1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SAGA_H
#define SAGA_H
#include "engines/engine.h"
#include "common/array.h"
#include "common/random.h"
#include "common/stream.h"
#include "sound/mididrv.h"
#include "saga/gfx.h"
struct ADGameFileDescription;
/**
* This is the namespace of the SAGA engine.
*
* Status of this engine:
*
* This engine contains 2 main engine generations, SAGA and SAGA2
*
* SAGA status: complete
*
* SAGA2 status: in early stages of development, no recent activity. Contact sev
* if you want to work on it, since we have some original source codes.
*
* Games using this engine:
*
* SAGA:
* - Inherit the Earth
* - I Have No Mouth And I Must Scream
*
* SAGA2:
* - Dinotopia
* - Faery Tale Adventure II: Halls of the Dead
*
*/
namespace Saga {
class SndRes;
class Sound;
class Music;
class Anim;
class Render;
class IsoMap;
class Gfx;
class Script;
class Actor;
class Font;
class Sprite;
class Scene;
class Interface;
class Console;
class Events;
class PalAnim;
class Puzzle;
class Resource;
class ResourceContext;
using Common::MemoryReadStream;
using Common::MemoryReadStreamEndian;
// #define SAGA_DEBUG 1 // define for test functions
#define SAGA_IMAGE_DATA_OFFSET 776
#define SAGA_IMAGE_HEADER_LEN 8
// Note that IHNM has a smaller save title size than ITE
// We allocate the ITE save title size in savegames, to
// preserve savegame backwards compatibility. We only check
// for IHNM's save title during text input
#define SAVE_TITLE_SIZE 28
#define TITLESIZE 80
#define IHNM_SAVE_TITLE_SIZE 22
#define MAX_SAVES 96
#define MAX_FILE_NAME 256
#define ID_NOTHING 0
#define ID_PROTAG 1
#define OBJECT_TYPE_SHIFT 13
#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
#define IHNM_OBJ_PROFILE 0x4000
#define memoryError(Place) error("%s Memory allocation error.", Place)
enum ERRORCODE {
FAILURE = -1,
SUCCESS = 0
};
enum GameIds {
GID_ITE = 0,
GID_IHNM = 1,
GID_DINO = 2,
GID_FTA2 = 3
};
enum GameFileTypes {
// Common
GAME_RESOURCEFILE = 1 << 0, // Game resources
GAME_SCRIPTFILE = 1 << 1, // Game scripts
GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
// ITE specific
GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
GAME_DEMOFILE = 1 << 6, // Early ITE demo
GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
// IHNM specific
GAME_MUSICFILE_FM = 1 << 8, // IHNM
GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild
GAME_PATCHFILE = 1 << 10, // IHNM patch file (patch.re_/patch.res)
// SAGA 2 (Dinotopia, FTA2)
GAME_IMAGEFILE = 1 << 11, // Game images
GAME_OBJRESOURCEFILE = 1 << 12 // Game object data
};
enum GameFeatures {
GF_WYRMKEEP = 1 << 0,
GF_ITE_FLOPPY = 1 << 1,
GF_SCENE_SUBSTITUTES = 1 << 2,
#if 0
GF_OLD_ITE_DOS = 1 << 3, // Currently unused
#endif
GF_MONO_MUSIC = 1 << 4,
GF_EXTRA_ITE_CREDITS = 1 << 5,
GF_LE_VOICES = 1 << 6,
GF_8BIT_UNSIGNED_PCM = 1 << 7
};
enum VerbTypeIds {
kVerbITENone = 0,
kVerbITEPickUp = 1,
kVerbITELookAt = 2,
kVerbITEWalkTo = 3,
kVerbITETalkTo = 4,
kVerbITEOpen = 5,
kVerbITEClose = 6,
kVerbITEGive = 7,
kVerbITEUse = 8,
kVerbITEOptions = 9,
kVerbITEEnter = 10,
kVerbITELeave = 11,
kVerbITEBegin = 12,
kVerbITEWalkOnly = 13,
kVerbITELookOnly = 14,
kVerbIHNMNone = 0,
kVerbIHNMWalk = 1,
kVerbIHNMLookAt = 2,
kVerbIHNMTake = 3,
kVerbIHNMUse = 4,
kVerbIHNMTalkTo = 5,
kVerbIHNMSwallow = 6,
kVerbIHNMGive = 7,
kVerbIHNMPush = 8,
kVerbIHNMOptions = 9,
kVerbIHNMEnter = 10,
kVerbIHNMLeave = 11,
kVerbIHNMBegin = 12,
kVerbIHNMWalkOnly = 13,
kVerbIHNMLookOnly = 14,
kVerbTypeIdsMax = kVerbITELookOnly + 1
};
enum PanelButtonType {
kPanelButtonVerb = 1 << 0,
kPanelButtonArrow = 1 << 1,
kPanelButtonConverseText = 1 << 2,
kPanelButtonInventory = 1 << 3,
kPanelButtonOption = 1 << 4,
kPanelButtonOptionSlider = 1 << 5,
kPanelButtonOptionSaveFiles = 1 << 6,
kPanelButtonOptionText = 1 << 7,
kPanelButtonQuit = 1 << 8,
kPanelButtonQuitText = 1 << 9,
kPanelButtonLoad = 1 << 10,
kPanelButtonLoadText = 1 << 11,
kPanelButtonSave = 1 << 12,
kPanelButtonSaveText = 1 << 13,
kPanelButtonSaveEdit = 1 << 14,
kPanelButtonProtectText = 1 << 15,
kPanelButtonProtectEdit = 1 << 16,
kPanelAllButtons = 0xFFFFF
};
enum GameSoundTypes {
kSoundPCM = 0,
kSoundVOX = 1,
kSoundVOC = 2,
kSoundWAV = 3,
kSoundMP3 = 4,
kSoundOGG = 5,
kSoundFLAC = 6,
kSoundAIFF = 7,
kSoundShorten = 8
};
enum TextStringIds {
kTextPickUp,
kTextLookAt,
kTextWalkTo,
kTextTalkTo,
kTextOpen,
kTextClose,
kTextGive,
kTextUse,
kTextOptions,
kTextTest,
kTextDemo,
kTextHelp,
kTextQuitGame,
kTextFast,
kTextSlow,
kTextOn,
kTextOff,
kTextContinuePlaying,
kTextLoad,
kTextSave,
kTextGameOptions,
kTextReadingSpeed,
kTextMusic,
kTextSound,
kTextCancel,
kTextQuit,
kTextOK,
kTextMid,
kTextClick,
kText10Percent,
kText20Percent,
kText30Percent,
kText40Percent,
kText50Percent,
kText60Percent,
kText70Percent,
kText80Percent,
kText90Percent,
kTextMax,
kTextQuitTheGameQuestion,
kTextLoadSuccessful,
kTextEnterSaveGameName,
kTextGiveTo,
kTextUseWidth,
kTextNewSave,
kTextICantPickup,
kTextNothingSpecial,
kTextNoPlaceToOpen,
kTextNoOpening,
kTextDontKnow,
kTextShowDialog,
kTextEnterProtectAnswer,
kTextVoices,
kTextText,
kTextAudio,
kTextBoth,
kTextLoadSavedGame
};
struct GameResourceDescription {
uint32 sceneLUTResourceId;
uint32 moduleLUTResourceId;
uint32 mainPanelResourceId;
uint32 conversePanelResourceId;
uint32 optionPanelResourceId;
uint32 mainSpritesResourceId;
uint32 mainPanelSpritesResourceId;
uint32 mainStringsResourceId;
// ITE specific resources
uint32 actorsStringsResourceId;
uint32 defaultPortraitsResourceId;
// IHNM specific resources
uint32 optionPanelSpritesResourceId;
uint32 warningPanelResourceId;
uint32 warningPanelSpritesResourceId;
uint32 psychicProfileResourceId;
};
struct GameFontDescription {
uint32 fontResourceId;
};
struct GameDisplayInfo;
struct GamePatchDescription {
const char *fileName;
uint16 fileType;
uint32 resourceId;
};
struct SAGAGameDescription;
enum GameObjectTypes {
kGameObjectNone = 0,
kGameObjectActor = 1,
kGameObjectObject = 2,
kGameObjectHitZone = 3,
kGameObjectStepZone = 4
};
enum ScriptTimings {
kScriptTimeTicksPerSecond = (728L/10L),
kScriptTimeTicksPerSecondIHNM = 72,
kRepeatSpeedTicks = (728L/10L)/3,
kNormalFadeDuration = 320, // 64 steps, 5 msec each
kQuickFadeDuration = 64, // 64 steps, 1 msec each
kPuzzleHintTime = 30000000L // 30 secs. used in timer
};
enum Directions {
kDirUp = 0,
kDirUpRight = 1,
kDirRight = 2,
kDirDownRight = 3,
kDirDown = 4,
kDirDownLeft = 5,
kDirLeft = 6,
kDirUpLeft = 7
};
enum HitZoneFlags {
kHitZoneEnabled = (1 << 0), // Zone is enabled
kHitZoneExit = (1 << 1), // Causes char to exit
// The following flag causes the zone to act differently.
// When the actor hits the zone, it will immediately begin walking
// in the specified direction, and the actual specified effect of
// the zone will be delayed until the actor leaves the zone.
kHitZoneAutoWalk = (1 << 2),
// When set on a hit zone, this causes the character not to walk
// to the object (but they will look at it).
kHitZoneNoWalk = (1 << 2),
// zone activates only when character stops walking
kHitZoneTerminus = (1 << 3),
// Hit zones only - when the zone is clicked on it projects the
// click point downwards from the middle of the zone until it
// reaches the lowest point in the zone.
kHitZoneProject = (1 << 3)
};
struct ImageHeader {
int width;
int height;
};
struct StringsTable {
Common::Array<char> buffer;
Common::Array<char *> strings;
const char *getString(uint index) const {
if (strings.size() <= index) {
// This occurs at the end of Ted's chapter, right after the ending cutscene
warning("StringsTable::getString wrong index 0x%X (%d)", index, strings.size());
return "";
}
return strings[index];
}
void clear() {
strings.clear();
buffer.clear();
}
};
typedef Common::Array<Point> PointList;
enum ColorId {
kITEColorTransBlack = 0x00,
kITEColorBrightWhite = 0x01,
kITEColorWhite = 0x02,
kITEColorLightGrey = 0x04,
kITEColorGrey = 0x0a,
kITEColorDarkGrey = 0x0b,
kITEColorDarkGrey0C = 0x0C,
kITEColorBlack = 0x0f,
kITEColorRed = 0x65,
kITEColorDarkBlue8a = 0x8a,
kITEColorBlue89 = 0x89,
kITEColorLightBlue92 = 0x92,
kITEColorBlue = 0x93,
kITEColorLightBlue94 = 0x94,
kITEColorLightBlue96 = 0x96,
kITEColorGreen = 0xba,
kIHNMColorPortrait = 0xfe
};
enum KnownColor {
kKnownColorTransparent,
kKnownColorBrightWhite,
kKnownColorWhite,
kKnownColorBlack,
kKnownColorSubtitleTextColor,
kKnownColorVerbText,
kKnownColorVerbTextShadow,
kKnownColorVerbTextActive
};
struct SaveFileData {
char name[SAVE_TITLE_SIZE];
uint slotNumber;
};
struct SaveGameHeader {
uint32 type;
uint32 size;
uint32 version;
char name[SAVE_TITLE_SIZE];
};
inline int objectTypeId(uint16 objectId) {
return objectId >> OBJECT_TYPE_SHIFT;
}
inline int objectIdToIndex(uint16 objectId) {
return OBJECT_TYPE_MASK & objectId;
}
inline uint16 objectIndexToId(int type, int index) {
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
}
class ByteArray : public Common::Array<byte> {
public:
/**
* Return a pointer to the start of the buffer underlying this byte array,
* or NULL if the buffer is empty.
*/
byte *getBuffer() {
return empty() ? NULL : &front();
}
const byte *getBuffer() const {
return empty() ? NULL : &front();
}
void assign(const ByteArray &src) {
resize(src.size());
if (!empty()) {
memcpy(&front(), &src.front(), size());
}
}
};
class ByteArrayReadStreamEndian : public MemoryReadStreamEndian {
public:
ByteArrayReadStreamEndian(const ByteArray & byteArray, bool bigEndian = false) : MemoryReadStreamEndian(byteArray.getBuffer(), byteArray.size(), bigEndian) {
}
};
class SagaEngine : public Engine {
friend class Scene;
public:
// Engine APIs
virtual Common::Error run();
bool hasFeature(EngineFeature f) const;
void syncSoundSettings();
void pauseEngineIntern(bool pause);
GUI::Debugger *getDebugger();
SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc);
~SagaEngine();
void save(const char *fileName, const char *saveName);
void load(const char *fileName);
uint32 getCurrentLoadVersion() const {
return _saveHeader.version;
}
void fillSaveList();
char *calcSaveFileName(uint slotNumber);
SaveFileData *getSaveFile(uint idx);
uint getNewSaveSlotNumber() const;
bool locateSaveFile(char *saveName, uint &titleNumber);
bool isSaveListFull() const {
return _saveFilesCount == MAX_SAVES;
}
uint getSaveFilesCount() const {
return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
}
bool isIHNMDemo() const { return _isIHNMDemo; }
int16 _framesEsc;
uint32 _globalFlags;
int16 _ethicsPoints[8];
int _spiritualBarometer;
int _soundVolume;
int _musicVolume;
int _speechVolume;
bool _subtitlesEnabled;
bool _voicesEnabled;
bool _voiceFilesExist;
int _readingSpeed;
bool _copyProtection;
bool _gf_wyrmkeep;
bool _musicWasPlaying;
bool _isIHNMDemo;
SndRes *_sndRes;
Sound *_sound;
Music *_music;
Anim *_anim;
Render *_render;
IsoMap *_isoMap;
Gfx *_gfx;
Script *_script;
Actor *_actor;
Font *_font;
Sprite *_sprite;
Scene *_scene;
Interface *_interface;
Console *_console;
Events *_events;
PalAnim *_palanim;
Puzzle *_puzzle;
Resource *_resource;
// Random number generator
Common::RandomSource _rnd;
private:
bool decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, ByteArray &outbuf);
void flipImage(byte *imageBuffer, int columns, int scanlines);
void unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
uint32 _previousTicks;
public:
bool decodeBGImage(const ByteArray &imageData, ByteArray &outputBuffer, int *w, int *h, bool flip = false);
const byte *getImagePal(const ByteArray &imageData) {
if (imageData.size() <= SAGA_IMAGE_HEADER_LEN) {
return NULL;
}
return &imageData.front() + SAGA_IMAGE_HEADER_LEN;
}
void loadStrings(StringsTable &stringsTable, const ByteArray &stringsData);
const char *getObjectName(uint16 objectId) const;
public:
int processInput();
Point mousePos() const;
int getMouseClickCount() const {
return _mouseClickCount;
}
void incrementMouseClickCount() {
_mouseClickCount++;
}
void resetMouseClickCount() {
_mouseClickCount = 0;
}
bool leftMouseButtonPressed() const {
return _leftMouseButtonPressed;
}
bool rightMouseButtonPressed() const {
return _rightMouseButtonPressed;
}
bool mouseButtonPressed() const {
return _leftMouseButtonPressed || _rightMouseButtonPressed;
}
inline int ticksToMSec(int tick) const {
if (getGameId() == GID_ITE)
return tick * 1000 / kScriptTimeTicksPerSecond;
else
return tick * 1000 / kScriptTimeTicksPerSecondIHNM;
}
private:
uint _saveFilesCount;
SaveFileData _saveFiles[MAX_SAVES];
SaveGameHeader _saveHeader;
bool _leftMouseButtonPressed;
bool _rightMouseButtonPressed;
int _mouseClickCount;
//current game description
int _gameNumber;
const SAGAGameDescription *_gameDescription;
Common::String _gameTitle;
Common::Rect _displayClip;
public:
int32 _frameCount;
public:
bool initGame();
bool isBigEndian() const;
bool isMacResources() const;
bool isSaga2() const { return getGameId() == GID_DINO || getGameId() == GID_FTA2; }
const GameResourceDescription *getResourceDescription() const;
const GameFontDescription *getFontDescription(int index) const;
int getFontsCount() const;
int getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;
int getGameNumber() const;
int getStartSceneNumber() const;
const GamePatchDescription *getPatchDescriptions() const;
const ADGameFileDescription *getFilesDescriptions() const;
const Common::Rect &getDisplayClip() const { return _displayClip;}
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
const GameDisplayInfo &getDisplayInfo();
const char *getTextString(int textStringId);
void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
private:
public:
ColorId KnownColor2ColorId(KnownColor knownColor);
void setTalkspeed(int talkspeed);
int getTalkspeed() const;
};
} // End of namespace Saga
#endif
|