 17 }, { 214, 0, 10 }, 0 },
{ { 289, 116, 1 }, { 292, 117, 17 }, { 214, 0, 10 }, 0 },
{ { 285, 115, 1 }, { 289, 116, 17 }, { 214, 0, 10 }, 0 },
{ { 281, 114, 1 }, { 284, 115, 17 }, { 214, 0, 10 }, 0 },
{ { 277, 113, 1 }, { 280, 114, 17 }, { 214, 0, 10 }, 0 },
{ { 274, 112, 1 }, { 277, 113, 17 }, { 214, 0, 10 }, 0 },
{ { 271, 111, 1 }, { 274, 112, 17 }, { 214, 0, 10 }, 0 },
{ { 267, 110, 1 }, { 270, 111, 17 }, { 214, 0, 10 }, 0 },
{ { 263, 109, 1 }, { 266, 110, 17 }, { 214, 0, 10 }, 0 },
{ { 260, 108, 1 }, { 263, 109, 17 }, { 214, 0, 10 }, 0 },
{ { 254, 108, 2 }, { 256, 109, 17 }, { 214, 0, 10 }, 0 },
{ { 252, 107, 3 }, { 254, 108, 17 }, { 214, 0, 10 }, 0 },
{ { 253, 108, 3 }, { 255, 109, 17 }, { 214, 0, 10 }, 0 },
{ { 255, 109, 3 }, { 257, 110, 18 }, { 231, 59, 10 }, 2 },
{ { 258, 111, 3 }, { 260, 112, 18 }, { 242, 57, 11 }, 0 },
{ { 263, 112, 4 }, { 262, 113, 19 }, { 256, 57, 12 }, 0 },
{ { 270, 111, 4 }, { 269, 112, 20 }, { 267, 57, 13 }, 0 },
{ { 274, 112, 5 }, { 276, 113, 20 }, { 281, 56, 14 }, 0 },
{ { 280, 111, 6 }, { 282, 112, 19 }, { 214, 0, 10 }, 0 },
{ { 284, 109, 6 }, { 285, 110, 17 }, { 214, 0, 10 }, 0 },
{ { 289, 108, 6 }, { 291, 109, 17 }, { 214, 0, 10 }, 0 },
{ { 294, 107, 6 }, { 296, 108, 17 }, { 214, 0, 10 }, 0 },
{ { 294, 107, 5 }, { 296, 108, 18 }, { 272, 57, 10 }, 2 },
{ { 295, 107, 5 }, { 297, 108, 18 }, { 282, 57, 11 }, 0 },
{ { 296, 108, 5 }, { 298, 109, 19 }, { 295, 57, 12 }, 0 },
{ { 300, 108, 4 }, { 299, 109, 20 }, { 303, 57, 13 }, 0 },
{ { 303, 108, 3 }, { 306, 109, 20 }, { 313, 57, 14 }, 0 },
{ { 307, 109, 2 }, { 311, 110, 17 }, { 214, 0, 10 }, 0 },
{ { 310, 110, 1 }, { 314, 111, 17 }, { 214, 0, 10 }, 99 }
};
const BamScene::BamDataBlock BamScene::_fight1Data[] = {
{ { 75, 96, 1 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
{ { 75, 96, 2 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
{ { 75, 96, 3 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
{ { 75, 96, 4 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
{ { 75, 96, 2 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
{ { 75, 96, 3 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 },
{ { 75, 96, 4 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
{ { 79, 96, 1 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
{ { 85, 96, 2 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
{ { 94, 96, 3 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
{ { 100, 96, 4 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 },
{ { 113, 96, 1 }, { 187, 96, -25 }, { 58, 37, 46 }, 0 },
{ { 121, 96, 1 }, { 187, 96, -25 }, { 58, 37, 46 }, 0 },
{ { 136, 96, 16 }, { 187, 96, -26 }, { 58, 37, 46 }, 0 },
{ { 151, 93, 6 }, { 187, 96, -27 }, { 58, 37, 46 }, 0 },
{ { 159, 83, 16 }, { 187, 96, -28 }, { 58, 37, 46 }, 0 },
{ { 170, 73, 16 }, { 187, 96, -29 }, { 182, 96, 48 }, 3 },
{ { 176, 69, 13 }, { 187, 96, -31 }, { 182, 94, 49 }, 1 },
{ { 168, 66, 13 }, { 187, 98, -32 }, { 182, 92, 50 }, 0 },
{ { 155, 75, 13 }, { 187, 96, -32 }, { 182, 88, 51 }, 3 },
{ { 145, 86, 13 }, { 187, 98, -32 }, { 182, 85, 52 }, 0 },
{ { 127, 104, 13 }, { 187, 98, -32 }, { 182, 25, 52 }, 1 },
{ { 122, 108, 13 }, { 187, 98, -32 }, { 182, 25, 52 }, 1 },
{ { 120, 104, 14 }, { 187, 96, -34 }, { 107, 145, 42 }, 2 },
{ { 111, 103, 13 }, { 187, 96, -23 }, { 107, 144, 43 }, 0 },
{ { 102, 105, 13 }, { 187, 96, -23 }, { 107, 142, 43 }, 0 },
{ { 97, 107, 13 }, { 187, 96, -23 }, { 107, 139, 44 }, 0 },
{ { 92, 101, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 3 },
{ { 90, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
{ { 88, 104, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
{ { 87, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
{ { 86, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
{ { 86, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 },
{ { 86, 105, 15 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 85, 98, 16 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 92, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 92, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 89, 96, 4 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 86, 96, 3 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 83, 96, 2 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 81, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 78, 96, 4 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 3 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 99 }
};
const BamScene::BamDataBlock BamScene::_fight2Data[] = {
{ { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 78, 96, 2 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 81, 96, 3 }, { 189, 96, -18 }, { 150, 45, 35 }, 0 },
{ { 84, 96, 4 }, { 183, 96, -19 }, { 150, 45, 35 }, 0 },
{ { 87, 96, 1 }, { 181, 96, -20 }, { 150, 45, 35 }, 0 },
{ { 90, 96, 2 }, { 177, 96, -21 }, { 150, 45, 35 }, 0 },
{ { 93, 96, 3 }, { 171, 96, -22 }, { 150, 45, 35 }, 0 },
{ { 96, 96, 4 }, { 169, 96, -17 }, { 150, 45, 35 }, 0 },
{ { 99, 96, 1 }, { 165, 96, -18 }, { 150, 45, 35 }, 0 },
{ { 102, 96, 2 }, { 159, 96, -19 }, { 150, 45, 35 }, 0 },
{ { 105, 96, 3 }, { 157, 96, -20 }, { 150, 45, 35 }, 0 },
{ { 108, 96, 4 }, { 153, 96, -21 }, { 150, 45, 35 }, 0 },
{ { 111, 96, 1 }, { 147, 96, -22 }, { 150, 45, 35 }, 0 },
{ { 114, 96, 2 }, { 147, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 117, 96, 3 }, { 147, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 120, 96, 4 }, { 147, 96, -24 }, { 150, 45, 35 }, 0 },
{ { 123, 96, 1 }, { 147, 96, -25 }, { 150, 45, 35 }, 0 },
{ { 125, 96, 2 }, { 147, 96, -25 }, { 150, 45, 35 }, 0 },
{ { 127, 96, 12 }, { 147, 96, -69 }, { 122, 94, 36 }, 3 },
{ { 127, 95, 11 }, { 147, 96, -70 }, { 122, 94, 41 }, 0 },
{ { 127, 96, 12 }, { 147, 96, -71 }, { 122, 100, 36 }, 3 },
{ { 127, 97, 11 }, { 147, 96, -69 }, { 122, 100, 41 }, 0 },
{ { 127, 96, 12 }, { 147, 96, -70 }, { 127, 103, 36 }, 3 },
{ { 127, 95, 11 }, { 147, 96, -71 }, { 127, 103, 41 }, 0 },
{ { 127, 94, 12 }, { 147, 96, -69 }, { 123, 94, 36 }, 3 },
{ { 127, 95, 11 }, { 147, 96, -70 }, { 123, 94, 41 }, 0 },
{ { 127, 96, 12 }, { 147, 96, -71 }, { 120, 99, 36 }, 3 },
{ { 127, 96, 12 }, { 147, 96, -71 }, { 115, 98, 41 }, 0 },
{ { 117, 93, 11 }, { 147, 96, -25 }, { 115, 134, 42 }, 0 },
{ { 110, 92, 11 }, { 147, 96, -25 }, { 114, 133, 42 }, 0 },
{ { 102, 93, 11 }, { 147, 96, -25 }, { 114, 131, 43 }, 0 },
{ { 92, 93, 11 }, { 147, 96, -25 }, { 114, 130, 43 }, 0 },
{ { 82, 94, 11 }, { 147, 96, -25 }, { 114, 128, 44 }, 0 },
{ { 76, 95, 11 }, { 147, 96, -25 }, { 114, 127, 44 }, 0 },
{ { 70, 96, 11 }, { 147, 96, -25 }, { 114, 126, 45 }, 0 },
{ { 75, 96, 5 }, { 147, 96, -25 }, { 114, 125, 46 }, 1 },
{ { 75, 96, 6 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
{ { 75, 96, 6 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
{ { 75, 96, 5 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
{ { 75, 96, 7 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
{ { 75, 96, 68 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 },
{ { 75, 96, 68 }, { 147, 96, -25 }, { 89, 104, 36 }, 2 },
{ { 75, 96, 68 }, { 147, 96, -25 }, { 94, 103, 62 }, 0 },
{ { 75, 96, 68 }, { 147, 96, -25 }, { 122, 103, 63 }, 0 },
{ { 75, 96, 68 }, { 147, 96, -25 }, { 141, 103, 64 }, 0 },
{ { 75, 96, 68 }, { 147, 96, -30 }, { 150, 103, 65 }, 3 },
{ { 75, 96, 68 }, { 156, 96, -30 }, { 160, 103, 66 }, 0 },
{ { 75, 96, 7 }, { 164, 96, -30 }, { 169, 103, 67 }, 0 },
{ { 75, 96, 5 }, { 169, 96, -30 }, { 177, 103, 48 }, 3 },
{ { 75, 96, 5 }, { 173, 96, -30 }, { 185, 103, 49 }, 0 },
{ { 75, 96, 6 }, { 178, 96, -30 }, { 198, 103, 50 }, 0 },
{ { 75, 96, 6 }, { 181, 96, -30 }, { 207, 103, 51 }, 1 },
{ { 75, 96, 5 }, { 184, 96, -30 }, { 221, 103, 52 }, 0 },
{ { 75, 96, 5 }, { 186, 96, -30 }, { 224, 53, 53 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -23 }, { 224, 53, 53 }, 99 }
};
const BamScene::BamDataBlock BamScene::_fight3Data[] = {
{ { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 77, 96, 2 }, { 187, 96, -22 }, { 150, 45, 35 }, 0 },
{ { 80, 96, 3 }, { 185, 96, -17 }, { 150, 45, 35 }, 0 },
{ { 83, 96, 4 }, { 181, 96, -18 }, { 150, 45, 35 }, 0 },
{ { 86, 96, 1 }, { 175, 96, -19 }, { 150, 45, 35 }, 0 },
{ { 88, 96, 2 }, { 173, 96, -20 }, { 150, 45, 35 }, 0 },
{ { 91, 96, 3 }, { 169, 96, -21 }, { 150, 45, 35 }, 0 },
{ { 94, 96, 4 }, { 163, 96, -22 }, { 150, 45, 35 }, 0 },
{ { 97, 96, 1 }, { 161, 96, -17 }, { 150, 45, 35 }, 0 },
{ { 99, 96, 2 }, { 157, 96, -18 }, { 150, 45, 35 }, 0 },
{ { 102, 96, 3 }, { 151, 96, -19 }, { 150, 45, 35 }, 0 },
{ { 105, 96, 4 }, { 149, 96, -20 }, { 150, 45, 35 }, 0 },
{ { 108, 96, 1 }, { 145, 96, -21 }, { 150, 45, 35 }, 0 },
{ { 110, 96, 2 }, { 145, 96, -25 }, { 150, 45, 35 }, 0 },
{ { 113, 96, 3 }, { 145, 96, -26 }, { 132, 96, 36 }, 2 },
{ { 117, 96, 7 }, { 145, 96, -27 }, { 122, 97, 36 }, 0 },
{ { 117, 96, 7 }, { 145, 96, -28 }, { 117, 97, 37 }, 0 },
{ { 116, 96, 12 }, { 145, 96, -24 }, { 110, 96, 38 }, 3 },
{ { 109, 96, 12 }, { 145, 96, -24 }, { 103, 95, 39 }, 0 },
{ { 105, 96, 12 }, { 145, 96, -24 }, { 95, 90, 40 }, 1 },
{ { 96, 96, 11 }, { 145, 96, -24 }, { 86, 80, 41 }, 0 },
{ { 92, 96, 11 }, { 145, 96, -24 }, { 86, 80, 41 }, 0 },
{ { 93, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
{ { 91, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
{ { 89, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
{ { 88, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -26 }, { 86, 38, 41 }, 0 },
{ { 87, 96, 6 }, { 145, 96, -27 }, { 132, 97, 36 }, 2 },
{ { 87, 96, 5 }, { 145, 96, -28 }, { 118, 97, 36 }, 0 },
{ { 87, 96, 7 }, { 145, 96, -24 }, { 107, 97, 36 }, 0 },
{ { 87, 96, 8 }, { 145, 96, -24 }, { 101, 97, 36 }, 0 },
{ { 87, 96, 9 }, { 145, 96, -23 }, { 102, 97, 66 }, 3 },
{ { 87, 96, 10 }, { 145, 96, -23 }, { 120, 97, 67 }, 0 },
{ { 87, 96, 10 }, { 145, 96, -30 }, { 139, 97, 67 }, 1 },
{ { 87, 96, 7 }, { 146, 96, -30 }, { 144, 97, 62 }, 2 },
{ { 86, 96, 4 }, { 160, 96, -30 }, { 144, 97, 48 }, 1 },
{ { 83, 96, 3 }, { 170, 96, -31 }, { 154, 93, 49 }, 0 },
{ { 80, 96, 2 }, { 174, 96, -31 }, { 161, 89, 50 }, 0 },
{ { 78, 96, 1 }, { 178, 99, -31 }, { 169, 85, 51 }, 0 },
{ { 75, 96, 4 }, { 183, 104, -31 }, { 175, 79, 52 }, 0 },
{ { 75, 96, 1 }, { 185, 99, -32 }, { 180, 144, 42 }, 3 },
{ { 75, 96, 1 }, { 185, 106, -31 }, { 181, 141, 42 }, 0 },
{ { 75, 96, 5 }, { 185, 104, -31 }, { 181, 138, 43 }, 0 },
{ { 75, 96, 5 }, { 188, 106, -31 }, { 182, 135, 43 }, 0 },
{ { 75, 96, 6 }, { 191, 99, -32 }, { 183, 131, 44 }, 3 },
{ { 75, 96, 6 }, { 191, 99, -32 }, { 183, 127, 45 }, 0 },
{ { 75, 96, 5 }, { 191, 99, -32 }, { 184, 121, 46 }, 0 },
{ { 75, 96, 5 }, { 191, 99, -32 }, { 183, 115, 46 }, 0 },
{ { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 195, 98, -33 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 191, 96, -34 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 193, 96, -25 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 191, 96, -18 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 190, 96, -19 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -20 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 183, 41, 47 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 183, 41, 47 }, 99 }
};
const BamScene::BamDataBlock BamScene::_fight4Data[] = {
{ { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -24 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -24 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 7 }, { 187, 96, -24 }, { 150, 45, 35 }, 0 },
{ { 75, 96, 8 }, { 187, 96, -25 }, { 79, 101, 59 }, 0 },
{ { 75, 96, 9 }, { 187, 96, -25 }, { 95, 104, 66 }, 0 },
{ { 75, 96, 10 }, { 187, 96, -25 }, { 129, 104, 65 }, 0 },
{ { 75, 96, 10 }, { 187, 96, -25 }, { 160, 104, 64 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -25 }, { 179, 104, 63 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -23 }, { 188, 104, 62 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -29 }, { 191, 104, 36 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -29 }, { 195, 104, 37 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -31 }, { 202, 104, 38 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -32 }, { 210, 104, 39 }, 0 },
{ { 75, 96, 5 }, { 187, 98, -32 }, { 216, 104, 40 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -32 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 98, -32 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 97, -33 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -34 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -23 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -23 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -23 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -24 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -24 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -25 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -25 }, { 223, 104, 42 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -26 }, { 175, 98, 36 }, 0 },
{ { 75, 96, 5 }, { 187, 96, -26 }, { 152, 98, 36 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -27 }, { 124, 98, 37 }, 0 },
{ { 75, 96, 6 }, { 187, 96, -28 }, { 105, 98, 38 }, 0 },
{ { 75, 96, 11 }, { 187, 96, -23 }, { 77, 98, 39 }, 0 },
{ { 75, 96, 13 }, { 187, 96, -23 }, { 63, 98, 40 }, 0 },
{ { 75, 96, 14 }, { 187, 96, -23 }, { 51, 98, 41 }, 0 },
{ { 75, 98, 14 }, { 187, 96, -23 }, { 51, 98, 42 }, 0 },
{ { 75, 94, 14 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 98, 14 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 15 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 },
{ { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 99 }
};
} // End of namespace Queen
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