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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// The code in this file is currently only used in SAGA2.
// So when it is disabled, we will skip compiling it.
#if !(defined(ENABLE_SAGA2))
#else
#ifndef SOUND_SHORTEN_H
#define SOUND_SHORTEN_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "sound/audiostream.h"
namespace Saga {
/**
* Try to load a Shorten file from the given stream. Returns true if
* successful. In that case, the stream's seek position will be set to the
* start of the audio data, and size, rate and flags contain information
* necessary for playback.
*/
byte *loadShortenFromStream(Common::ReadStream &stream, int &size, int &rate, byte &flags);
/**
* Try to load a Shorten file from the given stream and create an AudioStream
* from that data.
*
* This function uses loadShortenFromStream() internally.
*/
Audio::AudioStream *makeShortenStream(Common::ReadStream &stream);
} // End of namespace Audio
#endif
#endif // engine and dynamic plugins guard
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