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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "sci/sci.h"
#include "sci/engine/state.h"
//#include "sci/sfx/player.h"
#include "sci/sfx/iterator.h"
#include "sci/sfx/misc.h"
#include "sci/engine/kernel.h"
#include "sci/engine/vm.h" // for Object
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Sci {
enum {
_K_SCI0_SOUND_INIT_HANDLE = 0,
_K_SCI0_SOUND_PLAY_HANDLE = 1,
_K_SCI0_SOUND_NOP = 2,
_K_SCI0_SOUND_DISPOSE_HANDLE = 3,
_K_SCI0_SOUND_MUTE_SOUND = 4,
_K_SCI0_SOUND_STOP_HANDLE = 5,
_K_SCI0_SOUND_SUSPEND_HANDLE = 6,
_K_SCI0_SOUND_RESUME_HANDLE = 7,
_K_SCI0_SOUND_VOLUME = 8,
_K_SCI0_SOUND_UPDATE_VOL_PRI = 9,
_K_SCI0_SOUND_FADE_HANDLE = 10,
_K_SCI0_SOUND_GET_POLYPHONY = 11,
_K_SCI0_SOUND_PLAY_NEXT = 12
};
enum {
_K_SCI01_SOUND_MASTER_VOLME = 0, /* Set/Get */
_K_SCI01_SOUND_MUTE_SOUND = 1,
_K_SCI01_SOUND_UNUSED = 2,
_K_SCI01_SOUND_GET_POLYPHONY = 3,
_K_SCI01_SOUND_UPDATE_HANDLE = 4,
_K_SCI01_SOUND_INIT_HANDLE = 5,
_K_SCI01_SOUND_DISPOSE_HANDLE = 6,
_K_SCI01_SOUND_PLAY_HANDLE = 7,
_K_SCI01_SOUND_STOP_HANDLE = 8,
_K_SCI01_SOUND_SUSPEND_HANDLE = 9, /* or resume */
_K_SCI01_SOUND_FADE_HANDLE = 10,
_K_SCI01_SOUND_UPDATE_CUES = 11,
_K_SCI01_SOUND_MIDI_SEND = 12,
_K_SCI01_SOUND_REVERB = 13, /* Get/Set */
_K_SCI01_SOUND_HOLD = 14
};
enum {
_K_SCI1_SOUND_MASTER_VOLME = 0, /* Set/Get */
_K_SCI1_SOUND_MUTE_SOUND = 1,
_K_SCI1_SOUND_UNUSED1 = 2,
_K_SCI1_SOUND_GET_POLYPHONY = 3,
_K_SCI1_SOUND_GET_AUDIO_CAPABILITY = 4,
_K_SCI1_SOUND_SUSPEND_SOUND = 5,
_K_SCI1_SOUND_INIT_HANDLE = 6,
_K_SCI1_SOUND_DISPOSE_HANDLE = 7,
_K_SCI1_SOUND_PLAY_HANDLE = 8,
_K_SCI1_SOUND_STOP_HANDLE = 9,
_K_SCI1_SOUND_SUSPEND_HANDLE = 10, /* or resume */
_K_SCI1_SOUND_FADE_HANDLE = 11,
_K_SCI1_SOUND_HOLD_HANDLE = 12,
_K_SCI1_SOUND_UNUSED2 = 13,
_K_SCI1_SOUND_SET_HANDLE_VOLUME = 14,
_K_SCI1_SOUND_SET_HANDLE_PRIORITY = 15,
_K_SCI1_SOUND_SET_HANDLE_LOOP = 16,
_K_SCI1_SOUND_UPDATE_CUES = 17,
_K_SCI1_SOUND_MIDI_SEND = 18,
_K_SCI1_SOUND_REVERB = 19, /* Get/Set */
_K_SCI1_SOUND_UPDATE_VOL_PRI = 20
};
enum AudioCommands {
// TODO: find the difference between kSci1AudioWPlay and kSci1AudioPlay
kSciAudioWPlay = 1, /* Plays an audio stream */
kSciAudioPlay = 2, /* Plays an audio stream */
kSciAudioStop = 3, /* Stops an audio stream */
kSciAudioPause = 4, /* Pauses an audio stream */
kSciAudioResume = 5, /* Resumes an audio stream */
kSciAudioPosition = 6, /* Return current position in audio stream */
kSciAudioRate = 7, /* Return audio rate */
kSciAudioVolume = 8, /* Return audio volume */
kSciAudioLanguage = 9 /* Return audio language */
};
enum AudioSyncCommands {
kSciAudioSyncStart = 0,
kSciAudioSyncNext = 1,
kSciAudioSyncStop = 2
};
#define SCI1_SOUND_FLAG_MAY_PAUSE 1 /* Only here for completeness; The interpreter doesn't touch this bit */
#define SCI1_SOUND_FLAG_SCRIPTED_PRI 2 /* but does touch this */
//#define DEBUG_SOUND // enable for sound debugging
#define FROBNICATE_HANDLE(reg) ((reg).segment << 16 | (reg).offset)
#define DEFROBNICATE_HANDLE(handle) (make_reg((handle >> 16) & 0xffff, handle & 0xffff))
static void script_set_priority(EngineState *s, reg_t obj, int priority) {
SegManager *segMan = s->segMan;
int song_nr = GET_SEL32V(obj, number);
Resource *song = s->resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
int flags = GET_SEL32V(obj, flags);
if (priority == -1) {
if (song->data[0] == 0xf0)
priority = song->data[1];
else
warning("Attempt to unset song priority when there is no built-in value");
flags &= ~SCI1_SOUND_FLAG_SCRIPTED_PRI;
} else flags |= SCI1_SOUND_FLAG_SCRIPTED_PRI;
s->_sound.sfx_song_renice(FROBNICATE_HANDLE(obj), priority);
PUT_SEL32V(obj, flags, flags);
}
SongIterator *build_iterator(EngineState *s, int song_nr, SongIteratorType type, songit_id_t id) {
Resource *song = s->resMan->findResource(ResourceId(kResourceTypeSound, song_nr), 0);
if (!song)
return NULL;
return songit_new(song->data, song->size, type, id);
}
SongIterator *build_timeriterator(EngineState *s, int delta) {
return new_timer_iterator(delta);
}
void process_sound_events(EngineState *s) { /* Get all sound events, apply their changes to the heap */
int result;
SongHandle handle;
int cue;
SegManager *segMan = s->segMan;
if (s->resMan->sciVersion() > SCI_VERSION_01)
return;
/* SCI1 and later explicitly poll for everything */
while ((result = s->_sound.sfx_poll(&handle, &cue))) {
reg_t obj = DEFROBNICATE_HANDLE(handle);
if (!s->segMan->isObject(obj)) {
warning("Non-object %04x:%04x received sound signal (%d/%d)", PRINT_REG(obj), result, cue);
return;
}
switch (result) {
case SI_LOOP:
debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x looped (to %d)\n",
PRINT_REG(obj), cue);
/* PUT_SEL32V(obj, loops, GET_SEL32V(obj, loop) - 1);*/
PUT_SEL32V(obj, signal, -1);
break;
case SI_RELATIVE_CUE:
debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received relative cue %d\n",
PRINT_REG(obj), cue);
PUT_SEL32V(obj, signal, cue + 0x7f);
break;
case SI_ABSOLUTE_CUE:
debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x received absolute cue %d\n",
PRINT_REG(obj), cue);
PUT_SEL32V(obj, signal, cue);
break;
case SI_FINISHED:
debugC(2, kDebugLevelSound, "[process-sound] Song %04x:%04x finished\n",
PRINT_REG(obj));
PUT_SEL32V(obj, signal, -1);
PUT_SEL32V(obj, state, _K_SOUND_STATUS_STOPPED);
break;
default:
warning("Unexpected result from sfx_poll: %d", result);
break;
}
}
}
static reg_t kDoSoundSci0(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->segMan;
reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
uint16 command = argv[0].toUint16();
SongHandle handle = FROBNICATE_HANDLE(obj);
int number = obj.segment ?
GET_SEL32V(obj, number) :
-1; /* We were not going to use it anyway */
#ifdef DEBUG_SOUND
int i;
debugC(2, kDebugLevelSound, "Command 0x%x", command);
switch (command) {
case 0:
debugC(2, kDebugLevelSound, "[InitObj]");
break;
case 1:
debugC(2, kDebugLevelSound, "[Play]");
break;
case 2:
debugC(2, kDebugLevelSound, "[NOP]");
break;
case 3:
debugC(2, kDebugLevelSound, "[DisposeHandle]");
break;
case 4:
debugC(2, kDebugLevelSound, "[SetSoundOn(?)]");
break;
case 5:
debugC(2, kDebugLevelSound, "[Stop]");
break;
case 6:
debugC(2, kDebugLevelSound, "[Suspend]");
break;
case 7:
debugC(2, kDebugLevelSound, "[Resume]");
break;
case 8:
debugC(2, kDebugLevelSound, "[Get(Set?)Volume]");
break;
case 9:
debugC(2, kDebugLevelSound, "[Signal: Obj changed]");
break;
case 10:
debugC(2, kDebugLevelSound, "[Fade(?)]");
break;
case 11:
debugC(2, kDebugLevelSound, "[ChkDriver]");
break;
case 12:
debugC(2, kDebugLevelSound, "[PlayNextSong (formerly StopAll)]");
break;
default:
debugC(2, kDebugLevelSound, "[unknown]");
break;
}
debugC(2, kDebugLevelSound, "(");
for (i = 1; i < argc; i++) {
debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i]));
if (i + 1 < argc)
debugC(2, kDebugLevelSound, ", ");
}
debugC(2, kDebugLevelSound, ")\n");
#endif // DEBUG_SOUND
switch (command) {
case _K_SCI0_SOUND_INIT_HANDLE:
if (obj.segment) {
debugC(2, kDebugLevelSound, "Initializing song number %d\n", GET_SEL32V(obj, number));
s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI0,
handle), 0, handle, number);
PUT_SEL32V(obj, state, _K_SOUND_STATUS_INITIALIZED);
PUT_SEL32(obj, handle, obj); /* ``sound handle'': we use the object address */
}
break;
case _K_SCI0_SOUND_PLAY_HANDLE:
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
PUT_SEL32V(obj, state, _K_SOUND_STATUS_PLAYING);
}
break;
case _K_SCI0_SOUND_NOP:
break;
case _K_SCI0_SOUND_DISPOSE_HANDLE:
if (obj.segment) {
s->_sound.sfx_remove_song(handle);
}
PUT_SEL32V(obj, handle, 0x0000);
break;
case _K_SCI0_SOUND_STOP_HANDLE:
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
}
break;
case _K_SCI0_SOUND_SUSPEND_HANDLE:
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_SUSPENDED);
PUT_SEL32V(obj, state, SOUND_STATUS_SUSPENDED);
}
break;
case _K_SCI0_SOUND_RESUME_HANDLE:
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
PUT_SEL32V(obj, state, SOUND_STATUS_PLAYING);
}
break;
case _K_SCI0_SOUND_MUTE_SOUND: {
/* if there's a parameter, we're setting it. Otherwise,
we're querying it. */
/*int param = UPARAM_OR_ALT(1,-1);
if (param != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
}
break;
case _K_SCI0_SOUND_VOLUME: {
/* range from 0x0 to 0xf */
/* parameter optional. If present, set.*/
int vol = (argc > 1) ? argv[1].toSint16() : -1;
if (vol != -1)
s->_sound.sfx_set_volume(vol << 0xf);
else
s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
}
break;
case _K_SCI0_SOUND_UPDATE_VOL_PRI:
if (obj.segment) {
s->_sound.sfx_song_set_loops(handle, GET_SEL32V(obj, loop));
script_set_priority(s, obj, GET_SEL32V(obj, pri));
}
break;
case _K_SCI0_SOUND_FADE_HANDLE:
/*s->sound_server->command(s, SOUND_COMMAND_FADE_HANDLE, obj, 120);*/ /* Fade out in 2 secs */
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, state, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, signal, -1);
}
break;
case _K_SCI0_SOUND_GET_POLYPHONY:
s->r_acc = make_reg(0, sfx_get_player_polyphony());
break;
case _K_SCI0_SOUND_PLAY_NEXT:
/* s->_sound.sfx_all_stop();*/
break;
default:
warning("Unhandled DoSound command: %x", command);
}
// process_sound_events(s); /* Take care of incoming events */
return s->r_acc;
}
static reg_t kDoSoundSci1Early(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->segMan;
uint16 command = argv[0].toUint16();
reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
SongHandle handle = FROBNICATE_HANDLE(obj);
int number = obj.segment ?
GET_SEL32V(obj, number) :
-1; /* We were not going to use it anyway */
#ifdef DEBUG_SOUND
if (command != _K_SCI01_SOUND_UPDATE_CUES) {
int i;
debugC(2, kDebugLevelSound, "Command 0x%x", command);
switch (command) {
case 0:
debugC(2, kDebugLevelSound, "[MasterVolume]");
break;
case 1:
debugC(2, kDebugLevelSound, "[Mute]");
break;
case 2:
debugC(2, kDebugLevelSound, "[NOP(2)]");
break;
case 3:
debugC(2, kDebugLevelSound, "[GetPolyphony]");
break;
case 4:
debugC(2, kDebugLevelSound, "[Update]");
break;
case 5:
debugC(2, kDebugLevelSound, "[Init]");
break;
case 6:
debugC(2, kDebugLevelSound, "[Dispose]");
break;
case 7:
debugC(2, kDebugLevelSound, "[Play]");
break;
case 8:
debugC(2, kDebugLevelSound, "[Stop]");
break;
case 9:
debugC(2, kDebugLevelSound, "[Suspend]");
break;
case 10:
debugC(2, kDebugLevelSound, "[Fade]");
break;
case 11:
debugC(2, kDebugLevelSound, "[UpdateCues]");
break;
case 12:
debugC(2, kDebugLevelSound, "[MidiSend]");
break;
case 13:
debugC(2, kDebugLevelSound, "[Reverb]");
break;
case 14:
debugC(2, kDebugLevelSound, "[Hold]");
break;
default:
debugC(2, kDebugLevelSound, "[unknown]");
break;
}
debugC(2, kDebugLevelSound, "(");
for (i = 1; i < argc; i++) {
debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i]));
if (i + 1 < argc)
debugC(2, kDebugLevelSound, ", ");
}
debugC(2, kDebugLevelSound, ")\n");
}
#endif
switch (command) {
case _K_SCI01_SOUND_MASTER_VOLME : {
int vol = (argc > 1) ? argv[1].toSint16() : -1;
if (vol != -1)
s->_sound.sfx_set_volume(vol << 0xf);
else
s->r_acc = make_reg(0, s->_sound.sfx_get_volume() >> 0xf);
break;
}
case _K_SCI01_SOUND_MUTE_SOUND : {
/* if there's a parameter, we're setting it. Otherwise,
we're querying it. */
/*int param = UPARAM_OR_ALT(1,-1);
if (param != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);*/
break;
}
case _K_SCI01_SOUND_UNUSED : {
break;
}
case _K_SCI01_SOUND_GET_POLYPHONY : {
s->r_acc = make_reg(0, sfx_get_player_polyphony());
break;
}
case _K_SCI01_SOUND_PLAY_HANDLE : {
int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
RESTORE_BEHAVIOR rb = (RESTORE_BEHAVIOR) argv[2].toUint16(); /* Too lazy to look up a default value for this */
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_loops(handle, looping);
s->_sound.sfx_song_renice(handle, pri);
s->_sound._songlib.setSongRestoreBehavior(handle, rb);
PUT_SEL32V(obj, signal, 0);
}
break;
}
case _K_SCI01_SOUND_INIT_HANDLE : {
//int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
//int pri = GET_SEL32V(obj, pri);
if (obj.segment && (s->resMan->testResource(ResourceId(kResourceTypeSound, number)))) {
debugC(2, kDebugLevelSound, "Initializing song number %d\n", number);
s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1,
handle), 0, handle, number);
PUT_SEL32(obj, nodePtr, obj);
PUT_SEL32(obj, handle, obj);
}
break;
}
case _K_SCI01_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
}
break;
}
case _K_SCI01_SOUND_UPDATE_HANDLE : {
/* FIXME: Get these from the sound server */
int signal = 0;
int min = 0;
int sec = 0;
int frame = 0;
/* FIXME: Update the sound server state with 'vol' */
int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
s->_sound.sfx_song_set_loops(handle, looping);
s->_sound.sfx_song_renice(handle, pri);
debugC(2, kDebugLevelSound, "[sound01-update-handle] -- CUE %04x:%04x", PRINT_REG(obj));
PUT_SEL32V(obj, signal, signal);
PUT_SEL32V(obj, min, min);
PUT_SEL32V(obj, sec, sec);
PUT_SEL32V(obj, frame, frame);
break;
}
case _K_SCI01_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
case _K_SCI01_SOUND_SUSPEND_HANDLE : {
int state = argv[2].toUint16();
int setstate = (state) ?
SOUND_STATUS_SUSPENDED : SOUND_STATUS_PLAYING;
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, setstate);
}
break;
}
case _K_SCI01_SOUND_FADE_HANDLE : {
/* There are four parameters that control the fade here.
* TODO: Figure out the exact semantics */
/* FIXME: The next couple of lines actually STOP the song right away */
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
case _K_SCI01_SOUND_UPDATE_CUES : {
int signal = 0;
int min = 0;
int sec = 0;
int frame = 0;
int result = SI_LOOP; /* small hack */
int cue = 0;
while (result == SI_LOOP)
result = s->_sound.sfx_poll_specific(handle, &cue);
switch (result) {
case SI_ABSOLUTE_CUE:
signal = cue;
debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Absolute Cue: %d\n",
PRINT_REG(obj), signal);
PUT_SEL32V(obj, signal, signal);
break;
case SI_RELATIVE_CUE:
signal = cue;
debugC(2, kDebugLevelSound, "--- [CUE] %04x:%04x Relative Cue: %d\n",
PRINT_REG(obj), cue);
/* FIXME to match commented-out semantics
* below, with proper storage of dataInc and
* signal in the iterator code. */
PUT_SEL32V(obj, dataInc, signal);
PUT_SEL32V(obj, signal, signal);
break;
case SI_FINISHED:
debugC(2, kDebugLevelSound, "--- [FINISHED] %04x:%04x\n", PRINT_REG(obj));
PUT_SEL32V(obj, signal, 0xffff);
break;
case SI_LOOP:
break; /* Doesn't happen */
}
/* switch (signal) */
/* { */
/* case 0x00: */
/* if (dataInc!=GET_SEL32V(obj, dataInc)) */
/* { */
/* PUT_SEL32V(obj, dataInc, dataInc); */
/* PUT_SEL32V(obj, signal, dataInc+0x7f); */
/* } else */
/* { */
/* PUT_SEL32V(obj, signal, signal); */
/* } */
/* break; */
/* case 0xFF: /\* May be unnecessary *\/ */
/* s->_sound.sfx_song_set_status(*/
/* handle, SOUND_STATUS_STOPPED); */
/* break; */
/* default : */
/* if (dataInc!=GET_SEL32V(obj, dataInc)) */
/* { */
/* PUT_SEL32V(obj, dataInc, dataInc); */
/* PUT_SEL32V(obj, signal, dataInc+0x7f); */
/* } else */
/* { */
/* PUT_SEL32V(obj, signal, signal); */
/* } */
/* break; */
/* } */
PUT_SEL32V(obj, min, min);
PUT_SEL32V(obj, sec, sec);
PUT_SEL32V(obj, frame, frame);
break;
}
case _K_SCI01_SOUND_MIDI_SEND : {
int channel = argv[2].toSint16();
int midiCmd = argv[3].toUint16() == 0xff ?
0xe0 : /* Pitch wheel */
0xb0; /* argv[3].toUint16() is actually a controller number */
int controller = argv[3].toUint16();
int param = argv[4].toUint16();
s->_sound.sfx_send_midi(handle,
channel, midiCmd, controller, param);
break;
}
case _K_SCI01_SOUND_REVERB : {
break;
}
case _K_SCI01_SOUND_HOLD : {
//int flag = argv[2].toSint16();
break;
}
}
return s->r_acc;
}
static reg_t kDoSoundSci1Late(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->segMan;
uint16 command = argv[0].toUint16();
reg_t obj = (argc > 1) ? argv[1] : NULL_REG;
SongHandle handle = FROBNICATE_HANDLE(obj);
int number = obj.segment ?
GET_SEL32V(obj, number) :
-1; /* We were not going to use it anyway */
#ifdef DEBUG_SOUND
if (command != _K_SCI1_SOUND_UPDATE_CUES) {
int i;
debugC(2, kDebugLevelSound, "Command 0x%x", command);
switch (command) {
case 0:
debugC(2, kDebugLevelSound, "[MasterVolume]");
break;
case 1:
debugC(2, kDebugLevelSound, "[Mute]");
break;
case 2:
debugC(2, kDebugLevelSound, "[NOP(2)]");
break;
case 3:
debugC(2, kDebugLevelSound, "[GetPolyphony]");
break;
case 4:
debugC(2, kDebugLevelSound, "[GetAudioCapability]");
break;
case 5:
debugC(2, kDebugLevelSound, "[GlobalSuspend]");
break;
case 6:
debugC(2, kDebugLevelSound, "[Init]");
break;
case 7:
debugC(2, kDebugLevelSound, "[Dispose]");
break;
case 8:
debugC(2, kDebugLevelSound, "[Play]");
break;
case 9:
debugC(2, kDebugLevelSound, "[Stop]");
break;
case 10:
debugC(2, kDebugLevelSound, "[SuspendHandle]");
break;
case 11:
debugC(2, kDebugLevelSound, "[Fade]");
break;
case 12:
debugC(2, kDebugLevelSound, "[Hold]");
break;
case 13:
debugC(2, kDebugLevelSound, "[Unused(13)]");
break;
case 14:
debugC(2, kDebugLevelSound, "[SetVolume]");
break;
case 15:
debugC(2, kDebugLevelSound, "[SetPriority]");
break;
case 16:
debugC(2, kDebugLevelSound, "[SetLoop]");
break;
case 17:
debugC(2, kDebugLevelSound, "[UpdateCues]");
break;
case 18:
debugC(2, kDebugLevelSound, "[MidiSend]");
break;
case 19:
debugC(2, kDebugLevelSound, "[Reverb]");
break;
case 20:
debugC(2, kDebugLevelSound, "[UpdateVolPri]");
break;
default:
debugC(2, kDebugLevelSound, "[unknown]");
break;
}
debugC(2, kDebugLevelSound, "(");
for (i = 1; i < argc; i++) {
debugC(2, kDebugLevelSound, "%04x:%04x", PRINT_REG(argv[i]));
if (i + 1 < argc)
debugC(2, kDebugLevelSound, ", ");
}
debugC(2, kDebugLevelSound, ")\n");
}
#endif // DEBUG_SOUND
switch (command) {
case _K_SCI1_SOUND_MASTER_VOLME : {
/*int vol = UPARAM_OR_ALT (1, -1);
if (vol != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_VOLUME, 0, vol);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_VOLUME, 0, 0);
break;*/
}
case _K_SCI1_SOUND_MUTE_SOUND : {
/* if there's a parameter, we're setting it. Otherwise,
we're querying it. */
/*int param = UPARAM_OR_ALT(1,-1);
if (param != -1)
s->acc = s->sound_server->command(s, SOUND_COMMAND_SET_MUTE, 0, param);
else
s->acc = s->sound_server->command(s, SOUND_COMMAND_GET_MUTE, 0, 0);
break;*/
}
case _K_SCI1_SOUND_UNUSED1 : {
break;
}
case _K_SCI1_SOUND_GET_POLYPHONY : {
/*s->acc = s->sound_server->command(s, SOUND_COMMAND_TEST, 0, 0);*/
break;
}
case _K_SCI1_SOUND_GET_AUDIO_CAPABILITY : {
// Tests for digital audio support
return make_reg(0, 1);
}
case _K_SCI1_SOUND_PLAY_HANDLE : {
int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
int pri = GET_SEL32V(obj, pri);
int sampleLen = 0;
Song *song = s->_sound._songlib.findSong(handle);
if (GET_SEL32V(obj, nodePtr) && (song && number != song->_resourceNum)) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
PUT_SEL32(obj, nodePtr, NULL_REG);
}
if (!GET_SEL32V(obj, nodePtr) && obj.segment) {
// In SCI1.1 games, sound effects are started from here. If we can find
// a relevant audio resource, play it, otherwise switch to synthesized
// effects. If the resource exists, play it using map 65535 (sound
// effects map)
if (s->resMan->testResource(ResourceId(kResourceTypeAudio, number)) &&
s->resMan->sciVersion() >= SCI_VERSION_1_1) {
// Found a relevant audio resource, play it
s->_sound.stopAudio();
warning("Initializing audio resource instead of requested sound resource %d", number);
sampleLen = s->_sound.startAudio(65535, number);
// Also create iterator, that will fire SI_FINISHED event, when the sound is done playing
s->_sound.sfx_add_song(build_timeriterator(s, sampleLen), 0, handle, number);
} else {
if (!s->resMan->testResource(ResourceId(kResourceTypeSound, number))) {
warning("Could not open song number %d", number);
// Send a "stop handle" event so that the engine won't wait forever here
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
PUT_SEL32V(obj, signal, -1);
return s->r_acc;
}
debugC(2, kDebugLevelSound, "Initializing song number %d\n", number);
s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1,
handle), 0, handle, number);
}
PUT_SEL32(obj, nodePtr, obj);
PUT_SEL32(obj, handle, obj);
}
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_PLAYING);
s->_sound.sfx_song_set_loops(handle, looping);
s->_sound.sfx_song_renice(handle, pri);
PUT_SEL32V(obj, signal, 0);
}
break;
}
case _K_SCI1_SOUND_INIT_HANDLE : {
//int looping = GET_SEL32V(obj, loop);
//int vol = GET_SEL32V(obj, vol);
//int pri = GET_SEL32V(obj, pri);
if (GET_SEL32V(obj, nodePtr)) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
}
if (obj.segment && (s->resMan->testResource(ResourceId(kResourceTypeSound, number)))) {
debugC(2, kDebugLevelSound, "Initializing song number %d\n", number);
s->_sound.sfx_add_song(build_iterator(s, number, SCI_SONG_ITERATOR_TYPE_SCI1,
handle), 0, handle, number);
PUT_SEL32(obj, nodePtr, obj);
PUT_SEL32(obj, handle, obj);
}
break;
}
case _K_SCI1_SOUND_DISPOSE_HANDLE : {
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
s->_sound.sfx_remove_song(handle);
}
break;
}
case _K_SCI1_SOUND_STOP_HANDLE : {
PUT_SEL32V(obj, signal, -1);
if (obj.segment) {
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
}
break;
}
case _K_SCI1_SOUND_SUSPEND_HANDLE : {
break;
}
case _K_SCI1_SOUND_FADE_HANDLE : {
fade_params_t fade;
if (obj.segment) {
fade.final_volume = argv[2].toUint16();
fade.ticks_per_step = argv[3].toUint16();
fade.step_size = argv[4].toUint16();
fade.action = argv[5].toUint16() ?
FADE_ACTION_FADE_AND_STOP :
FADE_ACTION_FADE_AND_CONT;
s->_sound.sfx_song_set_fade(handle, &fade);
/* FIXME: The next couple of lines actually STOP the handle, rather
** than fading it! */
if (argv[5].toUint16()) {
PUT_SEL32V(obj, signal, -1);
PUT_SEL32V(obj, nodePtr, 0);
PUT_SEL32V(obj, handle, 0);
s->_sound.sfx_song_set_status(handle, SOUND_STATUS_STOPPED);
} else {
// FIXME: Support fade-and-continue. For now, send signal right away.
PUT_SEL32V(obj, signal, -1);
}
}
break;
}
case _K_SCI1_SOUND_HOLD_HANDLE : {
int value = argv[2].toSint16();
s->_sound.sfx_song_set_hold(handle, value);
break;
}
case _K_SCI1_SOUND_UNUSED2 : {
break;
}
case _K_SCI1_SOUND_SET_HANDLE_VOLUME : {
break;
}
case _K_SCI1_SOUND_SET_HANDLE_PRIORITY : {
int value = argv[2].toSint16();
script_set_priority(s, obj, value);
break;
}
case _K_SCI1_SOUND_SET_HANDLE_LOOP : {
break;
}
case _K_SCI1_SOUND_UPDATE_CUES : {
int signal = 0;
//int min = 0;
//int sec = 0;
//int frame = 0;
int result = SI_LOOP; /* small hack */
int cue = 0;
while (result == SI_LOOP)
result = s->_sound.sfx_poll_specific(handle, &cue);
switch (result) {
case SI_ABSOLUTE_CUE:
signal = cue;
debugC(2, kDebugLevelSound, "[CUE] %04x:%04x Absolute Cue: %d\n",
PRINT_REG(obj), signal);
PUT_SEL32V(obj, signal, signal);
break;
case SI_RELATIVE_CUE:
debugC(2, kDebugLevelSound, "[CUE] %04x:%04x Relative Cue: %d\n",
PRINT_REG(obj), cue);
PUT_SEL32V(obj, dataInc, cue);
PUT_SEL32V(obj, signal, cue + 127);
break;
case SI_FINISHED:
PUT_SEL32V(obj, signal, 0xffff);
break;
case SI_LOOP:
break; /* Doesn't happen */
}
break;
}
case _K_SCI1_SOUND_MIDI_SEND : {
s->_sound.sfx_send_midi(handle,
argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(), argv[5].toUint16());
break;
}
case _K_SCI1_SOUND_REVERB : {
break;
}
case _K_SCI1_SOUND_UPDATE_VOL_PRI : {
break;
}
}
return s->r_acc;
}
/**
* Used for synthesized music playback
*/
reg_t kDoSound(EngineState *s, int, int argc, reg_t *argv) {
switch(s->detectDoSoundType()) {
case SCI_VERSION_0_EARLY:
return kDoSoundSci0(s, argc, argv);
case SCI_VERSION_1_EARLY:
return kDoSoundSci1Early(s, argc, argv);
case SCI_VERSION_1_LATE:
return kDoSoundSci1Late(s, argc, argv);
default:
warning("Unknown DoSound type");
return NULL_REG;
}
}
/**
* Used for speech playback and digital soundtracks in CD games
*/
reg_t kDoAudio(EngineState *s, int, int argc, reg_t *argv) {
Audio::Mixer *mixer = g_system->getMixer();
switch (argv[0].toUint16()) {
case kSciAudioWPlay:
case kSciAudioPlay: {
uint16 module;
uint32 number;
s->_sound.stopAudio();
if (argc == 2) {
module = 65535;
number = argv[1].toUint16();
} else if (argc == 6) {
module = argv[1].toUint16();
number = ((argv[2].toUint16() & 0xff) << 24) | ((argv[3].toUint16() & 0xff) << 16) |
((argv[4].toUint16() & 0xff) << 8) | (argv[5].toUint16() & 0xff);
} else {
warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc);
return NULL_REG;
}
return make_reg(0, s->_sound.startAudio(module, number)); // return sample length in ticks
}
case kSciAudioStop:
s->_sound.stopAudio();
break;
case kSciAudioPause:
s->_sound.pauseAudio();
break;
case kSciAudioResume:
s->_sound.resumeAudio();
break;
case kSciAudioPosition:
return make_reg(0, s->_sound.getAudioPosition());
case kSciAudioRate:
s->_sound.setAudioRate(argv[1].toUint16());
break;
case kSciAudioVolume:
mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, argv[1].toUint16());
break;
case kSciAudioLanguage:
if (argc == 1) {
// In SCI1.1: tests for digital audio support
return make_reg(0, 1);
} else {
s->resMan->setAudioLanguage(argv[1].toSint16());
}
break;
default:
warning("kDoAudio: Unhandled case %d", argv[0].toUint16());
}
return s->r_acc;
}
reg_t kDoSync(EngineState *s, int, int argc, reg_t *argv) {
SegManager *segMan = s->segMan;
switch (argv[0].toUint16()) {
case kSciAudioSyncStart: {
ResourceId id;
if (s->_sound._syncResource) {
s->resMan->unlockResource(s->_sound._syncResource);
s->_sound._syncResource = NULL;
}
// Load sound sync resource and lock it
if (argc == 3) {
id = ResourceId(kResourceTypeSync, argv[2].toUint16());
} else if (argc == 7) {
id = ResourceId(kResourceTypeSync36, argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(),
argv[5].toUint16(), argv[6].toUint16());
} else {
warning("kDoSync: Start called with an unknown number of parameters (%d)", argc);
return s->r_acc;
}
s->_sound._syncResource = s->resMan->findResource(id, 1);
if (s->_sound._syncResource) {
PUT_SEL32V(argv[1], syncCue, 0);
s->_sound._syncOffset = 0;
} else {
warning("DoSync: failed to find resource %s", id.toString().c_str());
// Notify the scripts to stop sound sync
PUT_SEL32V(argv[1], syncCue, -1);
}
break;
}
case kSciAudioSyncNext: {
Resource *res = s->_sound._syncResource;
if (res && (s->_sound._syncOffset < res->size - 1)) {
int16 syncCue = -1;
int16 syncTime = (int16)READ_LE_UINT16(res->data + s->_sound._syncOffset);
s->_sound._syncOffset += 2;
if ((syncTime != -1) && (s->_sound._syncOffset < res->size - 1)) {
syncCue = (int16)READ_LE_UINT16(res->data + s->_sound._syncOffset);
s->_sound._syncOffset += 2;
}
PUT_SEL32V(argv[1], syncTime, syncTime);
PUT_SEL32V(argv[1], syncCue, syncCue);
}
break;
}
case kSciAudioSyncStop:
if (s->_sound._syncResource) {
s->resMan->unlockResource(s->_sound._syncResource);
s->_sound._syncResource = NULL;
}
break;
default:
warning("DoSync: Unhandled subfunction %d", argv[0].toUint16());
}
return s->r_acc;
}
} // End of namespace Sci
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