1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/vm.h" // for Object
#include "sci/sound/audio.h"
#ifdef ENABLE_SCI32
#include "sci/sound/audio32.h"
#endif
#include "sci/sound/soundcmd.h"
#include "sci/sound/sync.h"
#include "audio/mixer.h"
#include "common/system.h"
namespace Sci {
/**
* Used for synthesized music playback
*/
reg_t kDoSound(EngineState *s, int argc, reg_t *argv) {
if (!s)
return make_reg(0, g_sci->_features->detectDoSoundType());
error("not supposed to call this");
}
#define CREATE_DOSOUND_FORWARD(_name_) reg_t k##_name_(EngineState *s, int argc, reg_t *argv) { return g_sci->_soundCmd->k##_name_(s, argc, argv); }
CREATE_DOSOUND_FORWARD(DoSoundInit)
CREATE_DOSOUND_FORWARD(DoSoundPlay)
CREATE_DOSOUND_FORWARD(DoSoundDispose)
CREATE_DOSOUND_FORWARD(DoSoundMute)
CREATE_DOSOUND_FORWARD(DoSoundStop)
CREATE_DOSOUND_FORWARD(DoSoundStopAll)
CREATE_DOSOUND_FORWARD(DoSoundPause)
CREATE_DOSOUND_FORWARD(DoSoundResumeAfterRestore)
CREATE_DOSOUND_FORWARD(DoSoundMasterVolume)
CREATE_DOSOUND_FORWARD(DoSoundUpdate)
CREATE_DOSOUND_FORWARD(DoSoundFade)
CREATE_DOSOUND_FORWARD(DoSoundGetPolyphony)
CREATE_DOSOUND_FORWARD(DoSoundUpdateCues)
CREATE_DOSOUND_FORWARD(DoSoundSendMidi)
CREATE_DOSOUND_FORWARD(DoSoundGlobalReverb)
CREATE_DOSOUND_FORWARD(DoSoundSetHold)
CREATE_DOSOUND_FORWARD(DoSoundGetAudioCapability)
CREATE_DOSOUND_FORWARD(DoSoundSuspend)
CREATE_DOSOUND_FORWARD(DoSoundSetVolume)
CREATE_DOSOUND_FORWARD(DoSoundSetPriority)
CREATE_DOSOUND_FORWARD(DoSoundSetLoop)
#ifdef ENABLE_SCI32_MAC
reg_t kDoSoundPhantasmagoriaMac(EngineState *s, int argc, reg_t *argv) {
// Phantasmagoria Mac (and seemingly no other game (!)) uses this
// cutdown version of kDoSound.
switch (argv[0].toUint16()) {
case 0:
return g_sci->_soundCmd->kDoSoundMasterVolume(s, argc - 1, argv + 1);
case 2:
return g_sci->_soundCmd->kDoSoundInit(s, argc - 1, argv + 1);
case 3:
return g_sci->_soundCmd->kDoSoundDispose(s, argc - 1, argv + 1);
case 4:
return g_sci->_soundCmd->kDoSoundPlay(s, argc - 1, argv + 1);
case 5:
return g_sci->_soundCmd->kDoSoundStop(s, argc - 1, argv + 1);
case 8:
return g_sci->_soundCmd->kDoSoundSetVolume(s, argc - 1, argv + 1);
case 9:
return g_sci->_soundCmd->kDoSoundSetLoop(s, argc - 1, argv + 1);
case 10:
return g_sci->_soundCmd->kDoSoundUpdateCues(s, argc - 1, argv + 1);
}
error("Unknown kDoSound Phantasmagoria Mac subop %d", argv[0].toUint16());
return s->r_acc;
}
#endif
reg_t kDoCdAudio(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case kSciAudioPlay: {
if (argc < 2)
return NULL_REG;
uint16 track = argv[1].toUint16();
uint32 startFrame = (argc > 2) ? argv[2].toUint16() * 75 : 0;
uint32 totalFrames = (argc > 3) ? argv[3].toUint16() * 75 : 0;
return make_reg(0, g_sci->_audio->audioCdPlay(track, startFrame, totalFrames));
}
case kSciAudioStop:
g_sci->_audio->audioCdStop();
if (getSciVersion() == SCI_VERSION_1_1)
return make_reg(0, 1);
break;
case kSciAudioPause:
warning("Can't pause CD Audio");
break;
case kSciAudioResume:
// This seems to be hacked up to update the CD instead of resuming
// audio like kDoAudio does.
g_sci->_audio->audioCdUpdate();
break;
case kSciAudioPosition:
return make_reg(0, g_sci->_audio->audioCdPosition());
case kSciAudioWPlay: // CD Audio can't be preloaded
case kSciAudioRate: // No need to set the audio rate
case kSciAudioVolume: // The speech setting isn't used by CD Audio
case kSciAudioLanguage: // No need to set the language
break;
case kSciAudioCD:
// Init
return make_reg(0, 1);
default:
error("kCdDoAudio: Unhandled case %d", argv[0].toUint16());
}
return s->r_acc;
}
/**
* Used for speech playback and digital soundtracks in CD games.
* This is the SCI16 version; SCI32 is handled separately.
*/
reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) {
// JonesCD uses different functions based on the cdaudio.map file
// to use red book tracks.
if (g_sci->_features->usesCdTrack())
return kDoCdAudio(s, argc, argv);
Audio::Mixer *mixer = g_system->getMixer();
switch (argv[0].toUint16()) {
case kSciAudioWPlay:
case kSciAudioPlay: {
uint16 module;
uint32 number;
g_sci->_audio->stopAudio();
if (argc == 2) {
module = 65535;
number = argv[1].toUint16();
} else if (argc == 6 || argc == 8) {
module = argv[1].toUint16();
number = ((argv[2].toUint16() & 0xff) << 24) |
((argv[3].toUint16() & 0xff) << 16) |
((argv[4].toUint16() & 0xff) << 8) |
(argv[5].toUint16() & 0xff);
// Removed warning because of the high amount of console spam
/*if (argc == 8) {
// TODO: Handle the extra 2 SCI21 params
// argv[6] is always 1
// argv[7] is the contents of global 229 (0xE5)
warning("kDoAudio: Play called with SCI2.1 extra parameters: %04x:%04x and %04x:%04x",
PRINT_REG(argv[6]), PRINT_REG(argv[7]));
}*/
} else {
warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc);
return NULL_REG;
}
debugC(kDebugLevelSound, "kDoAudio: play sample %d, module %d", number, module);
// return sample length in ticks
if (argv[0].toUint16() == kSciAudioWPlay)
return make_reg(0, g_sci->_audio->wPlayAudio(module, number));
else
return make_reg(0, g_sci->_audio->startAudio(module, number));
}
case kSciAudioStop:
debugC(kDebugLevelSound, "kDoAudio: stop");
g_sci->_audio->stopAudio();
break;
case kSciAudioPause:
debugC(kDebugLevelSound, "kDoAudio: pause");
g_sci->_audio->pauseAudio();
break;
case kSciAudioResume:
debugC(kDebugLevelSound, "kDoAudio: resume");
g_sci->_audio->resumeAudio();
break;
case kSciAudioPosition:
//debugC(kDebugLevelSound, "kDoAudio: get position"); // too verbose
return make_reg(0, g_sci->_audio->getAudioPosition());
case kSciAudioRate:
debugC(kDebugLevelSound, "kDoAudio: set audio rate to %d", argv[1].toUint16());
g_sci->_audio->setAudioRate(argv[1].toUint16());
break;
case kSciAudioVolume: {
int16 volume = argv[1].toUint16();
volume = CLIP<int16>(volume, 0, AUDIO_VOLUME_MAX);
debugC(kDebugLevelSound, "kDoAudio: set volume to %d", volume);
mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume * 2);
break;
}
case kSciAudioLanguage:
// In SCI1.1: tests for digital audio support
if (getSciVersion() == SCI_VERSION_1_1) {
debugC(kDebugLevelSound, "kDoAudio: audio capability test");
return make_reg(0, 1);
} else {
int16 language = argv[1].toSint16();
// athrxx: It seems from disasm that the original KQ5 FM-Towns loads a default language (Japanese) audio map at the beginning
// right after loading the video and audio drivers. The -1 language argument in here simply means that the original will stick
// with Japanese. Instead of doing that we switch to the language selected in the launcher.
if (g_sci->getPlatform() == Common::kPlatformFMTowns && language == -1) {
// FM-Towns calls us to get the current language / also set the default language
// This doesn't just happen right at the start, but also when the user clicks on the Sierra logo in the game menu
// It uses the result of this call to either show "English Voices" or "Japanese Voices".
// Language should have been set by setLauncherLanguage() already (or could have been modified by the scripts).
// Get this language setting, so that the chosen language will get set for resource manager.
language = g_sci->getSciLanguage();
}
debugC(kDebugLevelSound, "kDoAudio: set language to %d", language);
if (language != -1)
g_sci->getResMan()->setAudioLanguage(language);
kLanguage kLang = g_sci->getSciLanguage();
g_sci->setSciLanguage(kLang);
return make_reg(0, kLang);
}
break;
case kSciAudioCD:
if (getSciVersion() <= SCI_VERSION_1_1) {
debugC(kDebugLevelSound, "kDoAudio: CD audio subop");
return kDoCdAudio(s, argc - 1, argv + 1);
}
// fall through
// FIXME: fall through intended?
// 3 new subops in Pharkas CD (including CD demo). kDoAudio in Pharkas sits at seg026:038C
case 11:
// Not sure where this is used yet
warning("kDoAudio: Unhandled case 11, %d extra arguments passed", argc - 1);
break;
case 12:
// SSCI calls this function with no parameters from
// the TalkRandCycle class and branches on the return
// value like a boolean. The conjectured purpose of
// this function is to ensure that the talker's mouth
// does not move if there is read jitter (slow CD
// drive, scratched CD). The old behavior here of not
// doing anything caused a nonzero value to be left in
// the accumulator by chance. This is equivalent, but
// more explicit.
return make_reg(0, 1);
break;
case 13:
// SSCI returns a serial number for the played audio
// here, used in the PointsSound class. The reason is severalfold:
// 1. SSCI does not support multiple wave effects at once
// 2. FPFP may disable its icon bar during the points sound.
// 3. Each new sound preempts any sound already playing.
// 4. If the points sound is interrupted before completion,
// the icon bar could remain disabled.
// Since points (1) and (3) do not apply to us, we can simply
// return a constant here. This is equivalent to the
// old behavior, as above.
return make_reg(0, 1);
break;
case 17:
// Seems to be some sort of audio sync, used in SQ6. Silenced the
// warning due to the high level of spam it produces. (takes no params)
//warning("kDoAudio: Unhandled case 17, %d extra arguments passed", argc - 1);
break;
default:
warning("kDoAudio: Unhandled case %d, %d extra arguments passed", argv[0].toUint16(), argc - 1);
}
return s->r_acc;
}
reg_t kDoSync(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case kSciAudioSyncStart: {
ResourceId id;
g_sci->_sync->stop();
if (argc == 3) {
id = ResourceId(kResourceTypeSync, argv[2].toUint16());
} else if (argc == 7) {
id = ResourceId(kResourceTypeSync36, argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(),
argv[5].toUint16(), argv[6].toUint16());
} else {
warning("kDoSync: Start called with an unknown number of parameters (%d)", argc);
return s->r_acc;
}
g_sci->_sync->start(id, argv[1]);
break;
}
case kSciAudioSyncNext:
g_sci->_sync->next(argv[1]);
break;
case kSciAudioSyncStop:
g_sci->_sync->stop();
break;
default:
error("DoSync: Unhandled subfunction %d", argv[0].toUint16());
}
return s->r_acc;
}
#ifdef ENABLE_SCI32
reg_t kDoAudio32(EngineState *s, int argc, reg_t *argv) {
if (!s)
return make_reg(0, getSciVersion());
error("not supposed to call this");
}
reg_t kDoAudioInit(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, 0);
}
reg_t kDoAudioWaitForPlay(EngineState *s, int argc, reg_t *argv) {
if (argc == 0) {
if (g_sci->_features->hasSci3Audio()) {
return make_reg(0, g_sci->_audio32->getNumUnlockedChannels());
} else {
return make_reg(0, g_sci->_audio32->getNumActiveChannels());
}
}
return g_sci->_audio32->kernelPlay(false, argc, argv);
}
reg_t kDoAudioPlay(EngineState *s, int argc, reg_t *argv) {
if (argc == 0) {
return make_reg(0, g_sci->_audio32->getNumActiveChannels());
}
return g_sci->_audio32->kernelPlay(true, argc, argv);
}
reg_t kDoAudioStop(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelStop(argc, argv);
}
reg_t kDoAudioPause(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelPause(argc, argv);
}
reg_t kDoAudioResume(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelResume(argc, argv);
}
reg_t kDoAudioPosition(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelPosition(argc, argv);
}
reg_t kDoAudioRate(EngineState *s, int argc, reg_t *argv) {
if (argc > 0) {
const uint16 sampleRate = argv[0].toUint16();
if (sampleRate != 0) {
g_sci->_audio32->setSampleRate(sampleRate);
}
}
return make_reg(0, g_sci->_audio32->getSampleRate());
}
reg_t kDoAudioVolume(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelVolume(argc, argv);
}
reg_t kDoAudioGetCapability(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, 1);
}
reg_t kDoAudioBitDepth(EngineState *s, int argc, reg_t *argv) {
if (argc > 0) {
const uint16 bitDepth = argv[0].toUint16();
if (bitDepth != 0) {
g_sci->_audio32->setBitDepth(bitDepth);
}
}
return make_reg(0, g_sci->_audio32->getBitDepth());
}
reg_t kDoAudioMixing(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelMixing(argc, argv);
}
reg_t kDoAudioChannels(EngineState *s, int argc, reg_t *argv) {
if (argc > 0) {
const int16 numChannels = argv[0].toSint16();
if (numChannels != 0) {
g_sci->_audio32->setNumOutputChannels(numChannels);
}
}
return make_reg(0, g_sci->_audio32->getNumOutputChannels());
}
reg_t kDoAudioPreload(EngineState *s, int argc, reg_t *argv) {
if (argc > 0) {
g_sci->_audio32->setPreload(argv[0].toUint16());
}
return make_reg(0, g_sci->_audio32->getPreload());
}
reg_t kDoAudioFade(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelFade(argc, argv);
}
reg_t kDoAudioHasSignal(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, g_sci->_audio32->hasSignal());
}
reg_t kDoAudioSetLoop(EngineState *s, int argc, reg_t *argv) {
g_sci->_audio32->kernelLoop(argc, argv);
return s->r_acc;
}
reg_t kDoAudioPan(EngineState *s, int argc, reg_t *argv) {
g_sci->_audio32->kernelPan(argc, argv);
return s->r_acc;
}
reg_t kDoAudioPanOff(EngineState *s, int argc, reg_t *argv) {
g_sci->_audio32->kernelPanOff(argc, argv);
return s->r_acc;
}
reg_t kSetLanguage(EngineState *s, int argc, reg_t *argv) {
// Used by script 90 of MUMG Deluxe from the main menu to toggle between
// English and Spanish.
const Common::String audioDirectory = s->_segMan->getString(argv[0]);
g_sci->getResMan()->changeAudioDirectory(audioDirectory);
return s->r_acc;
}
#endif
} // End of namespace Sci
|