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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

// MIDI and digital music class

#include "saga/saga.h"

#include "saga/resource.h"
#include "saga/music.h"

#include "sound/audiostream.h"
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "sound/decoders/raw.h"
#include "common/config-manager.h"
#include "common/file.h"

namespace Saga {

#define BUFFER_SIZE 4096
#define MUSIC_SUNSPOT 26

MusicDriver::MusicDriver() : _isGM(false) {
	memset(_channel, 0, sizeof(_channel));
	_masterVolume = 0;
	_nativeMT32 = ConfMan.getBool("native_mt32");

	MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
	_driver = MidiDriver::createMidi(dev);
	if (isMT32())
		_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);

	this->open();
}

MusicDriver::~MusicDriver() {
	this->close();
	delete _driver;
}

void MusicDriver::setVolume(int volume) {
	volume = CLIP(volume, 0, 255);

	if (_masterVolume == volume)
		return;

	_masterVolume = volume;

	Common::StackLock lock(_mutex);

	for (int i = 0; i < 16; ++i) {
		if (_channel[i]) {
			_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
		}
	}
}

void MusicDriver::send(uint32 b) {
	byte channel = (byte)(b & 0x0F);
	if ((b & 0xFFF0) == 0x07B0) {
		// Adjust volume changes by master volume
		byte volume = (byte)((b >> 16) & 0x7F);
		_channelVolume[channel] = volume;
		volume = volume * _masterVolume / 255;
		b = (b & 0xFF00FFFF) | (volume << 16);
	} else if ((b & 0xF0) == 0xC0 && !_isGM && !isMT32()) {
		// Remap MT32 instruments to General Midi
		b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
	} else if ((b & 0xFFF0) == 0x007BB0) {
		// Only respond to All Notes Off if this channel
		// has currently been allocated
		if (!_channel[channel])
			return;
	}

	if (!_channel[channel])
		_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
	else
		_channel[channel]->send(b);
}

Music::Music(SagaEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixer(mixer) {
	_currentVolume = 0;
	_driver = new MusicDriver();

	_digitalMusicContext = _vm->_resource->getContext(GAME_DIGITALMUSICFILE);
	if (!_driver->isAdlib())
		_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_GM);
	else
		_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);

	if (!_musicContext) {
		if (_vm->getGameId() == GID_ITE) {
			_musicContext = _vm->_resource->getContext(GAME_RESOURCEFILE);
		} else {
			// I've listened to music from both the FM and the GM
			// file, and I've tentatively reached the conclusion
			// that they are both General MIDI. My guess is that
			// the FM file has been reorchestrated to sound better
			// on AdLib and other FM synths.
			//
			// Sev says the AdLib music does not sound like in the
			// original, but I still think assuming General MIDI is
			// the right thing to do. Some music, like the End
			// Title (song 0) sound absolutely atrocious when piped
			// through our MT-32 to GM mapping.
			//
			// It is, however, quite possible that the original
			// used a different GM to FM mapping. If the original
			// sounded markedly better, perhaps we should add some
			// way of replacing our stock mapping in adlib.cpp?
			//
			// For the composer's own recording of the End Title,
			// see http://www.johnottman.com/

			// Oddly enough, the intro music (song 1) is very
			// different in the two files. I have no idea why.
			// Note that the IHNM demo has only got one music file
			// (music.rsc). It is assumed that it contains FM music
			_musicContext = _vm->_resource->getContext(GAME_MUSICFILE_FM);
		}
	}

	// Check if the game is using XMIDI or SMF music
	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		// Just set an XMIDI parser for Mac IHNM for now
		_parser = MidiParser::createParser_XMIDI();
	} else {
		byte *resourceData;
		size_t resourceSize;
		int resourceId = (_vm->getGameId() == GID_ITE ? 9 : 0);
		_vm->_resource->loadResource(_musicContext, resourceId, resourceData, resourceSize);
		if (!memcmp(resourceData, "FORM", 4)) {
			_parser = MidiParser::createParser_XMIDI();
			// ITE had MT32 mapped instruments
			_driver->setGM(_vm->getGameId() != GID_ITE);
		} else {
			_parser = MidiParser::createParser_SMF();
			// ITE with standalone MIDI files is General MIDI
			_driver->setGM(_vm->getGameId() == GID_ITE);
		}
		free(resourceData);
	}

	_parser->setMidiDriver(_driver);
	_parser->setTimerRate(_driver->getBaseTempo());
	_parser->property(MidiParser::mpCenterPitchWheelOnUnload, 1);

	_songTableLen = 0;
	_songTable = 0;

	_midiMusicData = NULL;
	_digitalMusic = false;
}

Music::~Music() {
	_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
	_mixer->stopHandle(_musicHandle);
	_driver->setTimerCallback(NULL, NULL);
	delete _driver;
	_parser->setMidiDriver(NULL);
	delete _parser;

	free(_songTable);
	free(_midiMusicData);
}

void Music::musicVolumeGaugeCallback(void *refCon) {
	((Music *)refCon)->musicVolumeGauge();
}

void Music::onTimer(void *refCon) {
	Music *music = (Music *)refCon;
	Common::StackLock lock(music->_driver->_mutex);
	music->_parser->onTimer();
}

void Music::musicVolumeGauge() {
	int volume;

	_currentVolumePercent += 10;

	if (_currentVolume - _targetVolume > 0) { // Volume decrease
		volume = _targetVolume + (_currentVolume - _targetVolume) * (100 - _currentVolumePercent) / 100;
	} else {
		volume = _currentVolume + (_targetVolume - _currentVolume) * _currentVolumePercent / 100;
	}

	if (volume < 0)
		volume = 1;

	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
	_driver->setVolume(volume);

	if (_currentVolumePercent == 100) {
		_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
		_currentVolume = _targetVolume;
	}
}

void Music::setVolume(int volume, int time) {
	_targetVolume = volume;
	_currentVolumePercent = 0;

	if (volume == -1) // Set Full volume
		volume = 255;

	if (time == 1) {
		_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, volume);
		_driver->setVolume(volume);
		_vm->getTimerManager()->removeTimerProc(&musicVolumeGaugeCallback);
		_currentVolume = volume;
		return;
	}

	_vm->getTimerManager()->installTimerProc(&musicVolumeGaugeCallback, time * 3000L, this);
}

bool Music::isPlaying() {
	return _mixer->isSoundHandleActive(_musicHandle) || _parser->isPlaying();
}

void Music::play(uint32 resourceId, MusicFlags flags) {
	Audio::SeekableAudioStream *audioStream = NULL;
	byte *resourceData;
	size_t resourceSize;
	uint32 loopStart;

	debug(2, "Music::play %d, %d", resourceId, flags);

	if (isPlaying() && _trackNumber == resourceId) {
		return;
	}

	_trackNumber = resourceId;
	_mixer->stopHandle(_musicHandle);
	_parser->unloadMusic();

	int realTrackNumber;

	if (_vm->getGameId() == GID_ITE) {
		if (flags == MUSIC_DEFAULT) {
			if (resourceId == 13 || resourceId == 19) {
				flags = MUSIC_NORMAL;
			} else {
				flags = MUSIC_LOOP;
			}
		}
		realTrackNumber = resourceId - 8;
	} else {
		realTrackNumber = resourceId + 1;
	}

	// Try to open standalone digital track
	char trackName[2][16];
	sprintf(trackName[0], "track%d", realTrackNumber);
	sprintf(trackName[1], "track%02d", realTrackNumber);
	Audio::SeekableAudioStream *stream = 0;
	for (int i = 0; i < 2; ++i) {
		stream = Audio::SeekableAudioStream::openStreamFile(trackName[i]);
		if (stream) {
			_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
			                        Audio::makeLoopingAudioStream(stream, (flags == MUSIC_LOOP) ? 0 : 1));
			_digitalMusic = true;
			return;
		}
	}

	if (_vm->getGameId() == GID_ITE) {
		if (resourceId >= 9 && resourceId <= 34) {
			if (_digitalMusicContext != NULL) {
				loopStart = 0;
				// Fix ITE sunstatm/sunspot score
				if (resourceId == MUSIC_SUNSPOT)
					loopStart = 18727;

				// Digital music
				ResourceData *resData = _digitalMusicContext->getResourceData(resourceId - 9);
				Common::File *musicFile = _digitalMusicContext->getFile(resData);
				int offs = (_digitalMusicContext->isCompressed()) ? 9 : 0;

				Common::SeekableSubReadStream *musicStream = new Common::SeekableSubReadStream(musicFile,
							(uint32)resData->offset + offs, (uint32)resData->offset + resData->size - offs);

				if (!_digitalMusicContext->isCompressed()) {
					byte musicFlags = Audio::FLAG_STEREO |
										Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;

					if (_vm->isBigEndian())
						musicFlags &= ~Audio::FLAG_LITTLE_ENDIAN;

					if (_vm->getFeatures() & GF_MONO_MUSIC)
						musicFlags &= ~Audio::FLAG_STEREO;

					audioStream = Audio::makeRawStream(musicStream, 11025, musicFlags, DisposeAfterUse::YES);
				} else {
					// Read compressed header to determine compression type
					musicFile->seek((uint32)resData->offset, SEEK_SET);
					byte identifier = musicFile->readByte();

					if (identifier == 0) {		// MP3
#ifdef USE_MAD
						audioStream = Audio::makeMP3Stream(musicStream, DisposeAfterUse::YES);
#endif
					} else if (identifier == 1) {	// OGG
#ifdef USE_VORBIS
						audioStream = Audio::makeVorbisStream(musicStream, DisposeAfterUse::YES);
#endif
					} else if (identifier == 2) {	// FLAC
#ifdef USE_FLAC
						audioStream = Audio::makeFLACStream(musicStream, DisposeAfterUse::YES);
#endif
					}
				}

				if (!audioStream)
					delete musicStream;
			}
		}
	}

	if (audioStream) {
		debug(2, "Playing digitized music");
		if (loopStart) {
			_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
			                        new Audio::SubLoopingAudioStream(audioStream,
			                        (flags == MUSIC_LOOP ? 0 : 1),
			                        Audio::Timestamp(0, loopStart, audioStream->getRate()),
			                        audioStream->getLength()));
		} else {
			_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle,
			                        Audio::makeLoopingAudioStream(audioStream, (flags == MUSIC_LOOP ? 0 : 1)));
		}
		_digitalMusic = true;
		return;
	}

	if (flags == MUSIC_DEFAULT)
		flags = MUSIC_NORMAL;

	// Load MIDI/XMI resource data
	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		// Load the external music file for Mac IHNM
#if 0
		Common::File musicFile;
		char musicFileName[40];
		sprintf(musicFileName, "Music/Music%02x", resourceId);
		musicFile.open(musicFileName);
		resourceSize = musicFile.size();
		resourceData = new byte[resourceSize];
		musicFile.read(resourceData, resourceSize);
		musicFile.close();

		// TODO: The Mac music format is unsupported (QuickTime MIDI)
		// so stop here
#endif
		return;
	} else {
		_vm->_resource->loadResource(_musicContext, resourceId, resourceData, resourceSize);
	}

	if (resourceSize < 4) {
		error("Music::play() wrong music resource size");
	}

	if (!_parser->loadMusic(resourceData, resourceSize))
		error("Music::play() wrong music resource");

	_parser->setTrack(0);
	_driver->setTimerCallback(this, &onTimer);

	setVolume(_vm->_musicVolume);

	// Handle music looping
	_parser->property(MidiParser::mpAutoLoop, (flags & MUSIC_LOOP) ? 1 : 0);

	free(_midiMusicData);
	_midiMusicData = resourceData;
}

void Music::pause() {
	_driver->setTimerCallback(NULL, NULL);
}

void Music::resume() {
	_driver->setTimerCallback(this, &onTimer);
}

void Music::stop() {
	_driver->setTimerCallback(NULL, NULL);
	_parser->unloadMusic();
}

} // End of namespace Saga