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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_SAGA2
// "Dinotopia" and "Faery Tale Adventure II: Halls of the Dead" Intro sequence scene procedures
#include "saga/saga.h"
#include "saga/scene.h"
#include "saga/gfx.h"
#include "sound/mixer.h"
#include "graphics/surface.h"
#include "graphics/video/smk_decoder.h"
namespace Saga {
int Scene::DinoStartProc() {
_vm->_gfx->showCursor(false);
Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer);
Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder);
if (smkDecoder->loadFile("testvid.smk"))
player->playVideo(); // Play introduction
smkDecoder->closeFile();
delete player;
delete smkDecoder;
// HACK: Forcibly quit here
_vm->quitGame();
return SUCCESS;
}
int Scene::FTA2StartProc() {
_vm->_gfx->showCursor(false);
Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer);
Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder);
if (smkDecoder->loadFile("trimark.smk"))
player->playVideo(); // Show Ignite logo
smkDecoder->closeFile();
if (smkDecoder->loadFile("intro.smk"))
player->playVideo(); // Play introduction
smkDecoder->closeFile();
delete player;
delete smkDecoder;
// HACK: Forcibly quit here
_vm->quitGame();
return SUCCESS;
}
int Scene::FTA2EndProc(FTA2Endings whichEnding) {
char videoName[20];
switch (whichEnding) {
case kFta2BadEndingLaw:
strcpy(videoName, "end_1.smk");
break;
case kFta2BadEndingChaos:
strcpy(videoName, "end_2.smk");
break;
case kFta2GoodEnding1:
strcpy(videoName, "end_3a.smk");
break;
case kFta2GoodEnding2:
strcpy(videoName, "end_3b.smk");
break;
case kFta2BadEndingDeath:
strcpy(videoName, "end_4.smk");
break;
default:
error("Unknown FTA2 ending");
}
_vm->_gfx->showCursor(false);
// Play ending
Graphics::SmackerDecoder *smkDecoder = new Graphics::SmackerDecoder(_vm->_mixer);
Graphics::VideoPlayer *player = new Graphics::VideoPlayer(smkDecoder);
if (smkDecoder->loadFile(videoName)) {
player->playVideo();
smkDecoder->closeFile();
}
delete player;
delete smkDecoder;
return SUCCESS;
}
} // End of namespace Saga
#endif
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