1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_KERNEL_H
#define SCI_ENGINE_KERNEL_H
#include "common/scummsys.h"
#include "common/debug.h"
#include "common/rect.h"
#include "sci/sci.h" // for USE_OLD_MUSIC_FUNCTIONS
#include "sci/vocabulary.h"
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/engine/vm.h"
namespace Sci {
struct Node; // from segment.h
struct List; // from segment.h
//#define DEBUG_PARSER // enable for parser debugging
//#define DISABLE_VALIDATIONS // enable to stop validation checks
/* Generic description: */
typedef reg_t KernelFunc(EngineState *s, int argc, reg_t *argv);
struct KernelFuncWithSignature {
KernelFunc *fun; /**< The actual function */
const char *signature; /**< KernelFunc signature */
Common::String orig_name; /**< Original name, in case we couldn't map it */
bool isDummy;
};
enum AutoDetectedFeatures {
kFeatureOldScriptHeader = 1 << 0
};
class Kernel {
public:
/**
* Initializes the SCI kernel
*/
Kernel(ResourceManager *resMan, Common::String gameId);
~Kernel();
uint getSelectorNamesSize() const;
const Common::String &getSelectorName(uint selector) const;
uint getKernelNamesSize() const;
const Common::String &getKernelName(uint number) const;
/**
* Determines the selector ID of a selector by its name
* @param selectorName Name of the selector to look up
* @return The appropriate selector ID, or -1 on error
*/
int findSelector(const char *selectorName) const;
// Script dissection/dumping functions
void dissectScript(int scriptNumber, Vocabulary *vocab);
void dumpScriptObject(char *data, int seeker, int objsize);
void dumpScriptClass(char *data, int seeker, int objsize);
SelectorCache _selectorCache; /**< Shortcut list for important selectors */
Common::Array<KernelFuncWithSignature> _kernelFuncs; /**< Table of kernel functions */
private:
/**
* Loads the kernel function names.
*
* This function reads the kernel function name table from resource_map,
* and fills the _kernelNames array with them.
* The resulting list has the same format regardless of the format of the
* name table of the resource (the format changed between version 0 and 1).
* @return true on success, false on failure
*/
bool loadKernelNames(Common::String gameId);
/**
* Sets the default kernel function names, based on the SCI version used
*/
void setDefaultKernelNames(Common::String gameId);
#ifdef ENABLE_SCI32
/**
* Sets the default kernel function names to the SCI2 kernel functions
*/
void setKernelNamesSci2();
/**
* Sets the default kernel function names to the SCI2.1 kernel functions
*/
void setKernelNamesSci21(Common::String gameId);
#endif
/**
* Loads the kernel selector names.
*/
void loadSelectorNames();
/**
* Check for any hardcoded selector table we might have that can be used
* if a game is missing the selector names.
*/
Common::StringList checkStaticSelectorNames();
/**
* Maps special selectors
*/
void mapSelectors();
/**
* Maps kernel functions
*/
void mapFunctions();
ResourceManager *_resMan;
uint32 features;
// Kernel-related lists
Common::StringList _selectorNames;
Common::StringList _kernelNames;
};
/******************** Selector functionality ********************/
enum SelectorInvocation {
kStopOnInvalidSelector = 0,
kContinueOnInvalidSelector = 1
};
/**
* Retrieves a selector from an object.
* @param segMan the segment mananger
* @param _obj_ the address of the object which the selector should be read from
* @param _slc_ the selector to read
* @return the selector value as a reg_t
* This macro halts on error. 'selector' must be a selector name registered in vm.h's
* SelectorCache and mapped in script.cpp.
*/
#define GET_SEL32(segMan, _obj_, _slc_) read_selector(segMan, _obj_, ((SciEngine*)g_engine)->getKernel()->_selectorCache._slc_)
#define GET_SEL32V(segMan, _obj_, _slc_) (GET_SEL32(segMan, _obj_, _slc_).offset)
/**
* Writes a selector value to an object.
* @param segMan the segment mananger
* @param _obj_ the address of the object which the selector should be written to
* @param _slc_ the selector to read
* @param _val_ the value to write
* This macro halts on error. 'selector' must be a selector name registered in vm.h's
* SelectorCache and mapped in script.cpp.
*/
#define PUT_SEL32(segMan, _obj_, _slc_, _val_) write_selector(segMan, _obj_, ((SciEngine*)g_engine)->getKernel()->_selectorCache._slc_, _val_)
#define PUT_SEL32V(segMan, _obj_, _slc_, _val_) PUT_SEL32(segMan, _obj_, _slc_, make_reg(0, _val_))
/**
* Kludge for use with invoke_selector(). Used for compatibility with compilers
* that cannot handle vararg macros.
*/
#define INV_SEL(_object_, _selector_, _noinvalid_) \
s, _object_, s->_kernel->_selectorCache._selector_, _noinvalid_, argv, argc
reg_t read_selector(SegManager *segMan, reg_t object, Selector selector_id);
void write_selector(SegManager *segMan, reg_t object, Selector selector_id, reg_t value);
int invoke_selector(EngineState *s, reg_t object, int selector_id, SelectorInvocation noinvalid,
StackPtr k_argp, int k_argc, int argc, ...);
/******************** Text functionality ********************/
/**
* Looks up text referenced by scripts
* SCI uses two values to reference to text: An address, and an index. The address
* determines whether the text should be read from a resource file, or from the heap,
* while the index either refers to the number of the string in the specified source,
* or to a relative position inside the text.
*
* @param s The current state
* @param address The address to look up
* @param index The relative index
* @return The referenced text, or empty string on error.
*/
Common::String kernel_lookup_text(EngineState *s, reg_t address, int index);
/******************** Priority macros/functions ********************/
/**
* Finds the position of the priority band specified
* Parameters: (EngineState *) s: State to search in
* (int) band: Band to look for
* Returns : (int) Offset at which the band starts
*/
int _find_priority_band(EngineState *s, int band);
/**
* Does the opposite of _find_priority_band
* @param s Engine state
* @param y Coordinate to check
* @return The priority band y belongs to
*/
int _find_view_priority(EngineState *s, int y);
/******************** Dynamic view list functions ********************/
/**
* Determines the now-seen rectangle of a view object
* @param s The state to use
* @param object The object to check
* @param clip Flag to determine wheter priority band clipping
* should be performed
* @return The absolute rectangle describing the now-seen area.
*/
extern Common::Rect get_nsrect(EngineState *s, reg_t object, byte clip);
#ifdef USE_OLD_MUSIC_FUNCTIONS
/******************** Misc functions ********************/
/**
* Get all sound events, apply their changes to the heap
*/
void process_sound_events(EngineState *s);
/******************** Constants ********************/
#endif
/* Maximum length of a savegame name (including terminator character) */
#define SCI_MAX_SAVENAME_LENGTH 0x24
/******************** Kernel functions ********************/
// New kernel functions
reg_t kStrLen(EngineState *s, int argc, reg_t *argv);
reg_t kGetFarText(EngineState *s, int argc, reg_t *argv);
reg_t kReadNumber(EngineState *s, int argc, reg_t *argv);
reg_t kStrCat(EngineState *s, int argc, reg_t *argv);
reg_t kStrCmp(EngineState *s, int argc, reg_t *argv);
reg_t kSetSynonyms(EngineState *s, int argc, reg_t *argv);
reg_t kLock(EngineState *s, int argc, reg_t *argv);
reg_t kPalette(EngineState *s, int argc, reg_t *argv);
reg_t kPalVary(EngineState *s, int argc, reg_t *argv);
reg_t kAssertPalette(EngineState *s, int argc, reg_t *argv);
reg_t kPortrait(EngineState *s, int argc, reg_t *argv);
reg_t kNumCels(EngineState *s, int argc, reg_t *argv);
reg_t kNumLoops(EngineState *s, int argc, reg_t *argv);
reg_t kDrawCel(EngineState *s, int argc, reg_t *argv);
reg_t kCoordPri(EngineState *s, int argc, reg_t *argv);
reg_t kPriCoord(EngineState *s, int argc, reg_t *argv);
reg_t kShakeScreen(EngineState *s, int argc, reg_t *argv);
reg_t kSetCursor(EngineState *s, int argc, reg_t *argv);
reg_t kMoveCursor(EngineState *s, int argc, reg_t *argv);
reg_t kPicNotValid(EngineState *s, int argc, reg_t *argv);
reg_t kOnControl(EngineState *s, int argc, reg_t *argv);
reg_t kDrawPic(EngineState *s, int argc, reg_t *argv);
reg_t kGetPort(EngineState *s, int argc, reg_t *argv);
reg_t kSetPort(EngineState *s, int argc, reg_t *argv);
reg_t kNewWindow(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeWindow(EngineState *s, int argc, reg_t *argv);
reg_t kCelWide(EngineState *s, int argc, reg_t *argv);
reg_t kCelHigh(EngineState *s, int argc, reg_t *argv);
reg_t kSetJump(EngineState *s, int argc, reg_t *argv);
reg_t kDirLoop(EngineState *s, int argc, reg_t *argv);
reg_t kDoAvoider(EngineState *s, int argc, reg_t *argv);
reg_t kGetAngle(EngineState *s, int argc, reg_t *argv);
reg_t kGetDistance(EngineState *s, int argc, reg_t *argv);
reg_t kRandom(EngineState *s, int argc, reg_t *argv);
reg_t kAbs(EngineState *s, int argc, reg_t *argv);
reg_t kSqrt(EngineState *s, int argc, reg_t *argv);
reg_t kTimesSin(EngineState *s, int argc, reg_t *argv);
reg_t kTimesCos(EngineState *s, int argc, reg_t *argv);
reg_t kCosMult(EngineState *s, int argc, reg_t *argv);
reg_t kSinMult(EngineState *s, int argc, reg_t *argv);
reg_t kTimesTan(EngineState *s, int argc, reg_t *argv);
reg_t kTimesCot(EngineState *s, int argc, reg_t *argv);
reg_t kCosDiv(EngineState *s, int argc, reg_t *argv);
reg_t kSinDiv(EngineState *s, int argc, reg_t *argv);
reg_t kValidPath(EngineState *s, int argc, reg_t *argv);
reg_t kFOpen(EngineState *s, int argc, reg_t *argv);
reg_t kFPuts(EngineState *s, int argc, reg_t *argv);
reg_t kFGets(EngineState *s, int argc, reg_t *argv);
reg_t kFClose(EngineState *s, int argc, reg_t *argv);
reg_t kMapKeyToDir(EngineState *s, int argc, reg_t *argv);
reg_t kGlobalToLocal(EngineState *s, int argc, reg_t *argv);
reg_t kLocalToGlobal(EngineState *s, int argc, reg_t *argv);
reg_t kWait(EngineState *s, int argc, reg_t *argv);
reg_t kRestartGame(EngineState *s, int argc, reg_t *argv);
reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv);
reg_t kGetEvent(EngineState *s, int argc, reg_t *argv);
reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv);
reg_t kFlushResources(EngineState *s, int argc, reg_t *argv);
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv);
reg_t kSetDebug(EngineState *s, int argc, reg_t *argv);
reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv);
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv);
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv);
reg_t kFileIO(EngineState *s, int argc, reg_t *argv);
reg_t kGetTime(EngineState *s, int argc, reg_t *argv);
reg_t kHaveMouse(EngineState *s, int argc, reg_t *argv);
reg_t kJoystick(EngineState *s, int argc, reg_t *argv);
reg_t kGameIsRestarting(EngineState *s, int argc, reg_t *argv);
reg_t kGetCWD(EngineState *s, int argc, reg_t *argv);
reg_t kSort(EngineState *s, int argc, reg_t *argv);
reg_t kStrEnd(EngineState *s, int argc, reg_t *argv);
reg_t kMemory(EngineState *s, int argc, reg_t *argv);
reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv);
reg_t kParse(EngineState *s, int argc, reg_t *argv);
reg_t kSaid(EngineState *s, int argc, reg_t *argv);
reg_t kStrCpy(EngineState *s, int argc, reg_t *argv);
reg_t kStrAt(EngineState *s, int argc, reg_t *argv);
reg_t kEditControl(EngineState *s, int argc, reg_t *argv);
reg_t kDrawControl(EngineState *s, int argc, reg_t *argv);
reg_t kHiliteControl(EngineState *s, int argc, reg_t *argv);
reg_t kClone(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv);
reg_t kCanBeHere(EngineState *s, int argc, reg_t *argv);
reg_t kCantBeHere(EngineState *s, int argc, reg_t *argv);
reg_t kSetNowSeen(EngineState *s, int argc, reg_t *argv);
reg_t kInitBresen(EngineState *s, int argc, reg_t *argv);
reg_t kDoBresen(EngineState *s, int argc, reg_t *argv);
reg_t kBaseSetter(EngineState *s, int argc, reg_t *argv);
reg_t kAddToPic(EngineState *s, int argc, reg_t *argv);
reg_t kAnimate(EngineState *s, int argc, reg_t *argv);
reg_t kDisplay(EngineState *s, int argc, reg_t *argv);
reg_t kGraph(EngineState *s, int argc, reg_t *argv);
reg_t kFormat(EngineState *s, int argc, reg_t *argv);
reg_t kDoSound(EngineState *s, int argc, reg_t *argv);
reg_t kAddMenu(EngineState *s, int argc, reg_t *argv);
reg_t kSetMenu(EngineState *s, int argc, reg_t *argv);
reg_t kGetMenu(EngineState *s, int argc, reg_t *argv);
reg_t kDrawStatus(EngineState *s, int argc, reg_t *argv);
reg_t kDrawMenuBar(EngineState *s, int argc, reg_t *argv);
reg_t kMenuSelect(EngineState *s, int argc, reg_t *argv);
reg_t kLoad(EngineState *s, int argc, reg_t *argv);
reg_t kUnLoad(EngineState *s, int argc, reg_t *argv);
reg_t kScriptID(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv);
reg_t kIsObject(EngineState *s, int argc, reg_t *argv);
reg_t kRespondsTo(EngineState *s, int argc, reg_t *argv);
reg_t kNewList(EngineState *s, int argc, reg_t *argv);
reg_t kDisposeList(EngineState *s, int argc, reg_t *argv);
reg_t kNewNode(EngineState *s, int argc, reg_t *argv);
reg_t kFirstNode(EngineState *s, int argc, reg_t *argv);
reg_t kLastNode(EngineState *s, int argc, reg_t *argv);
reg_t kEmptyList(EngineState *s, int argc, reg_t *argv);
reg_t kNextNode(EngineState *s, int argc, reg_t *argv);
reg_t kPrevNode(EngineState *s, int argc, reg_t *argv);
reg_t kNodeValue(EngineState *s, int argc, reg_t *argv);
reg_t kAddAfter(EngineState *s, int argc, reg_t *argv);
reg_t kAddToFront(EngineState *s, int argc, reg_t *argv);
reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv);
reg_t kFindKey(EngineState *s, int argc, reg_t *argv);
reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv);
reg_t kMemoryInfo(EngineState *s, int argc, reg_t *argv);
reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv);
reg_t kTextSize(EngineState *s, int argc, reg_t *argv);
reg_t kIsItSkip(EngineState *s, int argc, reg_t *argv);
reg_t kGetMessage(EngineState *s, int argc, reg_t *argv);
reg_t kMessage(EngineState *s, int argc, reg_t *argv);
reg_t kDoAudio(EngineState *s, int argc, reg_t *argv);
reg_t kDoSync(EngineState *s, int argc, reg_t *argv);
reg_t kResCheck(EngineState *s, int argc, reg_t *argv);
reg_t kSetQuitStr(EngineState *s, int argc, reg_t *argv);
reg_t kShowMovie(EngineState *s, int argc, reg_t *argv);
reg_t kSetVideoMode(EngineState *s, int argc, reg_t *argv);
reg_t kStrSplit(EngineState *s, int argc, reg_t *argv);
reg_t kPlatform(EngineState *s, int argc, reg_t *argv);
reg_t kTextColors(EngineState *s, int argc, reg_t *argv);
reg_t kTextFonts(EngineState *s, int argc, reg_t *argv);
#ifdef ENABLE_SCI32
// SCI2 Kernel Functions
reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv);
reg_t kArray(EngineState *s, int argc, reg_t *argv);
reg_t kListAt(EngineState *s, int argc, reg_t *argv);
reg_t kString(EngineState *s, int argc, reg_t *argv);
// "Screen items" in SCI32 are views
reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv);
reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv);
reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv);
// "Planes" in SCI32 are pictures
reg_t kAddPlane(EngineState *s, int argc, reg_t *argv);
reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv);
reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv);
reg_t kRepaintPlane(EngineState *s, int argc, reg_t *argv);
reg_t kFrameOut(EngineState *s, int argc, reg_t *argv);
reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv);
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv);
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv);
reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv);
reg_t kOnMe(EngineState *s, int argc, reg_t *argv);
reg_t kInPolygon(EngineState *s, int argc, reg_t *argv);
// SCI2.1 Kernel Functions
reg_t kSave(EngineState *s, int argc, reg_t *argv);
reg_t kList(EngineState *s, int argc, reg_t *argv);
#endif
} // End of namespace Sci
#endif // SCI_ENGINE_KERNEL_H
|