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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
#include "gui/message.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/resource.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/controls16.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/text16.h"
#include "sci/graphics/view.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/controls32.h"
#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class
#include "sci/graphics/text32.h"
#include "sci/graphics/frameout.h"
#endif
namespace Sci {
#ifdef ENABLE_SCI32
extern void showScummVMDialog(const Common::String &message);
reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
// Returns 0 if the screen width or height is less than 640 or 400,
// respectively.
if (g_system->getWidth() < 640 || g_system->getHeight() < 400)
return make_reg(0, 0);
return make_reg(0, 1);
}
// SCI32 variant, can't work like sci16 variants
reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) {
// TODO
// reg_t curObject = argv[0];
// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG;
return NULL_REG;
}
reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) {
if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL)
g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]);
else
g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
return s->r_acc;
}
reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
return s->r_acc;
}
reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]);
return s->r_acc;
}
reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelAddPlane(argv[0]);
return s->r_acc;
}
reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelDeletePlane(argv[0]);
return s->r_acc;
}
reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]);
return s->r_acc;
}
reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
reg_t planeObj = argv[0];
GuiResourceId pictureId = argv[1].toUint16();
int16 pictureX = argv[2].toSint16();
int16 pictureY = argv[3].toSint16();
g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY);
return s->r_acc;
}
reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri());
}
reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelFrameout();
return NULL_REG;
}
reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) {
Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]);
Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]);
return make_reg(0, objRect1.intersects(objRect2));
}
// Tests if the coordinate is on the passed object
reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) {
uint16 x = argv[0].toUint16();
uint16 y = argv[1].toUint16();
reg_t targetObject = argv[2];
uint16 illegalBits = argv[3].getOffset();
Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true);
// we assume that x, y are local coordinates
bool contained = nsRect.contains(x, y);
if (contained && illegalBits) {
// If illegalbits are set, we check the color of the pixel that got clicked on
// for now, we return false if the pixel is transparent
// although illegalBits may get differently set, don't know yet how this really works out
uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view));
int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop));
int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel));
if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top)))
contained = false;
}
return make_reg(0, contained);
}
reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 0: {
if (argc != 4) {
warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc);
return NULL_REG;
}
reg_t object = argv[3];
Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)",
PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3]));
debugC(kDebugLevelStrings, "%s", text.c_str());
int16 maxWidth = argv[1].toUint16();
int16 maxHeight = argv[2].toUint16();
g_sci->_gfxCoordAdjuster->fromScriptToDisplay(maxHeight, maxWidth);
// These values can be larger than the screen in the SQ6 demo, room 100
// TODO: Find out why. For now, don't show any text in that room.
if (g_sci->getGameId() == GID_SQ6 && g_sci->isDemo() && s->currentRoomNumber() == 100)
return NULL_REG;
return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight);
}
case 1: {
if (argc != 2) {
warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc);
return NULL_REG;
}
reg_t object = argv[1];
Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1]));
debugC(kDebugLevelStrings, "%s", text.c_str());
return g_sci->_gfxText32->createTextBitmap(object);
}
default:
warning("CreateTextBitmap(%d)", argv[0].toUint16());
return NULL_REG;
}
}
reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxText32->disposeTextBitmap(argv[0]);
return s->r_acc;
}
reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 1:
// Load a help file
// Maybe in the future we can implement this, but for now this message should suffice
showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1]));
break;
case 2:
// Looks like some init function
break;
default:
warning("Unknown kWinHelp subop %d", argv[0].toUint16());
}
return s->r_acc;
}
/**
* Used for scene transitions, replacing (but reusing parts of) the old
* transition code.
*/
reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
// Can be called with 7 or 8 parameters
// The style defines which transition to perform. Related to the transition
// tables inside graphics/transitions.cpp
uint16 showStyle = argv[0].toUint16(); // 0 - 15
reg_t planeObj = argv[1]; // the affected plane
Common::String planeObjName = s->_segMan->getObjectName(planeObj);
uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
int16 divisions;
// If the game has the pFadeArray selector, another parameter is used here,
// before the optional last parameter
bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0;
if (hasFadeArray) {
// argv[7]
divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?)
} else {
divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?)
}
if (showStyle > 15) {
warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj));
return s->r_acc;
}
// GK1 calls fadeout (13) / fadein (14) with the following parameters:
// seconds: 1
// backColor: 0 / -1
// fade: 200
// animate: 0
// refFrame: 0
// divisions: 0 / 20
// TODO: Check if the plane is in the list of planes to draw
Common::String effectName = "unknown";
switch (showStyle) {
case 0: // no transition / show
effectName = "show";
break;
case 13: // fade out
effectName = "fade out";
// TODO
break;
case 14: // fade in
effectName = "fade in";
// TODO
break;
default:
// TODO
break;
}
warning("kSetShowStyle: effect %d (%s) - plane: %04x:%04x (%s), sec: %d, "
"back: %d, prio: %d, animate: %d, ref frame: %d, divisions: %d",
showStyle, effectName.c_str(), PRINT_REG(planeObj), planeObjName.c_str(),
seconds, backColor, priority, animate, refFrame, divisions);
return s->r_acc;
}
reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) {
// Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board
// are occupied by pieces already
switch (argv[0].toUint16()) { // subops 0 - 4
// 0 - return the view
// 1 - return the loop
// 2, 3 - nop
case 4: {
GuiResourceId viewId = argv[1].toSint16();
int16 loopNo = argv[2].toSint16();
int16 celNo = argv[3].toSint16();
int16 x = argv[4].toUint16();
int16 y = argv[5].toUint16();
byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y);
return make_reg(0, color);
}
default: {
kStub(s, argc, argv);
return s->r_acc;
}
}
}
reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
// Used by SQ6 and LSL6 hires for the text area in the bottom of the
// screen. The relevant scripts also exist in Phantasmagoria 1, but they're
// unused. This is always called by scripts 64906 (ScrollerWindow) and
// 64907 (ScrollableWindow).
reg_t kWindow = argv[1];
uint16 op = argv[0].toUint16();
switch (op) {
case 0: // Init
g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems
g_sci->_gfxFrameout->clearScrollTexts();
return argv[1]; // kWindow
case 1: // Show message, called by ScrollableWindow::addString
case 14: // Modify message, called by ScrollableWindow::modifyString
// 5 or 6 parameters
// Seems to be called with 5 parameters when the narrator speaks, and
// with 6 when Roger speaks
{
Common::String text = s->_segMan->getString(argv[2]);
uint16 x = 0;
uint16 y = 0;
// TODO: argv[3] is font
// TODO: argv[4] is color
// TODO: argv[5] is alignment (0 = left, 1 = center, 2 = right)
// TODO: argv[6] is an optional unknown bool (default 1 if not present)
g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14));
}
break;
case 2: // Clear, called by ScrollableWindow::erase
g_sci->_gfxFrameout->clearScrollTexts();
break;
case 3: // Page up, called by ScrollableWindow::scrollTo
// TODO
kStub(s, argc, argv);
break;
case 4: // Page down, called by ScrollableWindow::scrollTo
// TODO
kStub(s, argc, argv);
break;
case 5: // Up arrow, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->prevScrollText();
break;
case 6: // Down arrow, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->nextScrollText();
break;
case 7: // Home, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->firstScrollText();
break;
case 8: // End, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->lastScrollText();
break;
case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize
// TODO
kStub(s, argc, argv);
break;
case 10: // Where, called by ScrollableWindow::where
// TODO
// argv[2] is an unknown integer
// Silenced the warnings because of the high amount of console spam
//kStub(s, argc, argv);
break;
case 11: // Go, called by ScrollableWindow::scrollTo
// 2 extra parameters here
// TODO
kStub(s, argc, argv);
break;
case 12: // Insert, called by ScrollableWindow::insertString
// 3 extra parameters here
// TODO
kStub(s, argc, argv);
break;
// case 13 (Delete) is handled below
// case 14 (Modify) is handled above
case 15: // Hide, called by ScrollableWindow::hide
g_sci->_gfxFrameout->toggleScrollText(false);
break;
case 16: // Show, called by ScrollableWindow::show
g_sci->_gfxFrameout->toggleScrollText(true);
break;
case 17: // Destroy, called by ScrollableWindow::dispose
g_sci->_gfxFrameout->clearScrollTexts();
break;
case 13: // Delete, unused
case 18: // Text, unused
case 19: // Reconstruct, unused
error("kScrollWindow: Unused subop %d invoked", op);
break;
default:
error("kScrollWindow: unknown subop %d", op);
break;
}
return s->r_acc;
}
reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) {
// TODO: This defines the resolution that the fonts are supposed to be displayed
// in. Currently, this is only used for showing high-res fonts in GK1 Mac, but
// should be extended to handle other font resolutions such as those
int xResolution = argv[0].toUint16();
//int yResolution = argv[1].toUint16();
g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 &&
g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED);
return s->r_acc;
}
reg_t kFont(EngineState *s, int argc, reg_t *argv) {
// Handle font settings for SCI2.1
switch (argv[0].toUint16()) {
case 1:
// Set font resolution
return kSetFontRes(s, argc - 1, argv + 1);
default:
warning("kFont: unknown subop %d", argv[0].toUint16());
}
return s->r_acc;
}
// TODO: Eventually, all of the kBitmap operations should be put
// in a separate class
#define BITMAP_HEADER_SIZE 46
reg_t kBitmap(EngineState *s, int argc, reg_t *argv) {
// Used for bitmap operations in SCI2.1 and SCI3.
// This is the SCI2.1 version, the functionality seems to have changed in SCI3.
switch (argv[0].toUint16()) {
case 0: // init bitmap surface
{
// 6 params, called e.g. from TextView::init() in Torin's Passage,
// script 64890 and TransView::init() in script 64884
uint16 width = argv[1].toUint16();
uint16 height = argv[2].toUint16();
//uint16 skip = argv[3].toUint16();
uint16 back = argv[4].toUint16(); // usually equals skip
//uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0;
//uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0;
//uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0;
// TODO: skip, width2, height2, transparentFlag
// (used for transparent bitmaps)
int entrySize = width * height + BITMAP_HEADER_SIZE;
reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize);
byte *memoryPtr = s->_segMan->getHunkPointer(memoryId);
memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header
memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height);
// Save totalWidth, totalHeight
// TODO: Save the whole bitmap header, like SSCI does
WRITE_LE_UINT16(memoryPtr, width);
WRITE_LE_UINT16(memoryPtr + 2, height);
return memoryId;
}
break;
case 1: // dispose text bitmap surface
return kDisposeTextBitmap(s, argc - 1, argv + 1);
case 2: // dispose bitmap surface, with extra param
// 2 params, called e.g. from MenuItem::dispose in Torin's Passage,
// script 64893
warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2]));
break;
case 3: // tiled surface
{
// 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage,
// script 64869
reg_t hunkId = argv[1]; // obtained from kBitmap(0)
// The tiled view seems to always have 2 loops.
// These loops need to have 1 cel in loop 0 and 8 cels in loop 1.
uint16 viewNum = argv[2].toUint16(); // vTiles selector
uint16 loop = argv[3].toUint16();
uint16 cel = argv[4].toUint16();
uint16 x = argv[5].toUint16();
uint16 y = argv[6].toUint16();
byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
// Get totalWidth, totalHeight
uint16 totalWidth = READ_LE_UINT16(memoryPtr);
uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
GfxView *view = g_sci->_gfxCache->getView(viewNum);
uint16 tileWidth = view->getWidth(loop, cel);
uint16 tileHeight = view->getHeight(loop, cel);
const byte *tileBitmap = view->getBitmap(loop, cel);
uint16 width = MIN<uint16>(totalWidth - x, tileWidth);
uint16 height = MIN<uint16>(totalHeight - y, tileHeight);
for (uint16 curY = 0; curY < height; curY++) {
for (uint16 curX = 0; curX < width; curX++) {
bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX];
}
}
}
break;
case 4: // add text to bitmap
{
// 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage,
// script 64894
reg_t hunkId = argv[1]; // obtained from kBitmap(0)
Common::String text = s->_segMan->getString(argv[2]);
uint16 textX = argv[3].toUint16();
uint16 textY = argv[4].toUint16();
//reg_t unk5 = argv[5];
//reg_t unk6 = argv[6];
//reg_t unk7 = argv[7]; // skip?
//reg_t unk8 = argv[8]; // back?
//reg_t unk9 = argv[9];
uint16 fontId = argv[10].toUint16();
//uint16 mode = argv[11].toUint16();
uint16 dimmed = argv[12].toUint16();
//warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"",
// PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str());
uint16 foreColor = 255; // TODO
byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
// Get totalWidth, totalHeight
uint16 totalWidth = READ_LE_UINT16(memoryPtr);
uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
GfxFont *font = g_sci->_gfxCache->getFont(fontId);
int16 charCount = 0;
uint16 curX = textX, curY = textY;
const char *txt = text.c_str();
while (*txt) {
charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font);
if (charCount == 0)
break;
for (int i = 0; i < charCount; i++) {
unsigned char curChar = txt[i];
font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight);
curX += font->getCharWidth(curChar);
}
curX = textX;
curY += font->getHeight();
txt += charCount;
while (*txt == ' ')
txt++; // skip over breaking spaces
}
}
break;
case 5: // fill with color
{
// 6 params, called e.g. from TextView::init() and TextView::draw()
// in Torin's Passage, script 64890
reg_t hunkId = argv[1]; // obtained from kBitmap(0)
uint16 x = argv[2].toUint16();
uint16 y = argv[3].toUint16();
uint16 fillWidth = argv[4].toUint16(); // width - 1
uint16 fillHeight = argv[5].toUint16(); // height - 1
uint16 back = argv[6].toUint16();
byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
// Get totalWidth, totalHeight
uint16 totalWidth = READ_LE_UINT16(memoryPtr);
uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
uint16 width = MIN<uint16>(totalWidth - x, fillWidth);
uint16 height = MIN<uint16>(totalHeight - y, fillHeight);
byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
for (uint16 curY = 0; curY < height; curY++) {
for (uint16 curX = 0; curX < width; curX++) {
bitmap[(curY + y) * totalWidth + (curX + x)] = back;
}
}
}
break;
default:
kStub(s, argc, argv);
break;
}
return s->r_acc;
}
// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl,
// but it handles events on its own, using an internal loop, instead of using SCI
// scripts for event management like kEditControl does. Called by script 64914,
// DEdit::hilite().
reg_t kEditText(EngineState *s, int argc, reg_t *argv) {
reg_t controlObject = argv[0];
if (!controlObject.isNull()) {
g_sci->_gfxControls32->kernelTexteditChange(controlObject);
}
return s->r_acc;
}
reg_t kAddLine(EngineState *s, int argc, reg_t *argv) {
reg_t plane = argv[0];
Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16());
Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16());
// argv[5] is unknown (a number, usually 200)
byte color = (byte)argv[6].toUint16();
byte priority = (byte)argv[7].toUint16();
byte control = (byte)argv[8].toUint16();
// argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control);
}
reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv) {
reg_t hunkId = argv[0];
reg_t plane = argv[1];
Common::Point startPoint(argv[2].toUint16(), argv[3].toUint16());
Common::Point endPoint(argv[4].toUint16(), argv[5].toUint16());
// argv[6] is unknown (a number, usually 200)
byte color = (byte)argv[7].toUint16();
byte priority = (byte)argv[8].toUint16();
byte control = (byte)argv[9].toUint16();
// argv[10] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
g_sci->_gfxFrameout->updatePlaneLine(plane, hunkId, startPoint, endPoint, color, priority, control);
return s->r_acc;
}
reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) {
reg_t hunkId = argv[0];
reg_t plane = argv[1];
g_sci->_gfxFrameout->deletePlaneLine(plane, hunkId);
return s->r_acc;
}
reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
// Called in the intro of LSL6 hires (room 110)
// The end effect of this is the same as the old screen scroll transition
// 7 parameters
reg_t planeObject = argv[0];
//int16 x = argv[1].toSint16();
//int16 y = argv[2].toSint16();
uint16 pictureId = argv[3].toUint16();
// param 4: int (0 in LSL6, probably scroll direction? The picture in LSL6 scrolls down)
// param 5: int (first call is 1, then the subsequent one is 0 in LSL6)
// param 6: optional int (0 in LSL6)
// Set the new picture directly for now
//writeSelectorValue(s->_segMan, planeObject, SELECTOR(left), x);
//writeSelectorValue(s->_segMan, planeObject, SELECTOR(top), y);
writeSelectorValue(s->_segMan, planeObject, SELECTOR(picture), pictureId);
// and update our draw list
g_sci->_gfxFrameout->kernelUpdatePlane(planeObject);
// TODO
return kStub(s, argc, argv);
}
reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) {
// Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen)
switch (argv[0].toUint16()) {
case 0: { // Palette animation initialization
// 3 or 4 extra params
// Case 1 sends fromColor and speed again, so we don't need them here.
// Only toColor is stored
//uint16 fromColor = argv[1].toUint16();
s->_palCycleToColor = argv[2].toUint16();
//uint16 speed = argv[3].toUint16();
// Invalidate the picture, so that the palette steps calls (case 1
// below) can update its palette without it being overwritten by the
// view/picture palettes.
g_sci->_gfxScreen->_picNotValid = 1;
// TODO: The fourth optional parameter is an unknown integer, and is 0 by default
if (argc == 5) {
// When this variant is used, picNotValid doesn't seem to be set
// (e.g. GK1 room 480). In this case, the animation step calls are
// not made, so perhaps this signifies the palette cycling steps
// to make.
// GK1 sets this to 6 (6 palette steps?)
g_sci->_gfxScreen->_picNotValid = 0;
}
kStub(s, argc, argv);
}
break;
case 1: { // Palette animation step
// This is the same as the old kPaletteAnimate call, with 1 set of colors.
// The end color is set up during initialization in case 0 above.
// 1 or 2 extra params
uint16 fromColor = argv[1].toUint16();
uint16 speed = (argc == 2) ? 1 : argv[2].toUint16();
// TODO: For some reason, this doesn't set the color correctly
// (e.g. LSL6 intro, room 100, Sierra logo)
if (g_sci->_gfxPalette->kernelAnimate(fromColor, s->_palCycleToColor, speed))
g_sci->_gfxPalette->kernelAnimateSet();
}
// No kStub() call here, as this gets called loads of times, like kPaletteAnimate
break;
// case 2 hasn't been encountered
// case 3 hasn't been encountered
case 4: // reset any palette cycling and make the picture valid again
// Gets called when changing rooms and after palette cycling animations finish
// 0 or 1 extra params
if (argc == 1) {
g_sci->_gfxScreen->_picNotValid = 0;
// TODO: This also seems to perform more steps
} else {
// The variant with the 1 extra param resets remapping to base
// TODO
}
kStub(s, argc, argv);
break;
default:
// TODO
kStub(s, argc, argv);
break;
}
return s->r_acc;
}
reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv) {
uint16 operation = argv[0].toUint16();
switch (operation) {
case 0: { // turn remapping off
// WORKAROUND: Game scripts in QFG4 erroneously turn remapping off in room
// 140 (the character point allocation screen) and never turn it back on,
// even if it's clearly used in that screen.
if (g_sci->getGameId() == GID_QFG4 && s->currentRoomNumber() == 140)
return s->r_acc;
int16 base = (argc >= 2) ? argv[1].toSint16() : 0;
if (base > 0)
warning("kRemapColors(0) called with base %d", base);
g_sci->_gfxPalette->resetRemapping();
}
break;
case 1: { // remap by range
uint16 color = argv[1].toUint16();
uint16 from = argv[2].toUint16();
uint16 to = argv[3].toUint16();
uint16 base = argv[4].toUint16();
uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0;
if (unk5 > 0)
warning("kRemapColors(1) called with 6 parameters, unknown parameter is %d", unk5);
g_sci->_gfxPalette->setRemappingRange(color, from, to, base);
}
break;
case 2: { // remap by percent
uint16 color = argv[1].toUint16();
uint16 percent = argv[2].toUint16(); // 0 - 100
if (argc >= 4)
warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
g_sci->_gfxPalette->setRemappingPercent(color, percent);
}
break;
case 3: { // remap to gray
// Example call: QFG4 room 490 (Baba Yaga's hut) - params are color 253, 75% and 0.
// In this room, it's used for the cloud before Baba Yaga appears.
int16 color = argv[1].toSint16();
int16 percent = argv[2].toSint16(); // 0 - 100
if (argc >= 4)
warning("RemapToGray called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
}
break;
case 4: { // remap to percent gray
// Example call: QFG4 rooms 530/535 (swamp) - params are 253, 100%, 200
int16 color = argv[1].toSint16();
int16 percent = argv[2].toSint16(); // 0 - 100
// argv[3] is unknown (a number, e.g. 200) - start color, perhaps?
if (argc >= 5)
warning("RemapToGrayPercent called with 5 parameters, unknown parameter is %d", argv[4].toUint16());
g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
}
break;
case 5: { // don't map to range
//int16 mapping = argv[1].toSint16();
uint16 intensity = argv[2].toUint16();
// HACK for PQ4
if (g_sci->getGameId() == GID_PQ4)
g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true);
kStub(s, argc, argv);
}
break;
default:
break;
}
return s->r_acc;
}
#endif
} // End of namespace Sci
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