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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// HRS Resource file management module (SAGA 2, used in DINO and FTA2)
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/interface.h"
#include "saga/music.h"
#include "saga/resource.h"
#include "saga/scene.h"
#include "saga/sndres.h"
#include "common/advancedDetector.h"
#include "common/endian.h"
namespace Saga {
bool Resource_HRS::loadResContext_v2(ResourceContext *context, uint32 contextSize) {
ResourceData *resourceData = new ResourceData();
uint32 firstGroupOffset;
const int resDataSize = 4 + 4 + 4;
context->file->seek(0, SEEK_SET);
// Read head element (origin)
resourceData->id = context->file->readUint32BE();
resourceData->offset = context->file->readUint32LE();
resourceData->size = context->file->readUint32LE();
// Check if the file is valid
if (resourceData->id != MKID_BE('HRES')) { // header
free(resourceData);
return false;
}
// Read first group offset
context->file->seek(resourceData->offset - 4, SEEK_SET);
firstGroupOffset = context->file->readUint32LE();
// Allocate buffers for root/base node, groups and data
// TODO
free(resourceData);
return true;
}
} // End of namespace Saga
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