1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/resource.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/graphics/cursor.h"
#include "sci/graphics/menu.h"
namespace Sci {
reg_t kAddMenu(EngineState *s, int argc, reg_t *argv) {
Common::String title = s->_segMan->getString(argv[0]);
Common::String content = s->_segMan->getString(argv[1]);
g_sci->_gfxMenu->kernelAddEntry(title, content, argv[1]);
return s->r_acc;
}
reg_t kSetMenu(EngineState *s, int argc, reg_t *argv) {
uint16 menuId = argv[0].toUint16() >> 8;
uint16 itemId = argv[0].toUint16() & 0xFF;
uint16 attributeId;
int argPos = 1;
reg_t value;
while (argPos < argc) {
attributeId = argv[argPos].toUint16();
// Happens in the fanmade game Cascade Quest when loading - bug #3038767
value = (argPos + 1 < argc) ? argv[argPos + 1] : NULL_REG;
g_sci->_gfxMenu->kernelSetAttribute(menuId, itemId, attributeId, value);
argPos += 2;
}
return s->r_acc;
}
reg_t kGetMenu(EngineState *s, int argc, reg_t *argv) {
uint16 menuId = argv[0].toUint16() >> 8;
uint16 itemId = argv[0].toUint16() & 0xFF;
uint16 attributeId = argv[1].toUint16();
return g_sci->_gfxMenu->kernelGetAttribute(menuId, itemId, attributeId);
}
reg_t kDrawStatus(EngineState *s, int argc, reg_t *argv) {
reg_t textReference = argv[0];
Common::String text;
int16 colorPen = (argc > 1) ? argv[1].toSint16() : 0;
int16 colorBack = (argc > 2) ? argv[2].toSint16() : g_sci->getResMan()->isVGA() ? 255 : 15;
if (!textReference.isNull()) {
// Sometimes this is called without giving text, if thats the case dont process it.
text = s->_segMan->getString(textReference);
if (text == "Replaying sound") {
// Happens in the fanmade game Cascade Quest when loading - ignore it
return s->r_acc;
}
g_sci->_gfxMenu->kernelDrawStatus(g_sci->strSplit(text.c_str(), NULL).c_str(), colorPen, colorBack);
}
return s->r_acc;
}
reg_t kDrawMenuBar(EngineState *s, int argc, reg_t *argv) {
bool clear = argv[0].isNull() ? true : false;
g_sci->_gfxMenu->kernelDrawMenuBar(clear);
return s->r_acc;
}
reg_t kMenuSelect(EngineState *s, int argc, reg_t *argv) {
reg_t eventObject = argv[0];
bool pauseSound = argc > 1 ? (argv[1].isNull() ? false : true) : true;
return g_sci->_gfxMenu->kernelSelect(eventObject, pauseSound);
}
} // End of namespace Sci
|