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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/* Detailed information on the implementation can be found in the report
** which can be downloaded from FIXME.
*/
#include "sci/engine/state.h"
#include "sci/engine/aatree.h"
#include "sci/engine/kernel.h"
#include "sci/gfx/gfx_widgets.h"
#include "sci/gfx/gfx_state_internal.h" // required for gfxw_port_t, gfxw_container_t
#include "common/list.h"
namespace Sci {
#define POLY_LAST_POINT 0x7777
#define POLY_POINT_SIZE 4
static void POLY_GET_POINT(byte *p, int i, Common::Point &pt) {
pt.x = (int16)READ_LE_UINT16((p) + (i) * POLY_POINT_SIZE);
pt.y = (int16)READ_LE_UINT16((p) + (i) * POLY_POINT_SIZE + 2);
}
static void POLY_SET_POINT(byte *p, int i, const Common::Point &pt) {
WRITE_LE_UINT16((p) + (i) * POLY_POINT_SIZE, pt.x);
WRITE_LE_UINT16((p) + (i) * POLY_POINT_SIZE + 2, pt.y);
}
static void POLY_GET_POINT_REG_T(reg_t *p, int i, Common::Point &pt) {
pt.x = KP_SINT((p)[(i) * 2]);
pt.y = KP_SINT((p)[(i) * 2 + 1]);
}
// SCI-defined polygon types
enum {
POLY_TOTAL_ACCESS = 0,
POLY_NEAREST_ACCESS = 1,
POLY_BARRED_ACCESS = 2,
POLY_CONTAINED_ACCESS = 3
};
// Polygon containment types
enum {
CONT_OUTSIDE = 0,
CONT_ON_EDGE = 1,
CONT_INSIDE = 2
};
#define HUGE_DISTANCE 1e10
// Visibility matrix
#define VIS_MATRIX_ROW_SIZE(N) (((N) / 8) + ((N) % 8 ? 1 : 0))
#define SET_VISIBLE(S, P, Q) ((S)->vis_matrix)[(P) * VIS_MATRIX_ROW_SIZE((S)->vertices) \
+ (Q) / 8] |= (1 << ((Q) % 8))
#define IS_VISIBLE(S, P, Q) (((S)->vis_matrix[(P) * VIS_MATRIX_ROW_SIZE((S)->vertices) \
+ (Q) / 8] & (1 << ((Q) % 8))) != 0)
#define VERTEX_HAS_EDGES(V) ((V) != CLIST_NEXT(V))
// Error codes
enum {
PF_OK = 0,
PF_ERROR = -1,
PF_FATAL = -2
};
// Floating point struct
struct FloatPoint {
FloatPoint() : x(0), y(0) {}
FloatPoint(float x_, float y_) : x(x_), y(y_) {}
float x, y;
};
FloatPoint toFloatPoint(Common::Point p) {
return FloatPoint(p.x, p.y);
}
struct Vertex {
// Location
Common::Point v;
// Index
int idx;
// Vertex circular list entry
struct {
Vertex *cle_next; // next element
Vertex *cle_prev; // previous element
} entries;
// Distance from starting vertex
float dist;
// Previous vertex in shortest path
Vertex *path_prev;
public:
Vertex(const Common::Point &p) : v(p) {
dist = HUGE_DISTANCE;
path_prev = NULL;
}
};
typedef Common::List<Vertex *> VertexList;
class CircularVertexList {
public:
Vertex *_head;
public:
CircularVertexList() : _head(0) {}
Vertex *first() {
return _head;
}
void insertHead(Vertex *elm) {
if (_head == NULL) {
elm->entries.cle_next = elm->entries.cle_prev = elm;
} else {
elm->entries.cle_next = _head;
elm->entries.cle_prev = _head->entries.cle_prev;
_head->entries.cle_prev = elm;
elm->entries.cle_prev->entries.cle_next = elm;
}
_head = elm;
}
static void insertAfter(Vertex *listelm, Vertex *elm) {
elm->entries.cle_prev = listelm;
(elm)->entries.cle_next = listelm->entries.cle_next;
listelm->entries.cle_next->entries.cle_prev = elm;
listelm->entries.cle_next = elm;
}
void remove(Vertex *elm) {
if (elm->entries.cle_next == elm) {
_head = NULL;
} else {
if (_head == elm)
_head = elm->entries.cle_next;
elm->entries.cle_prev->entries.cle_next = elm->entries.cle_next;
elm->entries.cle_next->entries.cle_prev = elm->entries.cle_prev;
}
}
bool empty() const {
return _head == NULL;
}
};
/* Circular list definitions. */
#define CLIST_FOREACH(var, head) \
for ((var) = (head)->first(); \
(var); \
(var) = ((var)->entries.cle_next == (head)->first() ? \
NULL : (var)->entries.cle_next))
/* Circular list access methods. */
#define CLIST_NEXT(elm) ((elm)->entries.cle_next)
#define CLIST_PREV(elm) ((elm)->entries.cle_prev)
struct Polygon {
// SCI polygon type
int type;
// Circular list of vertices
CircularVertexList vertices;
public:
Polygon(int t) : type(t) {
}
~Polygon() {
while (!vertices.empty()) {
Vertex *vertex = vertices.first();
vertices.remove(vertex);
delete vertex;
}
}
};
typedef Common::List<Polygon *> PolygonList;
// Pathfinding state
struct PathfindingState {
// List of all polygons
PolygonList polygons;
// Original start and end points
Common::Point start, end;
// Flags for adding original points to final path
char keep_start, keep_end;
// Start and end points for pathfinding
Vertex *vertex_start, *vertex_end;
// Array to quickly find vertices by idx
Vertex **vertex_index;
// Visibility matrix
char *vis_matrix;
// Total number of vertices
int vertices;
PathfindingState(const Common::Point &s, const Common::Point &e) : start(s), end(e) {
keep_start = 0;
keep_end = 0;
vertex_start = NULL;
vertex_end = NULL;
vertex_index = NULL;
vis_matrix = NULL;
vertices = 0;
}
~PathfindingState() {
free(vertex_index);
free(vis_matrix);
for (PolygonList::iterator it = polygons.begin(); it != polygons.end(); ++it) {
delete *it;
}
}
};
static Vertex *vertex_cur;
// Temporary hack to deal with points in reg_ts
static int polygon_is_reg_t(unsigned char *list, int size) {
int i;
// Check the first three reg_ts
for (i = 0; i < (size < 3 ? size : 3); i++)
if ((((reg_t *) list) + i)->segment)
// Non-zero segment, cannot be reg_ts
return 0;
// First three segments were zero, assume reg_ts
return 1;
}
static Common::Point read_point(unsigned char *list, int is_reg_t, int offset) {
Common::Point point;
if (!is_reg_t) {
POLY_GET_POINT(list, offset, point);
} else {
POLY_GET_POINT_REG_T((reg_t *)list, offset, point);
}
return point;
}
static void draw_line(EngineState *s, Common::Point p1, Common::Point p2, int type) {
// Colors for polygon debugging.
// Green: Total access
// Red : Barred access
// Blue: Near-point access
// Yellow: Contained access
int poly_colors[][3] = {{0, 255, 0}, {0, 0, 255}, {255, 0, 0}, {255, 255, 0}};
gfx_color_t col;
gfxw_list_t *decorations = s->picture_port->decorations;
gfxw_primitive_t *line;
col.visual = PaletteEntry(poly_colors[type][0], poly_colors[type][1], poly_colors[type][2]);
col.alpha = 0;
col.priority = -1;
col.control = 0;
col.mask = GFX_MASK_VISUAL | GFX_MASK_PRIORITY;
p1.y += 10;
p2.y += 10;
line = gfxw_new_line(p1, p2, col, GFX_LINE_MODE_CORRECT, GFX_LINE_STYLE_NORMAL);
decorations->add((gfxw_container_t *)decorations, (gfxw_widget_t *)line);
}
static void draw_point(EngineState *s, Common::Point p, int start) {
// Colors for starting and end point
// Green: End point
// Blue: Starting point
int point_colors[][3] = {{0, 255, 0}, {0, 0, 255}};
gfx_color_t col;
gfxw_list_t *decorations = s->picture_port->decorations;
gfxw_box_t *box;
col.visual = PaletteEntry(point_colors[start][0], point_colors[start][1], point_colors[start][2]);
col.alpha = 0;
col.priority = -1;
col.control = 0;
col.mask = GFX_MASK_VISUAL | GFX_MASK_PRIORITY;
box = gfxw_new_box(s->gfx_state, gfx_rect(p.x - 1, p.y - 1 + 10, 3, 3), col, col, GFX_BOX_SHADE_FLAT);
decorations->add((gfxw_container_t *) decorations, (gfxw_widget_t *) box);
}
static void draw_polygon(EngineState *s, reg_t polygon) {
reg_t points = GET_SEL32(polygon, points);
int size = KP_UINT(GET_SEL32(polygon, size));
int type = KP_UINT(GET_SEL32(polygon, type));
Common::Point first, prev;
unsigned char *list = kernel_dereference_bulk_pointer(s, points, size * POLY_POINT_SIZE);
int is_reg_t = polygon_is_reg_t(list, size);
int i;
prev = first = read_point(list, is_reg_t, 0);
for (i = 1; i < size; i++) {
Common::Point point = read_point(list, is_reg_t, i);
draw_line(s, prev, point, type);
prev = point;
}
draw_line(s, prev, first, type % 3);
}
static void draw_input(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
List *list;
Node *node;
draw_point(s, start, 1);
draw_point(s, end, 0);
if (!poly_list.segment)
return;
list = LOOKUP_LIST(poly_list);
if (!list) {
warning("Could not obtain polygon list");
return;
}
node = LOOKUP_NODE(list->first);
while (node) {
draw_polygon(s, node->value);
node = LOOKUP_NODE(node->succ);
}
}
static void print_polygon(EngineState *s, reg_t polygon) {
reg_t points = GET_SEL32(polygon, points);
int size = KP_UINT(GET_SEL32(polygon, size));
int type = KP_UINT(GET_SEL32(polygon, type));
int i;
unsigned char *point_array = kernel_dereference_bulk_pointer(s, points, size * POLY_POINT_SIZE);
int is_reg_t = polygon_is_reg_t(point_array, size);
Common::Point point;
sciprintf("%i:", type);
for (i = 0; i < size; i++) {
point = read_point(point_array, is_reg_t, i);
sciprintf(" (%i, %i)", point.x, point.y);
}
point = read_point(point_array, is_reg_t, 0);
sciprintf(" (%i, %i);\n", point.x, point.y);
}
static void print_input(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
List *list;
Node *node;
sciprintf("Start point: (%i, %i)\n", start.x, start.y);
sciprintf("End point: (%i, %i)\n", end.x, end.y);
sciprintf("Optimization level: %i\n", opt);
if (!poly_list.segment)
return;
list = LOOKUP_LIST(poly_list);
if (!list) {
warning("Could not obtain polygon list");
return;
}
sciprintf("Polygons:\n");
node = LOOKUP_NODE(list->first);
while (node) {
print_polygon(s, node->value);
node = LOOKUP_NODE(node->succ);
}
}
static int area(Common::Point a, Common::Point b, Common::Point c) {
// Computes the area of a triangle
// Parameters: (Common::Point) a, b, c: The points of the triangle
// Returns : (int) The area multiplied by two
return (b.x - a.x) * (a.y - c.y) - (c.x - a.x) * (a.y - b.y);
}
static int left(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not a point is to the left of a directed line
// Parameters: (Common::Point) a, b: The directed line (a, b)
// (Common::Point) c: The query point
// Returns : (int) 1 if c is to the left of (a, b), 0 otherwise
return area(a, b, c) > 0;
}
static int left_on(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not a point is to the left of or collinear with a
// directed line
// Parameters: (Common::Point) a, b: The directed line (a, b)
// (Common::Point) c: The query point
// Returns : (int) 1 if c is to the left of or collinear with (a, b), 0
// otherwise
return area(a, b, c) >= 0;
}
static int collinear(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not three points are collinear
// Parameters: (Common::Point) a, b, c: The three points
// Returns : (int) 1 if a, b, and c are collinear, 0 otherwise
return area(a, b, c) == 0;
}
static int between(Common::Point a, Common::Point b, Common::Point c) {
// Determines whether or not a point lies on a line segment
// Parameters: (Common::Point) a, b: The line segment (a, b)
// (Common::Point) c: The query point
// Returns : (int) 1 if c lies on (a, b), 0 otherwise
if (!collinear(a, b, c))
return 0;
// Assumes a != b.
if (a.x != b.x)
return ((a.x <= c.x) && (c.x <= b.x)) || ((a.x >= c.x) && (c.x >= b.x));
else
return ((a.y <= c.y) && (c.y <= b.y)) || ((a.y >= c.y) && (c.y >= b.y));
}
static int intersect_proper(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
// Determines whether or not two line segments properly intersect
// Parameters: (Common::Point) a, b: The line segment (a, b)
// (Common::Point) c, d: The line segment (c, d)
// Returns : (int) 1 if (a, b) properly intersects (c, d), 0 otherwise
int ab = (left(a, b, c) && left(b, a, d)) || (left(a, b, d) && left(b, a, c));
int cd = (left(c, d, a) && left(d, c, b)) || (left(c, d, b) && left(d, c, a));
return ab && cd;
}
static int intersect(Common::Point a, Common::Point b, Common::Point c, Common::Point d) {
// Determines whether or not two line segments intersect
// Parameters: (Common::Point) a, b: The line segment (a, b)
// (Common::Point) c, d: The line segment (c, d)
// Returns : (int) 1 if (a, b) intersects (c, d), 0 otherwise
if (intersect_proper(a, b, c, d))
return 1;
return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b);
}
static int contained(Common::Point p, Polygon *polygon) {
// Polygon containment test
// Parameters: (Common::Point) p: The point
// (Polygon *) polygon: The polygon
// Returns : (int) CONT_INSIDE if p is strictly contained in polygon,
// CONT_ON_EDGE if p lies on an edge of polygon,
// CONT_OUTSIDE otherwise
// Number of ray crossing left and right
int lcross = 0, rcross = 0;
Vertex *vertex;
// Iterate over edges
CLIST_FOREACH(vertex, &polygon->vertices) {
Common::Point v1 = vertex->v;
Common::Point v2 = CLIST_NEXT(vertex)->v;
// Flags for ray straddling left and right
int rstrad, lstrad;
// Check if p is a vertex
if (p == v1)
return CONT_ON_EDGE;
// Check if edge straddles the ray
rstrad = (v1.y < p.y) != (v2.y < p.y);
lstrad = (v1.y > p.y) != (v2.y > p.y);
if (lstrad || rstrad) {
// Compute intersection point x / xq
int x = v2.x * v1.y - v1.x * v2.y + (v1.x - v2.x) * p.y;
int xq = v1.y - v2.y;
// Multiply by -1 if xq is negative (for comparison that follows)
if (xq < 0) {
x = -x;
xq = -xq;
}
// Avoid floats by multiplying instead of dividing
if (rstrad && (x > xq * p.x))
rcross++;
else if (lstrad && (x < xq * p.x))
lcross++;
}
}
// If we counted an odd number of total crossings the point is on an edge
if ((lcross + rcross) % 2 == 1)
return CONT_ON_EDGE;
// If there are an odd number of crossings to one side the point is contained in the polygon
if (rcross % 2 == 1) {
// Invert result for contained access polygons.
if (polygon->type == POLY_CONTAINED_ACCESS)
return CONT_OUTSIDE;
return CONT_INSIDE;
}
// Point is outside polygon. Invert result for contained access polygons
if (polygon->type == POLY_CONTAINED_ACCESS)
return CONT_INSIDE;
return CONT_OUTSIDE;
}
static int polygon_area(Polygon *polygon) {
// Computes polygon area
// Parameters: (Polygon *) polygon: The polygon
// Returns : (int) The area multiplied by two
Vertex *first = polygon->vertices.first();
Vertex *v;
int size = 0;
v = CLIST_NEXT(first);
while (CLIST_NEXT(v) != first) {
size += area(first->v, v->v, CLIST_NEXT(v)->v);
v = CLIST_NEXT(v);
}
return size;
}
static void fix_vertex_order(Polygon *polygon) {
// Fixes the vertex order of a polygon if incorrect. Contained access
// polygons should have their vertices ordered clockwise, all other types
// anti-clockwise
// Parameters: (Polygon *) polygon: The polygon
int area = polygon_area(polygon);
// When the polygon area is positive the vertices are ordered
// anti-clockwise. When the area is negative the vertices are ordered
// clockwise
if (((area > 0) && (polygon->type == POLY_CONTAINED_ACCESS))
|| ((area < 0) && (polygon->type != POLY_CONTAINED_ACCESS))) {
// Create a new circular list
CircularVertexList vertices;
while (!polygon->vertices.empty()) {
// Put first vertex in new list
Vertex *vertex = polygon->vertices.first();
polygon->vertices.remove(vertex);
vertices.insertHead(vertex);
}
polygon->vertices = vertices;
}
}
static int vertex_compare(const void *a, const void *b) {
// Compares two vertices by angle (first) and distance (second) in relation
// to vertex_cur. The angle is relative to the horizontal line extending
// right from vertex_cur, and increases clockwise
// Parameters: (const void *) a, b: The vertices
// Returns : (int) -1 if a is smaller than b, 1 if a is larger than b, and
// 0 if a and b are equal
Common::Point p0 = vertex_cur->v;
Common::Point p1 = (*(Vertex **) a)->v;
Common::Point p2 = (*(Vertex **) b)->v;
if (p1 == p2)
return 0;
// Points above p0 have larger angle than points below p0
if ((p1.y < p0.y) && (p2.y >= p0.y))
return 1;
if ((p2.y < p0.y) && (p1.y >= p0.y))
return -1;
// Handle case where all points have the same y coordinate
if ((p0.y == p1.y) && (p0.y == p2.y)) {
// Points left of p0 have larger angle than points right of p0
if ((p1.x < p0.x) && (p2.x >= p0.x))
return 1;
if ((p1.x >= p0.x) && (p2.x < p0.x))
return -1;
}
if (collinear(p0, p1, p2)) {
// At this point collinear points must have the same angle,
// so compare distance to p0
if (abs(p1.x - p0.x) < abs(p2.x - p0.x))
return -1;
if (abs(p1.y - p0.y) < abs(p2.y - p0.y))
return -1;
return 1;
}
// If p2 is left of the directed line (p0, p1) then p1 has greater angle
if (left(p0, p1, p2))
return 1;
return -1;
}
static void clockwise(Vertex *v, Common::Point *p1, Common::Point *p2) {
// Orders the points of an edge clockwise around vertex_cur. If all three
// points are collinear the original order is used
// Parameters: (Vertex *) v: The first vertex of the edge
// Returns : (void)
// (Common::Point) *p1: The first point in clockwise order
// (Common::Point) *p2: The second point in clockwise order
Vertex *w = CLIST_NEXT(v);
if (left_on(vertex_cur->v, w->v, v->v)) {
*p1 = v->v;
*p2 = w->v;
} else {
*p1 = w->v;
*p2 = v->v;
}
}
static int edge_compare(const void *a, const void *b) {
// Compares two edges that are intersected by the sweeping line by distance
// from vertex_cur
// Parameters: (const void *) a, b: The first vertices of the edges
// Returns : (int) -1 if a is closer than b, 1 if b is closer than a, and
// 0 if a and b are equal
Common::Point v1, v2, w1, w2;
// We can assume that the sweeping line intersects both edges and
// that the edges do not properly intersect
if (a == b)
return 0;
// Order vertices clockwise so we know vertex_cur is to the right of
// directed edges (v1, v2) and (w1, w2)
clockwise((Vertex *)a, &v1, &v2);
clockwise((Vertex *)b, &w1, &w2);
// As the edges do not properly intersect one edge must lie entirely
// to one side of another. Note that the special case where edges are
// collinear does not need to be handled as those edges will never be
// in the tree simultaneously
// b is left of a
if (left_on(v1, v2, w1) && left_on(v1, v2, w2))
return -1;
// b is right of a
if (left_on(v2, v1, w1) && left_on(v2, v1, w2))
return 1;
// a is left of b
if (left_on(w1, w2, v1) && left_on(w1, w2, v2))
return 1;
// a is right of b
return -1;
}
static int inside(Common::Point p, Vertex *vertex) {
// Determines whether or not a line from a point to a vertex intersects the
// interior of the polygon, locally at that vertex
// Parameters: (Common::Point) p: The point
// (Vertex *) vertex: The vertex
// Returns : (int) 1 if the line (p, vertex->v) intersects the interior of
// the polygon, locally at the vertex. 0 otherwise
// Check that it's not a single-vertex polygon
if (VERTEX_HAS_EDGES(vertex)) {
Common::Point prev = CLIST_PREV(vertex)->v;
Common::Point next = CLIST_NEXT(vertex)->v;
Common::Point cur = vertex->v;
if (left(prev, cur, next)) {
// Convex vertex, line (p, cur) intersects the inside
// if p is located left of both edges
if (left(cur, next, p) && left(prev, cur, p))
return 1;
} else {
// Non-convex vertex, line (p, cur) intersects the
// inside if p is located left of either edge
if (left(cur, next, p) || left(prev, cur, p))
return 1;
}
}
return 0;
}
static int visible(Vertex *vertex, Vertex *vertex_prev, int visible, aatree_t *tree) {
// Determines whether or not a vertex is visible from vertex_cur
// Parameters: (Vertex *) vertex: The vertex
// (Vertex *) vertex_prev: The previous vertex in the sort
// order, or NULL
// (int) visible: 1 if vertex_prev is visible, 0 otherwise
// (aatree_t *) tree: The tree of edges intersected by the
// sweeping line
// Returns : (int) 1 if vertex is visible from vertex_cur, 0 otherwise
Vertex *edge;
Common::Point p = vertex_cur->v;
Common::Point w = vertex->v;
aatree_t *tree_n = tree;
// Check if sweeping line intersects the interior of the polygon
// locally at vertex
if (inside(p, vertex))
return 0;
// If vertex_prev is on the sweeping line, then vertex is invisible
// if vertex_prev is invisible
if (vertex_prev && !visible && between(p, w, vertex_prev->v))
return 0;
// Find leftmost node of tree */
while ((tree_n = aatree_walk(tree_n, AATREE_WALK_LEFT)))
tree = tree_n;
edge = (Vertex*)aatree_get_data(tree);
if (edge) {
Common::Point p1, p2;
// Check for intersection with sweeping line before vertex
clockwise(edge, &p1, &p2);
if (left(p2, p1, p) && left(p1, p2, w))
return 0;
}
return 1;
}
static void visible_vertices(PathfindingState *s, Vertex *vert) {
// Determines all vertices that are visible from a particular vertex and
// updates the visibility matrix
// Parameters: (PathfindingState *) s: The pathfinding state
// (Vertex *) vert: The vertex
aatree_t *tree = aatree_new();
Common::Point p = vert->v;
Polygon *polygon;
int i;
int is_visible;
Vertex **vert_sorted = (Vertex**)sci_malloc(sizeof(Vertex *) * s->vertices);
// Sort vertices by angle (first) and distance (second)
memcpy(vert_sorted, s->vertex_index, sizeof(Vertex *) * s->vertices);
vertex_cur = vert;
qsort(vert_sorted, s->vertices, sizeof(Vertex *), vertex_compare);
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
polygon = *it;
Vertex *vertex;
vertex = polygon->vertices.first();
// Check that there is more than one vertex.
if (VERTEX_HAS_EDGES(vertex))
CLIST_FOREACH(vertex, &polygon->vertices) {
Common::Point high, low;
// Add edges that intersect the initial position of the sweeping line
clockwise(vertex, &high, &low);
if ((high.y < p.y) && (low.y >= p.y) && (low != p))
aatree_insert(vertex, &tree, edge_compare);
}
}
is_visible = 1;
// The first vertex will be vertex_cur, so we skip it
for (i = 1; i < s->vertices; i++) {
Vertex *v1;
// Compute visibility of vertex_index[i]
is_visible = visible(vert_sorted[i], vert_sorted[i - 1], is_visible, tree);
// Update visibility matrix
if (is_visible)
SET_VISIBLE(s, vert->idx, vert_sorted[i]->idx);
// Delete anti-clockwise edges from tree
v1 = CLIST_PREV(vert_sorted[i]);
if (left(p, vert_sorted[i]->v, v1->v)) {
if (aatree_delete(v1, &tree, edge_compare))
sciprintf("[avoidpath] Error: failed to remove edge from tree\n");
}
v1 = CLIST_NEXT(vert_sorted[i]);
if (left(p, vert_sorted[i]->v, v1->v)) {
if (aatree_delete(vert_sorted[i], &tree, edge_compare))
sciprintf("[avoidpath] Error: failed to remove edge from tree\n");
}
// Add clockwise edges of collinear vertices when sweeping line moves
if ((i < s->vertices - 1) && !collinear(p, vert_sorted[i]->v, vert_sorted[i + 1]->v)) {
int j;
for (j = i; (j >= 1) && collinear(p, vert_sorted[i]->v, vert_sorted[j]->v); j--) {
v1 = CLIST_PREV(vert_sorted[j]);
if (left(vert_sorted[j]->v, p, v1->v))
aatree_insert(v1, &tree, edge_compare);
v1 = CLIST_NEXT(vert_sorted[j]);
if (left(vert_sorted[j]->v, p, v1->v))
aatree_insert(vert_sorted[j], &tree, edge_compare);
}
}
}
free(vert_sorted);
// Free tree
aatree_free(tree);
}
static float distance(FloatPoint a, FloatPoint b) {
// Computes the distance between two pointfs
// Parameters: (Common::Point) a, b: The two pointfs
// Returns : (int) The distance between a and b, rounded to int
float w = a.x - b.x;
float h = a.y - b.y;
return sqrt(w * w + h * h);
}
static int point_on_screen_border(Common::Point p) {
// Determines if a point lies on the screen border
// Parameters: (Common::Point) p: The point
// Returns : (int) 1 if p lies on the screen border, 0 otherwise
// FIXME get dimensions from somewhere?
return (p.x == 0) || (p.x == 319) || (p.y == 0) || (p.y == 189);
}
static int edge_on_screen_border(Common::Point p, Common::Point q) {
// Determines if an edge lies on the screen border
// Parameters: (Common::Point) p, q: The edge (p, q)
// Returns : (int) 1 if (p, q) lies on the screen border, 0 otherwise
// FIXME get dimensions from somewhere?
return ((p.x == 0 && q.x == 0) || (p.x == 319 && q.x == 319) || (p.y == 0 && q.y == 0) || (p.y == 189 && q.y == 189));
}
static int find_free_point(FloatPoint f, Polygon *polygon, Common::Point *ret) {
// Searches for a nearby point that is not contained in a polygon
// Parameters: (FloatPoint) f: The pointf to search nearby
// (Polygon *) polygon: The polygon
// Returns : (int) PF_OK on success, PF_FATAL otherwise
// (Common::Point) *ret: The non-contained point on success
Common::Point p;
// Try nearest point first
p = Common::Point((int)floor(f.x + 0.5), (int)floor(f.y + 0.5));
if (contained(p, polygon) != CONT_INSIDE) {
*ret = p;
return PF_OK;
}
p = Common::Point((int)floor(f.x), (int)floor(f.y));
// Try (x, y), (x + 1, y), (x , y + 1) and (x + 1, y + 1)
if (contained(p, polygon) == CONT_INSIDE) {
p.x++;
if (contained(p, polygon) == CONT_INSIDE) {
p.y++;
if (contained(p, polygon) == CONT_INSIDE) {
p.x--;
if (contained(p, polygon) == CONT_INSIDE)
return PF_FATAL;
}
}
}
*ret = p;
return PF_OK;
}
static int near_point(Common::Point p, Polygon *polygon, Common::Point *ret) {
// Computes the near point of a point contained in a polygon
// Parameters: (Common::Point) p: The point
// (Polygon *) polygon: The polygon
// Returns : (int) PF_OK on success, PF_FATAL otherwise
// (Common::Point) *ret: The near point of p in polygon on success
Vertex *vertex;
FloatPoint near_p;
float dist = HUGE_DISTANCE;
CLIST_FOREACH(vertex, &polygon->vertices) {
Common::Point p1 = vertex->v;
Common::Point p2 = CLIST_NEXT(vertex)->v;
float w, h, l, u;
FloatPoint new_point;
float new_dist;
// Ignore edges on the screen border
if (edge_on_screen_border(p1, p2))
continue;
// Compute near point
w = p2.x - p1.x;
h = p2.y - p1.y;
l = sqrt(w * w + h * h);
u = ((p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y)) / (l * l);
// Clip to edge
if (u < 0.0f)
u = 0.0f;
if (u > 1.0f)
u = 1.0f;
new_point.x = p1.x + u * (p2.x - p1.x);
new_point.y = p1.y + u * (p2.y - p1.y);
new_dist = distance(toFloatPoint(p), new_point);
if (new_dist < dist) {
near_p = new_point;
dist = new_dist;
}
}
// Find point not contained in polygon
return find_free_point(near_p, polygon, ret);
}
static int intersection(Common::Point a, Common::Point b, Vertex *vertex, FloatPoint *ret) {
// Computes the intersection point of a line segment and an edge (not
// including the vertices themselves)
// Parameters: (Common::Point) a, b: The line segment (a, b)
// (Vertex *) vertex: The first vertex of the edge
// Returns : (int) FP_OK on success, PF_ERROR otherwise
// (FloatPoint) *ret: The intersection point
// Parameters of parametric equations
float s, t;
// Numerator and denominator of equations
float num, denom;
Common::Point c = vertex->v;
Common::Point d = CLIST_NEXT(vertex)->v;
denom = a.x * (float)(d.y - c.y) + b.x * (float)(c.y - d.y) +
d.x * (float)(b.y - a.y) + c.x * (float)(a.y - b.y);
if (denom == 0.0)
// Segments are parallel, no intersection
return PF_ERROR;
num = a.x * (float)(d.y - c.y) + c.x * (float)(a.y - d.y) + d.x * (float)(c.y - a.y);
s = num / denom;
num = -(a.x * (float)(c.y - b.y) + b.x * (float)(a.y - c.y) + c.x * (float)(b.y - a.y));
t = num / denom;
if ((0.0 <= s) && (s <= 1.0) && (0.0 < t) && (t < 1.0)) {
// Intersection found
ret->x = a.x + s * (b.x - a.x);
ret->y = a.y + s * (b.y - a.y);
return PF_OK;
}
return PF_ERROR;
}
static int nearest_intersection(PathfindingState *s, Common::Point p, Common::Point q, Common::Point *ret) {
// Computes the nearest intersection point of a line segment and the polygon
// set. Intersection points that are reached from the inside of a polygon
// are ignored as are improper intersections which do not obstruct
// visibility
// Parameters: (PathfindingState *) s: The pathfinding state
// (Common::Point) p, q: The line segment (p, q)
// Returns : (int) PF_OK on success, PF_ERROR when no intersections were
// found, PF_FATAL otherwise
// (Common::Point) *ret: On success, the closest intersection point
Polygon *polygon = 0;
FloatPoint isec;
Polygon *ipolygon = 0;
float dist = HUGE_DISTANCE;
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
polygon = *it;
Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices) {
float new_dist;
FloatPoint new_isec;
// Check for intersection with vertex
if (between(p, q, vertex->v)) {
// Skip this vertex if we hit it from the
// inside of the polygon
if (inside(q, vertex)) {
new_isec.x = vertex->v.x;
new_isec.y = vertex->v.y;
} else
continue;
} else {
// Check for intersection with edges
// Skip this edge if we hit it from the
// inside of the polygon
if (!left(vertex->v, CLIST_NEXT(vertex)->v, q))
continue;
if (intersection(p, q, vertex, &new_isec) != PF_OK)
continue;
}
new_dist = distance(toFloatPoint(p), new_isec);
if (new_dist < dist) {
ipolygon = polygon;
isec = new_isec;
dist = new_dist;
}
}
}
if (dist == HUGE_DISTANCE)
return PF_ERROR;
// Find point not contained in polygon
return find_free_point(isec, ipolygon, ret);
}
static int fix_point(PathfindingState *s, Common::Point p, Common::Point *ret, Polygon **ret_pol) {
// Checks a point for containment in any of the polygons in the polygon set.
// If the point is contained in a totally accessible polygon that polygon
// is removed from the set. If the point is contained in a polygon of another
// type the near point is returned. Otherwise the original point is returned
// Parameters: (Common::Point) p: The point
// Returns : (int) PF_OK on success, PF_FATAL otherwise
// (Common::Point) *ret: A valid input point for pathfinding
// (Polygon *) *ret_pol: The polygon p was contained in if p
// != *ret, NULL otherwise
PolygonList::iterator it;
*ret_pol = NULL;
// Check for polygon containment
for (it = s->polygons.begin(); it != s->polygons.end(); ++it) {
if (contained(p, *it) != CONT_OUTSIDE)
break;
}
if (it != s->polygons.end()) {
Common::Point near_p;
if ((*it)->type == POLY_TOTAL_ACCESS) {
// Remove totally accessible polygon if it contains p
s->polygons.erase(it);
*ret = p;
return PF_OK;
}
// Otherwise, compute near point
if (near_point(p, (*it), &near_p) == PF_OK) {
*ret = near_p;
if (p != *ret)
*ret_pol = *it;
return PF_OK;
}
return PF_FATAL;
}
// p is not contained in any polygon
*ret = p;
return PF_OK;
}
static Vertex *merge_point(PathfindingState *s, Common::Point v) {
// Merges a point into the polygon set. A new vertex is allocated for this
// point, unless a matching vertex already exists. If the point is on an
// already existing edge that edge is split up into two edges connected by
// the new vertex
// Parameters: (PathfindingState *) s: The pathfinding state
// (Common::Point) v: The point to merge
// Returns : (Vertex *) The vertex corresponding to v
Vertex *vertex;
Vertex *v_new;
Polygon *polygon;
// Check for already existing vertex
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
polygon = *it;
CLIST_FOREACH(vertex, &polygon->vertices) {
if (vertex->v == v)
return vertex;
}
}
v_new = new Vertex(v);
// Check for point being on an edge
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
polygon = *it;
// Skip single-vertex polygons
if (VERTEX_HAS_EDGES(polygon->vertices.first())) {
CLIST_FOREACH(vertex, &polygon->vertices) {
Vertex *next = CLIST_NEXT(vertex);
if (between(vertex->v, next->v, v)) {
// Split edge by adding vertex
polygon->vertices.insertAfter(vertex, v_new);
return v_new;
}
}
}
}
// Add point as single-vertex polygon
polygon = new Polygon(POLY_BARRED_ACCESS);
polygon->vertices.insertHead(v_new);
s->polygons.push_front(polygon);
return v_new;
}
static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
// Converts an SCI polygon into a Polygon
// Parameters: (EngineState *) s: The game state
// (reg_t) polygon: The SCI polygon to convert
// Returns : (Polygon *) The converted polygon
int i;
reg_t points = GET_SEL32(polygon, points);
int size = KP_UINT(GET_SEL32(polygon, size));
unsigned char *list = kernel_dereference_bulk_pointer(s, points, size * POLY_POINT_SIZE);
Polygon *poly = new Polygon(KP_UINT(GET_SEL32(polygon, type)));
int is_reg_t = polygon_is_reg_t(list, size);
for (i = 0; i < size; i++) {
Vertex *vertex = new Vertex(read_point(list, is_reg_t, i));
poly->vertices.insertHead(vertex);
}
fix_vertex_order(poly);
return poly;
}
static void change_polygons_opt_0(PathfindingState *s) {
// Changes the polygon list for optimization level 0 (used for keyboard
// support). Totally accessible polygons are removed and near-point
// accessible polygons are changed into totally accessible polygons.
// Parameters: (PathfindingState *) s: The pathfinding state
PolygonList::iterator it = s->polygons.begin();
while (it != s->polygons.end()) {
Polygon *polygon = *it;
assert(polygon);
if (polygon->type == POLY_TOTAL_ACCESS) {
delete polygon;
it = s->polygons.erase(it);
} else {
if (polygon->type == POLY_NEAREST_ACCESS)
polygon->type = POLY_TOTAL_ACCESS;
++it;
}
}
}
static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
// Converts the SCI input data for pathfinding
// Parameters: (EngineState *) s: The game state
// (reg_t) poly_list: Polygon list
// (Common::Point) start: The start point
// (Common::Point) end: The end point
// (int) opt: Optimization level (0, 1 or 2)
// Returns : (PathfindingState *) On success a newly allocated pathfinding state,
// NULL otherwise
Polygon *polygon;
int err;
int count = 0;
PathfindingState *pf_s = new PathfindingState(start, end);
// Convert all polygons
if (poly_list.segment) {
List *list = LOOKUP_LIST(poly_list);
Node *node = LOOKUP_NODE(list->first);
while (node) {
polygon = convert_polygon(s, node->value);
pf_s->polygons.push_front(polygon);
count += KP_UINT(GET_SEL32(node->value, size));
node = LOOKUP_NODE(node->succ);
}
}
if (opt == 0) {
// Keyboard support
change_polygons_opt_0(pf_s);
// Find nearest intersection
err = nearest_intersection(pf_s, start, end, &start);
if (err == PF_FATAL) {
sciprintf("[avoidpath] Error: fatal error finding nearest intersecton\n");
delete pf_s;
return NULL;
} else if (err == PF_OK)
// Keep original start position if intersection was found
pf_s->keep_start = 1;
} else {
if (fix_point(pf_s, start, &start, &polygon) != PF_OK) {
sciprintf("[avoidpath] Error: couldn't fix start position for pathfinding\n");
delete pf_s;
return NULL;
} else if (polygon) {
// Start position has moved
pf_s->keep_start = 1;
if ((polygon->type != POLY_NEAREST_ACCESS))
sciprintf("[avoidpath] Warning: start position at unreachable location\n");
}
}
if (fix_point(pf_s, end, &end, &polygon) != PF_OK) {
sciprintf("[avoidpath] Error: couldn't fix end position for pathfinding\n");
delete pf_s;
return NULL;
} else {
// Keep original end position if it is contained in a
// near-point accessible polygon
if (polygon && (polygon->type == POLY_NEAREST_ACCESS))
pf_s->keep_end = 1;
}
// Merge start and end points into polygon set
pf_s->vertex_start = merge_point(pf_s, start);
pf_s->vertex_end = merge_point(pf_s, end);
// Allocate and build vertex index
pf_s->vertex_index = (Vertex**)sci_malloc(sizeof(Vertex *) * (count + 2));
count = 0;
for (PolygonList::iterator it = pf_s->polygons.begin(); it != pf_s->polygons.end(); ++it) {
polygon = *it;
Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices) {
vertex->idx = count;
pf_s->vertex_index[count++] = vertex;
}
}
pf_s->vertices = count;
// Allocate and clear visibility matrix
pf_s->vis_matrix = (char *)sci_calloc(pf_s->vertices * VIS_MATRIX_ROW_SIZE(pf_s->vertices), 1);
return pf_s;
}
static void visibility_graph(PathfindingState *s) {
// Computes the visibility graph
// Parameters: (PathfindingState *) s: The pathfinding state
Polygon *polygon;
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
polygon = *it;
Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices) {
visible_vertices(s, vertex);
}
}
}
static int intersecting_polygons(PathfindingState *s) {
// Detects (self-)intersecting polygons
// Parameters: (PathfindingState *) s: The pathfinding state
// Returns : (int) 1 if s contains (self-)intersecting polygons, 0 otherwise
int i, j;
for (i = 0; i < s->vertices; i++) {
Vertex *v1 = s->vertex_index[i];
if (!VERTEX_HAS_EDGES(v1))
continue;
for (j = i + 1; j < s->vertices; j++) {
Vertex *v2 = s->vertex_index[j];
if (!VERTEX_HAS_EDGES(v2))
continue;
// Skip neighbouring edges
if ((CLIST_NEXT(v1) == v2) || CLIST_PREV(v1) == v2)
continue;
if (intersect(v1->v, CLIST_NEXT(v1)->v,
v2->v, CLIST_NEXT(v2)->v))
return 1;
}
}
return 0;
}
static void dijkstra(PathfindingState *s) {
// Computes a shortest path from vertex_start to vertex_end. The caller can
// construct the resulting path by following the path_prev links from
// vertex_end back to vertex_start. If no path exists vertex_end->path_prev
// will be NULL
// Parameters: (PathfindingState *) s: The pathfinding state
Polygon *polygon;
// Vertices of which the shortest path is known
VertexList done;
// The remaining vertices
VertexList remain;
// Start out with all vertices in set remain
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
polygon = *it;
Vertex *vertex;
CLIST_FOREACH(vertex, &polygon->vertices) {
remain.push_front(vertex);
}
}
s->vertex_start->dist = 0.0f;
// Loop until we find vertex_end
while (1) {
// Find vertex at shortest distance from set done
VertexList::iterator it;
VertexList::iterator vertex_min_it = remain.end();
Vertex *vertex_min = 0;
float min = HUGE_DISTANCE;
for (it = remain.begin(); it != remain.end(); ++it) {
Vertex *vertex = *it;
if (vertex->dist < min) {
vertex_min_it = it;
vertex_min = *vertex_min_it;
min = vertex->dist;
}
}
if (min == HUGE_DISTANCE) {
sciprintf("[avoidpath] Warning: end point (%i, %i) is unreachable\n", s->vertex_end->v.x, s->vertex_end->v.y);
return;
}
// If vertex_end is at shortest distance we can stop
if (vertex_min == s->vertex_end)
return;
// Move vertex from set remain to set done
done.push_front(vertex_min);
remain.erase(vertex_min_it);
for (int i = 0; i < s->vertices; i++) {
// Adjust upper bound for all vertices that are visible from vertex_min
if (IS_VISIBLE(s, vertex_min->idx, i)) {
float new_dist;
// Avoid plotting path along screen edge
if ((s->vertex_index[i] != s->vertex_end) && point_on_screen_border(s->vertex_index[i]->v))
continue;
new_dist = vertex_min->dist + distance(toFloatPoint(vertex_min->v), toFloatPoint(s->vertex_index[i]->v));
if (new_dist < s->vertex_index[i]->dist) {
s->vertex_index[i]->dist = new_dist;
s->vertex_index[i]->path_prev = vertex_min;
}
}
}
}
}
static reg_t output_path(PathfindingState *p, EngineState *s) {
// Stores the final path in newly allocated dynmem
// Parameters: (PathfindingState *) p: The pathfinding state
// (EngineState *) s: The game state
// Returns : (reg_t) Pointer to dynmem containing path
int path_len = 0;
byte *oref;
reg_t output;
Vertex *vertex = p->vertex_end;
int i;
int unreachable = vertex->path_prev == NULL;
if (unreachable) {
// If pathfinding failed we only return the path up to vertex_start
oref = s->seg_manager->allocDynmem(POLY_POINT_SIZE * 3, AVOIDPATH_DYNMEM_STRING, &output);
if (p->keep_start)
POLY_SET_POINT(oref, 0, p->start);
else
POLY_SET_POINT(oref, 0, p->vertex_start->v);
POLY_SET_POINT(oref, 1, p->vertex_start->v);
POLY_SET_POINT(oref, 2, Common::Point(POLY_LAST_POINT, POLY_LAST_POINT));
return output;
}
while (vertex) {
// Compute path length
path_len++;
vertex = vertex->path_prev;
}
oref = s->seg_manager->allocDynmem(POLY_POINT_SIZE * (path_len + 1 + p->keep_start + p->keep_end), AVOIDPATH_DYNMEM_STRING, &output);
// Sentinel
POLY_SET_POINT(oref, path_len + p->keep_start + p->keep_end, Common::Point(POLY_LAST_POINT, POLY_LAST_POINT));
// Add original start and end points if needed
if (p->keep_end)
POLY_SET_POINT(oref, path_len + p->keep_start, p->end);
if (p->keep_start)
POLY_SET_POINT(oref, 0, p->start);
i = path_len + p->keep_start - 1;
if (unreachable) {
// Return straight trajectory from start to end
POLY_SET_POINT(oref, i - 1, p->vertex_start->v);
POLY_SET_POINT(oref, i, p->vertex_end->v);
return output;
}
vertex = p->vertex_end;
while (vertex) {
POLY_SET_POINT(oref, i, vertex->v);
vertex = vertex->path_prev;
i--;
}
if (s->debug_mode & (1 << SCIkAVOIDPATH_NR)) {
sciprintf("[avoidpath] Returning path:");
for (i = 0; i < path_len + p->keep_start + p->keep_end; i++) {
Common::Point pt;
POLY_GET_POINT(oref, i, pt);
sciprintf(" (%i, %i)", pt.x, pt.y);
}
sciprintf("\n");
}
return output;
}
reg_t kAvoidPath(EngineState *s, int funct_nr, int argc, reg_t *argv) {
Common::Point start = Common::Point(SKPV(0), SKPV(1));
if (s->debug_mode & (1 << SCIkAVOIDPATH_NR)) {
gfxw_port_t *port = s->picture_port;
if (!port->decorations) {
port->decorations = gfxw_new_list(gfx_rect(0, 0, 320, 200), 0);
port->decorations->set_visual(GFXW(port->decorations), port->visual);
} else {
port->decorations->free_contents(port->decorations);
}
}
switch (argc) {
case 3 : {
reg_t retval;
Polygon *polygon = convert_polygon(s, argv[2]);
if (polygon->type == POLY_CONTAINED_ACCESS) {
sciprintf("[avoidpath] Warning: containment test performed on contained access polygon\n");
// Semantics unknown, assume barred access semantics
polygon->type = POLY_BARRED_ACCESS;
}
retval = make_reg(0, contained(start, polygon) != CONT_OUTSIDE);
delete polygon;
return retval;
}
case 6 :
case 7 : {
Common::Point end = Common::Point(SKPV(2), SKPV(3));
reg_t poly_list = argv[4];
//int poly_list_size = UKPV(5);
int opt = UKPV_OR_ALT(6, 1);
reg_t output;
PathfindingState *p;
if (s->debug_mode & (1 << SCIkAVOIDPATH_NR)) {
sciprintf("[avoidpath] Pathfinding input:\n");
draw_point(s, start, 1);
draw_point(s, end, 0);
if (poly_list.segment) {
print_input(s, poly_list, start, end, opt);
draw_input(s, poly_list, start, end, opt);
}
}
p = convert_polygon_set(s, poly_list, start, end, opt);
if (intersecting_polygons(p)) {
sciprintf("[avoidpath] Error: input set contains (self-)intersecting polygons\n");
delete p;
p = NULL;
}
if (!p) {
byte *oref;
sciprintf("[avoidpath] Error: pathfinding failed for following input:\n");
print_input(s, poly_list, start, end, opt);
sciprintf("[avoidpath] Returning direct path from start point to end point\n");
oref = s->seg_manager->allocDynmem(POLY_POINT_SIZE * 3,
AVOIDPATH_DYNMEM_STRING, &output);
POLY_SET_POINT(oref, 0, start);
POLY_SET_POINT(oref, 1, end);
POLY_SET_POINT(oref, 2, Common::Point(POLY_LAST_POINT, POLY_LAST_POINT));
return output;
}
visibility_graph(p);
dijkstra(p);
output = output_path(p, s);
delete p;
// Memory is freed by explicit calls to Memory
return output;
}
default:
warning("Unknown AvoidPath subfunction %d",
argc);
return NULL_REG;
break;
}
}
} // End of namespace Sci
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