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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SAGA_STREAM_H
#define SAGA_STREAM_H
#include "common/stream.h"
namespace Saga {
using Common::MemoryReadStream;
class MemoryReadStreamEndian : public Common::MemoryReadStream {
private:
public:
bool _bigEndian;
MemoryReadStreamEndian(const byte *buf, uint32 len, bool bigEndian = false) : MemoryReadStream(buf, len), _bigEndian(bigEndian) {}
uint16 readUint16() {
return (_bigEndian) ? readUint16BE(): readUint16LE();
}
uint32 readUint32() {
return (_bigEndian) ? readUint32BE(): readUint32LE();
}
inline int16 readSint16() {
return (int16)readUint16();
}
inline int32 readSint32() {
return (int32)readUint32();
}
};
} // End of namespace Saga
#endif
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