aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/kmovement.cpp
blob: dfd1aa699ee0136edd0cc65d2c4e854362ed9986 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "sci/sci.h"
#include "sci/resource.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
#include "sci/graphics/animate.h"
#include "sci/graphics/screen.h"

namespace Sci {

/**
 * Compute "velocity" vector (xStep,yStep)=(vx,vy) for a jump from (0,0) to
 * (dx,dy), with gravity constant gy. The gravity is assumed to be non-negative.
 *
 * If this was ordinary continuous physics, we would compute the desired
 * (floating point!) velocity vector (vx,vy) as follows, under the assumption
 * that vx and vy are linearly correlated by a constant c, i.e., vy = c * vx:
 *    dx = t * vx
 *    dy = t * vy + gy * t^2 / 2
 * => dy = c * dx + gy * (dx/vx)^2 / 2
 * => |vx| = sqrt( gy * dx^2 / (2 * (dy - c * dx)) )
 * Here, the sign of vx must be chosen equal to the sign of dx, obviously.
 *
 * This square root only makes sense in our context if the denominator is
 * positive, or equivalently, (dy - c * dx) must be positive. For simplicity
 * and by symmetry along the x-axis, we assume dx to be positive for all
 * computations, and only adjust for its sign in the end. Switching the sign of
 * c appropriately, we set tmp := (dy + c * dx) and compute c so that this term
 * becomes positive.
 *
 * Remark #1: If the jump is straight up, i.e. dx == 0, then we should not
 * assume the above linear correlation vy = c * vx of the velocities (as vx
 * will be 0, but vy shouldn't be, unless we drop down).
 *
 * Remark #2: We are actually in a discrete setup. The motion is computed
 * iteratively: each iteration, we add vx and vy to the position, then add gy
 * to vy. So the real formula is the following (where t ideally is close to an int):
 *
 *   dx = t * vx
 *   dy = t * vy + gy * t*(t-1) / 2
 *
 * But the solution resulting from that is a lot more complicated, so we use
 * the above approximation instead.
 *
 * Still, what we compute in the end is of course not a real velocity anymore,
 * but an integer approximation, used in an iterative stepping algorithm.
 */
reg_t kSetJump(EngineState *s, int argc, reg_t *argv) {
	SegManager *segMan = s->_segMan;
	// Input data
	reg_t object = argv[0];
	int dx = argv[1].toSint16();
	int dy = argv[2].toSint16();
	int gy = argv[3].toSint16();

	// Derived data
	int c;
	int tmp;
	int vx = 0;  // x velocity
	int vy = 0;  // y velocity

	int dxWasNegative = (dx < 0);
	dx = abs(dx);

	assert(gy >= 0);

	if (dx == 0) {
		// Upward jump. Value of c doesn't really matter
		c = 1;
	} else {
		// Compute a suitable value for c respectively tmp.
		// The important thing to consider here is that we want the resulting
		// *discrete* x/y velocities to be not-too-big integers, for a smooth
		// curve (i.e. we could just set vx=dx, vy=dy, and be done, but that
		// is hardly what you would call a parabolic jump, would ya? ;-).
		//
		// So, we make sure that 2.0*tmp will be bigger than dx (that way,
		// we ensure vx will be less than sqrt(gy * dx)).
		if (dx + dy < 0) {
			// dy is negative and |dy| > |dx|
			c = (2 * abs(dy)) / dx;
			//tmp = abs(dy);  // ALMOST the resulting value, except for obvious rounding issues
		} else {
			// dy is either positive, or |dy| <= |dx|
			c = (dx * 3 / 2 - dy) / dx;

			// We force c to be strictly positive
			if (c < 1)
				c = 1;

			//tmp = dx * 3 / 2;  // ALMOST the resulting value, except for obvious rounding issues

			// FIXME: Where is the 3 coming from? Maybe they hard/coded, by "accident", that usually gy=3 ?
			// Then this choice of scalar will make t equal to roughly sqrt(dx)
		}
	}
	// POST: c >= 1
	tmp = c * dx + dy;
	// POST: (dx != 0)  ==>  abs(tmp) > abs(dx)
	// POST: (dx != 0)  ==>  abs(tmp) ~>=~ abs(dy)

	debugC(2, kDebugLevelBresen, "c: %d, tmp: %d", c, tmp);

	// Compute x step
	if (tmp != 0)
		vx = (int)(dx * sqrt(gy / (2.0 * tmp)));
	else
		vx = 0;

	// Restore the left/right direction: dx and vx should have the same sign.
	if (dxWasNegative)
		vx = -vx;

	if ((dy < 0) && (vx == 0)) {
		// Special case: If this was a jump (almost) straight upward, i.e. dy < 0 (upward),
		// and vx == 0 (i.e. no horizontal movement, at least not after rounding), then we
		// compute vy directly.
		// For this, we drop the assumption on the linear correlation of vx and vy (obviously).

		// FIXME: This choice of vy makes t roughly (2+sqrt(2))/gy * sqrt(dy);
		// so if gy==3, then t is roughly sqrt(dy)...
		vy = (int)sqrt((double)gy * abs(2 * dy)) + 1;
	} else {
		// As stated above, the vertical direction is correlated to the horizontal by the
		// (non-zero) factor c.
		// Strictly speaking, we should probably be using the value of vx *before* rounding
		// it to an integer... Ah well
		vy = c * vx;
	}

	// Always force vy to be upwards
	vy = -abs(vy);

	debugC(2, kDebugLevelBresen, "SetJump for object at %04x:%04x", PRINT_REG(object));
	debugC(2, kDebugLevelBresen, "xStep: %d, yStep: %d", vx, vy);

	writeSelectorValue(segMan, object, SELECTOR(xStep), vx);
	writeSelectorValue(segMan, object, SELECTOR(yStep), vy);

	return s->r_acc;
}

#define _K_BRESEN_AXIS_X 0
#define _K_BRESEN_AXIS_Y 1

static void initialize_bresen(SegManager *segMan, int argc, reg_t *argv, reg_t mover, int step_factor, int deltax, int deltay) {
	reg_t client = readSelector(segMan, mover, SELECTOR(client));
	int stepx = (int16)readSelectorValue(segMan, client, SELECTOR(xStep)) * step_factor;
	int stepy = (int16)readSelectorValue(segMan, client, SELECTOR(yStep)) * step_factor;
	int numsteps_x = stepx ? (abs(deltax) + stepx - 1) / stepx : 0;
	int numsteps_y = stepy ? (abs(deltay) + stepy - 1) / stepy : 0;
	int bdi, i1;
	int numsteps;
	int deltax_step;
	int deltay_step;

	if (numsteps_x > numsteps_y) {
		numsteps = numsteps_x;
		deltax_step = (deltax < 0) ? -stepx : stepx;
		deltay_step = numsteps ? deltay / numsteps : deltay;
	} else { // numsteps_x <= numsteps_y
		numsteps = numsteps_y;
		deltay_step = (deltay < 0) ? -stepy : stepy;
		deltax_step = numsteps ? deltax / numsteps : deltax;
	}

/*	if (abs(deltax) > abs(deltay)) {*/ // Bresenham on y
	if (numsteps_y < numsteps_x) {

		writeSelectorValue(segMan, mover, SELECTOR(b_xAxis), _K_BRESEN_AXIS_Y);
		writeSelectorValue(segMan, mover, SELECTOR(b_incr), (deltay < 0) ? -1 : 1);
		//i1 = 2 * (abs(deltay) - abs(deltay_step * numsteps)) * abs(deltax_step);
		//bdi = -abs(deltax);
		i1 = 2 * (abs(deltay) - abs(deltay_step * (numsteps - 1))) * abs(deltax_step);
		bdi = -abs(deltax);
	} else { // Bresenham on x
		writeSelectorValue(segMan, mover, SELECTOR(b_xAxis), _K_BRESEN_AXIS_X);
		writeSelectorValue(segMan, mover, SELECTOR(b_incr), (deltax < 0) ? -1 : 1);
		//i1= 2 * (abs(deltax) - abs(deltax_step * numsteps)) * abs(deltay_step);
		//bdi = -abs(deltay);
		i1 = 2 * (abs(deltax) - abs(deltax_step * (numsteps - 1))) * abs(deltay_step);
		bdi = -abs(deltay);

	}

	writeSelectorValue(segMan, mover, SELECTOR(dx), deltax_step);
	writeSelectorValue(segMan, mover, SELECTOR(dy), deltay_step);

	debugC(2, kDebugLevelBresen, "Init bresen for mover %04x:%04x: d=(%d,%d)", PRINT_REG(mover), deltax, deltay);
	debugC(2, kDebugLevelBresen, "    steps=%d, mv=(%d, %d), i1= %d, i2=%d",
	          numsteps, deltax_step, deltay_step, i1, bdi*2);

	//writeSelectorValue(segMan, mover, SELECTOR(b_movCnt), numsteps); // Needed for HQ1/Ogre?
	writeSelectorValue(segMan, mover, SELECTOR(b_di), bdi);
	writeSelectorValue(segMan, mover, SELECTOR(b_i1), i1);
	writeSelectorValue(segMan, mover, SELECTOR(b_i2), bdi * 2);
}

reg_t kInitBresen(EngineState *s, int argc, reg_t *argv) {
	SegManager *segMan = s->_segMan;
	reg_t mover = argv[0];
	reg_t client = readSelector(segMan, mover, SELECTOR(client));

	int deltax = (int16)readSelectorValue(segMan, mover, SELECTOR(x)) - (int16)readSelectorValue(segMan, client, SELECTOR(x));
	int deltay = (int16)readSelectorValue(segMan, mover, SELECTOR(y)) - (int16)readSelectorValue(segMan, client, SELECTOR(y));
	int step_factor = (argc < 1) ? argv[1].toUint16() : 1;

	initialize_bresen(s->_segMan, argc, argv, mover, step_factor, deltax, deltay);

	return s->r_acc;
}

#define MOVING_ON_X (((axis == _K_BRESEN_AXIS_X)&&bi1) || dx)
#define MOVING_ON_Y (((axis == _K_BRESEN_AXIS_Y)&&bi1) || dy)

reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) {
	SegManager *segMan = s->_segMan;
	reg_t mover = argv[0];
	reg_t client = readSelector(segMan, mover, SELECTOR(client));

	int x = (int16)readSelectorValue(segMan, client, SELECTOR(x));
	int y = (int16)readSelectorValue(segMan, client, SELECTOR(y));
	int oldx, oldy, destx, desty, dx, dy, bdi, bi1, bi2, movcnt, bdelta, axis;
	uint16 signal = readSelectorValue(segMan, client, SELECTOR(signal));
	int completed = 0;
	int max_movcnt = readSelectorValue(segMan, client, SELECTOR(moveSpeed));

	if (getSciVersion() > SCI_VERSION_01)
		signal &= ~kSignalHitObstacle;

	writeSelector(segMan, client, SELECTOR(signal), make_reg(0, signal)); // This is a NOP for SCI0
	oldx = x;
	oldy = y;
	destx = (int16)readSelectorValue(segMan, mover, SELECTOR(x));
	desty = (int16)readSelectorValue(segMan, mover, SELECTOR(y));
	dx = (int16)readSelectorValue(segMan, mover, SELECTOR(dx));
	dy = (int16)readSelectorValue(segMan, mover, SELECTOR(dy));
	bdi = (int16)readSelectorValue(segMan, mover, SELECTOR(b_di));
	bi1 = (int16)readSelectorValue(segMan, mover, SELECTOR(b_i1));
	bi2 = (int16)readSelectorValue(segMan, mover, SELECTOR(b_i2));
	movcnt = readSelectorValue(segMan, mover, SELECTOR(b_movCnt));
	bdelta = (int16)readSelectorValue(segMan, mover, SELECTOR(b_incr));
	axis = (int16)readSelectorValue(segMan, mover, SELECTOR(b_xAxis));

	if ((getSciVersion() >= SCI_VERSION_1_LATE)) {
		// Mixed-Up Fairy Tales has no xLast/yLast selectors
		if (SELECTOR(xLast) != -1) {
			// save last position into mover
			writeSelectorValue(segMan, mover, SELECTOR(xLast), x);
			writeSelectorValue(segMan, mover, SELECTOR(yLast), y);
		}
	}

	//printf("movecnt %d, move speed %d\n", movcnt, max_movcnt);

	if (g_sci->_features->handleMoveCount()) {
		if (max_movcnt > movcnt) {
			++movcnt;
			writeSelectorValue(segMan, mover, SELECTOR(b_movCnt), movcnt); // Needed for HQ1/Ogre?
			return NULL_REG;
		} else {
			movcnt = 0;
			writeSelectorValue(segMan, mover, SELECTOR(b_movCnt), movcnt); // Needed for HQ1/Ogre?
		}
	}

	if ((bdi += bi1) > 0) {
		bdi += bi2;

		if (axis == _K_BRESEN_AXIS_X)
			dx += bdelta;
		else
			dy += bdelta;
	}

	writeSelectorValue(segMan, mover, SELECTOR(b_di), bdi);

	x += dx;
	y += dy;

	if ((MOVING_ON_X && (((x < destx) && (oldx >= destx)) // Moving left, exceeded?
	            || ((x > destx) && (oldx <= destx)) // Moving right, exceeded?
	            || ((x == destx) && (abs(dx) > abs(dy))) // Moving fast, reached?
	            // Treat this last case specially- when doing sub-pixel movements
	            // on the other axis, we could still be far away from the destination
				)) || (MOVING_ON_Y && (((y < desty) && (oldy >= desty)) /* Moving upwards, exceeded? */
	                || ((y > desty) && (oldy <= desty)) /* Moving downwards, exceeded? */
	                || ((y == desty) && (abs(dy) >= abs(dx))) /* Moving fast, reached? */
				))) {
		// Whew... in short: If we have reached or passed our target position

		// Sanity check: make sure that destx, desty are inside the screen coordinates.
		// They can go off screen in some cases, e.g. in SQ5 while scrubbing the floor (bug #3037351)
		if (destx < g_sci->_gfxScreen->getWidth() && desty < g_sci->_gfxScreen->getHeight()) {
			x = destx;
			y = desty;
		} else {
			warning("kDoBresen: destination x, y would be off-screen(%d, %d)", destx, desty);
		}
		completed = 1;

		debugC(2, kDebugLevelBresen, "Finished mover %04x:%04x", PRINT_REG(mover));
	}

	writeSelectorValue(segMan, client, SELECTOR(x), x);
	writeSelectorValue(segMan, client, SELECTOR(y), y);

	debugC(2, kDebugLevelBresen, "New data: (x,y)=(%d,%d), di=%d", x, y, bdi);

	bool collision = false;
	reg_t cantBeHere = NULL_REG;

	if (SELECTOR(cantBeHere) != -1) {
		// adding this here for hoyle 3 to get happy. CantBeHere is a dummy in hoyle 3 and acc is != 0 so we would
		//  get a collision otherwise
		s->r_acc = NULL_REG;
		invokeSelector(s, client, SELECTOR(cantBeHere), argc, argv);
		if (!s->r_acc.isNull())
			collision = true;
		cantBeHere = s->r_acc;
	} else {
		invokeSelector(s, client, SELECTOR(canBeHere), argc, argv);
		if (s->r_acc.isNull())
			collision = true;
	}

	if (collision) {
		signal = readSelectorValue(segMan, client, SELECTOR(signal));

		writeSelectorValue(segMan, client, SELECTOR(x), oldx);
		writeSelectorValue(segMan, client, SELECTOR(y), oldy);
		writeSelectorValue(segMan, client, SELECTOR(signal), (signal | kSignalHitObstacle));

		debugC(2, kDebugLevelBresen, "Finished mover %04x:%04x by collision", PRINT_REG(mover));
		// We shall not set completed in this case, sierra sci also doesn't do it
		//  if we set call .moveDone in those cases qfg1 vga gate at the castle and lsl1 casino door will not work
	}

	if ((getSciVersion() >= SCI_VERSION_1_EGA))
		if (completed)
			invokeSelector(s, mover, SELECTOR(moveDone), argc, argv);

	if (SELECTOR(cantBeHere) != -1)
		return cantBeHere;
	return make_reg(0, completed);
}

extern void _k_dirloop(reg_t obj, uint16 angle, EngineState *s, int argc, reg_t *argv);

int getAngle(int xrel, int yrel) {
	if ((xrel == 0) && (yrel == 0))
		return 0;
	else {
		int val = (int)(180.0 / PI * atan2((double)xrel, (double) - yrel));
		if (val < 0)
			val += 360;

		// Take care of OB1 differences between SSCI and
		// FSCI. SCI games sometimes check for equality with
		// "round" angles
		if (val % 45 == 44)
			val++;
		else if (val % 45 == 1)
			val--;

		return val;
	}
}

reg_t kDoAvoider(EngineState *s, int argc, reg_t *argv) {
	SegManager *segMan = s->_segMan;
	reg_t avoider = argv[0];
	reg_t client, looper, mover;
	int angle;
	int dx, dy;
	int destx, desty;

	s->r_acc = SIGNAL_REG;

	if (!s->_segMan->isHeapObject(avoider)) {
		error("DoAvoider() where avoider %04x:%04x is not an object", PRINT_REG(avoider));
		return NULL_REG;
	}

	client = readSelector(segMan, avoider, SELECTOR(client));

	if (!s->_segMan->isHeapObject(client)) {
		error("DoAvoider() where client %04x:%04x is not an object", PRINT_REG(client));
		return NULL_REG;
	}

	looper = readSelector(segMan, client, SELECTOR(looper));
	mover = readSelector(segMan, client, SELECTOR(mover));

	if (!s->_segMan->isHeapObject(mover)) {
		if (mover.segment) {
			error("DoAvoider() where mover %04x:%04x is not an object", PRINT_REG(mover));
		}
		return s->r_acc;
	}

	destx = readSelectorValue(segMan, mover, SELECTOR(x));
	desty = readSelectorValue(segMan, mover, SELECTOR(y));

	debugC(2, kDebugLevelBresen, "Doing avoider %04x:%04x (dest=%d,%d)", PRINT_REG(avoider), destx, desty);

	invokeSelector(s, mover, SELECTOR(doit), argc, argv);

	mover = readSelector(segMan, client, SELECTOR(mover));
	if (!mover.segment) // Mover has been disposed?
		return s->r_acc; // Return gracefully.

	invokeSelector(s, client, SELECTOR(isBlocked), argc, argv);

	dx = destx - readSelectorValue(segMan, client, SELECTOR(x));
	dy = desty - readSelectorValue(segMan, client, SELECTOR(y));
	angle = getAngle(dx, dy);

	debugC(2, kDebugLevelBresen, "Movement (%d,%d), angle %d is %sblocked", dx, dy, angle, (s->r_acc.offset) ? " " : "not ");

	if (s->r_acc.offset) { // isBlocked() returned non-zero
		int rotation = (g_sci->getRNG().getRandomBit() == 1) ? 45 : (360 - 45); // Clockwise/counterclockwise
		int oldx = readSelectorValue(segMan, client, SELECTOR(x));
		int oldy = readSelectorValue(segMan, client, SELECTOR(y));
		int xstep = readSelectorValue(segMan, client, SELECTOR(xStep));
		int ystep = readSelectorValue(segMan, client, SELECTOR(yStep));
		int moves;

		debugC(2, kDebugLevelBresen, " avoider %04x:%04x", PRINT_REG(avoider));

		for (moves = 0; moves < 8; moves++) {
			int move_x = (int)(sin(angle * PI / 180.0) * (xstep));
			int move_y = (int)(-cos(angle * PI / 180.0) * (ystep));

			writeSelectorValue(segMan, client, SELECTOR(x), oldx + move_x);
			writeSelectorValue(segMan, client, SELECTOR(y), oldy + move_y);

			debugC(2, kDebugLevelBresen, "Pos (%d,%d): Trying angle %d; delta=(%d,%d)", oldx, oldy, angle, move_x, move_y);

			invokeSelector(s, client, SELECTOR(canBeHere), argc, argv);

			writeSelectorValue(segMan, client, SELECTOR(x), oldx);
			writeSelectorValue(segMan, client, SELECTOR(y), oldy);

			if (s->r_acc.offset) { // We can be here
				debugC(2, kDebugLevelBresen, "Success");
				writeSelectorValue(segMan, client, SELECTOR(heading), angle);

				return make_reg(0, angle);
			}

			angle += rotation;

			if (angle > 360)
				angle -= 360;
		}

		error("DoAvoider failed for avoider %04x:%04x", PRINT_REG(avoider));
	} else {
		int heading = readSelectorValue(segMan, client, SELECTOR(heading));

		if (heading == -1)
			return s->r_acc; // No change

		writeSelectorValue(segMan, client, SELECTOR(heading), angle);

		s->r_acc = make_reg(0, angle);

		reg_t params[2] = { make_reg(0, angle), client };

		if (looper.segment) {
			invokeSelector(s, looper, SELECTOR(doit), argc, argv, 2, params);
			return s->r_acc;
		} else {
			// No looper? Fall back to DirLoop
			_k_dirloop(client, (uint16)angle, s, argc, argv);
		}
	}

	return s->r_acc;
}

} // End of namespace Sci