aboutsummaryrefslogtreecommitdiff
path: root/engines/saga/sndres.cpp
blob: b2744482bd9f4a5ed4709bdb1442df0d06fcb510 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

// Sound resource management class

#include "saga/saga.h"

#include "saga/itedata.h"
#include "saga/resource.h"
#include "saga/sndres.h"
#include "saga/sound.h"

#include "common/file.h"

#include "sound/voc.h"
#include "sound/wave.h"
#include "sound/adpcm.h"
#include "sound/aiff.h"
#ifdef ENABLE_SAGA2
#include "sound/shorten.h"
#endif
#include "sound/audiostream.h"

namespace Saga {

#define RID_IHNM_SFX_LUT 265
#define RID_IHNMDEMO_SFX_LUT 222

SndRes::SndRes(SagaEngine *vm) : _vm(vm) {
	// Load sound module resource file contexts
	_sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE);
	if (_sfxContext == NULL) {
		error("SndRes::SndRes resource context not found");
	}

	_voiceSerial = -1;

	setVoiceBank(0);

	if (_vm->getGameId() == GID_ITE) {
		_fxTable = ITE_SfxTable;
		_fxTableLen = ITE_SFXCOUNT;
#ifdef ENABLE_IHNM
	} else if (_vm->getGameId() == GID_IHNM) {
		ResourceContext *resourceContext;

		resourceContext = _vm->_resource->getContext(GAME_SOUNDFILE);
		if (resourceContext == NULL) {
			error("Resource::loadGlobalResources() resource context not found");
		}

		byte *resourcePointer;
		size_t resourceLength;

		if (_vm->getFeatures() & GF_IHNM_DEMO) {
			_vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_SFX_LUT,
									 resourcePointer, resourceLength);
		} else {
			_vm->_resource->loadResource(resourceContext, RID_IHNM_SFX_LUT,
									 resourcePointer, resourceLength);
		}

		if (resourceLength == 0) {
			error("Sndres::SndRes can't read SfxIDs table");
		}

		_fxTableIDsLen = resourceLength / 2;
		_fxTableIDs = (int16 *)malloc(_fxTableIDsLen * sizeof(int16));

		MemoryReadStream metaS(resourcePointer, resourceLength);
		for (int i = 0; i < _fxTableIDsLen; i++)
			_fxTableIDs[i] = metaS.readSint16LE();

		free(resourcePointer);

		_fxTable = 0;
		_fxTableLen = 0;
#endif
#ifdef ENABLE_SAGA2
	} else if (_vm->getGameId() == GID_DINO) {
		// TODO
	} else if (_vm->getGameId() == GID_FTA2) {
		// TODO
#endif
	}
}

SndRes::~SndRes() {
#ifdef ENABLE_IHNM
	if (_vm->getGameId() == GID_IHNM) {
		free(_fxTable);
		free(_fxTableIDs);
	}
#endif
}

void SndRes::setVoiceBank(int serial) {
	if (_voiceSerial == serial)
		return;

#ifdef ENABLE_IHNM
	// If we got the Macintosh version of IHNM, just set the voice bank
	// so that we know which voices* subfolder to look for later
	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		_voiceSerial = serial;
		// Set a dummy voice context
		_voiceContext = new ResourceContext();
		_voiceContext->fileType = GAME_VOICEFILE;
		_voiceContext->count = 0;
		_voiceContext->serial = 0;
		_voiceContext->isBigEndian = true;
		_voiceContext->isCompressed = false;
		return;
	}
#endif

	// If there are no voice files present, don't set the voice bank
	if (!_vm->_voiceFilesExist)
		return;

	// Close previous voice bank file
	if (_voiceSerial >= 0 && _voiceContext->file->isOpen())
		_voiceContext->file->close();

	_voiceSerial = serial;

	_voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial);

	// Open new voice bank file
	if (!_voiceContext->file->isOpen())
		_voiceContext->file->open(_voiceContext->fileName);
}

void SndRes::playSound(uint32 resourceId, int volume, bool loop) {
	SoundBuffer buffer;

	debug(4, "SndRes::playSound %i", resourceId);

	if (!load(_sfxContext, resourceId, buffer, false)) {
		warning("Failed to load sound");
		return;
	}

	_vm->_sound->playSound(buffer, volume, loop);
}

void SndRes::playVoice(uint32 resourceId) {
	SoundBuffer buffer;

	if (!(_vm->_voiceFilesExist))
		return;

	if (_vm->getGameId() == GID_IHNM && !(_vm->_voicesEnabled))
		return;

	debug(4, "SndRes::playVoice %i", resourceId);

	if (!load(_voiceContext, resourceId, buffer, false)) {
		warning("Failed to load voice");
		return;
	}

	_vm->_sound->playVoice(buffer);
}

bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
	Audio::AudioStream *voxStream;
	size_t soundResourceLength;
	bool result = false;
	GameSoundTypes resourceType = kSoundPCM;
	byte *data = 0;
	int rate = 0, size = 0;
	byte flags = 0;
	Common::File* file;

	if (resourceId == (uint32)-1) {
		return false;
	}

#ifdef ENABLE_IHNM
	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		char soundFileName[40];
		int dirIndex = resourceId / 64;

		if ((context->fileType & GAME_VOICEFILE) != 0) {
			if (_voiceSerial == 0) {
				sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%03x", dirIndex, resourceId);
			} else {
				sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%03x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
			}
		} else {
			sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId);
		}

		file = new Common::File();

		file->open(soundFileName);
		soundResourceLength = file->size();
		context->isBigEndian = true;
	} else
#endif
	{
		ResourceData* resourceData = context->getResourceData(resourceId);
		file = context->getFile(resourceData);

		file->seek(resourceData->offset);
		soundResourceLength = resourceData->size;
	}

	Common::SeekableReadStream& readS = *file;

	if (soundResourceLength >= 8) {
		byte header[8];

		readS.read(&header, 8);
		readS.seek(readS.pos() - 8);

		if (!memcmp(header, "Creative", 8)) {
			resourceType = kSoundVOC;
		} else if (!memcmp(header, "RIFF", 4) != 0) {
			resourceType = kSoundWAV;
		} else if (!memcmp(header, "FORM", 4) != 0) {
			resourceType = kSoundAIFF;
		} else if (!memcmp(header, "ajkg", 4) != 0) {
			resourceType = kSoundShorten;
		}

		bool uncompressedSound = false;
		// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
		// Patch data for this resource is in file p2_a.iaf or p2_a.voc
		if (_vm->getGameId() == GID_ITE && resourceId == 4 && context->table[resourceId].patchData != NULL)
			uncompressedSound = true;

		// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed
		if (_vm->getGameId() == GID_IHNM && (context->fileType & GAME_SOUNDFILE))
			uncompressedSound = true;

		if (context->isCompressed && !uncompressedSound) {
			if (header[0] == char(0)) {
				resourceType = kSoundMP3;
			} else if (header[0] == char(1)) {
				resourceType = kSoundOGG;
			} else if (header[0] == char(2)) {
				resourceType = kSoundFLAC;
			}
		}

	}

	// Default sound type is 16-bit PCM (used in ITE)
	buffer.isBigEndian = context->isBigEndian;
	if ((context->fileType & GAME_VOICEFILE) && (_vm->getFeatures() & GF_LE_VOICES))
		buffer.isBigEndian = false;
	buffer.isCompressed = context->isCompressed;
	buffer.soundType = resourceType;
	buffer.originalSize = 0;
	buffer.stereo = false;
	buffer.isSigned = true;			// default for PCM and VOX
	buffer.frequency = 22050;		// default for PCM and VOX
	buffer.sampleBits = 16;			// default for PCM and VOX
	if (_vm->getGameId() == GID_ITE) {
		if (_vm->getFeatures() & GF_8BIT_UNSIGNED_PCM) {	// older ITE demos
			buffer.isSigned = false;
			buffer.sampleBits = 8;
		} else {
			// Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded
			if (!scumm_stricmp(context->fileName, "voicesd.rsc"))
				resourceType = kSoundVOX;
		}
	}
	buffer.buffer = NULL;

	// Older Mac versions of ITE were Macbinary packed
	int soundOffset = (context->fileType & GAME_MACBINARY) ? 36 : 0;

	switch (resourceType) {
	case kSoundPCM:
		buffer.size = soundResourceLength - soundOffset;
		if (!onlyHeader) {
			buffer.buffer = (byte *) malloc(buffer.size);
			if (soundOffset > 0)
				readS.skip(soundOffset);
			readS.read(buffer.buffer, buffer.size);
		}
		result = true;
		break;
	case kSoundVOX:
		buffer.size = soundResourceLength * 4;
		if (!onlyHeader) {
			voxStream = Audio::makeADPCMStream(&readS, false, soundResourceLength, Audio::kADPCMOki);
			buffer.buffer = (byte *)malloc(buffer.size);
			voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2);
			delete voxStream;
		}
		result = true;
		break;
	case kSoundWAV:
	case kSoundAIFF:
	case kSoundShorten:
	case kSoundVOC:
		if (resourceType == kSoundWAV) {
			result = Audio::loadWAVFromStream(readS, size, rate, flags);
		} else if (resourceType == kSoundAIFF) {
			result = Audio::loadAIFFFromStream(readS, size, rate, flags);
		} else if (resourceType == kSoundVOC) {
			data = Audio::loadVOCFromStream(readS, size, rate);
			result = (data != 0);
			if (onlyHeader)
				free(data);
#ifdef ENABLE_SAGA2
		} else if (resourceType == kSoundShorten) {
			result = Audio::loadShortenFromStream(readS, size, rate, flags);
#endif
		}

		if (result) {
			buffer.frequency = rate;
			buffer.sampleBits = (flags & Audio::Mixer::FLAG_16BITS) ? 16 : 8;
			buffer.stereo = flags & Audio::Mixer::FLAG_STEREO;
			buffer.isSigned = (resourceType == kSoundVOC) ? false : !(flags & Audio::Mixer::FLAG_UNSIGNED);
			buffer.size = size;

			if (!onlyHeader && resourceType != kSoundVOC) {
				buffer.buffer = (byte *)malloc(size);
				readS.read(buffer.buffer, size);
			} else if (!onlyHeader && resourceType == kSoundVOC) {
				buffer.buffer = data;
			}
		}
		break;
	case kSoundMP3:
	case kSoundOGG:
	case kSoundFLAC:
		ResourceData *resourceData;
		resourceData = context->getResourceData(resourceId);

		// Read compressed sfx header
		readS.readByte();	// Skip compression identifier byte
		buffer.frequency = readS.readUint16LE();
		buffer.originalSize = readS.readUint32LE();
		buffer.sampleBits = readS.readByte();
		buffer.stereo = (readS.readByte() == char(0)) ? false : true;

		buffer.size = soundResourceLength;
		buffer.soundType = resourceType;
		buffer.soundFile = context->getFile(resourceData);
		buffer.fileOffset = resourceData->offset + 9; // skip compressed sfx header: byte + uint16 + uint32 + byte + byte

		result = true;
		break;
	default:
		error("SndRes::load Unknown sound type");
	}


	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		delete file;
	}


	// In ITE CD De some voices are absent and contain just 5 bytes header
	// Round it to even number so soundmanager will not crash.
	// See bug #1256701
	buffer.size &= ~(0x1);

	return result;
}

int SndRes::getVoiceLength(uint32 resourceId) {
	double msDouble;
	SoundBuffer buffer;

	if (!(_vm->_voiceFilesExist))
		return -1;

	if (!load(_voiceContext, resourceId, buffer, true)) {
		return -1;
	}

	if (!_voiceContext->isCompressed || buffer.originalSize == 0)
		msDouble = (double)buffer.size;
	else
		msDouble = (double)buffer.originalSize;
	if (buffer.sampleBits == 16) {
		msDouble /= 2.0;
	}
	if (buffer.stereo) {
		msDouble /= 2.0;
	}

	msDouble = msDouble / buffer.frequency * 1000.0;
	return (int)msDouble;
}

} // End of namespace Saga