1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Event management module header file
#ifndef SAGA_EVENT_H
#define SAGA_EVENT_H
#include "common/list.h"
namespace Saga {
enum EventTypes {
kEvTOneshot, // Event takes no time
kEvTContinuous, // Event takes time; next event starts immediately
kEvTInterval, // Not yet implemented
kEvTImmediate // Event takes time; next event starts when event is done
};
enum EventFlags {
kEvFSignaled = 0x8000,
kEvFNoDestory = 0x4000
};
enum EventCodes {
kBgEvent = 1,
kAnimEvent,
kMusicEvent,
kVoiceEvent,
kSoundEvent,
kSceneEvent,
kTextEvent,
kPalEvent,
kPalAnimEvent,
kTransitionEvent,
kInterfaceEvent,
kActorEvent,
kScriptEvent,
kCursorEvent,
kGraphicsEvent,
kCutawayEvent,
kPsychicProfileBgEvent
};
enum EventOps {
// INSTANTANEOUS events
// BG events
kEventDisplay = 1,
// ANIM events
kEventPlay = 1, // used in music and sound events too
kEventStop = 2, // used in music and sound events too
kEventFrame = 3,
kEventSetFlag = 4, // used in graphics events too
kEventClearFlag = 5, // used in graphics events too
kEventResumeAll = 6,
// MUSIC and SOUND events
// Reused: kEventPlay, kEventStop
// SCENE events
kEventDraw = 1,
kEventEnd = 2,
// TEXT events
kEventRemove = 3,
// Reused: kEventHide
// PALANIM events
kEventCycleStart = 1,
kEventCycleStep = 2,
// INTERFACE events
kEventActivate = 1,
kEventDeactivate = 2,
kEventSetStatus = 3,
kEventClearStatus = 4,
kEventSetFadeMode = 5,
kEventRestoreMode = 6,
kEventSetMode = 7,
// ACTOR events
kEventMove = 1,
// SCRIPT events
kEventExecBlocking = 1,
kEventExecNonBlocking = 2,
kEventThreadWake = 3,
// CURSOR events
kEventShow = 1,
kEventHide = 2, // used in text events too
kEventSetNormalCursor = 3,
kEventSetBusyCursor = 4,
// GRAPHICS events
kEventFillRect = 1,
// Reused: kEventSetFlag, kEventClearFlag
// CONTINUOUS events
//
// PALETTE events
kEventPalToBlack = 1,
kEventBlackToPal = 2,
kEventPalFade = 3,
// TRANSITION events
kEventDissolve = 1,
kEventDissolveBGMask = 2,
// CUTAWAY events
kEventClear = 1,
kEventShowCutawayBg = 2
};
enum EventParams {
kEvPNoSetPalette,
kEvPSetPalette
};
struct Event {
unsigned int type;
unsigned int code; // Event operation category & flags
int op; // Event operation
long param; // Optional event parameter
long param2;
long param3;
long param4;
long param5;
long param6;
void *data; // Optional event data
long time; // Elapsed time until event
long duration; // Duration of event
long d_reserved;
Event() {
memset(this, 0, sizeof(*this));
}
};
typedef Common::List<Event> EventColumns;
typedef Common::List<EventColumns> EventList;
#define EVENT_WARNINGCOUNT 1000
#define EVENT_MASK 0x00FF
enum EventStatusCode {
kEvStInvalidCode = 0,
kEvStDelete,
kEvStContinue,
kEvStBreak
};
class Events {
public:
Events(SagaEngine *vm);
~Events();
void handleEvents(long msec);
void clearList(bool playQueuedMusic = true);
void freeList();
// Schedules an event in the event list; returns a pointer to the scheduled
// event columns suitable for chaining if desired.
EventColumns *queue(const Event &event) {
return chain(NULL, event);
}
// Schedules a music event in the event list; returns a pointer to the scheduled
// event columns suitable for chaining if desired.
EventColumns *queueMusic(long musicId, bool loop = false, long time = 0) {
return chainMusic(NULL, musicId, loop, time);
}
// Places a 'event' on the end of an event columns given by 'eventColumns'
EventColumns *chain(EventColumns *eventColumns, const Event &event);
// Places a music 'event' on the end of an event columns given by 'eventColumns'
EventColumns *chainMusic(EventColumns *eventColumns, long musicId, bool loop = false, long time = 0);
private:
int handleContinuous(Event *event);
int handleOneShot(Event *event);
int handleInterval(Event *event);
int handleImmediate(Event *event);
void processEventTime(long msec);
void initializeEvent(Event &event);
private:
SagaEngine *_vm;
EventList _eventList;
};
} // End of namespace Saga
#endif
|