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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Game detection, general game parameters
#include "saga/saga.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/md5.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/config-manager.h"
#include "base/plugins.h"
#include "saga/rscfile.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/sagaresnames.h"
namespace Saga {
static DetectedGameList GAME_detectGames(const FSList &fslist);
}
static const PlainGameDescriptor saga_games[] = {
{"ite", "Inherit the Earth: Quest for the Orb"},
{"ihnm", "I Have No Mouth and I Must Scream"},
{0, 0}
};
GameList Engine_SAGA_gameIDList() {
GameList games;
const PlainGameDescriptor *g = saga_games;
while (g->gameid) {
games.push_back(*g);
g++;
}
return games;
}
GameDescriptor Engine_SAGA_findGameID(const char *gameid) {
const PlainGameDescriptor *g = saga_games;
while (g->gameid) {
if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
return *g;
}
DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
return Saga::GAME_detectGames(fslist);
}
PluginError Engine_SAGA_create(OSystem *syst, Engine **engine) {
assert(syst);
assert(engine);
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
warning("SagaEngine: invalid game path '%s'", dir.path().c_str());
return kInvalidPathError;
}
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
DetectedGameList detectedGames = Engine_SAGA_detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
if (detectedGames[i].gameid == gameid) {
*engine = new Saga::SagaEngine(syst);
return kNoError;
}
}
warning("SagaEngine: Unable to locate game data at path '%s'", dir.path().c_str());
return kNoGameDataFoundError;
}
REGISTER_PLUGIN(SAGA, "SAGA Engine", "Inherit the Earth (C) Wyrmkeep Entertainment");
namespace Saga {
#include "sagagame.cpp"
DetectedGame toDetectedGame(const GameDescription &g) {
const char *title;
title = saga_games[g.gameType].description;
DetectedGame dg(g.name, title, g.language, g.platform);
dg.updateDesc(g.extra);
return dg;
}
static int detectGame(const FSList *fslist, Common::Language language, Common::Platform platform, int*& returnMatches) {
int gamesCount = ARRAYSIZE(gameDescriptions);
int filesCount;
typedef Common::HashMap<Common::String, bool, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> StringSet;
StringSet filesList;
typedef Common::StringMap StringMap;
StringMap filesMD5;
Common::String tstr;
int i, j;
char md5str[32+1];
uint8 md5sum[16];
int matched[ARRAYSIZE(gameDescriptions)];
int matchedCount = 0;
bool fileMissing;
GameFileDescription *fileDesc;
// First we compose list of files which we need MD5s for
for (i = 0; i < gamesCount; i++) {
for (j = 0; j < gameDescriptions[i].filesCount; j++) {
tstr = Common::String(gameDescriptions[i].filesDescriptions[j].fileName);
tstr.toLowercase();
filesList[tstr] = true;
}
}
if (fslist != NULL) {
for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
if (file->isDirectory()) continue;
tstr = file->name();
tstr.toLowercase();
if (!filesList.contains(tstr)) continue;
if (!Common::md5_file(*file, md5sum, FILE_MD5_BYTES)) continue;
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
}
} else {
Common::File testFile;
for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
tstr = file->_key;
tstr.toLowercase();
if (!filesMD5.contains(tstr)) {
if (testFile.open(file->_key)) {
testFile.close();
if (Common::md5_file(file->_key.c_str(), md5sum, FILE_MD5_BYTES)) {
for (j = 0; j < 16; j++) {
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
}
filesMD5[tstr] = Common::String(md5str);
}
}
}
}
}
for (i = 0; i < gamesCount; i++) {
filesCount = gameDescriptions[i].filesCount;
fileMissing = false;
// Try to open all files for this game
for (j = 0; j < filesCount; j++) {
fileDesc = &gameDescriptions[i].filesDescriptions[j];
tstr = fileDesc->fileName;
tstr.toLowercase();
if (!filesMD5.contains(tstr)) {
if ((fileDesc->fileType & (GAME_SOUNDFILE | GAME_VOICEFILE | GAME_MUSICFILE)) != 0) {
//TODO: find recompressed files
}
fileMissing = true;
break;
}
if (strcmp(fileDesc->md5, filesMD5[tstr].c_str())) {
fileMissing = true;
break;
}
}
if (!fileMissing) {
debug(2, "Found game: %s", toDetectedGame(gameDescriptions[i]).description.c_str());
matched[matchedCount++] = i;
}
}
if (!filesMD5.empty() && (matchedCount == 0)) {
printf("MD5s of your game version are unknown. Please, report following data to\n");
printf("ScummVM team along with your game name and version:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
printf("%s: %s\n", file->_key.c_str(), file->_value.c_str());
}
// We have some resource sets which are superpositions of other
// Particularly it is ite-demo-linux vs ite-demo-win
// Now remove lesser set if bigger matches too
if (matchedCount > 1) {
// Search max number
int maxcount = 0;
for (i = 0; i < matchedCount; i++) {
maxcount = MAX(gameDescriptions[matched[i]].filesCount, maxcount);
}
// Now purge targets with number of files lesser than max
for (i = 0; i < matchedCount; i++) {
if ((gameDescriptions[matched[i]].language != language && language != Common::UNK_LANG) ||
(gameDescriptions[matched[i]].platform != platform && platform != Common::kPlatformUnknown)) {
debug(2, "Purged %s", toDetectedGame(gameDescriptions[matched[i]]).description.c_str());
matched[i] = -1;
continue;
}
if (gameDescriptions[matched[i]].filesCount < maxcount) {
debug(2, "Purged: %s", toDetectedGame(gameDescriptions[matched[i]]).description.c_str());
matched[i] = -1;
}
}
}
returnMatches = (int *)malloc(matchedCount * sizeof(int));
j = 0;
for (i = 0; i < matchedCount; i++)
if (matched[i] != -1)
returnMatches[j++] = matched[i];
return j;
}
bool SagaEngine::initGame() {
uint16 gameCount = ARRAYSIZE(gameDescriptions);
int gameNumber = -1;
DetectedGameList detectedGames;
int count;
int* matches;
Common::Language language = Common::UNK_LANG;
Common::Platform platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
platform = Common::parsePlatform(ConfMan.get("platform"));
count = detectGame(NULL, language, platform, matches);
if (count == 0) {
warning("No valid games were found in the specified directory.");
return false;
}
if (count != 1)
warning("Conflicting targets detected (%d)", count);
gameNumber = matches[0];
free(matches);
if (gameNumber >= gameCount || gameNumber == -1) {
error("SagaEngine::loadGame wrong gameNumber");
}
_gameTitle = toDetectedGame(gameDescriptions[gameNumber]).description;
debug(2, "Running %s", _gameTitle.c_str());
_gameNumber = gameNumber;
_gameDescription = &gameDescriptions[gameNumber];
_gameDisplayInfo = *_gameDescription->gameDisplayInfo;
_displayClip.right = _gameDisplayInfo.logicalWidth;
_displayClip.bottom = _gameDisplayInfo.logicalHeight;
if (!_resource->createContexts()) {
return false;
}
return true;
}
DetectedGameList GAME_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
int count;
int* matches;
count = detectGame(&fslist, Common::UNK_LANG, Common::kPlatformUnknown, matches);
for (int i = 0; i < count; i++)
detectedGames.push_back(toDetectedGame(gameDescriptions[matches[i]]));
free(matches);
return detectedGames;
}
} // End of namespace Saga
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