aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/kfile.cpp
blob: 45182761aab6ee9f589f353c22501be2487fb730 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/archive.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/str.h"
#include "common/savefile.h"
#include "common/translation.h"

#include "gui/saveload.h"

#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/savegame.h"
#include "sci/console.h"

namespace Sci {

struct SavegameDesc {
	int16 id;
	int virtualId; // straight numbered, according to id but w/o gaps
	int date;
	int time;
	int version;
	char name[SCI_MAX_SAVENAME_LENGTH];
};

/*
 * Note on how file I/O is implemented: In ScummVM, one can not create/write
 * arbitrary data files, simply because many of our target platforms do not
 * support this. The only files one can create are savestates. But SCI has an
 * opcode to create and write to seemingly 'arbitrary' files. This is mainly
 * used in LSL3 for LARRY3.DRV (which is a game data file, not a driver) and
 * in LSL5 for MEMORY.DRV (which is again a game data file and contains the
 * game's password).
 * To implement that opcode, we combine the SaveFileManager with regular file
 * code, similarly to how the SCUMM HE engine does it.
 *
 * To handle opening a file called "foobar", what we do is this: First, we
 * create an 'augmented file name', by prepending the game target and a dash,
 * so if we running game target sq1sci, the name becomes "sq1sci-foobar".
 * Next, we check if such a file is known to the SaveFileManager. If so, we
 * we use that for reading/writing, delete it, whatever.
 *
 * If no such file is present but we were only asked to *read* the file,
 * we fallback to looking for a regular file called "foobar", and open that
 * for reading only.
 */



FileHandle::FileHandle() : _in(0), _out(0) {
}

FileHandle::~FileHandle() {
	close();
}

void FileHandle::close() {
	delete _in;
	delete _out;
	_in = 0;
	_out = 0;
	_name.clear();
}

bool FileHandle::isOpen() const {
	return _in || _out;
}



enum {
	_K_FILE_MODE_OPEN_OR_CREATE = 0,
	_K_FILE_MODE_OPEN_OR_FAIL = 1,
	_K_FILE_MODE_CREATE = 2
};



reg_t file_open(EngineState *s, const char *filename, int mode, bool unwrapFilename) {
	Common::String englishName = g_sci->getSciLanguageString(filename, K_LANG_ENGLISH);
	Common::String wrappedName = unwrapFilename ? g_sci->wrapFilename(englishName) : englishName;
	Common::SeekableReadStream *inFile = 0;
	Common::WriteStream *outFile = 0;
	Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();

	if (mode == _K_FILE_MODE_OPEN_OR_FAIL) {
		// Try to open file, abort if not possible
		inFile = saveFileMan->openForLoading(wrappedName);
		// If no matching savestate exists: fall back to reading from a regular
		// file
		if (!inFile)
			inFile = SearchMan.createReadStreamForMember(englishName);

		// Special case for LSL3: It tries to create a new dummy file,
		// LARRY3.DRV. Apparently, if the file doesn't exist here, it should be
		// created. The game scripts then go ahead and fill its contents with
		// data. It seems to be a similar case as the dummy MEMORY.DRV file in
		// LSL5, but LSL5 creates the file if it can't find it with a separate
		// call to file_open().
		if (!inFile && englishName == "LARRY3.DRV") {
			outFile = saveFileMan->openForSaving(wrappedName);
			outFile->finalize();
			delete outFile;
			outFile = 0;
			inFile = SearchMan.createReadStreamForMember(wrappedName);
		}

		if (!inFile)
			debugC(kDebugLevelFile, "  -> file_open(_K_FILE_MODE_OPEN_OR_FAIL): failed to open file '%s'", englishName.c_str());
	} else if (mode == _K_FILE_MODE_CREATE) {
		// Create the file, destroying any content it might have had
		outFile = saveFileMan->openForSaving(wrappedName);
		if (!outFile)
			debugC(kDebugLevelFile, "  -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
	} else if (mode == _K_FILE_MODE_OPEN_OR_CREATE) {
		// Try to open file, create it if it doesn't exist
		outFile = saveFileMan->openForSaving(wrappedName);
		if (!outFile)
			debugC(kDebugLevelFile, "  -> file_open(_K_FILE_MODE_CREATE): failed to create file '%s'", englishName.c_str());
		// QfG1 opens the character export file with _K_FILE_MODE_CREATE first,
		// closes it immediately and opens it again with this here. Perhaps
		// other games use this for read access as well. I guess changing this
		// whole code into using virtual files and writing them after close
		// would be more appropriate.
	} else {
		error("file_open: unsupported mode %d (filename '%s')", mode, englishName.c_str());
	}

	if (!inFile && !outFile) { // Failed
		debugC(kDebugLevelFile, "  -> file_open() failed");
		return SIGNAL_REG;
	}

	// Find a free file handle
	uint handle = 1; // Ignore _fileHandles[0]
	while ((handle < s->_fileHandles.size()) && s->_fileHandles[handle].isOpen())
		handle++;

	if (handle == s->_fileHandles.size()) {
		// Hit size limit => Allocate more space
		s->_fileHandles.resize(s->_fileHandles.size() + 1);
	}

	s->_fileHandles[handle]._in = inFile;
	s->_fileHandles[handle]._out = outFile;
	s->_fileHandles[handle]._name = englishName;

	debugC(kDebugLevelFile, "  -> opened file '%s' with handle %d", englishName.c_str(), handle);
	return make_reg(0, handle);
}

reg_t kFOpen(EngineState *s, int argc, reg_t *argv) {
	Common::String name = s->_segMan->getString(argv[0]);
	int mode = argv[1].toUint16();

	debugC(kDebugLevelFile, "kFOpen(%s,0x%x)", name.c_str(), mode);
	return file_open(s, name.c_str(), mode, true);
}

static FileHandle *getFileFromHandle(EngineState *s, uint handle) {
	if (handle == 0) {
		error("Attempt to use file handle 0");
		return 0;
	}

	if ((handle >= s->_fileHandles.size()) || !s->_fileHandles[handle].isOpen()) {
		warning("Attempt to use invalid/unused file handle %d", handle);
		return 0;
	}

	return &s->_fileHandles[handle];
}

reg_t kFClose(EngineState *s, int argc, reg_t *argv) {
	debugC(kDebugLevelFile, "kFClose(%d)", argv[0].toUint16());
	if (argv[0] != SIGNAL_REG) {
		FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
		if (f)
			f->close();
	}
	return s->r_acc;
}

reg_t kFPuts(EngineState *s, int argc, reg_t *argv) {
	int handle = argv[0].toUint16();
	Common::String data = s->_segMan->getString(argv[1]);
	
	FileHandle *f = getFileFromHandle(s, handle);
	if (f)
		f->_out->write(data.c_str(), data.size());

	return s->r_acc;
}

static int fgets_wrapper(EngineState *s, char *dest, int maxsize, int handle) {
	FileHandle *f = getFileFromHandle(s, handle);
	if (!f)
		return 0;

	if (!f->_in) {
		error("fgets_wrapper: Trying to read from file '%s' opened for writing", f->_name.c_str());
		return 0;
	}
	int readBytes = 0;
	if (maxsize > 1) {
		memset(dest, 0, maxsize);
		f->_in->readLine(dest, maxsize);
		readBytes = strlen(dest); // FIXME: sierra sci returned byte count and didn't react on NUL characters
		// The returned string must not have an ending LF
		if (readBytes > 0) {
			if (dest[readBytes - 1] == 0x0A)
				dest[readBytes - 1] = 0;
		}
	} else {
		*dest = 0;
	}

	debugC(kDebugLevelFile, "  -> FGets'ed \"%s\"", dest);
	return readBytes;
}

reg_t kFGets(EngineState *s, int argc, reg_t *argv) {
	int maxsize = argv[1].toUint16();
	char *buf = new char[maxsize];
	int handle = argv[2].toUint16();

	debugC(kDebugLevelFile, "kFGets(%d, %d)", handle, maxsize);
	int readBytes = fgets_wrapper(s, buf, maxsize, handle);
	s->_segMan->memcpy(argv[0], (const byte*)buf, maxsize);
	delete[] buf;
	return readBytes ? argv[0] : NULL_REG;
}

/**
 * Writes the cwd to the supplied address and returns the address in acc.
 */
reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
	// We do not let the scripts see the file system, instead pretending
	// we are always in the same directory.
	// TODO/FIXME: Is "/" a good value? Maybe "" or "." or "C:\" are better?
	s->_segMan->strcpy(argv[0], "/");

	debugC(kDebugLevelFile, "kGetCWD() -> %s", "/");

	return argv[0];
}

static void listSavegames(Common::Array<SavegameDesc> &saves);
static int findSavegame(Common::Array<SavegameDesc> &saves, int16 saveId);

enum {
	K_DEVICE_INFO_GET_DEVICE = 0,
	K_DEVICE_INFO_GET_CURRENT_DEVICE = 1,
	K_DEVICE_INFO_PATHS_EQUAL = 2,
	K_DEVICE_INFO_IS_FLOPPY = 3,
	K_DEVICE_INFO_GET_CONFIG_PATH = 5,
	K_DEVICE_INFO_GET_SAVECAT_NAME = 7,
	K_DEVICE_INFO_GET_SAVEFILE_NAME = 8
};

reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) {
	if (g_sci->getGameId() == GID_FANMADE && argc == 1) {
		// WORKAROUND: The fan game script library calls kDeviceInfo with one parameter.
		// According to the scripts, it wants to call CurDevice. However, it fails to
		// provide the subop to the function.
		s->_segMan->strcpy(argv[0], "/");
		return s->r_acc;
	}

	int mode = argv[0].toUint16();

	switch (mode) {
	case K_DEVICE_INFO_GET_DEVICE: {
		Common::String input_str = s->_segMan->getString(argv[1]);

		s->_segMan->strcpy(argv[2], "/");
		debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_str.c_str(), "/");
		break;
	}
	case K_DEVICE_INFO_GET_CURRENT_DEVICE:
		s->_segMan->strcpy(argv[1], "/");
		debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", "/");
		break;

	case K_DEVICE_INFO_PATHS_EQUAL: {
		Common::String path1_s = s->_segMan->getString(argv[1]);
		Common::String path2_s = s->_segMan->getString(argv[2]);
		debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s.c_str(), path2_s.c_str());

		return make_reg(0, Common::matchString(path2_s.c_str(), path1_s.c_str(), false, true));
		}
		break;

	case K_DEVICE_INFO_IS_FLOPPY: {
		Common::String input_str = s->_segMan->getString(argv[1]);
		debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)", input_str.c_str());
		return NULL_REG; /* Never */
	}
	case K_DEVICE_INFO_GET_CONFIG_PATH: {
		// Early versions return drive letter, later versions a path string
		// FIXME: Implement if needed, for now return NULL_REG
		return NULL_REG;
	}
	/* SCI uses these in a less-than-portable way to delete savegames.
	** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html
	** for more information on our workaround for this.
	*/
	case K_DEVICE_INFO_GET_SAVECAT_NAME: {
		Common::String game_prefix = s->_segMan->getString(argv[2]);
		s->_segMan->strcpy(argv[1], "__throwaway");
		debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix.c_str(), "__throwaway");
		}

	break;
	case K_DEVICE_INFO_GET_SAVEFILE_NAME: {
		Common::String game_prefix = s->_segMan->getString(argv[2]);
		uint virtualId = argv[3].toUint16();
		s->_segMan->strcpy(argv[1], "__throwaway");
		debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway");
		if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
			error("kDeviceInfo(deleteSave): invalid savegame-id specified");
		uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
		Common::Array<SavegameDesc> saves;
		listSavegames(saves);
		if (findSavegame(saves, savegameId) != -1) {
			// Confirmed that this id still lives...
			Common::String filename = g_sci->getSavegameName(savegameId);
			Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
			saveFileMan->removeSavefile(filename);
		}
		break;
	}

	default:
		error("Unknown DeviceInfo() sub-command: %d", mode);
		break;
	}

	return s->r_acc;
}

reg_t kGetSaveDir(EngineState *s, int argc, reg_t *argv) {
#ifdef ENABLE_SCI32
	// TODO: SCI32 uses a parameter here.
	if (argc > 0)
		warning("kGetSaveDir called with %d parameter(s): %04x:%04x", argc, PRINT_REG(argv[0]));
#endif
		return s->_segMan->getSaveDirPtr();
}

reg_t kCheckFreeSpace(EngineState *s, int argc, reg_t *argv) {
	if (argc > 1) {
		// SCI1.1/SCI32
		// TODO: don't know if those are right for SCI32 as well
		// Please note that sierra sci supported both calls either w/ or w/o opcode in SCI1.1
		switch (argv[1].toUint16()) {
		case 0: // return saved game size
			return make_reg(0, 0); // we return 0

		case 1: // return free harddisc space (shifted right somehow)
			return make_reg(0, 0x7fff); // we return maximum

		case 2: // same as call w/o opcode
			break;
			return make_reg(0, 1);

		default:
			error("kCheckFreeSpace: called with unknown sub-op %d", argv[1].toUint16());
		}
	}

	Common::String path = s->_segMan->getString(argv[0]);

	debug(3, "kCheckFreeSpace(%s)", path.c_str());
	// We simply always pretend that there is enough space. The alternative
	// would be to write a big test file, which is not nice on systems where
	// doing so is very slow.
	return make_reg(0, 1);
}

static bool _savegame_sort_byDate(const SavegameDesc &l, const SavegameDesc &r) {
	if (l.date != r.date)
		return (l.date > r.date);
	return (l.time > r.time);
}

// Create a sorted array containing all found savedgames
static void listSavegames(Common::Array<SavegameDesc> &saves) {
	Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();

	// Load all saves
	Common::StringArray saveNames = saveFileMan->listSavefiles(g_sci->getSavegamePattern());

	for (Common::StringArray::const_iterator iter = saveNames.begin(); iter != saveNames.end(); ++iter) {
		Common::String filename = *iter;
		Common::SeekableReadStream *in;
		if ((in = saveFileMan->openForLoading(filename))) {
			SavegameMetadata meta;
			if (!get_savegame_metadata(in, &meta) || meta.name.empty()) {
				// invalid
				delete in;
				continue;
			}
			delete in;

			SavegameDesc desc;
			desc.id = strtol(filename.end() - 3, NULL, 10);
			desc.date = meta.saveDate;
			// We need to fix date in here, because we save DDMMYYYY instead of
			// YYYYMMDD, so sorting wouldn't work
			desc.date = ((desc.date & 0xFFFF) << 16) | ((desc.date & 0xFF0000) >> 8) | ((desc.date & 0xFF000000) >> 24);
			desc.time = meta.saveTime;
			desc.version = meta.version;

			if (meta.name.lastChar() == '\n')
				meta.name.deleteLastChar();

			Common::strlcpy(desc.name, meta.name.c_str(), SCI_MAX_SAVENAME_LENGTH);

			debug(3, "Savegame in file %s ok, id %d", filename.c_str(), desc.id);

			saves.push_back(desc);
		}
	}

	// Sort the list by creation date of the saves
	Common::sort(saves.begin(), saves.end(), _savegame_sort_byDate);
}

// Find a savedgame according to virtualId and return the position within our array
static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
	for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
		if (saves[saveNr].id == savegameId)
			return saveNr;
	}
	return -1;
}

// The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
//  SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
//  SCI1.1 actually recycles ids, in that case we will currently get "0".
// This behaviour is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
//  the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
//  time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.

bool Console::cmdListSaves(int argc, const char **argv) {
	Common::Array<SavegameDesc> saves;
	listSavegames(saves);

	for (uint i = 0; i < saves.size(); i++) {
		Common::String filename = g_sci->getSavegameName(saves[i].id);
		DebugPrintf("%s: '%s'\n", filename.c_str(), saves[i].name);
	}

	return true;
}

reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) {
	Common::String game_id = s->_segMan->getString(argv[0]);
	uint16 virtualId = argv[1].toUint16();

	debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId);

	Common::Array<SavegameDesc> saves;
	listSavegames(saves);

	// we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case
	if (virtualId == 0)
		return NULL_REG;

	// Find saved-game
	if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END))
		error("kCheckSaveGame: called with invalid savegameId");
	uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
	int savegameNr = findSavegame(saves, savegameId);
	if (savegameNr == -1)
		return NULL_REG;

	// Check for compatible savegame version
	int ver = saves[savegameNr].version;
	if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION)
		return NULL_REG;

	// Otherwise we assume the savegame is OK
	return TRUE_REG;
}

reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
	Common::String game_id = s->_segMan->getString(argv[0]);

	debug(3, "kGetSaveFiles(%s)", game_id.c_str());

	// Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really
	//  mean new slot instead of overwriting the old one
	s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;

	Common::Array<SavegameDesc> saves;
	listSavegames(saves);
	uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR);

	reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves);

	if (!slot) {
		warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2]));
		totalSaves = 0;
	}

	const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1;
	char *saveNames = new char[bufSize];
	char *saveNamePtr = saveNames;

	for (uint i = 0; i < totalSaves; i++) {
		*slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame-id ffs. see above
		strcpy(saveNamePtr, saves[i].name);
		saveNamePtr += SCI_MAX_SAVENAME_LENGTH;
	}

	*saveNamePtr = 0; // Terminate list

	s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize);
	delete[] saveNames;

	return make_reg(0, totalSaves);
}

reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
	Common::String game_id;
 	int16 virtualId = argv[1].toSint16();
	int16 savegameId = -1;
	Common::String game_description;
	Common::String version;

	if (argc > 3)
		version = s->_segMan->getString(argv[3]);

	// We check here, we don't want to delete a users save in case we are within a kernel function
	if (s->executionStackBase) {
		warning("kSaveGame - won't save from within kernel function");
		return NULL_REG;
	}

	if (argv[0].isNull()) {
		// Direct call, from a patched Game::save
		if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull()))
			error("kSaveGame: assumed patched call isn't accurate");

		// we are supposed to show a dialog for the user and let him choose where to save
		g_sci->_soundCmd->pauseAll(true); // pause music
		const EnginePlugin *plugin = NULL;
		EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
		GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
		dialog->setSaveMode(true);
		savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
		game_description = dialog->getResultString();
		if (game_description.empty()) {
			// create our own description for the saved game, the user didnt enter it
			TimeDate curTime;
			g_system->getTimeAndDate(curTime);
			curTime.tm_year += 1900; // fixup year
			curTime.tm_mon++; // fixup month
			game_description = Common::String::format("%02d.%02d.%04d / %02d:%02d:%02d", curTime.tm_mday, curTime.tm_mon, curTime.tm_year, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
		}
		delete dialog;
		g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)
		if (savegameId < 0)
			return NULL_REG;

	} else {
		// Real call from script
		game_id = s->_segMan->getString(argv[0]);
		if (argv[2].isNull())
			error("kSaveGame: called with description being NULL");
		game_description = s->_segMan->getString(argv[2]);

		debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str());

		Common::Array<SavegameDesc> saves;
		listSavegames(saves);

		if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
			// savegameId is an actual Id, so search for it just to make sure
			savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
			if (findSavegame(saves, savegameId) == -1)
				return NULL_REG;
		} else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) {
			// virtualId is low, we assume that scripts expect us to create new slot
			if (virtualId == s->_lastSaveVirtualId) {
				// if last virtual id is the same as this one, we assume that caller wants to overwrite last save
				savegameId = s->_lastSaveNewId;
			} else {
				uint savegameNr;
				// savegameId is in lower range, scripts expect us to create a new slot
				for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) {
					for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) {
						if (savegameId == saves[savegameNr].id)
							break;
					}
					if (savegameNr == saves.size())
						break;
				}
				if (savegameId == SAVEGAMEID_OFFICIALRANGE_START)
					error("kSavegame: no more savegame slots available");
			}
		} else {
			error("kSaveGame: invalid savegameId used");
		}

		// Save in case caller wants to overwrite last newly created save
		s->_lastSaveVirtualId = virtualId;
		s->_lastSaveNewId = savegameId;
	}

	s->r_acc = NULL_REG;

	Common::String filename = g_sci->getSavegameName(savegameId);
	Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
	Common::OutSaveFile *out;

	out = saveFileMan->openForSaving(filename);
	if (!out) {
		warning("Error opening savegame \"%s\" for writing", filename.c_str());
	} else {
		if (!gamestate_save(s, out, game_description.c_str(), version.c_str())) {
			warning("Saving the game failed");
		} else {
			s->r_acc = TRUE_REG; // save successful
		}

		out->finalize();
		if (out->err()) {
			warning("Writing the savegame failed");
			s->r_acc = NULL_REG; // write failure
		}
		delete out;
	}

	return s->r_acc;
}

reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
	Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
	int16 savegameId = argv[1].toSint16();
	bool pausedMusic = false;

	debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);

	if (argv[0].isNull()) {
		// Direct call, either from launcher or from a patched Game::restore
		if (savegameId == -1) {
			// we are supposed to show a dialog for the user and let him choose a saved game
			g_sci->_soundCmd->pauseAll(true); // pause music
			const EnginePlugin *plugin = NULL;
			EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
			GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
			dialog->setSaveMode(false);
			savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
			delete dialog;
			if (savegameId < 0) {
				g_sci->_soundCmd->pauseAll(false); // unpause music
				return s->r_acc;
			}
			pausedMusic = true;
		}
		// don't adjust ID of the saved game, it's already correct
	} else {
		if (argv[2].isNull())
			error("kRestoreGame: called with parameter 2 being NULL");
		// Real call from script, we need to adjust ID
		if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
			warning("Savegame ID %d is not allowed", savegameId);
			return TRUE_REG;
		}
		savegameId -= SAVEGAMEID_OFFICIALRANGE_START;
	}

	s->r_acc = NULL_REG; // signals success

	Common::Array<SavegameDesc> saves;
	listSavegames(saves);
	if (findSavegame(saves, savegameId) == -1) {
		s->r_acc = TRUE_REG;
		warning("Savegame ID %d not found", savegameId);
	} else {
		Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
		Common::String filename = g_sci->getSavegameName(savegameId);
		Common::SeekableReadStream *in;

		in = saveFileMan->openForLoading(filename);
		if (in) {
			// found a savegame file

			gamestate_restore(s, in);
			delete in;

			if (g_sci->getGameId() == GID_MOTHERGOOSE256) {
				// WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for
				//  saving a previously restored game.
				// We set the current savedgame-id directly and remove the script
				//  code concerning this via script patch.
				s->variables[VAR_GLOBAL][0xB3].offset = SAVEGAMEID_OFFICIALRANGE_START + savegameId;
			}
		} else {
			s->r_acc = TRUE_REG;
			warning("Savegame #%d not found", savegameId);
		}
	}

	if (!s->r_acc.isNull()) {
		// no success?
		if (pausedMusic)
			g_sci->_soundCmd->pauseAll(false); // unpause music
	}

	return s->r_acc;
}

reg_t kValidPath(EngineState *s, int argc, reg_t *argv) {
	Common::String path = s->_segMan->getString(argv[0]);

	debug(3, "kValidPath(%s) -> %d", path.c_str(), s->r_acc.offset);

	// Always return true
	return make_reg(0, 1);
}

reg_t kFileIO(EngineState *s, int argc, reg_t *argv) {
	if (!s)
		return make_reg(0, getSciVersion());
	error("not supposed to call this");
}

reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) {
	Common::String name = s->_segMan->getString(argv[0]);

	// SCI32 can call K_FILEIO_OPEN with only one argument. It seems to
	// just be checking if it exists.
	int mode = (argc < 2) ? (int)_K_FILE_MODE_OPEN_OR_FAIL : argv[1].toUint16();
	bool unwrapFilename = true;

	// SQ4 floppy prepends /\ to the filenames
	if (name.hasPrefix("/\\")) {
		name.deleteChar(0);
		name.deleteChar(0);
	}

	// SQ4 floppy attempts to update the savegame index file sq4sg.dir when
	// deleting saved games. We don't use an index file for saving or loading,
	// so just stop the game from modifying the file here in order to avoid
	// having it saved in the ScummVM save directory.
	if (name == "sq4sg.dir") {
		debugC(kDebugLevelFile, "Not opening unused file sq4sg.dir");
		return SIGNAL_REG;
	}

	if (name.empty()) {
		// Happens many times during KQ1 (e.g. when typing something)
		debugC(kDebugLevelFile, "Attempted to open a file with an empty filename");
		return SIGNAL_REG;
	}
	debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode);

	// QFG import rooms get a virtual filelisting instead of an actual one
	if (g_sci->inQfGImportRoom()) {
		// We need to find out what the user actually selected, "savedHeroes" is
		// already destroyed when we get here. That's why we need to remember
		// selection via kDrawControl.
		name = s->_dirseeker.getVirtualFilename(s->_chosenQfGImportItem);
		unwrapFilename = false;
	}

	return file_open(s, name.c_str(), mode, unwrapFilename);
}

reg_t kFileIOClose(EngineState *s, int argc, reg_t *argv) {
	debugC(kDebugLevelFile, "kFileIO(close): %d", argv[0].toUint16());

	FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
	if (f) {
		f->close();
		return SIGNAL_REG;
	}
	return NULL_REG;
}

reg_t kFileIOReadRaw(EngineState *s, int argc, reg_t *argv) {
	int handle = argv[0].toUint16();
	int size = argv[2].toUint16();
	int bytesRead = 0;
	char *buf = new char[size];
	debugC(kDebugLevelFile, "kFileIO(readRaw): %d, %d", handle, size);
		
	FileHandle *f = getFileFromHandle(s, handle);
	if (f) {
		bytesRead = f->_in->read(buf, size);
		s->_segMan->memcpy(argv[1], (const byte*)buf, size);
	}

	delete[] buf;
	return make_reg(0, bytesRead);
}

reg_t kFileIOWriteRaw(EngineState *s, int argc, reg_t *argv) {
	int handle = argv[0].toUint16();
	int size = argv[2].toUint16();
	char *buf = new char[size];
	bool success = false;
	s->_segMan->memcpy((byte*)buf, argv[1], size);
	debugC(kDebugLevelFile, "kFileIO(writeRaw): %d, %d", handle, size);

	FileHandle *f = getFileFromHandle(s, handle);
	if (f) {
		f->_out->write(buf, size);
		success = true;
	}

	delete[] buf;
	if (success)
		return NULL_REG;
	return make_reg(0, 6); // DOS - invalid handle
}

reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) {
	Common::String name = s->_segMan->getString(argv[0]);
	Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
	bool result;

	// SQ4 floppy prepends /\ to the filenames
	if (name.hasPrefix("/\\")) {
		name.deleteChar(0);
		name.deleteChar(0);
	}

	// Special case for SQ4 floppy: This game has hardcoded names for all of
	// its savegames, and they are all named "sq4sg.xxx", where xxx is the
	// slot. We just take the slot number here, and delete the appropriate
	// save game.
	if (name.hasPrefix("sq4sg.")) {
		// Special handling for SQ4... get the slot number and construct the
		// save game name.
		int slotNum = atoi(name.c_str() + name.size() - 3);
		Common::Array<SavegameDesc> saves;
		listSavegames(saves);
		int savedir_nr = saves[slotNum].id;
		name = g_sci->getSavegameName(savedir_nr);
		result = saveFileMan->removeSavefile(name);
	} else {
		const Common::String wrappedName = g_sci->wrapFilename(name);
		result = saveFileMan->removeSavefile(wrappedName);
	}

	debugC(kDebugLevelFile, "kFileIO(unlink): %s", name.c_str());
	if (result)
		return NULL_REG;
	return make_reg(0, 2); // DOS - file not found error code
}

reg_t kFileIOReadString(EngineState *s, int argc, reg_t *argv) {
	int size = argv[1].toUint16();
	char *buf = new char[size];
	int handle = argv[2].toUint16();
	debugC(kDebugLevelFile, "kFileIO(readString): %d, %d", handle, size);

	int readBytes = fgets_wrapper(s, buf, size, handle);
	s->_segMan->memcpy(argv[0], (const byte*)buf, size);
	delete[] buf;
	return readBytes ? argv[0] : NULL_REG;
}

reg_t kFileIOWriteString(EngineState *s, int argc, reg_t *argv) {
	int handle = argv[0].toUint16();
	Common::String str = s->_segMan->getString(argv[1]);
	debugC(kDebugLevelFile, "kFileIO(writeString): %d", handle);

	FileHandle *f = getFileFromHandle(s, handle);

	if (f) {
		f->_out->write(str.c_str(), str.size());
		return NULL_REG;
	}

	return make_reg(0, 6); // DOS - invalid handle
}

reg_t kFileIOSeek(EngineState *s, int argc, reg_t *argv) {
	int handle = argv[0].toUint16();
	int offset = argv[1].toUint16();
	int whence = argv[2].toUint16();
	debugC(kDebugLevelFile, "kFileIO(seek): %d, %d, %d", handle, offset, whence);
		
	FileHandle *f = getFileFromHandle(s, handle);

	if (f)
		s->r_acc = make_reg(0, f->_in->seek(offset, whence));

	return SIGNAL_REG;
}

void DirSeeker::addAsVirtualFiles(Common::String title, Common::String fileMask) {
	Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
	Common::StringArray foundFiles = saveFileMan->listSavefiles(fileMask);
	if (!foundFiles.empty()) {
		_files.push_back(title);
		_virtualFiles.push_back("");
		Common::StringArray::iterator it;
		Common::StringArray::iterator it_end = foundFiles.end();

		for (it = foundFiles.begin(); it != it_end; it++) {
			Common::String regularFilename = *it;
			Common::String wrappedFilename = Common::String(regularFilename.c_str() + fileMask.size() - 1);

			Common::SeekableReadStream *testfile = saveFileMan->openForLoading(regularFilename);
			int32 testfileSize = testfile->size();
			delete testfile;
			if (testfileSize > 1024) // check, if larger than 1k. in that case its a saved game.
				continue; // and we dont want to have those in the list
			// We need to remove the prefix for display purposes
			_files.push_back(wrappedFilename);
			// but remember the actual name as well
			_virtualFiles.push_back(regularFilename);
		}
	}
}

Common::String DirSeeker::getVirtualFilename(uint fileNumber) {
	if (fileNumber >= _virtualFiles.size())
		error("invalid virtual filename access");
	return _virtualFiles[fileNumber];
}

reg_t DirSeeker::firstFile(const Common::String &mask, reg_t buffer, SegManager *segMan) {
	// Verify that we are given a valid buffer
	if (!buffer.segment) {
		error("DirSeeker::firstFile('%s') invoked with invalid buffer", mask.c_str());
		return NULL_REG;
	}
	_outbuffer = buffer;
	_files.clear();
	_virtualFiles.clear();

	int QfGImport = g_sci->inQfGImportRoom();
	if (QfGImport) {
		_files.clear();
		addAsVirtualFiles("-QfG1-", "qfg1-*");
		addAsVirtualFiles("-QfG1VGA-", "qfg1vga-*");
		if (QfGImport > 2)
			addAsVirtualFiles("-QfG2-", "qfg2-*");
		if (QfGImport > 3)
			addAsVirtualFiles("-QfG3-", "qfg3-*");

		if (QfGImport == 3) {
			// QfG3 sorts the filelisting itself, we can't let that happen otherwise our
			//  virtual list would go out-of-sync
			reg_t savedHeros = segMan->findObjectByName("savedHeros");
			if (!savedHeros.isNull())
				writeSelectorValue(segMan, savedHeros, SELECTOR(sort), 0);
		}

	} else {
		// Prefix the mask
		const Common::String wrappedMask = g_sci->wrapFilename(mask);

		// Obtain a list of all files matching the given mask
		Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
		_files = saveFileMan->listSavefiles(wrappedMask);
	}

	// Reset the list iterator and write the first match to the output buffer,
	// if any.
	_iter = _files.begin();
	return nextFile(segMan);
}

reg_t DirSeeker::nextFile(SegManager *segMan) {
	if (_iter == _files.end()) {
		return NULL_REG;
	}

	Common::String string;

	if (_virtualFiles.empty()) {
		// Strip the prefix, if we don't got a virtual filelisting
		const Common::String wrappedString = *_iter;
		string = g_sci->unwrapFilename(wrappedString);
	} else {
		string = *_iter;
	}
	if (string.size() > 12)
		string = Common::String(string.c_str(), 12);
	segMan->strcpy(_outbuffer, string.c_str());

	// Return the result and advance the list iterator :)
	++_iter;
	return _outbuffer;
}

reg_t kFileIOFindFirst(EngineState *s, int argc, reg_t *argv) {
	Common::String mask = s->_segMan->getString(argv[0]);
	reg_t buf = argv[1];
	int attr = argv[2].toUint16(); // We won't use this, Win32 might, though...
	debugC(kDebugLevelFile, "kFileIO(findFirst): %s, 0x%x", mask.c_str(), attr);

	// We remove ".*". mask will get prefixed, so we will return all additional files for that gameid
	if (mask == "*.*")
		mask = "*";
	return s->_dirseeker.firstFile(mask, buf, s->_segMan);
}

reg_t kFileIOFindNext(EngineState *s, int argc, reg_t *argv) {
	debugC(kDebugLevelFile, "kFileIO(findNext)");
	return s->_dirseeker.nextFile(s->_segMan);
}

reg_t kFileIOExists(EngineState *s, int argc, reg_t *argv) {
	Common::String name = s->_segMan->getString(argv[0]);

	bool exists = false;

	// Check for regular file
	exists = Common::File::exists(name);

	// Check for a savegame with the name
	Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
	if (!exists)
		exists = !saveFileMan->listSavefiles(name).empty();

	// Try searching for the file prepending "target-"
	const Common::String wrappedName = g_sci->wrapFilename(name);
	if (!exists) {
		exists = !saveFileMan->listSavefiles(wrappedName).empty();
	}

	// Special case for non-English versions of LSL5: The English version of
	// LSL5 calls kFileIO(), case K_FILEIO_OPEN for reading to check if
	// memory.drv exists (which is where the game's password is stored). If
	// it's not found, it calls kFileIO() again, case K_FILEIO_OPEN for
	// writing and creates a new file. Non-English versions call kFileIO(),
	// case K_FILEIO_FILE_EXISTS instead, and fail if memory.drv can't be
	// found. We create a default memory.drv file with no password, so that
	// the game can continue.
	if (!exists && name == "memory.drv") {
		// Create a new file, and write the bytes for the empty password
		// string inside
		byte defaultContent[] = { 0xE9, 0xE9, 0xEB, 0xE1, 0x0D, 0x0A, 0x31, 0x30, 0x30, 0x30 };
		Common::WriteStream *outFile = saveFileMan->openForSaving(wrappedName);
		for (int i = 0; i < 10; i++)
			outFile->writeByte(defaultContent[i]);
		outFile->finalize();
		exists = !outFile->err();	// check whether we managed to create the file.
		delete outFile;
	}

	debugC(kDebugLevelFile, "kFileIO(fileExists) %s -> %d", name.c_str(), exists);
	return make_reg(0, exists);
}

reg_t kFileIORename(EngineState *s, int argc, reg_t *argv) {
	Common::String oldName = s->_segMan->getString(argv[0]);
	Common::String newName = s->_segMan->getString(argv[1]);

	// SCI1.1 returns 0 on success and a DOS error code on fail. SCI32
	// returns -1 on fail. We just return -1 for all versions.
	if (g_engine->getSaveFileManager()->renameSavefile(oldName, newName))
		return NULL_REG;
	else
		return SIGNAL_REG;
}

#ifdef ENABLE_SCI32
reg_t kFileIOReadByte(EngineState *s, int argc, reg_t *argv) {
	// Read the byte into the low byte of the accumulator
	FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
	if (!f)
		return NULL_REG;
	return make_reg(0, (s->r_acc.toUint16() & 0xff00) | f->_in->readByte());
}

reg_t kFileIOWriteByte(EngineState *s, int argc, reg_t *argv) {
	FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
	if (f)
		f->_out->writeByte(argv[1].toUint16() & 0xff);
	return s->r_acc; // FIXME: does this really not return anything?
}

reg_t kFileIOReadWord(EngineState *s, int argc, reg_t *argv) {
	FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
	if (!f)
		return NULL_REG;
	return make_reg(0, f->_in->readUint16LE());
}

reg_t kFileIOWriteWord(EngineState *s, int argc, reg_t *argv) {
	FileHandle *f = getFileFromHandle(s, argv[0].toUint16());
	if (f)
		f->_out->writeUint16LE(argv[1].toUint16());
	return s->r_acc; // FIXME: does this really not return anything?
}

reg_t kFileIOCreateSaveSlot(EngineState *s, int argc, reg_t *argv) {
	// Used in Shivers when the user enters his name on the guest book
	// in the beginning to start the game.

	// Creates a new save slot, and returns if the operation was successful

	// Argument 0 denotes the save slot as a negative integer, 2 means "0"
	// Argument 1 is a string, with the file name, obtained from kSave(5).
	// The interpreter checks if it can be written to (by checking for free
	// disk space and write permissions)

	// We don't really use or need any of this...

	uint16 saveSlot = argv[0].toUint16();
	char* fileName = s->_segMan->lookupString(argv[1])->getRawData();
	warning("kFileIOCreateSaveSlot(%d, '%s')", saveSlot, fileName);

	return TRUE_REG;	// slot creation was successful
}

reg_t kCD(EngineState *s, int argc, reg_t *argv) {
	// TODO: Stub
	switch (argv[0].toUint16()) {
	case 0:
		// Return whether the contents of disc argv[1] is available.
		return TRUE_REG;
	default:
		warning("CD(%d)", argv[0].toUint16());
	}

	return NULL_REG;
}

reg_t kSave(EngineState *s, int argc, reg_t *argv) {
	switch (argv[0].toUint16()) {
	case 0:
		return kSaveGame(s, argc - 1,argv + 1);
	case 1:
		return kRestoreGame(s, argc - 1,argv + 1);
	case 2:
		return kGetSaveDir(s, argc - 1, argv + 1);
	case 5:
		// TODO
		// 3 parameters: game ID, a string and an array
		return s->r_acc;
	case 8:
		// TODO
		// This is a timer callback, with 1 parameter: the timer object
		// (e.g. "timers").
		// It's used for auto-saving (i.e. save every X minutes, by checking
		// the elapsed time from the timer object)

		// This function has to return something other than 0 to proceed
		return s->r_acc;
	default:
		warning("Unknown/unhandled kSave subop %d", argv[0].toUint16());
	}

	return NULL_REG;
}

#endif

} // End of namespace Sci