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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Console module header file
#ifndef SCI_CONSOLE_H
#define SCI_CONSOLE_H
#include "gui/debugger.h"
namespace Sci {
class SciEngine;
class Console : public GUI::Debugger {
public:
Console(SciEngine *vm);
virtual ~Console();
private:
bool cmdGetVersion(int argc, const char **argv);
// bool cmdClasses(int argc, const char **argv); // TODO
bool cmdOpcodes(int argc, const char **argv);
bool cmdSelectors(int argc, const char **argv);
bool cmdKernelNames(int argc, const char **argv);
bool cmdSuffixes(int argc, const char **argv);
bool cmdHexDump(int argc, const char **argv);
bool cmdDissectScript(int argc, const char **argv);
bool cmdRoomNumber(int argc, const char **argv);
bool cmdResourceSize(int argc, const char **argv);
bool cmdResourceTypes(int argc, const char **argv);
bool cmdSci0Palette(int argc, const char **argv);
bool cmdHexgrep(int argc, const char **argv);
bool cmdList(int argc, const char **argv);
bool cmdClearScreen(int argc, const char **argv);
bool cmdRedrawScreen(int argc, const char **argv);
bool cmdSaveGame(int argc, const char **argv);
bool cmdRestoreGame(int argc, const char **argv);
bool cmdRestartGame(int argc, const char **argv);
bool cmdClassTable(int argc, const char **argv);
bool cmdSentenceFragments(int argc, const char **argv);
bool cmdParserNodes(int argc, const char **argv);
bool cmdParserWords(int argc, const char **argv);
bool cmdDrawPic(int argc, const char **argv);
bool cmdDrawRect(int argc, const char **argv);
bool cmdFillScreen(int argc, const char **argv);
bool cmdCurrentPort(int argc, const char **argv);
bool cmdPrintPort(int argc, const char **argv);
bool cmdParseGrammar(int argc, const char **argv);
bool cmdVisualState(int argc, const char **argv);
bool cmdDynamicViews(int argc, const char **argv);
bool cmdDroppedViews(int argc, const char **argv);
bool cmdStatusBarColors(int argc, const char **argv);
bool cmdSimulateKey(int argc, const char **argv);
bool cmdTrackMouse(int argc, const char **argv);
bool cmdPrintSegmentTable(int argc, const char **argv);
bool cmdSegmentInfo(int argc, const char **argv);
bool cmdKillSegment(int argc, const char **argv);
bool cmdShowMap(int argc, const char **argv);
bool cmdSongLib(int argc, const char **argv);
bool cmdInvokeGC(int argc, const char **argv);
bool cmdGCObjects(int argc, const char **argv);
bool cmdExit(int argc, const char **argv);
bool segmentInfo(int nr);
void printList(List *l);
private:
SciEngine *_vm;
};
} // End of namespace Sci
#endif
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