1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/file.h"
#include "sci/sci.h"
#include "sci/resource.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/kernel_types.h"
#include "sci/gfx/gfx_widgets.h"
#include "sci/gfx/gfx_state_internal.h" // required for GfxPort, GfxVisual
#include "sci/gfx/menubar.h"
namespace Sci {
static int _init_vocabulary(EngineState *s) { // initialize vocabulary and related resources
s->parser_lastmatch_word = SAID_NO_MATCH;
s->parser_rules = NULL;
sciprintf("Initializing vocabulary\n");
if (s->resmgr->_sciVersion < SCI_VERSION_01_VGA && vocab_get_words(s->resmgr, s->_parserWords)) {
vocab_get_suffixes(s->resmgr, s->_parserSuffixes);
if (vocab_get_branches(s->resmgr, s->_parserBranches))
// Now build a GNF grammar out of this
s->parser_rules = vocab_build_gnf(s->_parserBranches);
} else {
sciprintf("Assuming that this game does not use a parser.\n");
s->parser_rules = NULL;
}
vocabulary_get_opcodes(s->resmgr, s->_opcodes);
if (!vocabulary_get_snames(s->resmgr, (s->flags & GF_SCI0_OLD), s->_selectorNames)) {
sciprintf("_init_vocabulary(): Could not retrieve selector names (vocab.997)!\n");
return 1;
}
script_map_selectors(s, &(s->selector_map));
// Maps a few special selectors for later use
return 0;
}
extern int _allocd_rules;
int _reset_graphics_input(EngineState *s) {
Resource *resource;
int font_nr;
gfx_color_t transparent = { PaletteEntry(), 0, -1, -1, 0 };
sciprintf("Initializing graphics\n");
if (s->resmgr->_sciVersion <= SCI_VERSION_01 || (s->flags & GF_SCI1_EGA)) {
int i;
for (i = 0; i < 16; i++) {
if (gfxop_set_color(s->gfx_state, &(s->ega_colors[i]), gfx_sci0_image_colors[sci0_palette][i].r,
gfx_sci0_image_colors[sci0_palette][i].g, gfx_sci0_image_colors[sci0_palette][i].b, 0, -1, -1)) {
return 1;
}
gfxop_set_system_color(s->gfx_state, i, &(s->ega_colors[i]));
}
} else {
// Allocate SCI1 system colors
gfx_color_t black = { PaletteEntry(0, 0, 0), 0, 0, 0, GFX_MASK_VISUAL };
gfxop_set_system_color(s->gfx_state, 0, &black);
// Check for Amiga palette file.
Common::File file;
if (file.open("spal")) {
s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1_amiga(file));
file.close();
} else {
resource = s->resmgr->findResource(kResourceTypePalette, 999, 1);
if (resource) {
if (s->version < SCI_VERSION_1_1)
s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal1(999, resource->data, resource->size));
else
s->gfx_state->gfxResMan->setStaticPalette(gfxr_read_pal11(999, resource->data, resource->size));
s->resmgr->unlockResource(resource, 999, kResourceTypePalette);
} else {
sciprintf("Couldn't find the default palette!\n");
}
}
}
gfxop_fill_box(s->gfx_state, gfx_rect(0, 0, 320, 200), s->ega_colors[0]); // Fill screen black
gfxop_update(s->gfx_state);
s->mouse_pointer_view = s->mouse_pointer_loop = s->mouse_pointer_cel = -1; // No mouse pointer resource
s->save_mouse_pointer_view = s->save_mouse_pointer_loop = s->save_mouse_pointer_cel = -1; // No mouse pointer resource
gfxop_set_pointer_position(s->gfx_state, Common::Point(160, 150));
s->mouse_pointer_view = s->mouse_pointer_loop = s->mouse_pointer_cel = -1; // No mouse pointer resource
s->save_mouse_pointer_view = s->save_mouse_pointer_loop = s->save_mouse_pointer_cel = -1; // No mouse pointer resource
s->pic_is_new = 0;
s->pic_visible_map = GFX_MASK_NONE; // Other values only make sense for debugging
s->dyn_views = NULL; // no DynViews
s->drop_views = NULL; // And, consequently, no list for dropped views
s->priority_first = 42; // Priority zone 0 ends here
if (s->flags & GF_SCI0_OLDGFXFUNCS)
s->priority_last = 200;
else
s->priority_last = 190;
font_nr = -1;
do {
resource = s->resmgr->testResource(kResourceTypeFont, ++font_nr);
} while ((!resource) && (font_nr < sci_max_resource_nr[s->resmgr->_sciVersion]));
if (!resource) {
sciprintf("No text font was found.\n");
return 1;
}
s->visual = gfxw_new_visual(s->gfx_state, font_nr);
s->wm_port = gfxw_new_port(s->visual, NULL, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
s->iconbar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 200), s->ega_colors[0], transparent);
s->iconbar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
if (s->resmgr->_sciVersion >= SCI_VERSION_01_VGA) {
// This bit sets the foreground and background colors in VGA SCI games
gfx_color_t fgcolor;
gfx_color_t bgcolor;
memset(&fgcolor, 0, sizeof(gfx_color_t));
memset(&bgcolor, 0, sizeof(gfx_color_t));
#if 0
fgcolor.visual = s->gfx_state->resstate->static_palette[0];
fgcolor.mask = GFX_MASK_VISUAL;
bgcolor.visual = s->gfx_state->resstate->static_palette[255];
bgcolor.mask = GFX_MASK_VISUAL;
#endif
s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10), fgcolor, bgcolor);
} else {
s->titlebar_port = gfxw_new_port(s->visual, NULL, gfx_rect(0, 0, 320, 10), s->ega_colors[0], s->ega_colors[15]);
}
s->titlebar_port->_color.mask |= GFX_MASK_PRIORITY;
s->titlebar_port->_color.priority = 11;
s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
s->titlebar_port->_bgcolor.priority = 11;
s->titlebar_port->_flags |= GFXW_FLAG_NO_IMPLICIT_SWITCH;
// but this is correct
s->picture_port = gfxw_new_port(s->visual, NULL, s->gfx_state->pic_port_bounds, s->ega_colors[0], transparent);
s->_pics.clear();
s->visual->add(GFXWC(s->visual), s->wm_port);
s->visual->add(GFXWC(s->visual), s->titlebar_port);
s->visual->add(GFXWC(s->visual), s->picture_port);
s->visual->add(GFXWC(s->visual), s->iconbar_port);
// Add ports to visual
s->port = s->picture_port; // Currently using the picture port
#if 0
s->titlebar_port->_bgcolor.mask |= GFX_MASK_PRIORITY;
s->titlebar_port->_bgcolor.priority = 11; // Standard priority for the titlebar port
#endif
return 0;
}
int game_init_graphics(EngineState *s) {
#ifdef CUSTOM_GRAPHICS_OPTIONS
#ifndef WITH_PIC_SCALING
if (s->gfx_state->options->pic0_unscaled == 0)
warning("Pic scaling was disabled; your version of ScummVM has no support for scaled pic drawing built in.");
s->gfx_state->options->pic0_unscaled = 1;
#endif
#endif
return _reset_graphics_input(s);
}
static void _free_graphics_input(EngineState *s) {
sciprintf("Freeing graphics\n");
delete s->visual;
s->wm_port = s->titlebar_port = s->picture_port = NULL;
s->visual = NULL;
s->dyn_views = NULL;
s->port = NULL;
s->_pics.clear();
}
int game_init_sound(EngineState *s, int sound_flags) {
if (s->resmgr->_sciVersion >= SCI_VERSION_01)
sound_flags |= SFX_STATE_FLAG_MULTIPLAY;
s->sfx_init_flags = sound_flags;
sfx_init(&s->sound, s->resmgr, sound_flags);
return 0;
}
/* Maps a class ID to the script the corresponding class is contained in
Returns the script number suggested by vocab.996, or -1 if there's none */
static int suggested_script(Resource *res, unsigned int classId) {
int offset;
if (!res || classId >= res->size >> 2)
return -1;
offset = 2 + (classId << 2);
return (int16)READ_LE_UINT16(res->data + offset);
}
#if 0
// Unreferenced - removed
int test_cursor_style(EngineState *s) {
int resource_nr = 0;
int ok = 0;
do {
ok |= s->resmgr->testResource(kResourceTypeCursor, resource_nr++) != NULL;
} while (resource_nr < 1000 && !ok);
return ok;
}
#endif
int create_class_table_sci11(EngineState *s) {
int scriptnr;
unsigned int seeker_offset;
char *seeker_ptr;
int classnr;
Resource *vocab996 = s->resmgr->findResource(kResourceTypeVocab, 996, 1);
if (!vocab996)
s->_classtable.resize(20);
else
s->_classtable.resize(vocab996->size >> 2);
for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
Resource *heap = s->resmgr->findResource(kResourceTypeHeap, scriptnr, 0);
if (heap) {
int global_vars = READ_LE_UINT16(heap->data + 2);
seeker_ptr = (char*)heap->data + 4 + global_vars * 2;
seeker_offset = 4 + global_vars * 2;
while (READ_LE_UINT16((byte*)seeker_ptr) == SCRIPT_OBJECT_MAGIC_NUMBER) {
if (READ_LE_UINT16((byte*)seeker_ptr + 14) & SCRIPT_INFO_CLASS) {
classnr = READ_LE_UINT16((byte*)seeker_ptr + 10);
if (classnr >= (int)s->_classtable.size()) {
if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) {
warning("Invalid class number 0x%x in script.%d(0x%x), offset %04x\n",
classnr, scriptnr, scriptnr, seeker_offset);
return 1;
}
s->_classtable.resize(classnr + 1); // Adjust maximum number of entries
}
s->_classtable[classnr].reg.offset = seeker_offset;
s->_classtable[classnr].reg.segment = 0;
s->_classtable[classnr].script = scriptnr;
}
seeker_ptr += READ_LE_UINT16((byte*)seeker_ptr + 2) * 2;
seeker_offset += READ_LE_UINT16((byte*)seeker_ptr + 2) * 2;
}
}
}
return 0;
}
static int create_class_table_sci0(EngineState *s) {
int scriptnr;
unsigned int seeker;
int classnr;
int magic_offset; // For strange scripts in older SCI versions
Resource *vocab996 = s->resmgr->findResource(kResourceTypeVocab, 996, 1);
if (!vocab996)
s->_classtable.resize(20);
else
s->_classtable.resize(vocab996->size >> 2);
for (scriptnr = 0; scriptnr < 1000; scriptnr++) {
int objtype = 0;
Resource *script = s->resmgr->findResource(kResourceTypeScript, scriptnr, 0);
if (script) {
if (s->flags & GF_SCI0_OLD)
magic_offset = seeker = 2;
else
magic_offset = seeker = 0;
do {
while (seeker < script->size) {
unsigned int lastseeker = seeker;
objtype = (int16)READ_LE_UINT16(script->data + seeker);
if (objtype == SCI_OBJ_CLASS || objtype == SCI_OBJ_TERMINATOR)
break;
seeker += (int16)READ_LE_UINT16(script->data + seeker + 2);
if (seeker <= lastseeker) {
s->_classtable.clear();
error("Script version is invalid");
}
}
if (objtype == SCI_OBJ_CLASS) {
int sugg_script;
seeker -= SCRIPT_OBJECT_MAGIC_OFFSET; // Adjust position; script home is base +8 bytes
classnr = (int16)READ_LE_UINT16(script->data + seeker + 4 + SCRIPT_SPECIES_OFFSET);
if (classnr >= (int)s->_classtable.size()) {
if (classnr >= SCRIPT_MAX_CLASSTABLE_SIZE) {
warning("Invalid class number 0x%x in script.%d(0x%x), offset %04x\n",
classnr, scriptnr, scriptnr, seeker);
return 1;
}
s->_classtable.resize(classnr + 1); // Adjust maximum number of entries
}
sugg_script = suggested_script(vocab996, classnr);
// First, test whether the script hasn't been claimed, or if it's been claimed by the wrong script
if (sugg_script == -1 || scriptnr == sugg_script /*|| !s->_classtable[classnr].reg.segment*/) {
// Now set the home script of the class
s->_classtable[classnr].reg.offset = seeker + 4 - magic_offset;
s->_classtable[classnr].reg.segment = 0;
s->_classtable[classnr].script = scriptnr;
}
seeker += SCRIPT_OBJECT_MAGIC_OFFSET; // Re-adjust position
seeker += (int16)READ_LE_UINT16(script->data + seeker + 2); // Move to next
}
} while (objtype != SCI_OBJ_TERMINATOR && seeker <= script->size);
}
}
s->resmgr->unlockResource(vocab996, 996, kResourceTypeVocab);
vocab996 = NULL;
return 0;
}
// Architectural stuff: Init/Unintialize engine
int script_init_engine(EngineState *s, sci_version_t version) {
int result;
s->kernel_opt_flags = 0;
s->version = version;
if (s->version >= SCI_VERSION_1_1)
result = create_class_table_sci11(s);
else
result = create_class_table_sci0(s);
s->seg_manager = new SegManager(s->version >= SCI_VERSION_1_1);
s->gc_countdown = GC_INTERVAL - 1;
if (result) {
sciprintf("Failed to initialize class table\n");
return 1;
}
SegmentId script_000_segment = script_get_segment(s, 0, SCRIPT_GET_LOCK);
if (script_000_segment <= 0) {
sciprintf("Failed to instantiate script.000\n");
return 1;
}
s->script_000 = s->seg_manager->getScript(script_000_segment);
s->sys_strings = s->seg_manager->allocateSysStrings(&s->sys_strings_segment);
s->string_frag_segment = s->seg_manager->allocateStringFrags();
// Allocate static buffer for savegame and CWD directories
SystemString *str = &s->sys_strings->strings[SYS_STRING_SAVEDIR];
str->name = strdup("savedir");
str->max_size = MAX_SAVE_DIR_SIZE;
str->value = (reg_t *)calloc(MAX_SAVE_DIR_SIZE, sizeof(reg_t)); // FIXME -- sizeof(char) or sizeof(reg_t) ??
str->value[0].segment = s->string_frag_segment; // Set to empty string
str->value[0].offset = 0;
s->save_dir_copy = make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
s->save_dir_edit_offset = 0;
s->r_acc = s->r_prev = NULL_REG;
s->r_amp_rest = 0;
s->_executionStack.clear(); // Start without any execution stack
s->execution_stack_base = -1; // No vm is running yet
vocabulary_get_knames(s->resmgr, s->_kernelNames);
script_map_kernel(s);
// Maps the kernel functions
if (_init_vocabulary(s))
return 1;
s->restarting_flags = SCI_GAME_IS_NOT_RESTARTING;
s->bp_list = NULL; // No breakpoints defined
s->have_bp = 0;
if (s->flags & GF_SCI1_LOFSABSOLUTE && s->version < SCI_VERSION_1_1)
s->seg_manager->setExportWidth(1);
else
s->seg_manager->setExportWidth(0);
sciprintf("Engine initialized\n");
s->pic_priority_table = NULL;
s->_pics.clear();
return 0;
}
void script_set_gamestate_save_dir(EngineState *s, const char *path) {
SystemString *str = &s->sys_strings->strings[SYS_STRING_SAVEDIR];
strncpy((char *)str->value, path, str->max_size); // FIXME -- strncpy or internal_stringfrag_strncpy ?
str->value[str->max_size - 1].segment = s->string_frag_segment; // Make sure to terminate
str->value[str->max_size - 1].offset &= 0xff00; // Make sure to terminate
}
void internal_stringfrag_strncpy(EngineState *s, reg_t *dest, reg_t *src, int len);
#if 0
// Unreferenced - removed
void script_set_gamestate_save_dir(EngineState *s, reg_t path) {
SystemString *str = &s->sys_strings->strings[SYS_STRING_SAVEDIR];
reg_t *srcbuf = kernel_dereference_reg_pointer(s, path, 1);
internal_stringfrag_strncpy(s, str->value, srcbuf, MAX_SAVE_DIR_SIZE);
}
#endif
void script_free_vm_memory(EngineState *s) {
sciprintf("Freeing VM memory\n");
s->save_dir_copy_buf = NULL;
s->_classtable.clear();
// Close all opened file handles
s->_fileHandles.clear();
s->_fileHandles.resize(5);
}
void script_free_engine(EngineState *s) {
script_free_vm_memory(s);
sciprintf("Freeing state-dependant data\n");
s->_kfuncTable.clear();
s->_parserWords.clear();
vocab_free_suffixes(s->resmgr, s->_parserSuffixes);
s->_parserBranches.clear();
vocab_free_rule_list(s->parser_rules);
s->_selectorNames.clear();
s->_kernelNames.clear();
s->_opcodes.clear();
}
void script_free_breakpoints(EngineState *s) {
Breakpoint *bp, *bp_next;
// Free breakpoint list
bp = s->bp_list;
while (bp) {
bp_next = bp->next;
if (bp->type == BREAK_SELECTOR)
free(bp->data.name);
free(bp);
bp = bp_next;
}
s->bp_list = NULL;
}
/*************************************************************/
/* Game instance stuff: Init/Unitialize state-dependant data */
/*************************************************************/
int game_init(EngineState *s) {
// FIXME Use new VM instantiation code all over the place"
reg_t game_obj; // Address of the game object
DataStack *stack;
stack = s->seg_manager->allocateStack(VM_STACK_SIZE, &s->stack_segment);
s->stack_base = stack->entries;
s->stack_top = s->stack_base + VM_STACK_SIZE;
if (!script_instantiate(s, 0)) {
sciprintf("game_init(): Could not instantiate script 0\n");
return 1;
}
s->parser_valid = 0; // Invalidate parser
s->parser_event = NULL_REG; // Invalidate parser event
s->_synonyms.clear(); // No synonyms
if (s->gfx_state && _reset_graphics_input(s))
return 1;
s->successor = NULL; // No successor
s->_statusBarText.clear(); // Status bar is blank
s->status_bar_foreground = 0;
s->status_bar_background = (s->resmgr->_sciVersion >= SCI_VERSION_01_VGA) ? 255 : 15;
SystemString *str = &s->sys_strings->strings[SYS_STRING_PARSER_BASE];
str->name = strdup("parser-base");
str->max_size = MAX_PARSER_BASE;
str->value = (reg_t *)calloc(MAX_PARSER_BASE + 1, sizeof(char)); // FIXME -- sizeof(char) or sizeof(reg_t) ??
str->value[0].segment = s->string_frag_segment; // Set to empty string
str->value[0].offset = 0; // Set to empty string
s->parser_base = make_reg(s->sys_strings_segment, SYS_STRING_PARSER_BASE);
s->game_start_time = g_system->getMillis();
s->last_wait_time = s->game_start_time;
s->debug_mode = 0x0; // Disable all debugging
s->onscreen_console = 0; // No onscreen console unless explicitly requested
srand(g_system->getMillis()); // Initialize random number generator
// script_dissect(0, s->_selectorNames);
game_obj = script_lookup_export(s, 0, 0);
// The first entry in the export table of script 0 points to the game object
const char *tmp = obj_get_name(s, game_obj);
if (!tmp) {
sciprintf("Error: script.000, export 0 ("PREG") does not\n"
" yield an object with a name -> sanity check failed\n", PRINT_REG(game_obj));
return 1;
}
s->_gameName = tmp;
sciprintf(" \"%s\" at "PREG"\n", s->_gameName.c_str(), PRINT_REG(game_obj));
s->game_obj = game_obj;
// Mark parse tree as unused
s->parser_nodes[0].type = PARSE_TREE_NODE_LEAF;
s->parser_nodes[0].content.value = 0;
s->_menubar = new Menubar(); // Create menu bar
if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND)
game_init_sound(s, 0);
return 0;
}
int game_exit(EngineState *s) {
s->_executionStack.clear();
if (!s->successor) {
sfx_exit(&s->sound);
// Reinit because some other code depends on having a valid state
game_init_sound(s, SFX_STATE_FLAG_NOSOUND);
}
delete s->seg_manager;
s->_synonyms.clear();
sciprintf("Freeing miscellaneous data...\n");
// TODO Free parser segment here
// TODO Free scripts here
delete s->_menubar;
_free_graphics_input(s);
return 0;
}
} // End of namespace Sci
|