1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "engines/util.h"
#include "graphics/cursorman.h"
#include "graphics/surface.h"
#include "gui/message.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/resource.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/cache.h"
#include "sci/graphics/compare.h"
#include "sci/graphics/controls16.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/paint16.h"
#include "sci/graphics/picture.h"
#include "sci/graphics/ports.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/text16.h"
#include "sci/graphics/view.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/controls32.h"
#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class
#include "sci/graphics/text32.h"
#include "sci/graphics/frameout.h"
#endif
namespace Sci {
#ifdef ENABLE_SCI32
extern void showScummVMDialog(const Common::String &message);
reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) {
// Returns 0 if the screen width or height is less than 640 or 400,
// respectively.
if (g_system->getWidth() < 640 || g_system->getHeight() < 400)
return make_reg(0, 0);
return make_reg(0, 1);
}
// SCI32 variant, can't work like sci16 variants
reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) {
// TODO
// reg_t curObject = argv[0];
// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG;
return NULL_REG;
}
reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) {
if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL)
g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]);
else
g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
return s->r_acc;
}
reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]);
return s->r_acc;
}
reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]);
return s->r_acc;
}
reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelAddPlane(argv[0]);
return s->r_acc;
}
reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelDeletePlane(argv[0]);
return s->r_acc;
}
reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]);
return s->r_acc;
}
reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) {
reg_t planeObj = argv[0];
GuiResourceId pictureId = argv[1].toUint16();
int16 pictureX = argv[2].toSint16();
int16 pictureY = argv[3].toSint16();
g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY);
return s->r_acc;
}
reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri());
}
reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxFrameout->kernelFrameout();
return NULL_REG;
}
reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) {
Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]);
Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]);
return make_reg(0, objRect1.intersects(objRect2));
}
// Tests if the coordinate is on the passed object
reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) {
uint16 x = argv[0].toUint16();
uint16 y = argv[1].toUint16();
reg_t targetObject = argv[2];
uint16 illegalBits = argv[3].getOffset();
Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true);
// we assume that x, y are local coordinates
bool contained = nsRect.contains(x, y);
if (contained && illegalBits) {
// If illegalbits are set, we check the color of the pixel that got clicked on
// for now, we return false if the pixel is transparent
// although illegalBits may get differently set, don't know yet how this really works out
uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view));
int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop));
int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel));
if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top)))
contained = false;
}
return make_reg(0, contained);
}
reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 0: {
if (argc != 4) {
warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc);
return NULL_REG;
}
reg_t object = argv[3];
Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)",
PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3]));
debugC(kDebugLevelStrings, "%s", text.c_str());
int16 maxWidth = argv[1].toUint16();
int16 maxHeight = argv[2].toUint16();
g_sci->_gfxCoordAdjuster->fromScriptToDisplay(maxHeight, maxWidth);
// These values can be larger than the screen in the SQ6 demo, room 100
// TODO: Find out why. For now, don't show any text in that room.
if (g_sci->getGameId() == GID_SQ6 && g_sci->isDemo() && s->currentRoomNumber() == 100)
return NULL_REG;
return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight);
}
case 1: {
if (argc != 2) {
warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc);
return NULL_REG;
}
reg_t object = argv[1];
Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text)));
debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1]));
debugC(kDebugLevelStrings, "%s", text.c_str());
return g_sci->_gfxText32->createTextBitmap(object);
}
default:
warning("CreateTextBitmap(%d)", argv[0].toUint16());
return NULL_REG;
}
}
reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) {
g_sci->_gfxText32->disposeTextBitmap(argv[0]);
return s->r_acc;
}
reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case 1:
// Load a help file
// Maybe in the future we can implement this, but for now this message should suffice
showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1]));
break;
case 2:
// Looks like some init function
break;
default:
warning("Unknown kWinHelp subop %d", argv[0].toUint16());
}
return s->r_acc;
}
/**
* Used for scene transitions, replacing (but reusing parts of) the old
* transition code.
*/
reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) {
// Can be called with 7 or 8 parameters
// The style defines which transition to perform. Related to the transition
// tables inside graphics/transitions.cpp
uint16 showStyle = argv[0].toUint16(); // 0 - 15
reg_t planeObj = argv[1]; // the affected plane
Common::String planeObjName = s->_segMan->getObjectName(planeObj);
uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts
uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff
int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out
uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts
uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out
int16 divisions;
// If the game has the pFadeArray selector, another parameter is used here,
// before the optional last parameter
bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0;
if (hasFadeArray) {
// argv[7]
divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?)
} else {
divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?)
}
if (showStyle > 15) {
warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj));
return s->r_acc;
}
// GK1 calls fadeout (13) / fadein (14) with the following parameters:
// seconds: 1
// backColor: 0 / -1
// fade: 200
// animate: 0
// refFrame: 0
// divisions: 0 / 20
// TODO: Check if the plane is in the list of planes to draw
Common::String effectName = "unknown";
switch (showStyle) {
case 0: // no transition / show
effectName = "show";
break;
case 13: // fade out
effectName = "fade out";
// TODO
break;
case 14: // fade in
effectName = "fade in";
// TODO
break;
default:
// TODO
break;
}
warning("kSetShowStyle: effect %d (%s) - plane: %04x:%04x (%s), sec: %d, "
"back: %d, prio: %d, animate: %d, ref frame: %d, divisions: %d",
showStyle, effectName.c_str(), PRINT_REG(planeObj), planeObjName.c_str(),
seconds, backColor, priority, animate, refFrame, divisions);
return s->r_acc;
}
reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) {
// Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board
// are occupied by pieces already
switch (argv[0].toUint16()) { // subops 0 - 4
// 0 - return the view
// 1 - return the loop
// 2, 3 - nop
case 4: {
GuiResourceId viewId = argv[1].toSint16();
int16 loopNo = argv[2].toSint16();
int16 celNo = argv[3].toSint16();
int16 x = argv[4].toUint16();
int16 y = argv[5].toUint16();
byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y);
return make_reg(0, color);
}
default: {
kStub(s, argc, argv);
return s->r_acc;
}
}
}
reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) {
// Used by SQ6 and LSL6 hires for the text area in the bottom of the
// screen. The relevant scripts also exist in Phantasmagoria 1, but they're
// unused. This is always called by scripts 64906 (ScrollerWindow) and
// 64907 (ScrollableWindow).
reg_t kWindow = argv[1];
uint16 op = argv[0].toUint16();
switch (op) {
case 0: // Init
// TODO: Init reads the nsLeft, nsTop, nsRight, nsBottom,
// borderColor, fore, back, mode, font, plane selectors
// from the window in argv[1].
g_sci->_gfxFrameout->initScrollText(argv[2].toUint16()); // maxItems
g_sci->_gfxFrameout->clearScrollTexts();
return argv[1]; // kWindow
case 1: // Show message, called by ScrollableWindow::addString
case 14: // Modify message, called by ScrollableWindow::modifyString
// TODO: The parameters in Modify are shifted by one: the first
// argument is the handle of the text to modify. The others
// are as Add.
{
Common::String text = s->_segMan->getString(argv[2]);
uint16 x = 0;
uint16 y = 0;
// TODO: argv[3] is font
// TODO: argv[4] is color
// TODO: argv[5] is alignment (0 = left, 1 = center, 2 = right)
// font,color,alignment may also be -1. (Maybe same as previous?)
// TODO: argv[6] is an optional bool, defaulting to true if not present.
// If true, the old contents are scrolled out of view.
// TODO: Return a handle of the inserted text. (Used for modify/insert)
// This handle looks like it should also be usable by kString.
g_sci->_gfxFrameout->addScrollTextEntry(text, kWindow, x, y, (op == 14));
}
break;
case 2: // Clear, called by ScrollableWindow::erase
g_sci->_gfxFrameout->clearScrollTexts();
break;
case 3: // Page up, called by ScrollableWindow::scrollTo
// TODO
kStub(s, argc, argv);
break;
case 4: // Page down, called by ScrollableWindow::scrollTo
// TODO
kStub(s, argc, argv);
break;
case 5: // Up arrow, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->prevScrollText();
break;
case 6: // Down arrow, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->nextScrollText();
break;
case 7: // Home, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->firstScrollText();
break;
case 8: // End, called by ScrollableWindow::scrollTo
g_sci->_gfxFrameout->lastScrollText();
break;
case 9: // Resize, called by ScrollableWindow::resize and ScrollerWindow::resize
// TODO: This reads the nsLeft, nsTop, nsRight, nsBottom
// selectors from the SCI object passed in argv[2].
kStub(s, argc, argv);
break;
case 10: // Where, called by ScrollableWindow::where
// TODO:
// Gives the current relative scroll location as a fraction
// with argv[2] as the denominator. (Return value is the numerator.)
// Silenced the warnings because of the high amount of console spam
//kStub(s, argc, argv);
break;
case 11: // Go, called by ScrollableWindow::scrollTo
// TODO:
// Two arguments provide a fraction: argv[2] is num., argv[3] is denom.
// Scrolls to the relative location given by the fraction.
kStub(s, argc, argv);
break;
case 12: // Insert, called by ScrollableWindow::insertString
// 5 extra parameters here:
// handle of insert location (new string takes that position).
// text, font, color, alignment
// TODO
kStub(s, argc, argv);
break;
// case 13 (Delete) is handled below
// case 14 (Modify) is handled above
case 15: // Hide, called by ScrollableWindow::hide
g_sci->_gfxFrameout->toggleScrollText(false);
break;
case 16: // Show, called by ScrollableWindow::show
g_sci->_gfxFrameout->toggleScrollText(true);
break;
case 17: // Destroy, called by ScrollableWindow::dispose
g_sci->_gfxFrameout->clearScrollTexts();
break;
case 13: // Delete, unused
case 18: // Text, unused
case 19: // Reconstruct, unused
error("kScrollWindow: Unused subop %d invoked", op);
break;
default:
error("kScrollWindow: unknown subop %d", op);
break;
}
return s->r_acc;
}
reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) {
// TODO: This defines the resolution that the fonts are supposed to be displayed
// in. Currently, this is only used for showing high-res fonts in GK1 Mac, but
// should be extended to handle other font resolutions such as those
int xResolution = argv[0].toUint16();
//int yResolution = argv[1].toUint16();
g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 &&
g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED);
return s->r_acc;
}
reg_t kFont(EngineState *s, int argc, reg_t *argv) {
// Handle font settings for SCI2.1
switch (argv[0].toUint16()) {
case 1:
// Set font resolution
return kSetFontRes(s, argc - 1, argv + 1);
default:
warning("kFont: unknown subop %d", argv[0].toUint16());
}
return s->r_acc;
}
// TODO: Eventually, all of the kBitmap operations should be put
// in a separate class
#define BITMAP_HEADER_SIZE 46
reg_t kBitmap(EngineState *s, int argc, reg_t *argv) {
// Used for bitmap operations in SCI2.1 and SCI3.
// This is the SCI2.1 version, the functionality seems to have changed in SCI3.
switch (argv[0].toUint16()) {
case 0: // init bitmap surface
{
// 6 params, called e.g. from TextView::init() in Torin's Passage,
// script 64890 and TransView::init() in script 64884
uint16 width = argv[1].toUint16();
uint16 height = argv[2].toUint16();
//uint16 skip = argv[3].toUint16();
uint16 back = argv[4].toUint16(); // usually equals skip
//uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0;
//uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0;
//uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0;
// TODO: skip, width2, height2, transparentFlag
// (used for transparent bitmaps)
int entrySize = width * height + BITMAP_HEADER_SIZE;
reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize);
byte *memoryPtr = s->_segMan->getHunkPointer(memoryId);
memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header
memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height);
// Save totalWidth, totalHeight
// TODO: Save the whole bitmap header, like SSCI does
WRITE_LE_UINT16(memoryPtr, width);
WRITE_LE_UINT16(memoryPtr + 2, height);
return memoryId;
}
break;
case 1: // dispose text bitmap surface
return kDisposeTextBitmap(s, argc - 1, argv + 1);
case 2: // dispose bitmap surface, with extra param
// 2 params, called e.g. from MenuItem::dispose in Torin's Passage,
// script 64893
warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2]));
break;
case 3: // tiled surface
{
// 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage,
// script 64869
reg_t hunkId = argv[1]; // obtained from kBitmap(0)
// The tiled view seems to always have 2 loops.
// These loops need to have 1 cel in loop 0 and 8 cels in loop 1.
uint16 viewNum = argv[2].toUint16(); // vTiles selector
uint16 loop = argv[3].toUint16();
uint16 cel = argv[4].toUint16();
uint16 x = argv[5].toUint16();
uint16 y = argv[6].toUint16();
byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
// Get totalWidth, totalHeight
uint16 totalWidth = READ_LE_UINT16(memoryPtr);
uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
GfxView *view = g_sci->_gfxCache->getView(viewNum);
uint16 tileWidth = view->getWidth(loop, cel);
uint16 tileHeight = view->getHeight(loop, cel);
const byte *tileBitmap = view->getBitmap(loop, cel);
uint16 width = MIN<uint16>(totalWidth - x, tileWidth);
uint16 height = MIN<uint16>(totalHeight - y, tileHeight);
for (uint16 curY = 0; curY < height; curY++) {
for (uint16 curX = 0; curX < width; curX++) {
bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX];
}
}
}
break;
case 4: // add text to bitmap
{
// 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage,
// script 64894
reg_t hunkId = argv[1]; // obtained from kBitmap(0)
Common::String text = s->_segMan->getString(argv[2]);
uint16 textX = argv[3].toUint16();
uint16 textY = argv[4].toUint16();
//reg_t unk5 = argv[5];
//reg_t unk6 = argv[6];
//reg_t unk7 = argv[7]; // skip?
//reg_t unk8 = argv[8]; // back?
//reg_t unk9 = argv[9];
uint16 fontId = argv[10].toUint16();
//uint16 mode = argv[11].toUint16();
uint16 dimmed = argv[12].toUint16();
//warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"",
// PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str());
uint16 foreColor = 255; // TODO
byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
// Get totalWidth, totalHeight
uint16 totalWidth = READ_LE_UINT16(memoryPtr);
uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
GfxFont *font = g_sci->_gfxCache->getFont(fontId);
int16 charCount = 0;
uint16 curX = textX, curY = textY;
const char *txt = text.c_str();
while (*txt) {
charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font);
if (charCount == 0)
break;
for (int i = 0; i < charCount; i++) {
unsigned char curChar = txt[i];
font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight);
curX += font->getCharWidth(curChar);
}
curX = textX;
curY += font->getHeight();
txt += charCount;
while (*txt == ' ')
txt++; // skip over breaking spaces
}
}
break;
case 5: // fill with color
{
// 6 params, called e.g. from TextView::init() and TextView::draw()
// in Torin's Passage, script 64890
reg_t hunkId = argv[1]; // obtained from kBitmap(0)
uint16 x = argv[2].toUint16();
uint16 y = argv[3].toUint16();
uint16 fillWidth = argv[4].toUint16(); // width - 1
uint16 fillHeight = argv[5].toUint16(); // height - 1
uint16 back = argv[6].toUint16();
byte *memoryPtr = s->_segMan->getHunkPointer(hunkId);
// Get totalWidth, totalHeight
uint16 totalWidth = READ_LE_UINT16(memoryPtr);
uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2);
uint16 width = MIN<uint16>(totalWidth - x, fillWidth);
uint16 height = MIN<uint16>(totalHeight - y, fillHeight);
byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE;
for (uint16 curY = 0; curY < height; curY++) {
for (uint16 curX = 0; curX < width; curX++) {
bitmap[(curY + y) * totalWidth + (curX + x)] = back;
}
}
}
break;
default:
kStub(s, argc, argv);
break;
}
return s->r_acc;
}
// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl,
// but it handles events on its own, using an internal loop, instead of using SCI
// scripts for event management like kEditControl does. Called by script 64914,
// DEdit::hilite().
reg_t kEditText(EngineState *s, int argc, reg_t *argv) {
reg_t controlObject = argv[0];
if (!controlObject.isNull()) {
g_sci->_gfxControls32->kernelTexteditChange(controlObject);
}
return s->r_acc;
}
reg_t kAddLine(EngineState *s, int argc, reg_t *argv) {
reg_t plane = argv[0];
Common::Point startPoint(argv[1].toUint16(), argv[2].toUint16());
Common::Point endPoint(argv[3].toUint16(), argv[4].toUint16());
// argv[5] is unknown (a number, usually 200)
byte color = (byte)argv[6].toUint16();
byte priority = (byte)argv[7].toUint16();
byte control = (byte)argv[8].toUint16();
// argv[9] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
return g_sci->_gfxFrameout->addPlaneLine(plane, startPoint, endPoint, color, priority, control);
}
reg_t kUpdateLine(EngineState *s, int argc, reg_t *argv) {
reg_t hunkId = argv[0];
reg_t plane = argv[1];
Common::Point startPoint(argv[2].toUint16(), argv[3].toUint16());
Common::Point endPoint(argv[4].toUint16(), argv[5].toUint16());
// argv[6] is unknown (a number, usually 200)
byte color = (byte)argv[7].toUint16();
byte priority = (byte)argv[8].toUint16();
byte control = (byte)argv[9].toUint16();
// argv[10] is unknown (usually a small number, 1 or 2). Thickness, perhaps?
g_sci->_gfxFrameout->updatePlaneLine(plane, hunkId, startPoint, endPoint, color, priority, control);
return s->r_acc;
}
reg_t kDeleteLine(EngineState *s, int argc, reg_t *argv) {
reg_t hunkId = argv[0];
reg_t plane = argv[1];
g_sci->_gfxFrameout->deletePlaneLine(plane, hunkId);
return s->r_acc;
}
reg_t kSetScroll(EngineState *s, int argc, reg_t *argv) {
// Called in the intro of LSL6 hires (room 110)
// The end effect of this is the same as the old screen scroll transition
// 7 parameters
reg_t planeObject = argv[0];
//int16 x = argv[1].toSint16();
//int16 y = argv[2].toSint16();
uint16 pictureId = argv[3].toUint16();
// param 4: int (0 in LSL6, probably scroll direction? The picture in LSL6 scrolls down)
// param 5: int (first call is 1, then the subsequent one is 0 in LSL6)
// param 6: optional int (0 in LSL6)
// Set the new picture directly for now
//writeSelectorValue(s->_segMan, planeObject, SELECTOR(left), x);
//writeSelectorValue(s->_segMan, planeObject, SELECTOR(top), y);
writeSelectorValue(s->_segMan, planeObject, SELECTOR(picture), pictureId);
// and update our draw list
g_sci->_gfxFrameout->kernelUpdatePlane(planeObject);
// TODO
return kStub(s, argc, argv);
}
reg_t kPalVaryUnknown(EngineState *s, int argc, reg_t *argv) {
// TODO: Unknown (seems to be SCI32 exclusive)
return kStub(s, argc, argv);
}
reg_t kPalVaryUnknown2(EngineState *s, int argc, reg_t *argv) {
// TODO: Unknown (seems to be SCI32 exclusive)
// It seems to be related to the day/night palette effects in QFG4, and
// accepts a palette resource ID. It is triggered right when the night
// effect is initially applied (when exiting the caves).
// In QFG4, there are two scene palettes: 790 for night, and 791 for day.
// Initially, the game starts at night time, but this is called with the
// ID of the day time palette (i.e. 791).
return kStub(s, argc, argv);
}
reg_t kPalCycle(EngineState *s, int argc, reg_t *argv) {
// Examples: GK1 room 480 (Bayou ritual), LSL6 room 100 (title screen)
switch (argv[0].toUint16()) {
case 0: { // Palette animation initialization
// 3 or 4 extra params
// Case 1 sends fromColor and speed again, so we don't need them here.
// Only toColor is stored
//uint16 fromColor = argv[1].toUint16();
s->_palCycleToColor = argv[2].toUint16();
//uint16 speed = argv[3].toUint16();
// Invalidate the picture, so that the palette steps calls (case 1
// below) can update its palette without it being overwritten by the
// view/picture palettes.
g_sci->_gfxScreen->_picNotValid = 1;
// TODO: The fourth optional parameter is an unknown integer, and is 0 by default
if (argc == 5) {
// When this variant is used, picNotValid doesn't seem to be set
// (e.g. GK1 room 480). In this case, the animation step calls are
// not made, so perhaps this signifies the palette cycling steps
// to make.
// GK1 sets this to 6 (6 palette steps?)
g_sci->_gfxScreen->_picNotValid = 0;
}
kStub(s, argc, argv);
}
break;
case 1: { // Palette animation step
// This is the same as the old kPaletteAnimate call, with 1 set of colors.
// The end color is set up during initialization in case 0 above.
// 1 or 2 extra params
uint16 fromColor = argv[1].toUint16();
uint16 speed = (argc == 2) ? 1 : argv[2].toUint16();
// TODO: For some reason, this doesn't set the color correctly
// (e.g. LSL6 intro, room 100, Sierra logo)
if (g_sci->_gfxPalette->kernelAnimate(fromColor, s->_palCycleToColor, speed))
g_sci->_gfxPalette->kernelAnimateSet();
}
// No kStub() call here, as this gets called loads of times, like kPaletteAnimate
break;
// case 2 hasn't been encountered
// case 3 hasn't been encountered
case 4: // reset any palette cycling and make the picture valid again
// Gets called when changing rooms and after palette cycling animations finish
// 0 or 1 extra params
if (argc == 1) {
g_sci->_gfxScreen->_picNotValid = 0;
// TODO: This also seems to perform more steps
} else {
// The variant with the 1 extra param resets remapping to base
// TODO
}
kStub(s, argc, argv);
break;
default:
// TODO
kStub(s, argc, argv);
break;
}
return s->r_acc;
}
reg_t kRemapColors32(EngineState *s, int argc, reg_t *argv) {
uint16 operation = argv[0].toUint16();
switch (operation) {
case 0: { // turn remapping off
// WORKAROUND: Game scripts in QFG4 erroneously turn remapping off in room
// 140 (the character point allocation screen) and never turn it back on,
// even if it's clearly used in that screen.
if (g_sci->getGameId() == GID_QFG4 && s->currentRoomNumber() == 140)
return s->r_acc;
int16 base = (argc >= 2) ? argv[1].toSint16() : 0;
if (base > 0)
warning("kRemapColors(0) called with base %d", base);
g_sci->_gfxPalette->resetRemapping();
}
break;
case 1: { // remap by range
uint16 color = argv[1].toUint16();
uint16 from = argv[2].toUint16();
uint16 to = argv[3].toUint16();
uint16 base = argv[4].toUint16();
uint16 unk5 = (argc >= 6) ? argv[5].toUint16() : 0;
if (unk5 > 0)
warning("kRemapColors(1) called with 6 parameters, unknown parameter is %d", unk5);
g_sci->_gfxPalette->setRemappingRange(color, from, to, base);
}
break;
case 2: { // remap by percent
uint16 color = argv[1].toUint16();
uint16 percent = argv[2].toUint16(); // 0 - 100
if (argc >= 4)
warning("RemapByPercent called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
g_sci->_gfxPalette->setRemappingPercent(color, percent);
}
break;
case 3: { // remap to gray
// Example call: QFG4 room 490 (Baba Yaga's hut) - params are color 253, 75% and 0.
// In this room, it's used for the cloud before Baba Yaga appears.
int16 color = argv[1].toSint16();
int16 percent = argv[2].toSint16(); // 0 - 100
if (argc >= 4)
warning("RemapToGray called with 4 parameters, unknown parameter is %d", argv[3].toUint16());
g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
}
break;
case 4: { // remap to percent gray
// Example call: QFG4 rooms 530/535 (swamp) - params are 253, 100%, 200
int16 color = argv[1].toSint16();
int16 percent = argv[2].toSint16(); // 0 - 100
// argv[3] is unknown (a number, e.g. 200) - start color, perhaps?
if (argc >= 5)
warning("RemapToGrayPercent called with 5 parameters, unknown parameter is %d", argv[4].toUint16());
g_sci->_gfxPalette->setRemappingPercentGray(color, percent);
}
break;
case 5: { // don't map to range
//int16 mapping = argv[1].toSint16();
uint16 intensity = argv[2].toUint16();
// HACK for PQ4
if (g_sci->getGameId() == GID_PQ4)
g_sci->_gfxPalette->kernelSetIntensity(0, 255, intensity, true);
kStub(s, argc, argv);
}
break;
default:
break;
}
return s->r_acc;
}
#endif
} // End of namespace Sci
|