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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/config-manager.h"
#include "common/advancedDetector.h"
#include "base/plugins.h"
#include "saga/rscfile.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/sagaresnames.h"
namespace Saga {
static DetectedGameList GAME_detectGames(const FSList &fslist);
}
static const PlainGameDescriptor saga_games[] = {
{"ite", "Inherit the Earth: Quest for the Orb"},
{"ihnm", "I Have No Mouth and I Must Scream"},
{0, 0}
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(SAGA, Saga::SagaEngine, Saga::GAME_detectGames, saga_games, 0);
REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
namespace Saga {
using Common::ADGameFileDescription;
using Common::ADGameDescription;
#include "sagagame.cpp"
bool SagaEngine::postInitGame() {
_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
_displayClip.right = _gameDisplayInfo.logicalWidth;
_displayClip.bottom = _gameDisplayInfo.logicalHeight;
if (!_resource->createContexts()) {
return false;
}
return true;
}
bool SagaEngine::initGame() {
int i = Common::real_ADVANCED_DETECTOR_DETECT_INIT_GAME(
(const byte *)gameDescriptions,
sizeof(SAGAGameDescription),
ARRAYSIZE(gameDescriptions),
FILE_MD5_BYTES,
saga_games
);
_gameDescription = &gameDescriptions[i];
return postInitGame();
}
DetectedGameList GAME_detectGames(const FSList &fslist) {
return real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION(
fslist,
(const byte *)gameDescriptions,
sizeof(SAGAGameDescription),
ARRAYSIZE(gameDescriptions),
FILE_MD5_BYTES,
saga_games
);
}
} // End of namespace Saga
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