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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sci/sci.h"
#include "sci/engine/features.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#include "sci/engine/vm.h" // for Object
#include "sci/sound/audio.h"
#ifdef ENABLE_SCI32
#include "sci/sound/audio32.h"
#endif
#include "sci/sound/soundcmd.h"
#include "sci/sound/sync.h"
#include "audio/mixer.h"
#include "common/system.h"
namespace Sci {
/**
* Used for synthesized music playback
*/
reg_t kDoSound(EngineState *s, int argc, reg_t *argv) {
if (!s)
return make_reg(0, g_sci->_features->detectDoSoundType());
error("not supposed to call this");
}
#define CREATE_DOSOUND_FORWARD(_name_) reg_t k##_name_(EngineState *s, int argc, reg_t *argv) { return g_sci->_soundCmd->k##_name_(s, argc, argv); }
CREATE_DOSOUND_FORWARD(DoSoundInit)
CREATE_DOSOUND_FORWARD(DoSoundPlay)
CREATE_DOSOUND_FORWARD(DoSoundDispose)
CREATE_DOSOUND_FORWARD(DoSoundMute)
CREATE_DOSOUND_FORWARD(DoSoundStop)
CREATE_DOSOUND_FORWARD(DoSoundStopAll)
CREATE_DOSOUND_FORWARD(DoSoundPause)
CREATE_DOSOUND_FORWARD(DoSoundResumeAfterRestore)
CREATE_DOSOUND_FORWARD(DoSoundMasterVolume)
CREATE_DOSOUND_FORWARD(DoSoundUpdate)
CREATE_DOSOUND_FORWARD(DoSoundFade)
CREATE_DOSOUND_FORWARD(DoSoundGetPolyphony)
CREATE_DOSOUND_FORWARD(DoSoundUpdateCues)
CREATE_DOSOUND_FORWARD(DoSoundSendMidi)
CREATE_DOSOUND_FORWARD(DoSoundGlobalReverb)
CREATE_DOSOUND_FORWARD(DoSoundSetHold)
CREATE_DOSOUND_FORWARD(DoSoundGetAudioCapability)
CREATE_DOSOUND_FORWARD(DoSoundSuspend)
CREATE_DOSOUND_FORWARD(DoSoundSetVolume)
CREATE_DOSOUND_FORWARD(DoSoundSetPriority)
CREATE_DOSOUND_FORWARD(DoSoundSetLoop)
#ifdef ENABLE_SCI32
reg_t kDoSoundPhantasmagoriaMac(EngineState *s, int argc, reg_t *argv) {
// Phantasmagoria Mac (and seemingly no other game (!)) uses this
// cutdown version of kDoSound.
switch (argv[0].toUint16()) {
case 0:
return g_sci->_soundCmd->kDoSoundMasterVolume(s, argc - 1, argv + 1);
case 2:
return g_sci->_soundCmd->kDoSoundInit(s, argc - 1, argv + 1);
case 3:
return g_sci->_soundCmd->kDoSoundDispose(s, argc - 1, argv + 1);
case 4:
return g_sci->_soundCmd->kDoSoundPlay(s, argc - 1, argv + 1);
case 5:
return g_sci->_soundCmd->kDoSoundStop(s, argc - 1, argv + 1);
case 8:
return g_sci->_soundCmd->kDoSoundSetVolume(s, argc - 1, argv + 1);
case 9:
return g_sci->_soundCmd->kDoSoundSetLoop(s, argc - 1, argv + 1);
case 10:
return g_sci->_soundCmd->kDoSoundUpdateCues(s, argc - 1, argv + 1);
}
error("Unknown kDoSound Phantasmagoria Mac subop %d", argv[0].toUint16());
return s->r_acc;
}
#endif
reg_t kDoCdAudio(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case kSciAudioPlay: {
if (argc < 2)
return NULL_REG;
uint16 track = argv[1].toUint16();
uint32 startFrame = (argc > 2) ? argv[2].toUint16() * 75 : 0;
uint32 totalFrames = (argc > 3) ? argv[3].toUint16() * 75 : 0;
return make_reg(0, g_sci->_audio->audioCdPlay(track, startFrame, totalFrames));
}
case kSciAudioStop:
g_sci->_audio->audioCdStop();
if (getSciVersion() == SCI_VERSION_1_1)
return make_reg(0, 1);
break;
case kSciAudioPause:
warning("Can't pause CD Audio");
break;
case kSciAudioResume:
// This seems to be hacked up to update the CD instead of resuming
// audio like kDoAudio does.
g_sci->_audio->audioCdUpdate();
break;
case kSciAudioPosition:
return make_reg(0, g_sci->_audio->audioCdPosition());
case kSciAudioWPlay: // CD Audio can't be preloaded
case kSciAudioRate: // No need to set the audio rate
case kSciAudioVolume: // The speech setting isn't used by CD Audio
case kSciAudioLanguage: // No need to set the language
break;
case kSciAudioCD:
// Init
return make_reg(0, 1);
default:
error("kCdDoAudio: Unhandled case %d", argv[0].toUint16());
}
return s->r_acc;
}
/**
* Used for speech playback and digital soundtracks in CD games.
* This is the SCI16 version; SCI32 is handled separately.
*/
reg_t kDoAudio(EngineState *s, int argc, reg_t *argv) {
// JonesCD uses different functions based on the cdaudio.map file
// to use red book tracks.
if (g_sci->_features->usesCdTrack())
return kDoCdAudio(s, argc, argv);
Audio::Mixer *mixer = g_system->getMixer();
switch (argv[0].toUint16()) {
case kSciAudioWPlay:
case kSciAudioPlay: {
uint16 module;
uint32 number;
g_sci->_audio->stopAudio();
if (argc == 2) {
module = 65535;
number = argv[1].toUint16();
} else if (argc == 6 || argc == 8) {
module = argv[1].toUint16();
number = ((argv[2].toUint16() & 0xff) << 24) |
((argv[3].toUint16() & 0xff) << 16) |
((argv[4].toUint16() & 0xff) << 8) |
(argv[5].toUint16() & 0xff);
// Removed warning because of the high amount of console spam
/*if (argc == 8) {
// TODO: Handle the extra 2 SCI21 params
// argv[6] is always 1
// argv[7] is the contents of global 229 (0xE5)
warning("kDoAudio: Play called with SCI2.1 extra parameters: %04x:%04x and %04x:%04x",
PRINT_REG(argv[6]), PRINT_REG(argv[7]));
}*/
} else {
warning("kDoAudio: Play called with an unknown number of parameters (%d)", argc);
return NULL_REG;
}
debugC(kDebugLevelSound, "kDoAudio: play sample %d, module %d", number, module);
// return sample length in ticks
if (argv[0].toUint16() == kSciAudioWPlay)
return make_reg(0, g_sci->_audio->wPlayAudio(module, number));
else
return make_reg(0, g_sci->_audio->startAudio(module, number));
}
case kSciAudioStop:
debugC(kDebugLevelSound, "kDoAudio: stop");
g_sci->_audio->stopAudio();
break;
case kSciAudioPause:
debugC(kDebugLevelSound, "kDoAudio: pause");
g_sci->_audio->pauseAudio();
break;
case kSciAudioResume:
debugC(kDebugLevelSound, "kDoAudio: resume");
g_sci->_audio->resumeAudio();
break;
case kSciAudioPosition:
//debugC(kDebugLevelSound, "kDoAudio: get position"); // too verbose
return make_reg(0, g_sci->_audio->getAudioPosition());
case kSciAudioRate:
debugC(kDebugLevelSound, "kDoAudio: set audio rate to %d", argv[1].toUint16());
g_sci->_audio->setAudioRate(argv[1].toUint16());
break;
case kSciAudioVolume: {
int16 volume = argv[1].toUint16();
volume = CLIP<int16>(volume, 0, AUDIO_VOLUME_MAX);
debugC(kDebugLevelSound, "kDoAudio: set volume to %d", volume);
mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volume * 2);
break;
}
case kSciAudioLanguage:
// In SCI1.1: tests for digital audio support
if (getSciVersion() == SCI_VERSION_1_1) {
debugC(kDebugLevelSound, "kDoAudio: audio capability test");
return make_reg(0, 1);
} else {
int16 language = argv[1].toSint16();
// athrxx: It seems from disasm that the original KQ5 FM-Towns loads a default language (Japanese) audio map at the beginning
// right after loading the video and audio drivers. The -1 language argument in here simply means that the original will stick
// with Japanese. Instead of doing that we switch to the language selected in the launcher.
if (g_sci->getPlatform() == Common::kPlatformFMTowns && language == -1) {
// FM-Towns calls us to get the current language / also set the default language
// This doesn't just happen right at the start, but also when the user clicks on the Sierra logo in the game menu
// It uses the result of this call to either show "English Voices" or "Japanese Voices".
// Language should have been set by setLauncherLanguage() already (or could have been modified by the scripts).
// Get this language setting, so that the chosen language will get set for resource manager.
language = g_sci->getSciLanguage();
}
debugC(kDebugLevelSound, "kDoAudio: set language to %d", language);
if (language != -1)
g_sci->getResMan()->setAudioLanguage(language);
kLanguage kLang = g_sci->getSciLanguage();
g_sci->setSciLanguage(kLang);
return make_reg(0, kLang);
}
break;
case kSciAudioCD:
if (getSciVersion() <= SCI_VERSION_1_1) {
debugC(kDebugLevelSound, "kDoAudio: CD audio subop");
return kDoCdAudio(s, argc - 1, argv + 1);
}
// 3 new subops in Pharkas CD (including CD demo). kDoAudio in Pharkas sits at seg026:038C
case 11:
// Not sure where this is used yet
warning("kDoAudio: Unhandled case 11, %d extra arguments passed", argc - 1);
break;
case 12:
// SSCI calls this function with no parameters from
// the TalkRandCycle class and branches on the return
// value like a boolean. The conjectured purpose of
// this function is to ensure that the talker's mouth
// does not move if there is read jitter (slow CD
// drive, scratched CD). The old behavior here of not
// doing anything caused a nonzero value to be left in
// the accumulator by chance. This is equivalent, but
// more explicit.
return make_reg(0, 1);
break;
case 13:
// SSCI returns a serial number for the played audio
// here, used in the PointsSound class. The reason is severalfold:
// 1. SSCI does not support multiple wave effects at once
// 2. FPFP may disable its icon bar during the points sound.
// 3. Each new sound preempts any sound already playing.
// 4. If the points sound is interrupted before completion,
// the icon bar could remain disabled.
// Since points (1) and (3) do not apply to us, we can simply
// return a constant here. This is equivalent to the
// old behavior, as above.
return make_reg(0, 1);
break;
case 17:
// Seems to be some sort of audio sync, used in SQ6. Silenced the
// warning due to the high level of spam it produces. (takes no params)
//warning("kDoAudio: Unhandled case 17, %d extra arguments passed", argc - 1);
break;
default:
warning("kDoAudio: Unhandled case %d, %d extra arguments passed", argv[0].toUint16(), argc - 1);
}
return s->r_acc;
}
reg_t kDoSync(EngineState *s, int argc, reg_t *argv) {
switch (argv[0].toUint16()) {
case kSciAudioSyncStart: {
ResourceId id;
g_sci->_sync->stop();
if (argc == 3) {
id = ResourceId(kResourceTypeSync, argv[2].toUint16());
} else if (argc == 7) {
id = ResourceId(kResourceTypeSync36, argv[2].toUint16(), argv[3].toUint16(), argv[4].toUint16(),
argv[5].toUint16(), argv[6].toUint16());
} else {
warning("kDoSync: Start called with an unknown number of parameters (%d)", argc);
return s->r_acc;
}
g_sci->_sync->start(id, argv[1]);
break;
}
case kSciAudioSyncNext:
g_sci->_sync->next(argv[1]);
break;
case kSciAudioSyncStop:
g_sci->_sync->stop();
break;
default:
error("DoSync: Unhandled subfunction %d", argv[0].toUint16());
}
return s->r_acc;
}
#ifdef ENABLE_SCI32
reg_t kDoAudio32(EngineState *s, int argc, reg_t *argv) {
if (!s)
return make_reg(0, getSciVersion());
error("not supposed to call this");
}
reg_t kDoAudioInit(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, 0);
}
reg_t kDoAudioWaitForPlay(EngineState *s, int argc, reg_t *argv) {
if (argc == 0) {
if (g_sci->_features->hasSci3Audio()) {
return make_reg(0, g_sci->_audio32->getNumUnlockedChannels());
} else {
return make_reg(0, g_sci->_audio32->getNumActiveChannels());
}
}
return g_sci->_audio32->kernelPlay(false, argc, argv);
}
reg_t kDoAudioPlay(EngineState *s, int argc, reg_t *argv) {
if (argc == 0) {
return make_reg(0, g_sci->_audio32->getNumActiveChannels());
}
return g_sci->_audio32->kernelPlay(true, argc, argv);
}
reg_t kDoAudioStop(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelStop(argc, argv);
}
reg_t kDoAudioPause(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelPause(argc, argv);
}
reg_t kDoAudioResume(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelResume(argc, argv);
}
reg_t kDoAudioPosition(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelPosition(argc, argv);
}
reg_t kDoAudioRate(EngineState *s, int argc, reg_t *argv) {
// NOTE: In the original engine this would set the hardware
// DSP sampling rate; ScummVM mixer does not need this, so
// we only store the value to satisfy engine compatibility.
if (argc > 0) {
const uint16 sampleRate = argv[0].toUint16();
if (sampleRate != 0) {
g_sci->_audio32->setSampleRate(sampleRate);
}
}
return make_reg(0, g_sci->_audio32->getSampleRate());
}
reg_t kDoAudioVolume(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelVolume(argc, argv);
}
reg_t kDoAudioGetCapability(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, 1);
}
reg_t kDoAudioBitDepth(EngineState *s, int argc, reg_t *argv) {
// NOTE: In the original engine this would set the hardware
// DSP bit depth; ScummVM mixer does not need this, so
// we only store the value to satisfy engine compatibility.
if (argc > 0) {
const uint16 bitDepth = argv[0].toUint16();
if (bitDepth != 0) {
g_sci->_audio32->setBitDepth(bitDepth);
}
}
return make_reg(0, g_sci->_audio32->getBitDepth());
}
reg_t kDoAudioMixing(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelMixing(argc, argv);
}
reg_t kDoAudioChannels(EngineState *s, int argc, reg_t *argv) {
// NOTE: In the original engine this would set the hardware
// DSP stereo output; ScummVM mixer does not need this, so
// we only store the value to satisfy engine compatibility.
if (argc > 0) {
const int16 numChannels = argv[0].toSint16();
if (numChannels != 0) {
g_sci->_audio32->setNumOutputChannels(numChannels);
}
}
return make_reg(0, g_sci->_audio32->getNumOutputChannels());
}
reg_t kDoAudioPreload(EngineState *s, int argc, reg_t *argv) {
// NOTE: In the original engine this would cause audio
// data for new channels to be preloaded to memory when
// the channel was initialized; we do not need this, so
// we only store the value to satisfy engine compatibility.
if (argc > 0) {
g_sci->_audio32->setPreload(argv[0].toUint16());
}
return make_reg(0, g_sci->_audio32->getPreload());
}
reg_t kDoAudioFade(EngineState *s, int argc, reg_t *argv) {
return g_sci->_audio32->kernelFade(argc, argv);
}
reg_t kDoAudioHasSignal(EngineState *s, int argc, reg_t *argv) {
return make_reg(0, g_sci->_audio32->hasSignal());
}
reg_t kDoAudioSetLoop(EngineState *s, int argc, reg_t *argv) {
g_sci->_audio32->kernelLoop(argc, argv);
return s->r_acc;
}
reg_t kDoAudioPan(EngineState *s, int argc, reg_t *argv) {
g_sci->_audio32->kernelPan(argc, argv);
return s->r_acc;
}
reg_t kDoAudioPanOff(EngineState *s, int argc, reg_t *argv) {
g_sci->_audio32->kernelPanOff(argc, argv);
return s->r_acc;
}
reg_t kSetLanguage(EngineState *s, int argc, reg_t *argv) {
// This is used by script 90 of MUMG Deluxe from the main menu to toggle
// the audio language between English and Spanish.
// Basically, it instructs the interpreter to switch the audio resources
// (resource.aud and associated map files) and load them from the "Spanish"
// subdirectory instead.
const Common::String audioDirectory = s->_segMan->getString(argv[0]);
g_sci->getResMan()->changeAudioDirectory(audioDirectory);
return s->r_acc;
}
#endif
} // End of namespace Sci
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