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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/resource.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/kernel.h"
#include "sci/graphics/animate.h"
namespace Sci {
/**
* Compute "velocity" vector (xStep,yStep)=(vx,vy) for a jump from (0,0) to
* (dx,dy), with gravity constant gy. The gravity is assumed to be non-negative.
*
* If this was ordinary continuous physics, we would compute the desired
* (floating point!) velocity vector (vx,vy) as follows, under the assumption
* that vx and vy are linearly correlated by a constant c, i.e., vy = c * vx:
* dx = t * vx
* dy = t * vy + gy * t^2 / 2
* => dy = c * dx + gy * (dx/vx)^2 / 2
* => |vx| = sqrt( gy * dx^2 / (2 * (dy - c * dx)) )
* Here, the sign of vx must be chosen equal to the sign of dx, obviously.
*
* This square root only makes sense in our context if the denominator is
* positive, or equivalently, (dy - c * dx) must be positive. For simplicity
* and by symmetry along the x-axis, we assume dx to be positive for all
* computations, and only adjust for its sign in the end. Switching the sign of
* c appropriately, we set tmp := (dy + c * dx) and compute c so that this term
* becomes positive.
*
* Remark #1: If the jump is straight up, i.e. dx == 0, then we should not
* assume the above linear correlation vy = c * vx of the velocities (as vx
* will be 0, but vy shouldn't be, unless we drop down).
*
* Remark #2: We are actually in a discrete setup. The motion is computed
* iteratively: each iteration, we add vx and vy to the position, then add gy
* to vy. So the real formula is the following (where t ideally is close to an int):
*
* dx = t * vx
* dy = t * vy + gy * t*(t-1) / 2
*
* But the solution resulting from that is a lot more complicated, so we use
* the above approximation instead.
*
* Still, what we compute in the end is of course not a real velocity anymore,
* but an integer approximation, used in an iterative stepping algorithm.
*/
reg_t kSetJump(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
// Input data
reg_t object = argv[0];
int dx = argv[1].toSint16();
int dy = argv[2].toSint16();
int gy = argv[3].toSint16();
// Derived data
int c;
int tmp;
int vx = 0; // x velocity
int vy = 0; // y velocity
int dxWasNegative = (dx < 0);
dx = abs(dx);
assert(gy >= 0);
if (dx == 0) {
// Upward jump. Value of c doesn't really matter
c = 1;
} else {
// Compute a suitable value for c respectively tmp.
// The important thing to consider here is that we want the resulting
// *discrete* x/y velocities to be not-too-big integers, for a smooth
// curve (i.e. we could just set vx=dx, vy=dy, and be done, but that
// is hardly what you would call a parabolic jump, would ya? ;-).
//
// So, we make sure that 2.0*tmp will be bigger than dx (that way,
// we ensure vx will be less than sqrt(gy * dx)).
if (dx + dy < 0) {
// dy is negative and |dy| > |dx|
c = (2 * abs(dy)) / dx;
//tmp = abs(dy); // ALMOST the resulting value, except for obvious rounding issues
} else {
// dy is either positive, or |dy| <= |dx|
c = (dx * 3 / 2 - dy) / dx;
// We force c to be strictly positive
if (c < 1)
c = 1;
//tmp = dx * 3 / 2; // ALMOST the resulting value, except for obvious rounding issues
// FIXME: Where is the 3 coming from? Maybe they hard/coded, by "accident", that usually gy=3 ?
// Then this choice of scalar will make t equal to roughly sqrt(dx)
}
}
// POST: c >= 1
tmp = c * dx + dy;
// POST: (dx != 0) ==> abs(tmp) > abs(dx)
// POST: (dx != 0) ==> abs(tmp) ~>=~ abs(dy)
debugC(2, kDebugLevelBresen, "c: %d, tmp: %d", c, tmp);
// Compute x step
if (tmp != 0)
vx = (int)(dx * sqrt(gy / (2.0 * tmp)));
else
vx = 0;
// Restore the left/right direction: dx and vx should have the same sign.
if (dxWasNegative)
vx = -vx;
if ((dy < 0) && (vx == 0)) {
// Special case: If this was a jump (almost) straight upward, i.e. dy < 0 (upward),
// and vx == 0 (i.e. no horizontal movement, at least not after rounding), then we
// compute vy directly.
// For this, we drop the assumption on the linear correlation of vx and vy (obviously).
// FIXME: This choice of vy makes t roughly (2+sqrt(2))/gy * sqrt(dy);
// so if gy==3, then t is roughly sqrt(dy)...
vy = (int)sqrt((double)gy * abs(2 * dy)) + 1;
} else {
// As stated above, the vertical direction is correlated to the horizontal by the
// (non-zero) factor c.
// Strictly speaking, we should probably be using the value of vx *before* rounding
// it to an integer... Ah well
vy = c * vx;
}
// Always force vy to be upwards
vy = -abs(vy);
debugC(2, kDebugLevelBresen, "SetJump for object at %04x:%04x", PRINT_REG(object));
debugC(2, kDebugLevelBresen, "xStep: %d, yStep: %d", vx, vy);
writeSelectorValue(segMan, object, SELECTOR(xStep), vx);
writeSelectorValue(segMan, object, SELECTOR(yStep), vy);
return s->r_acc;
}
#define _K_BRESEN_AXIS_X 0
#define _K_BRESEN_AXIS_Y 1
static void initialize_bresen(SegManager *segMan, int argc, reg_t *argv, reg_t mover, int step_factor, int deltax, int deltay) {
reg_t client = readSelector(segMan, mover, SELECTOR(client));
int stepx = (int16)readSelectorValue(segMan, client, SELECTOR(xStep)) * step_factor;
int stepy = (int16)readSelectorValue(segMan, client, SELECTOR(yStep)) * step_factor;
int numsteps_x = stepx ? (abs(deltax) + stepx - 1) / stepx : 0;
int numsteps_y = stepy ? (abs(deltay) + stepy - 1) / stepy : 0;
int bdi, i1;
int numsteps;
int deltax_step;
int deltay_step;
if (numsteps_x > numsteps_y) {
numsteps = numsteps_x;
deltax_step = (deltax < 0) ? -stepx : stepx;
deltay_step = numsteps ? deltay / numsteps : deltay;
} else { // numsteps_x <= numsteps_y
numsteps = numsteps_y;
deltay_step = (deltay < 0) ? -stepy : stepy;
deltax_step = numsteps ? deltax / numsteps : deltax;
}
/* if (abs(deltax) > abs(deltay)) {*/ // Bresenham on y
if (numsteps_y < numsteps_x) {
writeSelectorValue(segMan, mover, SELECTOR(b_xAxis), _K_BRESEN_AXIS_Y);
writeSelectorValue(segMan, mover, SELECTOR(b_incr), (deltay < 0) ? -1 : 1);
//i1 = 2 * (abs(deltay) - abs(deltay_step * numsteps)) * abs(deltax_step);
//bdi = -abs(deltax);
i1 = 2 * (abs(deltay) - abs(deltay_step * (numsteps - 1))) * abs(deltax_step);
bdi = -abs(deltax);
} else { // Bresenham on x
writeSelectorValue(segMan, mover, SELECTOR(b_xAxis), _K_BRESEN_AXIS_X);
writeSelectorValue(segMan, mover, SELECTOR(b_incr), (deltax < 0) ? -1 : 1);
//i1= 2 * (abs(deltax) - abs(deltax_step * numsteps)) * abs(deltay_step);
//bdi = -abs(deltay);
i1 = 2 * (abs(deltax) - abs(deltax_step * (numsteps - 1))) * abs(deltay_step);
bdi = -abs(deltay);
}
writeSelectorValue(segMan, mover, SELECTOR(dx), deltax_step);
writeSelectorValue(segMan, mover, SELECTOR(dy), deltay_step);
debugC(2, kDebugLevelBresen, "Init bresen for mover %04x:%04x: d=(%d,%d)", PRINT_REG(mover), deltax, deltay);
debugC(2, kDebugLevelBresen, " steps=%d, mv=(%d, %d), i1= %d, i2=%d",
numsteps, deltax_step, deltay_step, i1, bdi*2);
//writeSelectorValue(segMan, mover, SELECTOR(b_movCnt), numsteps); // Needed for HQ1/Ogre?
writeSelectorValue(segMan, mover, SELECTOR(b_di), bdi);
writeSelectorValue(segMan, mover, SELECTOR(b_i1), i1);
writeSelectorValue(segMan, mover, SELECTOR(b_i2), bdi * 2);
}
reg_t kInitBresen(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
reg_t mover = argv[0];
reg_t client = readSelector(segMan, mover, SELECTOR(client));
int deltax = (int16)readSelectorValue(segMan, mover, SELECTOR(x)) - (int16)readSelectorValue(segMan, client, SELECTOR(x));
int deltay = (int16)readSelectorValue(segMan, mover, SELECTOR(y)) - (int16)readSelectorValue(segMan, client, SELECTOR(y));
int step_factor = (argc < 1) ? argv[1].toUint16() : 1;
initialize_bresen(s->_segMan, argc, argv, mover, step_factor, deltax, deltay);
return s->r_acc;
}
#define MOVING_ON_X (((axis == _K_BRESEN_AXIS_X)&&bi1) || dx)
#define MOVING_ON_Y (((axis == _K_BRESEN_AXIS_Y)&&bi1) || dy)
reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
reg_t mover = argv[0];
reg_t client = readSelector(segMan, mover, SELECTOR(client));
int x = (int16)readSelectorValue(segMan, client, SELECTOR(x));
int y = (int16)readSelectorValue(segMan, client, SELECTOR(y));
int oldx, oldy, destx, desty, dx, dy, bdi, bi1, bi2, movcnt, bdelta, axis;
uint16 signal = readSelectorValue(segMan, client, SELECTOR(signal));
int completed = 0;
int max_movcnt = readSelectorValue(segMan, client, SELECTOR(moveSpeed));
if (getSciVersion() > SCI_VERSION_01)
signal &= ~kSignalHitObstacle;
writeSelector(segMan, client, SELECTOR(signal), make_reg(0, signal)); // This is a NOP for SCI0
oldx = x;
oldy = y;
destx = (int16)readSelectorValue(segMan, mover, SELECTOR(x));
desty = (int16)readSelectorValue(segMan, mover, SELECTOR(y));
dx = (int16)readSelectorValue(segMan, mover, SELECTOR(dx));
dy = (int16)readSelectorValue(segMan, mover, SELECTOR(dy));
bdi = (int16)readSelectorValue(segMan, mover, SELECTOR(b_di));
bi1 = (int16)readSelectorValue(segMan, mover, SELECTOR(b_i1));
bi2 = (int16)readSelectorValue(segMan, mover, SELECTOR(b_i2));
movcnt = readSelectorValue(segMan, mover, SELECTOR(b_movCnt));
bdelta = (int16)readSelectorValue(segMan, mover, SELECTOR(b_incr));
axis = (int16)readSelectorValue(segMan, mover, SELECTOR(b_xAxis));
if ((getSciVersion() >= SCI_VERSION_1_LATE)) {
// save last position into mover
writeSelectorValue(segMan, mover, SELECTOR(xLast), x);
writeSelectorValue(segMan, mover, SELECTOR(yLast), y);
}
//printf("movecnt %d, move speed %d\n", movcnt, max_movcnt);
if (g_sci->_features->handleMoveCount()) {
if (max_movcnt > movcnt) {
++movcnt;
writeSelectorValue(segMan, mover, SELECTOR(b_movCnt), movcnt); // Needed for HQ1/Ogre?
return NULL_REG;
} else {
movcnt = 0;
writeSelectorValue(segMan, mover, SELECTOR(b_movCnt), movcnt); // Needed for HQ1/Ogre?
}
}
if ((bdi += bi1) > 0) {
bdi += bi2;
if (axis == _K_BRESEN_AXIS_X)
dx += bdelta;
else
dy += bdelta;
}
writeSelectorValue(segMan, mover, SELECTOR(b_di), bdi);
x += dx;
y += dy;
if ((MOVING_ON_X && (((x < destx) && (oldx >= destx)) // Moving left, exceeded?
|| ((x > destx) && (oldx <= destx)) // Moving right, exceeded?
|| ((x == destx) && (abs(dx) > abs(dy))) // Moving fast, reached?
// Treat this last case specially- when doing sub-pixel movements
// on the other axis, we could still be far away from the destination
)) || (MOVING_ON_Y && (((y < desty) && (oldy >= desty)) /* Moving upwards, exceeded? */
|| ((y > desty) && (oldy <= desty)) /* Moving downwards, exceeded? */
|| ((y == desty) && (abs(dy) >= abs(dx))) /* Moving fast, reached? */
))) {
// Whew... in short: If we have reached or passed our target position
x = destx;
y = desty;
completed = 1;
debugC(2, kDebugLevelBresen, "Finished mover %04x:%04x", PRINT_REG(mover));
}
writeSelectorValue(segMan, client, SELECTOR(x), x);
writeSelectorValue(segMan, client, SELECTOR(y), y);
debugC(2, kDebugLevelBresen, "New data: (x,y)=(%d,%d), di=%d", x, y, bdi);
bool collision = false;
reg_t cantBeHere = NULL_REG;
if (SELECTOR(cantBeHere) != -1) {
invokeSelector(s, client, SELECTOR(cantBeHere), argc, argv);
if (!s->r_acc.isNull())
collision = true;
cantBeHere = s->r_acc;
} else {
invokeSelector(s, client, SELECTOR(canBeHere), argc, argv);
if (s->r_acc.isNull())
collision = true;
}
if (collision) {
signal = readSelectorValue(segMan, client, SELECTOR(signal));
writeSelectorValue(segMan, client, SELECTOR(x), oldx);
writeSelectorValue(segMan, client, SELECTOR(y), oldy);
writeSelectorValue(segMan, client, SELECTOR(signal), (signal | kSignalHitObstacle));
debugC(2, kDebugLevelBresen, "Finished mover %04x:%04x by collision", PRINT_REG(mover));
// we shall not set completed in this case, sierra sci also doesn't do it
// if we set call .moveDone in those cases qfg1 vga gate at the castle and lsl1 casino door will not work
}
if ((getSciVersion() >= SCI_VERSION_1_EGA))
if (completed)
invokeSelector(s, mover, SELECTOR(moveDone), argc, argv);
if (SELECTOR(cantBeHere) != -1)
return cantBeHere;
return make_reg(0, completed);
}
extern void _k_dirloop(reg_t obj, uint16 angle, EngineState *s, int argc, reg_t *argv);
int getAngle(int xrel, int yrel) {
if ((xrel == 0) && (yrel == 0))
return 0;
else {
int val = (int)(180.0 / PI * atan2((double)xrel, (double) - yrel));
if (val < 0)
val += 360;
// Take care of OB1 differences between SSCI and
// FSCI. SCI games sometimes check for equality with
// "round" angles
if (val % 45 == 44)
val++;
else if (val % 45 == 1)
val--;
return val;
}
}
reg_t kDoAvoider(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
reg_t avoider = argv[0];
reg_t client, looper, mover;
int angle;
int dx, dy;
int destx, desty;
s->r_acc = SIGNAL_REG;
if (!s->_segMan->isHeapObject(avoider)) {
error("DoAvoider() where avoider %04x:%04x is not an object", PRINT_REG(avoider));
return NULL_REG;
}
client = readSelector(segMan, avoider, SELECTOR(client));
if (!s->_segMan->isHeapObject(client)) {
error("DoAvoider() where client %04x:%04x is not an object", PRINT_REG(client));
return NULL_REG;
}
looper = readSelector(segMan, client, SELECTOR(looper));
mover = readSelector(segMan, client, SELECTOR(mover));
if (!s->_segMan->isHeapObject(mover)) {
if (mover.segment) {
error("DoAvoider() where mover %04x:%04x is not an object", PRINT_REG(mover));
}
return s->r_acc;
}
destx = readSelectorValue(segMan, mover, SELECTOR(x));
desty = readSelectorValue(segMan, mover, SELECTOR(y));
debugC(2, kDebugLevelBresen, "Doing avoider %04x:%04x (dest=%d,%d)", PRINT_REG(avoider), destx, desty);
invokeSelector(s, mover, SELECTOR(doit), argc, argv);
mover = readSelector(segMan, client, SELECTOR(mover));
if (!mover.segment) // Mover has been disposed?
return s->r_acc; // Return gracefully.
invokeSelector(s, client, SELECTOR(isBlocked), argc, argv);
dx = destx - readSelectorValue(segMan, client, SELECTOR(x));
dy = desty - readSelectorValue(segMan, client, SELECTOR(y));
angle = getAngle(dx, dy);
debugC(2, kDebugLevelBresen, "Movement (%d,%d), angle %d is %sblocked", dx, dy, angle, (s->r_acc.offset) ? " " : "not ");
if (s->r_acc.offset) { // isBlocked() returned non-zero
int rotation = (rand() & 1) ? 45 : (360 - 45); // Clockwise/counterclockwise
int oldx = readSelectorValue(segMan, client, SELECTOR(x));
int oldy = readSelectorValue(segMan, client, SELECTOR(y));
int xstep = readSelectorValue(segMan, client, SELECTOR(xStep));
int ystep = readSelectorValue(segMan, client, SELECTOR(yStep));
int moves;
debugC(2, kDebugLevelBresen, " avoider %04x:%04x", PRINT_REG(avoider));
for (moves = 0; moves < 8; moves++) {
int move_x = (int)(sin(angle * PI / 180.0) * (xstep));
int move_y = (int)(-cos(angle * PI / 180.0) * (ystep));
writeSelectorValue(segMan, client, SELECTOR(x), oldx + move_x);
writeSelectorValue(segMan, client, SELECTOR(y), oldy + move_y);
debugC(2, kDebugLevelBresen, "Pos (%d,%d): Trying angle %d; delta=(%d,%d)", oldx, oldy, angle, move_x, move_y);
invokeSelector(s, client, SELECTOR(canBeHere), argc, argv);
writeSelectorValue(segMan, client, SELECTOR(x), oldx);
writeSelectorValue(segMan, client, SELECTOR(y), oldy);
if (s->r_acc.offset) { // We can be here
debugC(2, kDebugLevelBresen, "Success");
writeSelectorValue(segMan, client, SELECTOR(heading), angle);
return make_reg(0, angle);
}
angle += rotation;
if (angle > 360)
angle -= 360;
}
error("DoAvoider failed for avoider %04x:%04x", PRINT_REG(avoider));
} else {
int heading = readSelectorValue(segMan, client, SELECTOR(heading));
if (heading == -1)
return s->r_acc; // No change
writeSelectorValue(segMan, client, SELECTOR(heading), angle);
s->r_acc = make_reg(0, angle);
reg_t params[2] = { make_reg(0, angle), client };
if (looper.segment) {
invokeSelector(s, looper, SELECTOR(doit), argc, argv, 2, params);
return s->r_acc;
} else {
// No looper? Fall back to DirLoop
_k_dirloop(client, (uint16)angle, s, argc, argv);
}
}
return s->r_acc;
}
} // End of namespace Sci
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