1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef QUEEN_INPUT_H
#define QUEEN_INPUT_H
#include "common/util.h"
#include "common/rect.h"
#include "common/events.h"
#include "queen/defs.h"
class OSystem;
namespace Queen {
class Input {
public:
//! Adjust here to change delays!
enum {
DELAY_SHORT = 10,
DELAY_NORMAL = 100, // 5 * 20ms
DELAY_SCREEN_BLANKER = 5 * 60 * 1000
};
enum {
MOUSE_LBUTTON = 1,
MOUSE_RBUTTON = 2
};
Input(Common::Language language, OSystem *system, QueenEngine *vm);
void delay(uint amount);
//! convert input to verb
void checkKeys();
//! use instead of KEYVERB=0
void clearKeyVerb() { _keyVerb = VERB_NONE; }
void canQuit(bool cq) { _canQuit = cq; }
bool cutawayRunning() const { return _cutawayRunning; }
void cutawayRunning(bool running) { _cutawayRunning = running; }
bool cutawayQuit() const { return _cutawayQuit; }
void cutawayQuitReset() { _cutawayQuit = false; }
void dialogueRunning(bool running) { _dialogueRunning = running; }
bool talkQuit() const { return _talkQuit; }
void talkQuitReset() { _talkQuit = false; }
bool quickSave() const { return _quickSave; }
void quickSaveReset() { _quickSave = false; }
bool quickLoad() const { return _quickLoad; }
void quickLoadReset() { _quickLoad = false; }
bool debugger() const { return _debugger; }
void debuggerReset() { _debugger = false; }
bool fastMode() const { return _fastMode; }
void fastMode(bool fm) { _fastMode = fm; }
Verb keyVerb() const { return _keyVerb; }
Common::Point getMousePos() const;
int mouseButton() const { return _mouseButton; }
void clearMouseButton() { _mouseButton = 0; }
//! returns user idle time (used by Display, to trigger the screensaver)
uint32 idleTime() const { return _idleTime; }
private:
//! used to get keyboard and mouse events
OSystem *_system;
Common::EventManager *_eventMan;
QueenEngine *_vm;
//! some cutaways require update() run faster
bool _fastMode;
//! the current verb received from keyboard
Verb _keyVerb;
//! set if a cutaway is running
bool _cutawayRunning;
//! set this if we can quit
bool _canQuit;
//! moved Cutaway::_quit here
bool _cutawayQuit;
//! set if a dialogue is running
bool _dialogueRunning;
//! moved Talk::_quit here
bool _talkQuit;
//! set if quicksave requested
bool _quickSave;
//! set if quickload requested
bool _quickLoad;
//! set if debugger requested
bool _debugger;
//! set by delay();
Common::KeyCode _inKey;
//! set by delay();
int _mouseButton;
//! user idle time
uint32 _idleTime;
//! command keys for current language
const char *_currentCommandKeys;
//! command keys for all languages
static const char *_commandKeys[];
//! verbs matching the command keys
static const Verb _verbKeys[];
};
} // End of namespace Queen
#endif
|