1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// RSC Resource file management header file
#ifndef SAGA_RESOURCE_H
#define SAGA_RESOURCE_H
#include "common/file.h"
#include "common/list.h"
namespace Saga {
#define MAC_BINARY_HEADER_SIZE 128
#define RSC_TABLEINFO_SIZE 8
#define RSC_TABLEENTRY_SIZE 8
#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
struct PatchData {
Common::File *_patchFile;
const char *_fileName;
bool _deletePatchFile;
PatchData(const char *fileName): _fileName(fileName), _deletePatchFile(true) {
_patchFile = new Common::File();
}
PatchData(Common::File *patchFile, const char *fileName): _patchFile(patchFile), _fileName(fileName), _deletePatchFile(false) {
}
~PatchData() {
if (_deletePatchFile) {
delete _patchFile;
}
}
};
struct ResourceData {
uint32 id; // SAGA2
size_t offset;
size_t size;
PatchData *patchData;
ResourceData() :
id(0), offset(0), size(0), patchData(NULL) {
}
~ResourceData() {
if (patchData) {
delete patchData;
patchData = NULL;
}
}
bool isExternal() { // SAGA2
return ((offset & (1L<<31)) != 0L);
}
};
class ResourceDataArray : public Common::Array<ResourceData> {
};
class ResourceContext {
friend class Resource;
protected:
const char *_fileName;
uint16 _fileType;
bool _isCompressed;
int _serial; // IHNM speech files
bool _isBigEndian;
ResourceDataArray _table;
Common::File _file;
int32 _fileSize;
bool load(SagaEngine *_vm, Resource *resource);
bool loadResV1(uint32 contextOffset, uint32 contextSize);
virtual bool loadMac() = 0;
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) = 0;
public:
ResourceContext():
_fileName(NULL), _fileType(0), _isCompressed(false), _serial(0),
_isBigEndian(false),
_fileSize(0) {
}
virtual ~ResourceContext() {
}
bool isCompressed() const {
return _isCompressed;
}
uint16 fileType() const {
return _fileType;
}
int32 fileSize() const {
return _fileSize;
}
int serial() const {
return _serial;
}
bool isBigEndian() const {
return _isBigEndian;
}
const char * fileName() const {
return _fileName;
}
Common::File *getFile(ResourceData *resourceData) {
Common::File *file;
const char * fn;
if (resourceData && resourceData->patchData != NULL) {
file = resourceData->patchData->_patchFile;
fn = resourceData->patchData->_fileName;
} else {
file = &_file;
fn = _fileName;
}
if (!file->isOpen())
file->open(fn);
return file;
}
bool validResourceId(uint32 resourceId) const {
return (resourceId < _table.size());
}
ResourceData *getResourceData(uint32 resourceId) {
if (resourceId >= _table.size()) {
error("ResourceContext::getResourceData() wrong resourceId %d", resourceId);
}
return &_table[resourceId];
}
// SAGA 2
int32 getEntryNum(uint32 id) {
int32 num = 0;
for (ResourceDataArray::const_iterator i = _table.begin(); i != _table.end(); ++i) {
if (i->id == id) {
return num;
}
num++;
}
return -1;
}
};
class ResourceContextList : public Common::List<ResourceContext*> {
};
struct MetaResource {
int16 sceneIndex;
int16 objectCount;
int32 objectsStringsResourceID;
int32 inventorySpritesID;
int32 mainSpritesID;
int32 objectsResourceID;
int16 actorCount;
int32 actorsStringsResourceID;
int32 actorsResourceID;
int32 protagFaceSpritesID;
int32 field_22;
int16 field_26;
int16 protagStatesCount;
int32 protagStatesResourceID;
int32 cutawayListResourceID;
int32 songTableID;
MetaResource() {
memset(this, 0, sizeof(*this));
}
};
class Resource {
public:
Resource(SagaEngine *vm);
virtual ~Resource();
bool createContexts();
void clearContexts();
void loadResource(ResourceContext *context, uint32 resourceId, byte*&resourceBuffer, size_t &resourceSize);
virtual uint32 convertResourceId(uint32 resourceId) = 0;
virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
ResourceContext *getContext(uint16 fileType, int serial = 0);
protected:
SagaEngine *_vm;
ResourceContextList _contexts;
char _voicesFileName[8][256];
char _musicFileName[256];
char _soundFileName[256];
void addContext(const char *fileName, uint16 fileType, bool isCompressed = false, int serial = 0);
virtual ResourceContext *createContext() = 0;
public:
virtual MetaResource* getMetaResource() = 0;
};
// ITE
class ResourceContext_RSC: public ResourceContext {
protected:
virtual bool loadMac();
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return loadResV1(contextOffset, contextSize);
}
};
class Resource_RSC : public Resource {
public:
Resource_RSC(SagaEngine *vm) : Resource(vm) {}
virtual uint32 convertResourceId(uint32 resourceId);
virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
virtual MetaResource* getMetaResource() {
MetaResource *dummy = 0;
return dummy;
}
protected:
virtual ResourceContext *createContext() {
return new ResourceContext_RSC();
}
};
#ifdef ENABLE_IHNM
// IHNM
class ResourceContext_RES: public ResourceContext {
protected:
virtual bool loadMac() {
return false;
}
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return loadResV1(0, contextSize);
}
};
//TODO: move load routines from sndres
class VoiceResourceContext_RES: public ResourceContext {
protected:
virtual bool loadMac() {
return false;
}
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return false;
}
public:
VoiceResourceContext_RES() : ResourceContext() {
_fileType = GAME_VOICEFILE;
_isBigEndian = true;
}
};
class Resource_RES : public Resource {
public:
Resource_RES(SagaEngine *vm) : Resource(vm) {}
virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
virtual void loadGlobalResources(int chapter, int actorsEntrance);
virtual MetaResource* getMetaResource() { return &_metaResource; }
protected:
virtual ResourceContext *createContext() {
return new ResourceContext_RES();
}
private:
MetaResource _metaResource;
};
#endif
#ifdef ENABLE_SAGA2
// DINO, FTA2
class ResourceContext_HRS: public ResourceContext {
protected:
ResourceDataArray _categories;
virtual bool loadMac() {
return false;
}
virtual bool loadRes(uint32 contextOffset, uint32 contextSize) {
return loadResV2(contextSize);
}
bool loadResV2(uint32 contextSize);
};
class Resource_HRS : public Resource {
public:
Resource_HRS(SagaEngine *vm) : Resource(vm) {}
virtual uint32 convertResourceId(uint32 resourceId) { return resourceId; }
virtual void loadGlobalResources(int chapter, int actorsEntrance) {}
virtual MetaResource* getMetaResource() {
MetaResource *dummy = 0;
return dummy;
}
protected:
virtual ResourceContext *createContext() {
return new ResourceContext_HRS();
}
};
#endif
} // End of namespace Saga
#endif
|