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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/mixer.h"
#include "common/config-manager.h"
#include "common/gui_options.h"
#include "common/savefile.h"
#include "sci/engine/features.h"
#include "sci/engine/guest_additions.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
#include "sci/engine/state.h"
#include "sci/engine/vm.h"
#ifdef ENABLE_SCI32
#include "common/translation.h"
#include "gui/saveload.h"
#include "sci/graphics/frameout.h"
#endif
#include "sci/sound/music.h"
#include "sci/sci.h"
namespace Sci {
enum {
kSoundsMusicType = 0,
kSoundsSoundType = 1
};
enum {
kMessageTypeSubtitles = 1,
kMessageTypeSpeech = 2
};
enum {
kLSL6HiresUIVolumeMax = 13,
kLSL6HiresSubtitleFlag = 105
};
GuestAdditions::GuestAdditions(EngineState *state, GameFeatures *features, Kernel *kernel) :
_state(state),
_features(features),
_kernel(kernel),
_segMan(state->_segMan),
#ifdef ENABLE_SCI32
_restoring(false),
#endif
_messageTypeSynced(false) {}
#pragma mark -
void GuestAdditions::syncSoundSettingsFromScummVM() const {
#ifdef ENABLE_SCI32
if (_features->audioVolumeSyncUsesGlobals())
syncAudioVolumeGlobalsFromScummVM();
else
#endif
syncMasterVolumeFromScummVM();
}
void GuestAdditions::syncAudioOptionsFromScummVM() const {
#ifdef ENABLE_SCI32
if (_features->supportsTextSpeed()) {
syncTextSpeedFromScummVM();
}
#endif
syncMessageTypeFromScummVM();
}
void GuestAdditions::reset() {
_messageTypeSynced = false;
}
void GuestAdditions::invokeSelector(const reg_t objId, const Selector selector, const int argc, const StackPtr argv) const {
::Sci::invokeSelector(_state, objId, selector, 0, _state->_executionStack.back().sp, argc, argv);
}
bool GuestAdditions::shouldSyncAudioToScummVM() const {
const SciGameId gameId = g_sci->getGameId();
Common::List<ExecStack>::const_iterator it;
for (it = _state->_executionStack.begin(); it != _state->_executionStack.end(); ++it) {
const ExecStack &call = *it;
const Common::String objName = _segMan->getObjectName(call.sendp);
if (getSciVersion() < SCI_VERSION_2 && (objName == "TheMenuBar" ||
objName == "MenuBar")) {
// SCI16 with menu bar
return true;
} else if (objName == "volumeSlider") {
// SCI16 with icon bar, QFG4, Hoyle5
return true;
} else if (gameId == GID_MOTHERGOOSE256 && objName == "soundBut") {
return true;
} else if (gameId == GID_SLATER && objName == "volButton") {
return true;
} else if (gameId == GID_LSL6 && objName == "menuBar") {
return true;
#ifdef ENABLE_SCI32
} else if ((gameId == GID_GK1 || gameId == GID_SQ6) && (objName == "musicBar" ||
objName == "soundBar")) {
return true;
} else if (gameId == GID_PQ4 && (objName == "increaseVolume" ||
objName == "decreaseVolume")) {
return true;
} else if (gameId == GID_KQ7 && (objName == "volumeUp" ||
objName == "volumeDown")) {
return true;
} else if (gameId == GID_LSL6HIRES && (objName == "hiResMenu" ||
objName == "volumeDial")) {
return true;
} else if (gameId == GID_MOTHERGOOSEHIRES && objName == "MgButtonBar") {
return true;
} else if (gameId == GID_PQSWAT && (objName == "volumeDownButn" ||
objName == "volumeUpButn")) {
return true;
} else if (gameId == GID_SHIVERS && objName == "spVolume") {
return true;
} else if (gameId == GID_GK2 && objName == "soundSlider") {
return true;
} else if (gameId == GID_PHANTASMAGORIA && (objName == "midiVolDown" ||
objName == "midiVolUp" ||
objName == "dacVolDown" ||
objName == "dacVolUp")) {
return true;
} else if (gameId == GID_PHANTASMAGORIA2 && objName == "foo2") {
return true;
} else if ((gameId == GID_LSL7 || gameId == GID_TORIN) && (objName == "oMusicScroll" ||
objName == "oSFXScroll" ||
objName == "oAudioScroll")) {
return true;
#endif
}
}
return false;
}
#pragma mark -
#pragma mark Hooks
void GuestAdditions::sciEngineRunGameHook() {
_messageTypeSynced = true;
}
void GuestAdditions::writeVarHook(const int type, const int index, const reg_t value) {
if (type == VAR_GLOBAL) {
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
if (_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) {
syncAudioVolumeGlobalsToScummVM(index, value);
} else if (g_sci->getGameId() == GID_GK1) {
syncGK1StartupVolumeFromScummVM(index, value);
}
if (_features->supportsTextSpeed()) {
syncTextSpeedToScummVM(index, value);
}
}
#endif
syncMessageTypeToScummVM(index, value);
}
}
bool GuestAdditions::kDoSoundMasterVolumeHook(const int volume) const {
if (!_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) {
syncMasterVolumeToScummVM(volume);
return true;
}
return false;
}
#ifdef ENABLE_SCI32
void GuestAdditions::sendSelectorHook(const reg_t sendObj, Selector &selector, reg_t *argp) {
if (_features->getMessageTypeSyncStrategy() == kMessageTypeSyncStrategyLSL6Hires) {
syncMessageTypeToScummVMUsingLSL6HiresStrategy(sendObj, selector, argp);
}
}
bool GuestAdditions::audio32SetVolumeHook(const int16 channelIndex, int16 volume) const {
if (!_features->audioVolumeSyncUsesGlobals() && shouldSyncAudioToScummVM()) {
volume = volume * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume;
if (Common::checkGameGUIOption(GUIO_LINKMUSICTOSFX, ConfMan.get("guioptions"))) {
ConfMan.setInt("music_volume", volume);
}
ConfMan.setInt("sfx_volume", volume);
ConfMan.setInt("speech_volume", volume);
g_sci->updateSoundMixerVolumes();
return true;
}
return false;
}
void GuestAdditions::kDoSoundSetVolumeHook(const reg_t soundObj, const int16 volume) const {
if (g_sci->getGameId() == GID_GK1 && shouldSyncAudioToScummVM()) {
syncGK1AudioVolumeToScummVM(soundObj, volume);
}
}
void GuestAdditions::instantiateScriptHook(Script &script, const bool ignoreDelayedRestore) const {
if (getSciVersion() < SCI_VERSION_2) {
return;
}
// If there is a delayed restore, we still want to patch the script so
// that the automatic return of the game ID works, but we do not want to
// patch the scripts that get restored
if (ConfMan.getBool("originalsaveload") &&
(ignoreDelayedRestore || _state->_delayedRestoreGameId == -1)) {
return;
}
if ((g_sci->getGameId() == GID_LSL7 || g_sci->getGameId() == GID_TORIN) &&
script.getScriptNumber() == 64866) {
patchGameSaveRestoreTorin(script);
} else if (g_sci->getGameId() == GID_PHANTASMAGORIA2 && script.getScriptNumber() == 64978) {
patchGameSaveRestorePhant2(script);
} else if (script.getScriptNumber() == 64990) {
// 64990 is the system script containing SRDialog. This script is used
// by the main Game object, but it is not loaded immediately, so we wait
// for it to be loaded before patching it. Attempting to preload this
// script early for patching will cause the order of entries in the
// segment table to change (versus save games that are not patched),
// breaking persistent objects (like the control panel in SQ6) which
// require reg_ts created during game startup to always be the same
patchGameSaveRestoreSCI32(script);
}
}
void GuestAdditions::segManSaveLoadScriptHook(Script &script) const {
instantiateScriptHook(script, true);
}
#endif
bool GuestAdditions::kGetEventHook() const {
if (_state->_delayedRestoreGameId != -1) {
return g_sci->_guestAdditions->restoreFromLauncher();
}
return false;
}
bool GuestAdditions::kWaitHook() const {
if (_state->_delayedRestoreGameId != -1 &&
// kWait cannot be used in Phant2 for delayed restore because it is
// called during the fade-in of music in the intro room, before graphics
// are fully initialized, which causes "Click to continue" text to be
// brokenly drawn over the game and then crashes the engine on the next
// room transition
g_sci->getGameId() != GID_PHANTASMAGORIA2) {
return g_sci->_guestAdditions->restoreFromLauncher();
}
return false;
}
#ifdef ENABLE_SCI32
bool GuestAdditions::kPlayDuckPlayHook() const {
return _state->_delayedRestoreGameId != -1;
}
#endif
#pragma mark -
#pragma mark Integrated save & restore
void GuestAdditions::patchGameSaveRestore() const {
if (ConfMan.getBool("originalsaveload") || getSciVersion() >= SCI_VERSION_2)
return;
patchGameSaveRestoreSCI16();
}
static const byte kSaveRestorePatch[] = {
0x39, 0x03, // pushi 03
0x76, // push0
0x38, 0xff, 0xff, // pushi -1
0x76, // push0
0x43, 0xff, 0x06, // callk kRestoreGame/kSaveGame (will get changed afterwards)
0x48 // ret
};
static void patchKSaveRestore(SegManager *segMan, reg_t methodAddress, byte id) {
Script *script = segMan->getScript(methodAddress.getSegment());
byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
memcpy(patchPtr, kSaveRestorePatch, sizeof(kSaveRestorePatch));
patchPtr[8] = id;
}
void GuestAdditions::patchGameSaveRestoreSCI16() const {
const Object *gameObject = _segMan->getObject(g_sci->getGameObject());
const Object *gameSuperObject = _segMan->getObject(gameObject->getSuperClassSelector());
if (!gameSuperObject)
gameSuperObject = gameObject; // happens in KQ5CD, when loading saved games before r54510
byte kernelIdRestore = 0;
byte kernelIdSave = 0;
switch (g_sci->getGameId()) {
case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
return;
default:
break;
}
uint16 kernelNamesSize = _kernel->getKernelNamesSize();
for (uint16 kernelNr = 0; kernelNr < kernelNamesSize; kernelNr++) {
Common::String kernelName = _kernel->getKernelName(kernelNr);
if (kernelName == "RestoreGame")
kernelIdRestore = kernelNr;
if (kernelName == "SaveGame")
kernelIdSave = kernelNr;
if (kernelName == "Save")
kernelIdSave = kernelIdRestore = kernelNr;
}
// Search for gameobject superclass ::restore
uint16 gameSuperObjectMethodCount = gameSuperObject->getMethodCount();
for (uint16 methodNr = 0; methodNr < gameSuperObjectMethodCount; methodNr++) {
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "restore") {
patchKSaveRestore(_segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
} else if (methodName == "save") {
if (g_sci->getGameId() != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
patchKSaveRestore(_segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
}
}
}
// Patch gameobject ::save for now for SCI0 - SCI1.1
// TODO: It seems this was never adjusted to superclass, but adjusting it now may cause
// issues with some game. Needs to get checked and then possibly changed.
const Object *patchObjectSave = gameObject;
// Search for gameobject ::save, if there is one patch that one too
uint16 patchObjectMethodCount = patchObjectSave->getMethodCount();
for (uint16 methodNr = 0; methodNr < patchObjectMethodCount; methodNr++) {
uint16 selectorId = patchObjectSave->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "save") {
if (g_sci->getGameId() != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
patchKSaveRestore(_segMan, patchObjectSave->getFunction(methodNr), kernelIdSave);
}
break;
}
}
}
#ifdef ENABLE_SCI32
static const byte SRDialogPatch[] = {
0x76, // push0
0x59, 0x01, // &rest 1
0x43, kScummVMSaveLoadId, 0x00, 0x00, // callk kScummVMSaveLoad, 0
0x48 // ret
};
void GuestAdditions::patchGameSaveRestoreSCI32(Script &script) const {
const ObjMap &objMap = script.getObjectMap();
for (ObjMap::const_iterator it = objMap.begin(); it != objMap.end(); ++it) {
const Object &obj = it->_value;
if (strncmp(_segMan->getObjectName(obj.getPos()), "SRDialog", 8) != 0) {
continue;
}
const uint16 methodCount = obj.getMethodCount();
for (uint16 methodNr = 0; methodNr < methodCount; ++methodNr) {
const uint16 selectorId = obj.getFuncSelector(methodNr);
const Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "doit") {
const reg_t methodAddress = obj.getFunction(methodNr);
byte *patchPtr = const_cast<byte *>(script.getBuf(methodAddress.getOffset()));
memcpy(patchPtr, SRDialogPatch, sizeof(SRDialogPatch));
break;
}
}
}
}
static const byte SRTorinPatch[] = {
0x38, 0xFF, 0xFF, // pushi new
0x76, // push0
0x51, 0x0f, // class Str
0x4a, 0x04, 0x00, // send 4
0xa3, 0x01, // sal 1
0x76, // push0
0x59, 0x01, // &rest 1
0x43, kScummVMSaveLoadId, 0x00, 0x00, // callk kScummVMSaveLoad, 0
0x48 // ret
};
void GuestAdditions::patchGameSaveRestoreTorin(Script &script) const {
const uint32 address = script.validateExportFunc(2, true);
byte *patchPtr = const_cast<byte *>(script.getBuf(address));
memcpy(patchPtr, SRTorinPatch, sizeof(SRTorinPatch));
const Selector newSelector = SELECTOR(new_);
assert(newSelector != -1);
patchPtr[1] = newSelector & 0xFF;
patchPtr[2] = (newSelector >> 8) & 0xFF;
if (g_sci->isBE()) {
SWAP(patchPtr[1], patchPtr[2]);
SWAP(patchPtr[8], patchPtr[9]);
}
}
void GuestAdditions::patchGameSaveRestorePhant2(Script &script) const {
const ObjMap &objects = script.getObjectMap();
for (ObjMap::const_iterator it = objects.begin(); it != objects.end(); ++it) {
const Object &obj = it->_value;
if (strncmp(_segMan->derefString(obj.getNameSelector()), "srGetGame", 9) != 0) {
continue;
}
int methodIndex = obj.funcSelectorPosition(SELECTOR(init));
if (methodIndex == -1) {
continue;
}
byte *scriptData = const_cast<byte *>(script.getBuf(obj.getFunction(methodIndex).getOffset()));
memcpy(scriptData, SRDialogPatch, sizeof(SRDialogPatch));
break;
}
}
reg_t GuestAdditions::kScummVMSaveLoad(EngineState *s, int argc, reg_t *argv) const {
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
return promptSaveRestorePhant2(s, argc, argv);
}
if (g_sci->getGameId() == GID_LSL7 || g_sci->getGameId() == GID_TORIN) {
return promptSaveRestoreTorin(s, argc, argv);
}
return promptSaveRestoreDefault(s, argc, argv);
}
reg_t GuestAdditions::promptSaveRestoreDefault(EngineState *s, int argc, reg_t *argv) const {
return make_reg(0, runSaveRestore(argc > 0, argc > 0 ? argv[0] : NULL_REG, s->_delayedRestoreGameId));
}
reg_t GuestAdditions::promptSaveRestoreTorin(EngineState *s, int argc, reg_t *argv) const {
const bool isSave = (argc > 0 && (bool)argv[0].toSint16());
reg_t descriptionId = NULL_REG;
if (isSave) {
_segMan->allocateArray(kArrayTypeString, 0, &descriptionId);
}
const int saveNo = runSaveRestore(isSave, descriptionId, s->_delayedRestoreGameId);
if (saveNo != -1) {
assert(s->variablesMax[VAR_LOCAL] > 2);
writeSelector(_segMan, s->variables[VAR_LOCAL][1], SELECTOR(data), descriptionId);
s->variables[VAR_LOCAL][2] = make_reg(0, saveNo);
s->variables[VAR_LOCAL][3] = make_reg(0, isSave ? 1 : 0);
} else if (isSave) {
_segMan->freeArray(descriptionId);
}
return make_reg(0, saveNo != -1);
}
reg_t GuestAdditions::promptSaveRestorePhant2(EngineState *s, int argc, reg_t *argv) const {
assert(argc == 2);
const bool isSave = argv[1].toSint16() == 0;
const int saveNo = runSaveRestore(isSave, argv[0], s->_delayedRestoreGameId);
// Clear the highlighted state of the button so if the same control panel is
// opened again it does not appear to be opened to the save/load panels
reg_t button;
if (isSave) {
button = _segMan->findObjectByName("saveButton");
} else {
button = _segMan->findObjectByName("loadButton");
}
writeSelectorValue(_segMan, button, SELECTOR(cel), 0);
// This causes the control panel to quit its internal event loop and hide
// itself
const reg_t controlPanel = s->variables[VAR_GLOBAL][kGlobalVarPhant2ControlPanel];
writeSelector(_segMan, controlPanel, SELECTOR(scratch), TRUE_REG);
return make_reg(0, saveNo);
}
int GuestAdditions::runSaveRestore(const bool isSave, reg_t outDescription, const int forcedSaveNo) const {
int saveNo;
Common::String descriptionString;
if (!isSave && forcedSaveNo != -1) {
saveNo = forcedSaveNo;
} else {
const char *title;
const char *action;
if (isSave) {
title = _("Save game:");
action = _("Save");
} else {
title = _("Restore game:");
action = _("Restore");
}
GUI::SaveLoadChooser dialog(title, action, isSave);
saveNo = dialog.runModalWithCurrentTarget();
if (saveNo != -1) {
descriptionString = dialog.getResultString();
if (descriptionString.empty()) {
descriptionString = dialog.createDefaultSaveDescription(saveNo - 1);
}
}
}
assert(!isSave || !outDescription.isNull());
if (!outDescription.isNull()) {
if (_segMan->isObject(outDescription)) {
outDescription = readSelector(_segMan, outDescription, SELECTOR(data));
}
SciArray &description = *_segMan->lookupArray(outDescription);
description.fromString(descriptionString);
}
if (saveNo > 0) {
// The autosave slot in ScummVM takes up slot 0, but in SCI the first
// non-autosave save game number needs to be 0, so reduce the save
// number here to match what would come from the normal SCI save/restore
// dialog. There is additional special code for handling the autosave
// game inside of kRestoreGame32.
--saveNo;
}
return saveNo;
}
#endif
#pragma mark -
#pragma mark Restore from launcher
bool GuestAdditions::restoreFromLauncher() const {
assert(_state->_delayedRestoreGameId != -1);
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
if (_restoring) {
// Recursion will occur if a restore fails, as
// _delayedRestoreGameId will not be reset so the kernel will try
// to keep restoring forever
_state->_delayedRestoreGameId = -1;
_restoring = false;
return false;
}
// Delayed restore should not happen until after the benchmarking room.
// In particular, in SQ6, delayed restore must not happen until room 100
// (the Sierra logo & main menu room), otherwise the game scripts will
// try to make calls to the subtitles ScrollWindow, which does not
// exist. In other games, restoring early either breaks benchmarking,
// or, when trying to load an invalid save game, makes the dialog
// telling the user that the game is invalid impossible to read
if (strcmp(_segMan->getObjectName(_state->variables[VAR_GLOBAL][kGlobalVarCurrentRoom]), "speedRoom") == 0) {
return false;
}
_restoring = true;
// Any events queued up before the game restore can cause accidental
// input into the game if they are not flushed (this is particularly
// noticeable in Phant2, where the game will display "Click to continue"
// for one frame if the user clicked during startup)
g_sci->getEventManager()->flushEvents();
if (g_sci->getGameId() == GID_PHANTASMAGORIA2) {
// Phantasmagoria 2 moves the function that actually restores
// a game, and uses a property of the main game object when picking
// the save game to restore
writeSelectorValue(_segMan, g_sci->getGameObject(), SELECTOR(num), _state->_delayedRestoreGameId - kSaveIdShift);
invokeSelector(g_sci->getGameObject(), SELECTOR(reallyRestore));
} else if (g_sci->getGameId() == GID_SHIVERS) {
// Shivers accepts the save game number as a parameter to
// `SHIVERS::restore`
reg_t args[] = { make_reg(0, _state->_delayedRestoreGameId - kSaveIdShift) };
invokeSelector(g_sci->getGameObject(), SELECTOR(restore), 1, args);
} else {
// When `Game::restore` is invoked, it will call to `Restore::doit`
// which will automatically return the `_delayedRestoreGameId` instead
// of prompting the user for a save game
invokeSelector(g_sci->getGameObject(), SELECTOR(restore));
}
_restoring = false;
return true;
} else {
#else
{
#endif
int savegameId = _state->_delayedRestoreGameId; // delayedRestoreGameId gets destroyed within gamestate_restore()!
Common::String fileName = g_sci->getSavegameName(savegameId);
Common::SeekableReadStream *in = g_sci->getSaveFileManager()->openForLoading(fileName);
if (in) {
// found a savegame file
gamestate_restore(_state, in);
delete in;
if (_state->r_acc != make_reg(0, 1)) {
gamestate_afterRestoreFixUp(_state, savegameId);
return true;
}
}
error("Restoring gamestate '%s' failed", fileName.c_str());
}
}
#pragma mark -
#pragma mark Message type sync
void GuestAdditions::syncMessageTypeFromScummVM() const {
switch (_features->getMessageTypeSyncStrategy()) {
case kMessageTypeSyncStrategyDefault:
syncMessageTypeFromScummVMUsingDefaultStrategy();
break;
#ifdef ENABLE_SCI32
case kMessageTypeSyncStrategyShivers:
syncMessageTypeFromScummVMUsingShiversStrategy();
break;
case kMessageTypeSyncStrategyLSL6Hires:
syncMessageTypeFromScummVMUsingLSL6HiresStrategy();
break;
#endif
case kMessageTypeSyncStrategyNone:
break;
}
}
void GuestAdditions::syncMessageTypeFromScummVMUsingDefaultStrategy() const {
uint8 value = 0;
if (ConfMan.getBool("subtitles")) {
value |= kMessageTypeSubtitles;
}
if (!ConfMan.getBool(("speech_mute"))) {
value |= kMessageTypeSpeech;
}
if (value == kMessageTypeSubtitles + kMessageTypeSpeech && !_features->supportsSpeechWithSubtitles()) {
value &= ~kMessageTypeSubtitles;
}
if (value) {
_state->variables[VAR_GLOBAL][kGlobalVarMessageType] = make_reg(0, value);
}
if (g_sci->getGameId() == GID_GK1 && value == kMessageTypeSubtitles) {
// The narrator speech needs to be forced off if speech has been
// disabled in ScummVM, but otherwise the narrator toggle should just
// be allowed to persist to whatever the user chose previously, since
// it is controlled independently of other speech in the game and there
// is no equivalent option in the ScummVM GUI
_state->variables[VAR_GLOBAL][kGlobalVarGK1NarratorMode] = NULL_REG;
}
}
#ifdef ENABLE_SCI32
void GuestAdditions::syncMessageTypeFromScummVMUsingShiversStrategy() const {
if (ConfMan.getBool("subtitles")) {
_state->variables[VAR_GLOBAL][kGlobalVarShiversFlags] |= 256;
} else {
_state->variables[VAR_GLOBAL][kGlobalVarShiversFlags] &= ~256;
}
}
void GuestAdditions::syncMessageTypeFromScummVMUsingLSL6HiresStrategy() const {
// LSL6hires synchronisation happens in send_selector, except when
// restoring a game, where it happens here
if (_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags].isNull()) {
return;
}
reg_t params[] = { make_reg(0, kLSL6HiresSubtitleFlag) };
Selector selector;
reg_t restore;
if (ConfMan.getBool("subtitles")) {
restore = TRUE_REG;
selector = SELECTOR(clear);
} else {
restore = NULL_REG;
selector = SELECTOR(set);
}
// Attempting to show or hide the ScrollWindow used for subtitles
// directly (by invoking `show` or `hide`) causes the game to crash with
// an error about passing an invalid ScrollWindow ID. Fortunately, the
// game scripts store a flag that restores the window when a game is
// restored
_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresRestoreTextWindow] = restore;
invokeSelector(_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags], selector, 1, params);
}
#endif
void GuestAdditions::syncMessageTypeToScummVM(const int index, const reg_t value) {
switch (_features->getMessageTypeSyncStrategy()) {
case kMessageTypeSyncStrategyDefault:
syncMessageTypeToScummVMUsingDefaultStrategy(index, value);
break;
#ifdef ENABLE_SCI32
case kMessageTypeSyncStrategyShivers:
syncMessageTypeToScummVMUsingShiversStrategy(index, value);
break;
case kMessageTypeSyncStrategyLSL6Hires:
// LSL6hires synchronisation happens via send_selector
#endif
case kMessageTypeSyncStrategyNone:
break;
}
}
void GuestAdditions::syncMessageTypeToScummVMUsingDefaultStrategy(const int index, const reg_t value) {
if (index == kGlobalVarMessageType) {
// ScummVM audio options haven't been applied yet. Use this set call
// as a trigger to apply defaults from ScummVM, ignoring the default
// value that was just received from the game scripts
if (!_messageTypeSynced || _state->variables[VAR_GLOBAL][kGlobalVarQuit] == TRUE_REG) {
_messageTypeSynced = true;
syncAudioOptionsFromScummVM();
return;
}
ConfMan.setBool("subtitles", value.toSint16() & kMessageTypeSubtitles);
ConfMan.setBool("speech_mute", !(value.toSint16() & kMessageTypeSpeech));
}
}
#ifdef ENABLE_SCI32
void GuestAdditions::syncMessageTypeToScummVMUsingShiversStrategy(const int index, const reg_t value) {
if (index == kGlobalVarShiversFlags) {
// ScummVM audio options haven't been applied yet, so apply them
// and ignore the default value that was just received from the
// game scripts
if (!_messageTypeSynced || _state->variables[VAR_GLOBAL][kGlobalVarQuit] == TRUE_REG) {
_messageTypeSynced = true;
syncAudioOptionsFromScummVM();
return;
}
ConfMan.setBool("subtitles", value.toUint16() & 256);
}
}
void GuestAdditions::syncMessageTypeToScummVMUsingLSL6HiresStrategy(const reg_t sendObj, Selector &selector, reg_t *argp) {
if (_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresGameFlags] == sendObj &&
(selector == SELECTOR(clear) || selector == SELECTOR(set))) {
if (argp[1].toUint16() == kLSL6HiresSubtitleFlag) {
if (_messageTypeSynced) {
ConfMan.setBool("subtitles", selector == SELECTOR(clear));
} else if (ConfMan.getBool("subtitles")) {
selector = SELECTOR(clear);
argp[-1].setOffset(selector);
_messageTypeSynced = true;
} else {
selector = SELECTOR(set);
argp[-1].setOffset(selector);
_messageTypeSynced = true;
}
}
}
}
#endif
#pragma mark -
#pragma mark Master volume sync
void GuestAdditions::syncMasterVolumeFromScummVM() const {
#ifdef ENABLE_SCI32
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
const int16 sfxVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
// Volume was changed from ScummVM during the game, so resync the
// in-game UI
syncInGameUI(musicVolume, sfxVolume);
#endif
}
void GuestAdditions::syncMasterVolumeToScummVM(const int16 masterVolume) const {
const int scummVMVolume = masterVolume * Audio::Mixer::kMaxMixerVolume / MUSIC_MASTERVOLUME_MAX;
ConfMan.setInt("music_volume", scummVMVolume);
if (Common::checkGameGUIOption(GUIO_LINKMUSICTOSFX, ConfMan.get("guioptions"))) {
ConfMan.setInt("sfx_volume", scummVMVolume);
if (Common::checkGameGUIOption(GUIO_LINKSPEECHTOSFX, ConfMan.get("guioptions"))) {
ConfMan.setInt("speech_volume", scummVMVolume);
}
}
// In SCI32, digital audio volume is controlled separately by
// kDoAudioVolume
// TODO: In SCI16, the volume slider only changed the music volume.
// Is this non-standard behavior better, or just wrong?
if (getSciVersion() < SCI_VERSION_2) {
ConfMan.setInt("sfx_volume", scummVMVolume);
ConfMan.setInt("speech_volume", scummVMVolume);
}
g_sci->updateSoundMixerVolumes();
}
#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark Globals volume sync
void GuestAdditions::syncAudioVolumeGlobalsFromScummVM() const {
// On muting: Setting the music volume to zero when mute is enabled is done
// only for the games that use MIDI for music playback, since MIDI playback
// does not always run through the ScummVM mixer. Games that use digital
// audio for music do not need any extra code since that always runs
// straight through the audio mixer, which gets muted directly
switch (g_sci->getGameId()) {
case GID_GK1: {
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
const int16 dacVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
syncGK1VolumeFromScummVM(musicVolume, dacVolume);
syncGK1UI();
break;
}
case GID_GK2: {
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
syncGK2VolumeFromScummVM(musicVolume);
syncGK2UI();
break;
}
case GID_LSL6HIRES: {
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * kLSL6HiresUIVolumeMax / Audio::Mixer::kMaxMixerVolume;
syncLSL6HiresVolumeFromScummVM(musicVolume);
syncLSL6HiresUI(musicVolume);
break;
}
case GID_PHANTASMAGORIA: {
reg_t &musicGlobal = _state->variables[VAR_GLOBAL][kGlobalVarPhant1MusicVolume];
reg_t &dacGlobal = _state->variables[VAR_GLOBAL][kGlobalVarPhant1DACVolume];
const int16 oldMusicVolume = musicGlobal.toSint16();
const int16 oldDacVolume = dacGlobal.toSint16();
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
const int16 dacVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
g_sci->_soundCmd->setMasterVolume(ConfMan.getBool("mute") ? 0 : musicVolume);
// Phant1 has a fragile volume UI. Global volumes need to be set during
// UI updates to move the volume bars to the correct position
syncPhant1UI(oldMusicVolume, musicVolume, musicGlobal, oldDacVolume, dacVolume, dacGlobal);
break;
}
case GID_PHANTASMAGORIA2: {
const int16 masterVolume = (ConfMan.getInt("sfx_volume") + 1) * Audio32::kMaxVolume / Audio::Mixer::kMaxMixerVolume;
syncPhant2VolumeFromScummVM(masterVolume);
syncPhant2UI(masterVolume);
break;
}
case GID_LSL7:
case GID_TORIN: {
const int16 musicVolume = (ConfMan.getInt("music_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume;
const int16 sfxVolume = (ConfMan.getInt("sfx_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume;
const int16 speechVolume = (ConfMan.getInt("speech_volume") + 1) * 100 / Audio::Mixer::kMaxMixerVolume;
syncTorinVolumeFromScummVM(musicVolume, sfxVolume, speechVolume);
syncTorinUI(musicVolume, sfxVolume, speechVolume);
break;
}
default:
error("Trying to sync audio volume globals in a game with no implementation");
}
}
void GuestAdditions::syncGK1StartupVolumeFromScummVM(const int index, const reg_t value) const {
if (index == kGlobalVarGK1Music1 || index == kGlobalVarGK1Music2 ||
index == kGlobalVarGK1DAC1 || index == kGlobalVarGK1DAC2 ||
index == kGlobalVarGK1DAC3) {
int16 volume;
Selector selector;
switch (readSelectorValue(_segMan, value, SELECTOR(type))) {
case kSoundsMusicType: {
volume = (ConfMan.getInt("music_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
selector = SELECTOR(musicVolume);
break;
}
case kSoundsSoundType: {
volume = (ConfMan.getInt("sfx_volume") + 1) * MUSIC_VOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
selector = SELECTOR(soundVolume);
break;
}
default:
error("Unknown sound type");
}
writeSelectorValue(_segMan, value, selector, volume);
}
}
void GuestAdditions::syncGK1VolumeFromScummVM(const int16 musicVolume, const int16 dacVolume) const {
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
if (!soundsId.isNull()) {
List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements)));
reg_t soundId = sounds->first;
while (!soundId.isNull()) {
Node *sound = _segMan->lookupNode(soundId);
const int16 type = readSelectorValue(_segMan, sound->value, SELECTOR(type));
int16 volume;
if (type == kSoundsMusicType) {
volume = ConfMan.getBool("mute") ? 0 : musicVolume;
writeSelectorValue(_segMan, sound->value, SELECTOR(musicVolume), musicVolume);
} else if (type == kSoundsSoundType) {
volume = dacVolume;
writeSelectorValue(_segMan, sound->value, SELECTOR(soundVolume), dacVolume);
} else {
error("Unknown sound type %d", type);
}
// `setVolume` will set the `vol` property on the sound object;
// if it did not do this, an invocation of the `setVol` selector
// would need to be here (though doing so would result in
// recursion, so don't)
g_sci->_soundCmd->setVolume(sound->value, volume);
soundId = sound->succ;
}
}
}
void GuestAdditions::syncGK2VolumeFromScummVM(const int16 musicVolume) const {
_state->variables[VAR_GLOBAL][kGlobalVarGK2MusicVolume] = make_reg(0, musicVolume);
// Calling `setVol` on all sounds is necessary to propagate the volume
// change to existing sounds, and matches how game scripts propagate
// volume changes when the in-game music slider is moved
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
if (!soundsId.isNull()) {
List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements)));
reg_t soundId = sounds->first;
while (!soundId.isNull()) {
Node *sound = _segMan->lookupNode(soundId);
reg_t params[] = { make_reg(0, musicVolume) };
invokeSelector(sound->value, SELECTOR(setVol), 1, params);
soundId = sound->succ;
}
}
}
void GuestAdditions::syncLSL6HiresVolumeFromScummVM(const int16 musicVolume) const {
_state->variables[VAR_GLOBAL][kGlobalVarLSL6HiresMusicVolume] = make_reg(0, musicVolume);
g_sci->_soundCmd->setMasterVolume(ConfMan.getBool("mute") ? 0 : (musicVolume * MUSIC_MASTERVOLUME_MAX / kLSL6HiresUIVolumeMax));
}
void GuestAdditions::syncPhant2VolumeFromScummVM(const int16 musicVolume) const {
_state->variables[VAR_GLOBAL][kGlobalVarPhant2MasterVolume] = make_reg(0, musicVolume);
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
if (!soundsId.isNull()) {
reg_t params[] = { make_reg(0, SELECTOR(setVol)), make_reg(0, musicVolume) };
invokeSelector(soundsId, SELECTOR(eachElementDo), 2, params);
}
}
void GuestAdditions::syncTorinVolumeFromScummVM(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const {
_state->variables[VAR_GLOBAL][kGlobalVarTorinMusicVolume] = make_reg(0, musicVolume);
_state->variables[VAR_GLOBAL][kGlobalVarTorinSFXVolume] = make_reg(0, sfxVolume);
_state->variables[VAR_GLOBAL][kGlobalVarTorinSpeechVolume] = make_reg(0, speechVolume);
// Calling `reSyncVol` on all sounds is necessary to propagate the
// volume change to existing sounds, and matches how game scripts
// propagate volume changes when the in-game volume sliders are moved
const reg_t soundsId = _state->variables[VAR_GLOBAL][kGlobalVarSounds];
if (!soundsId.isNull()) {
const Selector selector = SELECTOR(reSyncVol);
List *sounds = _segMan->lookupList(readSelector(_segMan, soundsId, SELECTOR(elements)));
reg_t soundId = sounds->first;
while (!soundId.isNull()) {
Node *sound = _segMan->lookupNode(soundId);
const reg_t &soundObj = sound->value;
if (_segMan->isHeapObject(soundObj) && lookupSelector(_segMan, soundObj, selector, nullptr, nullptr) != kSelectorNone) {
invokeSelector(sound->value, selector);
}
soundId = sound->succ;
}
}
}
void GuestAdditions::syncAudioVolumeGlobalsToScummVM(const int index, const reg_t value) const {
switch (g_sci->getGameId()) {
case GID_GK2:
if (index == kGlobalVarGK2MusicVolume) {
const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume;
ConfMan.setInt("music_volume", musicVolume);
}
break;
case GID_LSL6HIRES:
if (index == kGlobalVarLSL6HiresMusicVolume) {
const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / kLSL6HiresUIVolumeMax;
ConfMan.setInt("music_volume", musicVolume);
}
break;
case GID_PHANTASMAGORIA:
if (index == kGlobalVarPhant1MusicVolume) {
const int16 musicVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / MUSIC_MASTERVOLUME_MAX;
ConfMan.setInt("music_volume", musicVolume);
} else if (index == kGlobalVarPhant1DACVolume) {
const int16 dacVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume;
ConfMan.setInt("sfx_volume", dacVolume);
ConfMan.setInt("speech_volume", dacVolume);
}
break;
case GID_PHANTASMAGORIA2:
if (index == kGlobalVarPhant2MasterVolume) {
const int16 masterVolume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / Audio32::kMaxVolume;
ConfMan.setInt("sfx_volume", masterVolume);
}
break;
case GID_LSL7:
case GID_TORIN:
if (index == kGlobalVarTorinMusicVolume ||
index == kGlobalVarTorinSFXVolume ||
index == kGlobalVarTorinSpeechVolume) {
const int16 volume = value.toSint16() * Audio::Mixer::kMaxMixerVolume / 100;
switch (index) {
case kGlobalVarTorinMusicVolume:
ConfMan.setInt("music_volume", volume);
break;
case kGlobalVarTorinSFXVolume:
ConfMan.setInt("sfx_volume", volume);
break;
case kGlobalVarTorinSpeechVolume:
ConfMan.setInt("speech_volume", volume);
break;
}
}
break;
default:
break;
}
}
void GuestAdditions::syncGK1AudioVolumeToScummVM(const reg_t soundObj, int16 volume) const {
const Common::String objName = _segMan->getObjectName(soundObj);
volume = volume * Audio::Mixer::kMaxMixerVolume / MUSIC_VOLUME_MAX;
// Using highest-numbered sound objects to sync only after all slots
// have been set by the volume slider
if (objName == "gkMusic2") {
ConfMan.setInt("music_volume", volume);
g_sci->updateSoundMixerVolumes();
} else if (objName == "gkSound3") {
ConfMan.setInt("sfx_volume", volume);
ConfMan.setInt("speech_volume", volume);
g_sci->updateSoundMixerVolumes();
}
}
#pragma mark -
#pragma mark Audio UI sync
void GuestAdditions::syncInGameUI(const int16 musicVolume, const int16 sfxVolume) const {
if (_state->abortScriptProcessing != kAbortNone) {
// Attempting to update a UI that is in the process of being destroyed
// will result in a crash
return;
}
switch (g_sci->getGameId()) {
case GID_MOTHERGOOSEHIRES:
syncMGDXUI(musicVolume);
break;
case GID_PQ4:
syncPQ4UI(musicVolume);
break;
case GID_PQSWAT:
syncPQSWATUI();
break;
case GID_QFG4:
syncQFG4UI(musicVolume);
break;
case GID_SHIVERS:
syncShivers1UI(sfxVolume);
break;
case GID_SQ6:
syncSQ6UI();
break;
default:
break;
}
}
void GuestAdditions::syncGK1UI() const {
const reg_t bars[] = { _segMan->findObjectByName("musicBar"),
_segMan->findObjectByName("soundBar") };
for (int i = 0; i < ARRAYSIZE(bars); ++i) {
const reg_t barId = bars[i];
if (!barId.isNull()) {
// Resetting the position to 0 causes the bar to refresh its
// position when it next draws
writeSelectorValue(_segMan, barId, SELECTOR(position), 0);
// The `signal` property indicates bar visibility (for some
// reason, the normal `-info-` flag is not used)
if (readSelectorValue(_segMan, barId, SELECTOR(signal)) & 0x20) {
// `show` pulls a new value from the underlying sound object
// and refreshes the bar rendering
invokeSelector(barId, SELECTOR(show));
}
}
}
}
void GuestAdditions::syncGK2UI() const {
const reg_t sliderId = _segMan->findObjectByName("soundSlider");
if (!sliderId.isNull() && _segMan->getObject(sliderId)->isInserted()) {
const reg_t oldAcc = _state->r_acc;
invokeSelector(sliderId, SELECTOR(initialOff));
writeSelector(_segMan, sliderId, SELECTOR(x), _state->r_acc);
_state->r_acc = oldAcc;
}
}
void GuestAdditions::syncLSL6HiresUI(const int16 musicVolume) const {
const reg_t musicDialId = _segMan->findObjectByName("volumeDial");
if (!musicDialId.isNull()) {
writeSelectorValue(_segMan, musicDialId, SELECTOR(curPos), musicVolume);
writeSelectorValue(_segMan, musicDialId, SELECTOR(cel), musicVolume);
reg_t params[] = { make_reg(0, musicVolume) };
invokeSelector(musicDialId, SELECTOR(update), 1, params);
if (_segMan->getObject(musicDialId)->isInserted()) {
g_sci->_gfxFrameout->kernelUpdateScreenItem(musicDialId);
}
}
}
void GuestAdditions::syncPhant1UI(const int16 oldMusicVolume, const int16 musicVolume, reg_t &musicGlobal, const int16 oldDacVolume, const int16 dacVolume, reg_t &dacGlobal) const {
const reg_t buttonId = _segMan->findObjectByName("dacVolUp");
if (buttonId.isNull() || !_segMan->getObject(buttonId)->isInserted()) {
// No inserted dacVolUp button means the control panel with the
// volume controls is not visible and we can just update the values
// and leave
musicGlobal.setOffset(musicVolume);
dacGlobal.setOffset(dacVolume);
return;
}
reg_t thermo = _segMan->findObjectByName("midiVolThermo");
if (!thermo.isNull()) {
int count = ABS(musicVolume - oldMusicVolume);
const int stepSize = (musicVolume > oldMusicVolume ? 1 : -1);
while (count--) {
musicGlobal.incOffset(stepSize);
invokeSelector(thermo, SELECTOR(doit));
}
}
thermo = _segMan->findObjectByName("dacVolThermo");
if (!thermo.isNull()) {
int count = ABS(dacVolume - oldDacVolume) / 8;
const int stepSize = (dacVolume > oldDacVolume ? 8 : -8);
while (count--) {
dacGlobal.incOffset(stepSize);
invokeSelector(thermo, SELECTOR(doit));
}
}
}
void GuestAdditions::syncPhant2UI(const int16 musicVolume) const {
const reg_t musicVolumeScript = _segMan->findObjectByName("foo2");
Common::Array<reg_t> scrollBars = _segMan->findObjectsByName("P2ScrollBar");
for (uint i = 0; i < scrollBars.size(); ++i) {
if (readSelector(_segMan, scrollBars[i], SELECTOR(client)) == musicVolumeScript) {
// P2ScrollBar objects may exist without actually being on-screen;
// the easiest way to tell seems to be to look to see if it has
// non-null pointers to subviews. (The game will correctly set the
// position of the scrollbar when it first becomes visible, so this
// is fine.)
if (!readSelector(_segMan, scrollBars[i], SELECTOR(physicalBar)).isNull()) {
reg_t params[] = { make_reg(0, musicVolume), make_reg(0, 1) };
invokeSelector(scrollBars[i], SELECTOR(move), 2, params);
break;
}
}
}
}
void GuestAdditions::syncMGDXUI(const int16 musicVolume) const {
const reg_t sliderId = _segMan->findObjectByName("icon1");
if (!sliderId.isNull()) {
const int16 celNo = 7 - (musicVolume * 8 / (MUSIC_MASTERVOLUME_MAX + 1));
writeSelectorValue(_segMan, sliderId, SELECTOR(mainCel), celNo);
writeSelectorValue(_segMan, sliderId, SELECTOR(cel), celNo);
// There does not seem to be any good way to learn whether the
// volume slider is visible (and thus eligible for
// kUpdateScreenItem)
const reg_t planeId = readSelector(_segMan, sliderId, SELECTOR(plane));
if (g_sci->_gfxFrameout->getPlanes().findByObject(planeId) != nullptr) {
g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId);
}
}
}
void GuestAdditions::syncPQ4UI(const int16 musicVolume) const {
const SegmentId segment = _segMan->getScriptSegment(9, SCRIPT_GET_DONT_LOAD);
if (segment != 0 && _segMan->getScript(segment)->getLocalsCount() > 2) {
const reg_t barId = _segMan->getScript(segment)->getLocalsBegin()[2];
if (!barId.isNull()) {
reg_t params[] = { make_reg(0, musicVolume) };
invokeSelector(barId, SELECTOR(setSize), 1, params);
}
}
}
void GuestAdditions::syncPQSWATUI() const {
const reg_t barId = _segMan->findObjectByName("volumeLed");
if (!barId.isNull() && _segMan->getObject(barId)->isInserted()) {
invokeSelector(barId, SELECTOR(displayValue));
}
}
void GuestAdditions::syncQFG4UI(const int16 musicVolume) const {
const reg_t sliderId = _segMan->findObjectByName("volumeSlider");
if (!sliderId.isNull()) {
const int16 yPosition = 84 - musicVolume * 34 / 10;
writeSelectorValue(_segMan, sliderId, SELECTOR(y), yPosition);
// There does not seem to be any good way to learn whether the
// volume slider is visible (and thus eligible for
// kUpdateScreenItem)
const reg_t planeId = readSelector(_segMan, sliderId, SELECTOR(plane));
if (g_sci->_gfxFrameout->getPlanes().findByObject(planeId) != nullptr) {
g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId);
}
}
}
void GuestAdditions::syncShivers1UI(const int16 dacVolume) const {
const reg_t sliderId = _segMan->findObjectByName("spVolume");
if (!sliderId.isNull()) {
const int16 xPosition = dacVolume * 78 / Audio32::kMaxVolume + 32;
writeSelectorValue(_segMan, sliderId, SELECTOR(x), xPosition);
if (_segMan->getObject(sliderId)->isInserted()) {
g_sci->_gfxFrameout->kernelUpdateScreenItem(sliderId);
}
}
}
void GuestAdditions::syncSQ6UI() const {
const reg_t bars[] = { _segMan->findObjectByName("musicBar"),
_segMan->findObjectByName("soundBar") };
for (int i = 0; i < ARRAYSIZE(bars); ++i) {
const reg_t barId = bars[i];
if (!barId.isNull()) {
invokeSelector(barId, SELECTOR(show));
}
}
}
void GuestAdditions::syncTorinUI(const int16 musicVolume, const int16 sfxVolume, const int16 speechVolume) const {
const reg_t sliders[] = { _segMan->findObjectByName("oMusicScroll"),
_segMan->findObjectByName("oSFXScroll"),
_segMan->findObjectByName("oAudioScroll") };
const int16 values[] = { musicVolume, sfxVolume, speechVolume };
for (int i = 0; i < ARRAYSIZE(sliders); ++i) {
const reg_t sliderId = sliders[i];
if (!sliderId.isNull()) {
reg_t params[] = { make_reg(0, values[i]) };
invokeSelector(sliderId, SELECTOR(setPos), 1, params);
}
}
}
#pragma mark -
#pragma mark Talk speed sync
void GuestAdditions::syncTextSpeedFromScummVM() const {
const int16 textSpeed = 8 - (ConfMan.getInt("talkspeed") + 1) * 8 / 255;
_state->variables[VAR_GLOBAL][kGlobalVarTextSpeed] = make_reg(0, textSpeed);
if (g_sci->getGameId() == GID_GK1) {
const reg_t textBarId = _segMan->findObjectByName("textBar");
if (!textBarId.isNull()) {
// Resetting the bar position to 0 causes the game to retrieve the
// new text speed value and re-render
writeSelectorValue(_segMan, textBarId, SELECTOR(position), 0);
}
}
}
void GuestAdditions::syncTextSpeedToScummVM(const int index, const reg_t value) const {
if (index == kGlobalVarTextSpeed) {
ConfMan.setInt("talkspeed", (8 - value.toSint16()) * 255 / 8);
}
}
#endif
} // End of namespace Sci
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