1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Game interface module private header file
#ifndef SAGA_INTERFACE_H
#define SAGA_INTERFACE_H
#include "common/keyboard.h"
#include "common/savefile.h"
#include "saga/displayinfo.h"
#include "saga/sprite.h"
#include "saga/script.h"
namespace Saga {
enum InterfaceUpdateFlags {
UPDATE_MOUSEMOVE = 1,
UPDATE_LEFTBUTTONCLICK = 2,
UPDATE_RIGHTBUTTONCLICK = 4,
UPDATE_MOUSECLICK = UPDATE_LEFTBUTTONCLICK | UPDATE_RIGHTBUTTONCLICK,
UPDATE_WHEELUP = 8,
UPDATE_WHEELDOWN = 16
};
#define CONVERSE_MAX_TEXTS 64
#define CONVERSE_MAX_WORK_STRING 256
#define ITE_INVENTORY_SIZE 24
#define VERB_STRLIMIT 32
#define STATUS_TEXT_LEN 128
#define STATUS_TEXT_INPUT_MAX 256
#define RID_IHNM_BOSS_SCREEN 19 // not in demo
#define RID_ITE_TYCHO_MAP 1686
#define RID_ITE_SPR_CROSSHAIR (73 + 9)
#define TIMETOSAVE (1000000 * 60 * 30) // 30 minutes
#define TIMETOBLINK_ITE (1000000 * 1)
#define TIMETOBLINK_IHNM (1000000 / 10)
// Converse-specific stuff
enum PanelModes {
kPanelNull,
kPanelMain,
kPanelOption,
kPanelSave, //ex- kPanelTextBox,
kPanelQuit,
kPanelError,
kPanelLoad,
kPanelConverse,
kPanelProtect,
kPanelPlacard,
kPanelMap,
kPanelSceneSubstitute,
kPanelChapterSelection,
kPanelCutaway,
kPanelVideo,
kPanelBoss
// kPanelInventory
};
enum FadeModes {
kNoFade = 0,
kFadeIn,
kFadeOut
};
struct InterfacePanel {
int x;
int y;
byte *image;
size_t imageLength;
int imageWidth;
int imageHeight;
PanelButton *currentButton;
int buttonsCount;
PanelButton *buttons;
SpriteList sprites;
InterfacePanel() {
x = y = 0;
image = NULL;
imageLength = 0;
imageWidth = imageHeight = 0;
currentButton = NULL;
buttonsCount = 0;
buttons = NULL;
}
PanelButton *getButton(int index) {
if ((index >= 0) && (index < buttonsCount)) {
return &buttons[index];
}
return NULL;
}
void getRect(Rect &rect) {
rect.left = x;
rect.top = y;
rect.setWidth(imageWidth);
rect.setHeight(imageHeight);
}
void calcPanelButtonRect(const PanelButton* panelButton, Rect &rect) {
rect.left = x + panelButton->xOffset;
rect.right = rect.left + panelButton->width;
rect.top = y + panelButton->yOffset;
rect.bottom = rect.top + panelButton->height;
}
PanelButton *hitTest(const Point& mousePoint, int buttonType) {
PanelButton *panelButton;
Rect rect;
int i;
for (i = 0; i < buttonsCount; i++) {
panelButton = &buttons[i];
if (panelButton != NULL) {
if ((panelButton->type & buttonType) > 0) {
calcPanelButtonRect(panelButton, rect);
if (rect.contains(mousePoint)) {
return panelButton;
}
}
}
}
return NULL;
}
void zeroAllButtonState() {
int i;
for (i = 0; i < buttonsCount; i++) {
buttons[i].state = 0;
}
}
};
struct Converse {
char *text;
int strId;
int stringNum;
int textNum;
int replyId;
int replyFlags;
int replyBit;
};
enum StatusTextInputState {
kStatusTextInputFirstRun,
kStatusTextInputEntered,
kStatusTextInputAborted
};
class Interface {
public:
Interface(SagaEngine *vm);
~Interface();
int activate();
int deactivate();
void setSaveReminderState(int state) {
_saveReminderState = state;
draw();
}
int getSaveReminderState() {
return _saveReminderState;
}
bool isActive() { return _active; }
void setMode(int mode);
int getMode() const { return _panelMode; }
void setFadeMode(int fadeMode) {
_fadeMode = fadeMode;
draw();
}
int getFadeMode() const {
return _fadeMode;
}
void rememberMode();
void restoreMode(bool draw_ = true);
bool isInMainMode() { return _inMainMode; }
void setStatusText(const char *text, int statusColor = -1);
void loadScenePortraits(int resourceId);
void setLeftPortrait(int portrait) {
_leftPortrait = portrait;
draw();
}
void setRightPortrait(int portrait) {
_rightPortrait = portrait;
draw();
}
void setPortraitBgColor(int red, int green, int blue) {
_portraitBgColor.red = red;
_portraitBgColor.green = green;
_portraitBgColor.blue = blue;
}
void draw();
void drawOption();
void drawQuit();
void drawLoad();
void drawSave();
void drawProtect();
void update(const Point& mousePoint, int updateFlag);
void drawStatusBar();
void setVerbState(int verb, int state);
bool processAscii(Common::KeyState keystate);
void keyBoss();
void keyBossExit();
void disableAbortSpeeches(bool d) { _disableAbortSpeeches = d; }
static void saveReminderCallback(void *refCon);
void updateSaveReminder();
bool _textInput;
bool _statusTextInput;
StatusTextInputState _statusTextInputState;
char _statusTextInputString[STATUS_TEXT_INPUT_MAX];
void enterStatusString() {
_statusTextInput = true;
_statusTextInputPos = 0;
_statusTextInputString[0] = 0;
setStatusText(_statusTextInputString);
}
private:
void drawInventory();
void updateInventory(int pos);
void inventoryChangePos(int chg);
void inventorySetPos(int key);
public:
void refreshInventory() {
updateInventory(_inventoryCount);
draw();
}
void addToInventory(int objectId);
void removeFromInventory(int objectId);
void clearInventory();
int inventoryItemPosition(int objectId);
int getInventoryContentByPanelButton(PanelButton * panelButton) {
int cell = _inventoryStart + panelButton->id;
if (cell >= _inventoryCount) {
return 0;
}
return _inventory[cell];
}
PanelButton *inventoryHitTest(const Point& mousePoint) {
return _mainPanel.hitTest(mousePoint, kPanelButtonInventory);
}
PanelButton *verbHitTest(const Point& mousePoint){
return _mainPanel.hitTest(mousePoint, kPanelButtonVerb);
}
void saveState(Common::OutSaveFile *out);
void loadState(Common::InSaveFile *in);
void mapPanelDrawCrossHair();
int32 getProtectHash() { return _protectHash; }
private:
void handleMainUpdate(const Point& mousePoint); // main panel update
void handleMainClick(const Point& mousePoint); // main panel click
PanelButton *converseHitTest(const Point& mousePoint) {
return _conversePanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleConverseUpdate(const Point& mousePoint); // converse panel update
void handleConverseClick(const Point& mousePoint); // converse panel click
PanelButton *optionHitTest(const Point& mousePoint) {
return _optionPanel.hitTest(mousePoint, kPanelButtonOptionSaveFiles | kPanelButtonOption | kPanelButtonOptionSlider);
}
void handleOptionUpdate(const Point& mousePoint); // option panel update
void handleOptionClick(const Point& mousePoint); // option panel click
PanelButton *quitHitTest(const Point& mousePoint) {
return _quitPanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleQuitUpdate(const Point& mousePoint); // quit panel update
void handleQuitClick(const Point& mousePoint); // quit panel click
PanelButton *loadHitTest(const Point& mousePoint) {
return _loadPanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleLoadUpdate(const Point& mousePoint); // load panel update
void handleLoadClick(const Point& mousePoint); // load panel click
PanelButton *saveHitTest(const Point& mousePoint) {
return _savePanel.hitTest(mousePoint, kPanelAllButtons);
}
void handleSaveUpdate(const Point& mousePoint); // save panel update
void handleSaveClick(const Point& mousePoint); // save panel click
void handleChapterSelectionUpdate(const Point& mousePoint);
void handleChapterSelectionClick(const Point& mousePoint);
void mapPanelShow();
void mapPanelClean();
void lockMode() { _lockedMode = _panelMode; }
void unlockMode() { _panelMode = _lockedMode; }
void setOption(PanelButton *panelButton);
void setQuit(PanelButton *panelButton);
void setLoad(PanelButton *panelButton);
void setSave(PanelButton *panelButton);
void drawTextInput(InterfacePanel *panel, PanelButton *panelButton);
void drawPanelText(InterfacePanel *panel, PanelButton *panelButton);
void drawPanelButtonText(InterfacePanel *panel, PanelButton *panelButton, int spritenum = 0);
enum ButtonKind {
kButton,
kSlider,
kEdit
};
void drawButtonBox(const Rect &rect, ButtonKind kind, bool down);
void drawPanelButtonArrow(InterfacePanel *panel, PanelButton *panelButton);
void drawVerbPanelText(PanelButton *panelButton, KnownColor textKnownColor, KnownColor textShadowKnownColor);
void drawVerbPanel(PanelButton* panelButton);
void calcOptionSaveSlider();
bool processTextInput(Common::KeyState keystate);
void processStatusTextInput(Common::KeyState keystate);
public:
void converseInit();
void converseClear();
bool converseAddText(const char *text, int strId, int replyId, byte replyFlags, int replyBit);
void converseDisplayText();
void converseSetTextLines(int row);
void converseChangePos(int chg);
void converseSetPos(int key);
private:
void converseDisplayTextLines();
PanelButton *getPanelButtonByVerbType(int verb) {
if ((verb < 0) || (verb >= kVerbTypeIdsMax)) {
error("Interface::getPanelButtonByVerbType wrong verb");
}
return _verbTypeToPanelButton[verb];
}
void validateOptionButtons() {
if (!_vm->isSaveListFull() && (_optionSaveFileTitleNumber == 0) && (_optionPanel.currentButton != NULL)) {
if (_optionPanel.currentButton->id == kTextLoad) {
_optionPanel.currentButton = NULL;
}
}
}
void validateSaveButtons() {
if ((_textInputStringLength == 0) && (_savePanel.currentButton != NULL)) {
if (_savePanel.currentButton->id == kTextSave) {
_savePanel.currentButton = NULL;
}
}
}
public:
SpriteList _defPortraits;
PalEntry _portraitBgColor;
private:
SagaEngine *_vm;
ResourceContext *_interfaceContext;
InterfacePanel _mainPanel;
PanelButton *_inventoryUpButton;
PanelButton *_inventoryDownButton;
InterfacePanel _conversePanel;
PanelButton *_converseUpButton;
PanelButton *_converseDownButton;
SpriteList _scenePortraits;
PanelButton *_verbTypeToPanelButton[kVerbTypeIdsMax];
InterfacePanel _optionPanel;
PanelButton * _optionSaveFileSlider;
PanelButton * _optionSaveFilePanel;
InterfacePanel _quitPanel;
InterfacePanel _loadPanel;
InterfacePanel _savePanel;
PanelButton * _saveEdit;
InterfacePanel _protectPanel;
PanelButton * _protectEdit;
bool _disableAbortSpeeches;
int _saveReminderState;
bool _active;
int _fadeMode;
int _panelMode;
int _savedMode;
int _lockedMode;
int _bossMode;
bool _inMainMode;
char _statusText[STATUS_TEXT_LEN];
int _statusOnceColor;
int _leftPortrait;
int _rightPortrait;
Point _lastMousePoint;
uint16 *_inventory;
int _inventorySize;
int _inventoryStart;
int _inventoryEnd;
int _inventoryPos;
int _inventoryBox;
int _inventoryCount;
char _converseWorkString[CONVERSE_MAX_WORK_STRING];
Converse _converseText[CONVERSE_MAX_TEXTS];
int _converseTextCount;
int _converseStrCount;
int _converseStartPos;
int _converseEndPos;
int _conversePos;
uint _optionSaveFileTop;
uint _optionSaveFileTitleNumber;
int16 _optionSaveFileMouseOff;
Rect _optionSaveRectTop;
Rect _optionSaveRectSlider;
Rect _optionSaveRectBottom;
char _textInputString[SAVE_TITLE_SIZE];
uint _textInputStringLength;
uint _textInputPos;
uint _textInputMaxWidth;
uint _statusTextInputPos;
PalEntry _mapSavedPal[PAL_ENTRIES];
bool _mapPanelCrossHairState;
int32 _protectHash;
};
} // End of namespace Saga
#endif
|