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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/archive.h"
#include "common/file.h"
#include "common/str.h"
#include "common/savefile.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
namespace Sci {
/*
* Note on how file I/O is implemented: In ScummVM, one can not create/write
* arbitrary data files, simply because many of our target platforms do not
* support this. The only files on can create are savestates. But SCI has an
* opcode to create and write to seemingly 'arbitrary' files.
* To implement that opcode, we combine the SaveFileManager with regular file
* code, similarly to how the SCUMM HE engine does it.
*
* To handle opening a file called "foobar", what we do is this: First, we
* create an 'augmented file name', by prepending the game target and a dash,
* so if we running game target sq1vga, the name becomes "sq1vga-foobar".
* Next, we check if such a file is known to the SaveFileManager. If so, we
* we use that for reading/writing, delete it, whatever.
*
* If no such file is present but we were only asked to *read* the file,
* we fallback to looking for a regular file called "foobar", and open that
* for reading only.
*
* There are some caveats to this: First off, SCI apparently has no way
* to signal that a file is supposed to be opened for reading only. For now,
* we hackishly just assume that this is what _K_FILE_MODE_OPEN_OR_FAIL is for.
*
* Secondly, at least in theory, a file could be opened for both reading and
* writing. We currently do not support this. If it turns out that we *have*
* to support it, we could do it as follows: Initially open the file for
* reading. If a write is attempted, store the file offset, close the file,
* if necessary create a mirror clone (i.e., clone it into a suitably named
* savefile), then open the file (resp. its clone for writing) and seek to the
* correct position. If later a read is attempted, we again close and re-open.
*
* However, before putting any effort into implementing such an error-prone
* scheme, we are well advised to first determine whether any game needs this
* at all, and for what. Based on that, we can maybe come up with a better waybill
* to provide this functionality.
*/
FileHandle::FileHandle() : _in(0), _out(0) {
}
FileHandle::~FileHandle() {
close();
}
void FileHandle::close() {
delete _in;
delete _out;
_in = 0;
_out = 0;
_name.clear();
}
bool FileHandle::isOpen() const {
return _in || _out;
}
static int _savegame_indices_nr = -1; // means 'uninitialized'
struct SavegameDesc {
int id;
int date;
int time;
};
static SavegameDesc _savegame_indices[MAX_SAVEGAME_NR];
enum {
_K_FILE_MODE_OPEN_OR_CREATE = 0,
_K_FILE_MODE_OPEN_OR_FAIL = 1,
_K_FILE_MODE_CREATE = 2
};
void file_open(EngineState *s, const char *filename, int mode) {
const Common::String wrappedName = ((Sci::SciEngine*)g_engine)->wrapFilename(filename);
Common::SeekableReadStream *inFile = 0;
Common::WriteStream *outFile = 0;
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
// Try to open file, abort if not possible
inFile = saveFileMan->openForLoading(wrappedName.c_str());
// If no matching savestate exists: fall back to reading from a regular file
if (!inFile)
inFile = SearchMan.createReadStreamForMember(filename);
if (!inFile)
warning("file_open(_K_FILE_MODE_OPEN_OR_FAIL) failed to open file '%s'", filename);
} else if (mode == _K_FILE_MODE_CREATE) {
// Create the file, destroying any content it might have had
outFile = saveFileMan->openForSaving(wrappedName.c_str());
if (!outFile)
warning("file_open(_K_FILE_MODE_CREATE) failed to create file '%s'", filename);
} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
// Try to open file, create it if it doesn't exist
// FIXME: I am disabling this for now, as it's not quite clear what
// should happen if the given file already exists... open it for appending?
// Or (more likely), open it for reading *and* writing? We may have to
// clone the file for that, etc., see also the long comment at the start
// of this file.
// We really need some examples on how this is used.
error("file_open(_K_FILE_MODE_OPEN_OR_CREATE) File creation currently not supported");
} else {
error("file_open: unsupported mode %d", mode);
}
if (!inFile && !outFile) { // Failed
debug(3, "file_open() failed");
s->r_acc = make_reg(0, 0xffff);
return;
}
#if 0
// FIXME: The old FreeSCI code for opening a file. Left as a reference, as apparently
// the implementation below used to work well enough.
SCIkdebug(SCIkFILE, "Opening file %s with mode %d\n", filename, mode);
if ((mode == _K_FILE_MODE_OPEN_OR_FAIL) || (mode == _K_FILE_MODE_OPEN_OR_CREATE)) {
file = sci_fopen(filename, "r" FO_BINARY "+"); // Attempt to open existing file
SCIkdebug(SCIkFILE, "Opening file %s with mode %d\n", filename, mode);
if (!file) {
SCIkdebug(SCIkFILE, "Failed. Attempting to copy from resource dir...\n");
file = f_open_mirrored(s, filename);
if (file)
SCIkdebug(SCIkFILE, "Success!\n");
else
SCIkdebug(SCIkFILE, "Not found.\n");
}
}
if ((!file) && ((mode == _K_FILE_MODE_OPEN_OR_CREATE) || (mode == _K_FILE_MODE_CREATE))) {
file = sci_fopen(filename, "w" FO_BINARY "+"); /* Attempt to create file */
SCIkdebug(SCIkFILE, "Creating file %s with mode %d\n", filename, mode);
}
if (!file) { // Failed
SCIkdebug(SCIkFILE, "file_open() failed\n");
s->r_acc = make_reg(0, 0xffff);
return;
}
#endif
// Find a free file handle
uint handle = 1; // Ignore _fileHandles[0]
while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
handle++;
if (handle == s->_fileHandles.size()) { // Hit size limit => Allocate more space
s->_fileHandles.resize(s->_fileHandles.size() + 1);
}
s->_fileHandles[handle]._in = inFile;
s->_fileHandles[handle]._out = outFile;
s->_fileHandles[handle]._name = filename;
s->r_acc = make_reg(0, handle);
debug(3, " -> opened file '%s' with handle %d", filename, handle);
}
reg_t kFOpen(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *name = kernel_dereference_char_pointer(s, argv[0], 0);
int mode = UKPV(1);
debug(3, "kFOpen(%s,0x%x)", name, mode);
file_open(s, name, mode);
return s->r_acc;
}
static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
if (handle == 0) {
error("Attempt to use file handle 0");
return 0;
}
if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
error("Attempt to use invalid/unused file handle %d", handle);
return 0;
}
return &s->_fileHandles[handle];
}
void file_close(EngineState *s, int handle) {
SCIkdebug(SCIkFILE, "Closing file %d\n", handle);
FileHandle *f = getFileFromHandle(s, handle);
if (f)
f->close();
}
reg_t kFClose(EngineState *s, int funct_nr, int argc, reg_t *argv) {
debug(3, "kFClose(%d)", UKPV(0));
file_close(s, UKPV(0));
return s->r_acc;
}
void fwrite_wrapper(EngineState *s, int handle, char *data, int length) {
SCIkdebug(SCIkFILE, "fwrite()'ing \"%s\" to handle %d\n", data, handle);
FileHandle *f = getFileFromHandle(s, handle);
if (!f)
return;
if (!f->_out) {
error("fgets_wrapper: Trying to write to file '%s' opened for reading", f->_name.c_str());
return;
}
f->_out->write(data, length);
}
reg_t kFPuts(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int handle = UKPV(0);
char *data = kernel_dereference_char_pointer(s, argv[1], 0);
fwrite_wrapper(s, handle, data, strlen(data));
return s->r_acc;
}
static void fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
SCIkdebug(SCIkFILE, "FGets'ing %d bytes from handle %d\n", maxsize, handle);
FileHandle *f = getFileFromHandle(s, handle);
if (!f)
return;
if (!f->_in) {
error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
return;
}
f->_in->readLine_NEW(dest, maxsize);
SCIkdebug(SCIkFILE, "FGets'ed \"%s\"\n", dest);
}
static void fread_wrapper(EngineState *s, char *dest, int bytes, int handle) {
SCIkdebug(SCIkFILE, "fread()'ing %d bytes from handle %d\n", bytes, handle);
FileHandle *f = getFileFromHandle(s, handle);
if (!f)
return;
if (!f->_in) {
error("fread_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
return;
}
s->r_acc = make_reg(0, f->_in->read(dest, bytes));
}
static void fseek_wrapper(EngineState *s, int handle, int offset, int whence) {
FileHandle *f = getFileFromHandle(s, handle);
if (!f)
return;
if (!f->_in) {
error("fseek_wrapper: Trying to seek in file '%s' opened for writing", f->_name.c_str());
return;
}
s->r_acc = make_reg(0, f->_in->seek(offset, whence));
}
reg_t kFGets(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *dest = kernel_dereference_char_pointer(s, argv[0], 0);
int maxsize = UKPV(1);
int handle = UKPV(2);
debug(3, "kFGets(%d,%d)", handle, maxsize);
fgets_wrapper(s, dest, maxsize, handle);
return argv[0];
}
/**
* Writes the cwd to the supplied address and returns the address in acc.
*/
reg_t kGetCWD(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *targetaddr = kernel_dereference_char_pointer(s, argv[0], 0);
// We do not let the scripts see the file system, instead pretending
// we are always in the same directory.
// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
strcpy(targetaddr, "/");
debug(3, "kGetCWD() -> %s", targetaddr);
return argv[0];
}
void delete_savegame(EngineState *s, int savedir_nr) {
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr);
sciprintf("Deleting savegame '%s'\n", filename.c_str());
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
saveFileMan->removeSavefile(filename.c_str());
}
enum {
K_DEVICE_INFO_GET_DEVICE = 0,
K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
K_DEVICE_INFO_PATHS_EQUAL = 2,
K_DEVICE_INFO_IS_FLOPPY = 3,
K_DEVICE_INFO_GET_SAVECAT_NAME = 7,
K_DEVICE_INFO_GET_SAVEFILE_NAME = 8
};
reg_t kDeviceInfo(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int mode = UKPV(0);
char *game_prefix, *input_s, *output_s;
switch (mode) {
case K_DEVICE_INFO_GET_DEVICE:
input_s = kernel_dereference_char_pointer(s, argv[1], 0);
output_s = kernel_dereference_char_pointer(s, argv[2], 0);
assert(input_s != output_s);
strcpy(output_s, "/");
debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_s, output_s);
break;
case K_DEVICE_INFO_GET_CURRENT_DEVICE:
output_s = kernel_dereference_char_pointer(s, argv[1], 0);
strcpy(output_s, "/");
debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", output_s);
break;
case K_DEVICE_INFO_PATHS_EQUAL: {
char *path1_s = kernel_dereference_char_pointer(s, argv[1], 0);
char *path2_s = kernel_dereference_char_pointer(s, argv[2], 0);
debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s, path2_s);
return make_reg(0, Common::matchString(path2_s, path1_s, true));
}
break;
case K_DEVICE_INFO_IS_FLOPPY:
input_s = kernel_dereference_char_pointer(s, argv[1], 0);
debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)\n", input_s);
return NULL_REG; /* Never */
/* SCI uses these in a less-than-portable way to delete savegames.
** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
** for more information on our workaround for this.
*/
case K_DEVICE_INFO_GET_SAVECAT_NAME: {
output_s = kernel_dereference_char_pointer(s, argv[1], 0);
game_prefix = kernel_dereference_char_pointer(s, argv[2], 0);
sprintf(output_s, "__throwaway");
debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix, output_s);
}
break;
case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
output_s = kernel_dereference_char_pointer(s, argv[1], 0);
game_prefix = kernel_dereference_char_pointer(s, argv[2], 0);
int savegame_id = UKPV(3);
sprintf(output_s, "__throwaway");
debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix, savegame_id, output_s);
delete_savegame(s, savegame_id);
}
break;
default:
// TODO: Not all sub-commands are handled. E.g. KQ5CD calls sub-command 5
warning("Unknown DeviceInfo() sub-command: %d\n", mode);
break;
}
return s->r_acc;
}
reg_t kGetSaveDir(EngineState *s, int funct_nr, int argc, reg_t *argv) {
return make_reg(s->sys_strings_segment, SYS_STRING_SAVEDIR);
}
reg_t kCheckFreeSpace(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *path = kernel_dereference_char_pointer(s, argv[0], 0);
debug(3, "kCheckFreeSpace(%s)", path);
// We simply always pretend that there is enough space.
// The alternative would be to write a big test file, which is not nice
// on systems where doing so is very slow.
return make_reg(0, 1);
}
static int _savegame_index_struct_compare(const void *a, const void *b) {
SavegameDesc *A = (SavegameDesc *)a;
SavegameDesc *B = (SavegameDesc *)b;
if (B->date != A->date)
return B->date - A->date;
return B->time - A->time;
}
static void update_savegame_indices() {
int i;
_savegame_indices_nr = 0;
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
for (i = 0; i < MAX_SAVEGAME_NR; i++) {
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(i);
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename.c_str()))) {
SavegameMetadata meta;
if (!get_savegame_metadata(in, &meta)) {
// invalid
delete in;
continue;
}
delete in;
fprintf(stderr, "Savegame in %s file ok\n", filename.c_str());
_savegame_indices[_savegame_indices_nr].id = i;
_savegame_indices[_savegame_indices_nr].date = meta.savegame_date;
_savegame_indices[_savegame_indices_nr].time = meta.savegame_time;
_savegame_indices_nr++;
}
}
qsort(_savegame_indices, _savegame_indices_nr, sizeof(SavegameDesc), _savegame_index_struct_compare);
}
reg_t kCheckSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = kernel_dereference_char_pointer(s, argv[0], 0);
int savedir_nr = UKPV(1);
debug(3, "kCheckSaveGame(%s, %d)", game_id, savedir_nr);
if (_savegame_indices_nr < 0) {
warning("Savegame index list not initialized");
update_savegame_indices();
}
savedir_nr = _savegame_indices[savedir_nr].id;
if (savedir_nr > MAX_SAVEGAME_NR - 1) {
return NULL_REG;
}
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr);
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename.c_str()))) {
// found a savegame file
SavegameMetadata meta;
if (!get_savegame_metadata(in, &meta)) {
// invalid
s->r_acc = make_reg(0, 0);
} else {
s->r_acc = make_reg(0, 1);
}
delete in;
} else {
s->r_acc = make_reg(0, 1);
}
return s->r_acc;
}
reg_t kGetSaveFiles(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = kernel_dereference_char_pointer(s, argv[0], 0);
char *nametarget = kernel_dereference_char_pointer(s, argv[1], 0);
reg_t nametarget_base = argv[1];
reg_t *nameoffsets = kernel_dereference_reg_pointer(s, argv[2], 0);
int i;
debug(3, "kGetSaveFiles(%s,%s)", game_id, nametarget);
update_savegame_indices();
s->r_acc = NULL_REG;
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
for (i = 0; i < _savegame_indices_nr; i++) {
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(_savegame_indices[i].id);
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename.c_str()))) {
// found a savegame file
SavegameMetadata meta;
if (!get_savegame_metadata(in, &meta)) {
// invalid
delete in;
continue;
}
if (!meta.savegame_name.empty()) {
if (meta.savegame_name.lastChar() == '\n')
meta.savegame_name.deleteLastChar();
*nameoffsets = s->r_acc; // Store savegame ID
++s->r_acc.offset; // Increase number of files found
nameoffsets++; // Make sure the next ID string address is written to the next pointer
strncpy(nametarget, meta.savegame_name.c_str(), SCI_MAX_SAVENAME_LENGTH); // Copy identifier string
*(nametarget + SCI_MAX_SAVENAME_LENGTH - 1) = 0; // Make sure it's terminated
nametarget += SCI_MAX_SAVENAME_LENGTH; // Increase name offset pointer accordingly
nametarget_base.offset += SCI_MAX_SAVENAME_LENGTH;
}
delete in;
}
}
//free(gfname);
*nametarget = 0; // Terminate list
return s->r_acc;
}
reg_t kSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = kernel_dereference_char_pointer(s, argv[0], 0);
int savedir_nr = UKPV(1);
int savedir_id; // Savegame ID, derived from savedir_nr and the savegame ID list
char *game_description = kernel_dereference_char_pointer(s, argv[2], 0);
char *version = argc > 3 ? strdup(kernel_dereference_char_pointer(s, argv[3], 0)) : NULL;
debug(3, "kSaveGame(%s,%d,%s,%s)", game_id, savedir_nr, game_description, version);
s->game_version = version;
update_savegame_indices();
fprintf(stderr, "savedir_nr = %d\n", savedir_nr);
if (savedir_nr >= 0 && savedir_nr < _savegame_indices_nr)
// Overwrite
savedir_id = _savegame_indices[savedir_nr].id;
else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) {
int i = 0;
fprintf(stderr, "searching for hole\n");
savedir_id = 0;
// First, look for holes
while (i < _savegame_indices_nr) {
if (_savegame_indices[i].id == savedir_id) {
++savedir_id;
i = 0;
} else ++i;
}
if (savedir_id >= MAX_SAVEGAME_NR) {
sciprintf("Internal error: Free savegame ID is %d, shouldn't happen!\n", savedir_id);
return NULL_REG;
}
// This loop terminates when savedir_id is not in [x | ex. n. _savegame_indices[n].id = x]
} else {
sciprintf("Savegame ID %d is not allowed!\n", savedir_nr);
return NULL_REG;
}
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_id);
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
Common::OutSaveFile *out;
if (!(out = saveFileMan->openForSaving(filename.c_str()))) {
sciprintf("Error opening savegame \"%s\" for writing\n", filename.c_str());
s->r_acc = NULL_REG;
return NULL_REG;
}
if (gamestate_save(s, out, game_description)) {
sciprintf("Saving the game failed.\n");
s->r_acc = NULL_REG;
} else {
out->finalize();
if (out->err()) {
delete out;
sciprintf("Writing the savegame failed.\n");
s->r_acc = NULL_REG;
} else {
delete out;
s->r_acc = make_reg(0, 1);
}
}
free(s->game_version);
s->game_version = NULL;
return s->r_acc;
}
reg_t kRestoreGame(EngineState *s, int funct_nr, int argc, reg_t *argv) {
char *game_id = kernel_dereference_char_pointer(s, argv[0], 0);
int savedir_nr = UKPV(1);
debug(3, "kRestoreGame(%s,%d)", game_id, savedir_nr);
if (_savegame_indices_nr < 0) {
warning("Savegame index list not initialized");
update_savegame_indices();
}
savedir_nr = _savegame_indices[savedir_nr].id;
if (savedir_nr > -1) {
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr);
Common::SeekableReadStream *in;
if ((in = saveFileMan->openForLoading(filename.c_str()))) {
// found a savegame file
EngineState *newstate = gamestate_restore(s, in);
delete in;
if (newstate) {
s->successor = newstate;
script_abort_flag = SCRIPT_ABORT_WITH_REPLAY; // Abort current game
s->_executionStack.resize(s->execution_stack_base + 1);
} else {
s->r_acc = make_reg(0, 1);
sciprintf("Restoring failed (game_id = '%s').\n", game_id);
}
return s->r_acc;
}
}
s->r_acc = make_reg(0, 1);
sciprintf("Savegame #%d not found!\n", savedir_nr);
return s->r_acc;
}
reg_t kValidPath(EngineState *s, int funct_nr, int argc, reg_t *argv) {
const char *path = kernel_dereference_char_pointer(s, argv[0], 0);
// FIXME: For now, we only accept the (fake) root dir "/" as a valid path.
s->r_acc = make_reg(0, 0 == strcmp(path, "/"));
debug(3, "kValidPath(%s) -> %d", path, s->r_acc.offset);
return s->r_acc;
}
enum {
K_FILEIO_OPEN = 0,
K_FILEIO_CLOSE = 1,
K_FILEIO_READ_RAW = 2,
K_FILEIO_WRITE_RAW = 3,
K_FILEIO_UNLINK = 4,
K_FILEIO_READ_STRING = 5,
K_FILEIO_WRITE_STRING = 6,
K_FILEIO_SEEK = 7,
K_FILEIO_FIND_FIRST = 8,
K_FILEIO_FIND_NEXT = 9,
K_FILEIO_FILE_EXISTS = 10
};
void DirSeeker::firstFile(const char *mask, reg_t buffer) {
// Verify that we are given a valid buffer
if (!buffer.segment) {
error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask);
_vm->r_acc = NULL_REG;
return;
}
_outbuffer = buffer;
// Obtain a list of all savefiles matching the given mask
// TODO: Modify the mask, e.g. by prefixing "TARGET-".
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
_savefiles = saveFileMan->listSavefiles(mask);
// Reset the list iterator and write the first match to the output buffer, if any.
_iter = _savefiles.begin();
nextFile();
}
void DirSeeker::nextFile() {
if (_iter == _savefiles.end()) {
_vm->r_acc = NULL_REG;
return;
}
char *mem = kernel_dereference_char_pointer(_vm, _outbuffer, 0);
memset(mem, 0, 13);
// TODO: Transform the string back into a format usable by the SCI scripts.
// I.e., strip any TARGET- prefix.
const char *string = _iter->c_str();
assert(string);
strncpy(mem, string, 12);
// Return the result and advance the list iterator :)
_vm->r_acc = _outbuffer;
++_iter;
}
reg_t kFileIO(EngineState *s, int funct_nr, int argc, reg_t *argv) {
int func_nr = UKPV(0);
switch (func_nr) {
case K_FILEIO_OPEN : {
char *name = kernel_dereference_char_pointer(s, argv[1], 0);
int mode = UKPV(2);
file_open(s, name, mode);
debug(3, "K_FILEIO_OPEN(%s,0x%x)", name, mode);
break;
}
case K_FILEIO_CLOSE : {
int handle = UKPV(1);
debug(3, "K_FILEIO_CLOSE(%d)", handle);
file_close(s, handle);
break;
}
case K_FILEIO_READ_RAW : {
int handle = UKPV(1);
char *dest = kernel_dereference_char_pointer(s, argv[2], 0);
int size = UKPV(3);
debug(3, "K_FILEIO_READ_RAW(%d,%d)", handle, size);
fread_wrapper(s, dest, size, handle);
break;
}
case K_FILEIO_WRITE_RAW : {
int handle = UKPV(1);
char *buf = kernel_dereference_char_pointer(s, argv[2], 0);
int size = UKPV(3);
debug(3, "K_FILEIO_WRITE_RAW(%d,%d)", handle, size);
fwrite_wrapper(s, handle, buf, size);
break;
}
case K_FILEIO_UNLINK : {
char *name = kernel_dereference_char_pointer(s, argv[1], 0);
debug(3, "K_FILEIO_UNLINK(%s)", name);
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
const Common::String wrappedName = ((Sci::SciEngine*)g_engine)->wrapFilename(name);
saveFileMan->removeSavefile(wrappedName.c_str());
// TODO/FIXME: Should we return something (like, a bool indicating
// whether deleting the save succeeded or failed)?
break;
}
case K_FILEIO_READ_STRING : {
char *dest = kernel_dereference_char_pointer(s, argv[1], 0);
int size = UKPV(2);
int handle = UKPV(3);
debug(3, "K_FILEIO_READ_STRING(%d,%d)", handle, size);
fgets_wrapper(s, dest, size, handle);
return argv[1];
}
case K_FILEIO_WRITE_STRING : {
int handle = UKPV(1);
int size = UKPV(3);
char *buf = kernel_dereference_char_pointer(s, argv[2], size);
debug(3, "K_FILEIO_WRITE_STRING(%d,%d)", handle, size);
// FIXME: What is the difference between K_FILEIO_WRITE_STRING and
// K_FILEIO_WRITE_RAW? Normally, I would expect the difference to
// be that the former doesn't receive a 'size' parameter. But here
// it does. Are we missing something?
if (buf)
fwrite_wrapper(s, handle, buf, size);
break;
}
case K_FILEIO_SEEK : {
int handle = UKPV(1);
int offset = UKPV(2);
int whence = UKPV(3);
debug(3, "K_FILEIO_SEEK(%d,%d,%d)", handle, offset, whence);
fseek_wrapper(s, handle, offset, whence);
break;
}
case K_FILEIO_FIND_FIRST : {
char *mask = kernel_dereference_char_pointer(s, argv[1], 0);
reg_t buf = argv[2];
int attr = UKPV(3); // We won't use this, Win32 might, though...
debug(3, "K_FILEIO_FIND_FIRST(%s,0x%x)", mask, attr);
#ifndef WIN32
if (strcmp(mask, "*.*") == 0)
strcpy(mask, "*"); // For UNIX
#endif
s->_dirseeker.firstFile(mask, buf);
break;
}
case K_FILEIO_FIND_NEXT : {
debug(3, "K_FILEIO_FIND_NEXT()");
s->_dirseeker.nextFile();
break;
}
case K_FILEIO_FILE_EXISTS : {
char *name = kernel_dereference_char_pointer(s, argv[1], 0);
// Check for regular file
bool exists = Common::File::exists(name);
if (!exists) {
// TODO: Transform the name given by the scripts to us, e.g. by
// prepending TARGET-
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
exists = !saveFileMan->listSavefiles(name).empty();
}
debug(3, "K_FILEIO_FILE_EXISTS(%s) -> %d", name, exists);
return make_reg(0, exists);
}
default :
error("Unknown FileIO() sub-command: %d\n", func_nr);
}
return s->r_acc;
}
} // End of namespace Sci
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