aboutsummaryrefslogtreecommitdiff
path: root/engines/queen/sound.cpp
blob: 6184060132dea0808d5466fb441090481567c105 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/endian.h"
#include "common/stream.h"

#include "queen/sound.h"
#include "queen/input.h"
#include "queen/logic.h"
#include "queen/music.h"
#include "queen/queen.h"
#include "queen/resource.h"

#include "sound/flac.h"
#include "sound/mididrv.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"

#define	SB_HEADER_SIZE_V104 110
#define	SB_HEADER_SIZE_V110 122

namespace Queen {

class SilentSound : public PCSound {
public:
	SilentSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
	void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
		// Do nothing
	}
};

class SBSound : public PCSound {
public:
	SBSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
	void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle);
};

#ifdef USE_MAD
class MP3Sound : public PCSound {
public:
	MP3Sound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
	void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
		_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeMP3Stream(f, size));
	}
};
#endif

#ifdef USE_VORBIS
class OGGSound : public PCSound {
public:
	OGGSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
	void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
		_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeVorbisStream(f, size));
	}
};
#endif

#ifdef USE_FLAC
class FLACSound : public PCSound {
public:
	FLACSound(Audio::Mixer *mixer, QueenEngine *vm) : PCSound(mixer, vm) {}
protected:
	void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
		_mixer->playInputStream(Audio::Mixer::kSFXSoundType, soundHandle, Audio::makeFlacStream(f, size));
	}
};
#endif // #ifdef USE_FLAC

Sound::Sound(Audio::Mixer *mixer, QueenEngine *vm) :
	_mixer(mixer), _vm(vm), _sfxToggle(true), _speechToggle(true), _musicToggle(true),
	_speechSfxExists(false), _lastOverride(0), _musicVolume(0) {
}

Sound *Sound::makeSoundInstance(Audio::Mixer *mixer, QueenEngine *vm, uint8 compression) {
	if (vm->resource()->getPlatform() == Common::kPlatformAmiga)
		return new AmigaSound(mixer, vm);

	switch (compression) {
	case COMPRESSION_NONE:
		return new SBSound(mixer, vm);
	case COMPRESSION_MP3:
#ifndef USE_MAD
		warning("Using MP3 compressed datafile, but MP3 support not compiled in");
		return new SilentSound(mixer, vm);
#else
		return new MP3Sound(mixer, vm);
#endif
	case COMPRESSION_OGG:
#ifndef USE_VORBIS
		warning("Using OGG compressed datafile, but OGG support not compiled in");
		return new SilentSound(mixer, vm);
#else
		return new OGGSound(mixer, vm);
#endif
	case COMPRESSION_FLAC:
#ifndef USE_FLAC
		warning("Using FLAC compressed datafile, but FLAC support not compiled in");
		return new SilentSound(mixer, vm);
#else
		return new FLACSound(mixer, vm);
#endif
	default:
		warning("Unknown compression type");
		return new SilentSound(mixer, vm);
	}
}

void Sound::setVolume(int vol) {
	_musicVolume = vol;
	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, _musicVolume);
	_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
	_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
}

void Sound::saveState(byte *&ptr) {
	WRITE_BE_UINT16(ptr, _lastOverride); ptr += 2;
}

void Sound::loadState(uint32 ver, byte *&ptr) {
	_lastOverride = (int16)READ_BE_INT16(ptr); ptr += 2;
}

PCSound::PCSound(Audio::Mixer *mixer, QueenEngine *vm)
	: Sound(mixer, vm) {

	int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
	bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));

	MidiDriver *driver = MidiDriver::createMidi(midiDriver);
	if (native_mt32)
		driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);

	_music = new MidiMusic(driver, vm);
	_music->hasNativeMT32(native_mt32);
}

PCSound::~PCSound() {
	delete _music;
}

void PCSound::playSfx(uint16 sfx) {
	if (sfxOn() && sfx != 0) {
#ifndef PALMOS_68K
		playSound(_sfxName[sfx - 1], false);
#else
		playSound(_sfxName + 10 * (sfx - 1), false);	// saved as 8char + /0/0
#endif
	}
}

void PCSound::playSong(int16 songNum) {
	if (songNum <= 0) {
		_music->stopSong();
		return;
	}

	int16 newTune;
	if (_vm->resource()->isDemo()) {
		if (songNum == 17) {
			_music->stopSong();
			return;
		}
		newTune = _songDemo[songNum - 1].tuneList[0] - 1;
	} else {
		newTune = _song[songNum - 1].tuneList[0] - 1;
	}

	if (_tune[newTune].sfx[0]) {
		playSfx(_tune[newTune].sfx[0]);
		return;
	}

	if (!musicOn())
		return;

	int override = (_vm->resource()->isDemo()) ? _songDemo[songNum - 1].override : _song[songNum - 1].override;
	switch (override) {
	// Override all songs
	case  1:
		break;
	// Alter song settings (such as volume) and exit
	case  2:
		_music->toggleVChange();
	default:
		return;
	}

	_lastOverride = songNum;

	_music->queueTuneList(newTune);
	_music->playMusic();
}

void PCSound::stopSong() {
	_music->stopSong();
}

void PCSound::playSpeech(const char *base) {
	if (speechOn()) {
		playSound(base, true);
	}
}

void PCSound::setVolume(int vol) {
	Sound::setVolume(vol);
	// Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages
	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, Audio::Mixer::kMaxMixerVolume);
	_music->setVolume(vol);
}

void PCSound::waitFinished(bool isSpeech) {
	while (_mixer->isSoundHandleActive(isSpeech ? _speechHandle : _sfxHandle))
		_vm->input()->delay(10);
}

void PCSound::playSound(const char *base, bool isSpeech) {
	char name[13];
	strcpy(name, base);
	// alter filename to add zeros and append ".SB"
	for (int i = 0; i < 8; i++) {
		if (name[i] == ' ')
			name[i] = '0';
	}
	strcat(name, ".SB");
	waitFinished(isSpeech);
	uint32 size;
	Common::File *f = _vm->resource()->findSound(name, &size);
	if (f) {
		playSoundData(f, size, isSpeech ? &_speechHandle : &_sfxHandle);
		_speechSfxExists = isSpeech;
	} else {
		_speechSfxExists = false;
	}
}

void SBSound::playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) {
	int headerSize;
	f->seek(2, SEEK_CUR);
	uint16 version = f->readUint16LE();
	switch (version) {
	case 104:
		headerSize = SB_HEADER_SIZE_V104;
		break;
	case 110:
		headerSize = SB_HEADER_SIZE_V110;
		break;
	default:
		warning("Unhandled SB file version %d, defaulting to 104\n", version);
		headerSize = SB_HEADER_SIZE_V104;
		break;
	}
	f->seek(headerSize - 4, SEEK_CUR);
	size -= headerSize;
	uint8 *sound = (uint8 *)malloc(size);
	if (sound) {
		f->read(sound, size);
		byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE;
		_mixer->playRaw(Audio::Mixer::kSFXSoundType, soundHandle, sound, size, 11025, flags);
	}
}

AmigaSound::AmigaSound(Audio::Mixer *mixer, QueenEngine *vm)
	: Sound(mixer, vm), _fanfareRestore(0), _fanfareCount(0), _fluteCount(0) {
}

void AmigaSound::playSfx(uint16 sfx) {
	if (_vm->logic()->currentRoom() == 111) {
		// lightning sound
		playSound("88SSSSSS");
	}
}

void AmigaSound::playSong(int16 song) {
	debug(2, "Sound::playSong %d override %d", song, _lastOverride);

	if (song < 0) {
		stopSong();
		return;
	}

	// remap song numbers for the Amiga
	switch (song) {
	case 1:
	case 2:
		song = 39;
		break;
	case 37:
	case 52:
	case 196:
		song = 90;
		break;
	case 38:
	case 89:
		song = 3;
		break;
	case 24:
	case 158:
		song = 117;
		break;
    case 71:
    case 72:
    case 73:
    case 75:
		song = 133;
		break;
	case 203:
		song = 67;
		break;
	case 145:
		song = 140;
		break;
	case 53:
	case 204:
	    song = 44;
	    break;
	case 136:
	case 142:
	case 179:
	    song = 86;
	    break;
	case 101:
	case 102:
	case 143:
	    song = 188;
	    break;
	case 65:
	case 62:
	    song = 69;
	    break;
	case 118:
	case 119:
	    song = 137;
	    break;
	case 130:
	case 131:
	    song = 59;
	    break;
	case 174:
	case 175:
	    song = 57;
	    break;
	case 171:
	case 121:
	    song = 137;
	    break;
	case 138:
	case 170:
	case 149:
	    song = 28;
	    break;
	case 122:
	case 180:
	case 83:
	case 98:
	    song = 83;
	    break;
	case 20:
	case 33:
	    song = 34;
	    break;
	case 29:
	case 35:
	    song = 36;
	    break;
	case 7:
	case 9:
	case 10:
	    song = 11;
	    break;
	case 110:
	    song = 94;
	    break;
	case 111:
	    song = 95;
	    break;
	case 30:
	    song = 43;
	    break;
	case 76:
	    song = 27;
	    break;
	case 194:
	case 195:
	    song = 32;
	    break;
	}

	if (_lastOverride != 32 && _lastOverride != 44) {
		if (playSpecialSfx(song)) {
			return;
		}
	}

	if (_lastOverride == song && _mixer->isSoundHandleActive(_modHandle)) {
		return;
	}
	switch (song) {
	// hotel
	case 39:
		playModule("HOTEL", 1);
		break;
	case 19:
		playModule("HOTEL", 3);
		break;
	case 34:
		playModule("HOTEL", 2);
		break;
	case 36:
		playModule("HOTEL", 4);
		_fanfareRestore = _lastOverride;
		_fanfareCount = 60;
		break;
	// jungle
	case 40:
		playModule("JUNG", 1);
		_fanfareRestore = _lastOverride;
		_fanfareCount = 80;
		_fluteCount = 100;
		break;
	case 3:
		playModule("JUNG", 2);
		_fluteCount = 100;
		break;
	// temple
	case 54:
		playModule("TEMPLE", 1);
		break;
	case 12:
		playModule("TEMPLE", 2);
		break;
	case 11:
		playModule("TEMPLE", 3);
		break;
	case 31:
		playModule("TEMPLE", 4);
		_fanfareRestore = _lastOverride;
		_fanfareCount = 80;
		break;
	// floda
	case 41:
		playModule("FLODA", 4);
		_fanfareRestore = _lastOverride;
		_fanfareCount = 60;
		break;
	case 13:
		playModule("FLODA", 3);
		break;
	case 16:
		playModule("FLODA", 1);
		break;
	case 17:
		playModule("FLODA", 2);
		break;
	case 43:
		playModule("FLODA", 5);
		break;
	// end credits
	case 67:
		playModule("TITLE", 1);
		break;
	// intro credits
	case 88:
		playModule("TITLE", 1);
		break;
	// valley
	case 90:
		playModule("AWESTRUK", 1);
		break;
	// confrontation
	case 91:
		playModule("'JUNGLE'", 1);
		break;
	// Frank
	case 46:
		playModule("FRANK", 1);
		break;
	// trader bob
	case 6:
		playModule("BOB", 1);
		break;
	// azura
	case 44:
		playModule("AZURA", 1);
		break;
	// amazon fortress
	case 21:
		playModule("FORT", 1);
		break;
	// rocket
	case 32:
		playModule("ROCKET", 1);
		break;
	// robot
	case 92:
		playModule("ROBOT", 1);
		break;
	default:
		// song not available in the amiga version
		return;
	}
    _lastOverride = song;
}

void AmigaSound::stopSfx() {
	_mixer->stopHandle(_sfxHandle);
}

void AmigaSound::stopSong() {
	_mixer->stopHandle(_modHandle);
	_fanfareCount = _fluteCount = 0;
}

void AmigaSound::updateMusic() {
	if (_fanfareCount > 0) {
		--_fanfareCount;
		if (_fanfareCount == 0) {
			playSong(_fanfareRestore);
		}
	}
	if (_fluteCount > 0 && (_lastOverride == 40 || _lastOverride == 3)) {
		--_fluteCount;
		if (_fluteCount == 0) {
			playRandomPatternJungle();
			_fluteCount = 100;
		}
	}
}

void AmigaSound::playSound(const char *base) {
	debug(7, "AmigaSound::playSound(%s)", base);
	char soundName[20];
	sprintf(soundName, "%s.AMR", base);

	uint32 soundSize;
	Common::File *f = _vm->resource()->findSound(soundName, &soundSize);
	if (f) {
		uint8 *soundData = (uint8 *)malloc(soundSize);
		if (soundData) {
			f->read(soundData, soundSize);
			byte flags = Audio::Mixer::FLAG_AUTOFREE;
			_mixer->playRaw(Audio::Mixer::kSFXSoundType, &_sfxHandle, soundData, soundSize, 11025, flags);
		}
	}
}

void AmigaSound::playModule(const char *base, int song) {
	debug(7, "AmigaSound::playModule(%s, %d)", base, song);
	char name[20];

	// load song/pattern data
	uint32 sngDataSize;
	sprintf(name, "%s.SNG", base);
	uint8 *sngData = _vm->resource()->loadFile(name, 0, &sngDataSize);
	Common::MemoryReadStream sngStr(sngData, sngDataSize);

	// load instruments/wave data
	uint32 insDataSize;
	sprintf(name, "%s.INS", base);
	uint8 *insData = _vm->resource()->loadFile(name, 0, &insDataSize);
	Common::MemoryReadStream insStr(insData, insDataSize);

	_mixer->stopHandle(_modHandle);
	Audio::AudioStream *stream = Audio::makeRjp1Stream(&sngStr, &insStr, song, _mixer->getOutputRate());
	if (stream) {
		_mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_modHandle, stream);
	}

	delete[] sngData;
	delete[] insData;

	_fanfareCount = 0;
}

void AmigaSound::playRandomPatternJungle() {
	// XXX pickup a pattern (songData[4],songData[6]) between 5 and 11 from JUNG.SNG and play it
}

bool AmigaSound::playSpecialSfx(int16 sfx) {
	switch (sfx) {
	case 5: // normal volume
		break;
	case 15: // soft volume
		break;
	case 14: // medium volume
		break;
	case 25: // open door
		playSound("116BSSSS");
		break;
	case 26: // close door
		playSound("105ASSSS");
		break;
	case 56: // light switch
		playSound("27SSSSSS");
		break;
	case 57: // hydraulic doors open
		playSound("96SSSSSS");
		break;
	case 58: // hydraulic doors close
		playSound("97SSSSSS");
		break;
	case 59: // metallic door slams
		playSound("105SSSSS");
		break;
	case 63: // oracle rezzes in
		playSound("132SSSSS");
		break;
	case 27: // cloth slide 1
		playSound("135SSSSS");
		break;
	case 83: // splash
		playSound("18SSSSSS");
		break;
	case 85: // agression enhancer
		playSound("138BSSSS");
		break;
	case 68: // dino ray
		playSound("138SSSSS");
		break;
	case 140: // dino transformation
		playSound("55BSSSSS");
		break;
	case 141: // experimental laser
		playSound("55SSSSSS");
		break;
	case 94: // plane hatch open
		playSound("3SSSSSSS");
		break;
	case 95: // plane hatch close
		playSound("4SSSSSSS");
		break;
	case 117: // oracle rezzes out
		playSound("70SSSSSS");
		break;
	case 124: // dino horn
		playSound("103SSSSS");
		break;
	case 127: // punch
		playSound("128SSSSS");
		break;
	case 128: // body hits ground
		playSound("129SSSSS");
		break;
	case 137: // explosion
		playSound("88SSSSSS");
		break;
	case 86: // stone door grind 1
		playSound("1001SSSS");
		break;
	case 188: // stone door grind 2
		playSound("1002SSSS");
		break;
	case 28: // cloth slide 2
		playSound("1005SSSS");
		break;
	case 151: // rattle bars
		playSound("115SSSSS");
		break;
	case 152: // door dissolves
		playSound("56SSSSSS");
		break;
	case 153: // altar slides
		playSound("85SSSSSS");
		break;
	case 166 : // pull lever
		playSound("1008SSSS");
		break;
	case 182: // zap Frank
		playSound("1023SSSS");
		break;
	case 69: // splorch
		playSound("137ASSSS");
		break;
	case 70: // robot laser
		playSound("61SSSSSS");
		break;
	case 133: // pick hits stone
		playSound("71SSSSSS");
		break;
	case 165: // press button
		playSound("1007SSSS");
		break;
	default:
		return false;
	}
	return true;
}

} //End of namespace Queen