1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "graphics/thumbnail.h"
#include "sci/sci.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
#include "sci/engine/seg_manager.h"
#include "sci/engine/state.h"
#include "sci/engine/vm.h" // for convertSierraGameId
namespace Sci {
// Titles of the games
static const PlainGameDescriptor SciGameTitles[] = {
{"sci", "Sierra SCI Game"},
{"sci-fanmade", "Fanmade SCI Game"},
// === SCI0 games =========================================================
{"astrochicken", "Astro Chicken"},
{"christmas1988", "Christmas Card 1988"},
{"iceman", "Codename: Iceman"},
{"camelot", "Conquests of Camelot: King Arthur, Quest for the Grail"},
{"funseeker", "Fun Seeker's Guide"},
{"hoyle1", "Hoyle Official Book of Games: Volume 1"},
{"hoyle2", "Hoyle Official Book of Games: Volume 2"},
{"kq4sci", "King's Quest IV: The Perils of Rosella, SCI Remake"},
{"laurabow", "Laura Bow: The Colonel's Bequest"},
{"lsl2", "Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)"},
{"lsl3", "Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals"},
{"pq2", "Police Quest II: The Vengeance"},
{"qfg1", "Quest for Glory I: So You Want to Be a Hero"}, // EGA is SCI0, VGA SCI1.1
{"sq3", "Space Quest III: The Pirates of Pestulon"},
// === SCI01 games ========================================================
{"qfg2", "Quest for Glory II: Trial by Fire"},
{"kq1sci", "King's Quest I: Quest for the Crown, SCI Remake"},
// === SCI1 games =========================================================
{"castlebrain", "Castle of Dr. Brain"},
{"christmas1990", "Christmas Card 1990: The Seasoned Professional"},
{"cnick-lsl", "Crazy Nick's Software Picks: Leisure Suit Larry's Casino"},
{"cnick-kq", "Crazy Nick's Software Picks: King Graham's Board Game Challenge"},
{"cnick-laurabow", "Crazy Nick's Software Picks: Parlor Games with Laura Bow"},
{"cnick-longbow", "Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance"},
{"cnick-sq", "Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack"},
{"ecoquest", "EcoQuest: The Search for Cetus"}, // floppy is SCI1, CD SCI1.1
{"fairytales", "Mixed-up Fairy Tales"},
{"hoyle3", "Hoyle Official Book of Games: Volume 3"},
{"jones", "Jones in the Fast Lane"},
{"kq5", "King's Quest V: Absence Makes the Heart Go Yonder"},
{"longbow", "Conquests of the Longbow: The Adventures of Robin Hood"},
{"lsl1sci", "Leisure Suit Larry in the Land of the Lounge Lizards"},
{"lsl5", "Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work"},
{"msastrochicken", "Ms. Astro Chicken"},
{"pq1sci", "Police Quest: In Pursuit of the Death Angel"},
{"pq3", "Police Quest III: The Kindred"},
{"sq1sci", "Space Quest I: The Sarien Encounter"},
{"sq4", "Space Quest IV: Roger Wilco and the Time Rippers"}, // floppy is SCI1, CD SCI1.1
// === SCI1.1 games =======================================================
{"christmas1992", "Christmas Card 1992"},
{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
{"hoyle4", "Hoyle Classic Card Games"},
{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
{"qfg3", "Quest for Glory III: Wages of War"},
{"sq5", "Space Quest V: The Next Mutation"},
{"islandbrain", "The Island of Dr. Brain"},
{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
{"mothergoose", "Mixed-Up Mother Goose"}, // floppy is SCI1.1, CD SCI2.1
{"pepper", "Pepper's Adventure in Time"},
{"slater", "Slater & Charlie Go Camping"},
// === SCI2 games =========================================================
{"gk1", "Gabriel Knight: Sins of the Fathers"}, // demo is SCI11, full version SCI32
{"pq4", "Police Quest IV: Open Season"}, // floppy is SCI2, CD SCI2.1
{"qfg4", "Quest for Glory IV: Shadows of Darkness"}, // floppy is SCI2, CD SCI2.1
// === SCI2.1 games ========================================================
{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
// TODO: Inside The Chest/Behind the Developer's Shield
{"kq7", "King's Quest VII: The Princeless Bride"},
// TODO: King's Questions
{"phantasmagoria", "Phantasmagoria"},
{"pqswat", "Police Quest: SWAT"},
{"shivers", "Shivers"},
{"sq6", "Space Quest 6: The Spinal Frontier"},
{"torin", "Torin's Passage"},
// === SCI3 games =========================================================
{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
{"lighthouse", "Lighthouse: The Dark Being"},
{"phantasmagoria2", "Phantasmagoria II: A Puzzle of Flesh"},
{"shivers2", "Shivers II: Harvest of Souls"},
{"rama", "RAMA"},
{0, 0}
};
#include "sci/detection_tables.h"
/**
* The fallback game descriptor used by the SCI engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector.
*/
static ADGameDescription s_fallbackDesc = {
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformPC,
ADGF_NO_FLAGS,
Common::GUIO_NONE
};
static char s_fallbackGameIdBuf[256];
static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Sci::SciGameDescriptions,
// Size of that superset structure
sizeof(ADGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
SciGameTitles,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"sci",
// List of files for file-based fallback detection (optional)
0,
// Flags
0,
// Additional GUI options (for every game}
Common::GUIO_NONE
};
class SciMetaEngine : public AdvancedMetaEngine {
public:
SciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "SCI Engine [SCI0, SCI01, SCI10, SCI11"
#ifdef ENABLE_SCI32
", SCI32"
#endif
"]";
}
virtual const char *getOriginalCopyright() const {
return "Sierra's Creative Interpreter (C) Sierra Online";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
Common::Language charToScummVMLanguage(const char c) {
switch (c) {
case 'F':
return Common::FR_FRA;
case 'S':
return Common::ES_ESP;
case 'I':
return Common::IT_ITA;
case 'G':
return Common::DE_DEU;
case 'J':
case 'j':
return Common::JA_JPN;
case 'P':
return Common::PT_BRA;
default:
return Common::UNK_LANG;
}
}
const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
bool foundResMap = false;
bool foundRes000 = false;
// Set some defaults
s_fallbackDesc.extra = "";
s_fallbackDesc.language = Common::EN_ANY;
s_fallbackDesc.flags = ADGF_NO_FLAGS;
s_fallbackDesc.platform = Common::kPlatformPC; // default to PC platform
s_fallbackDesc.gameid = "sci";
// First grab all filenames
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory())
continue;
Common::String filename = file->getName();
filename.toLowercase();
if (filename.contains("resource.map") || filename.contains("resmap.00") || filename.contains("Data1")) {
// HACK: resource.map is located in the same directory as the other resource files,
// therefore add the directory here, so that the game files can be opened later on
// We now add the parent directory temporary to our SearchMan so the engine code
// used in the detection can access all files via Common::File without any problems.
// In all branches returning from this function, we need to have a call to
// SearchMan.remove to remove it from the default directory pool again.
//
// A proper solution to remove this hack would be to have the code, which is needed
// for detection, to operate on Stream objects, so they can be easily called from
// the detection code. This might be easily to achieve through refactoring the
// code needed for detection.
assert(!SearchMan.hasArchive("SCI_detection"));
SearchMan.addDirectory("SCI_detection", file->getParent());
foundResMap = true;
}
// Determine if we got a CD version and set the CD flag accordingly, by checking for
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
// the file should be over 10MB, as it contains all the game speech and is usually
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
// also have a small resource.aud file
if (filename.contains("resource.aud") || filename.contains("audio001.002")) {
Common::SeekableReadStream *tmpStream = file->createReadStream();
if (tmpStream->size() > 10 * 1024 * 1024) {
// We got a CD version, so set the CD flag accordingly
s_fallbackDesc.flags |= ADGF_CD;
s_fallbackDesc.extra = "CD";
}
delete tmpStream;
}
if (filename.contains("resource.000") || filename.contains("resource.001")
|| filename.contains("ressci.000") || filename.contains("ressci.001"))
foundRes000 = true;
// Data1 contains both map and volume for SCI1.1+ Mac games
if (filename.contains("Data1")) {
foundResMap = foundRes000 = true;
s_fallbackDesc.platform = Common::kPlatformMacintosh;
}
// Determine the game platform
// The existence of any of these files indicates an Amiga game
if (filename.contains("9.pat") || filename.contains("spal") ||
filename.contains("patch.005") || filename.contains("bank.001"))
s_fallbackDesc.platform = Common::kPlatformAmiga;
// The existence of 7.pat indicates a Mac game
if (filename.contains("7.pat"))
s_fallbackDesc.platform = Common::kPlatformMacintosh;
// The data files for Atari ST versions are the same as their DOS counterparts
}
// If these files aren't found, it can't be SCI
if (!foundResMap && !foundRes000) {
SearchMan.remove("SCI_detection");
return 0;
}
ResourceManager *resMan = new ResourceManager(fslist);
ViewType gameViews = resMan->getViewType();
// Have we identified the game views? If not, stop here
if (gameViews == kViewUnknown) {
SearchMan.remove("SCI_detection");
delete resMan;
// Can't be SCI (or unsupported SCI views). Pinball Creep by sierra also uses resource.map/resource.000 files
// but doesnt share sci format at all, if we dont return 0 here we will detect this game as SCI
return 0;
}
#ifndef ENABLE_SCI32
// Is SCI32 compiled in? If not, and this is a SCI32 game,
// stop here
if (getSciVersion() >= SCI_VERSION_2) {
SearchMan.remove("SCI_detection");
delete resMan;
return (const ADGameDescription *)&s_fallbackDesc;
}
#endif
// EGA views
if (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga)
s_fallbackDesc.extra = "EGA";
// Set the platform to Amiga if the game is using Amiga views
if (gameViews == kViewAmiga)
s_fallbackDesc.platform = Common::kPlatformAmiga;
// Determine the game id
SegManager *segMan = new SegManager(resMan);
if (!script_instantiate(resMan, segMan, 0)) {
warning("fallbackDetect(): Could not instantiate script 0");
SearchMan.remove("SCI_detection");
delete segMan;
delete resMan;
return 0;
}
reg_t game_obj = segMan->lookupScriptExport(0, 0);
const char *sierraGameId = segMan->getObjectName(game_obj);
debug(2, "Detected ID: \"%s\" at %04x:%04x", sierraGameId, PRINT_REG(game_obj));
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
s_fallbackGameIdBuf[sizeof(s_fallbackGameIdBuf) - 1] = 0; // Make sure string is NULL terminated
s_fallbackDesc.gameid = s_fallbackGameIdBuf;
delete segMan;
// Try to determine the game language
// Load up text 0 and start looking for "#" characters
// Non-English versions contain strings like XXXX#YZZZZ
// Where XXXX is the English string, #Y a separator indicating the language
// (e.g. #G for German) and ZZZZ is the translated text
// NOTE: This doesn't work for games which use message instead of text resources
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
// As far as we know, these games store the messages of each language in separate
// resources, and it's not possible to detect that easily
// Also look for "%J" which is used in japanese games
Resource *text = resMan->findResource(ResourceId(kResourceTypeText, 0), 0);
uint seeker = 0;
if (text) {
while (seeker < text->size) {
if (text->data[seeker] == '#') {
if (seeker + 1 < text->size)
s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
break;
}
if (text->data[seeker] == '%') {
if ((seeker + 1 < text->size) && (text->data[seeker + 1] == 'J')) {
s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
break;
}
}
seeker++;
}
}
delete resMan;
// Fill in extras field
if (!strcmp(s_fallbackDesc.gameid, "lsl1sci") ||
!strcmp(s_fallbackDesc.gameid, "pq1sci") ||
!strcmp(s_fallbackDesc.gameid, "sq1sci"))
s_fallbackDesc.extra = "VGA Remake";
if (!strcmp(s_fallbackDesc.gameid, "qfg1") && !Common::File::exists("resource.001"))
s_fallbackDesc.extra = "VGA Remake";
// Add "demo" to the description for demos
if (s_fallbackDesc.flags & ADGF_DEMO)
s_fallbackDesc.extra = "demo";
SearchMan.remove("SCI_detection");
return (const ADGameDescription *)&s_fallbackDesc;
}
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
const ADGameDescription *desc = (const ADGameDescription *)gd;
*engine = new SciEngine(syst, desc);
return true;
}
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate);
}
bool SciEngine::hasFeature(EngineFeature f) const {
return
//(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime);
//(f == kSupportsSavingDuringRuntime);
}
SaveStateList SciMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
int slotNum = 0;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum < 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
SavegameMetadata meta;
if (!get_savegame_metadata(in, &meta)) {
// invalid
delete in;
continue;
}
saveList.push_back(SaveStateDescriptor(slotNum, meta.savegame_name));
delete in;
}
}
}
return saveList;
}
SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::printf("%s.%03d", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
if (in) {
SavegameMetadata meta;
if (!get_savegame_metadata(in, &meta)) {
// invalid
delete in;
SaveStateDescriptor desc(slot, "Invalid");
return desc;
}
SaveStateDescriptor desc(slot, meta.savegame_name);
Graphics::Surface *thumbnail = new Graphics::Surface();
assert(thumbnail);
if (!Graphics::loadThumbnail(*in, *thumbnail)) {
delete thumbnail;
thumbnail = 0;
}
desc.setThumbnail(thumbnail);
desc.setDeletableFlag(true);
desc.setWriteProtectedFlag(false);
int day = (meta.savegame_date >> 24) & 0xFF;
int month = (meta.savegame_date >> 16) & 0xFF;
int year = meta.savegame_date & 0xFFFF;
desc.setSaveDate(year, month, day);
int hour = (meta.savegame_time >> 16) & 0xFF;
int minutes = (meta.savegame_time >> 8) & 0xFF;
desc.setSaveTime(hour, minutes);
// TODO: played time
delete in;
return desc;
}
return SaveStateDescriptor();
}
int SciMetaEngine::getMaximumSaveSlot() const { return 999; }
void SciMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::printf("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
Common::Error SciEngine::loadGameState(int slot) {
Common::String fileName = Common::String::printf("%s.%03d", _targetName.c_str(), slot);
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
Common::SeekableReadStream *in = saveFileMan->openForLoading(fileName);
if (in) {
// found a savegame file
gamestate_restore(_gamestate, in);
delete in;
}
if (_gamestate->r_acc != make_reg(0, 1)) {
return Common::kNoError;
} else {
warning("Restoring gamestate '%s' failed", fileName.c_str());
return Common::kUnknownError;
}
}
Common::Error SciEngine::saveGameState(int slot, const char *desc) {
Common::String fileName = Common::String::printf("%s.%03d", _targetName.c_str(), slot);
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
Common::OutSaveFile *out = saveFileMan->openForSaving(fileName);
const char *version = "";
if (!out) {
warning("Opening savegame \"%s\" for writing failed", fileName.c_str());
return Common::kWritingFailed;
}
if (gamestate_save(_gamestate, out, desc, version)) {
warning("Saving the game state to '%s' failed", fileName.c_str());
return Common::kWritingFailed;
} else {
out->finalize();
if (out->err()) {
warning("Writing the savegame failed.");
return Common::kWritingFailed;
}
delete out;
}
return Common::kNoError;
}
bool SciEngine::canLoadGameStateCurrently() {
return !_gamestate->execution_stack_base;
}
bool SciEngine::canSaveGameStateCurrently() {
return !_gamestate->execution_stack_base;
}
} // End of namespace Sci
#if PLUGIN_ENABLED_DYNAMIC(SCI)
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
#else
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
#endif
|