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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef QUEENRESOURCE_H
#define QUEENRESOURCE_H
#include "common/file.h"
#include "common/util.h"
#include "queen/defs.h"
namespace Queen {
struct ResourceEntry {
char filename[13];
uint8 bundle;
uint32 offset;
uint32 size;
};
struct GameVersion {
char versionString[6];
uint32 tableOffset;
uint32 dataFileSize;
};
class LineReader {
public:
LineReader(char *buffer, uint32 bufsize);
~LineReader();
char *nextLine();
private:
char *_buffer;
uint32 _bufSize;
int _current;
};
class Resource {
public:
Resource();
~Resource();
//! loads the specified from the resource file
uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL, bool useMalloc = false);
//! returns true if the file is present in the resource
bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; }
//! returns a reference to a sound file
Common::File *giveCompressedSound(const char *filename, uint32 *size);
bool isDemo() const { return !strcmp(_versionString, "PE100"); }
bool isInterview() const { return !strcmp(_versionString, "PEint"); }
bool isFloppy() const { return _versionString[0] == 'P'; }
bool isCD() const { return _versionString[0] == 'C'; }
//! returns compression type for audio files
uint8 compression() const { return _compression; }
//! returns JAS version string (contains language, platform and version information)
const char *JASVersion() const { return _versionString; }
//! returns language of the game
Language getLanguage() const;
enum Version {
VER_ENG_FLOPPY = 0,
VER_ENG_TALKIE = 1,
VER_FRE_FLOPPY = 2,
VER_FRE_TALKIE = 3,
VER_GER_FLOPPY = 4,
VER_GER_TALKIE = 5,
VER_ITA_FLOPPY = 6,
VER_ITA_TALKIE = 7,
VER_SPA_TALKIE = 8,
VER_HEB_TALKIE = 9,
VER_DEMO_PCGAMES = 10,
VER_DEMO = 11,
VER_INTERVIEW = 12,
VER_COUNT = 13
};
enum {
CURRENT_TBL_VERSION = 1
};
enum {
JAS_VERSION_OFFSET_DEMO = 0x119A8,
JAS_VERSION_OFFSET_INTV = 0xCF8,
JAS_VERSION_OFFSET_PC = 0x12484
};
protected:
Common::File *_resourceFile;
//! compression type for audio files
uint8 _compression;
//! JAS version string of the game
char _versionString[6];
//! number of entries in resource table
uint32 _resourceEntries;
ResourceEntry *_resourceTable;
//! look for a normal queen version (ie. queen.1)
bool findNormalVersion();
//! look for a compressed/rebuilt queen version (ie. queen.1c)
bool findCompressedVersion();
//! verify the version of the selected game
void checkJASVersion();
//! returns a reference to the ReseourceEntry for the specified filename
ResourceEntry *resourceEntry(const char *filename) const;
//! extarct the resource table for the specified game version
bool readTableFile(const GameVersion *gameVersion);
//! reads the resource table from a rebuilt datafile (ie. queen.1c)
void readTableCompResource();
//! read the resource table from the specified file
void readTableEntries(Common::File *file);
//! detect game version based on queen.1 datafile size
const GameVersion *detectGameVersion(uint32 size) const;
//! resource table filename (queen.tbl)
static const char *_tableFilename;
//! known FOTAQ versions
static const GameVersion _gameVersions[];
#ifndef PALMOS_68K
//! resource table for english floppy version
static ResourceEntry _resourceTablePEM10[];
#endif
};
} // End of namespace Queen
#endif
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