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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/endian.h"
#include "common/stream.h"
#include "queen/sound.h"
#include "queen/input.h"
#include "queen/logic.h"
#include "queen/music.h"
#include "queen/queen.h"
#include "queen/resource.h"
#include "sound/flac.h"
#include "sound/mididrv.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
#define SB_HEADER_SIZE_V104 110
#define SB_HEADER_SIZE_V110 122
namespace Queen {
class SilentSound : public PCSound {
public:
SilentSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
// Do nothing
}
};
class SBSound : public PCSound {
public:
SBSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
};
#ifdef USE_MAD
class MP3Sound : public PCSound {
public:
MP3Sound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
Common::MemoryReadStream *tmp = f->readStream(size);
assert(tmp);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeMP3Stream(tmp, true));
}
};
#endif
#ifdef USE_VORBIS
class OGGSound : public PCSound {
public:
OGGSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
Common::MemoryReadStream *tmp = f->readStream(size);
assert(tmp);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeVorbisStream(tmp, true));
}
};
#endif
#ifdef USE_FLAC
class FLACSound : public PCSound {
public:
FLACSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
Common::MemoryReadStream *tmp = f->readStream(size);
assert(tmp);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeFlacStream(tmp, true));
}
};
#endif // #ifdef USE_FLAC
Sound::Sound(Audio::Mixer *mixer, QueenEngine *vm) :
_mixer(mixer), _vm(vm), _sfxToggle(true), _speechToggle(true), _musicToggle(true),
_speechSfxExists(false), _lastOverride(0), _musicVolume(0) {
}
Sound *Sound::makeSoundInstance(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression) {
if (vm->resource()->getPlatform() == Common::kPlatformAmiga)
return new AmigaSound(mixer, vm);
switch (compression) {
case COMPRESSION_NONE:
return new SBSound(mixer, vm);
case COMPRESSION_MP3:
#ifndef USE_MAD
warning("Using MP3 compressed datafile, but MP3 support not compiled in");
return new SilentSound(mixer, vm);
#else
return new MP3Sound(mixer, vm);
#endif
case COMPRESSION_OGG:
#ifndef USE_VORBIS
warning("Using OGG compressed datafile, but OGG support not compiled in");
return new SilentSound(mixer, vm);
#else
return new OGGSound(mixer, vm);
#endif
case COMPRESSION_FLAC:
#ifndef USE_FLAC
warning("Using FLAC compressed datafile, but FLAC support not compiled in");
return new SilentSound(mixer, vm);
#else
return new FLACSound(mixer, vm);
#endif
default:
warning("Unknown compression type");
return new SilentSound(mixer, vm);
}
}
void Sound::setVolume(int vol) {
_musicVolume = vol;
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _musicVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
}
void Sound::saveState(byte *&ptr) {
WRITE_BE_UINT16(ptr, _lastOverride); ptr += 2;
}
void Sound::loadState(uint32 ver, byte *&ptr) {
_lastOverride = (int16)READ_BE_INT16(ptr); ptr += 2;
}
PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm)
: Sound(mixer, vm) {
_music = new MidiMusic(vm);
}
PCSound::~PCSound() {
delete _music;
}
void PCSound::playSfx(uint16 sfx) {
if (sfxOn() && sfx != 0)
playSound(_sfxName[sfx - 1], false);
}
void PCSound::playSong(int16 songNum) {
if (songNum <= 0) {
_music->stopSong();
return;
}
int16 newTune;
if (_vm->resource()->isDemo()) {
if (songNum == 17) {
_music->stopSong();
return;
}
newTune = _songDemo[songNum - 1].tuneList[0] - 1;
} else {
newTune = _song[songNum - 1].tuneList[0] - 1;
}
if (_tune[newTune].sfx[0]) {
playSfx(_tune[newTune].sfx[0]);
return;
}
if (!musicOn())
return;
int override = (_vm->resource()->isDemo()) ? _songDemo[songNum - 1].override : _song[songNum - 1].override;
switch (override) {
// Override all songs
case 1:
break;
// Alter song settings (such as volume) and exit
case 2:
_music->toggleVChange();
default:
return;
}
_lastOverride = songNum;
_music->queueTuneList(newTune);
_music->playMusic();
}
void PCSound::stopSong() {
_music->stopSong();
}
void PCSound::playSpeech(const char *base) {
if (speechOn()) {
playSound(base, true);
}
}
void PCSound::setVolume(int vol) {
Sound::setVolume(vol);
_music->setVolume(vol);
}
void PCSound::waitFinished(bool isSpeech) {
while (_mixer->isSoundHandleActive(isSpeech ? _speechHandle : _sfxHandle))
_vm->input()->delay(10);
}
void PCSound::playSound(const char *base, bool isSpeech) {
char name[13];
strcpy(name, base);
// alter filename to add zeros and append ".SB"
for (int i = 0; i < 8; i++) {
if (name[i] == ' ')
name[i] = '0';
}
strcat(name, ".SB");
waitFinished(isSpeech);
uint32 size;
Common::File *f = _vm->resource()->findSound(name, &size);
if (f) {
playSoundData(f, size, isSpeech ? &_speechHandle : &_sfxHandle);
_speechSfxExists = isSpeech;
} else {
_speechSfxExists = false;
}
}
void SBSound::playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
int headerSize;
f->seek(2, SEEK_CUR);
uint16 version = f->readUint16LE();
switch (version) {
case 104:
headerSize = SB_HEADER_SIZE_V104;
break;
case 110:
headerSize = SB_HEADER_SIZE_V110;
break;
default:
warning("Unhandled SB file version %d, defaulting to 104\n", version);
headerSize = SB_HEADER_SIZE_V104;
break;
}
f->seek(headerSize - 4, SEEK_CUR);
size -= headerSize;
uint8 *sound = (uint8 *)malloc(size);
if (sound) {
f->read(sound, size);
byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE;
if (soundHandle == &_speechHandle)
_mixer->playRaw(Audio::Mixer::kSpeechSoundType, soundHandle, sound, size, 11025, flags);
else
_mixer->playRaw(Audio::Mixer::kSFXSoundType, soundHandle, sound, size, 11025, flags);
}
}
AmigaSound::AmigaSound(Audio::Mixer *mixer, QueenEngine *vm)
: Sound(mixer, vm), _fanfareRestore(0), _fanfareCount(0), _fluteCount(0) {
}
void AmigaSound::playSfx(uint16 sfx) {
if (_vm->logic()->currentRoom() == 111) {
// lightning sound
playSound("88SSSSSS");
}
}
void AmigaSound::playSong(int16 song) {
debug(2, "Sound::playSong %d override %d", song, _lastOverride);
if (song < 0) {
stopSong();
return;
}
// remap song numbers for the Amiga
switch (song) {
case 1:
case 2:
song = 39;
break;
case 37:
case 52:
case 196:
song = 90;
break;
case 38:
case 89:
song = 3;
break;
case 24:
case 158:
song = 117;
break;
case 71:
case 72:
case 73:
case 75:
song = 133;
break;
case 203:
song = 67;
break;
case 145:
song = 140;
break;
case 53:
case 204:
song = 44;
break;
case 136:
case 142:
case 179:
song = 86;
break;
case 101:
case 102:
case 143:
song = 188;
break;
case 65:
case 62:
song = 69;
break;
case 118:
case 119:
song = 137;
break;
case 130:
case 131:
song = 59;
break;
case 174:
case 175:
song = 57;
break;
case 171:
case 121:
song = 137;
break;
case 138:
case 170:
case 149:
song = 28;
break;
case 122:
case 180:
case 83:
case 98:
song = 83;
break;
case 20:
case 33:
song = 34;
break;
case 29:
case 35:
song = 36;
break;
case 7:
case 9:
case 10:
song = 11;
break;
case 110:
song = 94;
break;
case 111:
song = 95;
break;
case 30:
song = 43;
break;
case 76:
song = 27;
break;
case 194:
case 195:
song = 32;
break;
}
if (_lastOverride != 32 && _lastOverride != 44) {
if (playSpecialSfx(song)) {
return;
}
}
if (_lastOverride == song && _mixer->isSoundHandleActive(_modHandle)) {
return;
}
switch (song) {
// hotel
case 39:
playModule("HOTEL", 1);
break;
case 19:
playModule("HOTEL", 3);
break;
case 34:
playModule("HOTEL", 2);
break;
case 36:
playModule("HOTEL", 4);
_fanfareRestore = _lastOverride;
_fanfareCount = 60;
break;
// jungle
case 40:
playModule("JUNG", 1);
_fanfareRestore = _lastOverride;
_fanfareCount = 80;
_fluteCount = 100;
break;
case 3:
playModule("JUNG", 2);
_fluteCount = 100;
break;
// temple
case 54:
playModule("TEMPLE", 1);
break;
case 12:
playModule("TEMPLE", 2);
break;
case 11:
playModule("TEMPLE", 3);
break;
case 31:
playModule("TEMPLE", 4);
_fanfareRestore = _lastOverride;
_fanfareCount = 80;
break;
// floda
case 41:
playModule("FLODA", 4);
_fanfareRestore = _lastOverride;
_fanfareCount = 60;
break;
case 13:
playModule("FLODA", 3);
break;
case 16:
playModule("FLODA", 1);
break;
case 17:
playModule("FLODA", 2);
break;
case 43:
playModule("FLODA", 5);
break;
// end credits
case 67:
playModule("TITLE", 1);
break;
// intro credits
case 88:
playModule("TITLE", 1);
break;
// valley
case 90:
playModule("AWESTRUK", 1);
break;
// confrontation
case 91:
playModule("'JUNGLE'", 1);
break;
// Frank
case 46:
playModule("FRANK", 1);
break;
// trader bob
case 6:
playModule("BOB", 1);
break;
// azura
case 44:
playModule("AZURA", 1);
break;
// amazon fortress
case 21:
playModule("FORT", 1);
break;
// rocket
case 32:
playModule("ROCKET", 1);
break;
// robot
case 92:
playModule("ROBOT", 1);
break;
default:
// song not available in the amiga version
return;
}
_lastOverride = song;
}
void AmigaSound::stopSfx() {
_mixer->stopHandle(_sfxHandle);
}
void AmigaSound::stopSong() {
_mixer->stopHandle(_modHandle);
_fanfareCount = _fluteCount = 0;
}
void AmigaSound::updateMusic() {
if (_fanfareCount > 0) {
--_fanfareCount;
if (_fanfareCount == 0) {
playSong(_fanfareRestore);
}
}
if (_fluteCount > 0 && (_lastOverride == 40 || _lastOverride == 3)) {
--_fluteCount;
if (_fluteCount == 0) {
playPattern("JUNG", 5 + _vm->randomizer.getRandomNumber(6));
_fluteCount = 100;
}
}
}
void AmigaSound::playSound(const char *base) {
debug(7, "AmigaSound::playSound(%s)", base);
char soundName[20];
sprintf(soundName, "%s.AMR", base);
uint32 soundSize;
Common::File *f = _vm->resource()->findSound(soundName, &soundSize);
if (f) {
uint8 *soundData = (uint8 *)malloc(soundSize);
if (soundData) {
f->read(soundData, soundSize);
byte flags = Audio::Mixer::FLAG_AUTOFREE;
_mixer->playRaw(Audio::Mixer::kSFXSoundType, &_sfxHandle, soundData, soundSize, 11025, flags);
}
}
}
Audio::AudioStream *AmigaSound::loadModule(const char *base, int num) {
debug(7, "AmigaSound::loadModule(%s, %d)", base, num);
char name[20];
// load song/pattern data
uint32 sngDataSize;
sprintf(name, "%s.SNG", base);
uint8 *sngData = _vm->resource()->loadFile(name, 0, &sngDataSize);
Common::MemoryReadStream sngStr(sngData, sngDataSize);
// load instruments/wave data
uint32 insDataSize;
sprintf(name, "%s.INS", base);
uint8 *insData = _vm->resource()->loadFile(name, 0, &insDataSize);
Common::MemoryReadStream insStr(insData, insDataSize);
Audio::AudioStream *stream = Audio::makeRjp1Stream(&sngStr, &insStr, num, _mixer->getOutputRate());
delete[] sngData;
delete[] insData;
return stream;
}
void AmigaSound::playModule(const char *base, int song) {
_mixer->stopHandle(_modHandle);
Audio::AudioStream *stream = loadModule(base, song);
if (stream) {
_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_modHandle, stream);
}
_fanfareCount = 0;
}
void AmigaSound::playPattern(const char *base, int pattern) {
_mixer->stopHandle(_patHandle);
Audio::AudioStream *stream = loadModule(base, -pattern);
if (stream) {
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_patHandle, stream);
}
}
bool AmigaSound::playSpecialSfx(int16 sfx) {
switch (sfx) {
case 5: // normal volume
break;
case 15: // soft volume
break;
case 14: // medium volume
break;
case 25: // open door
playSound("116BSSSS");
break;
case 26: // close door
playSound("105ASSSS");
break;
case 56: // light switch
playSound("27SSSSSS");
break;
case 57: // hydraulic doors open
playSound("96SSSSSS");
break;
case 58: // hydraulic doors close
playSound("97SSSSSS");
break;
case 59: // metallic door slams
playSound("105SSSSS");
break;
case 63: // oracle rezzes in
playSound("132SSSSS");
break;
case 27: // cloth slide 1
playSound("135SSSSS");
break;
case 83: // splash
playSound("18SSSSSS");
break;
case 85: // agression enhancer
playSound("138BSSSS");
break;
case 68: // dino ray
playSound("138SSSSS");
break;
case 140: // dino transformation
playSound("55BSSSSS");
break;
case 141: // experimental laser
playSound("55SSSSSS");
break;
case 94: // plane hatch open
playSound("3SSSSSSS");
break;
case 95: // plane hatch close
playSound("4SSSSSSS");
break;
case 117: // oracle rezzes out
playSound("70SSSSSS");
break;
case 124: // dino horn
playSound("103SSSSS");
break;
case 127: // punch
playSound("128SSSSS");
break;
case 128: // body hits ground
playSound("129SSSSS");
break;
case 137: // explosion
playSound("88SSSSSS");
break;
case 86: // stone door grind 1
playSound("1001SSSS");
break;
case 188: // stone door grind 2
playSound("1002SSSS");
break;
case 28: // cloth slide 2
playSound("1005SSSS");
break;
case 151: // rattle bars
playSound("115SSSSS");
break;
case 152: // door dissolves
playSound("56SSSSSS");
break;
case 153: // altar slides
playSound("85SSSSSS");
break;
case 166 : // pull lever
playSound("1008SSSS");
break;
case 182: // zap Frank
playSound("1023SSSS");
break;
case 69: // splorch
playSound("137ASSSS");
break;
case 70: // robot laser
playSound("61SSSSSS");
break;
case 133: // pick hits stone
playSound("71SSSSSS");
break;
case 165: // press button
playSound("1007SSSS");
break;
default:
return false;
}
return true;
}
} //End of namespace Queen
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