aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/script_patches.cpp
blob: 01c8eed5a1a3b8927926aa44f03b3f9bd7433e9c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "sci/sci.h"
#include "sci/engine/kernel.h"
#include "sci/engine/script.h"
#include "sci/engine/state.h"
#include "sci/engine/features.h"
#include "sci/engine/script_patches.h"
#ifdef ENABLE_SCI32
#include "sci/engine/guest_additions.h"
#endif

#include "common/util.h"

namespace Sci {

// IMPORTANT:
// every patch entry needs the following:
//  - script number (pretty obvious)
//
//  - apply count
//     specifies the number of times a patch is supposed to get applied.
//     Most of the time, it should be 1.
//
//  - magicDWORD + magicOffset
//     please ALWAYS put 0 for those two. Both will get filled out at runtime by the patcher.
//
//  - signature data (is used to identify certain script code, that needs patching)
//     every signature needs to contain SIG_MAGICDWORD once.
//      The following 4 bytes after SIG_MAGICDWORD - which don't have to be fixed, you may for example
//      use SIG_SELECTOR16, will get used to quickly search for a partly match before verifying that
//      the whole signature actually matches. If it's not included, the script patcher will error() out
//      right when loading up the game.
//     If selector-IDs are included, please use SIG_SELECTOR16 + SIG_SELECTOR8 [1]. Simply
//      specify the selector that way, so that the patcher will search for the specific
//      selector instead of looking for a hardcoded value. Selectors may not be the same
//      between game versions.
//     For UINT16s either use SIG_UINT16 or SIG_SELECTOR16.
//      Macintosh versions of SCI games are using BE ordering instead of LE since SCI1.1 for UINT16s in scripts
//      By using those 2 commands, it's possible to make patches work for PC and Mac versions of the same game.
//     You may also skip bytes by using the SIG_ADDTOOFFSET command
//     Every signature data needs to get terminated using SIGNATURE_END
//
//  - patch data (is used for actually patching scripts)
//     When a match is found, the patch data will get applied.
//     Patch data is similar to signature data. Just use PATCH_SELECTOR16 + PATCH_SELECTOR8 [1]
//      for patching in selectors.
//     There are also patch specific commands.
//     Those are PATCH_GETORIGINALBYTE, which fetches a byte from the original script
//      and PATCH_GETORIGINALBYTEADJUST, which does the same but gets a second value
//      from the uint16 array and uses that value to adjust the original byte.
//     Every patch data needs to get terminated using PATCH_END
//
//  - and please always add a comment about why the patch was done and what's causing issues.
//     If possible make sure, that the patch works on localized (or just different) game versions
//      as well in case those need patching too.
//
// [1] - selectors need to get specified in selectorTable[] and ScriptPatcherSelectors-enum
//        before they can get used using the SIG_SELECTORx and PATCH_SELECTORx commands.
//        You have to use the exact same order in both the table and the enum, otherwise
//        it won't work.
//        ATTENTION: selectors will only work here, when they are also in SelectorCache (selector.h)

static const char *const selectorNameTable[] = {
	"cycles",       // system selector
	"seconds",      // system selector
	"init",         // system selector
	"dispose",      // system selector
	"new",          // system selector
	"curEvent",     // system selector
	"disable",      // system selector
	"doit",         // system selector
	"show",         // system selector
	"x",            // system selector
	"cel",          // system selector
	"setMotion",    // system selector
	"overlay",      // system selector
	"setPri",       // system selector - for setting priority
	"play",         // system selector
	"number",       // system selector
	"setScript",    // system selector
	"setCycle",     // system selector
	"setStep",      // system selector
	"cycleSpeed",   // system selector
	"handsOff",     // system selector
	"localize",     // Freddy Pharkas
	"put",          // Police Quest 1 VGA
	"say",          // Quest For Glory 1 VGA
	"solvePuzzle",  // Quest For Glory 3
	"timesShownID", // Space Quest 1 VGA
	"startText",    // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
	"startAudio",   // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
	"modNum",       // King's Quest 6 CD / Laura Bow 2 CD for audio+text support
	"has",          // King's Quest 6, GK1
	"cycler",       // Space Quest 4 / system selector
	"setLoop",      // Laura Bow 1 Colonel's Bequest, QFG4
	"ignoreActors", // Laura Bow 1 Colonel's Bequest
#ifdef ENABLE_SCI32
	"newWith",      // SCI2 array script
	"scrollSelections", // GK2
	"posn",         // SCI2 benchmarking script
	"detailLevel",  // GK2 benchmarking
	"view",         // RAMA benchmarking, GK1
	"fade",         // Shivers
	"handleEvent",  // Shivers
	"test",         // Torin
	"get",          // Torin, GK1
	"newRoom",      // GK1
	"normalize",    // GK1
	"signal",       // GK1
	"set",          // Torin
	"clear",        // Torin
	"masterVolume", // SCI2 master volume reset
	"data",         // Phant2
	"format",       // Phant2
	"setSize",      // Phant2
	"setCel",       // Phant2, GK1
	"iconV",        // Phant2
	"update",       // Phant2
	"xOff",         // Phant2
	"fore",         // KQ7
	"back",         // KQ7
	"font",         // KQ7
	"setScale",     // LSL6hires, QFG4
	"setScaler",    // LSL6hires, QFG4
	"readWord",     // LSL7, Phant1, Torin
	"points",       // PQ4
	"select",       // PQ4
	"handle",       // RAMA
	"saveFilePtr",  // RAMA
	"priority",     // RAMA
	"plane",        // RAMA
	"state",        // RAMA
	"getSubscriberObj", // RAMA
	"setLooper",    // QFG4
#endif
	NULL
};

enum ScriptPatcherSelectors {
	SELECTOR_cycles = 0,
	SELECTOR_seconds,
	SELECTOR_init,
	SELECTOR_dispose,
	SELECTOR_new,
	SELECTOR_curEvent,
	SELECTOR_disable,
	SELECTOR_doit,
	SELECTOR_show,
	SELECTOR_x,
	SELECTOR_cel,
	SELECTOR_setMotion,
	SELECTOR_overlay,
	SELECTOR_setPri,
	SELECTOR_play,
	SELECTOR_number,
	SELECTOR_setScript,
	SELECTOR_setCycle,
	SELECTOR_setStep,
	SELECTOR_cycleSpeed,
	SELECTOR_handsOff,
	SELECTOR_localize,
	SELECTOR_put,
	SELECTOR_say,
	SELECTOR_solvePuzzle,
	SELECTOR_timesShownID,
	SELECTOR_startText,
	SELECTOR_startAudio,
	SELECTOR_modNum,
	SELECTOR_has,
	SELECTOR_cycler,
	SELECTOR_setLoop,
	SELECTOR_ignoreActors
#ifdef ENABLE_SCI32
	,
	SELECTOR_newWith,
	SELECTOR_scrollSelections,
	SELECTOR_posn,
	SELECTOR_detailLevel,
	SELECTOR_view,
	SELECTOR_fade,
	SELECTOR_handleEvent,
	SELECTOR_test,
	SELECTOR_get,
	SELECTOR_newRoom,
	SELECTOR_normalize,
	SELECTOR_signal,
	SELECTOR_set,
	SELECTOR_clear,
	SELECTOR_masterVolume,
	SELECTOR_data,
	SELECTOR_format,
	SELECTOR_setSize,
	SELECTOR_setCel,
	SELECTOR_iconV,
	SELECTOR_update,
	SELECTOR_xOff,
	SELECTOR_fore,
	SELECTOR_back,
	SELECTOR_font,
	SELECTOR_setScale,
	SELECTOR_setScaler,
	SELECTOR_readWord,
	SELECTOR_points,
	SELECTOR_select,
	SELECTOR_handle,
	SELECTOR_saveFilePtr,
	SELECTOR_priority,
	SELECTOR_plane,
	SELECTOR_state,
	SELECTOR_getSubscriberObj,
	SELECTOR_setLooper
#endif
};

#ifdef ENABLE_SCI32
// It is not possible to change the directory for ScummVM save games, so disable
// the "change directory" button in the standard save dialogue
static const uint16 sci2ChangeDirSignature[] = {
	0x72, SIG_ADDTOOFFSET(+2), // lofsa changeDirI
	0x4a, SIG_UINT16(0x04),    // send 4
	SIG_MAGICDWORD,
	0x36,                      // push
	0x35, 0xF7,                // ldi $f7
	0x12,                      // and
	0x36,                      // push
	SIG_END
};

static const uint16 sci2ChangeDirPatch[] = {
	PATCH_ADDTOOFFSET(+3),    // lofsa changeDirI
	PATCH_ADDTOOFFSET(+3),    // send 4
	PATCH_ADDTOOFFSET(+1),    // push
	0x35, 0x00,               // ldi 0
	PATCH_END
};

// Save game script hardcodes the maximum number of save games to 20, but
// this is an artificial constraint that does not apply to ScummVM
static const uint16 sci2NumSavesSignature1[] = {
	SIG_MAGICDWORD,
	0x8b, 0x02,                    // lsl local[2]
	0x35, 0x14,                    // ldi 20
	0x22,                          // lt?
	SIG_END
};

static const uint16 sci2NumSavesPatch1[] = {
	PATCH_ADDTOOFFSET(+2),         // lsl local[2]
	0x35, 0x63,                    // ldi 99
	PATCH_END
};

static const uint16 sci2NumSavesSignature2[] = {
	SIG_MAGICDWORD,
	0x8b, 0x02,                    // lsl local[2]
	0x35, 0x14,                    // ldi 20
	0x1a,                          // eq?
	SIG_END
};

static const uint16 sci2NumSavesPatch2[] = {
	PATCH_ADDTOOFFSET(+2),         // lsl local[2]
	0x35, 0x63,                    // ldi 99
	PATCH_END
};

// Phantasmagoria & SQ6 try to initialize the first entry of an int16 array
// using an empty string, which is not valid (it should be a number)
static const uint16 sci21IntArraySignature[] = {
	0x38, SIG_SELECTOR16(newWith), // pushi newWith
	0x7a,                          // push2
	0x39, 0x04,                    // pushi $4
	0x72, SIG_ADDTOOFFSET(+2),     // lofsa string ""
	SIG_MAGICDWORD,
	0x36,                          // push
	0x51, 0x0b,                    // class IntArray
	0x4a, 0x8,                     // send $8
	SIG_END
};

static const uint16 sci21IntArrayPatch[] = {
	PATCH_ADDTOOFFSET(+6),      // push $b9; push2; pushi $4
	0x76,                       // push0
	0x34, PATCH_UINT16(0x0001), // ldi 0001 (waste bytes)
	PATCH_END
};

// Most SCI32 games have a video performance benchmarking loop at the
// beginning of the game. Running this benchmark with calls to
// `OSystem::updateScreen` will often cause the benchmark to return a low value,
// which causes games to disable some visual effects. Running without calls to
// `OSystem::updateScreen` on any reasonably modern CPU will cause the benchmark
// to overflow, leading to randomly disabled effects. This patch changes the
// benchmarking code to always return the game's maximum speed value.
//
// Applies to at least: GK1 floppy, PQ4 floppy, PQ4CD, LSL6hires, Phant1,
// Shivers, SQ6
static const uint16 sci2BenchmarkSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(init),  // pushi init
	0x76,                        // push0
	0x38, SIG_SELECTOR16(posn),  // pushi posn
	SIG_END
};

static const uint16 sci2BenchmarkPatch[] = {
	0x7a,                         // push2
	0x38, SIG_UINT16(64908),      // pushi 64908
	0x76,                         // push0
	0x43, 0x03, SIG_UINT16(0x04), // callk DisposeScript[3], 4
	0x48,                         // ret
	PATCH_END
};

// The init code that runs in many SCI32 games unconditionally resets the music
// volume, but the game should always use the volume stored in ScummVM.
// Applies to at least: LSL6hires, MGDX, PQ:SWAT, QFG4
static const uint16 sci2VolumeResetSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(masterVolume), // pushi masterVolume
	0x78,                               // push1
	0x39, SIG_ADDTOOFFSET(+1),          // pushi [default volume]
	0x81, 0x01,                         // lag 1
	0x4a, SIG_UINT16(0x06),             // send 6
	SIG_END
};

static const uint16 sci2VolumeResetPatch[] = {
	0x32, PATCH_UINT16(8), // jmp 8 [past volume reset]
	PATCH_END
};

// At least Gabriel Knight 1 and Police Quest 4 floppy have a broken Str::strip inside script 64918.
// The code never passes over the actual string to kStringTrim, so that would not work and also trigger
// a signature mismatch.
// Localized version of Police Quest 4 were also affected.
// Gabriel Knight although affected doesn't seem to ever call the code, so there is no reason to patch it.
// Police Quest 4 CD got this fixed.
static const uint16 sci2BrokenStrStripSignature[] = {
	SIG_MAGICDWORD,
	0x85, 0x06,                         // lat temp[6]
	0x31, 0x10,                         // bnt [jump to code that passes 2 parameters]
	0x38, SIG_UINT16(0x00c2),           // pushi 00c2 (callKernel)
	0x38, SIG_UINT16(3),                // pushi 03
	0x39, 0x0e,                         // pushi 0e
	0x8d, 0x0b,                         // lst temp[0b]
	0x36,                               // push
	0x54, SIG_UINT16(0x000a),           // self 0a
	0x33, 0x0b,                         // jmp to [ret]
	// 2 parameter code
	0x38, SIG_UINT16(0x00c2),           // pushi 00c2
	0x7a,                               // push2
	0x39, 0x0e,                         // pushi 0e
	0x8d, 0x0b,                         // lst temp[0b]
	0x54, SIG_UINT16(0x0008),           // self 08
	SIG_END
};

static const uint16 sci2BrokenStrStripPatch[] = {
	PATCH_ADDTOOFFSET(+2),
	0x85, 0x06,                         // lat temp[6] (once more]
	PATCH_ADDTOOFFSET(+3),              // jump over pushi callKernel
	0x39, 0x04,                         // pushi 04
	0x39, 0x0e,                         // pushi 0e
	// Attention: data is 0x14 in PQ4 CD, in floppy it's 0x12
	0x67, 0x12,                         // pTos data (pass actual data)
	0x8d, 0x0b,                         // lst temp[0b]
	0x36,                               // push
	0x54, PATCH_UINT16(0x000c),         // self 0c
	0x48,                               // ret
	PATCH_END
};


// Torin/LSL7-specific version of sci2NumSavesSignature1/2
// Applies to at least: English CD
static const uint16 torinLarry7NumSavesSignature[] = {
	SIG_MAGICDWORD,
	0x36,       // push
	0x35, 0x14, // ldi 20
	0x20,       // ge?
	SIG_END
};

static const uint16 torinLarry7NumSavesPatch[] = {
	PATCH_ADDTOOFFSET(+1), // push
	0x35, 0x63,            // ldi 99
	PATCH_END
};

#endif

// ===========================================================================
// Conquests of Camelot
// At the bazaar in Jerusalem, it's possible to see a girl taking a shower.
//  If you get too close, you get warned by the father - if you don't get away,
//  he will kill you.
// Instead of walking there manually, it's also possible to enter "look window"
//  and ego will automatically walk to the window. It seems that this is something
//  that wasn't properly implemented, because instead of getting killed, you will
//  get an "Oops" message in Sierra SCI.
//
// This is caused by peepingTom in script 169 not getting properly initialized.
// peepingTom calls the object behind global b9h. This global variable is
//  properly initialized, when walking there manually (method fawaz::doit).
// When you instead walk there automatically (method fawaz::handleEvent), that
//  global isn't initialized, which then results in the Oops-message in Sierra SCI
//  and an error message in ScummVM/SCI.
//
// We fix the script by patching in a jump to the proper code inside fawaz::doit.
// Responsible method: fawaz::handleEvent
// Fixes bug: #6402
static const uint16 camelotSignaturePeepingTom[] = {
	0x72, SIG_MAGICDWORD, SIG_UINT16(0x077e), // lofsa fawaz <-- start of proper initializion code
	0xa1, 0xb9,                      // sag b9h
	SIG_ADDTOOFFSET(+571),           // skip 571 bytes
	0x39, 0x7a,                      // pushi 7a <-- initialization code when walking automatically
	0x78,                            // push1
	0x7a,                            // push2
	0x38, SIG_UINT16(0x00a9), // + 0xa9, 0x00,   // pushi 00a9 - script 169
	0x78,                            // push1
	0x43, 0x02, 0x04,                // call kScriptID
	0x36,                            // push
	0x81, 0x00,                      // lag 00
	0x4a, 0x06,                      // send 06
	0x32, SIG_UINT16(0x0520),        // jmp [end of fawaz::handleEvent]
	SIG_END
};

static const uint16 camelotPatchPeepingTom[] = {
	PATCH_ADDTOOFFSET(+576),
	0x32, PATCH_UINT16(0xfdbd),      // jmp to fawaz::doit / properly init peepingTom code
	PATCH_END
};

//         script, description,                                       signature                   patch
static const SciScriptPatcherEntry camelotSignatures[] = {
	{ true,    62, "fix peepingTom Sierra bug",                    1, camelotSignaturePeepingTom, camelotPatchPeepingTom },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// stayAndHelp::changeState (0) is called when ego swims to the left or right
//  boundaries of room 660. Normally a textbox is supposed to get on screen
//  but the call is wrong, so not only do we get an error message the script
//  is also hanging because the cue won't get sent out
//  This also happens in sierra sci
// Applies to at least: PC-CD
// Responsible method: stayAndHelp::changeState
// Fixes bug: #5107
static const uint16 ecoquest1SignatureStayAndHelp[] = {
	0x3f, 0x01,                      // link 01
	0x87, 0x01,                      // lap param[1]
	0x65, 0x14,                      // aTop state
	0x36,                            // push
	0x3c,                            // dup
	0x35, 0x00,                      // ldi 00
	0x1a,                            // eq?
	0x31, 0x1c,                      // bnt [next state]
	0x76,                            // push0
	0x45, 0x01, 0x00,                // callb export1 from script 0 (switching control off)
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x0122),        // pushi 0122
	0x78,                            // push1
	0x76,                            // push0
	0x81, 0x00,                      // lag global[0]
	0x4a, 0x06,                      // send 06 - call ego::setMotion(0)
	0x39, SIG_SELECTOR8(init),       // pushi "init"
	0x39, 0x04,                      // pushi 04
	0x76,                            // push0
	0x76,                            // push0
	0x39, 0x17,                      // pushi 17
	0x7c,                            // pushSelf
	0x51, 0x82,                      // class EcoNarrator
	0x4a, 0x0c,                      // send 0c - call EcoNarrator::init(0, 0, 23, self) (BADLY BROKEN!)
	0x33,                            // jmp [end]
	SIG_END
};

static const uint16 ecoquest1PatchStayAndHelp[] = {
	0x87, 0x01,                      // lap param[1]
	0x65, 0x14,                      // aTop state
	0x36,                            // push
	0x2f, 0x22,                      // bt [next state] (this optimization saves 6 bytes)
	0x39, 0x00,                      // pushi 0 (wasting 1 byte here)
	0x45, 0x01, 0x00,                // callb export1 from script 0 (switching control off)
	0x38, PATCH_UINT16(0x0122),      // pushi 0122
	0x78,                            // push1
	0x76,                            // push0
	0x81, 0x00,                      // lag global[0]
	0x4a, 0x06,                      // send 06 - call ego::setMotion(0)
	0x39, PATCH_SELECTOR8(init),     // pushi "init"
	0x39, 0x06,                      // pushi 06
	0x39, 0x02,                      // pushi 02 (additional 2 bytes)
	0x76,                            // push0
	0x76,                            // push0
	0x39, 0x17,                      // pushi 17
	0x7c,                            // pushSelf
	0x38, PATCH_UINT16(0x0280),      // pushi 280 (additional 3 bytes)
	0x51, 0x82,                      // class EcoNarrator
	0x4a, 0x10,                      // send 10 - call EcoNarrator::init(2, 0, 0, 23, self, 640)
	PATCH_END
};

//          script, description,                                      signature                      patch
static const SciScriptPatcherEntry ecoquest1Signatures[] = {
	{  true,   660, "CD: bad messagebox and freeze",               1, ecoquest1SignatureStayAndHelp, ecoquest1PatchStayAndHelp },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// doMyThing::changeState (2) is supposed to remove the initial text on the
//  ecorder. This is done by reusing temp-space, that was filled on state 1.
//  this worked in sierra sci just by accident. In our sci, the temp space
//  is resetted every time, which means the previous text isn't available
//  anymore. We have to patch the code because of that.
// Fixes bug: #4993
static const uint16 ecoquest2SignatureEcorder[] = {
	0x31, 0x22,                      // bnt [next state]
	0x39, 0x0a,                      // pushi 0a
	0x5b, 0x04, 0x1e,                // lea temp[1e]
	0x36,                            // push
	SIG_MAGICDWORD,
	0x39, 0x64,                      // pushi 64
	0x39, 0x7d,                      // pushi 7d
	0x39, 0x32,                      // pushi 32
	0x39, 0x66,                      // pushi 66
	0x39, 0x17,                      // pushi 17
	0x39, 0x69,                      // pushi 69
	0x38, PATCH_UINT16(0x2631),      // pushi 2631
	0x39, 0x6a,                      // pushi 6a
	0x39, 0x64,                      // pushi 64
	0x43, 0x1b, 0x14,                // call kDisplay
	0x35, 0x0a,                      // ldi 0a
	0x65, 0x20,                      // aTop ticks
	0x33,                            // jmp [end]
	SIG_ADDTOOFFSET(+1),             // [skip 1 byte]
	0x3c,                            // dup
	0x35, 0x03,                      // ldi 03
	0x1a,                            // eq?
	0x31,                            // bnt [end]
	SIG_END
};

static const uint16 ecoquest2PatchEcorder[] = {
	0x2f, 0x02,                      // bt [to pushi 07]
	0x3a,                            // toss
	0x48,                            // ret
	0x38, PATCH_UINT16(0x0007),      // pushi 07 (parameter count) (waste 1 byte)
	0x39, 0x0b,                      // push (FillBoxAny)
	0x39, 0x1d,                      // pushi 29d
	0x39, 0x73,                      // pushi 115d
	0x39, 0x5e,                      // pushi 94d
	0x38, PATCH_UINT16(0x00d7),      // pushi 215d
	0x78,                            // push1 (visual screen)
	0x38, PATCH_UINT16(0x0017),      // pushi 17 (color) (waste 1 byte)
	0x43, 0x6c, 0x0e,                // call kGraph
	0x38, PATCH_UINT16(0x0005),      // pushi 05 (parameter count) (waste 1 byte)
	0x39, 0x0c,                      // pushi 12d (UpdateBox)
	0x39, 0x1d,                      // pushi 29d
	0x39, 0x73,                      // pushi 115d
	0x39, 0x5e,                      // pushi 94d
	0x38, PATCH_UINT16(0x00d7),      // pushi 215d
	0x43, 0x6c, 0x0a,                // call kGraph
	PATCH_END
};

// ===========================================================================
// Same patch as above for the ecorder introduction.
// Two workarounds are needed for this patch in workarounds.cpp (when calling
// kGraphFillBoxAny and kGraphUpdateBox), as there isn't enough space to patch
// the function otherwise.
// Fixes bug: #6467
static const uint16 ecoquest2SignatureEcorderTutorial[] = {
	0x30, SIG_UINT16(0x0023),        // bnt [next state]
	0x39, 0x0a,                      // pushi 0a
	0x5b, 0x04, 0x1f,                // lea temp[1f]
	0x36,                            // push
	SIG_MAGICDWORD,
	0x39, 0x64,                      // pushi 64
	0x39, 0x7d,                      // pushi 7d
	0x39, 0x32,                      // pushi 32
	0x39, 0x66,                      // pushi 66
	0x39, 0x17,                      // pushi 17
	0x39, 0x69,                      // pushi 69
	0x38, SIG_UINT16(0x2631),        // pushi 2631
	0x39, 0x6a,                      // pushi 6a
	0x39, 0x64,                      // pushi 64
	0x43, 0x1b, 0x14,                // call kDisplay
	0x35, 0x1e,                      // ldi 1e
	0x65, 0x20,                      // aTop ticks
	0x32,                            // jmp [end]
	// 2 extra bytes, jmp offset
	SIG_END
};

static const uint16 ecoquest2PatchEcorderTutorial[] = {
	0x31, 0x23,                      // bnt [next state] (save 1 byte)
	// The parameter count below should be 7, but we're out of bytes
	// to patch! A workaround has been added because of this
	0x78,                            // push1 (parameter count)
	//0x39, 0x07,                    // pushi 07 (parameter count)
	0x39, 0x0b,                      // push (FillBoxAny)
	0x39, 0x1d,                      // pushi 29d
	0x39, 0x73,                      // pushi 115d
	0x39, 0x5e,                      // pushi 94d
	0x38, PATCH_UINT16(0x00d7),      // pushi 215d
	0x78,                            // push1 (visual screen)
	0x39, 0x17,                      // pushi 17 (color)
	0x43, 0x6c, 0x0e,                // call kGraph
	// The parameter count below should be 5, but we're out of bytes
	// to patch! A workaround has been added because of this
	0x78,                            // push1 (parameter count)
	//0x39, 0x05,                    // pushi 05 (parameter count)
	0x39, 0x0c,                      // pushi 12d (UpdateBox)
	0x39, 0x1d,                      // pushi 29d
	0x39, 0x73,                      // pushi 115d
	0x39, 0x5e,                      // pushi 94d
	0x38, PATCH_UINT16(0x00d7),      // pushi 215d
	0x43, 0x6c, 0x0a,                // call kGraph
	// We are out of bytes to patch at this point,
	// so we skip 494 (0x1EE) bytes to reuse this code:
	// ldi 1e
	// aTop 20
	// jmp 030e (jump to end)
	0x32, PATCH_UINT16(0x01ee),      // skip 494 (0x1EE) bytes
	PATCH_END
};

//          script, description,                                       signature                          patch
static const SciScriptPatcherEntry ecoquest2Signatures[] = {
	{  true,    50, "initial text not removed on ecorder",          1, ecoquest2SignatureEcorder,         ecoquest2PatchEcorder },
	{  true,   333, "initial text not removed on ecorder tutorial", 1, ecoquest2SignatureEcorderTutorial, ecoquest2PatchEcorderTutorial },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Fan-made games
// Attention: Try to make script patches as specific as possible

// CascadeQuest::autosave in script 994 is called various times to auto-save the game.
// The script use a fixed slot "999" for this purpose. This doesn't work in ScummVM, because we do not let
//  scripts save directly into specific slots, but instead use virtual slots / detect scripts wanting to
//  create a new slot.
//
// For this game we patch the code to use slot 99 instead. kSaveGame also checks for Cascade Quest,
//  will then check, if slot 99 is asked for and will then use the actual slot 0, which is the official
//  ScummVM auto-save slot.
//
// Responsible method: CascadeQuest::autosave
// Fixes bug: #7007
static const uint16 fanmadeSignatureCascadeQuestFixAutoSaving[] = {
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x03e7),        // pushi 3E7 (999d) -> save game slot 999
	0x74, SIG_UINT16(0x06f8),        // lofss "AutoSave"
	0x89, 0x1e,                      // lsg global[1E]
	0x43, 0x2d, 0x08,                // callk SaveGame
	SIG_END
};

static const uint16 fanmadePatchCascadeQuestFixAutoSaving[] = {
	0x38, PATCH_UINT16((SAVEGAMEID_OFFICIALRANGE_START - 1)), // fix slot
	PATCH_END
};

// EventHandler::handleEvent in Demo Quest has a bug, and it jumps to the
// wrong address when an incorrect word is typed, therefore leading to an
// infinite loop. This script bug was not apparent in SSCI, probably because
// event handling was slightly different there, so it was never discovered.
// Fixes bug: #5120
static const uint16 fanmadeSignatureDemoQuestInfiniteLoop[] = {
	0x38, SIG_UINT16(0x004c),        // pushi 004c
	0x39, 0x00,                      // pushi 00
	0x87, 0x01,                      // lap 01
	0x4b, 0x04,                      // send 04
	SIG_MAGICDWORD,
	0x18,                            // not
	0x30, SIG_UINT16(0x002f),        // bnt 002f  [06a5]    --> jmp ffbc  [0664] --> BUG! infinite loop
	SIG_END
};

static const uint16 fanmadePatchDemoQuestInfiniteLoop[] = {
	PATCH_ADDTOOFFSET(+10),
	0x30, PATCH_UINT16(0x0032),      // bnt 0032  [06a8] --> pushi 004c
	PATCH_END
};

//          script, description,                                      signature                                  patch
static const SciScriptPatcherEntry fanmadeSignatures[] = {
	{  true,   994, "Cascade Quest: fix auto-saving",              1, fanmadeSignatureCascadeQuestFixAutoSaving, fanmadePatchCascadeQuestFixAutoSaving },
	{  true,   999, "Demo Quest: infinite loop on typo",           1, fanmadeSignatureDemoQuestInfiniteLoop,     fanmadePatchDemoQuestInfiniteLoop },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================

// WORKAROUND
// Freddy Pharkas intro screen
// Sierra used inner loops for the scaling of the 2 title views.
// Those inner loops don't call kGameIsRestarting, which is why
// we do not update the screen and we also do not throttle.
//
// This patch fixes this and makes it work.
// Applies to at least: English PC-CD
// Responsible method: sTownScript::changeState(1), sTownScript::changeState(3) (script 110)
static const uint16 freddypharkasSignatureIntroScaling[] = {
	0x38, SIG_ADDTOOFFSET(+2),       // pushi (setLoop) (009b for PC CD)
	0x78,                            // push1
	PATCH_ADDTOOFFSET(1),            // push0 for first code, push1 for second code
	0x38, SIG_ADDTOOFFSET(+2),       // pushi (setStep) (0143 for PC CD)
	0x7a,                            // push2
	0x39, 0x05,                      // pushi 05
	0x3c,                            // dup
	0x72, SIG_ADDTOOFFSET(+2),       // lofsa (view)
	SIG_MAGICDWORD,
	0x4a, 0x1e,                      // send 1e
	0x35, 0x0a,                      // ldi 0a
	0xa3, 0x02,                      // sal local[2]
	// start of inner loop
	0x8b, 0x02,                      // lsl local[2]
	SIG_ADDTOOFFSET(+43),            // skip almost all of inner loop
	0xa3, 0x02,                      // sal local[2]
	0x33, 0xcf,                      // jmp [inner loop start]
	SIG_END
};

static const uint16 freddypharkasPatchIntroScaling[] = {
	// remove setLoop(), objects in heap are already prepared, saves 5 bytes
	0x38,
	PATCH_GETORIGINALUINT16(+6),     // pushi (setStep)
	0x7a,                            // push2
	0x39, 0x05,                      // pushi 05
	0x3c,                            // dup
	0x72,
	PATCH_GETORIGINALUINT16(+13),    // lofsa (view)
	0x4a, 0x18,                      // send 18 - adjusted
	0x35, 0x0a,                      // ldi 0a
	0xa3, 0x02,                      // sal local[2]
	// start of new inner loop
	0x39, 0x00,                      // pushi 00
	0x43, 0x2c, 0x00,                // callk GameIsRestarting <-- add this so that our speed throttler is triggered
	SIG_ADDTOOFFSET(+47),            // skip almost all of inner loop
	0x33, 0xca,                      // jmp [inner loop start]
	PATCH_END
};

//  script 0 of freddy pharkas/CD PointsSound::check waits for a signal and if
//   no signal received will call kDoSound(0xD) which is a dummy in sierra sci
//   and ScummVM and will use acc (which is not set by the dummy) to trigger
//   sound disposal. This somewhat worked in sierra sci, because the sample
//   was already playing in the sound driver. In our case we would also stop
//   the sample from playing, so we patch it out
//   The "score" code is already buggy and sets volume to 0 when playing
// Applies to at least: English PC-CD
// Responsible method: unknown
static const uint16 freddypharkasSignatureScoreDisposal[] = {
	0x67, 0x32,                      // pTos 32 (selector theAudCount)
	0x78,                            // push1
	SIG_MAGICDWORD,
	0x39, 0x0d,                      // pushi 0d
	0x43, 0x75, 0x02,                // call kDoAudio
	0x1c,                            // ne?
	0x31,                            // bnt (-> to skip disposal)
	SIG_END
};

static const uint16 freddypharkasPatchScoreDisposal[] = {
	0x34, PATCH_UINT16(0x0000),      // ldi 0000
	0x34, PATCH_UINT16(0x0000),      // ldi 0000
	0x34, PATCH_UINT16(0x0000),      // ldi 0000
	PATCH_END
};

//  script 235 of freddy pharkas rm235::init and sEnterFrom500::changeState
//   disable icon 7+8 of iconbar (CD only). When picking up the canister after
//   placing it down, the scripts will disable all the other icons. This results
//   in IconBar::disable doing endless loops even in sierra sci, because there
//   is no enabled icon left. We remove disabling of icon 8 (which is help),
//   this fixes the issue.
// Applies to at least: English PC-CD
// Responsible method: rm235::init and sEnterFrom500::changeState
static const uint16 freddypharkasSignatureCanisterHang[] = {
	0x38, SIG_SELECTOR16(disable),   // pushi disable
	0x7a,                            // push2
	SIG_MAGICDWORD,
	0x39, 0x07,                      // pushi 07
	0x39, 0x08,                      // pushi 08
	0x81, 0x45,                      // lag 45
	0x4a, 0x08,                      // send 08 - call IconBar::disable(7, 8)
	SIG_END
};

static const uint16 freddypharkasPatchCanisterHang[] = {
	PATCH_ADDTOOFFSET(+3),
	0x78,                            // push1
	PATCH_ADDTOOFFSET(+2),
	0x33, 0x00,                      // ldi 00 (waste 2 bytes)
	PATCH_ADDTOOFFSET(+3),
	0x06,                            // send 06 - call IconBar::disable(7)
	PATCH_END
};

//  script 215 of freddy pharkas lowerLadder::doit and highLadder::doit actually
//   process keyboard-presses when the ladder is on the screen in that room.
//   They strangely also call kGetEvent. Because the main User::doit also calls
//   kGetEvent, it's pure luck, where the event will hit. It's the same issue
//   as in QfG1VGA and if you turn dos-box to max cycles, and click around for
//   ego, sometimes clicks also won't get registered. Strangely it's not nearly
//   as bad as in our sci, but these differences may be caused by timing.
//   We just reuse the active event, thus removing the duplicate kGetEvent call.
// Applies to at least: English PC-CD, German Floppy, English Mac
// Responsible method: lowerLadder::doit and highLadder::doit
static const uint16 freddypharkasSignatureLadderEvent[] = {
	0x39, SIG_MAGICDWORD,
	SIG_SELECTOR8(new),              // pushi new
	0x76,                            // push0
	0x38, SIG_SELECTOR16(curEvent),  // pushi curEvent
	0x76,                            // push0
	0x81, 0x50,                      // lag global[50]
	0x4a, 0x04,                      // send 04 - read User::curEvent
	0x4a, 0x04,                      // send 04 - call curEvent::new
	0xa5, 0x00,                      // sat temp[0]
	0x38, SIG_SELECTOR16(localize),
	0x76,                            // push0
	0x4a, 0x04,                      // send 04 - call curEvent::localize
	SIG_END
};

static const uint16 freddypharkasPatchLadderEvent[] = {
	0x34, 0x00, 0x00,                // ldi 0000 (waste 3 bytes, overwrites first 2 pushes)
	PATCH_ADDTOOFFSET(+8),
	0xa5, 0x00,                      // sat temp[0] (waste 2 bytes, overwrites 2nd send)
	PATCH_ADDTOOFFSET(+2),
	0x34, 0x00, 0x00,                // ldi 0000
	0x34, 0x00, 0x00,                // ldi 0000 (waste 6 bytes, overwrites last 3 opcodes)
	PATCH_END
};

// In the Macintosh version of Freddy Pharkas, kRespondsTo is broken for
// property selectors. They hacked the script to work around the issue,
// so we revert the script back to using the values of the DOS script.
// Applies to at least: English Mac
// Responsible method: unknown
static const uint16 freddypharkasSignatureMacInventory[] = {
	SIG_MAGICDWORD,
	0x39, 0x23,                      // pushi 23
	0x39, 0x74,                      // pushi 74
	0x78,                            // push1
	0x38, SIG_UINT16(0x0174),        // pushi 0174 (on mac it's actually 0x01, 0x74)
	0x85, 0x15,                      // lat 15
	SIG_END
};

static const uint16 freddypharkasPatchMacInventory[] = {
	0x39, 0x02,                      // pushi 02 (now matches the DOS version)
	PATCH_ADDTOOFFSET(+23),
	0x39, 0x04,                      // pushi 04 (now matches the DOS version)
	PATCH_END
};

//          script, description,                                      signature                            patch
static const SciScriptPatcherEntry freddypharkasSignatures[] = {
	{  true,     0, "CD: score early disposal",                    1, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal },
	{  true,    15, "Mac: broken inventory",                       1, freddypharkasSignatureMacInventory,  freddypharkasPatchMacInventory },
	{  true,   110, "intro scaling workaround",                    2, freddypharkasSignatureIntroScaling,  freddypharkasPatchIntroScaling },
	{  true,   235, "CD: canister pickup hang",                    3, freddypharkasSignatureCanisterHang,  freddypharkasPatchCanisterHang },
	{  true,   320, "ladder event issue",                          2, freddypharkasSignatureLadderEvent,   freddypharkasPatchLadderEvent },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark Hoyle 5

// Several scripts in Hoyle5 contain a subroutine which spins on kGetTime until
// a certain number of ticks elapse. Since this wastes CPU and makes ScummVM
// unresponsive, the kWait kernel function (which was removed in SCI2) is
// reintroduced for Hoyle5, and the spin subroutines are patched here to call
// that function instead.
// Applies to at least: English Demo
static const uint16 hoyle5SignatureSpinLoop[] = {
	SIG_MAGICDWORD,
	0x76,                         // push0
	0x43, 0x79, SIG_UINT16(0x00), // callk GetTime, $0
	0x36,                         // push
	0x87, 0x01,                   // lap param[1]
	0x02,                         // add
	0xa5, 0x00,                   // sat temp[0]
	SIG_END
};

static const uint16 hoyle5PatchSpinLoop[] = {
	0x78,                                     // push1
	0x8f, 0x01,                               // lsp param[1]
	0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, $2
	0x48,                                     // ret
	PATCH_END
};

// While playing Old Maid (room 200), a repeated typo in the game script
// means that `setScale` is called accidentally instead of `setScaler`.
// In SSCI this did not do much because the first argument happened to be
// smaller than the y-position of `ego`, but in ScummVM the first argument is
// larger and so a debug message "y value less than vanishingY" is displayed.
// This is the same issue as with LSL6 hires.
static const uint16 hoyle5SetScaleSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(setScale), // pushi $14b (setScale)
	0x38, SIG_UINT16(0x05),         // pushi 5
	0x51, 0x2c,                     // class 2c (Scaler)
	SIG_END
};

static const uint16 hoyle5PatchSetScale[] = {
	0x38, PATCH_SELECTOR16(setScaler), // pushi $14f (setScaler)
	PATCH_END
};

// There are two derived collections of Hoyle Classic Games:
// 1) The Hoyle Children's Collection, which includes the following games:
// - Crazy Eights (script 100)
// - Old Maid (script 200)
// - Checkers (script 1200)
// 2) Hoyle Bridge, which includes the following games:
// - Bridge (script 700)
// In these two collections, the scripts for the other games have been removed.
// Choosing any other game than the above results in a "No script found" error.
// The original game did not show the game selection screen, as there were
// direct shortucts to each game.
// Since we do show the game selection screen, we remove all the games
// which from the ones below, which are not included in each version:
// - Crazy Eights (script 100)
// - Old Maid (script 200)
// - Hearts (script 300)
// - Gin Rummy (script 400)
// - Cribbage (script 500)
// - Klondike / Solitaire (script 600)
// - Bridge (script 700)
// - Poker (script 1100)
// - Checkers (script 1200)
// - Backgammon (script 1300)
static const uint16 hoyle5SignatureCrazyEights[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0x9c, 0x01,      // lofsa chooseCrazy8s
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureOldMaid[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0x2c, 0x02,      // lofsa chooseOldMaid
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureHearts[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0xdc, 0x03,      // lofsa chooseHearts
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureGinRummy[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0xbc, 0x02,      // lofsa chooseGinRummy
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureCribbage[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0x4c, 0x03,      // lofsa chooseCribbage
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureKlondike[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0xfc, 0x04,      // lofsa chooseKlondike
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureBridge[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0x6c, 0x04,      // lofsa chooseBridge
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignaturePoker[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0x8c, 0x05,      // lofsa choosePoker
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureCheckers[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0x1c, 0x06,      // lofsa chooseCheckers
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5SignatureBackgammon[] = {
	SIG_MAGICDWORD,
	0x38, 0x8e, 0x00,      // pushi 008e
	0x76,                  // push0
	0x38, 0xf0, 0x02,      // pushi 02f0
	0x76,                  // push0
	0x72, 0xac, 0x06,      // lofsa chooseBackgammon
	0x4a, 0x08, 0x00,      // send  0008
	SIG_END
};

static const uint16 hoyle5PatchDisableGame[] = {
	0x35, 0x00,                      // ldi 00
	0x35, 0x00,                      // ldi 00
	0x35, 0x00,                      // ldi 00
	0x35, 0x00,                      // ldi 00
	0x35, 0x00,                      // ldi 00
	0x35, 0x00,                      // ldi 00
	0x35, 0x00,                      // ldi 00
	PATCH_END
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry hoyle5Signatures[] = {
	{  true,     3, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true,    23, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true,   200, "fix setScale calls",                         11, hoyle5SetScaleSignature,          hoyle5PatchSetScale },
	{  true,   500, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true, 64937, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true, 64908, "disable video benchmarking",                  1, sci2BenchmarkSignature,           sci2BenchmarkPatch },
	// This entry has been placed so that the broken Poker game is disabled. This game uses an external DLL, PENGIN16.DLL,
	// which is invoked via kWinDLL. We need to reverse the logic in PENGIN16.DLL and call it directly, in order to get this
	// game to work properly. Until then, this game entry will be disabled.
	{  true,   975, "disable Poker",                               1, hoyle5SignaturePoker,             hoyle5PatchDisableGame },
	SCI_SIGNATUREENTRY_TERMINATOR
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry hoyle5ChildrensCollectionSignatures[] = {
	{  true,     3, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true,    23, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true,   200, "fix setScale calls",                         11, hoyle5SetScaleSignature,          hoyle5PatchSetScale },
	{  true,   500, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true, 64937, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true, 64908, "disable video benchmarking",                  1, sci2BenchmarkSignature,           sci2BenchmarkPatch },
	{  true,   975, "disable Gin Rummy",                           1, hoyle5SignatureGinRummy,          hoyle5PatchDisableGame },
	{  true,   975, "disable Cribbage",                            1, hoyle5SignatureCribbage,          hoyle5PatchDisableGame },
	{  true,   975, "disable Klondike",                            1, hoyle5SignatureKlondike,          hoyle5PatchDisableGame },
	{  true,   975, "disable Bridge",                              1, hoyle5SignatureBridge,            hoyle5PatchDisableGame },
	{  true,   975, "disable Poker",                               1, hoyle5SignaturePoker,             hoyle5PatchDisableGame },
	{  true,   975, "disable Hearts",                              1, hoyle5SignatureHearts,            hoyle5PatchDisableGame },
	{  true,   975, "disable Backgammon",                          1, hoyle5SignatureBackgammon,        hoyle5PatchDisableGame },
	SCI_SIGNATUREENTRY_TERMINATOR
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry hoyle5BridgeSignatures[] = {
	{  true,     3, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true,    23, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true,   500, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true, 64937, "remove kGetTime spin",                        1, hoyle5SignatureSpinLoop,          hoyle5PatchSpinLoop },
	{  true, 64908, "disable video benchmarking",                  1, sci2BenchmarkSignature,           sci2BenchmarkPatch },
	{  true,   975, "disable Gin Rummy",                           1, hoyle5SignatureGinRummy,          hoyle5PatchDisableGame },
	{  true,   975, "disable Cribbage",                            1, hoyle5SignatureCribbage,          hoyle5PatchDisableGame },
	{  true,   975, "disable Klondike",                            1, hoyle5SignatureKlondike,          hoyle5PatchDisableGame },
	{  true,   975, "disable Poker",                               1, hoyle5SignaturePoker,             hoyle5PatchDisableGame },
	{  true,   975, "disable Hearts",                              1, hoyle5SignatureHearts,            hoyle5PatchDisableGame },
	{  true,   975, "disable Backgammon",                          1, hoyle5SignatureBackgammon,        hoyle5PatchDisableGame },
	{  true,   975, "disable Crazy Eights",                        1, hoyle5SignatureCrazyEights,       hoyle5PatchDisableGame },
	{  true,   975, "disable Old Maid",                            1, hoyle5SignatureOldMaid,           hoyle5PatchDisableGame },
	{  true,   975, "disable Checkers",                            1, hoyle5SignatureCheckers,          hoyle5PatchDisableGame },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Gabriel Knight 1

// `daySixBeignet::changeState(4)` is called when the cop goes outside. It sets
// cycles to 220. This is a CPU-speed dependent value and not usually enough
// time to get to the door, so patch it to 22 seconds.
// Applies to at least: English PC-CD, German PC-CD, English Mac
static const uint16 gk1Day6PoliceBeignetSignature1[] = {
	0x35, 0x04,                    // ldi 4
	0x1a,                          // eq?
	0x30, SIG_ADDTOOFFSET(+2),     // bnt [next state check]
	0x38, SIG_SELECTOR16(dispose), // pushi dispose
	0x76,                          // push0
	0x72, SIG_ADDTOOFFSET(+2),     // lofsa deskSarg
	0x4a, SIG_UINT16(0x04),        // send 4
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0xdc),        // ldi 220
	0x65, SIG_ADDTOOFFSET(+1),     // aTop cycles ($1a for PC, $1c for Mac)
	0x32,                          // jmp [end]
	SIG_END
};

static const uint16 gk1Day6PoliceBeignetPatch1[] = {
	PATCH_ADDTOOFFSET(+16),
	0x34, PATCH_UINT16(0x16),                   // ldi 22
	0x65, PATCH_GETORIGINALBYTEADJUST(+20, +2), // aTop seconds ($1c for PC, $1e for Mac)
	PATCH_END
};

// `sInGateWithPermission::changeState(0)` is called whenever the player walks
// through the swinging door. On day 6, when the cop is outside for the beignet,
// this action will also reset the puzzle timer so the player has 200 cycles to
// get through the area before the cop returns. This is a CPU-speed dependent
// value and not usually enough time to get to the door, so patch it to 20
// seconds instead.
// Applies to at least: English PC-CD, German PC-CD, English Mac
static const uint16 gk1Day6PoliceBeignetSignature2[] = {
	0x72, SIG_ADDTOOFFSET(+2),    // lofsa daySixBeignet
	0x1a,                         // eq?
	0x31, 0x0d,                   // bnt [skip set cycles]
	0x38, SIG_SELECTOR16(cycles), // pushi (cycles)
	0x78,                         // push1
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0xc8),       // pushi 200
	0x72,                         // lofsa
	SIG_END
};

static const uint16 gk1Day6PoliceBeignetPatch2[] = {
	PATCH_ADDTOOFFSET(+6),
	0x38, PATCH_SELECTOR16(seconds), // pushi (seconds)
	0x78,                            // push1
	0x38, PATCH_UINT16(0x14),        // pushi 20
	PATCH_END
};

// `sargSleeping::changeState(8)` is called when the cop falls asleep and sets
// the puzzle timer to 220 cycles. This is CPU-speed dependent and not usually
// enough time to get to the door, so patch it to 22 seconds instead.
// Applies to at least: English PC-CD, German PC-CD, English Mac
static const uint16 gk1Day6PoliceSleepSignature[] = {
	0x35, 0x08,                // ldi 8
	0x1a,                      // eq?
	0x31, SIG_ADDTOOFFSET(+1), // bnt [next state check]
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0xdc),    // ldi 220
	0x65, SIG_ADDTOOFFSET(+1), // aTop cycles ($1a for PC, $1c for Mac)
	0x32,                      // jmp [end]
	SIG_END
};

static const uint16 gk1Day6PoliceSleepPatch[] = {
	PATCH_ADDTOOFFSET(+5),
	0x34, PATCH_UINT16(0x16),                  // ldi 22
	0x65, PATCH_GETORIGINALBYTEADJUST(+9, +2), // aTop seconds (1c for PC, 1e for Mac)
	PATCH_END
};

// At the start of day 5, when the player already has the veve but still needs
// to get the drum book, the drum book dialogue with Grace is played twice in
// a row, and then the veve dialogue gets played again even though it was
// already played during day 4.
//
// The duplicate drum book dialogue happens because it is triggered once in
// `GetTheVeve::changeState(0)` and then again in `GetTheVeve::changeState(11)`.
// The re-run of the veve dialogue happens because the game gives the player
// the drum book in `GetTheVeVe::changeState(1)`, then *after* doing so, checks
// if the player has the drum book and runs the veve dialogue if so.
//
// We fix both of these issues by skipping the has-drum-book check if the player
// just got the drum book in 'GetTheVeve::changeState(1)'.
// Doing this causes the game to jump from state 1 to state 12, which bypasses
// the duplicate drum book dialogue in state 11, as well as the veve dialogue
// trigger in the has-drum-book check.
//
// More notes: The veve newspaper item is inventory 9. The drum book is
//             inventory 14. The flag for veve research is 36, the flag for drum
//             research is 73.
//
// Special thanks, credits and kudos to sluicebox on IRC, who did a ton of
// research on this and even found this game bug originally.
//
// Applies to at least: English PC-CD, German PC-CD
static const uint16 gk1Day5DrumBookDialogueSignature[] = {
	0x31, 0x0b,                         // bnt [skip giving player drum book code]
	0x38, SIG_SELECTOR16(get),          // pushi $200 (get)
	0x78,                               // push1
	SIG_MAGICDWORD,
	0x39, 0x0e,                         // pushi $e
	0x81, 0x00,                         // lag global[0]
	0x4a, SIG_UINT16(0x06),             // send 6 - GKEgo::get($e)
	// end of giving player drum book code
	0x38, SIG_SELECTOR16(has),          // pushi $202 (has)
	0x78,                               // push1
	0x39, 0x0e,                         // pushi $e
	0x81, 0x00,                         // lag global[0]
	0x4a, SIG_UINT16(0x06),             // send 6 - GKEgo::has($e)
	0x18,                               // not
	0x30, SIG_UINT16(0x25),             // bnt [veve newspaper code]
	SIG_END
};

static const uint16 gk1Day5DrumBookDialoguePatch[] = {
	0x31, 0x0d,                         // bnt [skip giving player drum book code] adjusted
	PATCH_ADDTOOFFSET(+11),             // skip give player drum book original code
	0x33, 0x0D,                         // jmp [over the check inventory for drum book code]
	// check inventory for drum book
	0x38, PATCH_SELECTOR16(has),        // pushi $202 (has)
	0x78,                               // push1
	0x39, 0x0e,                         // pushi $e
	0x81, 0x00,                         // lag global[0]
	0x4a, PATCH_UINT16(0x06),           // send 6 - GKEgo::has($e)
	0x2f, 0x23,                         // bt [veve newspaper code] (adjusted, saves 2 bytes)
	PATCH_END
};

// When Gabriel goes to the phone, the script softlocks at
// `startOfDay5::changeState(32)`.
// Applies to at least: English PC-CD, German PC-CD, English Mac
static const uint16 gk1Day5PhoneFreezeSignature[] = {
	0x4a,                             // send ...
	SIG_MAGICDWORD, SIG_UINT16(0x0c), // ... $c
	0x35, 0x03,                       // ldi 3
	0x65, SIG_ADDTOOFFSET(+1),        // aTop cycles
	0x32, SIG_ADDTOOFFSET(+2),        // jmp [end]
	0x3c,                             // dup
	0x35, 0x21,                       // ldi $21
	SIG_END
};

static const uint16 gk1Day5PhoneFreezePatch[] = {
	PATCH_ADDTOOFFSET(+3),                     // send $c
	0x35, 0x06,                                // ldi 1
	0x65, PATCH_GETORIGINALBYTEADJUST(+6, +6), // aTop ticks
	PATCH_END
};

// When Gabriel is grabbing a vine 'vineSwing::changeState(1)',
// him saying "I can't believe I'm doing this..." is cut off.
// We change it so the scripts wait for the audio.
// This is not supposed to be applied to the Floppy version.
//
// Applies to at lesat: English PC-CD, German PC-CD, Spanish PC-CD
static const uint16 gk1Day9VineSwingSignature[] = {
	0x38, SIG_UINT16(4),              // pushi $4
	0x51, 0x17,                       // class CT
	0x36,                             // push
	0x39, 0x0b,                       // pushi $b
	0x78,                             // push1
	0x7c,                             // pushSelf
	0x81, 0x00,                       // lag global[$0]
	0x4a, SIG_UINT16(0x20),           // send $20
	0x38, SIG_SELECTOR16(setMotion),  // pushi setMotion
	0x78,                             // push1
	0x76,                             // push0
	0x72, SIG_UINT16(0x0412),         // lofsa guard1
	0x4a, SIG_UINT16(0x06),           // send $6
	0x38, SIG_SELECTOR16(say),        // pushi say
	0x38, SIG_UINT16(0x04),           // pushi $4
	SIG_MAGICDWORD,
	0x39, 0x07,                       // pushi $7
	0x39, 0x08,                       // pushi $8
	0x39, 0x10,                       // pushi $10
	0x78,                             // push1
	0x81, 0x5b,                       // lsg global[$5b]
	0x4a, SIG_UINT16(0x000c),         // send $c
	SIG_END
};

static const uint16 gk1Day9VineSwingPatch[] = {
	0x38, SIG_UINT16(3),              // pushi $3
	0x51, 0x17,                       // class CT
	0x36,                             // push
	0x39, 0x0b,                       // pushi $b
	0x78,                             // push1
	0x81, 0x00,                       // lag global[$0]
	0x4a, SIG_UINT16(0x1e),           // send $20
	0x38, SIG_SELECTOR16(setMotion),  // pushi setMotion
	0x78,                             // push1
	0x76,                             // push0
	0x72, SIG_UINT16(0x0412),         // lofsa guard1
	0x4a, SIG_UINT16(0x06),           // send $6
	0x38, SIG_SELECTOR16(say),        // pushi say
	0x38, SIG_UINT16(0x05),           // pushi $5
	0x39, 0x07,                       // pushi $7
	0x39, 0x08,                       // pushi $8
	0x39, 0x10,                       // pushi $10
	0x78,                             // push1
	0x7c,                             // pushSelf
	0x81, 0x5b,                       // lsg global[$5b]
	0x4a, SIG_UINT16(0x000e),         // send $c
	PATCH_END
};


// In GK1, the `view` selector is used to store view numbers in some cases and
// object references to Views in other cases. `Interrogation::dispose` compares
// an object stored in the `view` selector with a number (which is not valid)
// because its checks are in the wrong order. The check order was fixed in the
// CD version, so just do what the CD version does.
// Applies to at least: English Floppy
// TODO: Check if English Mac is affected too and if this patch applies
static const uint16 gk1InterrogationBugSignature[] = {
	SIG_MAGICDWORD,
	0x65, 0x4c,                      // aTop $4c
	0x67, 0x50,                      // pTos $50
	0x34, SIG_UINT16(0x2710),        // ldi $2710
	0x1e,                            // gt?
	0x31, 0x08,                      // bnt 8  [05a0]
	0x67, 0x50,                      // pTos $50
	0x34, SIG_UINT16(0x2710),        // ldi $2710
	0x04,                            // sub
	0x65, 0x50,                      // aTop $50
	0x63, 0x50,                      // pToa $50
	0x31, 0x15,                      // bnt $15  [05b9]
	0x39, SIG_SELECTOR8(view),       // pushi $e (view)
	0x76,                            // push0
	0x4a, SIG_UINT16(0x04),          // send 4
	0xa5, 0x00,                      // sat 0
	0x38, SIG_SELECTOR16(dispose),   // pushi dispose
	0x76,                            // push0
	0x63, 0x50,                      // pToa $50
	0x4a, SIG_UINT16(0x04),          // send 4
	0x85, 0x00,                      // lat 0
	0x65, 0x50,                      // aTop $50
	SIG_END
};

static const uint16 gk1InterrogationBugPatch[] = {
	0x65, 0x4c,                      // aTop $4c
	0x63, 0x50,                      // pToa $50
	0x31, 0x15,                      // bnt $15  [05b9]
	0x39, PATCH_SELECTOR8(view),     // pushi $e (view)
	0x76,                            // push0
	0x4a, PATCH_UINT16(0x04),        // send 4
	0xa5, 0x00,                      // sat 00
	0x38, PATCH_SELECTOR16(dispose), // pushi dispose
	0x76,                            // push0
	0x63, 0x50,                      // pToa $50
	0x4a, PATCH_UINT16(0x04),        // send 4
	0x85, 0x00,                      // lat 0
	0x65, 0x50,                      // aTop $50
	0x67, 0x50,                      // pTos $50
	0x34, PATCH_UINT16(0x2710),      // ldi $2710
	0x1e,                            // gt?
	0x31, 0x08,                      // bnt 8  [05b9]
	0x67, 0x50,                      // pTos $50
	0x34, PATCH_UINT16(0x2710),      // ldi $2710
	0x04,                            // sub
	0x65, 0x50,                      // aTop $50
	PATCH_END
};

// In Madame Cazanoux's house, when Gabriel is leaving, he is placed on
// the edge of the walkable area initially. This leads to a failure in
// the pathfinding algorithm, and the pathfinding area is then ignored,
// so Gabriel goes straight to the door by walking through the wall.
// This is an edge case, which was apparently acceptable in SSCI. We
// change the upper border of the walk area slightly, so that Gabriel
// can be placed inside, and the pathfinding algorithm works correctly.
static const uint16 gk1CazanouxPathfindingSignature[] = {
	SIG_MAGICDWORD,
	0x78,                            // push1 x = 1
	0x38, SIG_UINT16(0x0090),        // pushi y = 144
	0x38, SIG_UINT16(0x00f6),        // pushi x = 246
	0x38, SIG_UINT16(0x0092),        // pushi y = 146
	0x38, SIG_UINT16(0x00f2),        // pushi x = 242
	0x39, 0x69,                      // pushi y = 105
	0x39, 0x7c,                      // pushi x = 124
	0x39, 0x68,                      // pushi y = 104
	0x39, 0x56,                      // pushi x = 86
	0x39, 0x6f,                      // pushi y = 111
	0x39, 0x45,                      // pushi x = 69
	0x39, 0x7c,                      // pushi y = 124
	0x39, 0x2e,                      // pushi x = 46
	0x38, SIG_UINT16(0x0081),        // pushi y = 129
	SIG_END
};

static const uint16 gk1CazanouxPathfindingPatch[] = {
	PATCH_ADDTOOFFSET(+15),
	0x39, 0x7c,                      // pushi x = 124
	0x39, 0x67,                      // pushi y = 103 (was 104)
	PATCH_END
};

// GK1 english pc floppy locks up on day 10 in the honfour (room 800) when
//  using the keycard on an unlocked door's keypad. This is due to mistakenly
//  calling handsOff instead of handsOn. Sierra fixed this in floppy patch 1.0a
//  and all other versions.
//
// We fix this by changing handsOff to handsOn and passing 0 as the caller
//  to gkMessager:say since the script disposes itself.
//
// Applies to: English PC Floppy only
// Responsible method: sUnlockDoor:changeState(2)
// Fixes bug #10767
static const uint16 gk1HonfourUnlockDoorSignature[] = {
	0x7c,                           // pushSelf
	0x81, 0x5b,                     // lag 5b
	0x4a, SIG_MAGICDWORD,           // send e [ gkMessager:say ... self ]
	SIG_UINT16(0x000e),
	0x38, SIG_UINT16(0x0216),       // push 0216 [ handsOff ]
	SIG_END
};

static const uint16 gk1HonfourUnlockDoorPatch[] = {
	0x76,                           // push0
	0x81, 0x5b,                     // lag 5b
	0x4a, PATCH_UINT16(0x000e),     // send e [ gkMessager:say ... 0 ]
	0x38, PATCH_UINT16(0x0217),     // push 0217 [ handsOn ]
	PATCH_END
};

// GK1 english pc floppy locks up on day 2 when using the binoculars to view
//  room 410 when the artist's drawing blows away. This is particularly bad
//  because when using the binoculars you can't use the mouse to access the
//  control panel to restore.
//
// We fix this as Sierra did in later versions by not allowing the drawing to
//  blow away when viewing through binoculars. To make room for this patch
//  we remove initializing juggler:cycleSpeed to 6 as this is redundant.
//  juggler is a Prop and Prop:cycleSpeed's initial value is 6.
//
// Applies to: English PC Floppy
// Responsible method: neJackson:init
// Fixes bug #10797
static const uint16 gk1Day2BinocularsLockupSignature[] = {
	SIG_MAGICDWORD,
	0x30, SIG_UINT16(0x01d6),           // bnt 01d6 [ english pc floppy 1.0 only ]
	0x38, SIG_SELECTOR16(init),         // pushi init
	0x76,                               // push0
	0x38, SIG_SELECTOR16(cycleSpeed),   // pushi cycleSpeed
	0x78,                               // push1
	0x39, 0x06,                         // pushi 06
	0x38, SIG_SELECTOR16(setCycle),     // pushi setCycle
	0x78,                               // push1
	0x51, 0x15,                         // class Fwd
	0x36,                               // push
	0x72, SIG_UINT16(0x02b0),           // lofsa juggler
	0x4a, SIG_UINT16(0x0010),           // send 10 [ juggler: init, cycleSpeed: 6, setCycle: Fwd ]
	0x38, SIG_SELECTOR16(init),         // pushi init
	0x76,                               // push0
	0x72, SIG_UINT16(0x0538),           // lofsa easel
	0x4a, SIG_UINT16(0x0004),           // send 4 [ easel: init ]
	SIG_END
};

static const uint16 gk1Day2BinocularsLockupPatch[] = {
	PATCH_ADDTOOFFSET(+6),
	0x3c,                               // dup
	0x76,                               // push0
	0x38, PATCH_SELECTOR16(setCycle),   // pushi setCycle
	0x78,                               // push1
	0x51, 0x15,                         // class Fwd
	0x36,                               // push
	0x72, PATCH_UINT16(0x02b0),         // lofsa juggler
	0x4a, PATCH_UINT16(0x000a),         // send a [ juggler: init, setCycle Fwd ]
	0x76,                               // push0
	0x72, PATCH_UINT16(0x0538),         // lofsa easel
	0x4a, PATCH_UINT16(0x0004),         // send 4 [ easel: init ]

	0x89, 0x0c,                         // lsg 0c [ previous room ]
	0x34, PATCH_UINT16(0x0190),         // ldi 0190 [ overlook ]
	0x1c,                               // ne?
	0x31, 0x09,                         // bnt 09 [ drawing doesn't blow away ]
	PATCH_END
};

// GK1 english pc floppy has a missing-points bug on day 5 in room 240.
//  Showing Mosely the veve sketch and Hartridge's notes awards 2 points
//  but not if you show the notes before the veve.
//  Sierra fixed this in floppy patch 1.0b and all other versions.
//
// We fix this by awarding 2 points when showing the veve second.
//
// Applies to: English PC Floppy
// Responsible method: showMoselyPaper:changeState(5)
// Fixes bug #10763
static const uint16 gk1Day5MoselyVevePointsSignature[] = {
	0x78,                                   // push1
	0x39, 0x1b,                             // pushi 1b
	0x47, 0x0d, 0x00, SIG_UINT16(0x002),    // calle proc13_0 [ is flag 1b set? ]
	0x30, SIG_UINT16(0x001e),               // bnt 001e [ haven't shown notes yet ]
	0x78,                                   // push1
	0x39, 0x1a,                             // pushi 1a
	0x47, 0x0d, 0x01, SIG_UINT16(0x002),    // calle pro13_1 [ set flag 1a ]
	0x38, SIG_UINT16(0x00f2),               // pushi 00f2 [ say ]
	0x38, SIG_UINT16(0x0005),               // pushi 0005
	0x39, 0x11,                             // pushi 11 [ noun ]
	SIG_MAGICDWORD,
	0x39, 0x10,                             // pushi 10 [ verb ]
	0x39, 0x38,                             // pushi 38 [ cond ]
	0x76,                                   // push0
	0x7c,                                   // pushSelf
	0x81, 0x5b,                             // lag 5b [ GkMessager ]
	0x4a, SIG_UINT16(0x000e),               // send 000e [ GkMessager:say ]
	0x32, SIG_UINT16(0x0013),               // jmp 0013
	0x38, SIG_UINT16(0x00f2),               // pushi 00f2 [ say ]
	SIG_END
};

static const uint16 gk1Day5MoselyVevePointsPatch[] = {
	0x38, SIG_UINT16(0x00f2),               // pushi 00f2 [ say ]
	0x39, 0x05,                             // pushi 05
	0x39, 0x11,                             // pushi 11 [ noun ]
	0x39, 0x10,                             // pushi 10 [ verb ]
	0x78,                                   // push1
	0x39, 0x1b,                             // pushi 1b
	0x47, 0x0d, 0x00, SIG_UINT16(0x002),    // calle proc13_0 [ is flag 1b set? ]
	0x31, 0x20,                             // bnt 20 [ pushi 37, continue GkMessager:say ]
	0x38, SIG_UINT16(0x02fa),               // pushi 02fa [ getPoints ]
	0x7a,                                   // push2
	0x38, SIG_UINT16(0xfc19),               // pushi fc19 [ no flag ]
	0x7a,                                   // push2 [ 2 points ]
	0x81, 0x00,                             // lag 0
	0x4a, SIG_UINT16(0x0008),               // send 8 [ GKEgo:getPoints -999 2 ]
	0x78,                                   // push1
	0x39, 0x1a,                             // pushi 1a
	0x47, 0x0d, 0x01, SIG_UINT16(0x002),    // calle pro13_1 [ set flag 1a ]
	0x39, 0x38,                             // pushi 38 [ cond ]
	0x33, 0x09,                             // jmp 9 [ continue GkMessager:say ]
	PATCH_END
};

// GK1 english pc floppy has a missing message when showing certain items to
//  Magentia in room 290 such as the flashlight. This triggers an error message.
//  We fix this by passing GkMessager:say the correct cond as later versions do.
//
// Applies to: English PC Floppy 1.0
// Responsible method: magentia:doVerb
// Fixes bug #10782
static const uint16 gk1ShowMagentiaItemSignature[] = {
	SIG_MAGICDWORD,
	0x76,                           // push0
	0x39, 0x23,                     // push 23 [ invalid message cond ]
	0x76,                           // push0
	0x81, 0x5b,                     // lag 51 [ GkMessager ]
	SIG_END
};

static const uint16 gk1ShowMagentiaItemPatch[] = {
	PATCH_ADDTOOFFSET(+1),
	0x39, 0x00,                     // push 0 [ "Does this mean anything to you?" ]
	PATCH_END
};

// The day 5 snake attack has speed, audio, and graphics problems.
//  These occur in all versions and also in Sierra's interpreter.
//
// Gabriel automatically walks cautiously in the darkened museum while looking
//  around and saying lines, then a snake drops on him. Depending on the game's
//  speed setting, the audio for "Why is it so dark in here?" is interrupted as
//  much as halfway through by the next line, "Dr. John, hello?". The cautious
//  walk animation runs at game speed, which can be fast, then abruptly changes
//  to 10 (33%) when the snake drops, which looks off. Ego doesn't even reach
//  the snake and instead stops short and warps 17 pixels to the right when the
//  drop animation starts.
//
// We fix all of this. Initializing ego's speed to 10 solves the interrupted
//  speech and inconsistent speed. It feels like this was the intended pacing.
//  The snake-warping isn't a speed issue, ego's animation frames for this
//  scene simply fall short of the snake's location. To fix that we start ego
//  a little farther in the room and increase ego's final position so that he
//  ends up directly under the snake and transitions to the drop animation
//  smoothly. Finally, we initialize ego on the room's first cycle instead of
//  second so that ego doesn't materialize after the room is already displayed.
//
// This patch works with pc floppy and cd even though they have different
//  snakeAttack scripts. Floppy doesn't have speech to interrupt but it
//  has the same issues.
//
// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
// Responsible method: snakeAttack:changeState
// Fixes bug #10793
static const uint16 gk1Day5SnakeAttackSignature1[] = {
	0x65, 0x1a,                         // aTop cycles
	0x32, SIG_ADDTOOFFSET(+2),          // jmp [ end of method ]
	0x3c,                               // dup
	0x35, 0x01,                         // ldi 1
	SIG_MAGICDWORD,
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x0048),           // bnt 0048 [ state 2 ]
	0x35, 0x01,                         // ldi 1 [ free bytes ]
	0x39, SIG_SELECTOR8(view),          // pushi view
	0x78,                               // push1
	0x38, SIG_UINT16(0x0107),           // pushi 0107
	0x38, SIG_SELECTOR16(setCel),       // pushi setCel
	0x78,                               // push1
	0x76,                               // push0
	0x38, SIG_SELECTOR16(setLoop),      // pushi setLoop
	0x78,                               // push1
	0x76,                               // push0
	0x39, SIG_SELECTOR8(signal),        // pushi signal
	0x78,                               // push1
	0x39, SIG_SELECTOR8(signal),        // pushi signal
	0x76,                               // push0
	0x81, 0x00,                         // lag 00
	0x4a, SIG_UINT16(0x0004),           // send 4 [ GKEgo:signal? ]
	SIG_ADDTOOFFSET(+18),
	0x39, 0x64,                         // pushi 64 [ initial x ]
	SIG_END
};

static const uint16 gk1Day5SnakeAttackPatch1[] = {
	0x39, PATCH_SELECTOR8(view),        // pushi view [ begin initializing ego in state 0 ]
	0x78,                               // push1
	0x33, 0x07,                         // jmp 07 [ continue initializing ego in state 0 ]
	0x3c,                               // dup
	0x18,                               // not [ acc = 1 ]
	0x1a,                               // eq?
	0x65, 0x1a,                         // aTop cycles [ just set cycles to 1 in state 1 ]
	0x33, 0x48,                         // jmp 47 [ state 2 ]
	0x38, PATCH_UINT16(0x0107),         // pushi 0107
	0x39, PATCH_SELECTOR8(cel),         // pushi cel
	0x78,                               // push1
	0x76,                               // push0
	0x38, PATCH_SELECTOR16(setLoop),    // pushi setLoop
	0x78,                               // push1
	0x76,                               // push0
	0x39, PATCH_SELECTOR8(signal),      // pushi signal
	0x78,                               // push1
	0x38, PATCH_SELECTOR16(cycleSpeed), // pushi cycleSpeed
	0x78,                               // push1
	0x39, 0x0a,                         // pushi 0a
	PATCH_ADDTOOFFSET(+5),
	0x4a, PATCH_UINT16(0x000a),         // send a [ GKEgo:signal?, cycleSpeed = a ]
	PATCH_ADDTOOFFSET(+18),
	0x39, 0x70,                         // pushi 70 [ new initial x ]
	PATCH_END
};

// this just changes ego's second x coordinate but unfortunately that promotes it to 16 bits
static const uint16 gk1Day5SnakeAttackSignature2[] = {
	SIG_MAGICDWORD,
	0x39, 0x7a,                         // push 7a [ x for second walking loop ]
	0x39, 0x7c,                         // push 7c
	0x38, SIG_SELECTOR16(setCycle),     // pushi setCycle
	0x7a,                               // push2
	0x51, 0x18,                         // class End
	0x36,                               // push
	0x7c,                               // pushSelf
	0x81, 0x00,                         // lag 00
	0x4a, SIG_UINT16(0x0022),           // send 22
	0x32, SIG_ADDTOOFFSET(+2),          // jmp [ end of method ]
	SIG_END
};

static const uint16 gk1Day5SnakeAttackPatch2[] = {
	0x38, PATCH_UINT16(0x008b),         // push 008b [ new x for second walking loop ]
	0x39, 0x7c,                         // push 7c
	0x38, PATCH_SELECTOR16(setCycle),   // pushi setCycle
	0x7a,                               // push2
	0x51, 0x18,                         // class End
	0x36,                               // push
	0x7c,                               // pushSelf
	0x81, 0x00,                         // lag 00
	0x4a, PATCH_UINT16(0x0022),         // send 22
	0x3a,                               // toss
	0x48,                               // ret
	PATCH_END
};

// When entering the police station (room 230) sGabeEnters sets ego speed
//  to 4 for the door animation but fails to restore it to the game speed
//  by calling GKEgo:normalize. This leaves ego at 75% speed until doing
//  something that does call normalize.
//
// We fix this by calling GKEgo:normalize after Gabriel finishes walking
//  through the door in sGabeEnters:changeState(5). This requires overwriting
//  the instructions in state 4 which set GKEgo:ignoreActors to 0 but that's
//  okay because normalize does that.
//
// There are two versions of this patch due to two significantly different
//  versions of this script. The first is in english pc floppy prior to
//  Sierra's 1.0b patch and the second is in cd and localized floppies. The
//  script was restructured and the compiler used different sized instructions.
//
// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
// Responsible method: sGabeEnters:changeState
// Fixes bug #10780
static const uint16 gk1PoliceEgoSpeedFixV1Signature[] = {
	0x31, 0x1f,                         // bnt 1f [ state 5 ]
	SIG_ADDTOOFFSET(+19),
	0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors
	0x78,                               // push1
	0x76,                               // push0
	0x81, 0x00,                         // lag 0
	0x4a, SIG_UINT16(0x000c),           // send c [ GKEgo:setPri: -1, ignoreActors: 0 ]
	0x33, 0x45,                         // jmp 45 [ end of method ]
	SIG_MAGICDWORD,
	0x3c,                               // dup
	0x35, 0x05,                         // ldi 5
	0x1a,                               // eq?
	0x31, 0x3f,                         // bnt 3f [ end of method ]
	SIG_END
};

static const uint16 gk1PoliceEgoSpeedFixV1Patch[] = {
	0x31, 0x1b,                         // bnt 1b [ state 5 ]
	SIG_ADDTOOFFSET(+19),
	0x81, 0x00,                         // lag 0
	0x4a, PATCH_UINT16(0x0006),         // send 6 [ GKEgo:setPri: -1 ]
	0x3a,                               // toss
	0x48,                               // ret
	0x33, 0x00,                         // jmp 0 [ waste 2 bytes ]
	0x38, PATCH_SELECTOR16(normalize),  // pushi normalize
	0x76,                               // push0
	0x81, 0x00,                         // lag 0
	0x4a, PATCH_UINT16(0x0004),         // send 4 [ GKEgo:normalize ]
	PATCH_END
};

// cd / localized floppy / floppy 1.0b version of the above signature/patch
static const uint16 gk1PoliceEgoSpeedFixV2Signature[] = {
	0x31, 0x27,                         // bnt 27 [ state 5 ]
	SIG_ADDTOOFFSET(+26),
	0x38, SIG_SELECTOR16(ignoreActors), // pushi ignoreActors
	0x78,                               // push1
	0x76,                               // push0
	0x81, 0x00,                         // lag 0
	0x4a, SIG_UINT16(0x000c),           // send c [ GKEgo:setPri: -1, ignoreActors: 0 ]
	0x32, SIG_UINT16(0x004c),           // jmp 004c [ end of method ]
	SIG_MAGICDWORD,
	0x3c,                               // dup
	0x35, 0x05,                         // ldi 5
	0x1a,                               // eq?
	0x31, 0x46,                         // bnt 46 [ end of method ]
	SIG_END
};

static const uint16 gk1PoliceEgoSpeedFixV2Patch[] = {
	0x31, 0x24,                         // bnt 24 [ state 5 ]
	SIG_ADDTOOFFSET(+26),
	0x81, 0x00,                         // lag 0
	0x4a, PATCH_UINT16(0x0006),         // send 6 [ GKEgo:setPri: -1 ]
	0x3a,                               // toss
	0x48,                               // ret
	0x32, PATCH_UINT16(0x0000),         // jmp 0 [ waste 3 bytes ]
	0x38, PATCH_SELECTOR16(normalize),  // pushi 0300 [ normalize ]
	0x76,                               // push0
	0x81, 0x00,                         // lag 0
	0x4a, PATCH_UINT16(0x0004),         // send 4 [ GKEgo:normalize ]
	PATCH_END
};

// When exiting the drugstore (room 250) egoExits sets ego speed to 15
//  (slowest) for the door animation but fails to restore it to game
//  speed by calling GKEgo:normalize. This leaves ego slow until doing
//  something that does call normalize.
//
// We fix this by calling GKEgo:normalize after the door animation.
//
// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
// Responsible method: egoExits:changeState
// Fixes bug #10780
static const uint16 gk1DrugStoreEgoSpeedFixSignature[] = {
	0x30, SIG_UINT16(0x003f),           // bnt 003f [ state 1 ]
	SIG_ADDTOOFFSET(+60),
	SIG_MAGICDWORD,
	0x32, SIG_UINT16(0x0012),           // jmp 12 [ end of method ]
	0x3c,                               // dup
	0x35, 0x01,                         // ldi 1
	0x1a,                               // eq?
	0x31, 0x0c,                         // bnt c [ end of method ]
	0x38, SIG_SELECTOR16(newRoom),      // pushi newRoom
	0x78,                               // push1
	0x38, SIG_UINT16(0x00c8),           // pushi 00c8 [ map ]
	0x81, 0x02,                         // lag 2
	0x4a, SIG_UINT16(0x0006),           // send 6 [ rm250:newRoom = map ]
	0x3a,                               // toss
	SIG_END
};

static const uint16 gk1DrugStoreEgoSpeedFixPatch[] = {
	0x3a,                               // toss
	0x31, 0x3d,                         // bnt 3d [ state 1 ]
	PATCH_ADDTOOFFSET(+60),
	0x48,                               // ret
	0x38, PATCH_SELECTOR16(normalize),  // pushi normalize
	0x76,                               // push0
	0x81, 0x00,                         // lag 0
	0x4a, PATCH_UINT16(0x0004),         // send 4 [ GKEgo:normalize ]
	0x38, PATCH_SELECTOR16(newRoom),    // pushi newRoom
	0x78,                               // push1
	0x38, PATCH_UINT16(0x00c8),         // pushi 00c8 [ map ]
	0x81, 0x02,                         // lag 2
	0x4a, PATCH_UINT16(0x0006),         // send 6 [ rm250:newRoom = map ]
	PATCH_END
};

// GK1 CD version cuts off Grace's speech when hanging up the phone on day 1.
//  This is a timing issue that also occurs in the original.
//
// startingCartoon:changeState(12) plays Grace's final phone message but doesn't
//  synchronize it with the script. Instead ego goes through a series of movements
//  that advance the state while Grace is speaking. Once the sequence is complete
//  Grace hangs up the phone and starts her next message which interrupts the
//  previous one. There is no mechanism to make sure that Grace's message has
//  first completed and so it cut offs the last one or two words. The timing only
//  worked in the original on slower machines that weren't able to run the
//  sequence at full speed.
//
// We fix this by adding a delay to startingCartoon:changeState(18) so that
//  Grace's speech has time to complete. This scene occurs before game speed
//  can be set and it plays at a consistent speed on ScummVM.
//
// This patch is only applied to CD versions. Floppies have a different script.
//
// Applies to: All CD versions
// Responsible method: startingCartoon:changeState(18)
// Fixes bug #10787
static const uint16 gk1Day1GracePhoneSignature[] = {
	SIG_MAGICDWORD,
	0x35, 0x12,                 // ldi 12
	0x1a,                       // eq?
	0x31, 0x2c,                 // bnt 2c
	SIG_ADDTOOFFSET(+28),
	0x38, SIG_UINT16(0x0003),   // pushi 0003
	0x51, 0x69,                 // class Osc
	0x36,                       // push
	0x78,                       // push1
	0x7c,                       // pushSelf
	0x81, 0x00,                 // lag 00
	0x4a, SIG_UINT16(0x0024),   // send 24 [ GKEgo: ... setCycle: Osc 1 self ]
	0x32, SIG_ADDTOOFFSET(+2),  // jmp [ end of method ]
	SIG_END
};

static const uint16 gk1Day1GracePhonePatch[] = {
	PATCH_ADDTOOFFSET(+33),
	0x7a,                       // push2
	0x51, 0x69,                 // class Osc
	0x36,                       // push
	0x78,                       // push1
	0x81, 0x00,                 // lag 00
	0x4a, PATCH_UINT16(0x0022), // send 22 [ GKEgo: ... setCycle: Osc 1 ]

	// advance to the next state in 6 seconds instead of when Gabriel finishes
	//  taking a sip of coffee, which takes 2 seconds, giving Grace's speech
	//  an extra 4 seconds to complete.
	0x35, 0x06,                 // ldi 06
	0x65, 0x1c,                 // aTop seconds

	0x3a,                       // toss
	0x48,                       // ret
	PATCH_END
};

// French and Spanish CD versions contain an active debugging hotkey, ALT+N,
//  which brings up a series of unskippable bug-reporting dialogs and
//  eventually writes files to disk and crashes non-release builds due to
//  an uninitialized read. This hotkey is always active and not hidden
//  behind the game's debug mode flag so we just patch it out.
//
// Applies to: French and Spanish PC CD
// Responsible method: GK:handleEvent
// Fixes bug #10781
static const uint16 gk1SysLoggerHotKeySignature[] = {
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x3100),       // ldi 3100 [ ALT+N ]
	0x1a,                           // eq?
	0x31,                           // bnt
	SIG_END
};

static const uint16 gk1SysLoggerHotKeyPatch[] = {
	PATCH_ADDTOOFFSET(+4),
	0x33,                           // jmp
	PATCH_END
};

// After interrogating Gran in room 380, clicking on objects while seated
//  causes Gabriel to briefly flicker into standing and other frames.
//  This is a script bug that also occurs with Sierra's interpreter.
//
// Ego is initialized incorrectly by rm380:init when returning from interrogation
//  (room 50). Several properties are wrong and it's bad luck that it works as
//  well as it does or Sierra would have noticed. For comparison, the scripts
//  egoEnters and sitDown do it correctly. rm380:init first initializes ego for
//  walking and then applies only some of the properties for sitting in the chair.
//
// This leaves ego in a walking/sitting state with several problems:
//  - signal flag kSignalDoesntTurn isn't set
//  - cycler is set to StopWalk instead of none
//  - loop/cel is set to 2 0 instead of 0 5
//
// rm380:init sets ego's loop/cel to 0 5 (Gabriel sitting) but the unexpected
//  StopWalk immediately changes this to 2 0 (Gabriel starts talking) which went
//  unnoticed because those two frames are similar. This is why Gabriel's hand
//  is slightly raised when returning from interrogation. The flickering is due
//  to ego attempting to turn to face items while sitting due to kSignalDoesntTurn
//  not being set.
//
// We fix the flickering by passing a second parameter to GKEgo:setLoop which
//  causes kSignalDoesntTurn to be set, preventing ego from attempting to face
//  objects being clicked, just as egoEnters and sitDown do.
//
// Applies to: All PC Floppy and CD versions. TODO: Test Mac, should apply
// Responsible method: rm380:init
// Fixes bug #9760
static const uint16 gk1GranChairFlickerSignature[] = {
	0x78,                               // push1
	0x76,                               // push0 [ loop: 0 ]
	0x38, SIG_SELECTOR16(init),         // pushi init
	0x76,                               // push0
	0x38, SIG_SELECTOR16(posn),         // pushi posn
	SIG_MAGICDWORD,
	0x7a,                               // push2
	0x38, SIG_UINT16(0x00af),           // pushi 00af
	0x39, 0x75,                         // pushi 75
	0x81, 0x00,                         // lag 0
	0x4a, SIG_UINT16(0x001e),           // send 1e [ GKEgo: ... setLoop: 0 ... ]
	0x35, 0x01,                         // ldi 1
	0xa3, 0x00,                         // sal local0
	SIG_END
};

static const uint16 gk1GranChairFlickerPatch[] = {
	0x7a,                               // push2
	0x76,                               // push0 [ loop: 0 ]
	0x78,                               // push1 [ 2nd param tells setLoop to set kSignalDoesntTurn ]
	0x38, PATCH_SELECTOR16(init),       // pushi init
	0x76,                               // push0
	0x38, PATCH_SELECTOR16(posn),       // pushi posn
	0x7a,                               // push2
	0x38, PATCH_UINT16(0x00af),         // pushi 00af
	0x39, 0x75,                         // pushi 75
	0x81, 0x00,                         // lag 0
	0x4a, PATCH_UINT16(0x0020),         // send 20 [ GKEgo: ... setLoop: 0 1 ... ]
	0x78,                               // push1 [ save a byte ]
	0xab, 0x00,                         // ssl local0
	PATCH_END
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry gk1Signatures[] = {
	{  true,     0, "remove alt+n syslogger hotkey",               1, gk1SysLoggerHotKeySignature,      gk1SysLoggerHotKeyPatch },
	{  true,    51, "fix interrogation bug",                       1, gk1InterrogationBugSignature,     gk1InterrogationBugPatch },
	{  true,   211, "fix day 1 grace phone speech timing",         1, gk1Day1GracePhoneSignature,       gk1Day1GracePhonePatch },
	{  true,   212, "fix day 5 drum book dialogue error",          1, gk1Day5DrumBookDialogueSignature, gk1Day5DrumBookDialoguePatch },
	{  true,   212, "fix day 5 phone softlock",                    1, gk1Day5PhoneFreezeSignature,      gk1Day5PhoneFreezePatch },
	{  true,   230, "fix day 6 police beignet timer issue (1/2)",  1, gk1Day6PoliceBeignetSignature1,   gk1Day6PoliceBeignetPatch1 },
	{  true,   230, "fix day 6 police beignet timer issue (2/2)",  1, gk1Day6PoliceBeignetSignature2,   gk1Day6PoliceBeignetPatch2 },
	{  true,   230, "fix day 6 police sleep timer issue",          1, gk1Day6PoliceSleepSignature,      gk1Day6PoliceSleepPatch },
	{  true,   230, "fix police station ego speed (version 1)",    1, gk1PoliceEgoSpeedFixV1Signature,  gk1PoliceEgoSpeedFixV1Patch },
	{  true,   230, "fix police station ego speed (version 2)",    1, gk1PoliceEgoSpeedFixV2Signature,  gk1PoliceEgoSpeedFixV2Patch },
	{  true,   240, "fix day 5 mosely veve missing points",        1, gk1Day5MoselyVevePointsSignature, gk1Day5MoselyVevePointsPatch },
	{  true,   250, "fix ego speed when exiting drug store",       1, gk1DrugStoreEgoSpeedFixSignature, gk1DrugStoreEgoSpeedFixPatch },
	{  true,   260, "fix day 5 snake attack (1/2)",                1, gk1Day5SnakeAttackSignature1,     gk1Day5SnakeAttackPatch1 },
	{  true,   260, "fix day 5 snake attack (2/2)",                1, gk1Day5SnakeAttackSignature2,     gk1Day5SnakeAttackPatch2 },
	{  true,   280, "fix pathfinding in Madame Cazanoux's house",  1, gk1CazanouxPathfindingSignature,  gk1CazanouxPathfindingPatch },
	{  true,   290, "fix magentia missing message",                1, gk1ShowMagentiaItemSignature,     gk1ShowMagentiaItemPatch },
	{  true,   380, "fix ego flicker in Gran's chair",             1, gk1GranChairFlickerSignature,     gk1GranChairFlickerPatch },
	{  true,   410, "fix day 2 binoculars lockup",                 1, gk1Day2BinocularsLockupSignature, gk1Day2BinocularsLockupPatch },
	{  true,   710, "fix day 9 vine swing speech playing",         1, gk1Day9VineSwingSignature,        gk1Day9VineSwingPatch },
	{  true,   800, "fix day 10 honfour unlock door lockup",       1, gk1HonfourUnlockDoorSignature,    gk1HonfourUnlockDoorPatch },
	{  true, 64908, "disable video benchmarking",                  1, sci2BenchmarkSignature,           sci2BenchmarkPatch },
	{  true, 64990, "increase number of save games (1/2)",         1, sci2NumSavesSignature1,           sci2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",         1, sci2NumSavesSignature2,           sci2NumSavesPatch2 },
	{  true, 64990, "disable change directory button",             1, sci2ChangeDirSignature,           sci2ChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Gabriel Knight 2

// The down scroll button in GK2 jumps up a pixel on mousedown because there is
// a send to scrollSelections using an immediate value 1, which means to scroll
// up by 1 pixel. This patch fixes the send to scrollSelections by passing the
// button's delta instead of 1 in 'ScrollButton::track'.
//
// Applies to at least: English CD 1.00, English Steam 1.01
static const uint16 gk2InvScrollSignature[] = {
	0x7e, SIG_ADDTOOFFSET(2),               // line whatever
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(scrollSelections), // pushi $2c3
	0x78,                                   // push1
	0x78,                                   // push1
	0x63, 0x98,                             // pToa $98
	0x4a, SIG_UINT16(0x06),                 // send 6
	SIG_END
};

static const uint16 gk2InvScrollPatch[] = {
	0x38, PATCH_SELECTOR16(scrollSelections), // pushi $2c3
	0x78,                                     // push1
	0x67, 0x9a,                               // pTos $9a (delta)
	0x63, 0x98,                               // pToa $98
	0x4a, PATCH_UINT16(0x06),                 // send 6
	0x18, 0x18,                               // waste bytes
	PATCH_END
};

// The init code 'GK2::init' that runs when GK2 starts up unconditionally resets
// the music volume to 63, but the game should always use the volume stored in
// ScummVM.
// Applies to at least: English 1.00 CD
static const uint16 gk2VolumeResetSignature[] = {
	SIG_MAGICDWORD,
	0x35, 0x3f, // ldi $3f
	0xa1, 0x4c, // sag $4c (music volume)
	SIG_END
};

static const uint16 gk2VolumeResetPatch[] = {
	0x33, 0x02,  // jmp 2 [past volume changes]
	PATCH_END
};

// GK2 has custom video benchmarking code that needs to be disabled in a subroutine
// which is called from 'GK2::init'; see sci2BenchmarkSignature
// TODO: Patch is not applied to localized versions and needs to get adjusted
static const uint16 gk2BenchmarkSignature[] = {
	0x7e, SIG_ADDTOOFFSET(+2), // line
	0x38, SIG_SELECTOR16(new), // pushi new
	0x76,                      // push0
	0x51, SIG_ADDTOOFFSET(+1), // class Actor
	0x4a, SIG_UINT16(0x04),    // send 4
	0xa5, 0x00,                // sat 0
	0x7e, SIG_ADDTOOFFSET(+2), // line
	0x7e, SIG_ADDTOOFFSET(+2), // line
	0x39, SIG_SELECTOR8(view), // pushi $e (view)
	SIG_MAGICDWORD,
	0x78,                      // push1
	0x38, SIG_UINT16(0xfdd4),  // pushi 64980
	SIG_END
};

static const uint16 gk2BenchmarkPatch[] = {
	0x38, PATCH_SELECTOR16(detailLevel), // pushi detailLevel
	0x78,                                // push1
	0x38, PATCH_UINT16(399),             // pushi 10000 / 25 - 1
	0x81, 0x01,                          // lag 1
	0x4a, PATCH_UINT16(0x06),            // send 6
	0x34, PATCH_UINT16(10000),           // ldi 10000
	0x48,                                // ret
	PATCH_END
};

//          script, description,                                              signature                         patch
static const SciScriptPatcherEntry gk2Signatures[] = {
	{  true,     0, "disable volume reset on startup",                     1, gk2VolumeResetSignature,          gk2VolumeResetPatch },
	{  true,     0, "disable video benchmarking",                          1, gk2BenchmarkSignature,            gk2BenchmarkPatch },
	{  true,    23, "fix inventory scroll start direction",                1, gk2InvScrollSignature,            gk2InvScrollPatch },
	{  true, 64990, "increase number of save games (1/2)",                 1, sci2NumSavesSignature1,           sci2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",                 1, sci2NumSavesSignature2,           sci2NumSavesPatch2 },
	{  true, 64990, "disable change directory button",                     1, sci2ChangeDirSignature,           sci2ChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#endif

// ===========================================================================
// at least during harpy scene export 29 of script 0 is called in kq5cd and
//  has an issue for those calls, where temp 3 won't get inititialized, but
//  is later used to set master volume. This issue makes sierra sci set
//  the volume to max. We fix the export, so volume won't get modified in
//  those cases.
static const uint16 kq5SignatureCdHarpyVolume[] = {
	SIG_MAGICDWORD,
	0x80, SIG_UINT16(0x0191),        // lag global[191h]
	0x18,                            // not
	0x30, SIG_UINT16(0x002c),        // bnt [jump further] (jumping, if global 191h is 1)
	0x35, 0x01,                      // ldi 01
	0xa0, SIG_UINT16(0x0191),        // sag global[191h] (setting global 191h to 1)
	0x38, SIG_UINT16(0x017b),        // pushi 017b
	0x76,                            // push0
	0x81, 0x01,                      // lag global[1]
	0x4a, 0x04,                      // send 04 - read KQ5::masterVolume
	0xa5, 0x03,                      // sat temp[3] (store volume in temp 3)
	0x38, SIG_UINT16(0x017b),        // pushi 017b
	0x76,                            // push0
	0x81, 0x01,                      // lag global[1]
	0x4a, 0x04,                      // send 04 - read KQ5::masterVolume
	0x36,                            // push
	0x35, 0x04,                      // ldi 04
	0x20,                            // ge? (followed by bnt)
	SIG_END
};

static const uint16 kq5PatchCdHarpyVolume[] = {
	0x38, PATCH_UINT16(0x022f),      // pushi 022f (selector theVol) (3 new bytes)
	0x76,                            // push0 (1 new byte)
	0x51, 0x88,                      // class SpeakTimer (2 new bytes)
	0x4a, 0x04,                      // send 04 (2 new bytes) -> read SpeakTimer::theVol
	0xa5, 0x03,                      // sat temp[3] (2 new bytes) -> write to temp 3
	0x80, PATCH_UINT16(0x0191),      // lag global[191h]
	// saving 1 byte due optimization
	0x2e, PATCH_UINT16(0x0023),      // bt [jump further] (jumping, if global 191h is 1)
	0x35, 0x01,                      // ldi 01
	0xa0, PATCH_UINT16(0x0191),      // sag global[191h] (setting global 191h to 1)
	0x38, PATCH_UINT16(0x017b),      // pushi 017b
	0x76,                            // push0
	0x81, 0x01,                      // lag global[1]
	0x4a, 0x04,                      // send 04 - read KQ5::masterVolume
	0xa5, 0x03,                      // sat temp[3] (store volume in temp 3)
	// saving 8 bytes due removing of duplicate code
	0x39, 0x04,                      // pushi 04 (saving 1 byte due swapping)
	0x22,                            // lt? (because we switched values)
	PATCH_END
};

// This is a heap patch, and it modifies the properties of an object, instead
// of patching script code.
//
// The witchCage object in script 200 is broken and claims to have 12
// variables instead of the 8 it should have because it is a Cage.
// Additionally its top,left,bottom,right properties are set to 0 rather
// than the right values. We fix the object by setting the right values.
// If they are all zero, this causes an impossible position check in
// witch::cantBeHere and an infinite loop when entering room 22.
//
// This bug is accidentally not triggered in SSCI because the invalid number
// of variables effectively hides witchCage::doit, causing this position check
// to be bypassed entirely.
// See also the warning+comment in Object::initBaseObject
//
// Fixes bug: #4964
static const uint16 kq5SignatureWitchCageInit[] = {
	SIG_UINT16(0x0000),         // top
	SIG_UINT16(0x0000),         // left
	SIG_UINT16(0x0000),         // bottom
	SIG_UINT16(0x0000),         // right
	SIG_UINT16(0x0000),         // extra property #1
	SIG_MAGICDWORD,
	SIG_UINT16(0x007a),         // extra property #2
	SIG_UINT16(0x00c8),         // extra property #3
	SIG_UINT16(0x00a3),         // extra property #4
	SIG_END
};

static const uint16 kq5PatchWitchCageInit[] = {
	PATCH_UINT16(0x0000),       // top
	PATCH_UINT16(0x007a),       // left
	PATCH_UINT16(0x00c8),       // bottom
	PATCH_UINT16(0x00a3),       // right
	PATCH_END
};

// The multilingual releases of KQ5 hang right at the end during the magic battle with Mordack.
// It seems additional code was added to wait for signals, but the signals are never set and thus
// the game hangs. We disable that code, so that the battle works again.
// This also happened in the original interpreter.
// We must not change similar code, that happens before.

// Applies to at least: French PC floppy, German PC floppy, Spanish PC floppy
// Responsible method: stingScript::changeState, dragonScript::changeState, snakeScript::changeState
static const uint16 kq5SignatureMultilingualEndingGlitch[] = {
	SIG_MAGICDWORD,
	0x89, 0x57,                      // lsg global[57h]
	0x35, 0x00,                      // ldi 0
	0x1a,                            // eq?
	0x18,                            // not
	0x30, SIG_UINT16(0x0011),        // bnt [skip signal check]
	SIG_ADDTOOFFSET(+8),             // skip globalSound::prevSignal get code
	0x36,                            // push
	0x35, 0x0a,                      // ldi 0Ah
	SIG_END
};

static const uint16 kq5PatchMultilingualEndingGlitch[] = {
	PATCH_ADDTOOFFSET(+6),
	0x32,                            // change BNT into JMP
	PATCH_END
};

// In the final battle, the DOS version uses signals in the music to handle
// timing, while in the Windows version another method is used and the GM
// tracks do not contain these signals.
// The original kq5 interpreter used global 400 to distinguish between
// Windows (1) and DOS (0) versions.
// We replace the 4 relevant checks for global 400 by a fixed true when
// we use these GM tracks.
//
// Instead, we could have set global 400, but this has the possibly unwanted
// side effects of switching to black&white cursors (which also needs complex
// changes to GameFeatures::detectsetCursorType() ) and breaking savegame
// compatibilty between the DOS and Windows CD versions of KQ5.
// TODO: Investigate these side effects more closely.
static const uint16 kq5SignatureWinGMSignals[] = {
	SIG_MAGICDWORD,
	0x80, SIG_UINT16(0x0190),        // lag 0x190
	0x18,                            // not
	0x30, SIG_UINT16(0x001b),        // bnt +0x001B
	0x89, 0x57,                      // lsg 0x57
	SIG_END
};

static const uint16 kq5PatchWinGMSignals[] = {
	0x34, PATCH_UINT16(0x0001),      // ldi 0x0001
	PATCH_END
};

//          script, description,                                      signature                  patch
static const SciScriptPatcherEntry kq5Signatures[] = {
	{  true,     0, "CD: harpy volume change",                     1, kq5SignatureCdHarpyVolume,            kq5PatchCdHarpyVolume },
	{  true,   200, "CD: witch cage init",                         1, kq5SignatureWitchCageInit,            kq5PatchWitchCageInit },
	{  true,   124, "Multilingual: Ending glitching out",          3, kq5SignatureMultilingualEndingGlitch, kq5PatchMultilingualEndingGlitch },
	{ false,   124, "Win: GM Music signal checks",                 4, kq5SignatureWinGMSignals,             kq5PatchWinGMSignals },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// When giving the milk bottle to one of the babies in the garden in KQ6 (room
// 480), script 481 starts a looping baby cry sound. However, that particular
// script also has an overriden check method (cryMusic::check). This method
// explicitly restarts the sound, even if it's set to be looped, thus the same
// sound is played twice, squelching all other sounds. We just rip the
// unnecessary cryMusic::check method out, thereby stopping the sound from
// constantly restarting (since it's being looped anyway), thus the normal
// game speech can work while the baby cry sound is heard.
// Fixes bug: #4955
static const uint16 kq6SignatureDuplicateBabyCry[] = {
	SIG_MAGICDWORD,
	0x83, 0x00,                      // lal 00
	0x31, 0x1e,                      // bnt 1e  [07f4]
	0x78,                            // push1
	0x39, 0x04,                      // pushi 04
	0x43, 0x75, 0x02,                // callk DoAudio[75] 02
	SIG_END
};

static const uint16 kq6PatchDuplicateBabyCry[] = {
	0x48,                            // ret
	PATCH_END
};

// The inventory of King's Quest 6 is buggy. When it grows too large,
//  it will get split into 2 pages. Switching between those pages will
//  grow the stack, because it's calling itself per switch.
// Which means after a while ScummVM will bomb out because the stack frame
//  will be too large. This patch fixes the buggy script.
// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac
// Responsible method: KqInv::showSelf
// Fixes bug: #5681
static const uint16 kq6SignatureInventoryStackFix[] = {
	0x67, 0x30,                         // pTos state
	0x34, SIG_UINT16(0x2000),           // ldi 2000
	0x12,                               // and
	0x18,                               // not
	0x31, 0x04,                         // bnt [not first refresh]
	0x35, 0x00,                         // ldi 00
	SIG_MAGICDWORD,
	0x65, 0x1e,                         // aTop curIcon
	0x67, 0x30,                         // pTos state
	0x34, SIG_UINT16(0xdfff),           // ldi dfff
	0x12,                               // and
	0x65, 0x30,                         // aTop state
	0x38, SIG_SELECTOR16(show),         // pushi "show" ("show" is e1h for KQ6CD)
	0x78,                               // push1
	0x87, 0x00,                         // lap param[0]
	0x31, 0x04,                         // bnt [use global for show]
	0x87, 0x01,                         // lap param[1]
	0x33, 0x02,                         // jmp [use param for show]
	0x81, 0x00,                         // lag global[0]
	0x36,                               // push
	0x54, 0x06,                         // self 06 (KqInv::show)
	0x31, SIG_ADDTOOFFSET(+1),          // bnt [exit menu code] (0x08 for PC, 0x07 for mac)
	0x39, 0x39,                         // pushi 39
	0x76,                               // push0
	0x54, 0x04,                         // self 04 (KqInv::doit)
	SIG_END                             // followed by jmp (0x32 for PC, 0x33 for mac)
};

static const uint16 kq6PatchInventoryStackFix[] = {
	0x67, 0x30,                         // pTos state
	0x3c,                               // dup (1 more byte, needed for patch)
	0x3c,                               // dup (1 more byte, saves 1 byte later)
	0x34, PATCH_UINT16(0x2000),         // ldi 2000
	0x12,                               // and
	0x2f, 0x02,                         // bt [not first refresh] - saves 3 bytes in total
	0x65, 0x1e,                         // aTop curIcon
	0x00,                               // neg (either 2000 or 0000 in acc, this will create dfff or ffff) - saves 2 bytes
	0x12,                               // and
	0x65, 0x30,                         // aTop state
	0x38,                               // pushi "show"
	PATCH_GETORIGINALUINT16(+22),
	0x78,                               // push1
	0x87, 0x00,                         // lap param[0]
	0x31, 0x04,                         // bnt [call show using global 0]
	0x8f, 0x01,                         // lsp param[1], save 1 byte total with lsg global[0] combined
	0x33, 0x02,                         // jmp [call show using param 1]
	0x89, 0x00,                         // lsg global[0], save 1 byte total, see above
	0x54, 0x06,                         // self 06 (call x::show)
	0x31,                               // bnt [menu exit code]
	PATCH_GETORIGINALBYTEADJUST(+39, +6),// dynamic offset must be 0x0E for PC and 0x0D for mac
	0x34, PATCH_UINT16(0x2000),         // ldi 2000
	0x12,                               // and
	0x2f, 0x05,                         // bt [to return]
	0x39, 0x39,                         // pushi 39
	0x76,                               // push0
	0x54, 0x04,                         // self 04 (self::doit)
	0x48,                               // ret (saves 2 bytes for PC, 1 byte for mac)
	PATCH_END
};

// The "Drink Me" bottle code doesn't repaint the AddToPics elements to the screen,
//  when Alexander returns back from the effect of the bottle.
//  It's pretty strange that Sierra didn't find this bug, because it occurs when
//  drinking the bottle right on the screen, where the bottle is found.
// This bug also occurs in Sierra SCI.
// Applies to at least: PC-CD, English PC floppy, German PC floppy, English Mac
// Responsible method: drinkMeScript::changeState
// Fixes bug: #5252
static const uint16 kq6SignatureDrinkMeFix[] = {
	SIG_MAGICDWORD,
	0x3c,                               // dup
	0x35, 0x0f,                         // ldi 0f
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x00a4),           // bnt [skip to next check]
	SIG_ADDTOOFFSET(+161),
	0x32, SIG_UINT16(0x007f),           // jmp [return]
	0x3c,                               // dup
	0x35, 0x10,                         // ldi 10
	0x1a,                               // eq?
	0x31, 0x07,                         // bnt [skip to next check]
	0x35, 0x03,                         // ldi 03
	0x65, 0x1a,                         // aTop (cycles)
	0x32, SIG_UINT16(0x0072),           // jmp [return]
	0x3c,                               // dup
	0x35, 0x11,                         // ldi 11
	0x1a,                               // eq?
	0x31, 0x13,                         // bnt [skip to next check]
	SIG_ADDTOOFFSET(+20),
	0x35, 0x12,                         // ldi 12
	SIG_ADDTOOFFSET(+23),
	0x35, 0x13,                         // ldi 13
	SIG_END
};

static const uint16 kq6PatchDrinkMeFix[] = {
	PATCH_ADDTOOFFSET(+5),              // skip to bnt offset
	PATCH_GETORIGINALBYTEADJUST(+5, +13), // adjust jump to [check for 11h code]
	PATCH_ADDTOOFFSET(+162),
	0x39, PATCH_SELECTOR8(doit),        // pushi (doit)
	0x76,                               // push0
	0x81, 0x0a,                         // lag 0a
	0x4a, 0x04,                         // send 04 (call addToPics::doit)
	0x3a,                               // toss
	0x48,                               // ret
	PATCH_ADDTOOFFSET(+8),              // skip to check 11h code
	0x35, 0x10,                         // ldi 10 instead of 11
	PATCH_ADDTOOFFSET(+23),             // skip to check 12h code
	0x35, 0x11,                         // ldi 11 instead of 12
	PATCH_ADDTOOFFSET(+23),             // skip to check 13h code
	0x35, 0x12,                         // ldi 12 instead of 13
	PATCH_END
};

// During the common Game Over cutscene, one of the guys says "Tickets, only",
// but the subtitle says "Tickets, please".
// Normally people wouldn't have noticed, but ScummVM supports audio + subtitles
// in this game at the same time.
// This is caused by a buggy message, which really has this text + audio attached.
// We assume that "Tickets, only" (the audio) is the correct one and there is a
// message with "Tickets, only" in both text and audio.
// We change message 1, 0, 1, 1 to message 5, 0, 0, 2 to fix this issue.
//
// This mismatch also occurs in Sierra SCI.
// Applies to at least: PC-CD
// Responsible method: modeLessScript::changeState(0)
static const uint16 kq6SignatureTicketsOnly[] = {
	0x3c,                               // dup
	0x35, 0x00,                         // ldi 0
	0x1a,                               // eq?
	SIG_MAGICDWORD,
	0x31, 0x2b,                         // bnt [skip over state 0]
	0x39, 0x1e,                         // pushi (font) (we keep the hardcoded selectors in here simply because this is only for KQ6-CD)
	0x78,                               // push1
	0x89, 0x16,                         // lsg global[16h]
	0x38, SIG_UINT16(0x009a),           // pushi (posn)
	0x7a,                               // push2
	0x38, SIG_UINT16(0x00c8),           // pushi 00c8h (200d)
	0x39, 0x64,                         // pushi 64h (100d)
	0x38, SIG_UINT16(0x00ab),           // pushi (say)
	0x39, 0x05,                         // pushi 05 (parameter count for say)
	0x76,                               // push0
	0x78,                               // push1
	0x76,                               // push0
	0x78,                               // push1
	0x78,                               // push1
	SIG_END
};

static const uint16 kq6PatchTicketsOnly[] = {
	0x32, PATCH_UINT16(0x0000),         // jmp (waste 3 bytes)
	0x2f, 0x2c,                         // bt [skip over state 0] (saves 1 byte)
	0x39, 0x1e,                         // pushi (font) (we keep the hardcoded selectors in here simply because this is only for KQ6-CD)
	0x78,                               // push1
	0x89, 0x16,                         // lsg global[16h]
	0x38, PATCH_UINT16(0x009a),         // pushi (posn)
	0x7a,                               // push2
	0x38, PATCH_UINT16(0x00c8),         // pushi 00c8h (200d)
	0x39, 0x64,                         // pushi 64h (100d)
	0x38, PATCH_UINT16(0x00ab),         // pushi (say)
	0x39, 0x05,                         // pushi 05 (parameter count for say)
	0x76,                               // push0
	0x39, 0x05,                         // pushi 05
	0x76,                               // push0
	0x76,                               // push0
	0x7a,                               // push2
	PATCH_END
};

// Looking at the ribbon in inventory says that there's a hair even after it's
//  been removed. This occurs after the hair has been put in the skull or is on
//  a different inventory page than the ribbon.
//
// The ribbon's Look handler has incorrect logic for determining if it contains
//  a hair. It fails to test flag 143 which is set when getting the hair and so
//  it displays the wrong message. The Do handler tests all the necessary flags.
//  This bug probably would have been noticed except that both verb handlers
//  also test inventory for hair, which is redundant as testing flags is enough,
//  but it causes the right message some of the time. Testing inventory is wrong
//  because possessing the hair is temporary, which is why the bug emerges after
//  it's used, and it's broken because testing inventory across pages doesn't
//  work in KQ6. ego:has returns false for any item on another page when the
//  inventory window is open. As inventory increases the ribbon and hair end up
//  on different pages and ribbon:doVerb can no longer see it.
//
// We fix the message by changing ribbon:doVerb(1) to test flag 143 like doVerb(5).
//  This requires overwriting one of the redundant inventory tests.
//
// Beauty's clothes also have a hair and clothes:doVerb(1) has similar issues
//  but it happens to work. Those items are always on the same page due to their
//  low item numbers and the clothes are removed from inventory before the hair.
//
// Applies to: PC Floppy, PC CD, Mac Floppy
// Responsible method: ribbon:doVerb(1)
// Fixes bug #10801
static const uint16 kq6SignatureLookRibbonFix[] = {
	0x30, SIG_ADDTOOFFSET(+2),          // bnt [ verb != Look ]
	0x38, SIG_SELECTOR16(has),          // pushi has
	0x78,                               // push1
	0x39, 0x04,                         // pushi 04
	0x81, SIG_MAGICDWORD, 0x00,         // lag 00
	0x4a, 0x06,                         // send 6 [ ego:has 4 (beauty's hair) ]
	0x2e,                               // bt [ continue hair tests ]
	SIG_END
};

static const uint16 kq6PatchLookRibbonFix[] = {
	PATCH_ADDTOOFFSET(+3),
	0x78,                               // push1
	0x38, PATCH_UINT16(0x008f),         // pushi 008f
	0x46, PATCH_UINT16(0x0391),         // calle proc913_0 [ is flag 8f set? ]
	      PATCH_UINT16(0x0000), 0x02,
	PATCH_END
};

// Audio + subtitles support - SHARED! - used for King's Quest 6 and Laura Bow 2
//  this patch gets enabled, when the user selects "both" in the ScummVM "Speech + Subtitles" menu
//  We currently use global 98d to hold a kMemory pointer.
// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Messager::sayNext / lb2Messager::sayNext (always use text branch)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport1[] = {
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x12,                               // and
	SIG_MAGICDWORD,
	0x31, 0x13,                         // bnt [audio call]
	0x38, SIG_SELECTOR16(modNum),       // pushi modNum
	SIG_END
};

static const uint16 kq6laurabow2CDPatchAudioTextSupport1[] = {
	PATCH_ADDTOOFFSET(+5),
	0x33, 0x13,                         // jmp [audio call]
	PATCH_END
};

// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Messager::sayNext / lb2Messager::sayNext (allocate audio memory)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport2[] = {
	0x7a,                               // push2
	0x78,                               // push1
	0x39, 0x0c,                         // pushi 0c
	0x43, SIG_MAGICDWORD, 0x72, 0x04,   // kMemory
	0xa5, 0xc9,                         // sat global[c9]
	SIG_END
};

static const uint16 kq6laurabow2CDPatchAudioTextSupport2[] = {
	PATCH_ADDTOOFFSET(+7),
	0xa1, 98,                           // sag global[98d]
	PATCH_END
};

// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Messager::sayNext / lb2Messager::sayNext (release audio memory)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport3[] = {
	0x7a,                               // push2
	0x39, 0x03,                         // pushi 03
	SIG_MAGICDWORD,
	0x8d, 0xc9,                         // lst temp[c9]
	0x43, 0x72, 0x04,                   // kMemory
	SIG_END
};

static const uint16 kq6laurabow2CDPatchAudioTextSupport3[] = {
	PATCH_ADDTOOFFSET(+3),
	0x89, 98,                           // lsg global[98d]
	PATCH_END
};

// startText call gets acc = 0 for text-only and acc = 2 for audio+text
// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Narrator::say (use audio memory)
static const uint16 kq6laurabow2CDSignatureAudioTextSupport4[] = {
	// set caller property code
	0x31, 0x08,                         // bnt [set acc to 0 for caller]
	0x87, 0x02,                         // lap param[2]
	0x31, 0x04,                         // bnt [set acc to 0 for caller]
	0x87, 0x02,                         // lap param[2]
	0x33, 0x02,                         // jmp [set caller]
	0x35, 0x00,                         // ldi 00
	0x65, 0x68,                         // aTop caller
	// call startText + startAudio code
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x01,                         // ldi 01
	0x12,                               // and
	0x31, 0x08,                         // bnt [skip code]
	0x38, SIG_SELECTOR16(startText),    // pushi startText
	0x78,                               // push1
	0x8f, 0x01,                         // lsp param[1]
	0x54, 0x06,                         // self 06
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x12,                               // and
	0x31, 0x08,                         // bnt [skip code]
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(startAudio),   // pushi startAudio
	0x78,                               // push1
	0x8f, 0x01,                         // lsp param[1]
	0x54, 0x06,                         // self 06
	SIG_END
};

static const uint16 kq6laurabow2CDPatchAudioTextSupport4[] = {
	0x31, 0x02,                         // bnt [set caller]
	0x87, 0x02,                         // lap param[2]
	0x65, 0x68,                         // aTop caller
	0x81, 0x5a,                         // lag global[5a]
	0x78,                               // push1
	0x12,                               // and
	0x31, 0x11,                         // bnt [skip startText code]
	0x81, 0x5a,                         // lag global[5a]
	0x7a,                               // push2
	0x12,                               // and
	0x33, 0x03,                         // skip over 3 unused bytes
	PATCH_ADDTOOFFSET(+22),
	0x89, 98,                           // lsp global[98d]
	PATCH_END
};

// Applies to at least: KQ6 PC-CD, LB2 PC-CD
// Patched method: Talker::display/Narrator::say (remove reset saved mouse cursor code)
//  code would screw over mouse cursor
static const uint16 kq6laurabow2CDSignatureAudioTextSupport5[] = {
	SIG_MAGICDWORD,
	0x35, 0x00,                         // ldi 00
	0x65, 0x82,                         // aTop saveCursor
	SIG_END
};

static const uint16 kq6laurabow2CDPatchAudioTextSupport5[] = {
	0x18, 0x18, 0x18, 0x18,             // waste bytes, do nothing
	PATCH_END
};

// Additional patch specifically for King's Quest 6
//  Fixes text window placement, when in "dual" mode
// Applies to at least: PC-CD
// Patched method: Kq6Talker::init
static const uint16 kq6CDSignatureAudioTextSupport1[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31, SIG_ADDTOOFFSET(+1),          // bnt [jump-to-text-code]
	0x78,                               // push1
	SIG_END
};

static const uint16 kq6CDPatchAudioTextSupport1[] = {
	PATCH_ADDTOOFFSET(+4),
	0x12,                               // and
	PATCH_END
};

// Additional patch specifically for King's Quest 6
//  Fixes low-res portrait staying on screen for hi-res mode
// Applies to at least: PC-CD
// Patched method: Talker::startText
//  this method is called by Narrator::say and acc is 0 for text-only and 2 for dual mode (audio+text)
static const uint16 kq6CDSignatureAudioTextSupport2[] = {
	SIG_MAGICDWORD,
	0x3f, 0x01,                         // link 01
	0x63, 0x8a,                         // pToa viewInPrint
	0x18,                               // not
	0x31, 0x06,                         // bnt [skip following code]
	0x38, SIG_UINT16(0x00e1),           // pushi 00e1
	0x76,                               // push0
	0x54, 0x04,                         // self 04
	SIG_END
};

static const uint16 kq6CDPatchAudioTextSupport2[] = {
	PATCH_ADDTOOFFSET(+2),
	0x67, 0x8a,                         // pTos viewInPrint
	0x14,                               // or
	0x2f,                               // bt [skip following code]
	PATCH_END
};

// Additional patch specifically for King's Quest 6
//  Fixes special windows, used for example in the Pawn shop (room 280),
//   when the man in a robe complains about no more mints.
//   Or also in room 300 at the cliffs (aka copy protection), when Alexander falls down the cliffs (closes automatically, but too late).
//   Or in room 210, when Alexander gives the ring to the nightingale (these ones will need a mouse click).
//
//  We have to change even more code, because the game uses PODialog class for
//   text windows and myDialog class for audio. Both are saved to KQ6Print::dialog
//
//  Changing KQ6Print::dialog is disabled for now, because it has side-effects (breaking game over screens)
//
//  Original comment:
//  Sadly PODialog is created during KQ6Print::addText, myDialog is set during
//   KQ6Print::showSelf, which is called much later and KQ6Print::addText requires
//   KQ6Print::dialog to be set, which means we have to set it before calling addText
//   for audio mode, otherwise the user would have to click to get those windows disposed.
//
// Applies to at least: PC-CD
// Patched method: KQ6Print::say
static const uint16 kq6CDSignatureAudioTextSupport3[] = {
	0x31, 0x6e,                         // bnt [to text code]
	SIG_ADDTOOFFSET(+85),
	SIG_MAGICDWORD,
	0x8f, 0x01,                         // lsp param[1]
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x31, 0x0c,                         // bnt [code to set property repressText to 1]
	0x38,                               // pushi (selector addText)
	SIG_ADDTOOFFSET(+9),                // skip addText-calling code
	0x33, 0x10,                         // jmp [to ret]
	0x35, 0x01,                         // ldi 01
	0x65, 0x2e,                         // aTop repressText
	0x33, 0x0a,                         // jmp [to ret]
	SIG_END
};

static const uint16 kq6CDPatchAudioTextSupport3[] = {
	0x31, 0x68,                         // adjust jump to reuse audio mode addText-calling code
	PATCH_ADDTOOFFSET(+85),             // right at the MAGIC_DWORD
	// check, if text is supposed to be shown. If yes, skip the follow-up check (param[1])
	0x89, 0x5a,                         // lsg global[5Ah]
	0x35, 0x01,                         // ldi 01
	0x12,                               // and
	0x2f, 0x07,                         // bt [skip over param check]
	// original code, checks param[1]
	0x8f, 0x01,                         // lsp param[1]
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x31, 0x10,                         // bnt [code to set property repressText to 1], adjusted
	// waste 5 bytes instead of using myDialog class for now
	// setting myDialog class all the time causes game over screens to misbehave (bug #9771)
	0x34, 0x00, 0x00,
	0x35, 0x00,
	// use myDialog class, so that text box automatically disappears (this is not done for text only mode, like in the original)
	//0x72, 0x0e, 0x00,                   // lofsa myDialog
	//0x65, 0x12,                         // aTop dialog
	// followed by original addText-calling code
	0x38,
	PATCH_GETORIGINALUINT16(+95),       // pushi (addText)
	0x78,                               // push1
	0x8f, 0x02,                         // lsp param[2]
	0x59, 0x03,                         // &rest 03
	0x54, 0x06,                         // self 06
	0x48,                               // ret

	0x35, 0x01,                         // ldi 01
	0x65, 0x2e,                         // aTop repressText
	0x48,                               // ret
	PATCH_END
};

// Additional patch specifically for King's Quest 6
//  Fixes text-window size for hires portraits mode
//   Otherwise at least at the end some text-windows will be way too small
// Applies to at least: PC-CD
// Patched method: Talker::init
static const uint16 kq6CDSignatureAudioTextSupport4[] = {
	SIG_MAGICDWORD,
	0x63, 0x94,                         // pToa raving
	0x31, 0x0a,                         // bnt [no rave code]
	0x35, 0x00,                         // ldi 00
	SIG_ADDTOOFFSET(6),                 // skip reset of bust, eyes and mouth
	0x33, 0x24,                         // jmp [to super class code]
	SIG_END
};

static const uint16 kq6CDPatchAudioTextSupport4[] = {
	PATCH_ADDTOOFFSET(+12),
	0x33, PATCH_GETORIGINALBYTEADJUST(+13, -6), // adjust jump to also include setSize call
	PATCH_END
};

//  Fixes text window placement, when dual mode is active (Guards in room 220)
// Applies to at least: PC-CD
// Patched method: tlkGateGuard1::init & tlkGateGuard2::init
static const uint16 kq6CDSignatureAudioTextSupportGuards[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	SIG_END                             // followed by bnt for Guard1 and bt for Guard2
};

static const uint16 kq6CDPatchAudioTextSupportGuards[] = {
	PATCH_ADDTOOFFSET(+2),
	0x35, 0x02,                         // ldi 02
	0x1c,                               // ne?
	PATCH_END
};

//  Fixes text window placement, when portrait+text is shown (Stepmother in room 250)
// Applies to at least: PC-CD
// Patched method: tlkStepmother::init
static const uint16 kq6CDSignatureAudioTextSupportStepmother[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x12,                               // and
	0x31,                               // bnt [jump-for-text-code]
	SIG_END
};

static const uint16 kq6CDPatchAudioTextSupportJumpAlways[] = {
	PATCH_ADDTOOFFSET(+4),
	0x1a,                               // eq?
	PATCH_END
};

//  Fixes "Girl In The Tower" to get played in dual mode as well
//  Also changes credits to use CD audio for dual mode.
//
// Applies to at least: PC-CD
// Patched method: rm740::cue (script 740), sCredits::init (script 52)
static const uint16 kq6CDSignatureAudioTextSupportGirlInTheTower[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31,                               // bnt [jump-for-text-code]
	SIG_END
};

static const uint16 kq6CDPatchAudioTextSupportGirlInTheTower[] = {
	PATCH_ADDTOOFFSET(+4),
	0x12,                               // and
	PATCH_END
};

//  Fixes dual mode for scenes with Azure and Ariel (room 370)
//   Effectively same patch as the one for fixing "Girl In The Tower"
// Applies to at least: PC-CD
// Patched methods: rm370::init, caughtAtGateCD::changeState, caughtAtGateTXT::changeState, toLabyrinth::changeState
// Fixes bug: #6750
static const uint16 kq6CDSignatureAudioTextSupportAzureAriel[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31,                               // bnt [jump-for-text-code]
	SIG_END
};

static const uint16 kq6CDPatchAudioTextSupportAzureAriel[] = {
	PATCH_ADDTOOFFSET(+4),
	0x12,                               // and
	PATCH_END
};

// Additional patch specifically for King's Quest 6
//  Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
// View 947, loop 9, cel 0+1 -> "text"
// View 947, loop 8, cel 0+1 -> "speech"
// View 947, loop 12, cel 0+1 -> "dual" (this view is injected by us into the game)
// Applies to at least: PC-CD
// Patched method: iconTextSwitch::show, iconTextSwitch::doit
static const uint16 kq6CDSignatureAudioTextMenuSupport[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31, 0x06,                         // bnt [set text view]
	0x35, 0x08,                         // ldi 08
	0x65, 0x14,                         // aTop loop
	0x33, 0x04,                         // jmp [skip over text view]
	0x35, 0x09,                         // ldi 09
	0x65, 0x14,                         // aTop loop
	SIG_ADDTOOFFSET(+102),              // skip to iconTextSwitch::doit code
	0x89, 0x5a,                         // lsg global[5a]
	0x3c,                               // dup
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x31, 0x06,                         // bnt [set text mode]
	0x35, 0x02,                         // ldi 02
	0xa1, 0x5a,                         // sag global[5a]
	0x33, 0x0a,                         // jmp [skip over text mode code]
	0x3c,                               // dup
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31, 0x04,                         // bnt [skip over text ode code]
	0x35, 0x01,                         // ldi 01
	0xa1, 0x5a,                         // sag global[5a]
	0x3a,                               // toss
	0x67, 0x14,                         // pTos loop
	0x35, 0x09,                         // ldi 09
	0x1a,                               // eq?
	0x31, 0x04,                         // bnt [set text view]
	0x35, 0x08,                         // ldi 08
	0x33, 0x02,                         // jmp [skip text view]
	0x35, 0x09,                         // ldi 09
	0x65, 0x14,                         // aTop loop
	SIG_END
};

static const uint16 kq6CDPatchAudioTextMenuSupport[] = {
	PATCH_ADDTOOFFSET(+13),
	0x33, 0x79,                         // jmp to new text+dual code
	PATCH_ADDTOOFFSET(+104),            // seek to iconTextSwitch::doit
	0x81, 0x5a,                         // lag global[5a]
	0x78,                               // push1
	0x02,                               // add
	0xa1, 0x5a,                         // sag global[5a]
	0x36,                               // push
	0x35, 0x03,                         // ldi 03
	0x1e,                               // gt?
	0x31, 0x03,                         // bnt [skip over]
	0x78,                               // push1
	0xa9, 0x5a,                         // ssg global[5a]
	0x33, 0x17,                         // jmp [iconTextSwitch::show call]
	// additional code for iconTextSwitch::show
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x31, 0x04,                         // bnt [dual mode]
	0x35, 0x09,                         // ldi 09
	0x33, 0x02,                         // jmp [skip over dual mode]
	0x35, 0x0c,                         // ldi 0c (view 947, loop 12, cel 0+1 is our "dual" view, injected by view.cpp)
	0x65, 0x14,                         // aTop loop
	0x32, PATCH_UINT16(0xff75),         // jmp [back to iconTextSwitch::show]
	PATCH_END
};

//          script, description,                                      signature                                 patch
static const SciScriptPatcherEntry kq6Signatures[] = {
	{  true,   481, "duplicate baby cry",                          1, kq6SignatureDuplicateBabyCry,             kq6PatchDuplicateBabyCry },
	{  true,   907, "inventory stack fix",                         1, kq6SignatureInventoryStackFix,            kq6PatchInventoryStackFix },
	{  true,   907, "look ribbon fix",                             1, kq6SignatureLookRibbonFix,                kq6PatchLookRibbonFix },
	{  true,    87, "Drink Me bottle fix",                         1, kq6SignatureDrinkMeFix,                   kq6PatchDrinkMeFix },
	{  true,   640, "Tickets, only fix",                           1, kq6SignatureTicketsOnly,                  kq6PatchTicketsOnly },
	// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
	// *** King's Quest 6 audio + text support ***
	{ false,   924, "CD: audio + text support KQ6&LB2 1",             1, kq6laurabow2CDSignatureAudioTextSupport1,     kq6laurabow2CDPatchAudioTextSupport1 },
	{ false,   924, "CD: audio + text support KQ6&LB2 2",             1, kq6laurabow2CDSignatureAudioTextSupport2,     kq6laurabow2CDPatchAudioTextSupport2 },
	{ false,   924, "CD: audio + text support KQ6&LB2 3",             1, kq6laurabow2CDSignatureAudioTextSupport3,     kq6laurabow2CDPatchAudioTextSupport3 },
	{ false,   928, "CD: audio + text support KQ6&LB2 4",             1, kq6laurabow2CDSignatureAudioTextSupport4,     kq6laurabow2CDPatchAudioTextSupport4 },
	{ false,   928, "CD: audio + text support KQ6&LB2 5",             2, kq6laurabow2CDSignatureAudioTextSupport5,     kq6laurabow2CDPatchAudioTextSupport5 },
	{ false,   909, "CD: audio + text support KQ6 1",                 2, kq6CDSignatureAudioTextSupport1,              kq6CDPatchAudioTextSupport1 },
	{ false,   928, "CD: audio + text support KQ6 2",                 1, kq6CDSignatureAudioTextSupport2,              kq6CDPatchAudioTextSupport2 },
	{ false,   104, "CD: audio + text support KQ6 3",                 1, kq6CDSignatureAudioTextSupport3,              kq6CDPatchAudioTextSupport3 },
	{ false,   928, "CD: audio + text support KQ6 4",                 1, kq6CDSignatureAudioTextSupport4,              kq6CDPatchAudioTextSupport4 },
	{ false,  1009, "CD: audio + text support KQ6 Guards",            2, kq6CDSignatureAudioTextSupportGuards,         kq6CDPatchAudioTextSupportGuards },
	{ false,  1027, "CD: audio + text support KQ6 Stepmother",        1, kq6CDSignatureAudioTextSupportStepmother,     kq6CDPatchAudioTextSupportJumpAlways },
	{ false,    52, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower },
	{ false,   740, "CD: audio + text support KQ6 Girl In The Tower", 1, kq6CDSignatureAudioTextSupportGirlInTheTower, kq6CDPatchAudioTextSupportGirlInTheTower },
	{ false,   370, "CD: audio + text support KQ6 Azure & Ariel",     6, kq6CDSignatureAudioTextSupportAzureAriel,     kq6CDPatchAudioTextSupportAzureAriel },
	{ false,   903, "CD: audio + text support KQ6 menu",              1, kq6CDSignatureAudioTextMenuSupport,           kq6CDPatchAudioTextMenuSupport },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark Kings Quest 7

// KQ7's subtitles were left unfinished in the shipped game, so there are
// several problems when enabling them from the ScummVM launcher:
//
// 1. `kqMessager::findTalker` tries to determine which class to use for
//    displaying subtitles using the talker number of each message, but the
//    talker data is often bogus (e.g. princess messages normally use talker 7,
//    but talker 99 (which is for the narrator) is used for her messages at the
//    start of chapter 2), so it can't be used.
// 2. Some display classes render subtitles at the top or middle of the game
//    area, blocking the view of what is on the screen.
// 3. In some areas, the colors of the subtitles are changed arbitrarily (e.g.
//    pink/purple at the start of chapter 2).
//
// To work around these problems, we always use KQTalker, force the text area to
// the bottom of the game area, and force it to always use black & white, which
// are guaranteed to not be changed by game scripts.
//
// We make 2 changes to KQNarrator::init and one to Narrator::say.
//
// Applies to at least: PC CD 1.4 English, 1.51 English, 1.51 German, 2.00 English
static const uint16 kq7SubtitleFixSignature1[] = {
	SIG_MAGICDWORD,
	0x39, SIG_SELECTOR8(fore), // pushi $25 (fore)
	0x78,                      // push1
	0x39, 0x06,                // pushi 6 - sets fore to 6
	0x39, SIG_SELECTOR8(back), // pushi $26 (back)
	0x78,                      // push1
	0x78,                      // push1 - sets back to 1
	0x39, SIG_SELECTOR8(font), // pushi $2a (font)
	0x78,                      // push1
	0x89, 0x16,                // lsg global[$16] - sets font to global[$16]
	0x7a,                      // push2 (y)
	0x78,                      // push1
	0x76,                      // push0 - sets y to 0
	0x54, SIG_UINT16(0x18),    // self $18
	SIG_END
};

static const uint16 kq7SubtitleFixPatch1[] = {
	0x33, 0x12, // jmp [skip special init code]
	PATCH_END
};

// Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English
static const uint16 kq7SubtitleFixSignature2[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[$5a]
	0x35, 0x02,                         // ldi 2
	0x12,                               // and
	0x31, 0x1e,                         // bnt [skip audio volume code]
	0x38, SIG_SELECTOR16(masterVolume), // pushi masterVolume (0212h for 2.00, 0219h for 1.51)
	0x76,                               // push0
	0x81, 0x01,                         // lag global[1]
	0x4a, SIG_UINT16(0x04),             // send 4
	0x65, 0x32,                         // aTop curVolume
	0x38, SIG_SELECTOR16(masterVolume), // pushi masterVolume (0212h for 2.00, 0219h for 1.51)
	0x78,                               // push1
	0x67, 0x32,                         // pTos curVolume
	0x35, 0x02,                         // ldi 2
	0x06,                               // mul
	0x36,                               // push
	0x35, 0x03,                         // ldi 3
	0x08,                               // div
	0x36,                               // push
	0x81, 0x01,                         // lag global[1]
	0x4a, SIG_UINT16(0x06),             // send 6
	// end of volume code
	0x35, 0x01,                         // ldi 1
	0x65, 0x28,                         // aTop initialized
	SIG_END
};

static const uint16 kq7SubtitleFixPatch2[] = {
	PATCH_ADDTOOFFSET(+5),    // skip to bnt
	0x31, 0x1b,               // bnt [skip audio volume code]
	PATCH_ADDTOOFFSET(+15),   // right after "aTop curVolume / pushi masterVolume / push1"
	0x7a,                     // push2
	0x06,                     // mul (saves 3 bytes in total)
	0x36,                     // push
	0x35, 0x03,               // ldi 3
	0x08,                     // div
	0x36,                     // push
	0x81, 0x01,               // lag global[1]
	0x4a, PATCH_UINT16(0x06), // send 6
	// end of volume code
	0x35, 0x76,               // ldi 118
	0x65, 0x16,               // aTop y
	0x78,                     // push1 (saves 1 byte)
	0x69, 0x28,               // sTop initialized
	PATCH_END
};

// Applies to at least: PC CD 1.51 English, 1.51 German, 2.00 English
static const uint16 kq7SubtitleFixSignature3[] = {
	SIG_MAGICDWORD,
	0x63, 0x28,                 // pToa initialized
	0x18,                       // not
	0x31, 0x07,                 // bnt [skip init code]
	0x38, SIG_SELECTOR16(init), // pushi init ($8e for 2.00, $93 for 1.51)
	0x76,                       // push0
	0x54, SIG_UINT16(0x04),     // self 4
	// end of init code
	0x8f, 0x00,                 // lsp param[0]
	0x35, 0x01,                 // ldi 1
	0x1e,                       // gt?
	0x31, 0x08,                 // bnt [set acc to 0]
	0x87, 0x02,                 // lap param[2]
	0x31, 0x04,                 // bnt [set acc to 0]
	0x87, 0x02,                 // lap param[2]
	0x33, 0x02,                 // jmp [over set acc to 0 code]
	0x35, 0x00,                 // ldi 00
	0x65, 0x18,                 // aTop caller
	SIG_END
};

static const uint16 kq7SubtitleFixPatch3[] = {
	PATCH_ADDTOOFFSET(+2),       // skip over "pToa initialized code"
	0x2f, 0x0c,                  // bt [skip init code] - saved 1 byte
	0x38,
	PATCH_GETORIGINALUINT16(+6), // pushi (init)
	0x76,                        // push0
	0x54, PATCH_UINT16(0x04),    // self 4
	// additionally set background color here (5 bytes)
	0x34, PATCH_UINT16(0xFF),    // pushi 255
	0x65, 0x2e,                  // aTop back
	// end of init code
	0x8f, 0x00,                  // lsp param[0]
	0x35, 0x01,                  // ldi 1 - this may get optimized to get another byte
	0x1e,                        // gt?
	0x31, 0x04,                  // bnt [set acc to 0]
	0x87, 0x02,                  // lap param[2]
	0x2f, 0x02,                  // bt [over set acc to 0 code]
	PATCH_END
};

// KQ7 has custom video benchmarking code that needs to be disabled in a subroutine
// that is called by KQ7CD::init; see sci2BenchmarkSignature
static const uint16 kq7BenchmarkSignature[] = {
	0x38, SIG_SELECTOR16(new), // pushi new
	0x76,                      // push0
	0x51, SIG_ADDTOOFFSET(+1), // class Actor
	0x4a, SIG_UINT16(0x04),    // send 4
	0xa5, 0x00,                // sat 0
	0x39, SIG_SELECTOR8(view), // pushi $e (view)
	SIG_MAGICDWORD,
	0x78,                      // push1
	0x38, SIG_UINT16(0xfdd4),  // pushi 64980
	SIG_END
};

static const uint16 kq7BenchmarkPatch[] = {
	0x34, PATCH_UINT16(10000), // ldi 10000
	0x48,                      // ret
	PATCH_END
};

// When attempting to use an inventory item on an object that does not interact
// with that item, the game temporarily displays an X cursor, but does this by
// spinning for 90000 cycles inside 'KQ7CD::pragmaFail', which make the duration
// dependent on CPU speed, maxes out the CPU for no reason, and keeps the engine
// from polling for events (which may make the window appear nonresponsive to the OS)
// Applies to at least: KQ7 English 2.00b
static const uint16 kq7PragmaFailSpinSignature[] = {
	0x35, 0x00,               // ldi 0
	0xa5, 0x02,               // sat 2
	SIG_MAGICDWORD,
	0x8d, 0x02,               // lst 2
	0x35, 0x03,               // ldi 3
	0x22,                     // lt?
	SIG_END
};

static const uint16 kq7PragmaFailSpinPatch[] = {
	0x78,                                     // push1
	0x39, 0x12,                               // pushi 18 (~300ms)
	0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2
	0x33, 0x16,                               // jmp to setCursor
	PATCH_END
};

//          script, description,                                      signature                                 patch
static const SciScriptPatcherEntry kq7Signatures[] = {
	{  true,     0, "disable video benchmarking",                  1, kq7BenchmarkSignature,                    kq7BenchmarkPatch },
	{  true,     0, "remove hardcoded spinloop",                   1, kq7PragmaFailSpinSignature,               kq7PragmaFailSpinPatch },
	{  true,    31, "enable subtitles (1/3)",                      1, kq7SubtitleFixSignature1,                 kq7SubtitleFixPatch1 },
	{  true, 64928, "enable subtitles (2/3)",                      1, kq7SubtitleFixSignature2,                 kq7SubtitleFixPatch2 },
	{  true, 64928, "enable subtitles (3/3)",                      1, kq7SubtitleFixSignature3,                 kq7SubtitleFixPatch3 },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Lighthouse

// When going to room 5 (the sierra logo & menu room) from room 380 (the credits
// room), the game tries to clear flags from 0 (global 116 bit 0) to 1423
// (global 204 bit 15), but global 201 is not a flag global (it holds a
// reference to theInvisCursor). This patch stops clearing after 1359 (global
// 200 bit 15). Hopefully that is good enough to not break the game.
// Applies to at least: English 1.0c & 2.0a
static const uint16 lighthouseFlagResetSignature[] = {
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x58f), // ldi 1423
	0x24,                    // le?
	SIG_END
};

static const uint16 lighthouseFlagResetPatch[] = {
	0x34, PATCH_UINT16(0x54f), // ldi 1359
	PATCH_END
};

// When doing a system check on the portal computer in the lighthouse, the game
// counts up to 1024MB, one megabyte at a time. In SSCI, this count speed would
// be video speed dependent, but with our frame rate throttler, it takes 17
// seconds. So, replace this slowness with a much faster POST that is more
// accurate to the original game.
// Applies to at least: US English 1.0c
static const uint16 lighthouseMemoryCountSignature[] = {
	SIG_MAGICDWORD,
	0x8d, 0x02,             // lst 2
	0x35, 0x0a,             // ldi 10
	0x24,                   // le?
	0x31, 0x3b,             // bnt [to second digit overflow]
	SIG_ADDTOOFFSET(+4),    // ldi, sat
	0x8d, 0x03,             // lst 3
	0x35, 0x0a,             // ldi 10
	SIG_END
};

static const uint16 lighthouseMemoryCountPatch[] = {
	PATCH_ADDTOOFFSET(+2), // lst 2
	0x35, 0x02,            // ldi 2
	PATCH_ADDTOOFFSET(+9), // le?, bnt, ldi, sat, lst
	0x35, 0x02,            // ldi 2
	PATCH_END
};


//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry lighthouseSignatures[] = {
	{  true,     5, "fix bad globals clear after credits",         1, lighthouseFlagResetSignature,     lighthouseFlagResetPatch },
	{  true,   360, "fix slow computer memory counter",            1, lighthouseMemoryCountSignature,   lighthouseMemoryCountPatch },
	{  true, 64990, "increase number of save games (1/2)",         1, sci2NumSavesSignature1,           sci2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",         1, sci2NumSavesSignature2,           sci2NumSavesPatch2 },
	{  true, 64990, "disable change directory button",             1, sci2ChangeDirSignature,           sci2ChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#endif

// ===========================================================================
// Script 210 in the German version of Longbow handles the case where Robin
// hands out the scroll to Marion and then types his name using the hand code.
// The German version script contains a typo (probably a copy/paste error),
// and the function that is used to show each letter is called twice. The
// second time that the function is called, the second parameter passed to
// the function is undefined, thus kStrCat() that is called inside the function
// reads a random pointer and crashes. We patch all of the 5 function calls
// (one for each letter typed from "R", "O", "B", "I", "N") so that they are
// the same as the English version.
// Applies to at least: German floppy
// Responsible method: unknown
// Fixes bug: #5264
static const uint16 longbowSignatureShowHandCode[] = {
	0x78,                            // push1
	0x78,                            // push1
	0x72, SIG_ADDTOOFFSET(+2),       // lofsa (letter, that was typed)
	0x36,                            // push
	0x40, SIG_ADDTOOFFSET(+2),       // call
	0x02,                            // perform the call above with 2 parameters
	0x36,                            // push
	0x40, SIG_ADDTOOFFSET(+2),       // call
	SIG_MAGICDWORD,
	0x02,                            // perform the call above with 2 parameters
	0x38, SIG_SELECTOR16(setMotion), // pushi "setMotion" (0x11c in Longbow German)
	0x39, SIG_SELECTOR8(x),          // pushi "x" (0x04 in Longbow German)
	0x51, 0x1e,                      // class MoveTo
	SIG_END
};

static const uint16 longbowPatchShowHandCode[] = {
	0x39, 0x01,                      // pushi 1 (combine the two push1's in one, like in the English version)
	PATCH_ADDTOOFFSET(+3),           // leave the lofsa call untouched
	// The following will remove the duplicate call
	0x32, PATCH_UINT16(0x0002),      // jmp 02 - skip 2 bytes (the remainder of the first call)
	0x48,                            // ret (dummy, should never be reached)
	0x48,                            // ret (dummy, should never be reached)
	PATCH_END
};

// When walking through the forest, arithmetic errors may occur at "random".
// The scripts try to add a value and a pointer to the object "berryBush".
//
// This is caused by a local variable overflow.
//
// The scripts create berry bush objects dynamically. The array storage for
// those bushes may hold a total of 8 bushes. But sometimes 10 bushes
// are created. This overwrites 2 additional locals in script 225 and
// those locals are used normally for value lookups.
//
// Changing the total of bushes could cause all sorts of other issues,
// that's why I rather patched the code, that uses the locals for a lookup.
// Which means it doesn't matter anymore when those locals are overwritten.
//
// Applies to at least: English PC floppy, German PC floppy, English Amiga floppy
// Responsible method: export 2 of script 225
// Fixes bug: #6751
static const uint16 longbowSignatureBerryBushFix[] = {
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x03,                      // ldi 03h
	0x1a,                            // eq?
	0x2e, SIG_UINT16(0x002d),        // bt [process code]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x04,                      // ldi 04h
	0x1a,                            // eq?
	0x2e, SIG_UINT16(0x0025),        // bt [process code]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x05,                      // ldi 05h
	0x1a,                            // eq?
	0x2e, SIG_UINT16(0x001d),        // bt [process code]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x06,                      // ldi 06h
	0x1a,                            // eq?
	0x2e, SIG_UINT16(0x0015),        // bt [process code]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x18,                      // ldi 18h
	0x1a,                            // eq?
	0x2e, SIG_UINT16(0x000d),        // bt [process code]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x19,                      // ldi 19h
	0x1a,                            // eq?
	0x2e, SIG_UINT16(0x0005),        // bt [process code]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x1a,                      // ldi 1Ah
	0x1a,                            // eq?
	// jump location for the "bt" instructions
	0x30, SIG_UINT16(0x0011),        // bnt [skip over follow up code, to offset 0c35]
	// 55 bytes until here
	0x85, 00,                        // lat temp[0]
	SIG_MAGICDWORD,
	0x9a, SIG_UINT16(0x0110),        // lsli local[110h] -> 110h points normally to 110h / 2Bh
	// 5 bytes
	0x7a,                            // push2
	SIG_END
};

static const uint16 longbowPatchBerryBushFix[] = {
	PATCH_ADDTOOFFSET(+4),           // keep: lsg global[70h], ldi 03h
	0x22,                            // lt? (global < 03h)
	0x2f, 0x42,                      // bt [skip over all the code directly]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x06,                      // ldi 06h
	0x24,                            // le? (global <= 06h)
	0x2f, 0x0e,                      // bt [to kRandom code]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x18,                      // ldi 18h
	0x22,                            // lt? (global < 18h)
	0x2f, 0x34,                      // bt [skip over all the code directly]
	0x89, 0x70,                      // lsg global[70h]
	0x35, 0x1a,                      // ldi 1Ah
	0x24,                            // le? (global <= 1Ah)
	0x31, 0x2d,                      // bnt [skip over all the code directly]
	// 28 bytes, 27 bytes saved
	// kRandom code
	0x85, 0x00,                      // lat temp[0]
	0x2f, 0x05,                      // bt [skip over case 0]
	// temp[0] == 0
	0x38, SIG_UINT16(0x0110),        // pushi 0110h - that's what's normally at local[110h]
	0x33, 0x18,                      // jmp [kRandom call]
	// check temp[0] further
	0x78,                            // push1
	0x1a,                            // eq?
	0x31, 0x05,                      // bt [skip over case 1]
	// temp[0] == 1
	0x38, SIG_UINT16(0x002b),        // pushi 002Bh - that's what's normally at local[111h]
	0x33, 0x0F,                      // jmp [kRandom call]
	// temp[0] >= 2
	0x8d, 00,                        // lst temp[0]
	0x35, 0x02,                      // ldi 02
	0x04,                            // sub
	0x9a, SIG_UINT16(0x0112),        // lsli local[112h] -> look up value in 2nd table
	                                 // this may not be needed at all and was just added for safety reasons
	// waste 9 spare bytes
	0x35, 0x00,                      // ldi 00
	0x35, 0x00,                      // ldi 00
	0x34, PATCH_UINT16(0x0000),      // ldi 0000
	PATCH_END
};

//          script, description,                                      signature                     patch
static const SciScriptPatcherEntry longbowSignatures[] = {
	{  true,   210, "hand code crash",                             5, longbowSignatureShowHandCode, longbowPatchShowHandCode },
	{  true,   225, "arithmetic berry bush fix",                   1, longbowSignatureBerryBushFix, longbowPatchBerryBushFix },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Leisure Suit Larry 1 (Spanish)
//
// It seems originally the Spanish version of Larry 1 used some beta code at
// least for the man wearing a barrel, who walks around in front of the casino.
// The script inside the resource files even uses a class, that does not exist
// inside those resource files, which causes a hard error.
// The patch files included with the Spanish version (300.scr,300.tex, 927.scr)
// add this class, but at least inside ScummVM a write to a non-existent selector
// happens right after the player tries to buy an apple from that man.
//
// In the original English releases (2.0+2.1) this was handled differently.
// Which is why this script patch changes that code to work just like in the English release.
//
// Attention: for at least some release of this game, view 302 (man wearing a barrel) is fully
//            broken! Which also causes a crash. The original interpreter crashes as well.
//            The only way to fix this is to dump that view from another release of Larry 1
//            and then use the view patch file on this release.
//
// Applies to at least: Spanish floppy
// Responsible method: sBuyApple::changeScript(2)
// Fixes bug: #10240
static const uint16 larry1SignatureBuyApple[] = {
	// end of state 0
	0x35, 0x01,                      // ldi 01
	0x65, 0x10,                      // aTop cycles
	0x32, SIG_UINT16(0x0248),        // jmp [ret]
	0x3c,                            // dup
	0x35, 0x01,                      // ldi 01
	0x1a,                            // eq?
	0x30, SIG_UINT16(0x0007),        // bnt [step 2 check]
	// state 1 code
	0x35, 0x01,                      // ldi 01
	0x65, 0x10,                      // aTop cycles
	0x32, SIG_UINT16(0x023a),        // jmp [ret]
	0x3c,                            // dup
	0x35, 0x02,                      // ldi 02
	0x1a,                            // eq?
	0x30, SIG_UINT16(0x0036),        // bnt [step 3 check]
	// state 2 code
	0x35, 0x02,                      // ldi 02
	0x38, SIG_UINT16(0x0091),        // pushi setCycle
	0x78,                            // push1
	0x51, 0x18,                      // class Walk
	0x36,                            // push
	0x38, SIG_UINT16(0x0126),        // pushi setAvoider
	0x78,                            // push1
	0x51, SIG_ADDTOOFFSET(+1),       // class PAvoider (original 0x25, w/ patch file 0x6d)
	0x36,                            // push
	0x38, SIG_UINT16(0x0116),        // pushi setMotion
	SIG_MAGICDWORD,
	0x39, 0x04,                      // pushi 04
	0x51, 0x24,                      // class PolyPath
	0x36,                            // push
	0x39, 0x04,                      // pushi 04
	0x76,                            // push0
	0x72, SIG_UINT16(0x0f4e),        // lofsa aAppleMan
	0x4a, 0x04,                      // send 04
	0x36,                            // push
	0x35, 0x1d,                      // ldi 1Dh
	0x02,                            // add
	0x36,                            // push
	0x39, 0x03,                      // pushi 03
	0x76,                            // push0
	0x72, SIG_UINT16(0x0f4e),        // lofsa aAppleMan
	0x4a, 0x04,                      // send 04
	0x36,                            // push
	0x7c,                            // pushSelf
	0x81, 0x00,                      // lag global[0]
	0x4a, 0x18,                      // send 18h
	0x32, SIG_UINT16(0x01fd),        // jmp [ret]
	SIG_END
};

static const uint16 larry1PatchBuyApple[] = {
	PATCH_ADDTOOFFSET(+11),
	0x2f, 0xf3,                        // bt [jump to end of step 1 code], saves 8 bytes
	0x3c,                              // dup
	0x35, 0x02,                        // ldi 02
	0x1a,                              // eq?
	0x31, 0x3f,                        // bnt [step 3 check]
	0x38, PATCH_UINT16(0x00e1),        // pushi distanceTo
	0x78,                              // push1
	0x72, PATCH_UINT16(0x0f4e),        // lofsa sAppleMan
	0x36,                              // push
	0x81, 0x00,                        // lag global[0]
	0x4a, 0x06,                        // send 06
	0x36,                              // push
	0x35, 0x1e,                        // ldi 1Eh
	0x1e,                              // gt?
	0x31, 0xdb,                        // bnt [jump to end of step 1 code]
	0x38, PATCH_SELECTOR16(setCycle),  // pushi setCycle
	0x78,                              // push1
	0x51, 0x18,                        // class Walk
	0x36,                              // push
	0x38, PATCH_SELECTOR16(setMotion), // pushi setMotion
	0x39, 0x04,                        // pushi 04
	0x51, 0x24,                        // class PolyPath
	0x36,                              // push
	0x39, 0x04,                        // pushi 04
	0x76,                              // push0
	0x72, PATCH_UINT16(0x0f4e),        // lofsa aAppleMan
	0x4a, 0x04,                        // send 04
	0x36,                              // push
	0x35, 0x1d,                        // ldi 1Dh
	0x02,                              // add
	0x36,                              // push
	0x39, 0x03,                        // pushi 03
	0x76,                              // push0
	0x72, PATCH_UINT16(0x0f4e),        // lofsa aAppleMan
	0x4a, 0x04,                        // send 04
	0x36,                              // push
	0x7c,                              // pushSelf
	0x81, 0x00,                        // lag global[0]
	0x4a, 0x12,                        // send 12h
	PATCH_END
};

//          script, description,                               signature                patch
static const SciScriptPatcherEntry larry1Signatures[] = {
	{  true,   300, "Spanish: buy apple from barrel man",    1, larry1SignatureBuyApple, larry1PatchBuyApple },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Leisure Suit Larry 2
// On the plane, Larry is able to wear the parachute. This grants 4 points.
// In early versions of LSL2, it was possible to get "unlimited" points by
//  simply wearing it multiple times.
// They fixed it in later versions by remembering, if the parachute was already
//  used before.
// But instead of adding it properly, it seems they hacked the script / forgot
//  to replace script 0 as well, which holds information about how many global
//  variables are allocated at the start of the game.
// The script tries to read an out-of-bounds global variable, which somewhat
//  "worked" in SSCI, but ScummVM/SCI doesn't allow that.
// That's why those points weren't granted here at all.
// We patch the script to use global 90, which seems to be unused in the whole game.
// Applies to at least: English floppy
// Responsible method: rm63Script::handleEvent
// Fixes bug: #6346
static const uint16 larry2SignatureWearParachutePoints[] = {
	0x35, 0x01,                      // ldi 01
	0xa1, SIG_MAGICDWORD, 0x8e,      // sag 8e
	0x80, SIG_UINT16(0x01e0),        // lag 1e0
	0x18,                            // not
	0x30, SIG_UINT16(0x000f),        // bnt [don't give points]
	0x35, 0x01,                      // ldi 01
	0xa0, 0xe0, 0x01,                // sag 1e0
	SIG_END
};

static const uint16 larry2PatchWearParachutePoints[] = {
	PATCH_ADDTOOFFSET(+4),
	0x80, PATCH_UINT16(0x005a),      // lag 5a (global 90)
	PATCH_ADDTOOFFSET(+6),
	0xa0, PATCH_UINT16(0x005a),      // sag 5a (global 90)
	PATCH_END
};

//          script, description,                                      signature                           patch
static const SciScriptPatcherEntry larry2Signatures[] = {
	{  true,    63, "plane: no points for wearing parachute",      1, larry2SignatureWearParachutePoints, larry2PatchWearParachutePoints },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Leisure Suit Larry 5
// In Miami the player can call the green card telephone number and get
//  green card including limo at the same time in the English 1.000 PC release.
// This results later in a broken game in case the player doesn't read
//  the second telephone number for the actual limousine service, because
//  in that case it's impossible for the player to get back to the airport.
//
// We disable the code, that is responsible to make the limo arrive.
//
// This bug was fixed in the European (dual language) versions of the game.
//
// Applies to at least: English PC floppy (1.000)
// Responsible method: sPhone::changeState(40)
static const uint16 larry5SignatureGreenCardLimoBug[] = {
	0x7a,                               // push2
	SIG_MAGICDWORD,
	0x39, 0x07,                         // pushi 07
	0x39, 0x0c,                         // pushi 0Ch
	0x45, 0x0a, 0x04,                   // call export 10 of script 0
	0x78,                               // push1
	0x39, 0x26,                         // pushi 26h (limo arrived flag)
	0x45, 0x07, 0x02,                   // call export 7 of script 0 (sets flag)
	SIG_END
};

static const uint16 larry5PatchGreenCardLimoBug[] = {
	PATCH_ADDTOOFFSET(+8),
	0x34, PATCH_UINT16(0),              // ldi 0000 (dummy)
	0x34, PATCH_UINT16(0),              // ldi 0000 (dummy)
	PATCH_END
};

// In one of the conversations near the end (to be exact - room 380 and the text
//  about using champagne on Reverse Biaz - only used when you actually did that
//  in the game), the German text is too large, causing the textbox to get too large.
// Because of that the talking head of Patti is drawn over the textbox. A translation oversight.
// Applies to at least: German floppy
// Responsible method: none, position of talker object on screen needs to get modified
static const uint16 larry5SignatureGermanEndingPattiTalker[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(0x006e),                 // object pattiTalker::x (110)
	SIG_UINT16(0x00b4),                 // object pattiTalker::y (180)
	SIG_ADDTOOFFSET(+469),              // verify that it's really the German version
	0x59, 0x6f, 0x75,                   // (object name) "You"
	0x23, 0x47, 0x44, 0x75,             // "#GDu"
	SIG_END
};

static const uint16 larry5PatchGermanEndingPattiTalker[] = {
	PATCH_UINT16(0x005a),               // change pattiTalker::x to 90
	PATCH_END
};

//          script, description,                                      signature                               patch
static const SciScriptPatcherEntry larry5Signatures[] = {
	{  true,   280, "English-only: fix green card limo bug",       1, larry5SignatureGreenCardLimoBug,        larry5PatchGreenCardLimoBug },
	{  true,   380, "German-only: Enlarge Patti Textbox",          1, larry5SignatureGermanEndingPattiTalker, larry5PatchGermanEndingPattiTalker },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// this is called on every death dialog. Problem is at least the german
//  version of lsl6 gets title text that is far too long for the
//  available temp space resulting in temp space corruption
//  This patch moves the title text around, so this overflow
//  doesn't happen anymore. We would otherwise get a crash
//  calling for invalid views (this happens of course also
//  in sierra sci)
// Applies to at least: German PC-CD
// Responsible method: unknown
static const uint16 larry6SignatureDeathDialog[] = {
	SIG_MAGICDWORD,
	0x3e, SIG_UINT16(0x0133),        // link 0133 (offset 0x20)
	0x35, 0xff,                      // ldi ff
	0xa3, 0x00,                      // sal 00
	SIG_ADDTOOFFSET(+680),           // [skip 680 bytes]
	0x8f, 0x01,                      // lsp 01 (offset 0x2cf)
	0x7a,                            // push2
	0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
	0x36,                            // push
	0x43, 0x7c, 0x0e,                // kMessage[7c] 0e
	SIG_ADDTOOFFSET(+90),            // [skip 90 bytes]
	0x38, SIG_UINT16(0x00d6),        // pushi 00d6 (offset 0x335)
	0x78,                            // push1
	0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
	0x36,                            // push
	SIG_ADDTOOFFSET(+76),            // [skip 76 bytes]
	0x38, SIG_UINT16(0x00cd),        // pushi 00cd (offset 0x38b)
	0x39, 0x03,                      // pushi 03
	0x5a, SIG_UINT16(0x0004), SIG_UINT16(0x010e), // lea 0004 010e
	0x36,
	SIG_END
};

static const uint16 larry6PatchDeathDialog[] = {
	0x3e, 0x00, 0x02,                // link 0200
	PATCH_ADDTOOFFSET(+687),
	0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
	PATCH_ADDTOOFFSET(+98),
	0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
	PATCH_ADDTOOFFSET(+82),
	0x5a, PATCH_UINT16(0x0004), PATCH_UINT16(0x0140), // lea 0004 0140
	PATCH_END
};

//          script, description,                                      signature                   patch
static const SciScriptPatcherEntry larry6Signatures[] = {
	{  true,    82, "death dialog memory corruption",              1, larry6SignatureDeathDialog, larry6PatchDeathDialog },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark Leisure Suit Larry 6 Hires

// When entering room 270 (diving board) from room 230, a typo in the game
// script means that `setScale` is called accidentally instead of `setScaler`.
// In SSCI this did not do much because the first argument happened to be
// smaller than the y-position of `ego`, but in ScummVM the first argument is
// larger and so a debug message "y value less than vanishingY" is displayed.
static const uint16 larry6HiresSetScaleSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(setScale), // pushi $14b (setScale)
	0x38, SIG_UINT16(0x05),         // pushi 5
	0x51, 0x2c,                     // class 2c (Scaler)
	SIG_END
};

static const uint16 larry6HiresSetScalePatch[] = {
	0x38, PATCH_SELECTOR16(setScaler), // pushi $14f (setScaler)
	PATCH_END
};

// The init code that runs when LSL6hires starts up unconditionally resets the
// master music volume to 12 (and the volume dial to 11), but the game should
// always use the volume stored in ScummVM.
// Applies to at least: English CD
static const uint16 larry6HiresVolumeResetSignature[] = {
	SIG_MAGICDWORD,
	0x35, 0x0b,                         // ldi $0b
	0xa1, 0xc2,                         // sag $c2
	SIG_END
};

static const uint16 larry6HiresVolumeResetPatch[] = {
	0x32, PATCH_UINT16(1),  // jmp 1 [past volume change]
	PATCH_END
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry larry6HiresSignatures[] = {
	{  true,    71, "disable volume reset on startup (1/2)",       1, sci2VolumeResetSignature,         sci2VolumeResetPatch },
	{  true,    71, "disable volume reset on startup (2/2)",       1, larry6HiresVolumeResetSignature,  larry6HiresVolumeResetPatch },
	{  true,   270, "fix incorrect setScale call",                 1, larry6HiresSetScaleSignature,     larry6HiresSetScalePatch },
	{  true, 64908, "disable video benchmarking",                  1, sci2BenchmarkSignature,           sci2BenchmarkPatch },
	{  true, 64990, "increase number of save games (1/2)",         1, sci2NumSavesSignature1,           sci2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",         1, sci2NumSavesSignature2,           sci2NumSavesPatch2 },
	{  true, 64990, "disable change directory button",             1, sci2ChangeDirSignature,           sci2ChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Leisure Suit Larry 7

// The init code that runs when LSL7 starts up unconditionally resets the audio
// volumes to defaults, but the game should always use the volume stored in
// ScummVM. This patch is basically identical to the patch for Torin, except
// that they left line numbers in the LSL7 scripts and changed the music volume.
// Applies to at least: English CD
static const uint16 larry7VolumeResetSignature1[] = {
	SIG_MAGICDWORD,
	0x35, 0x41,               // ldi $41
	0xa1, 0xe3,               // sag $e3 (music volume)
	0x7e, SIG_ADDTOOFFSET(2), // line whatever
	0x35, 0x3c,               // ldi $3c
	0xa1, 0xe4,               // sag $e4 (sfx volume)
	0x7e, SIG_ADDTOOFFSET(2), // line whatever
	0x35, 0x64,               // ldi $64
	0xa1, 0xe5,               // sag $e5 (speech volume)
	SIG_END
};

static const uint16 larry7VolumeResetPatch1[] = {
	0x33, 0x10, // jmp [past volume resets]
	PATCH_END
};

// The init code that runs when LSL7 starts up unconditionally resets the
// audio volumes to values stored in larry7.prf, but the game should always use
// the volume stored in ScummVM. This patch is basically identical to the patch
// for Torin, except that they left line numbers in the LSL7 scripts.
// Applies to at least: English CD
static const uint16 larry7VolumeResetSignature2[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(readWord), // pushi readWord
	0x76,                           // push0
	SIG_ADDTOOFFSET(6),             // advance file stream
	0xa1, 0xe3,                     // sag $e3 (music volume)
	SIG_ADDTOOFFSET(3),             // line whatever
	SIG_ADDTOOFFSET(10),            // advance file stream
	0xa1, 0xe4,                     // sag $e4 (sfx volume)
	SIG_ADDTOOFFSET(3),             // line whatever
	SIG_ADDTOOFFSET(10),            // advance file stream
	0xa1, 0xe5,                     // sag $e5 (speech volume)
	SIG_END
};

static const uint16 larry7VolumeResetPatch2[] = {
	PATCH_ADDTOOFFSET(10), // advance file stream
	0x18, 0x18,            // waste bytes
	PATCH_ADDTOOFFSET(3),  // line whatever
	PATCH_ADDTOOFFSET(10), // advance file stream
	0x18, 0x18,            // waste bytes
	PATCH_ADDTOOFFSET(3),  // line whatever
	PATCH_ADDTOOFFSET(10), // advance file stream
	0x18, 0x18,            // waste bytes
	PATCH_END
};

// In room 540 of Leisure Suit Larry 7, when using the cheese maker,
// `soMakeCheese::changeState(6)` incorrectly pushes `self` as the end cel
// instead of a cel number to the End cycler. In SSCI, this bad argument would
// get corrected down to the final cel in the loop by `CycleCueList::init`, but
// because ScummVM currently always sorts numbers higher than objects, the
// comparison fails and the cel number is not corrected, so the cycler never
// calls back and the game softlocks.
// Here, we fix the call so a proper cel number is given for the second argument
// instead of a bogus object pointer.
//
// Applies to at least: English PC-CD, German PC-CD
static const uint16 larry7MakeCheeseCyclerSignature[] = {
	0x38, SIG_UINT16(0x04), // pushi 4
	0x51, 0xc4,             // class End
	0x36,                   // push
	SIG_MAGICDWORD,
	0x7c,                   // pushSelf
	0x39, 0x04,             // pushi 4
	0x7c,                   // pushSelf
	SIG_END
};

static const uint16 larry7MakeCheeseCyclerPatch[] = {
	0x39, 0x04, // pushi 4 - save 1 byte
	0x51, 0xc4, // class End
	0x36,       // push
	0x7c,       // pushSelf
	0x39, 0x04, // pushi 4
	0x39, 0x10, // pushi $10 (last cel of view 54007, loop 0)
	PATCH_END
};

// During the cheese maker cutscene, `soMakeCheese::changeState(2)` sets the
// priority of ego to 500 to draw him over the cheese maker, but this is also
// above the guillotine (view 54000, cel 7, priority 400), so ego gets
// incorrectly drawn on top of the guillotine as well. The cheese maker has a
// priority of 373, so use priority 374 instead of 500.
// Applies to at least: English PC-CD, German PC-CD
// Responsible method: soMakeCheese::changeState(2) in script 540
static const uint16 larry7MakeCheesePrioritySignature[] = {
	0x38, SIG_SELECTOR16(setPri),    // pushi (setPri)
	SIG_MAGICDWORD,
	0x78,                            // push1
	0x38, SIG_UINT16(500),           // pushi $1f4
	SIG_END
};

static const uint16 larry7MakeCheesePriorityPatch[] = {
	PATCH_ADDTOOFFSET(+4),           // pushi setPri, push1
	0x38, PATCH_UINT16(374),         // pushi $176
	PATCH_END
};

// LSL7 tries to reset the message type twice at startup, first with a default
// value in script 0, then with a stored value from larry7.prf (if that file
// exists) or the same default value (if it does not) in script 64000. Since
// message type sync relies on the game only setting this value once at startup,
// we must stop the second attempt or the value from ScummVM will be
// overwritten.
// Applies to at least: English CD
static const uint16 larry7MessageTypeResetSignature[] = {
	SIG_MAGICDWORD,
	0x35, 0x02, // ldi 2
	0xa1, 0x5a, // sag $5a
	SIG_END
};

static const uint16 larry7MessageTypeResetPatch[] = {
	0x33, 0x02, // jmp [past reset]
	PATCH_END
};

//          script, description,                                signature                           patch
static const SciScriptPatcherEntry larry7Signatures[] = {
	{  true,     0, "disable message type reset on startup", 1, larry7MessageTypeResetSignature,    larry7MessageTypeResetPatch },
	{  true,   540, "fix make cheese cutscene (cycler)",     1, larry7MakeCheeseCyclerSignature,    larry7MakeCheeseCyclerPatch },
	{  true,   540, "fix make cheese cutscene (priority)",   1, larry7MakeCheesePrioritySignature,  larry7MakeCheesePriorityPatch },
	{  true, 64000, "disable volume reset on startup (1/2)", 1, larry7VolumeResetSignature1,        larry7VolumeResetPatch1 },
	{  true, 64000, "disable volume reset on startup (2/2)", 1, larry7VolumeResetSignature2,        larry7VolumeResetPatch2 },
	{  true, 64866, "increase number of save games",         1, torinLarry7NumSavesSignature,       torinLarry7NumSavesPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#endif

// ===========================================================================
// Laura Bow 1 - Colonel's Bequest
//
// This is basically just a broken easter egg in Colonel's Bequest.
// A plane can show up in room 4, but that only happens really rarely.
// Anyway the Sierra developer seems to have just entered the wrong loop,
// which is why the statue view is used instead (loop 0).
// We fix it to use the correct loop.
//
// This is only broken in the PC version. It was fixed for Amiga + Atari ST.
//
// Credits to OmerMor, for finding it.

// Applies to at least: English PC Floppy
// Responsible method: room4::init
static const uint16 laurabow1SignatureEasterEggViewFix[] = {
	0x78,                               // push1
	0x76,                               // push0
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(setLoop),      // pushi "setLoop"
	0x78,                               // push1
	0x39, 0x03,                         // pushi 3 (loop 3, view only has 3 loops)
	SIG_END
};

static const uint16 laurabow1PatchEasterEggViewFix[] = {
	PATCH_ADDTOOFFSET(+7),
	0x02,                            // change loop to 2
	PATCH_END
};

// When oiling the armor or opening the visor of the armor, the scripts
//  first check if Laura/ego is near the armor and if she is not, they will move her
//  to the armor. After that further code is executed.
//
// The current location is checked by a ego::inRect() call.
//
// The given rect for the inRect call inside openVisor::changeState was made larger for Atari ST/Amiga versions.
//  We change the PC version to use the same rect.
//
// Additionally the coordinate, that Laura is moved to, is 152, 107 and may not be reachable depending on where
//  Laura/ego was, when "use oil on helmet of armor" / "open visor of armor" got entered.
//  Bad coordinates are for example 82, 110, which then cause collisions and effectively an endless loop.
//  Game will effectively "freeze" and the user is only able to restore a previous game.
//  This also happened, when using the original interpreter.
//  We change the destination coordinate to 152, 110, which seems to be reachable all the time.
//
// The following patch fixes the rect for the PC version of the game.
//
// Applies to at least: English PC Floppy
// Responsible method: openVisor::changeState (script 37)
// Fixes bug: #7119
static const uint16 laurabow1SignatureArmorOpenVisorFix[] = {
	0x39, 0x04,                         // pushi 04
	SIG_MAGICDWORD,
	0x39, 0x6a,                         // pushi 6a (106d)
	0x38, SIG_UINT16(0x96),             // pushi 0096 (150d)
	0x39, 0x6c,                         // pushi 6c (108d)
	0x38, SIG_UINT16(0x98),             // pushi 0098 (152d)
	SIG_END
};

static const uint16 laurabow1PatchArmorOpenVisorFix[] = {
	PATCH_ADDTOOFFSET(+2),
	0x39, 0x68,                         // pushi 68 (104d)   (-2)
	0x38, SIG_UINT16(0x94),             // pushi 0094 (148d) (-2)
	0x39, 0x6f,                         // pushi 6f (111d)   (+3)
	0x38, SIG_UINT16(0x9a),             // pushi 009a (154d) (+2)
	PATCH_END
};

// This here fixes the destination coordinate (exact details are above).
//
// Applies to at least: English PC Floppy, English Atari ST Floppy, English Amiga Floppy
// Responsible method: openVisor::changeState, oiling::changeState (script 37)
// Fixes bug: #7119
static const uint16 laurabow1SignatureArmorMoveToFix[] = {
	SIG_MAGICDWORD,
	0x36,                               // push
	0x39, 0x6b,                         // pushi 6B (107d)
	0x38, SIG_UINT16(0x0098),           // pushi 98 (152d)
	0x7c,                               // pushSelf
	0x81, 0x00,                         // lag global[0]
	SIG_END
};

static const uint16 laurabow1PatchArmorMoveToFix[] = {
	PATCH_ADDTOOFFSET(+1),
	0x39, 0x6e,                         // pushi 6E (110d) - adjust x, so that no collision can occur anymore
	PATCH_END
};

// In some cases like for example when the player oils the arm of the armor, command input stays
// disabled, even when the player exits fast enough, so that Laura doesn't die.
//
// This is caused by the scripts only enabling control (directional movement), but do not enable command input as well.
//
// This bug also happens, when using the original interpreter.
// And it was fixed for the Atari ST + Amiga versions of the game.
//
// Applies to at least: English PC Floppy
// Responsible method: 2nd subroutine in script 37, called by oiling::changeState(7)
// Fixes bug: #7154
static const uint16 laurabow1SignatureArmorOilingArmFix[] = {
	0x38, SIG_UINT16(0x0089),           // pushi 89h
	0x76,                               // push0
	SIG_MAGICDWORD,
	0x72, SIG_UINT16(0x1a5c),           // lofsa "Can" - offsets are not skipped to make sure only the PC version gets patched
	0x4a, 0x04,                         // send 04
	0x38, SIG_UINT16(0x0089),           // pushi 89h
	0x76,                               // push0
	0x72, SIG_UINT16(0x19a1),           // lofsa "Visor"
	0x4a, 0x04,                         // send 04
	0x38, SIG_UINT16(0x0089),           // pushi 89h
	0x76,                               // push0
	0x72, SIG_UINT16(0x194a),           // lofsa "note"
	0x4a, 0x04,                         // send 04
	0x38, SIG_UINT16(0x0089),           // pushi 89h
	0x76,                               // push0
	0x72, SIG_UINT16(0x18f3),           // lofsa "valve"
	0x4a, 0x04,                         // send 04
	0x8b, 0x34,                         // lsl local[34h]
	0x35, 0x02,                         // ldi 02
	0x1c,                               // ne?
	0x30, SIG_UINT16(0x0014),           // bnt [to ret]
	0x8b, 0x34,                         // lsl local[34h]
	0x35, 0x05,                         // ldi 05
	0x1c,                               // ne?
	0x30, SIG_UINT16(0x000c),           // bnt [to ret]
	0x8b, 0x34,                         // lsl local[34h]
	0x35, 0x06,                         // ldi 06
	0x1c,                               // ne?
	0x30, SIG_UINT16(0x0004),           // bnt [to ret]
	// followed by code to call script 0 export to re-enable controls and call setMotion
	SIG_END
};

static const uint16 laurabow1PatchArmorOilingArmFix[] = {
	PATCH_ADDTOOFFSET(+3),              // skip over pushi 89h
	0x3c,                               // dup
	0x3c,                               // dup
	0x3c,                               // dup
	// saves a total of 6 bytes
	0x76,                               // push0
	0x72, SIG_UINT16(0x1a59),           // lofsa "Can"
	0x4a, 0x04,                         // send 04
	0x76,                               // push0
	0x72, SIG_UINT16(0x19a1),           // lofsa "Visor"
	0x4a, 0x04,                         // send 04
	0x76,                               // push0
	0x72, SIG_UINT16(0x194d),           // lofsa "note"
	0x4a, 0x04,                         // send 04
	0x76,                               // push0
	0x72, SIG_UINT16(0x18f9),           // lofsa "valve" 18f3
	0x4a, 0x04,                         // send 04
	// new code to enable input as well, needs 9 spare bytes
	0x38, SIG_UINT16(0x00e2),           // canInput
	0x78,                               // push1
	0x78,                               // push1
	0x51, 0x2b,                         // class User
	0x4a, 0x06,                         // send 06 -> call User::canInput(1)
	// original code, but changed a bit to save some more bytes
	0x8b, 0x34,                         // lsl local[34h]
	0x35, 0x02,                         // ldi 02
	0x04,                               // sub
	0x31, 0x12,                         // bnt [to ret]
	0x36,                               // push
	0x35, 0x03,                         // ldi 03
	0x04,                               // sub
	0x31, 0x0c,                         // bnt [to ret]
	0x78,                               // push1
	0x1a,                               // eq?
	0x2f, 0x08,                         // bt [to ret]
	// saves 7 bytes, we only need 3, so waste 4 bytes
	0x35, 0x00,                         // ldi 0
	0x35, 0x00,                         // ldi 0
	PATCH_END
};

// Jeeves lights the chapel candles (room 58) in act 2 but they don't stay
//  lit when re-entering until the next act. This is due to Room58:init
//  incorrectly testing the global variable that tracks Jeeves' act 2 state.
//
// We fix this by changing the test from if global155 equals 11, which it
//  never does, to if it's greater than 11. The global is set to 12 in
//  lightCandles:changeState(11) and it continues to increment as Jeeves'
//  chore sequence progresses, ending with 17.
//
// Applies to: DOS, Amiga, Atari ST
// Responsible method: Room58:init
// Fixes bug #10743
static const uint16 laurabow1SignatureChapelCandlesPersistence[] = {
	SIG_MAGICDWORD,
	0x89, 0x9b,                         // lsg global155 [ Jeeves' act 2 state ]
	0x35, 0x0b,                         // ldi b
	0x1a,                               // eq?
	SIG_END
};

static const uint16 laurabow1PatchChapelCandlesPersistence[] = {
	PATCH_ADDTOOFFSET(+4),
	0x1e,                               // gt?
	PATCH_END
};

// LB1 DOS doesn't acknowledge Lillian's presence in room 44 when she's sitting
//  on the bed in act 4. Look, talk, etc respond that she's not there.
//  This is due to not setting global 195 which tracks who is in the room.
//  We fix this by setting the global as Amiga and Atari ST versions do.
//
// Applies to: DOS only
// Responsible method: Room44:init
// Fixes bug #10742
static const uint16 laurabow1SignatureLillianBedFix[] = {
	SIG_MAGICDWORD,
	0x72, SIG_UINT16(0x10f8),           // lofsa suit2 [ only matches DOS version ]
	0x4a, 0x14,                         // send 14
	SIG_ADDTOOFFSET(+8),
	0x89, 0x76,                         // lsg global118
	0x35, 0x02,                         // ldi 2
	0x12,                               // and
	0x30, SIG_UINT16(0x000d),           // bnt d [ haven't seen Lillian in study ]
	0x35, 0x01,                         // ldi 1
	SIG_END
};

static const uint16 laurabow1PatchLillianBedFix[] = {
	PATCH_ADDTOOFFSET(+13),
	0x81, 0x76,                         // lag global118
	0x7a,                               // push2
	0x12,                               // and
	0x31, 0x0f,                         // bnt f [ haven't seen Lillian in study ]
	0x35, 0x20,                         // ldi 20 [ Lillian ]
	0xa1, 0xc3,                         // sag global195 [ set Lillian as in the room ]
	PATCH_END
};

// When you tell Lilly about Gertie in room 35, Lilly will then walk to the left and off the screen.
// In case Laura (ego) is in the way, the whole game will basically block and you won't be able
// to do anything except saving + restoring the game.
//
// If this happened already, the player can enter
// "send Lillian ignoreActors 1" inside the debugger to fix this situation.
//
// This issue is very difficult to solve, because Lilly also walks diagonally after walking to the left right
// under the kitchen table. This means that even if we added a few more rectangle checks, there could still be
// spots, where the game would block.
//
// Also the mover "PathOut" is used for Lillian instead of the regular "MoveTo", which would avoid other
// actors by itself.
//
// So instead we set Lilly to ignore other actors during that cutscene, which is the least invasive solution.
//
// Applies to at least: English PC Floppy, English Amiga Floppy, English Atari ST Floppy
// Responsible method: goSee::changeState(1) in script 236
// Fixes bug: (happened during GOG Let's Play)
static const uint16 laurabow1SignatureTellLillyAboutGerieBlockingFix1[] = {
	0x7a,                               // puah2
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x00c1),           // pushi 00C1h
	0x38, SIG_UINT16(0x008f),           // pushi 008Fh
	0x38, SIG_SELECTOR16(ignoreActors), // pushi (ignoreActors)
	0x78,                               // push1
	0x76,                               // push0
	SIG_END
};

static const uint16 laurabow1PatchTellLillyAboutGertieBlockingFix1[] = {
	PATCH_ADDTOOFFSET(+11),             // skip over until push0
	0x78,                               // push1 (change push0 to push1)
	PATCH_END
};

// a second patch to call Lillian::ignoreActors(1) on goSee::changeState(9) in script 236
static const uint16 laurabow1SignatureTellLillyAboutGerieBlockingFix2[] = {
	0x3c,                               // dup
	0x35, 0x09,                         // ldi 09
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x003f),           // bnt [ret]
	0x39, SIG_ADDTOOFFSET(+1),          // pushi (view)
	0x78,                               // push1
	0x38, SIG_UINT16(0x0203),           // pushi 203h (515d)
	0x38, SIG_ADDTOOFFSET(+2),          // pushi (posn)
	0x7a,                               // push2
	0x38, SIG_UINT16(0x00c9),           // pushi C9h (201d)
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x0084),           // pushi 84h (132d)
	0x72, SIG_ADDTOOFFSET(+2),          // lofsa Lillian (different offsets for different platforms)
	0x4a, 0x0e,                         // send 0Eh
	SIG_END
};

static const uint16 laurabow1PatchTellLillyAboutGertieBlockingFix2[] = {
	0x38, PATCH_SELECTOR16(ignoreActors), // pushi (ignoreActors)
	0x78,                                 // push1
	0x76,                                 // push0
	0x33, 0x00,                           // ldi 00 (waste 2 bytes)
	PATCH_ADDTOOFFSET(+19),               // skip over until send
	0x4a, 0x14,                           // send 14h
	PATCH_END
};

// LB1 contains over 20 commands which lockup the game if entered while ego is
//  colliding with an obstacle. Opening and moving closets in room 43 are prime
//  examples. They are all symptoms of a global bug.

// Every cycle, CB1:doit checks to see if ego appears to be walking and blocked,
//  and if so it stops ego's motion and sets ego's view to 11 (standing). If ego
//  has just collided with an obstacle but is still displaying view 1 (walking)
//  when a command is entered which disables input and sets ego's motion without
//  setting an avoider then CB1:doit will stop that new motion at the start of
//  the next cycle and lockup the game. This occurs in part because CB1:doit
//  tests potentially stale values that the new motion hasn't yet had a chance
//  to set. Scripts which set an avoider aren't vulnerable because CB1:doit
//  won't stop ego if one is set. Other SCI games don't have this kind of code
//  in their Game's doit and so they don't have this bug.

// We fix this by clearing the kSignalHitObstacle flag whenever Act:setMotion is
//  called with a new motion. This causes CB1:doit's subsequent call to
//  ego:isBlocked to return false, instead of a stale true value, preventing
//  CB1:doit from stopping the new motion before it's had a chance to start.
//  Should the new motion actually be blocked then the interpreter will then set
//  the flag when processing the motion as usual. This patch closes the short
//  window during which this value is stale and CB1:doit tests it.

// Applies to: DOS, Amiga, Atari ST and occurs in Sierra's interpreter.
// Responsible method: Act:setMotion
// Fixes bug #10733
static const uint16 laurabow1SignatureObstacleCollisionLockupsFix[] = {
	SIG_MAGICDWORD,
	0x30, SIG_UINT16(0x002f),           // bnt 2f
	0x38, SIG_UINT16(0x00a3),           // pushi a3 [ startUpd ]
	0x76,                               // push0
	0x54, 0x04,                         // self 4
	0x7a,                               // push2 [ -info- ]
	0x76,                               // push0
	0x87, 0x01,                         // lap param1
	0x4a, 0x04,                         // send 4
	0x36,                               // push
	0x34, SIG_UINT16(0x8000),           // ldi 8000
	0x12,                               // and
	0x30, SIG_UINT16(0x000a),           // bnt a
	0x39, 0x56,                         // pushi 56 [ new ]
	0x76,                               // push0
	0x87, 0x01,                         // lap param1
	0x4a, 0x04,                         // send 4
	0x32, SIG_UINT16(0x0002),           // jmp 2
	0x87, 0x01,                         // lap param1
	0x65, 0x4c,                         // aTop mover
	0x39, 0x57,                         // pushi 57 [ init ]
	0x78,                               // push1
	0x7c,                               // pushSelf
	0x59, 0x02,                         // &rest 2
	0x63, 0x4c,                         // pToa mover
	0x4a, 0x06,                         // send 6
	0x32, SIG_UINT16(0x0004),           // jmp 4
	0x35, 0x00,                         // ldi 0
	SIG_END
};

static const uint16 laurabow1PatchObstacleCollisionLockupsFix[] = {
	0x31, 0x32,                         // bnt 32 [ save 1 byte ]

	0x63, 0x1c,                         // pToa signal
	0x38, PATCH_UINT16(0xfbff),         // pushi fbff
	0x12,                               // and
	0x65, 0x1c,                         // aTop signal [ clear kSignalHitObstacle (0400) ]

	0x38, PATCH_UINT16(0x00a3),         // pushi a3 [ startUpd ]
	0x76,                               // push0
	0x54, 0x04,                         // self 4
	0x7a,                               // push2 [ -info- ]
	0x76,                               // push0
	0x87, 0x01,                         // lap param1
	0x4a, 0x04,                         // send 4
	0x38, PATCH_UINT16(0x8000),         // pushi 8000 [ save 1 byte ]
	0x12,                               // and
	0x31, 0x09,                         // bnt 9 [ save 1 byte ]
	0x39, 0x56,                         // pushi 56 [ new ]
	0x76,                               // push0
	0x87, 0x01,                         // lap param1
	0x4a, 0x04,                         // send 4
	0x33, 0x02,                         // jmp 2 [ save 1 byte ]
	0x87, 0x01,                         // lap param1
	0x65, 0x4c,                         // aTop mover
	0x39, 0x57,                         // pushi 57 [ init ]
	0x78,                               // push1
	0x7c,                               // pushSelf
	0x59, 0x02,                         // &rest 2
	0x63, 0x4c,                         // pToa mover
	0x4a, 0x06,                         // send 6
	0x48,                               // ret  [ save 4 bytes ]
	PATCH_END
};

//          script, description,                                signature                                             patch
static const SciScriptPatcherEntry laurabow1Signatures[] = {
	{  true,     4, "easter egg view fix",                      1, laurabow1SignatureEasterEggViewFix,                laurabow1PatchEasterEggViewFix },
	{  true,    37, "armor open visor fix",                     1, laurabow1SignatureArmorOpenVisorFix,               laurabow1PatchArmorOpenVisorFix },
	{  true,    37, "armor move to fix",                        2, laurabow1SignatureArmorMoveToFix,                  laurabow1PatchArmorMoveToFix },
	{  true,    37, "allowing input, after oiling arm",         1, laurabow1SignatureArmorOilingArmFix,               laurabow1PatchArmorOilingArmFix },
	{  true,    44, "lillian bed fix",                          1, laurabow1SignatureLillianBedFix,                   laurabow1PatchLillianBedFix },
    {  true,    58, "chapel candles persistence",               1, laurabow1SignatureChapelCandlesPersistence,        laurabow1PatchChapelCandlesPersistence },
	{  true,   236, "tell Lilly about Gertie blocking fix 1/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix1, laurabow1PatchTellLillyAboutGertieBlockingFix1 },
	{  true,   236, "tell Lilly about Gertie blocking fix 2/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix2, laurabow1PatchTellLillyAboutGertieBlockingFix2 },
	{  true,   998, "obstacle collision lockups fix",           1, laurabow1SignatureObstacleCollisionLockupsFix,     laurabow1PatchObstacleCollisionLockupsFix },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Laura Bow 2
//
// Moving away the painting in the room with the hidden safe is problematic
//  for the CD version of the game. safePic::doVerb gets triggered by the mouse-click.
// This method sets local 0 as signal, which is only meant to get handled, when
//  the player clicks again to move the painting back. This signal is processed by
//  the room doit-script.
// That doit-script checks safePic::cel to be not equal 0 and would then skip over
//  the "close painting" trigger code. On very fast computers this script may
//  get called too early (which is the case when running under ScummVM and when
//  running the game using Sierra SCI in DOS-Box with cycles 15000) and thinks
//  that it's supposed to move the painting back. Which then results in the painting
//  getting moved to its original position immediately (which means it won't be possible
//  to access the safe behind it).
//
// We patch the script, so that we check for cel to be not equal 4 (the final cel) and
//  we also reset the safePic-signal immediately as well.
//
// In the floppy version Laura's coordinates are checked directly in rm560::doit
//  and as soon as she moves, the painting will automatically move to its original position.
//  This is not the case for the CD version of the game. The painting will only "move" back,
//  when the player actually exits the room and re-enters.
//
// Applies to at least: English PC-CD
// Responsible method: rm560::doit
// Fixes bug: #6460
static const uint16 laurabow2CDSignaturePaintingClosing[] = {
	0x39, 0x04,                         // pushi 04 (cel)
	0x76,                               // push0
	SIG_MAGICDWORD,
	0x7a,                               // push2
	0x38, SIG_UINT16(0x0231),           // pushi 0231h (561)
	0x76,                               // push0
	0x43, 0x02, 0x04,                   // kScriptID (get export 0 of script 561)
	0x4a, 0x04,                         // send 04 (gets safePicture::cel)
	0x18,                               // not
	0x31, 0x21,                         // bnt [exit]
	0x38, SIG_UINT16(0x0283),           // pushi 0283h
	0x76,                               // push0
	0x7a,                               // push2
	0x39, 0x20,                         // pushi 20
	0x76,                               // push0
	0x43, 0x02, 0x04,                   // kScriptID (get export 0 of script 32)
	0x4a, 0x04,                         // send 04 (get sHeimlich::room)
	0x36,                               // push
	0x81, 0x0b,                         // lag global[b] (current room)
	0x1c,                               // ne?
	0x31, 0x0e,                         // bnt [exit]
	0x35, 0x00,                         // ldi 00
	0xa3, 0x00,                         // sal local[0] -> reset safePic signal
	SIG_END
};

static const uint16 laurabow2CDPatchPaintingClosing[] = {
	PATCH_ADDTOOFFSET(+2),
	0x3c,                               // dup (1 additional byte)
	0x76,                               // push0
	0x3c,                               // dup (1 additional byte)
	0xab, 0x00,                         // ssl local[0] -> reset safePic signal
	0x7a,                               // push2
	0x38, PATCH_UINT16(0x0231),         // pushi 0231h (561)
	0x76,                               // push0
	0x43, 0x02, 0x04,                   // kScriptID (get export 0 of script 561)
	0x4a, 0x04,                         // send 04 (gets safePicture::cel)
	0x1a,                               // eq?
	0x31, 0x1d,                         // bnt [exit]
	0x38, PATCH_UINT16(0x0283),         // pushi 0283h
	0x76,                               // push0
	0x7a,                               // push2
	0x39, 0x20,                         // pushi 20
	0x76,                               // push0
	0x43, 0x02, 0x04,                   // kScriptID (get export 0 of script 32)
	0x4a, 0x04,                         // send 04 (get sHeimlich::room)
	0x36,                               // push
	0x81, 0x0b,                         // lag global[b] (current room)
	0x1a,                               // eq? (2 opcodes changed, to save 2 bytes)
	0x2f, 0x0a,                         // bt [exit]
	PATCH_END
};

// In the CD version the system menu is disabled for certain rooms. LB2::handsOff is called,
//  when leaving the room (and in other cases as well). This method remembers the disabled
//  icons of the icon bar. In the new room LB2::handsOn will get called, which then enables
//  all icons, but also disabled the ones, that were disabled before.
//
// Because of this behaviour certain rooms, that should have the system menu enabled, have
//  it disabled, when entering those rooms from rooms, where the menu is supposed to be
//  disabled.
//
// We patch this by injecting code into LB2::newRoom (which is called right after a room change)
//  and reset the global variable there, that normally holds the disabled buttons.
//
// This patch may cause side-effects and it's difficult to test, because it affects every room
//  in the game. At least for the intro, the speakeasy and plenty of rooms in the beginning it
//  seems to work correctly.
//
// Applies to at least: English PC-CD
// Responsible method: LB2::newRoom, LB2::handsOff, LB2::handsOn
// Fixes bug: #6440
static const uint16 laurabow2CDSignatureFixProblematicIconBar[] = {
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x00f1),           // pushi 00f1 (disable) - hardcoded, we only want to patch the CD version
	0x76,                               // push0
	0x81, 0x45,                         // lag global[45]
	0x4a, 0x04,                         // send 04
	SIG_END
};

static const uint16 laurabow2CDPatchFixProblematicIconBar[] = {
	0x35, 0x00,                      // ldi 00
	0xa1, 0x74,                      // sag 74h
	0x35, 0x00,                      // ldi 00 (waste bytes)
	0x35, 0x00,                      // ldi 00
	PATCH_END
};

// LB2 CD responds with the wrong message when asking Yvette about Tut in acts 3+.
//
// aYvette:doVerb(6) tests flag 134, which is set when Pippin dies, to determine
//  which Tut message to display but they got it backwards. One of the messages
//  has additional dialogue about Pippin's murder.
//
// This is a regression introduced by Sierra when they fixed a bug from the floppy
//  versions where asking Yvette about Tut in act 2 responds with the message
//  about Pippin's murder which hasn't occurred yet, bug #10723. Sierra correctly
//  fixed that in Yvette:doVerb in script 93, which applies to act 2, but then went
//  on to add incorrect code to aYvette:doVerb in script 90, which applies to the
//  later acts after the murder.
//
// We fix this by reversing the flag test so that the correct message is displayed.
//
// Applies to: CD version, at least English
// Responsible method: aYvette:doVerb
// Fixes bug: #10724
static const uint16 laurabow2CDSignatureFixYvetteTutResponse[] = {
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x010f),           // ldi 010f [ tut ]
	0x1a,                               // eq? [ asked about tut? ]
	0x30, SIG_UINT16(0x0036),           // bnt 0036
	0x78,                               // push1
	0x38, SIG_UINT16(0x0086),           // push 0086 [ pippin-dead flag ]
	0x45, 0x02, 0x02,                   // call proc0_2 [ is pippin-dead flag set? ]
	0x30, SIG_UINT16(0x0016),           // bnt 0016 [ pippin-dead message ]
	SIG_END
};

static const uint16 laurabow2CDPatchFixYvetteTutResponse[] = {
	PATCH_ADDTOOFFSET(+14),
	0x2e,                               // change to bt
	PATCH_END
};

// When entering the main musem party room (w/ the golden Egyptian head),
// Laura is waslking a bit into the room automatically.
// In case you press a mouse button while this is happening, you will get
// stuck inside that room and won't be able to exit it anymore.
//
// Users, who played the game w/ a previous version of ScummVM can simply
// enter the debugger and then enter "send rm350 script 0:0", which will
// fix the script state.
//
// This is caused by the user controls not being locked at that point.
// Pressing a button will cause the cue from the PolyPath walker to never
// happen, which then causes sEnterSouth to never dispose itself.
//
// User controls are locked in the previous room 335, but controls
// are unlocked by frontDoor::cue.
// We do not want to change this, because it could have side-effects.
// We instead add another LB2::handsOff call inside the script responsible
// for making Laura walk into the room (sEnterSouth::changeState(0).
//
// Applies to at least: English PC-CD, English PC-Floppy, German PC-Floppy
// Responsible method: sEnterSouth::changeState
// Fixes bug: (no bug report, from GOG forum post)
static const uint16 laurabow2SignatureMuseumPartyFixEnteringSouth1[] = {
	0x3c,                              // dup
	0x35, 0x00,                        // ldi 00
	0x1a,                              // eq?
	0x30, SIG_UINT16(0x0097),          // bnt [state 1 code]
	SIG_ADDTOOFFSET(+141),             // skip to end of follow-up code
	0x32, SIG_ADDTOOFFSET(+2),         // jmp [ret] (0x008d for CD, 0x007d for floppy)
	0x35, 0x01,                        // ldi 01
	0x65, 0x1a,                        // aTop cycles
	0x32, SIG_ADDTOOFFSET(+2),         // jmp [ret] (0x0086 for CD, 0x0076 for floppy)
	// state 1 code
	0x3c,                              // dup
	0x35, 0x01,                        // ldi 01
	0x1a,                              // eq?
	SIG_MAGICDWORD,
	0x31, 0x05,                        // bnt [state 2 code]
	0x35, 0x00,                        // ldi 00
	0x32, SIG_ADDTOOFFSET(+2),         // jmp [ret] (0x007b for CD, 0x006b for floppy)
	// state 2 code
	0x3c,                              // dup
	SIG_END
};

static const uint16 laurabow2PatchMuseumPartyFixEnteringSouth1[] = {
	0x2e, PATCH_UINT16(0x00a6),        // bt [state 2 code] (we skip state 1, because it's a NOP anyways)
	// state 0 processing
	0x32, PATCH_UINT16(+151),
	SIG_ADDTOOFFSET(+149),             // skip to end of follow-up code
	// save 1 byte by replacing jump to [ret] into straight toss/ret
	0x3a,                              // toss
	0x48,                              // ret

	// additional code, that gets called right at the start of step 0 processing
	0x18,                              // not -- this here is where pushi handsOff will be inserted by the second patch
	0x18,                              // not    offset and handsOff is different for floppy + CD, that's why we do this
	0x18,                              // not    floppy also does not have a selector table, so we can't go by "handsOff" name
	0x18,                              // not
	0x76,                              // push0
	0x81, 0x01,                        // lag global[1]
	0x4a, 0x04,                        // send 04
	0x32, PATCH_UINT16(0xFF5e),        // jmp [back to start of step 0 processing]
	PATCH_END
};

// second patch, which only inserts pushi handsOff inside our new code
// There is no other way to do this except making 2 full patches for floppy + CD, because handsOff/handsOn
// is not the same value between floppy + CD *and* floppy doesn't even have a vocab, so we can't figure out the id
// by ourselves.
static const uint16 laurabow2SignatureMuseumPartyFixEnteringSouth2[] = {
	0x18,                              // our injected code
	0x18,
	0x18,
	SIG_ADDTOOFFSET(+92),              // skip to the handsOn code, that we are interested in
	0x38, SIG_ADDTOOFFSET(+2),         // pushi handsOn (0x0189 for CD, 0x024b for floppy)
	0x76,                              // push0
	0x81, 0x01,                        // lag global[1]
	0x4a, 0x04,                        // send 04
	0x38, SIG_ADDTOOFFSET(+2),         // pushi 0274h
	SIG_MAGICDWORD,
	0x78,                              // push1
	0x38, SIG_UINT16(0x033f),          // pushi 033f
	SIG_END
};

static const uint16 laurabow2PatchMuseumPartyFixEnteringSouth2[] = {
	0x38,                              // pushi
	PATCH_GETORIGINALUINT16ADJUST(+96, -1), // get handsOff code and ubstract 1 from it to get handsOn
	PATCH_END
};

// Opening/Closing the east door in the pterodactyl room doesn't
//  check, if it's locked and will open/close the door internally
//  even when it is.
//
// It will get wired shut later in the game by Laura Bow and will be
//  "locked" because of this. We patch in a check for the locked
//  state. We also add code, that will set the "locked" state
//  in case our eastDoor-wired-global is set. This makes the locked
//  state effectively persistent.
//
// Applies to at least: English PC-CD, English PC-Floppy
// Responsible method (CD): eastDoor::doVerb
// Responsible method (Floppy): eastDoor::<noname300>
// Fixes bug: #6458 (partly, see additional patch below)
static const uint16 laurabow2SignatureFixWiredEastDoor[] = {
	0x30, SIG_UINT16(0x0022),           // bnt [skip hand action]
	0x67, SIG_ADDTOOFFSET(+1),          // pTos CD: doorState, Floppy: state
	0x35, 0x00,                         // ldi 00
	0x1a,                               // eq?
	0x31, 0x08,                         // bnt [close door code]
	0x78,                               // push1
	SIG_MAGICDWORD,
	0x39, 0x63,                         // pushi 63h
	0x45, 0x04, 0x02,                   // callb export000_4, 02 (sets door-bitflag)
	0x33, 0x06,                         // jmp [super-code]
	0x78,                               // push1
	0x39, 0x63,                         // pushi 63h
	0x45, 0x03, 0x02,                   // callb export000_3, 02 (resets door-bitflag)
	0x38, SIG_ADDTOOFFSET(+2),          // pushi CD: 011dh, Floppy: 012ch
	0x78,                               // push1
	0x8f, 0x01,                         // lsp param[01]
	0x59, 0x02,                         // rest 02
	0x57, SIG_ADDTOOFFSET(+1), 0x06,    // super CD: LbDoor, Floppy: Door, 06
	0x33, 0x0b,                         // jmp [ret]
	SIG_END
};

static const uint16 laurabow2PatchFixWiredEastDoor[] = {
	0x31, 0x23,                         // bnt [skip hand action] (saves 1 byte)
	0x81,   97,                         // lag 97d (get our eastDoor-wired-global)
	0x31, 0x04,                         // bnt [skip setting locked property]
	0x35, 0x01,                         // ldi 01
	0x65, 0x6a,                         // aTop locked (set eastDoor::locked to 1)
	0x63, 0x6a,                         // pToa locked (get eastDoor::locked)
	0x2f, 0x17,                         // bt [skip hand action]
	0x63, PATCH_GETORIGINALBYTE(+4),    // pToa CD: doorState, Floppy: state
	0x78,                               // push1
	0x39, 0x63,                         // pushi 63h
	0x2f, 0x05,                         // bt [close door code]
	0x45, 0x04, 0x02,                   // callb export000_4, 02 (sets door-bitflag)
	0x33, 0x0b,                         // jmp [super-code]
	0x45, 0x03, 0x02,                   // callb export000_3, 02 (resets door-bitflag)
	0x33, 0x06,                         // jmp [super-code]
	PATCH_END
};

// We patch in code, so that our eastDoor-wired-global will get set to 1.
//  This way the wired-state won't get lost when exiting room 430.
//
// Applies to at least: English PC-CD, English PC-Floppy
// Responsible method (CD): sWireItShut::changeState
// Responsible method (Floppy): sWireItShut::<noname144>
// Fixes bug: #6458 (partly, see additional patch above)
static const uint16 laurabow2SignatureRememberWiredEastDoor[] = {
	SIG_MAGICDWORD,
	0x33, 0x27,                         // jmp [ret]
	0x3c,                               // dup
	0x35, 0x06,                         // ldi 06
	0x1a,                               // eq?
	0x31, 0x21,                         // bnt [skip step]
	SIG_END
};

static const uint16 laurabow2PatchRememberWiredEastDoor[] = {
	PATCH_ADDTOOFFSET(+2),              // skip jmp [ret]
	0x34, PATCH_UINT16(0x0001),         // ldi 0001
	0xa1, PATCH_UINT16(97),             // sag 97d (set our eastDoor-wired-global)
	PATCH_END
};

// The crate room (room 460) in act 5 locks up the game if you enter from the
//  elevator (room 660), swing the hanging crate, and then attempt to leave
//  back through the elevator door.
//
// The state of the wall crate that blocks the elevator door is tracked by
//  setting local0 to 1 when you push it out of the way, but Sierra forgot
//  to reinitialize local0 when you re-enter via the elevator door, causing
//  it to be out of sync with the room state. When you then swing the hanging
//  crate, sSwingIt:changeState(6) tests local0 to see which polygon it should
//  set as the room's obstacle and incorrectly uses the one that blocks both
//  doors. Attempting to use the elevator door then locks up the game as the
//  obstacle polygon prevents ego from reaching the destination.
//
// Someone noticed that local0 wasn't always initialized as shoveCrate:doVerb(4)
//  tests both local0 and the previous room to see if it was the elevator.
//
// We fix this by setting local0 to 1 if the previous room was the elevator
//  during sSwingIt:changeState(3), just in time before it gets tested in
//  sSwingIt:changeState(6). Luckily for us, the handlers for states 3 and 4
//  don't do anything but load zero, making them two consecutive conditions
//  of no-ops. By merging them into a single condition for state 3 we have
//  a whopping 13 bytes available to add code to set local0 correctly.
//
// Affects floppy/cd, all versions, all languages, and occurs in Sierra's interpreter.
// Fixes bug #10701
static const uint16 laurabow2SignatureFixCrateRoomEastDoorLockup[] = {
	0x1a,                               // eq? [ state 3? ]
	SIG_MAGICDWORD,
	0x31, 0x05,                         // bnt [ state 4 ]
	0x35, 0x00,                         // ldi 0
	0x32, SIG_ADDTOOFFSET(2),           // jmp [ exit switch. floppy: b3, cd: bb ]
	0x3c,                               // dup
	0x35, 0x04,                         // ldi 4
	0x1a,                               // eq? [ state 4? ]
	0x31, 0x05,                         // bnt [ state 5 ]
	SIG_END
};

static const uint16 laurabow2PatchFixCrateRoomEastDoorLockup[] = {
	PATCH_ADDTOOFFSET(1),               // eq? [ state 3? ]
	0x31, 0x10,                         // bnt [ state 5 ]
	0x89, 0x0c,                         // lsg global12 [ previous room # ]
	0x34, PATCH_UINT16(0x0294),         // ldi 660d [ elevator room # ]
	0x1a,                               // eq?
	0x8b, 0x00,                         // lsl local0
	0x02,                               // add
	0xa3, 0x00,                         // sal local0 [ local0 += (global12 == 660d) ]
	PATCH_END
};

// Ego can get stuck in the elevator (room 660) by walking to the lower left.
//  This also happens in Sierra's interpreter. We adjust the room's obstacle
//  polygon so that ego can't reach the problematic corner positions.
//  This is a heap patch for the coordinates used in poly2660a:points.
//
// Applies to: All Floppy and CD versions
// Fixes bug #10702
static const uint16 laurabow2SignatureFixElevatorLockup[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(0x008b),                 // x = 139d
	SIG_UINT16(0x0072),                 // y = 114d
	SIG_UINT16(0x007b),                 // x = 123d
	SIG_UINT16(0x008d),                 // y = 141d
	SIG_END
};

static const uint16 laurabow2PatchFixElevatorLockup[] = {
	PATCH_UINT16(0x008f),               // x = 143d
	PATCH_ADDTOOFFSET(+4),
	PATCH_UINT16(0x00aa),               // y = 170d
	PATCH_END
};

// The act 4 back rub scene in Yvette's (room 550) locks up the game when
//  entered from Carrington's (room 560) instead of the hallway (room 510).
//
// The difference is that entering from the hallway sets the room script to
//  eRS (Enter Room Script) and entering from Carrington's doesn't set any
//  room script. When sBackRubInterrupted moves ego off screen to the south,
//  lRS (Leave Room Script) is run by LBRoom:doit if a room script isn't set,
//  and lRS:changState(0) calls handsOff. Since control is already disabled,
//  this unexpected second handsOff causes handsOn(1) to restore the disabled
//  state in the hallway and the user never regains control.
//
// We fix this by setting sBackRubInterrupted as the room's script instead of
//  backRub's script in backRub:doVerb/<noname300>(0). The script executes the
//  same but having it set as the room script prevents LBRoom:doit from running
//  lRS which prevents the extra handsOff. This patch overwrites backRub's
//  default verb handler but that's okay because that code never executes.
//  doVerb is only called by sBackRubViewing:changeState(6) which passes verb 0.
//  The entire scene is in handsOff mode so the user can't send any verbs.
//
// Affects: All Floppy and CD versions
// Responsible method: backRub:doVerb/<noname300> in script 550
// Fixes bug #10729
static const uint16 laurabow2SignatureFixBackRubEastEntranceLockup[] = {
	SIG_MAGICDWORD,
	0x31, 0x0c,                         // bnt 0c    [ unused default verb handler ]
	0x38, PATCH_UINT16(0x0092),         // push 0092 [ setScript/<noname146> ]
	0x78,                               // push1
	0x72, SIG_ADDTOOFFSET(+2),          // lofsa sBackRubInterrupted [ cd: 0c94, floppy: 0c70 ]
	0x36,                               // push
	0x54, 0x06,                         // self 6 [ self:setScript sBackRubInterrupted ]
	0x33, 0x09,                         // jmp 9  [ exit switch ]
	0x38, SIG_ADDTOOFFSET(+2),          // push doVerb/<noname300> [ cd: 011d, floppy: 012c ]
	SIG_END
};

static const uint16 laurabow2PatchFixBackRubEastEntranceLockup[] = {
	PATCH_ADDTOOFFSET(+10),
	0x81, 0x02,                         // lag 2  [ rm550 ]
	0x4a, 0x06,                         // send 6 [ rm550:setScript sBackRubInterrupted ]
	0x32, PATCH_UINT16(0x0006),         // jmp 6  [ exit switch ]
	PATCH_END
};

// LB2 Floppy 1.0 doesn't initialize act 4 correctly when triggered by finding
//  the dagger, causing the act 4 scene in Yvette's (room 550) to lockup the game.
//
// The Yvette/Olympia/Steve scene in act 4 (rooms 550 and 510) expects global111
//  to be set to 11. This global tracks Yvette's state throughout acts 3 and 4
//  and increments as you listen to her conversations and witness her scenes.
//  Some of these are optional and so at the end of act 3 it can be less than 11.
//  rm510:init initializes global111 to 11 when act 4 is triggered by reporting
//  Ernie's death but no such initialization occurs when act 4 is triggered by
//  finding the dagger (rooms 610 and 620). What happens when the global isn't 11
//  depends on its value but some values, such as 8, cause the act 4 scene to
//  never complete and never restore control to the user.
//
// We fix this the way Sierra did in floppy 1.1 and cd versions by setting global111
//  to 11 in actBreak:init when act 4 starts so that it's always initialized.
//
// Applies to: Floppy 1.0 English only
// Responsible method: actBreak:<noname150> which is really init
// Fixes bug: #10716
static const uint16 laurabow2SignatureFixAct4Initialization[] = {
	SIG_MAGICDWORD,
	0xa3, 0x08,                         // sal 8    [ 1.0 floppy only ]
	0x89, 0x0c,                         // lsg 0c   [ previous room ]
	0x34, SIG_UINT16(0x026c),           // ldi 026c [ room 620 ]
	0x1a,                               // eq?
	0x31, 0x05,                         // bnt 5
	0x34, SIG_UINT16(0x0262),           // ldi 0262 [ room 610 ]
	0x33, 0x03,                         // jmp 3
	0x34, SIG_UINT16(0x01fe),           // ldi 01fe [ room 510 ]
	0xa3, 0x00,                         // sal 0    [ local0 = (previous room == 620) ? 610 : 510 ]
	0x33, 0x2d,                         // jmp 2d   [ exit switch ]
	SIG_END
};

static const uint16 laurabow2PatchFixAct4Initialization[] = {
	PATCH_ADDTOOFFSET(+2),
	0x35, 0x0b,                         // ldi 0b
	0xa1, 0x6f,                         // sag 6f   [ global111 = 11 ]
	0x89, 0x0c,                         // lsg 0c   [ previous room ]
	0x34, PATCH_UINT16(0x026c),         // ldi 026c [ room 620 ]
	0x1a,                               // eq?
	0x39, 0x64,                         // push 64
	0x06,                               // mul
	0x38, PATCH_UINT16(0x01fe),         // push 01fe
	0x02,                               // add      [ acc = ((previous room == 620) * 100) + 510 ]
	0x32, PATCH_UINT16(0x0013),         // jmp 0013 [ jmp to: sal 0, jmp exit switch ]
	PATCH_END
};

// LB2 Floppy 1.0 attempts to show a non-existent message when using the
//  carbon paper on the desk lamp in room 550.
//
// deskLamp:<noname300>(39), which is really doVerb, attempts to show a message
//  for its own noun (5) instead of the expected noun (45) when the lamp is off.
//  This results in "<Messager> 550: 5, 39, 6, 1 not found".
//
// We fix this the way Sierra did in version 1.1 by passing the correct noun.
//
// Applies to: English floppy 1.000
// Responsible method: deskLamp:<noname300>(39), which is really doVerb
// Fixes bug: #10706
static const uint16 laurabow2SignatureMissingDeskLampMessage[] = {
	SIG_MAGICDWORD,
	0x33, 0x1a,                         // jmp 1a
	0x38, SIG_UINT16(0x0127),           // pushi 127h [ say, hardcoded as we only patch one floppy version ]
	0x39, 0x03,                         // pushi 3
	0x67, 0x1a,                         // pTos 1a [ deskLamp noun (5) ]
	SIG_END
};

static const uint16 laurabow2PatchMissingDeskLampMessage[] = {
	PATCH_ADDTOOFFSET(+7),
	0x39, 0x2d,                         // pushi 45d [ correct message noun ]
	PATCH_END
};

// LB2 Floppy 1.0 doesn't handle events for the inset of the corpse in the armor in room 440,
//  preventing its messages from being displayed.
//
// The inset has messages that respond to look, do, and the magnifying glass, but rm440:<noname133>,
//  which is really handleEvent, never passes events to it. Sierra fixed this in later floppy and
//  cd versions by adding a condition to rm440:handleEvent that first tests if the room has an inset
//  and calls its handleEvent if so.
//
// We fix this by patching rm440:handleEvent to call super:handleEvent if the room has an inset.
//  This is equivalent to Sierra's fix but can be done within the existing space as there is already
//  code to call super:handleEvent on Move events. This patch just extends that condition to also
//  include if an inset exists. This works because Rm:handleEvent contains the same inset handling
//  code that Sierra added to rm440:handleEvent.
//
// This fix is for floppy 1.0 but the signature also matches later floppy versions. That's okay,
//  it's compatible with their fix. Making the signature only match 1.0 would add almost 100 bytes
//  as the closest difference is at the start of the method and the patch is at the end.
//
// Applies to: English floppy 1.000
// Responsible method: rm440:<noname133>, which is really handleEvent
// Fixes bug: #10709
static const uint16 laurabow2SignatureHandleArmorInsetEvents[] = {
	SIG_MAGICDWORD,
	0x31, 0x0b,                         // bnt 0b [ event type isn't Move ]
	0x38, SIG_UINT16(0x0085),           // push 0085 [ <noname113> aka handleEvent ]
	0x78,                               // push1
	0x8f, 0x01,                         // lsp 01
	0x57, 0x7a, 0x06,                   // super LBRoom[7a] 6 [ handle event ]
	0x33, 0x03,                         // jmp 3
	0x35, 0x00,                         // ldi 0 [ event not handled ]
	0x48,                               // ret
	0x48,                               // ret
	SIG_END
};

static const uint16 laurabow2PatchHandleArmorInsetEvents[] = {
	0x2f, 0x04,                         // bt 4 [ event type is Move ]
	0x63, 0x3a,                         // pToa <noname365> aka inset
	0x31, 0x09,                         // bnt 9 [ room has no inset, event not handled ]
	0x38, PATCH_UINT16(0x0085),         // push 0085 [ <noname113> aka handleEvents ]
	0x78,                               // push1
	0x8f, 0x01,                         // lsp 01
	0x57, 0x7a, 0x06,                   // super LBRoom[7a] 6 [ handle event ]
	PATCH_END
};

// The "bugs with meat" in the basement hallway (room 600) can lockup the game
//  if they appear while ego is leaving the room through one of the doors.
//
// bugsWithMeat cues after 5 seconds in the room and runs sDoMeat if no room
//  script is set. sDoMeat:changeState(0) calls handsOff. Ego might already be
//  leaving through the north door in handsOff mode, which is managed by lRS
//  (Leave Room Script), which doesn't prevent sDoMeat from running because lRS
//  isn't set as the room script. If the door is animating when the timer goes
//  off then ego will continue to Wolfe's (room 650) and the unexpected second
//  handsOff will cause handsOn(1) to restore the disabled state and the user
//  will never regain control. If sDoMeat runs after the door animates then
//  ego's movement will be interrupted and the door will be left open and broken.
//  Similar problems occur with the other door in the room.
//
// We fix this by patching bugsWithMeat:cue from testing if the room has no
//  script to instead testing if the user has control before running sDoMeat.
//  All of the room's scripts call handsOff in state 0 and handsOn in their
//  final state so this change just extends the interruption test to include
//  other handsOff scripts.
//
// The signature and patch are duplicated for floppy and cd versions due to
//  User:canControl having different selector values between versions, floppy
//  versions not including selector names, and User:canControl's selector
//  values not appearing in the script being patched.
//
// Applies to: All Floppy and CD versions
// Responsible method: bugsWithMeat:cue/<noname145>
// Fixes bug #10730
static const uint16 laurabow2FloppySignatureFixBugsWithMeat[] = {
	SIG_MAGICDWORD,
	0x57, 0x32, 0x06,                   // super Actor[32], 6 [ floppy: 32, cd: 31 ]
	0x3a,                               // toss
	0x48,                               // ret [ end of bugsWithMeat:<noname300> aka doVerb ]
	0x38, SIG_UINT16(0x008e),           // pushi 008e [ <noname142> aka script ]
	0x76,                               // push0
	0x81, 0x02,                         // lag 2 [ rm600 ]
	0x4a, 0x04,                         // send 4
	0x31, 0x0e,                         // bnt 0e [ run sDoMeat if not rm600:<noname142>? ]
	SIG_END
};

static const uint16 laurabow2FloppyPatchFixBugsWithMeat[] = {
	PATCH_ADDTOOFFSET(+5),
	0x38, PATCH_UINT16(0x00ed),         // pushi 00ed [ <noname237> aka canControl ]
	0x76,                               // push0
	0x81, 0x50,                         // lag 50 [ User ]
	0x4a, 0x04,                         // send 4
	0x2f, 0x0e,                         // bt 0e [ run sDoMeat if User:<noname237>? ]
	PATCH_END
};

// cd version of the above signature/patch
static const uint16 laurabow2CDSignatureFixBugsWithMeat[] = {
	SIG_MAGICDWORD,
	0x57, 0x31, 0x06,                   // super Actor[31], 6 [ floppy: 32, cd: 31 ]
	0x3a,                               // toss
	0x48,                               // ret [ end of bugsWithMeat:doVerb ]
	0x38, SIG_UINT16(0x008e),           // pushi 008e [ script ]
	0x76,                               // push0
	0x81, 0x02,                         // lag 2 [ rm600 ]
	0x4a, 0x04,                         // send 4
	0x31, 0x0e,                         // bnt 0e [ run sDoMeat if not rm600:script? ]
	SIG_END
};

static const uint16 laurabow2CDPatchFixBugsWithMeat[] = {
	PATCH_ADDTOOFFSET(+5),
	0x38, PATCH_UINT16(0x00f6),         // pushi 00f6 [ canControl ]
	0x76,                               // push0
	0x81, 0x50,                         // lag 50 [ User ]
	0x4a, 0x04,                         // send 4
	0x2f, 0x0e,                         // bt 0e [ run sDoMeat if User:canControl? ]
	PATCH_END
};

// LB2 CD ends act 5 in the middle of the finale music instead of waiting for
//  it to complete. This is a script bug and occurs in Sierra's interpreter.
//
// When catching the killer in room 480, sWrapMusic is used to play the chomp
//  sound followed by the finale music. sWrapMusic uses localSound to play both
//  resources. sOrileyCaught:doit waits for the music to complete by testing
//  localSound:prevSignal for -1 before proceeding to act 6. This worked in
//  floppy versions.
//
// The problem is that CD versions include a newer Sound class with different
//  behavior. This new Sound:play doesn't call Sound:init on subsequent plays.
//  Sound:init is what initializes prevSignal to 0, and so localSound:prevSignal
//  is no longer re-initialized from -1 to 0 after playing the chomp, causing
//  sOrileyCaught:doit to treat the music as having immediately completed.
//
// We fix this by changing sOrileyCaught:doit to instead test localSound:handle
//  to determine if the music has completed. Sound:handle is always set when
//  playing and cleared when stopped or disposed.
//
// Applies to: All CD versions
// Responsible method: sOrileyCaught:doit
// Fixes bug #10808
static const uint16 laurabow2CDSignatureFixAct5FinaleMusic[] = {
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x00ab),           // pushi 00ab [ prevSignal ]
	0x76,                               // push0
	0x72, SIG_UINT16(0x083a),           // lofsa localSound
	0x4a, 0x04,                         // send 4
	0x36,                               // push
	0x35, 0xff,                         // ldi ff
	SIG_END
};

static const uint16 laurabow2CDPatchFixAct5FinaleMusic[] = {
	0x38, PATCH_UINT16(0x005a),         // pushi 005a [ handle ]
	PATCH_ADDTOOFFSET(+7),
	0x35, 0x00,                         // ldi 00
	PATCH_END
};

// LB2 does a speed test during startup (room 28) to determine the initial
//  detail level and to use for pacing later scenes. Even with the highest
//  score the detail level is only set to medium instead of highest like
//  other SCI games.
//
// Platforms such as iOS can introduce a lag during game initialization that
//  causes the speed test to occasionally get the lowest score, causing
//  detail to be initialized to lowest and subsequent scenes such as the act 5
//  chase scene to go very slow.
//
// We patch startGame:doit to ignore the score and always set the highest detail
//  level and cpu speed so that detail needn't be manually increased and act 5
//  behaves consistently. This also helps touchscreen devices as the game's
//  detail slider is prohibitively difficult to manually set to highest without
//  switching from the default touch mode.
//
// Applies to: All Floppy and CD versions
// Responsible method: startGame:doit/<noname57>
// Fixes bug #10761
static const uint16 laurabow2SignatureDisableSpeedTest[] = {
	0x89, 0x57,                         // lsg 87 [ speed test result ]
	SIG_MAGICDWORD,
	0x35, 0x03,                         // ldi 03 [ low-speed threshold ]
	0x24,                               // le?
	0x31, 0x04,                         // bnt 04
	0x35, 0x01,                         // ldi 01 [ lowest detail ]
	0x33, 0x0d,                         // jmp 0d
	0x89, 0x57,                         // lsg global87 [ speed test result ]
	SIG_END
};

static const uint16 laurabow2PatchDisableSpeedTest[] = {
	0x38, PATCH_UINT16(0x0005),         // pushi 0005
	0x81, 0x01,                         // lag 01
	0x4a, 0x06,                         // send 06 [ LB2:detailLevel = 5, max detail ]
	0x35, 0x0f,                         // ldi 0f
	0xa1, 0x57,                         // sag global87 [ global87 = f, max cpu speed ]
	0x33, 0x10,                         // jmp 10 [ continue init ]
	PATCH_END
};

// Laura Bow 2 CD resets the audio mode to speech on init/restart
//  We already sync the settings from ScummVM (see SciEngine::syncIngameAudioOptions())
//  and this script code would make it impossible to see the intro using "dual" mode w/o using debugger command
//  That's why we remove the corresponding code
// Patched method: LB2::init, rm100::init
static const uint16 laurabow2CDSignatureAudioTextSupportModeReset[] = {
	SIG_MAGICDWORD,
	0x35, 0x02,                         // ldi 02
	0xa1, 0x5a,                         // sag global[5a]
	SIG_END
};

static const uint16 laurabow2CDPatchAudioTextSupportModeReset[] = {
	0x34, PATCH_UINT16(0x0001),         // ldi 0001 (waste bytes)
	0x18,                               // not (waste bytes)
	PATCH_END
};

// Directly use global 5a for view-cel id
//  That way it's possible to use a new "dual" mode view in the game menu
// View 995, loop 13, cel 0 -> "text"
// View 995, loop 13, cel 1 -> "speech"
// View 995, loop 13, cel 2 -> "dual"  (this view is injected by us into the game)
// Patched method: gcWin::open
static const uint16 laurabow2CDSignatureAudioTextMenuSupport1[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x36,                               // push
	SIG_END
};

static const uint16 laurabow2CDPatchAudioTextMenuSupport1[] = {
	PATCH_ADDTOOFFSET(+2),
	0x35, 0x01,                         // ldi 01
	0x04,                               // sub
	PATCH_END
};

//  Adds another button state for the text/audio button. We currently use the "speech" view for "dual" mode.
// Patched method: iconMode::doit
static const uint16 laurabow2CDSignatureAudioTextMenuSupport2[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg global[5a]
	0x3c,                               // dup
	0x1a,                               // eq?
	0x31, 0x0a,                         // bnt [set text mode]
	0x35, 0x02,                         // ldi 02
	0xa1, 0x5a,                         // sag global[5a]
	0x35, 0x01,                         // ldi 01
	0xa5, 0x00,                         // sat temp[0]
	0x33, 0x0e,                         // jmp [draw cel code]
	0x3c,                               // dup
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31, 0x08,                         // bnt [draw cel code]
	0x35, 0x01,                         // ldi 01
	0xa1, 0x5a,                         // sag global[5a]
	0x35, 0x00,                         // ldi 00
	0xa5, 0x00,                         // sat temp[0]
	0x3a,                               // toss
	SIG_END
};

static const uint16 laurabow2CDPatchAudioTextMenuSupport2[] = {
	0x81, 0x5a,                         // lag global[5a]
	0x78,                               // push1
	0x02,                               // add
	0xa1, 0x5a,                         // sag global[5a]
	0x36,                               // push
	0x35, 0x03,                         // ldi 03
	0x1e,                               // gt?
	0x31, 0x03,                         // bnt [skip over]
	0x78,                               // push1
	0xa9, 0x5a,                         // ssg global[5a]
	0x89, 0x5a,                         // lsg global[5a]
	0x35, 0x01,                         // ldi 01
	0x04,                               // sub
	0xa5, 0x00,                         // sat temp[0] - calculate global[5a] - 1 to use as view cel id
	0x33, 0x07,                         // jmp [draw cel code, don't do toss]
	PATCH_END
};

//          script, description,                                      signature                                      patch
static const SciScriptPatcherEntry laurabow2Signatures[] = {
	{  true,   560, "CD: painting closing immediately",               1, laurabow2CDSignaturePaintingClosing,            laurabow2CDPatchPaintingClosing },
	{  true,     0, "CD: fix problematic icon bar",                   1, laurabow2CDSignatureFixProblematicIconBar,      laurabow2CDPatchFixProblematicIconBar },
	{  true,    90, "CD: fix yvette's tut response",                  1, laurabow2CDSignatureFixYvetteTutResponse,       laurabow2CDPatchFixYvetteTutResponse },
	{  true,   350, "CD/Floppy: museum party fix entering south 1/2", 1, laurabow2SignatureMuseumPartyFixEnteringSouth1, laurabow2PatchMuseumPartyFixEnteringSouth1 },
	{  true,   350, "CD/Floppy: museum party fix entering south 2/2", 1, laurabow2SignatureMuseumPartyFixEnteringSouth2, laurabow2PatchMuseumPartyFixEnteringSouth2 },
	{  true,   430, "CD/Floppy: make wired east door persistent",     1, laurabow2SignatureRememberWiredEastDoor,        laurabow2PatchRememberWiredEastDoor },
	{  true,   430, "CD/Floppy: fix wired east door",                 1, laurabow2SignatureFixWiredEastDoor,             laurabow2PatchFixWiredEastDoor },
	{  true,   460, "CD/Floppy: fix crate room east door lockup",     1, laurabow2SignatureFixCrateRoomEastDoorLockup,   laurabow2PatchFixCrateRoomEastDoorLockup },
	{  true,  2660, "CD/Floppy: fix elevator lockup",                 1, laurabow2SignatureFixElevatorLockup,            laurabow2PatchFixElevatorLockup },
	{  true,   550, "CD/Floppy: fix back rub east entrance lockup",   1, laurabow2SignatureFixBackRubEastEntranceLockup, laurabow2PatchFixBackRubEastEntranceLockup },
	{  true,    26, "Floppy: fix act 4 initialization",               1, laurabow2SignatureFixAct4Initialization,        laurabow2PatchFixAct4Initialization },
	{  true,   550, "Floppy: missing desk lamp message",              1, laurabow2SignatureMissingDeskLampMessage,       laurabow2PatchMissingDeskLampMessage },
	{  true,   440, "Floppy: handle armor inset events",              1, laurabow2SignatureHandleArmorInsetEvents,       laurabow2PatchHandleArmorInsetEvents },
	{  true,   600, "Floppy: fix bugs with meat",                     1, laurabow2FloppySignatureFixBugsWithMeat,        laurabow2FloppyPatchFixBugsWithMeat },
	{  true,   600, "CD: fix bugs with meat",                         1, laurabow2CDSignatureFixBugsWithMeat,            laurabow2CDPatchFixBugsWithMeat },
	{  true,   480, "CD: fix act 5 finale music",                     1, laurabow2CDSignatureFixAct5FinaleMusic,         laurabow2CDPatchFixAct5FinaleMusic },
	{  true,    28, "CD/Floppy: disable speed test",                  1, laurabow2SignatureDisableSpeedTest,             laurabow2PatchDisableSpeedTest },
	// King's Quest 6 and Laura Bow 2 share basic patches for audio + text support
	{ false,   924, "CD: audio + text support 1",                     1, kq6laurabow2CDSignatureAudioTextSupport1,       kq6laurabow2CDPatchAudioTextSupport1 },
	{ false,   924, "CD: audio + text support 2",                     1, kq6laurabow2CDSignatureAudioTextSupport2,       kq6laurabow2CDPatchAudioTextSupport2 },
	{ false,   924, "CD: audio + text support 3",                     1, kq6laurabow2CDSignatureAudioTextSupport3,       kq6laurabow2CDPatchAudioTextSupport3 },
	{ false,   928, "CD: audio + text support 4",                     1, kq6laurabow2CDSignatureAudioTextSupport4,       kq6laurabow2CDPatchAudioTextSupport4 },
	{ false,   928, "CD: audio + text support 5",                     2, kq6laurabow2CDSignatureAudioTextSupport5,       kq6laurabow2CDPatchAudioTextSupport5 },
	{ false,     0, "CD: audio + text support disable mode reset",    1, laurabow2CDSignatureAudioTextSupportModeReset,  laurabow2CDPatchAudioTextSupportModeReset },
	{ false,   100, "CD: audio + text support disable mode reset",    1, laurabow2CDSignatureAudioTextSupportModeReset,  laurabow2CDPatchAudioTextSupportModeReset },
	{ false,    24, "CD: audio + text support LB2 menu 1",            1, laurabow2CDSignatureAudioTextMenuSupport1,      laurabow2CDPatchAudioTextMenuSupport1 },
	{ false,    24, "CD: audio + text support LB2 menu 2",            1, laurabow2CDSignatureAudioTextMenuSupport2,      laurabow2CDPatchAudioTextMenuSupport2 },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Mother Goose SCI1/SCI1.1
// MG::replay somewhat calculates the savedgame-id used when saving again
//  this doesn't work right and we remove the code completely.
//  We set the savedgame-id directly right after restoring in kRestoreGame.
//  We also draw the background picture in here instead.
//  This Mixed Up Mother Goose draws the background picture before restoring,
//  instead of doing it properly in MG::replay. This fixes graphic issues,
//  when restoring from GMM.
//
// Applies to at least: English SCI1 CD, English SCI1.1 floppy, Japanese FM-Towns
// Responsible method: MG::replay (script 0)
static const uint16 mothergoose256SignatureReplay[] = {
	0x7a,                            // push2
	0x78,                            // push1
	0x5b, 0x00, 0xbe,                // lea global[BEh]
	0x36,                            // push
	0x43, 0x70, 0x04,                // callk MemorySegment
	0x7a,                            // push2
	0x5b, 0x00, 0xbe,                // lea global[BEh]
	0x36,                            // push
	0x76,                            // push0
	0x43, 0x62, 0x04,                // callk StrAt
	0xa1, 0xaa,                      // sag global[AAh]
	0x7a,                            // push2
	0x5b, 0x00, 0xbe,                // lea global[BEh]
	0x36,                            // push
	0x78,                            // push1
	0x43, 0x62, 0x04,                // callk StrAt
	0x36,                            // push
	0x35, 0x20,                      // ldi 20
	0x04,                            // sub
	0xa1, SIG_ADDTOOFFSET(+1),       // sag global[57h] -> FM-Towns [9Dh]
	// 35 bytes
	0x39, 0x03,                      // pushi 03
	0x89, SIG_ADDTOOFFSET(+1),       // lsg global[1Dh] -> FM-Towns [1Eh]
	0x76,                            // push0
	0x7a,                            // push2
	0x5b, 0x00, 0xbe,                // lea global[BEh]
	0x36,                            // push
	0x7a,                            // push2
	0x43, 0x62, 0x04,                // callk StrAt
	0x36,                            // push
	0x35, 0x01,                      // ldi 01
	0x04,                            // sub
	0x36,                            // push
	0x43, 0x62, 0x06,                // callk StrAt
	// 22 bytes
	0x7a,                            // push2
	0x5b, 0x00, 0xbe,                // lea global[BE]
	0x36,                            // push
	0x39, 0x03,                      // pushi 03
	0x43, 0x62, 0x04,                // callk StrAt
	// 10 bytes
	0x36,                            // push
	0x35, SIG_MAGICDWORD, 0x20,      // ldi 20
	0x04,                            // sub
	0xa1, 0xb3,                      // sag global[b3]
	// 6 bytes
	SIG_END
};

static const uint16 mothergoose256PatchReplay[] = {
	0x39, 0x06,                      // pushi 06
	0x76,                            // push0
	0x76,                            // push0
	0x38, PATCH_UINT16(200),         // pushi 200d
	0x38, PATCH_UINT16(320),         // pushi 320d
	0x76,                            // push0
	0x76,                            // push0
	0x43, 0x15, 0x0c,                // callk SetPort -> set picture port to full screen
	// 15 bytes
	0x39, 0x04,                      // pushi 04
	0x3c,                            // dup
	0x76,                            // push0
	0x38, PATCH_UINT16(255),         // pushi 255d
	0x76,                            // push0
	0x43, 0x6f, 0x08,                // callk Palette -> set intensity to 0 for all colors
	// 11 bytes
	0x7a,                            // push2
	0x38, PATCH_UINT16(800),         // pushi 800
	0x76,                            // push0
	0x43, 0x08, 0x04,                // callk DrawPic -> draw picture 800
	// 8 bytes
	0x39, 0x06,                      // pushi 06
	0x39, 0x0c,                      // pushi 0Ch
	0x76,                            // push0
	0x76,                            // push0
	0x38, PATCH_UINT16(200),         // push 200
	0x38, PATCH_UINT16(320),         // push 320
	0x78,                            // push1
	0x43, 0x6c, 0x0c,                // callk Graph -> send everything to screen
	// 16 bytes
	0x39, 0x06,                      // pushi 06
	0x76,                            // push0
	0x76,                            // push0
	0x38, PATCH_UINT16(156),         // pushi 156d
	0x38, PATCH_UINT16(258),         // pushi 258d
	0x39, 0x03,                      // pushi 03
	0x39, 0x04,                      // pushi 04
	0x43, 0x15, 0x0c,                // callk SetPort -> set picture port back
	// 17 bytes
	0x34, PATCH_UINT16(0x0000),      // ldi 0000 (dummy)
	0x34, PATCH_UINT16(0x0000),      // ldi 0000 (dummy)
	PATCH_END
};

// when saving, it also checks if the savegame ID is below 13.
//  we change this to check if below 113 instead
//
// Applies to at least: English SCI1 CD, English SCI1.1 floppy, Japanese FM-Towns
// Responsible method: Game::save (script 994 for SCI1), MG::save (script 0 for SCI1.1)
static const uint16 mothergoose256SignatureSaveLimit[] = {
	0x89, SIG_MAGICDWORD, 0xb3,      // lsg global[b3]
	0x35, 0x0d,                      // ldi 0d
	0x20,                            // ge?
	SIG_END
};

static const uint16 mothergoose256PatchSaveLimit[] = {
	PATCH_ADDTOOFFSET(+2),
	0x35, 0x0d + SAVEGAMEID_OFFICIALRANGE_START, // ldi 113d
	PATCH_END
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry mothergoose256Signatures[] = {
	{  true,     0, "replay save issue",                           1, mothergoose256SignatureReplay,    mothergoose256PatchReplay },
	{  true,     0, "save limit dialog (SCI1.1)",                  1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
	{  true,   994, "save limit dialog (SCI1)",                    1, mothergoose256SignatureSaveLimit, mothergoose256PatchSaveLimit },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark Mixed-up Mother Goose Deluxe

// The game uses pic 10005 to render the Sierra logo, but then it also
// initialises a logo object with view 502 on the same priority as the pic. In
// the original interpreter, it is dumb luck which is drawn first (based on the
// order of the memory IDs), though usually the pic is drawn first because not
// many objects have been created at the start of the game. In ScummVM, the
// renderer guarantees a sort order based on the creation order of screen items,
// and since the view is created after the pic, it wins and is drawn on top.
// This patch stops the view object from being created at all.
//
// Applies to at least: English CD from King's Quest Collection
// Responsible method: sShowLogo::changeState
static const uint16 mothergooseHiresLogoSignature[] = {
	0x38, SIG_SELECTOR16(init),      // pushi $8e (init)
	SIG_MAGICDWORD,
	0x76,                            // push0
	0x72, SIG_UINT16(0x82),          // lofsa logo[82]
	0x4a, SIG_UINT16(0x04),          // send $4
	SIG_END
};

static const uint16 mothergooseHiresLogoPatch[] = {
	0x33, 0x08, // jmp [past bad logo init]
	PATCH_END
};

// After finishing the rhyme at the fountain, a horse will appear and walk
// across the screen. The priority of the horse is set too high, so it is
// rendered in front of the fountain instead of behind the fountain. This patch
// corrects the priority so the horse draws behind the fountain.
//
// Applies to at least: English CD from King's Quest Collection
// Responsible method: rhymeScript::changeState
static const uint16 mothergooseHiresHorseSignature[] = {
	SIG_MAGICDWORD,
	0x39, SIG_SELECTOR8(setPri), // pushi $4a (setPri)
	0x78,                        // push1
	0x38, SIG_UINT16(0xb7),      // pushi $b7
	SIG_END
};

static const uint16 mothergooseHiresHorsePatch[] = {
	PATCH_ADDTOOFFSET(3),     // pushi setPri, push1
	0x38, PATCH_UINT16(0x59), // pushi $59
	PATCH_END
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry mothergooseHiresSignatures[] = {
	{  true,     0, "disable volume reset on startup (1/2)",       2, sci2VolumeResetSignature,         sci2VolumeResetPatch },
	{  true,    90, "disable volume reset on startup (2/2)",       1, sci2VolumeResetSignature,         sci2VolumeResetPatch },
	{  true,   108, "fix bad logo rendering",                      1, mothergooseHiresLogoSignature,    mothergooseHiresLogoPatch },
	{  true,   318, "fix bad horse z-index",                       1, mothergooseHiresHorseSignature,   mothergooseHiresHorsePatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Phantasmagoria

// Phantasmagoria persists audio volumes in the save games, but ScummVM manages
// game volumes through the launcher, so stop the game from overwriting the
// ScummVM volumes with volumes from save games.
// Applies to at least: English CD
static const uint16 phant1SavedVolumeSignature[] = {
	0x7a,                           // push2
	0x39, 0x08,                     // pushi 8
	0x38, SIG_SELECTOR16(readWord), // push $20b (readWord)
	0x76,                           // push0
	0x72, SIG_UINT16(0x13c),        // lofsa $13c (PREF.DAT)
	0x4a, SIG_UINT16(0x04),         // send 4
	SIG_MAGICDWORD,
	0xa1, 0xbc,                     // sag $bc
	0x36,                           // push
	0x43, 0x76, SIG_UINT16(0x04),   // callk DoAudio[76], 4
	0x7a,                           // push2
	0x76,                           // push0
	0x38, SIG_SELECTOR16(readWord), // push $20b (readWord)
	0x76,                           // push0
	0x72, SIG_UINT16(0x13c),        // lofsa $13c (PREF.DAT)
	0x4a, SIG_UINT16(0x04),         // send 4
	0xa1, 0xbb,                     // sag $bb
	0x36,                           // push
	0x43, 0x75, SIG_UINT16(0x04),   // callk DoSound[75], 4
	SIG_END
};

static const uint16 phant1SavedVolumePatch[] = {
	0x32, PATCH_UINT16(36),         // jmp [to prefFile::close]
	PATCH_END
};

// Phantasmagoria performs an incomplete initialisation of a rat view when
// exiting the alcove in the basement any time after chapter 3 when flag 26 is
// not set. This causes the rat view to be rendered with the same origin and
// priority as the background picture for the game plane, triggering last ditch
// sorting of the screen items in the renderer. This happens to work OK most of
// the time in SSCI because the last ditch sort uses memory handle indexes, and
// the index of the rat seems to usually end up below the index for the
// background pic, so the rat's screen item is submitted before the background,
// ensuring that the background palette overrides the rat view's palette. In
// ScummVM, last ditch sorting operates using the creation order of screen
// items, so the rat ends up always sorting above the background, which causes
// the background palette to get replaced by the rat palette, which corrupts the
// background. This patch stops the game script from initialising the bad rat
// view entirely.
// Applies to at least: English CD, French CD
static const uint16 phant1RatSignature[] = {
	SIG_MAGICDWORD,
	0x78,                         // push1
	0x39, 0x1a,                   // pushi $1a
	0x45, 0x03, SIG_UINT16(0x02), // callb 3, 2
	0x18,                         // not
	0x31, 0x18,                   // bnt $18
	SIG_END
};

static const uint16 phant1RatPatch[] = {
	0x33, 0x20, // jmp [past rat condition + call]
	PATCH_END
};

// In Phantasmagoria the cursor's hover state will not trigger on any of the
// buttons in the main menu after returning to the main menu from a game, or
// when choosing "Quit" on the main menu and then cancelling the quit in the
// confirmation dialogue, until another button has been hovered and unhovered
// once.
// This happens because the quit confirmation dialogue creates its own
// event handling loop which prevents the main event loop from handling the
// cursor leaving the button (which would reset global 193 to 0), and the
// dialogue does not reset global193 itself, so it remains at 2 until a new
// button gets hovered and unhovered.
// There is not enough space in the confirmation dialogue code to add a reset
// of global 193, so we just remove the check entirely, since it is only used
// to avoid resetting the cursor's view on every mouse movement, and this
// button type is only used on the main menu and the in-game control panel.
//
// Applies to at least: English CD
static const uint16 phant1RedQuitCursorSignature[] = {
	SIG_MAGICDWORD,
	0x89, 0xc1,                   // lsg $c1
	0x35, 0x02,                   // ldi 02
	SIG_END
};

static const uint16 phant1RedQuitCursorPatch[] = {
	0x33, 0x05,                   // jmp [past global193 check]
	PATCH_END
};

//          script, description,                                      signature                        patch
static const SciScriptPatcherEntry phantasmagoriaSignatures[] = {
	{  true,    23, "make cursor red after clicking quit",         1, phant1RedQuitCursorSignature,    phant1RedQuitCursorPatch },
	{  true,   901, "fix invalid array construction",              1, sci21IntArraySignature,          sci21IntArrayPatch },
	{  true,  1111, "ignore audio settings from save game",        1, phant1SavedVolumeSignature,      phant1SavedVolumePatch },
	{  true, 20200, "fix broken rat init in sEnterFromAlcove",     1, phant1RatSignature,              phant1RatPatch },
	{  true, 64908, "disable video benchmarking",                  1, sci2BenchmarkSignature,          sci2BenchmarkPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Phantasmagoria 2

// The game uses a spin loop when navigating to and from Curtis's computer in
// the office, and when entering passwords, which causes the mouse to appear
// unresponsive. Replace the spin loop with a call to ScummVM kWait.
// Applies to at least: US English
// Responsible method: Script 3000 localproc 2ee4, script 63019 localproc 4f04
static const uint16 phant2WaitParam1Signature[] = {
	SIG_MAGICDWORD,
	0x35, 0x00, // ldi 0
	0xa5, 0x00, // sat 0
	0x8d, 0x00, // lst 0
	0x87, 0x01, // lap 1
	SIG_END
};

static const uint16 phant2WaitParam1Patch[] = {
	0x78,                                     // push1
	0x8f, 0x01,                               // lsp param[1]
	0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2
	0x48,                                     // ret
	PATCH_END
};

// The interface bars at the top and bottom of the screen fade in and out when
// hovered over. This fade is performed by a script loop that calls kFrameOut
// directly and uses global 227 as the fade delta for each frame. Global 227
// normally contains the value 1, which means that these fades are quite slow.
// This patch replaces the use of global 227 with an immediate value that gives
// a reasonable fade speed.
// Applies to at least: US English
static const uint16 phant2SlowIFadeSignature[] = {
	0x43, 0x21, SIG_UINT16(0), // callk FrameOut, 0
	SIG_MAGICDWORD,
	0x67, 0x03,                // pTos 03 (scratch)
	0x81, 0xe3,                // lag $e3 (227)
	SIG_END
};

static const uint16 phant2SlowIFadePatch[] = {
	PATCH_ADDTOOFFSET(6),      // skip to lag
	0x35, 0x05,                // ldi 5
	PATCH_END
};

// The game uses a spin loop during music transitions which causes the mouse to
// appear unresponsive during scene changes. Replace the spin loop with a call
// to ScummVM kWait.
// Applies to at least: US English
// Responsible method: P2SongPlyr::wait4Fade
static const uint16 phant2Wait4FadeSignature[] = {
	SIG_MAGICDWORD,
	0x76,                      // push0
	0x43, 0x79, SIG_UINT16(0), // callk GetTime, 0
	0xa5, 0x01,                // sat 1
	0x78,                      // push1
	SIG_END
};

static const uint16 phant2Wait4FadePatch[] = {
	0x78,                                     // push1
	0x8d, 0x00,                               // lst temp[0]
	0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2
	0x48,                                     // ret
	PATCH_END
};

// When reading the VERSION file, Phant2 sends a Str object instead of a
// reference to a string (kernel signature violation), and flips the file handle
// and size arguments, so the version file data never actually makes it into the
// game.
// Applies to at least: Phant2 US English CD
static const uint16 phant2GetVersionSignature[] = {
	0x36,                         // push
	0x35, 0xff,                   // ldi $ff
	0x1c,                         // ne?
	0x31, 0x0e,                   // bnt $e
	0x39, 0x04,                   // pushi 4
	0x39, 0x05,                   // pushi 5
	SIG_MAGICDWORD,
	0x89, 0x1b,                   // lsg $1b
	0x8d, 0x05,                   // lst 5
	0x39, 0x09,                   // pushi 9
	0x43, 0x5d, SIG_UINT16(0x08), // callk FileIO, 8
	0x7a,                         // push2
	0x78,                         // push1
	0x8d, 0x05,                   // lst 5
	0x43, 0x5d, SIG_UINT16(0x04), // callk FileIO, 4
	0x35, 0x01,                   // ldi 1
	0xa1, 0xd8,                   // sag $d8
	SIG_END
};

static const uint16 phant2GetVersionPatch[] = {
	0x39, 0x04,                     // pushi 4
	0x39, 0x05,                     // pushi 5
	0x81, 0x1b,                     // lag $1b
	0x39, PATCH_SELECTOR8(data),    // pushi data
	0x76,                           // push0
	0x4a, PATCH_UINT16(4),          // send 4
	0x36,                           // push
	0x39, 0x09,                     // pushi 9
	0x8d, 0x05,                     // lst 5
	0x43, 0x5d, PATCH_UINT16(0x08), // callk FileIO, 8
	0x7a,                           // push2
	0x78,                           // push1
	0x8d, 0x05,                     // lst 5
	0x43, 0x5d, PATCH_UINT16(0x04), // callk FileIO, 4
	0x78,                           // push1
	0xa9, 0xd8,                     // ssg $d8
	PATCH_END
};

// The game uses a spin loop when displaying the success animation of the ratboy
// puzzle, which causes the mouse to appear unresponsive. Replace the spin loop
// with a call to ScummVM kWait.
// Applies to at least: US English
static const uint16 phant2RatboySignature[] = {
	0x8d, 0x01,                   // lst 1
	0x35, 0x1e,                   // ldi $1e
	0x22,                         // lt?
	SIG_MAGICDWORD,
	0x31, 0x17,                   // bnt $17 [0c3d]
	0x76,                         // push0
	0x43, 0x79, SIG_UINT16(0x00), // callk GetTime, 0
	SIG_END
};

static const uint16 phant2RatboyPatch[] = {
	0x78,                                     // push1
	0x35, 0x1e,                               // ldi $1e
	0x36,                                     // push
	0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, $2
	0x33, 0x14,                               // jmp [to next outer loop]
	PATCH_END
};

// Phant2 has separate in-game volume controls for handling movie volume and
// in-game volume (misleading labelled "music volume"), but really needs the
// in-game volume to always be significantly lower than the movie volume in
// order for dialogue in movies to be consistently audible, so patch the in-game
// volume slider to limit it to our maximum.
// Applies to at least: US English
static const uint16 phant2AudioVolumeSignature[] = {
	SIG_MAGICDWORD,
	0x39, 0x7f,           // pushi 127 (clientMax value)
	0x39, 0x14,           // pushi 20  (clientPageSize value)
	SIG_ADDTOOFFSET(+10), // skip other init arguments
	0x51, 0x5e,           // class P2ScrollBar
	SIG_ADDTOOFFSET(+3),  // skip send
	0xa3, 0x06,           // sal 6 (identifies correct slider)
	SIG_END
};

static const uint16 phant2AudioVolumePatch[] = {
	0x39, kPhant2VolumeMax,              // pushi (our custom volume max)
	0x39, 0x14 * kPhant2VolumeMax / 127, // pushi (ratio of original value)
	PATCH_END
};

// When censorship is disabled the game sticks <PROTECTED> at the end of every
// save game name, and when it is enabled it pads the save game name with a
// bunch of spaces. This is annoying and not helpful, so just disable all of
// this nonsense.
// Applies to at least: US English
static const uint16 phant2SaveNameSignature1[] = {
	SIG_MAGICDWORD,
	0x57, 0x4b, SIG_UINT16(0x06), // super SREdit, 6
	0x63,                         // pToa (plane)
	SIG_END
};

static const uint16 phant2SaveNamePatch1[] = {
	PATCH_ADDTOOFFSET(+4), // super SREdit, 6
	0x48,                  // ret
	PATCH_END
};

static const uint16 phant2SaveNameSignature2[] = {
	SIG_MAGICDWORD,
	0xa5, 0x00,                  // sat 0
	0x39, SIG_SELECTOR8(format), // pushi format
	SIG_END
};

static const uint16 phant2SaveNamePatch2[] = {
	PATCH_ADDTOOFFSET(+2), // sat 0
	0x33, 0x68,            // jmp [past name mangling]
	PATCH_END
};

// Phant2-specific version of sci2NumSavesSignature1/2
// Applies to at least: English CD
static const uint16 phant2NumSavesSignature1[] = {
	SIG_MAGICDWORD,
	0x8d, 0x01, // lst 1
	0x35, 0x14, // ldi 20
	0x1a,       // eq?
	SIG_END
};

static const uint16 phant2NumSavesPatch1[] = {
	PATCH_ADDTOOFFSET(+2), // lst 1
	0x35, 0x63,            // ldi 99
	PATCH_END
};

static const uint16 phant2NumSavesSignature2[] = {
	SIG_MAGICDWORD,
	0x8d, 0x00, // lst 0
	0x35, 0x14, // ldi 20
	0x22,       // lt?
	SIG_END
};

static const uint16 phant2NumSavesPatch2[] = {
	PATCH_ADDTOOFFSET(+2), // lst 0
	0x35, 0x63,            // ldi 99
	PATCH_END
};

// The game script responsible for handling document scrolling in the computer
// interface uses a spin loop to wait for 10 ticks every time the document
// scrolls. This makes scrolling janky and makes the mouse appear
// non-responsive. Eliminating the delay entirely makes scrolling with the arrow
// buttons a little too quick; a delay of 3 ticks is an OK middle-ground between
// allowing mostly fluid motion with mouse dragging and reasonably paced
// scrolling holding down the arrows. Preferably, ScrollbarArrow::handleEvent or
// ScrollbarArrow::action would only send cues once every N ticks whilst being
// held down, but unfortunately the game was not programmed to do this.
// Applies to at least: US English
static const uint16 phant2SlowScrollSignature[] = {
	SIG_MAGICDWORD,
	0x35, 0x0a,                // ldi 10
	0x22,                      // lt?
	0x31, 0x17,                // bnt [end of loop]
	0x76,                      // push0
	0x43, 0x79, SIG_UINT16(0), // callk GetTime, 0
	SIG_END
};

static const uint16 phant2SlowScrollPatch[] = {
	0x78,                                     // push1
	0x39, 0x03,                               // pushi 3
	0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, 2
	0x33, 0x13,                               // jmp [end of loop]
	PATCH_END
};

// WynNetDoco::open calls setSize before it calls posn, but the values set by
// posn are used by setSize, so the left/top coordinates of the text and note
// fields is wrong for the first render of a document or email. (Incidentally,
// these fields are the now-seen rect fields, and the game is doing a very bad
// thing by touching these manually and then relying on the values instead of
// asking the kernel.) This is most noticeable during chapters 1 and 3 when the
// computer is displaying scary messages, since every time the scary message is
// rendered the text fields re-render at the top-left corner of the screen.
// Applies to at least: US English
static const uint16 phant2BadPositionSignature[] = {
	SIG_MAGICDWORD,
	0x39, SIG_SELECTOR8(setSize), // pushi setSize
	0x76,                         // push0
	0x39, SIG_SELECTOR8(init),    // pushi init
	0x78,                         // pushi 1
	0x89, 0x03,                   // lsg 3
	0x39, SIG_SELECTOR8(posn),    // pushi posn
	0x7a,                         // push2
	0x66, SIG_ADDTOOFFSET(+2),    // pTos (x position)
	0x66, SIG_ADDTOOFFSET(+2),    // pTos (y position)
	SIG_END
};

static const uint16 phant2BadPositionPatch[] = {
	0x39, PATCH_SELECTOR8(posn),        // pushi posn
	0x7a,                               // push2
	0x66, PATCH_GETORIGINALUINT16(12),  // pTos (x position)
	0x66, PATCH_GETORIGINALUINT16(15),  // pTos (y position)
	0x39, PATCH_SELECTOR8(setSize),     // pushi setSize
	0x76,                               // push0
	0x39, PATCH_SELECTOR8(init),        // pushi init
	0x78,                               // pushi 1
	0x89, 0x03,                         // lsg 3
	PATCH_END
};

// WynDocuStore::refresh resets the cel of the open folder and document icons,
// so they don't end up being rendered as closed folder/document icons, but it
// forgets to actually update the icon's View with the kernel, so they render
// as closed for the first render after a refresh anyway. This is most
// noticeable during chapters 1 and 3 when the computer is displaying scary
// messages, since every time the scary message is rendered the icons re-render
// as closed.
// Applies to at least: US English
static const uint16 phant2BadIconSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(setCel), // pushi setCel
	0x78,                         // push1
	0x78,                         // push1
	0x38, SIG_SELECTOR16(iconV),  // pushi iconV
	0x76,                         // push0
	0x62, SIG_ADDTOOFFSET(+2),    // pToa curFolder/curDoco
	0x4a, SIG_UINT16(0x04),       // send 4
	0x4a, SIG_UINT16(0x06),       // send 6
	SIG_END
};

static const uint16 phant2BadIconPatch[] = {
	PATCH_ADDTOOFFSET(+5),          // pushi setCel, push1, push1
	0x38, PATCH_SELECTOR16(update), // pushi update
	0x76,                           // push0
	0x4a, PATCH_UINT16(0x0a),       // send 10
	0x33, 0x04,                     // jmp [past unused bytes]
	PATCH_END
};

// The left and right arrows move inventory items a pixel more than each
// inventory item is wide, which causes the inventory to creep to the left by
// one pixel per scrolled item.
// Applies to at least: US English
static const uint16 phant2InvLeftDeltaSignature[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(0x42), // delta
	SIG_UINT16(0x19), // moveDelay
	SIG_END
};

static const uint16 phant2InvLeftDeltaPatch[] = {
	PATCH_UINT16(0x41), // delta
	PATCH_END
};

static const uint16 phant2InvRightDeltaSignature[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(0xffbe), // delta
	SIG_UINT16(0x19),   // moveDelay
	SIG_END
};

static const uint16 phant2InvRightDeltaPatch[] = {
	PATCH_UINT16(0xffbf), // delta
	PATCH_END
};

// The first inventory item is put too far to the right, which causes wide items
// to get cut off on the right side of the inventory.
// Applies to at least: US English
static const uint16 phant2InvOffsetSignature[] = {
	SIG_MAGICDWORD,
	0x35, 0x26,                 // ldi 38
	0x64, SIG_SELECTOR16(xOff), // aTop xOff
	SIG_END
};

static const uint16 phant2InvOffsetPatch[] = {
	0x35, 0x1d, // ldi 29
	PATCH_END
};

// The text placement of "File" and "Note" content inside DocuStore File
// Retrieval System makes some letters especially "g" overlap the
// corresponding box. Set by 'WynNetDoco::open'.
// We fix this by changing the position of those 2 inside the heap of
// subclass 'WynNetDoco' slightly.
// Applies to at least: English CD, Japanese CD, German CD
static const uint16 phant2DocuStoreFileNotePlacementSignature[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(0x0046),   // nameX
	SIG_UINT16(0x000a),   // nameY
	SIG_ADDTOOFFSET(+10), // skip over nameMsg*
	SIG_UINT16(0x0046),   // noteX
	SIG_UINT16(0x001e),   // noteY
	SIG_END
};

static const uint16 phant2DocuStoreFileNotePlacementPatch[] = {
	PATCH_ADDTOOFFSET(+2),
	PATCH_UINT16(0x0006),  // new nameY
	PATCH_ADDTOOFFSET(+12),
	PATCH_UINT16(0x001b),  // new noteY
	PATCH_END
};

// The text placement of "From" and "Subject" content inside DocuStore.
// We fix this by changing the position inside the heap of subclass
// 'WynNetEmail' slightly.
// For this one, we also fix the horizontal placement.
static const uint16 phant2DocuStoreEmailPlacementSignature[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(0x0049),   // nameX
	SIG_UINT16(0x0008),   // nameY
	SIG_ADDTOOFFSET(+10), // skip over nameMsg*
	SIG_UINT16(0x0049),   // noteX
	SIG_UINT16(0x001c),   // noteY
	SIG_END
};

static const uint16 phant2DocuStoreEmailPlacementPatch[] = {
	PATCH_UINT16(0x0050), // new nameX
	PATCH_UINT16(0x0006), // new nameY
	SIG_ADDTOOFFSET(+10),
	PATCH_UINT16(0x0050), // new noteX
	PATCH_UINT16(0x001b), // new noteY
	PATCH_END
};

//          script, description,                                      signature                                  patch
static const SciScriptPatcherEntry phantasmagoria2Signatures[] = {
	{  true,     0, "speed up interface fades",                    3, phant2SlowIFadeSignature,                  phant2SlowIFadePatch },
	{  true,     0, "fix bad arguments to get game version",       1, phant2GetVersionSignature,                 phant2GetVersionPatch },
	{  true,  3000, "replace spin loop in alien password window",  1, phant2WaitParam1Signature,                 phant2WaitParam1Patch },
	{  true,  4081, "replace spin loop after ratboy puzzle",       1, phant2RatboySignature,                     phant2RatboyPatch },
	{  true, 63001, "fix inventory left scroll delta",             1, phant2InvLeftDeltaSignature,               phant2InvLeftDeltaPatch },
	{  true, 63001, "fix inventory right scroll delta",            1, phant2InvRightDeltaSignature,              phant2InvRightDeltaPatch },
	{  true, 63001, "fix inventory wrong initial offset",          1, phant2InvOffsetSignature,                  phant2InvOffsetPatch },
	{  true, 63004, "limit in-game audio volume",                  1, phant2AudioVolumeSignature,                phant2AudioVolumePatch },
	{  true, 63016, "replace spin loop during music fades",        1, phant2Wait4FadeSignature,                  phant2Wait4FadePatch },
	{  true, 63019, "replace spin loop during computer load",      1, phant2WaitParam1Signature,                 phant2WaitParam1Patch },
	{  true, 63019, "replace spin loop during computer scrolling", 1, phant2SlowScrollSignature,                 phant2SlowScrollPatch },
	{  true, 63019, "fix bad doc/email name & memo positioning",   2, phant2BadPositionSignature,                phant2BadPositionPatch },
	{  true, 63019, "fix bad folder/doc icon refresh",             2, phant2BadIconSignature,                    phant2BadIconPatch },
	{  true, 63019, "fix file and note content placement",         1, phant2DocuStoreFileNotePlacementSignature, phant2DocuStoreFileNotePlacementPatch },
	{  true, 63019, "fix email content placement",                 1, phant2DocuStoreEmailPlacementSignature,    phant2DocuStoreEmailPlacementPatch },
	{  true, 64990, "remove save game name mangling (1/2)",        1, phant2SaveNameSignature1,                  phant2SaveNamePatch1 },
	{  true, 64990, "increase number of save games (1/2)",         1, phant2NumSavesSignature1,                  phant2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",         2, phant2NumSavesSignature2,                  phant2NumSavesPatch2 },
	{  true, 64994, "remove save game name mangling (2/2)",        1, phant2SaveNameSignature2,                  phant2SaveNamePatch2 },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#endif

// ===========================================================================
// Police Quest 1 VGA

// When briefing is about to start in room 15, other officers will get into the room too.
// When one of those officers gets into the way of ego, they will tell the player to sit down.
// But control will be disabled right at that point. Ego may then go to his seat by himself,
// or more often than not will just stand there. The player is unable to do anything.
//
// Sergeant Dooley will then enter the room. Tell the player to sit down 3 times and after
// that it's game over.
//
// Because the Sergeant is telling the player to sit down, one has to assume that the player
// is meant to still be in control. Which is why this script patch removes disabling of player control.
//
// The script also tries to make ego walk to the chair, but it fails because it gets stuck with other
// actors. So I guess the safest way is to remove all of that and let the player do it manually.
//
// The responsible method seems to use a few hardcoded texts, which is why I have to assume that it's
// not used anywhere else. I also checked all scripts and couldn't find any other calls to it.
//
// This of course also happens when using the original interpreter.
//
// Scripts work like this: manX::doit (script 134) triggers gab::changeState, which then triggers rm015::notify
//
// Applies to at least: English floppy
// Responsible method: gab::changeState (script 152)
// Fixes bug: #5865
static const uint16 pq1vgaSignatureBriefingGettingStuck[] = {
	0x76,                                // push0
	0x45, 0x02, 0x00,                    // call export 2 of script 0 (disable control)
	0x38, SIG_ADDTOOFFSET(+2),           // pushi notify
	0x76,                                // push0
	0x81, 0x02,                          // lag global[2] (get current room)
	0x4a, 0x04,                          // send 04
	SIG_MAGICDWORD,
	0x8b, 0x02,                          // lsl local[2]
	0x35, 0x01,                          // ldi 01
	0x02,                                // add
	SIG_END
};

static const uint16 pq1vgaPatchBriefingGettingStuck[] = {
	0x33, 0x0a,                      // jmp to lsl local[2], skip over export 2 and ::notify
	PATCH_END                        // rm015::notify would try to make ego walk to the chair
};

// When at the police station, you can put or get your gun from your locker.
// The script, that handles this, is buggy. It disposes the gun as soon as
//  you click, but then waits 2 seconds before it also closes the locker.
// Problem is that it's possible to click again, which then results in a
//  disposed object getting accessed. This happened to work by pure luck in
//  SSCI.
// This patch changes the code, so that the gun is actually given away
//  when the 2 seconds have passed and the locker got closed.
// Applies to at least: English floppy
// Responsible method: putGun::changeState (script 341)
// Fixes bug: #5705 / #6400
static const uint16 pq1vgaSignaturePutGunInLockerBug[] = {
	0x35, 0x00,                      // ldi 00
	0x1a,                            // eq?
	0x31, 0x25,                      // bnt [next state check]
	SIG_ADDTOOFFSET(+22),            // [skip 22 bytes]
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(put),       // pushi "put"
	0x78,                            // push1
	0x76,                            // push0
	0x81, 0x00,                      // lag 00
	0x4a, 0x06,                      // send 06 - ego::put(0)
	0x35, 0x02,                      // ldi 02
	0x65, 0x1c,                      // aTop 1c (set timer to 2 seconds)
	0x33, 0x0e,                      // jmp [end of method]
	0x3c,                            // dup --- next state check target
	0x35, 0x01,                      // ldi 01
	0x1a,                            // eq?
	0x31, 0x08,                      // bnt [end of method]
	0x39, SIG_SELECTOR8(dispose),    // pushi "dispose"
	0x76,                            // push0
	0x72, SIG_UINT16(0x0088),        // lofsa 0088
	0x4a, 0x04,                      // send 04 - locker::dispose
	SIG_END
};

static const uint16 pq1vgaPatchPutGunInLockerBug[] = {
	PATCH_ADDTOOFFSET(+3),
	0x31, 0x1c,                      // bnt [next state check]
	PATCH_ADDTOOFFSET(+22),
	0x35, 0x02,                      // ldi 02
	0x65, 0x1c,                      // aTop 1c (set timer to 2 seconds)
	0x33, 0x17,                      // jmp [end of method]
	0x3c,                            // dup --- next state check target
	0x35, 0x01,                      // ldi 01
	0x1a,                            // eq?
	0x31, 0x11,                      // bnt [end of method]
	0x38, PATCH_SELECTOR16(put),     // pushi "put"
	0x78,                            // push1
	0x76,                            // push0
	0x81, 0x00,                      // lag 00
	0x4a, 0x06,                      // send 06 - ego::put(0)
	PATCH_END
};

// When restoring a saved game, which was made while driving around,
//  the game didn't redraw the map. This also happened in Sierra SCI.
//
// The map is a picture resource and drawn over the main picture.
//  This is called an "overlay" in SCI. This wasn't implemented properly.
//  We fix it by actually implementing it properly.
//
// Applies to at least: English floppy
// Responsible method: rm500::init, changeOverlay::changeState (script 500)
// Fixes bug: #5016
static const uint16 pq1vgaSignatureMapSaveRestoreBug[] = {
	0x39, 0x04,                          // pushi 04
	SIG_ADDTOOFFSET(+2),                 // skip either lsg global[f9] or pTos register
	SIG_MAGICDWORD,
	0x38, 0x64, 0x80,                    // pushi 8064
	0x76,                                // push0
	0x89, 0x28,                          // lsg global[28]
	0x43, 0x08, 0x08,                    // kDrawPic (8)
	SIG_END
};

static const uint16 pq1vgaPatchMapSaveRestoreBug[] = {
	0x38, PATCH_SELECTOR16(overlay), // pushi "overlay"
	0x7a,                            // push2
	0x89, 0xf9,                      // lsg global[f9]
	0x39, 0x64,                      // pushi 64 (no transition)
	0x81, 0x02,                      // lag global[02] (current room object)
	0x4a, 0x08,                      // send 08
	0x18,                            // not (waste byte)
	PATCH_END
};

//          script, description,                                         signature                            patch
static const SciScriptPatcherEntry pq1vgaSignatures[] = {
	{  true,   152, "getting stuck while briefing is about to start", 1, pq1vgaSignatureBriefingGettingStuck, pq1vgaPatchBriefingGettingStuck },
	{  true,   341, "put gun in locker bug",                          1, pq1vgaSignaturePutGunInLockerBug,    pq1vgaPatchPutGunInLockerBug },
	{  true,   500, "map save/restore bug",                           2, pq1vgaSignatureMapSaveRestoreBug,    pq1vgaPatchMapSaveRestoreBug },
	SCI_SIGNATUREENTRY_TERMINATOR
};


// ===========================================================================
// Police Quest 3

// The player can give the locket to Marie on day 6, which was supposed to grant
// 10 points. Sadly no version did so, so it was not possible to complete the game
// with a perfect score (460 points).

// Those 10 points are mentioned in the official Sierra hint book for day 6,
// which is why we consider this to be accurate.

// This bug occurs of course also, when using the original interpreter.

// We fix this issue by granting those 10 points.

// Applies to at least: English PC floppy, English Amiga, German PC floppy
// Responsible method: giveLocket::changeState(1), script 36
// Fixes bug: #9862
static const uint16 pq3SignatureGiveLocketPoints[] = {
	// selectors hardcoded in here, it seems all game versions use the same selector ids
	0x39, 0x20,                          // pushi 20h (state)
	0x78,                                // push1
	0x78,                                // push1
	0x39, 0x43,                          // pushi 43h (at)
	0x78,                                // push1
	SIG_MAGICDWORD,
	0x39, 0x25,                          // pushi 25h
	0x81, 0x09,                          // lag global[9]
	0x4a, 0x06,                          // send 06 - Inv::at(25h)
	0x4a, 0x06,                          // send 06 - locket::state(1)
	0x38, SIG_UINT16(0x009b),            // pushi 009bh (owner)
	0x76,                                // push0
	0x39, 0x43,                          // pushi 43h (at)
	0x78,                                // push1
	0x39, 0x25,                          // pushi 25h
	0x81, 0x09,                          // lag global[9]
	0x4a, 0x06,                          // send 06 - Inv:at(25h)
	0x4a, 0x04,                          // send 04 - locket::owner
	SIG_END
};

static const uint16 pq3PatchGiveLocketPoints[] = {
	// new code for points, 9 bytes
	0x7a,                                // push2
	0x38, PATCH_UINT16(0x00ff),          // pushi 0x00ff - using last flag slot, seems to be unused
	0x39, 0x0a,                          // pushi 10d - 10 points
	0x45, 0x06, 0x04,                    // callb export000_6, 4
	// original code
	0x39, 0x20,                          // pushi 20h (state)
	0x78,                                // push1
	0x78,                                // push1
	0x39, 0x43,                          // pushi 43h (at)
	0x78,                                // push1
	0x39, 0x25,                          // pushi 25h
	0x81, 0x09,                          // lag global[9]
	0x4a, 0x06,                          // send 06 - Inv::at(25h)
	0x4a, 0x06,                          // send 06 - locket::state(1)
	// optimized code, saving 9 bytes
	0x38, PATCH_UINT16(0x009b),          // pushi 009bh (owner)
	0x76,                                // push0
	0x4a, 0x04,                          // send 04 - locket::owner
	PATCH_END
};

//          script, description,                                 signature                     patch
static const SciScriptPatcherEntry pq3Signatures[] = {
	{  true, 36, "give locket missing points",                1, pq3SignatureGiveLocketPoints, pq3PatchGiveLocketPoints },
	SCI_SIGNATUREENTRY_TERMINATOR
};


#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark Police Quest 4

// Add support for simultaneous speech & subtitles to the in-game UI.
// The original game code has code paths for lo-res mode but only creates the
// buttons in hi-res mode, so the lo-res code paths are removed to gain more
// space for the patch.
// Applies to: English CD
// Responsible method: iconText::init, iconText::select
static const uint16 pq4CdSpeechAndSubtitlesSignature[] = {
	// iconText::init
	0x76,                         // push0
	0x43, 0x22, SIG_UINT16(0x00), // callk IsHiRes
	0x18,                         // not
	0x31, 0x05,                   // bnt [skip next 2 opcodes, when hires]
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x2661),     // ldi 9825
	0x65, 0x78,                   // aTop mainView
	0x89, 0x5a,                   // lsg global[$5a]
	0x35, 0x01,                   // ldi 1
	0x12,                         // and
	0x30, SIG_UINT16(0x1b),       // bnt [when in speech mode]
	0x76,                         // push0
	0x43, 0x22, SIG_UINT16(0x00), // callk IsHiRes
	SIG_ADDTOOFFSET(+45),         // skip over the remaining code
	0x38, SIG_SELECTOR16(init),   // pushi $93 (init)
	0x76,                         // push0
	0x59, 0x01,                   // &rest 01
	0x57, 0x8f, SIG_UINT16(0x04), // super GCItem
	0x48,                         // ret

	// iconText::select
	0x38, SIG_SELECTOR16(select), // pushi $1c4 (select)
	0x76,                         // push0
	0x59, 0x01,                   // &rest 01
	0x57, 0x8f, SIG_UINT16(0x04), // super GCItem, 4
	0x89, 0x5a,                   // lsg global[$5a]
	0x35, 0x02,                   // ldi 2
	0x12,                         // and
	0x30, SIG_UINT16(0x1f),       // bnt [jump to currently-in-text-mode code]
	SIG_ADDTOOFFSET(+67),         // skip over the rest
	0x48,                         // ret
	SIG_END
};

static const uint16 pq4CdSpeechAndSubtitlesPatch[] = {
	// iconText::init
	0x76,                           // push0
	0x41, 0x02, PATCH_UINT16(0x00), // call [our new subroutine which sets view+loop+cel], 0
	0x33, 0x40,                     // jmp [to original init, super GCItem call]
	// new code for setting view+loop+cel
	0x34, PATCH_UINT16(0x2aeb),     // ldi 10987
	0x65, 0x78,                     // aTop mainView - always set this view, because it's used by 2 states
	0x89, 0x5a,                     // lsg global[$5a]
	0x35, 0x03,                     // ldi 3
	0x1a,                           // eq?
	0x31, 0x04,                     // bnt [skip over follow up code]
	// speech+subtitles mode
	0x78,                           // push1
	0x69, 0x7a,                     // sTop mainLoop
	0x48,                           // ret
	0x89, 0x5a,                     // lsg global[$5a]
	0x35, 0x01,                     // ldi 1
	0x12,                           // and
	0x31, 0x04,                     // bnt [skip over follow up code]
	// subtitles mode
	0x76,                           // push0
	0x69, 0x7a,                     // sTop mainLoop
	0x48,                           // ret
	// speech mode
	0x34, PATCH_UINT16(0x2ae6),     // ldi 10982
	0x65, 0x78,                     // aTop mainView
	0x35, 0x0f,                     // ldi 15
	0x65, 0x7a,                     // aTop mainLoop
	0x48,                           // ret
	PATCH_ADDTOOFFSET(+38),         // skip to iconText::select

	// iconText::select
	PATCH_ADDTOOFFSET(+10),         // skip over the super code
	0xc1, 0x5a,                     // +ag $5a
	0xa1, 0x5a,                     // sag $5a
	0x36,                           // push
	0x35, 0x04,                     // ldi 4
	0x28,                           // uge?
	0x31, 0x03,                     // bnt [skip over follow up code]
	0x78,                           // push1
	0xa9, 0x5a,                     // ssg $5a
	0x76,                           // push0
	0x41, 0x99, PATCH_UINT16(0x00), // call [our new subroutine which sets view+loop+cel, effectively -103], 0
	0x33, 0x2f,                     // jmp [to end of original select, show call]
	PATCH_END
};

// When showing the red shoe to Barbie after showing the police badge but before
// exhausting the normal dialogue tree, the game plays the expected dialogue but
// fails to award points or set an internal flag indicating this interaction has
// occurred (which is needed to progress in the game). This is because the game
// checks global $9a (dialogue progress flag) instead of local 3 (badge shown
// flag) when interacting with Barbie. The game uses the same
// `shoeShoe::changeState(0)` method for showing the shoe to the young woman at the
// bar earlier in the game, and checks local 3 then, so just check local 3 in
// both cases to prevent the game from appearing to be in an unwinnable state
// just because the player interacted in the "wrong" order.
// Applies to at least: English floppy, German floppy, English CD, German CD
static const uint16 pq4BittyKittyShowBarieRedShoeSignature[] = {
	// stripper::noun check is for checking, if police badge was shown
	SIG_MAGICDWORD,
	0x89, 0x9a,                         // lsg global[$9a]
	0x35, 0x02,                         // ldi 2
	0x1e,                               // gt?
	0x30, SIG_UINT16(0x0028),           // bnt [skip 2 points code]
	0x39, SIG_SELECTOR8(points),       // pushi $61 (points)
	SIG_END
};

static const uint16 pq4BittyKittyShowBarbieRedShoePatch[] = {
	0x83, 0x03,                         // lal local[3]
	0x30, PATCH_UINT16(0x002b),         // bnt [skip 2 points code]
	0x33, 1,                            // jmp 1 (waste some bytes)
	PATCH_END
};

// In PQ4, scripts for the city hall action sequences use `ticks`. These
// continue to count down even during inventory interaction, so if the user is
// unable to find the correct inventory item quickly enough for the sequence,
// the game will immediately end with a "game over" once they close the
// inventory and the main game loop resumes. This can seem like a game bug, so
// we change these sequences to use `seconds`, which only tick down by 1 when
// the game returns to the main loop and the wall time has changed, even if many
// seconds have actually elapsed. However, since `seconds` uses absolute
// hardware clock time with a granularity of 1 second, "one" second can actually
// be less than one second if the timer is set in between hardware clock
// seconds, so the values are increased slightly from their equivalent tick
// values to compensate for this.
// Applies to at least: English Floppy, German floppy
// Responsible method: metzAttack::changeState(2) - 120 ticks (player needs to draw gun)
//                     stickScr::changeState(0) - 180 ticks (player needs to tell enemy to drop gun)
//                     dropStick::changeState(5) - 120 ticks (player needs to tell enemy to turn around)
//                     turnMetz::changeState(5) - 600/420 ticks (player needs to cuff Metz)
//                     all in script 390
//
// TODO: The object structure changed in PQ4CD so ticks moved from 0x20 to 0x22.
// Additional signatures/patches will need to be added for CD version.
static const uint16 pq4FloppyCityHallDrawGunTimerSignature[] = {
	SIG_MAGICDWORD,
	0x4a, SIG_UINT16(0x08), // send 8
	0x32,                   // jmp [ret]
	SIG_ADDTOOFFSET(+8),    // skip over some code
	0x35, 0x78,             // pushi $78 (120)
	0x65, 0x20,             // aTop ticks
	SIG_END
};

static const uint16 pq4FloppyCityHallDrawGunTimerPatch[] = {
	PATCH_ADDTOOFFSET(+12), // send 8, jmp, skip over some code
	0x35, 0x05,             // pushi 4 (120t/2s -> 4s)
	0x65, 0x1c,             // aTop seconds
	PATCH_END
};

static const uint16 pq4FloppyCityHallTellEnemyDropWeaponTimerSignature[] = {
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0xb4), // pushi $b4 (180)
	0x65, 0x20,             // aTop ticks
	0x32, SIG_UINT16(0x5e), // jmp to ret
	SIG_END
};

static const uint16 pq4FloppyCityHallTellEnemyDropWeaponTimerPatch[] = {
	0x34, PATCH_UINT16(0x05), // pushi 5 (180t/3s -> 5s)
	0x65, 0x1c,               // aTop seconds
	PATCH_END
};

static const uint16 pq4FloppyCityHallTellEnemyTurnAroundTimerSignature[] = {
	SIG_MAGICDWORD,
	0x4a, SIG_UINT16(0x04), // send 4
	0x35, 0x78,             // pushi $78 (120)
	0x65, 0x20,             // aTop ticks
	SIG_END
};

static const uint16 pq4FloppyCityHallTellEnemyTurnAroundTimerPatch[] = {
	PATCH_ADDTOOFFSET(+3), // send 4
	0x35, 0x03,            // pushi 3 (120t/2s -> 3s)
	0x65, 0x1c,            // aTop seconds
	PATCH_END
};

static const uint16 pq4FloppyCityHallCuffEnemyTimerSignature[] = {
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x258), // pushi $258 (600)
	0x65, 0x20,              // aTop ticks
	SIG_ADDTOOFFSET(+3),
	0x34, SIG_UINT16(0x1a4), // pushi $1a4 (420)
	0x65, 0x20,              // aTop ticks
	SIG_END
};

static const uint16 pq4FloppyCityHallCuffEnemyTimerPatch[] = {
	0x34, PATCH_UINT16(0x0a), // pushi 10 (600t/10s)
	0x65, 0x1c,               // aTop seconds
	PATCH_ADDTOOFFSET(+3),
	0x34, SIG_UINT16(0x07),   // pushi 7 (420t/7s)
	0x65, 0x1c,               // aTop seconds
	PATCH_END
};

// The end game action sequence also uses ticks instead of seconds. See the
// description of city hall action sequence issues for more information.
// Applies to at least: English Floppy, German floppy, English CD
// Responsible method: comeInLast::changeState(11)
static const uint16 pq4LastActionHeroTimerSignature[] = {
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x12c),   // pushi $12c (300)
	0x65, SIG_ADDTOOFFSET(+1), // aTop ticks ($20 for floppy, $22 for CD)
	SIG_END
};

static const uint16 pq4LastActionHeroTimerPatch[] = {
	0x34, PATCH_UINT16(0x05),                 // pushi 5 (300t/5s)
	0x65, PATCH_GETORIGINALBYTEADJUST(4, -4), // aTop seconds
	PATCH_END
};

//          script, description,                                          signature                                           patch
static const SciScriptPatcherEntry pq4Signatures[] = {
	{  true,     9, "add speech+subtitles to in-game UI",              1, pq4CdSpeechAndSubtitlesSignature,                   pq4CdSpeechAndSubtitlesPatch },
	{  true,   315, "fix missing points showing barbie the red shoe",  1, pq4BittyKittyShowBarieRedShoeSignature,             pq4BittyKittyShowBarbieRedShoePatch },
	{  true,   390, "change floppy city hall use gun timer",           1, pq4FloppyCityHallDrawGunTimerSignature,             pq4FloppyCityHallDrawGunTimerPatch },
	{  true,   390, "change floppy city hall say 'drop weapon' timer", 1, pq4FloppyCityHallTellEnemyDropWeaponTimerSignature, pq4FloppyCityHallTellEnemyDropWeaponTimerPatch },
	{  true,   390, "change floppy city hall say 'turn around' timer", 1, pq4FloppyCityHallTellEnemyTurnAroundTimerSignature, pq4FloppyCityHallTellEnemyTurnAroundTimerPatch },
	{  true,   390, "change floppy city hall use handcuffs timer",     1, pq4FloppyCityHallCuffEnemyTimerSignature,           pq4FloppyCityHallCuffEnemyTimerPatch },
	{  true,   755, "change last action sequence timer",               1, pq4LastActionHeroTimerSignature,                    pq4LastActionHeroTimerPatch },
	{  true, 64908, "disable video benchmarking",                      1, sci2BenchmarkSignature,                             sci2BenchmarkPatch },
	{  true, 64918, "fix Str::strip in floppy version",                1, sci2BrokenStrStripSignature,                        sci2BrokenStrStripPatch },
	{  true, 64990, "increase number of save games (1/2)",             1, sci2NumSavesSignature1,                             sci2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",             1, sci2NumSavesSignature2,                             sci2NumSavesPatch2 },
	{  true, 64990, "disable change directory button",                 1, sci2ChangeDirSignature,                             sci2ChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Police Quest: SWAT

// The init code that runs when PQ:SWAT starts up unconditionally resets the
// master sound volume to 127, but the game should always use the volume stored
// in ScummVM.
// Applies to at least: English CD
static const uint16 pqSwatVolumeResetSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(masterVolume), // pushi masterVolume
	0x78,                               // push1
	0x39, 0x7f,                         // push $7f
	0x54, SIG_UINT16(0x06),             // self 6
	SIG_END
};

static const uint16 pqSwatVolumeResetPatch[] = {
	0x32, PATCH_UINT16(6), // jmp 6 [past volume reset]
	PATCH_END
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry pqSwatSignatures[] = {
	{  true,     0, "disable volume reset on startup (1/2)",       1, pqSwatVolumeResetSignature,        pqSwatVolumeResetPatch },
	{  true,     1, "disable volume reset on startup (2/2)",       1, sci2VolumeResetSignature,          sci2VolumeResetPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#endif

// ===========================================================================
//  At the healer's house there is a bird's nest up on the tree.
//   The player can throw rocks at it until it falls to the ground.
//   The hero will then grab the item, that is in the nest.
//
//  When running is active, the hero will not reach the actual destination
//   and because of that, the game will get stuck.
//
//  We just change the coordinate of the destination slightly, so that walking,
//   sneaking and running work.
//
//  This bug was fixed by Sierra at least in the Japanese PC-9801 version.
// Applies to at least: English floppy (1.000, 1.012)
// Responsible method: pickItUp::changeState (script 54)
// Fixes bug: #6407
static const uint16 qfg1egaSignatureThrowRockAtNest[] = {
	0x4a, 0x04,                         // send 04 (nest::x)
	0x36,                               // push
	SIG_MAGICDWORD,
	0x35, 0x0f,                         // ldi 0f (15d)
	0x02,                               // add
	0x36,                               // push
	SIG_END
};

static const uint16 qfg1egaPatchThrowRockAtNest[] = {
	PATCH_ADDTOOFFSET(+3),
	0x35, 0x12,                         // ldi 12 (18d)
	PATCH_END
};

//          script, description,                                      signature                            patch
static const SciScriptPatcherEntry qfg1egaSignatures[] = {
	{  true,    54, "throw rock at nest while running",            1, qfg1egaSignatureThrowRockAtNest,     qfg1egaPatchThrowRockAtNest },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
//  script 215 of qfg1vga pointBox::doit actually processes button-presses
//   during fighting with monsters. It strangely also calls kGetEvent. Because
//   the main User::doit also calls kGetEvent it's pure luck, where the event
//   will hit. It's the same issue as in freddy pharkas and if you turn dos-box
//   to max cycles, sometimes clicks also won't get registered. Strangely it's
//   not nearly as bad as in our sci, but these differences may be caused by
//   timing.
//   We just reuse the active event, thus removing the duplicate kGetEvent call.
// Applies to at least: English floppy
// Responsible method: pointBox::doit
static const uint16 qfg1vgaSignatureFightEvents[] = {
	0x39, SIG_MAGICDWORD,
	SIG_SELECTOR8(new),                 // pushi "new"
	0x76,                               // push0
	0x51, 0x07,                         // class Event
	0x4a, 0x04,                         // send 04 - call Event::new
	0xa5, 0x00,                         // sat temp[0]
	0x78,                               // push1
	0x76,                               // push0
	0x4a, 0x04,                         // send 04 - read Event::x
	0xa5, 0x03,                         // sat temp[3]
	0x76,                               // push0 (selector y)
	0x76,                               // push0
	0x85, 0x00,                         // lat temp[0]
	0x4a, 0x04,                         // send 04 - read Event::y
	0x36,                               // push
	0x35, 0x0a,                         // ldi 0a
	0x04,                               // sub (poor mans localization) ;-)
	SIG_END
};

static const uint16 qfg1vgaPatchFightEvents[] = {
	0x38, PATCH_SELECTOR16(curEvent), // pushi 15a (selector curEvent)
	0x76,                            // push0
	0x81, 0x50,                      // lag global[50]
	0x4a, 0x04,                      // send 04 - read User::curEvent -> needs one byte more than previous code
	0xa5, 0x00,                      // sat temp[0]
	0x78,                            // push1
	0x76,                            // push0
	0x4a, 0x04,                      // send 04 - read Event::x
	0xa5, 0x03,                      // sat temp[3]
	0x76,                            // push0 (selector y)
	0x76,                            // push0
	0x85, 0x00,                      // lat temp[0]
	0x4a, 0x04,                      // send 04 - read Event::y
	0x39, 0x00,                      // pushi 00
	0x02,                            // add (waste 3 bytes) - we don't need localization, User::doit has already done it
	PATCH_END
};

// Script 814 of QFG1VGA is responsible for showing dialogs. However, the death
// screen message shown when the hero dies in room 64 (ghost room) is too large
// (254 chars long). Since the window header and main text are both stored in
// temp space, this is an issue, as the scripts read the window header, then the
// window text, which erases the window header text because of its length. To
// fix that, we allocate more temp space and move the pointer used for the
// window header a little bit, wherever it's used in script 814.
// Fixes bug: #6139.

// Patch 1: Increase temp space
static const uint16 qfg1vgaSignatureTempSpace[] = {
	SIG_MAGICDWORD,
	0x3f, 0xba,                         // link 0xba
	0x87, 0x00,                         // lap 0
	SIG_END
};

static const uint16 qfg1vgaPatchTempSpace[] = {
	0x3f, 0xca,                         // link 0xca
	PATCH_END
};

// Patch 2: Move the pointer used for the window header a little bit
static const uint16 qfg1vgaSignatureDialogHeader[] = {
	SIG_MAGICDWORD,
	0x5b, 0x04, 0x80,                   // lea temp[0x80]
	0x36,                               // push
	SIG_END
};

static const uint16 qfg1vgaPatchDialogHeader[] = {
	0x5b, 0x04, 0x90,                   // lea temp[0x90]
	PATCH_END
};

// When clicking on the crusher in room 331, Ego approaches him to talk to him,
// an action that is handled by moveToCrusher::changeState in script 331. The
// scripts set Ego to move close to the crusher, but when Ego is sneaking instead
// of walking, the target coordinates specified by script 331 are never reached,
// as Ego is making larger steps, and never reaches the required spot. This is an
// edge case that can occur when Ego is set to sneak. Normally, when clicking on
// the crusher, ego is supposed to move close to position 79, 165. We change it
// to 85, 165, which is not an edge case thus the freeze is avoided.
// Fixes bug: #6180
static const uint16 qfg1vgaSignatureMoveToCrusher[] = {
	SIG_MAGICDWORD,
	0x51, 0x1f,                         // class Motion
	0x36,                               // push
	0x39, 0x4f,                         // pushi 4f (79 - x)
	0x38, SIG_UINT16(0x00a5),           // pushi 00a5 (165 - y)
	0x7c,                               // pushSelf
	SIG_END
};

static const uint16 qfg1vgaPatchMoveToCrusher[] = {
	PATCH_ADDTOOFFSET(+3),
	0x39, 0x55,                         // pushi 55 (85 - x)
	PATCH_END
};

// Same pathfinding bug as above, where Ego is set to move to an impossible
// spot when sneaking. In GuardsTrumpet::changeState, we change the final
// location where Ego is moved from 111, 111 to 116, 116.
// target coordinate is really problematic here.
//
// 114, 114 works when the speed slider is all the way up, but doesn't work
// when the speed slider is not.
//
// It seems that this bug was fixed by Sierra for the Macintosh version.
//
// Applies to at least: English PC floppy
// Responsible method: GuardsTrumpet::changeState(8)
// Fixes bug: #6248
static const uint16 qfg1vgaSignatureMoveToCastleGate[] = {
	0x51, SIG_ADDTOOFFSET(+1),          // class MoveTo
	SIG_MAGICDWORD,
	0x36,                               // push
	0x39, 0x6f,                         // pushi 6f (111d)
	0x3c,                               // dup (111d) - coordinates 111, 111
	0x7c,                               // pushSelf
	SIG_END
};

static const uint16 qfg1vgaPatchMoveToCastleGate[] = {
	PATCH_ADDTOOFFSET(+3),
	0x39, 0x74,                         // pushi 74 (116d), changes coordinates to 116, 116
	PATCH_END
};

// Typo in the original Sierra scripts
// Looking at a cheetaur resulted in a text about a Saurus Rex
// The code treats both monster types the same.
// Applies to at least: English floppy
// Responsible method: smallMonster::doVerb
// Fixes bug #6249
static const uint16 qfg1vgaSignatureCheetaurDescription[] = {
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x01b8),           // ldi 01b8
	0x1a,                               // eq?
	0x31, 0x16,                         // bnt 16
	0x38, SIG_SELECTOR16(say),          // pushi 0127h (selector "say")
	0x39, 0x06,                         // pushi 06
	0x39, 0x03,                         // pushi 03
	0x78,                               // push1
	0x39, 0x12,                         // pushi 12 -> monster type Saurus Rex
	SIG_END
};

static const uint16 qfg1vgaPatchCheetaurDescription[] = {
	PATCH_ADDTOOFFSET(+14),
	0x39, 0x11,                         // pushi 11 -> monster type cheetaur
	PATCH_END
};

// In the "funny" room (Yorick's room) in QfG1 VGA, pulling the chain and
//  then pressing the button on the right side of the room results in
//  a broken game. This also happens in SSCI.
// Problem is that the Sierra programmers forgot to disable the door, that
//  gets opened by pulling the chain. So when ego falls down and then
//  rolls through the door, one method thinks that the player walks through
//  it and acts that way and the other method is still doing the roll animation.
// Local 5 of that room is a timer, that closes the door (object door11).
// Setting it to 1 during happyFace::changeState(0) stops door11::doit from
//  calling goTo6::init, so the whole issue is stopped from happening.
//
// Applies to at least: English floppy
// Responsible method: happyFace::changeState, door11::doit
// Fixes bug #6181
static const uint16 qfg1vgaSignatureFunnyRoomFix[] = {
	0x65, 0x14,                         // aTop 14 (state)
	0x36,                               // push
	0x3c,                               // dup
	0x35, 0x00,                         // ldi 00
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x0025),           // bnt 0025 [-> next state]
	SIG_MAGICDWORD,
	0x35, 0x01,                         // ldi 01
	0xa3, 0x4e,                         // sal 4e
	SIG_END
};

static const uint16 qfg1vgaPatchFunnyRoomFix[] = {
	PATCH_ADDTOOFFSET(+3),
	0x2e, PATCH_UINT16(0x0029),         // bt 0029 [-> next state] - saves 4 bytes
	0x35, 0x01,                         // ldi 01
	0xa3, 0x4e,                         // sal 4e
	0xa3, 0x05,                         // sal 05 (sets local 5 to 1)
	0xa3, 0x05,                         // and again to make absolutely sure (actually to waste 2 bytes)
	PATCH_END
};

// The player is able to buy (and also steal) potions in the healer's hut
//  Strangely Sierra delays the actual buy/get potion code for 60 ticks
//  Why they did that is unknown. The code is triggered anyway only after
//  the relevant dialog boxes are closed.
//
// This delay causes problems in case the user quickly enters the inventory.
// That's why we change the amount of ticks to 1, so that the remaining states
//  are executed right after the dialog boxes are closed.
//
// Applies to at least: English floppy
// Responsible method: cueItScript::changeState
// Fixes bug #6706
static const uint16 qfg1vgaSignatureHealerHutNoDelay[] = {
	0x65, 0x14,                         // aTop 14 (state)
	0x36,                               // push
	0x3c,                               // dup
	0x35, 0x00,                         // ldi 00
	0x1a,                               // eq?
	0x31, 0x07,                         // bnt 07 [-> next state]
	SIG_MAGICDWORD,
	0x35, 0x3c,                         // ldi 3c (60 ticks)
	0x65, 0x20,                         // aTop ticks
	0x32,                               // jmp [-> end of method]
	SIG_END
};

static const uint16 qfg1vgaPatchHealerHutNoDelay[] = {
	PATCH_ADDTOOFFSET(+9),
	0x35, 0x01,                         // ldi 01 (1 tick only, so that execution will resume as soon as dialog box is closed)
	PATCH_END
};

// When following the white stag, you can actually enter the 2nd room from the mushroom/fairy location,
//  which results in ego entering from the top. When you then throw a dagger at the stag, one animation
//  frame will stay on screen, because of a script bug.
//
// Applies to at least: English floppy, Mac floppy
// Responsible method: stagHurt::changeState
// Fixes bug #6135
static const uint16 qfg1vgaSignatureWhiteStagDagger[] = {
	0x87, 0x01,                         // lap param[1]
	0x65, 0x14,                         // aTop state
	0x36,                               // push
	0x3c,                               // dup
	0x35, 0x00,                         // ldi 0
	0x1a,                               // eq?
	0x31, 0x16,                         // bnt [next parameter check]
	0x76,                               // push0
	0x45, 0x02, 0x00,                   // callb export 2 from script 0, 0
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(say),          // pushi 0127h (selector "say")
	0x39, 0x05,                         // pushi 05
	0x39, 0x03,                         // pushi 03
	0x39, 0x51,                         // pushi 51h
	0x76,                               // push0
	0x76,                               // push0
	0x7c,                               // pushSelf
	0x81, 0x5b,                         // lag global[5Bh] -> qg1Messager
	0x4a, 0x0e,                         // send 0Eh -> qg1Messager::say(3, 51h, 0, 0, stagHurt)
	0x33, 0x12,                         // jmp -> [ret]
	0x3c,                               // dup
	0x35, 0x01,                         // ldi 1
	0x1a,                               // eq?
	0x31, 0x0c,                         // bnt [ret]
	0x38,                               // pushi...
	SIG_ADDTOOFFSET(+11),
	0x3a,                               // toss
	0x48,                               // ret
	SIG_END
};

static const uint16 qfg1vgaPatchWhiteStagDagger[] = {
	PATCH_ADDTOOFFSET(+4),
	0x2f, 0x05,                         // bt [next check] (state != 0)
	// state = 0 code
	0x35, 0x01,                         // ldi 1
	0x65, 0x1a,                         // aTop cycles
	0x48,                               // ret
	0x36,                               // push
	0x35, 0x01,                         // ldi 1
	0x1a,                               // eq?
	0x31, 0x16,                         // bnt [state = 2 code]
	// state = 1 code
	0x76,                               // push0
	0x45, 0x02, 0x00,                   // callb export 2 from script 0, 0
	0x38, PATCH_SELECTOR16(say),        // pushi 0127h (selector "say")
	0x39, 0x05,                         // pushi 05
	0x39, 0x03,                         // pushi 03
	0x39, 0x51,                         // pushi 51h
	0x76,                               // push0
	0x76,                               // push0
	0x7c,                               // pushSelf
	0x81, 0x5b,                         // lag global[5Bh] -> qg1Messager
	0x4a, 0x0e,                         // send 0Eh -> qg1Messager::say(3, 51h, 0, 0, stagHurt)
	0x48,                               // ret
	// state = 2 code
	PATCH_ADDTOOFFSET(+13),
	0x48,                               // ret (remove toss)
	PATCH_END
};

// The dagger range has a script bug that can freeze the game or cause Brutus to kill you even after you've killed him.
// This is a bug in the original game.
//
// When Bruno leaves, a 300 tick countdown starts. If you kill Brutus or leave room 73 within those 300 ticks then
// the game is left in a broken state. For the rest of the game, if you ever return to the dagger range from the
// east or west during the first half of the day then the game will freeze or Brutus will come back to life
// and kill you, even if you already killed him.
//
// Special thanks, credits and kudos to sluicebox, who did a ton of research on this and even found this game bug originally.
//
// Applies to at least: English floppy, Mac floppy
// Responsible method: brutusWaits::changeState
// Fixes bug #9558
static const uint16 qfg1vgaSignatureBrutusScriptFreeze[] = {
	0x78,                               // push1
	0x38, SIG_UINT16(0x144),            // pushi 144h (324d)
	0x45, 0x05, 0x02,                   // call export 5 of script 0
	SIG_MAGICDWORD,
	0x34, SIG_UINT16(0x12c),            // ldi 12Ch (300d)
	0x65, 0x20,                         // aTop ticks
	SIG_END
};

static const uint16 qfg1vgaPatchBrutusScriptFreeze[] = {
	0x34, PATCH_UINT16(0),              // ldi 0 (waste 7 bytes)
	0x35, 0x00,                         // ldi 0
	0x35, 0x00,                         // ldi 0
	PATCH_END
};

// Speed up the speed test by a factor 50, ensuring the detected speed
// will end up at the highest level. This improves the detail in
// Yorick's room (96), and slightly changes the timing in other rooms.
//
// Method changed: speedTest::changeState
static const uint16 qfg1vgaSignatureSpeedTest[] = {
	0x76,                               // push0
	0x43, 0x42, 0x00,                   // callk GetTime 0
	SIG_MAGICDWORD,
	0xa3, 0x01,                         // sal 1
	0x35, 0x32,                         // ldi 50
	0x65, 0x1a,                         // aTop cycles
	SIG_END
};

static const uint16 qfg1vgaPatchSpeedTest[] = {
	PATCH_ADDTOOFFSET(+6),
	0x35, 0x01,                         // ldi 1
	PATCH_END
};

//          script, description,                                      signature                            patch
static const SciScriptPatcherEntry qfg1vgaSignatures[] = {
	{  true,    41, "moving to castle gate",                       1, qfg1vgaSignatureMoveToCastleGate,    qfg1vgaPatchMoveToCastleGate },
	{  true,    55, "healer's hut, no delay for buy/steal",        1, qfg1vgaSignatureHealerHutNoDelay,    qfg1vgaPatchHealerHutNoDelay },
	{  true,    73, "brutus script freeze glitch",                 1, qfg1vgaSignatureBrutusScriptFreeze,  qfg1vgaPatchBrutusScriptFreeze },
	{  true,    77, "white stag dagger throw animation glitch",    1, qfg1vgaSignatureWhiteStagDagger,     qfg1vgaPatchWhiteStagDagger },
	{  true,    96, "funny room script bug fixed",                 1, qfg1vgaSignatureFunnyRoomFix,        qfg1vgaPatchFunnyRoomFix },
	{  true,   210, "cheetaur description fixed",                  1, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription },
	{  true,   215, "fight event issue",                           1, qfg1vgaSignatureFightEvents,         qfg1vgaPatchFightEvents },
	{  true,   216, "weapon master event issue",                   1, qfg1vgaSignatureFightEvents,         qfg1vgaPatchFightEvents },
	{  true,   299, "speedtest",                                   1, qfg1vgaSignatureSpeedTest,           qfg1vgaPatchSpeedTest },
	{  true,   331, "moving to crusher",                           1, qfg1vgaSignatureMoveToCrusher,       qfg1vgaPatchMoveToCrusher },
	{  true,   814, "window text temp space",                      1, qfg1vgaSignatureTempSpace,           qfg1vgaPatchTempSpace },
	{  true,   814, "dialog header offset",                        3, qfg1vgaSignatureDialogHeader,        qfg1vgaPatchDialogHeader },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================

// This is a very complicated bug.
// When the player encounters an enemy in the desert while riding a saurus and later
//  tries to get back on it by entering "ride", the game will not give control back
//  to the player.
//
// This is caused by script mountSaurus getting triggered twice.
//  Once by entering the command "ride" and then a second time by a proximity check.
//
// Both are calling mountSaurus::init() in script 20, this one disables controls
//  then mountSaurus::changeState() from script 660 is triggered
//  mountSaurus::changeState(5) finally calls mountSaurus::dispose(), which is also in script 20
//  which finally re-enables controls
//
// A fix is difficult to implement. The code in script 20 is generic and used by multiple objects
//
// Originally I decided to change the responsible globals (66h and A1h) during mountSaurus::changeState(5).
//  This worked as far as for controls, but mountSaurus::init changes a few selectors of ego as well, which
//  won't get restored in that situation, which then messes up room changes and other things.
//
// I have now decided to change sheepScript::changeState(2) in script 665 instead.
//
// This fix could cause issues in case there is a cutscene, where ego is supposed to get onto the saurus using
//  sheepScript.
//
// Applies to at least: English PC Floppy, English Amiga Floppy
// Responsible method: mountSaurus::changeState(), mountSaurus::init(), mountSaurus::dispose()
// Fixes bug: #5156
static const uint16 qfg2SignatureSaurusFreeze[] = {
	0x3c,                               // dup
	0x35, 0x02,                         // ldi 5
	SIG_MAGICDWORD,
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x0043),           // bnt [ret]
	0x76,                               // push0
	SIG_ADDTOOFFSET(+61),               // skip to dispose code
	0x39, SIG_SELECTOR8(dispose),       // pushi "dispose"
	0x76,                               // push0
	0x54, 0x04,                         // self 04
	SIG_END
};

static const uint16 qfg2PatchSaurusFreeze[] = {
	0x81, 0x66,                         // lag 66h
	0x2e, SIG_UINT16(0x0040),           // bt [to dispose code]
	0x35, 0x00,                         // ldi 0 (waste 2 bytes)
	PATCH_END
};

// The Jackalmen combat code has at least one serious issue.
//
// Jackalmen may attack in groups.
// This is handled by 2 globals.
// Global 136h contains the amount of cur. Jackalmen alive.
// Global 137h contains the amount of cur. Jackalmen killed during combat.
//
// Global 137h is subtracted from Global 136h after combat
// has ended, BUT when the player manages to hit the last enemy
// AFTER defeating it during its death animation (yes, that is possible - don't ask),
// the code is called a second time. Subtracting 137h twice, which will make global 136h
// negative and which will then make it so that there is an inconsistent state.
// Some variables will show that there is still an enemy, while others don't.
//
// Which will then make the game crash when leaving the current room.
// The original interpreter would show the infamous "Oops, you did something we weren't expecting...".
// 
// Applies to at least: English Floppy (1.102+1.105)
// TODO: Check, if patch works for 1.000. That version surely has the same bug.
// Responsible method: jackalMan::die (script 695)
// Fixes bug: #10218
static const uint16 qfg2SignatureOopsJackalMen[] = {
	SIG_MAGICDWORD,
	0x8b, 0x00,                         // lsl local[0]
	0x35, 0x00,                         // ldi 0
	0x22,                               // lt?
	0x30, SIG_UINT16(0x000b),           // bnt [Jackalman death animation code]
	0x38, SIG_ADDTOOFFSET(+2),          // pushi (die)
	0x76,                               // push0
	0x57, 0x66, 0x04,                   // super Monster, 4
	0x48,                               // ret
	0x32, SIG_UINT16(0x001a),           // jmp (seems to be a compiler bug)
	// Jackalman death animation code
	0x83, 0x00,                         // lal local[0]
	0x18,                               // not
	0x30, SIG_UINT16(0x0003),           // bnt [make next enemy walk in]
   SIG_END
};

static const uint16 qfg2PatchOopsJackalMen[] = {
	0x80, PATCH_UINT16(0x0136),         // lag global[136h]
	0x31, 0x0E,                         // bnt [skip everything] - requires 5 extra bytes
	0x8b, 0x00,                         // lsl local[0]
	0x35, 0x00,                         // ldi 0
	0x22,                               // lt?
	0x31, 0x08,                         // bnt [Jackalman death animation code] - save 1 byte
	0x38, PATCH_GETORIGINALUINT16(+9),  // pushi (die)
	0x76,                               // push0
	0x57, 0x66, 0x04,                   // super Monster, 4
	0x48,                               // ret
	// Jackalman death animation code
	0x83, 0x00,                         // lal local[0]
	0x18,                               // not
	0x31, 0x03,                         // bnt [make next enemy walk in] - save 1 byte
	PATCH_END
};

// Script 944 in QFG2 contains the FileSelector system class, used in the
// character import screen. This gets incorrectly called constantly, whenever
// the user clicks on a button in order to refresh the file list. This was
// probably done because it would be easier to refresh the list whenever the
// user inserted a new floppy disk, or changed directory. The problem is that
// the script has a bug, and it invalidates the text of the entries in the
// list. This has a high probability of breaking, as the user could change the
// list very quickly, or the garbage collector could kick in and remove the
// deleted entries. We don't allow the user to change the directory, thus the
// contents of the file list are constant, so we can avoid the constant file
// and text entry refreshes whenever a button is pressed, and prevent possible
// crashes because of these constant quick object reallocations.
// Fixes bug: #5096
static const uint16 qfg2SignatureImportDialog[] = {
	0x63, SIG_MAGICDWORD, 0x20,         // pToa text
	0x30, SIG_UINT16(0x000b),           // bnt [next state]
	0x7a,                               // push2
	0x39, 0x03,                         // pushi 03
	0x36,                               // push
	0x43, 0x72, 0x04,                   // callk Memory 4
	0x35, 0x00,                         // ldi 00
	0x65, 0x20,                         // aTop text
	SIG_END
};

static const uint16 qfg2PatchImportDialog[] = {
	PATCH_ADDTOOFFSET(+5),
	0x48,                               // ret
	PATCH_END
};

// Quest For Glory 2 character import doesn't properly set the character type
//  in versions 1.102 and below, which makes all imported characters a fighter.
//
// Sierra released an official patch. However the fix is really easy to
//  implement on our side, so we also patch the flaw in here in case we find it.
//
// The version released on GOG is 1.102 without this patch applied, so us
//  patching it is quite useful.
//
// Applies to at least: English Floppy
// Responsible method: importHero::changeState
// Fixes bug: inside versions 1.102 and below
static const uint16 qfg2SignatureImportCharType[] = {
	0x35, 0x04,                         // ldi 04
	0x90, SIG_UINT16(0x023b),           // lagi global[23Bh]
	0x02,                               // add
	0x36,                               // push
	0x35, 0x04,                         // ldi 04
	0x08,                               // div
	0x36,                               // push
	0x35, 0x0d,                         // ldi 0D
	0xb0, SIG_UINT16(0x023b),           // sagi global[023Bh]
	0x8b, 0x1f,                         // lsl local[1Fh]
	0x35, 0x05,                         // ldi 05
	SIG_MAGICDWORD,
	0xb0, SIG_UINT16(0x0150),           // sagi global[0150h]
	0x8b, 0x02,                         // lsl local[02h]
	SIG_END
};

static const uint16 qfg2PatchImportCharType[] = {
	0x80, PATCH_UINT16(0x023f),         // lag global[23Fh] <-- patched to save 2 bytes
	0x02,                               // add
	0x36,                               // push
	0x35, 0x04,                         // ldi 04
	0x08,                               // div
	0x36,                               // push
	0xa8, SIG_UINT16(0x0248),           // ssg global[0248h] <-- patched to save 2 bytes
	0x8b, 0x1f,                         // lsl local[1Fh]
	0xa8, SIG_UINT16(0x0155),           // ssg global[0155h] <-- patched to save 2 bytes
	// new code, directly from the official sierra patch file
	0x83, 0x01,                         // lal local[01h]
	0xa1, 0xbb,                         // sag global[BBh]
	0xa1, 0x73,                         // sag global[73h]
	PATCH_END
};

//          script, description,                                      signature                    patch
static const SciScriptPatcherEntry qfg2Signatures[] = {
	{  true,   665, "getting back on saurus freeze fix",           1, qfg2SignatureSaurusFreeze,   qfg2PatchSaurusFreeze },
	{  true,   695, "Oops Jackalmen fix",                          1, qfg2SignatureOopsJackalMen,  qfg2PatchOopsJackalMen },
	{  true,   805, "import character type fix",                   1, qfg2SignatureImportCharType, qfg2PatchImportCharType },
	{  true,   944, "import dialog continuous calls",              1, qfg2SignatureImportDialog,   qfg2PatchImportDialog },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Patch for the import screen in QFG3, same as the one for QFG2 above
static const uint16 qfg3SignatureImportDialog[] = {
	0x63, SIG_MAGICDWORD, 0x2a,         // pToa text
	0x31, 0x0b,                         // bnt [next state]
	0x7a,                               // push2
	0x39, 0x03,                         // pushi 03
	0x36,                               // push
	0x43, 0x72, 0x04,                   // callk Memory 4
	0x35, 0x00,                         // ldi 00
	0x65, 0x2a,                         // aTop text
	SIG_END
};

static const uint16 qfg3PatchImportDialog[] = {
	PATCH_ADDTOOFFSET(+4),
	0x48,                               // ret
	PATCH_END
};



// ===========================================================================
// Patch for the Woo dialog option in Uhura's conversation.
// Problem: The Woo dialog option (0xffb5) is negative, and therefore
// treated as an option opening a submenu. This leads to uhuraTell::doChild
// being called, which calls hero::solvePuzzle and then proceeds with
// Teller::doChild to open the submenu. However, there is no actual submenu
// defined for option -75 since -75 does not show up in uhuraTell::keys.
// This will cause Teller::doChild to run out of bounds while scanning through
// uhuraTell::keys.
// Strategy: there is another conversation option in uhuraTell::doChild calling
// hero::solvePuzzle (0xfffc) which does a ret afterwards without going to
// Teller::doChild. We jump to this call of hero::solvePuzzle to get that same
// behaviour.
// Applies to at least: English, German, Italian, French, Spanish Floppy
// Responsible method: uhuraTell::doChild
// Fixes bug: #5172
static const uint16 qfg3SignatureWooDialog[] = {
	SIG_MAGICDWORD,
	0x67, 0x12,                         // pTos 12 (query)
	0x35, 0xb6,                         // ldi b6
	0x1a,                               // eq?
	0x2f, 0x05,                         // bt 05
	0x67, 0x12,                         // pTos 12 (query)
	0x35, 0x9b,                         // ldi 9b
	0x1a,                               // eq?
	0x31, 0x0c,                         // bnt 0c
	0x38, SIG_SELECTOR16(solvePuzzle),  // pushi 0297
	0x7a,                               // push2
	0x38, SIG_UINT16(0x010c),           // pushi 010c
	0x7a,                               // push2
	0x81, 0x00,                         // lag 00
	0x4a, 0x08,                         // send 08
	0x67, 0x12,                         // pTos 12 (query)
	0x35, 0xb5,                         // ldi b5
	SIG_END
};

static const uint16 qfg3PatchWooDialog[] = {
	PATCH_ADDTOOFFSET(+0x29),
	0x33, 0x11,                         // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
	PATCH_END
};

// Alternative version, with uint16 offsets, for GOG release of QfG3.
static const uint16 qfg3SignatureWooDialogAlt[] = {
	SIG_MAGICDWORD,
	0x67, 0x12,                         // pTos 12 (query)
	0x35, 0xb6,                         // ldi b6
	0x1a,                               // eq?
	0x2e, SIG_UINT16(0x0005),           // bt 05
	0x67, 0x12,                         // pTos 12 (query)
	0x35, 0x9b,                         // ldi 9b
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x000c),           // bnt 0c
	0x38, SIG_SELECTOR16(solvePuzzle),  // pushi 0297
	0x7a,                               // push2
	0x38, SIG_UINT16(0x010c),           // pushi 010c
	0x7a,                               // push2
	0x81, 0x00,                         // lag 00
	0x4a, 0x08,                         // send 08
	0x67, 0x12,                         // pTos 12 (query)
	0x35, 0xb5,                         // ldi b5
	SIG_END
};

static const uint16 qfg3PatchWooDialogAlt[] = {
	PATCH_ADDTOOFFSET(+0x2C),
	0x33, 0x12,                         // jmp to 0x708, the call to hero::solvePuzzle for 0xFFFC
	PATCH_END
};

// When exporting characters at the end of Quest for Glory 3, the underlying
//  code has issues with values, that are above 9999.
//  For further study: https://github.com/Blazingstix/QFGImporter/blob/master/QFGImporter/QFGImporter/QFG3.txt
//
// If a value is above 9999, parts or even the whole character file will get corrupted.
//
// We are fixing the code because of that. We are patching code, that is calculating the checksum
//  and add extra code to lower such values to 9999.
//
// Applies to at least: English, French, German, Italian, Spanish floppy
// Responsible method: saveHero::changeState
// Fixes bug #6807
static const uint16 qfg3SignatureExportChar[] = {
	0x35, SIG_ADDTOOFFSET(+1),          // ldi  00 / ldi 01 (2 loops, we patch both)
	0xa5, 0x00,                         // sat  temp[0] [contains index to data]
	0x8d, 0x00,                         // lst  temp[0]
	SIG_MAGICDWORD,
	0x35, 0x2c,                         // ldi  2c
	0x22,                               // lt?  [index above or equal 2Ch (44d)?
	0x31, 0x23,                         // bnt  [exit loop]
	// from this point it's actually useless code, maybe a sci compiler bug
	0x8d, 0x00,                         // lst  temp[0]
	0x35, 0x01,                         // ldi  01
	0x02,                               // add
	0x9b, 0x00,                         // lsli local[0] ---------- load local[0 + ACC] onto stack
	0x8d, 0x00,                         // lst  temp[0]
	0x35, 0x01,                         // ldi  01
	0x02,                               // add
	0xb3, 0x00,                         // sali local[0] ---------- save stack to local[0 + ACC]
	// end of useless code
	0x8b, SIG_ADDTOOFFSET(+1),          // lsl  local[36h/37h] ---- load local[36h/37h] onto stack
	0x8d, 0x00,                         // lst  temp[0]
	0x35, 0x01,                         // ldi  01
	0x02,                               // add
	0x93, 0x00,                         // lali local[0] ---------- load local[0 + ACC] into ACC
	0x02,                               // add -------------------- add ACC + stack and put into ACC
	0xa3, SIG_ADDTOOFFSET(+1),          // sal  local[36h/37h] ---- save ACC to local[36h/37h]
	0x8d, 0x00,                         // lst temp[0] ------------ temp[0] to stack
	0x35, 0x02,                         // ldi 02
	0x02,                               // add -------------------- add 2 to stack
	0xa5, 0x00,                         // sat temp[0] ------------ save ACC to temp[0]
	0x33, 0xd6,                         // jmp [loop]
	SIG_END
};

static const uint16 qfg3PatchExportChar[] = {
	PATCH_ADDTOOFFSET(+11),
	0x85, 0x00,                         // lat  temp[0]
	0x9b, 0x01,                         // lsli local[0] + 1 ------ load local[ ACC + 1] onto stack
	0x3c,                               // dup
	0x34, PATCH_UINT16(0x2710),         // ldi  2710h (10000d)
	0x2c,                               // ult? ------------------- is value smaller than 10000?
	0x2f, 0x0a,                         // bt   [jump over]
	0x3a,                               // toss
	0x38, PATCH_UINT16(0x270f),         // pushi 270fh (9999d)
	0x3c,                               // dup
	0x85, 0x00,                         // lat  temp[0]
	0xba, PATCH_UINT16(0x0001),         // ssli local[0] + 1 ------ save stack to local[ ACC + 1] (UINT16 to waste 1 byte)
	// jump offset
	0x83, PATCH_GETORIGINALBYTE(+26),   // lal  local[37h/36h] ---- load local[37h/36h] into ACC
	0x02,                               // add -------------------- add local[37h/36h] + data value
	PATCH_END
};

// Quest for Glory 3 doesn't properly import the character type of Quest for Glory 1 character files.
//  This issue was never addressed. It's caused by Sierra reading data directly from the local
//  area, which is only set by Quest For Glory 2 import data, instead of reading the properly set global variable.
//
// We fix it, by also directly setting the local variable.
//
// Applies to at least: English, French, German, Italian, Spanish floppy
// Responsible method: importHero::changeState(4)
static const uint16 qfg3SignatureImportQfG1Char[] = {
	SIG_MAGICDWORD,
	0x82, SIG_UINT16(0x0238),           // lal local[0x0238]
	0xa0, SIG_UINT16(0x016a),           // sag global[0x016a]
	0xa1, 0x7d,                         // sag global[0x7d]
	0x35, 0x01,                         // ldi 01
	0x99, 0xfb,                         // lsgi global[0xfb]
	SIG_END
};

static const uint16 qfg3PatchImportQfG1Char[] = {
	PATCH_ADDTOOFFSET(+8),
	0xa3, 0x01,                         // sal 01           -> also set local[01]
	0x89, 0xfc,                         // lsg global[0xFD] -> save 2 bytes
	PATCH_END
};

// The chief in his hut (room 640) is not drawn using the correct priority,
//  which results in a graphical glitch. This is a game bug and also happens
//  in Sierra's SCI. We adjust priority accordingly to fix it.
//
// Applies to at least: English, French, German, Italian, Spanish floppy
// Responsible method: heap in script 640
// Fixes bug #5173
static const uint16 qfg3SignatureChiefPriority[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(0x0002),                 // yStep     0x0002
	SIG_UINT16(0x0281),                 // view      0x0281
	SIG_UINT16(0x0000),                 // loop      0x0000
	SIG_UINT16(0x0000),                 // cel       0x0000
	SIG_UINT16(0x0000),                 // priority  0x0000
	SIG_UINT16(0x0000),                 // underbits 0x0000
	SIG_UINT16(0x1000),                 // signal    0x1000
	SIG_END
};

static const uint16 qfg3PatchChiefPriority[] = {
	PATCH_ADDTOOFFSET(+8),
	PATCH_UINT16(0x000A),               // new priority 0x000A (10d)
	PATCH_ADDTOOFFSET(+2),
	PATCH_UINT16(0x1010),               // signal       0x1010 (set fixed priority flag)
	PATCH_END
};

// There are 3 points that can't be achieved in the game. They should've been
// awarded for telling Rakeesh and Kreesha (room 285) about the Simabni
// initiation.
// However the array of posibble messages the hero can tell in that room
// (local 156) is missing the "Tell about Initiation" message (#31) which
// awards these points.
// This patch adds the message to that array, thus allowing the hero to tell
// that message (after completing the initiation) and gain the 3 points.
// A side effect of increasing the local156 array is that the next local
// array is shifted and shrinks in size from 4 words to 3. The patch changes
// the 2 locations in the script that reference that array, to point to the new
// location ($aa --> $ab). It is safe to shrink the 2nd array to 3 words
// because only the first element in it is ever used.
//
// Note: You have to re-enter the room in case a saved game was loaded from a
// previous version of ScummVM and that saved game was made inside that room.
//
// Applies to: English, French, German, Italian, Spanish and the GOG release.
// Responsible method: heap in script 285
// Fixes bug #7086
static const uint16 qfg3SignatureMissingPoints1[] = {
	// local[$9c] = [0 -41 -76 1 -30 -77 -33 -34 -35 -36 -37 -42 -80 999]
	// local[$aa] = [0 0 0 0]
	SIG_UINT16(0x0000),                 //   0 START MARKER
	SIG_MAGICDWORD,
	SIG_UINT16(0xFFD7),                 // -41 "Greet"
	SIG_UINT16(0xFFB4),                 // -76 "Say Good-bye"
	SIG_UINT16(0x0001),                 //   1 "Tell about Tarna"
	SIG_UINT16(0xFFE2),                 // -30 "Tell about Simani"
	SIG_UINT16(0xFFB3),                 // -77 "Tell about Prisoner"
	SIG_UINT16(0xFFDF),                 // -33 "Dispelled Leopard Lady"
	SIG_UINT16(0xFFDE),                 // -34 "Tell about Leopard Lady"
	SIG_UINT16(0xFFDD),                 // -35 "Tell about Leopard Lady"
	SIG_UINT16(0xFFDC),                 // -36 "Tell about Leopard Lady"
	SIG_UINT16(0xFFDB),                 // -37 "Tell about Village"
	SIG_UINT16(0xFFD6),                 // -42 "Greet"
	SIG_UINT16(0xFFB0),                 // -80 "Say Good-bye"
	SIG_UINT16(0x03E7),                 // 999 END MARKER
	SIG_ADDTOOFFSET(+2),                // local[$aa][0]
	SIG_END
};

static const uint16 qfg3PatchMissingPoints1[] = {
	PATCH_ADDTOOFFSET(+14),
	PATCH_UINT16(0xFFE1),               // -31 "Tell about Initiation"
	PATCH_UINT16(0xFFDE),               // -34 "Tell about Leopard Lady"
	PATCH_UINT16(0xFFDD),               // -35 "Tell about Leopard Lady"
	PATCH_UINT16(0xFFDC),               // -36 "Tell about Leopard Lady"
	PATCH_UINT16(0xFFDB),               // -37 "Tell about Village"
	PATCH_UINT16(0xFFD6),               // -42 "Greet"
	PATCH_UINT16(0xFFB0),               // -80 "Say Good-bye"
	PATCH_UINT16(0x03E7),               // 999 END MARKER
	PATCH_GETORIGINALUINT16(+28),       // local[$aa][0]
	PATCH_END
};

static const uint16 qfg3SignatureMissingPoints2a[] = {
	SIG_MAGICDWORD,
	0x35, 0x00,                         // ldi 0
	0xb3, 0xaa,                         // sali local[$aa]
	SIG_END
};

static const uint16 qfg3SignatureMissingPoints2b[] = {
	SIG_MAGICDWORD,
	0x36,                               // push
	0x5b, 0x02, 0xaa,                   // lea local[$aa]
	SIG_END
};

static const uint16 qfg3PatchMissingPoints2[] = {
	PATCH_ADDTOOFFSET(+3),
	0xab,                               // local[$aa] ==> local[$ab]
	PATCH_END
};


// Partly WORKAROUND:
// During combat, the game is not properly throttled. That's because the game uses
// an inner loop for combat and does not iterate through the main loop.
// It also doesn't call kGameIsRestarting. This may get fixed properly at some point
// by rewriting the speed throttler.
//
// Additionally Sierra set the cycle speed of the hero to 0. Which explains
// why the actions of the hero are so incredibly fast. This issue also happened
// in the original interpreter, when the computer was too powerful.
//
// Applies to at least: English, French, German, Italian, Spanish PC floppy
// Responsible method: combatControls::dispatchEvent (script 550) + WarriorObj in heap
// Fixes bug #6247
static const uint16 qfg3SignatureCombatSpeedThrottling1[] = {
	0x31, 0x0d,                         // bnt [skip code]
	SIG_MAGICDWORD,
	0x89, 0xd2,                         // lsg global[D2h]
	0x35, 0x00,                         // ldi 0
	0x1e,                               // gt?
	0x31, 0x06,                         // bnt [skip code]
	0xe1, 0xd2,                         // -ag global[D2h] (jump skips over this)
	0x81, 0x58,                         // lag global[58h]
	0xa3, 0x01,                         // sal local[01]
	SIG_END
};

static const uint16 qfg3PatchCombatSpeedThrottling1[] = {
	0x80, 0xd2,                         // lsg global[D2h]
	0x14,                               // or
	0x31, 0x06,                         // bnt [skip code] - saves 4 bytes
	0xe1, 0xd2,                         // -ag global[D2h]
	0x81, 0x58,                         // lag global[58h]
	0xa3, 0x01,                         // sal local[01] (jump skips over this)
	// our code
	0x76,                               // push0
	0x43, 0x2c, 0x00,                   // callk GameIsRestarting <-- add this so that our speed throttler is triggered
	PATCH_END
};

static const uint16 qfg3SignatureCombatSpeedThrottling2[] = {
	SIG_MAGICDWORD,
	SIG_UINT16(12),                     // priority 12
	SIG_UINT16(0),                      // underbits 0
	SIG_UINT16(0x4010),                 // signal 4010h
	SIG_ADDTOOFFSET(+18),
	SIG_UINT16(0),                      // scaleSignal 0
	SIG_UINT16(128),                    // scaleX
	SIG_UINT16(128),                    // scaleY
	SIG_UINT16(128),                    // maxScale
	SIG_UINT16(0),                      // cycleSpeed
	SIG_END
};

static const uint16 qfg3PatchCombatSpeedThrottling2[] = {
	PATCH_ADDTOOFFSET(+32),
	PATCH_UINT16(5),                    // set cycleSpeed to 5
	PATCH_END
};

// In room #750, when the hero enters from the top east path (room #755), it
// could go out of the contained-access polygon bounds, and be able to travel
// freely in the room.
// The reason is that the cutoff y value (42) that determines whether the hero
// enters from the top or bottom path is inaccurate: it's possible to enter the
// top path from as low as y=45.
// This patch changes the cutoff to be 50 which should be low enough.
// It also changes the position in which the hero enters from the top east path
// as the current location is hidden behind the tree.
//
// Applies to: English, French, German, Italian, Spanish and the GOG release.
// Responsible method: enterEast::changeState (script 750)
// Fixes bug #6693
static const uint16 qfg3SignatureRoom750Bounds1[] = {
	// (if (< (ego y?) 42)
	0x76,                               // push0 ("y")
	0x76,                               // push0
	0x81, 0x00,                         // lag global[0] (ego)
	0x4a, 0x04,                         // send 4
	SIG_MAGICDWORD,
	0x36,                               // push
	0x35,   42,                         // ldi 42 <-- comparing ego.y with 42
	0x22,                               // lt?
	SIG_END
};

static const uint16 qfg3PatchRoom750Bounds1[] = {
	// (if (< (ego y?) 50)
	PATCH_ADDTOOFFSET(+8),
	50,                                 // 42 --> 50
	PATCH_END
};

static const uint16 qfg3SignatureRoom750Bounds2[] = {
	// (ego x: 294 y: 39)
	0x78,                               // push1 ("x")
	0x78,                               // push1
	0x38, SIG_UINT16(294),              // pushi 294
	0x76,                               // push0 ("y")
	0x78,                               // push1
	SIG_MAGICDWORD,
	0x39,   29,                         // pushi 29
	0x81, 0x00,                         // lag global[0] (ego)
	0x4a, 0x0c,                         // send 12
	SIG_END
};

static const uint16 qfg3PatchRoom750Bounds2[] = {
	// (ego x: 320 y: 39)
	PATCH_ADDTOOFFSET(+3),
	PATCH_UINT16(320),                  // 294 --> 320
	PATCH_ADDTOOFFSET(+3),
	39,                                 //  29 -->  39
	PATCH_END
};

static const uint16 qfg3SignatureRoom750Bounds3[] = {
	// (ego setMotion: MoveTo 282 29 self)
	0x38, SIG_SELECTOR16(setMotion),    // pushi "setMotion" 0x133 in QfG3
	0x39, 0x04,                         // pushi 4
	0x51, SIG_ADDTOOFFSET(+1),          // class MoveTo
	0x36,                               // push
	0x38, SIG_UINT16(282),              // pushi 282
	SIG_MAGICDWORD,
	0x39,   29,                         // pushi 29
	0x7c,                               // pushSelf
	0x81, 0x00,                         // lag global[0] (ego)
	0x4a, 0x0c,                         // send 12
	SIG_END
};

static const uint16 qfg3PatchRoom750Bounds3[] = {
	// (ego setMotion: MoveTo 309 35 self)
	PATCH_ADDTOOFFSET(+9),
	PATCH_UINT16(309),                  // 282 --> 309
	PATCH_ADDTOOFFSET(+1),
	35,                                 //  29 -->  35
	PATCH_END
};

//          script, description,                                      signature                    patch
static const SciScriptPatcherEntry qfg3Signatures[] = {
	{  true,   944, "import dialog continuous calls",                     1, qfg3SignatureImportDialog,           qfg3PatchImportDialog },
	{  true,   440, "dialog crash when asking about Woo",                 1, qfg3SignatureWooDialog,              qfg3PatchWooDialog },
	{  true,   440, "dialog crash when asking about Woo",                 1, qfg3SignatureWooDialogAlt,           qfg3PatchWooDialogAlt },
	{  true,    52, "export character save bug",                          2, qfg3SignatureExportChar,             qfg3PatchExportChar },
	{  true,    54, "import character from QfG1 bug",                     1, qfg3SignatureImportQfG1Char,         qfg3PatchImportQfG1Char },
	{  true,   640, "chief in hut priority fix",                          1, qfg3SignatureChiefPriority,          qfg3PatchChiefPriority },
	{  true,   285, "missing points for telling about initiation heap",   1, qfg3SignatureMissingPoints1,         qfg3PatchMissingPoints1 },
	{  true,   285, "missing points for telling about initiation script", 1, qfg3SignatureMissingPoints2a,	      qfg3PatchMissingPoints2 },
	{  true,   285, "missing points for telling about initiation script", 1, qfg3SignatureMissingPoints2b,        qfg3PatchMissingPoints2 },
	{  true,   550, "combat speed throttling script",                     1, qfg3SignatureCombatSpeedThrottling1, qfg3PatchCombatSpeedThrottling1 },
	{  true,   550, "combat speed throttling heap",                       1, qfg3SignatureCombatSpeedThrottling2, qfg3PatchCombatSpeedThrottling2 },
	{  true,   750, "hero goes out of bounds in room 750",                2, qfg3SignatureRoom750Bounds1,         qfg3PatchRoom750Bounds1 },
	{  true,   750, "hero goes out of bounds in room 750",                2, qfg3SignatureRoom750Bounds2,         qfg3PatchRoom750Bounds2 },
	{  true,   750, "hero goes out of bounds in room 750",                2, qfg3SignatureRoom750Bounds3,         qfg3PatchRoom750Bounds3 },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark Quest for Glory 4

// The 'Trap::init' code incorrectly creates an int array for string data.
// Applies to at least: English CD
static const uint16 qfg4TrapArrayTypeSignature[] = {
	0x38, SIG_SELECTOR16(new), // pushi new
	0x78,                      // push1
	0x38, SIG_UINT16(0x80),    // pushi $80 (128)
	SIG_MAGICDWORD,
	0x51, 0x0b,                // class $b (IntArray)
	0x4a, SIG_UINT16(0x06),    // send 6
	SIG_END
};

static const uint16 qfg4TrapArrayTypePatch[] = {
	PATCH_ADDTOOFFSET(+4),     // pushi $92 (new), push1
	0x38, PATCH_UINT16(0x100), // pushi $100 (256)
	0x51, 0x0d,                // class $d (ByteArray)
	PATCH_END
};

// The 'Trap::init' code incorrectly creates an int array for string data.
// Applies to at least: English floppy, German floppy
static const uint16 qfg4TrapArrayTypeFloppySignature[] = {
	0x38, SIG_SELECTOR16(new), // pushi new
	0x78,                      // push1
	0x38, SIG_UINT16(0x80),    // pushi $80 (128)
	SIG_MAGICDWORD,
	0x51, 0x0a,                // class $a (IntArray)
	0x4a, SIG_UINT16(0x06),    // send 6
	SIG_END
};

static const uint16 qfg4TrapArrayTypeFloppyPatch[] = {
	PATCH_ADDTOOFFSET(+4),     // pushi $92 (new), push1
	0x38, PATCH_UINT16(0x100), // pushi $100 (256)
	0x51, 0x0c,                // class $c (ByteArray)
	PATCH_END
};

// QFG4 has custom video benchmarking code inside a subroutine, which is called
// by 'glryInit::init', that needs to be disabled; see sci2BenchmarkSignature
// Applies to at least: English CD, German Floppy
static const uint16 qfg4BenchmarkSignature[] = {
	0x38, SIG_SELECTOR16(new), // pushi new
	0x76,                      // push0
	0x51, SIG_ADDTOOFFSET(+1), // class View
	0x4a, SIG_UINT16(0x04),    // send 4
	0xa5, 0x00,                // sat 0
	0x39, SIG_SELECTOR8(view), // pushi $e (view)
	SIG_MAGICDWORD,
	0x78,                      // push1
	0x38, SIG_UINT16(0x270f),  // push $270f (9999)
	SIG_END
};

static const uint16 qfg4BenchmarkPatch[] = {
	0x35, 0x01, // ldi 0
	0xa1, 0xbf, // sag $bf (191)
	0x48,       // ret
	PATCH_END
};

// Right at the start of the game inside room 800, when automatically sliding down a slope
// an error may happen inside Grooper::doit caused by a timing issue.
//
// We delay a bit, so that hero::cycler should always be set.
//
// Applies to: English CD, English floppy, German floppy
// Responsible method: sFallsBackSide::changeState (script 803)
// Fixes bug #9801
static const uint16 qfg4SlidingDownSlopeSignature[] = {
	0x87, 0x01,                       // lap param[1]
	0x65, SIG_ADDTOOFFSET(+1),        // aTop state
	0x36,                             // push
	0x3c,                             // dup
	0x35, 0x00,                       // ldi 00
	0x1a,                             // eq?
	0x31, 0x30,                       // bnt [skip state 0]
	0x38, SIG_SELECTOR16(handsOff),   // pushi handsOff
	0x76,                             // push0
	0x81, 0x01,                       // lag global[1]
	0x4a, SIG_UINT16(0x0004),         // send 04
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(cycleSpeed), // pushi cycleSpeed
	0x76,                             // push0
	0x81, 0x00,                       // lag global[0]
	0x4a, SIG_UINT16(0x0004),         // send 04
	0xa3, 0x00,                       // sal local[0]
	0x38, SIG_SELECTOR16(setStep),    // pushi setStep
	0x7a,                             // push2
	0x78,                             // push1
	0x78,                             // push1
	0x38, SIG_SELECTOR16(setMotion),  // pushi setMotion
	0x38, SIG_UINT16(0x0004),         // pushi 04
	0x51, SIG_ADDTOOFFSET(+1),        // class PolyPath
	0x36,                             // push
	0x39, 0x49,                       // pushi $49
	0x39, 0x50,                       // pushi $50
	0x7c,                             // pushSelf
	0x81, 0x00,                       // lag global[0]
	0x4a, SIG_UINT16(0x0014),         // send $14
	SIG_END
};

static const uint16 qfg4SlidingDownSlopePatch[] = {
	PATCH_ADDTOOFFSET(+5),
	0x2f, 0x34,                         // bt [skip state 0]
	0x38, PATCH_SELECTOR16(handsOff),   // pushi handsOff
	0x76,                               // push0
	0x81, 0x01,                         // lag global[1]
	0x4a, PATCH_UINT16(0x0004),         // send 04

	0x78,                                     // push1
	0x39, 0x20,                               // pushi $20
	0x43, kScummVMWaitId, PATCH_UINT16(0x02), // callk Wait, $2
	0x38, PATCH_SELECTOR16(setStep),    // pushi setStep
	0x7a,                               // push2
	0x78,                               // push1
	0x78,                               // push1
	0x38, PATCH_SELECTOR16(setMotion),  // pushi setMotion
	0x38, PATCH_UINT16(0x0004),         // pushi 04
	0x51, PATCH_GETORIGINALBYTE(+44),   // class PolyPath
	0x36,                               // push
	0x39, 0x49,                         // pushi $49
	0x39, 0x50,                         // pushi $50
	0x7c,                               // pushSelf
	0x81, 0x00,                         // lag global[0]
	0x38, PATCH_SELECTOR16(cycleSpeed), // pushi cycleSpeed
	0x76,                               // push0
	0x4a, PATCH_UINT16(0x0018),         // send $18
	0xa3, 0x00,                         // sal local[0]
	0x3a,                               // toss
	0x48,                               // ret
	PATCH_END
};

// At the inn, there is a path that goes off screen. In our pathfinding
// algorithm, we move all the pathfinding points so that they are within
// the visible area. However, two points of the path are outside the
// screen, so moving them will place them both on top of each other,
// thus creating an impossible pathfinding area. This makes the
// pathfinding algorithm ignore the walkable area when the hero moves
// up the ladder to his room. We therefore move one of the points
// slightly, so that it is already within the visible screen, so that
// the walkable polygon is valid, and the pathfinding algorithm can
// work properly.
//
// Applies to: English CD, English floppy, German floppy
//
// Fixes bug #10693
static const uint16 qg4InnPathfindingSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x0154),  // pushi x = 340
	0x39, 0x77,                // pushi y = 119
	0x38, SIG_UINT16(0x0114),  // pushi x = 276
	0x39, 0x31,                // pushi y = 49
	0x38, SIG_UINT16(0x00fc),  // pushi x = 252
	0x39, 0x30,                // pushi y = 48
	0x38, SIG_UINT16(0x00a5),  // pushi x = 165
	0x39, 0x55,                // pushi y = 85
	0x38, SIG_UINT16(0x00c0),  // pushi x = 192
	0x39, 0x55,                // pushi y = 85
	0x38, SIG_UINT16(0x010b),  // pushi x = 267
	0x39, 0x34,                // pushi y = 52
	0x38, SIG_UINT16(0x0144),  // pushi x = 324
	0x39, 0x77,                // pushi y = 119
	SIG_END
};

static const uint16 qg4InnPathfindingPatch[] = {
	PATCH_ADDTOOFFSET(+30),
	0x38, PATCH_UINT16(0x013f), // pushi x = 319 (was 324)
	0x39, 0x77,                 // pushi y = 119
	PATCH_END
};

// When autosave is enabled, Glory::save() (script 0) deletes savegame files in
// a loop: while disk space is insufficient for a new save, or while there are
// 20+ saves. Since ScummVM handles slots differently and allows far more
// slots, this deletes all but the most recent 19 manual saves, merely by
// walking from room to room!
//
// Ironically, kGetSaveFiles() (kfile.cpp) and the debugger's 'list_files'
// command rely on listSavegames() (file.cpp), which specifically omits the
// autosave slot, so the script will only ever delete manual saves. And the
// space check doesn't take into account the reduced demand when overwriting an
// existing autosave.
//
// No good can come of this loop. So we skip it entirely. If the disk truly is
// out of space, a message box will complain, and the player can delete saves
// voluntarily.
//
// Note: Glory::save() contains another space freeing loop, but it might be
// unreachable.
//
// Applies to at least: English CD, English floppy, German floppy
// Responsible method: Glory::save()
// Fixes bug: #10758
static const uint16 qg4AutosaveSignature[] = {
	0x30, SIG_ADDTOOFFSET(+2),          // bnt [end the loop]
	0x78,                               // push1
	0x39, 0x79,                         // pushi data
	0x76,                               // push0
	SIG_ADDTOOFFSET(+2),                // CD="lag global29", floppy="lat temp6"
	0x4a, SIG_UINT16(0x0004),           // send 04
	0x36,                               // push
	SIG_MAGICDWORD,
	0x43, 0x3f, SIG_UINT16(0x0002),     // callk CheckFreeSpace[3f], 02
	0x18,                               // not
	0x2f, 0x05,                         // bt 05 [skip other OR condition]
	0x8d, 0x09,                         // lst temp[9] (savegame file count)
	0x35, 0x14,                         // ldi 20d
	0x20,                               // ge?
	SIG_END
};

static const uint16 qg4AutosavePatch[] = {
	0x32, // ...                        // jmp [end the loop]
	PATCH_END
};

// The swamp areas have typos where a Grooper object is passed to
// View::setLoop(), a method which expects an integer to store in the "loop"
// property. This leads to arithmetic crashes later. We change it to
// Actor::setLooper().
//
// Applies to at least: English CD, English floppy
// Responsible method:
//                     Script 440
//                         sToWater::changeState()
//                     Script 530, 535
//                         sGlideFromTuff::changeState(1)
//                         sGoGlide::changeState(2)
//                         sFromWest::changeState(0)
//                         sFromSouth::changeState(0)
//                     Script 541, 542, 543
//                         sGlideFromTuff::changeState(1)
//                         sFromEast::changeState(0)
//                         sFromNorth::changeState(0)
//                         sFromWest::changeState(0)
//                         sFromSouth::changeState(0)
//                     Script 545
//                         sCombatEnter::changeState(0)
//                         sGlideFromTuff::changeState(2)
//                         sFromNorth::changeState(0)
//                         sFromEast::changeState(0)
//                         sFromWest::changeState(0)
// Fixes bug: #10777
static const uint16 qg4SetLooperSignature1[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(setLoop),      // pushi setLoop
	0x78,                               // push 1
	0x51, 0x5a,                         // class Grooper
	SIG_END
};

static const uint16 qg4SetLooperPatch1[] = {
	0x38, PATCH_SELECTOR16(setLooper),  // pushi setLooper
	PATCH_END
};

// As above, except it's an exported subclass of Grooper: stopGroop.
//
// Applies to at least: English CD, English floppy
// Responsible method:
//                      Script 10
//                          sJumpWater::changeState(3)
//                          sToJump::changeState(2)
// Fixes bug: #10777
static const uint16 qg4SetLooperSignature2[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(setLoop),      // pushi setLoop
	0x78,                               // push1
	0x7a,                               // push2
	0x39, 0x1c,                         // pushi 28d
	0x78,                               // push1
	0x43, 0x02, SIG_UINT16(0x0004),     // callk 04 (ScriptID 28 1)
	SIG_END
};
static const uint16 qg4SetLooperPatch2[] = {
	0x38, PATCH_SELECTOR16(setLooper),  // pushi setLooper
	PATCH_END
};

// The panel showing time of day gets stuck displaying consecutive moonrises.
// Despite time actually advancing, the sun will never rise again because
// local[5] is set to 1 for night UI and never resets until hero moves to
// another room.
//
// temp[0] is not used in this method. Thus we can safely ignore and reuse the
// code block that manipulates it in order to fix this bug.
//
// Applies to at least: English CD, English floppy, German floppy
// Responsible method: showTime::init() in script 7
// Fixes bug: #10775
static const uint16 qfg4MoonriseSignature[] = {
	SIG_MAGICDWORD,
	0x81, 0x7a,                         // lag global[122]
	0xa5, 0x00,                         // sat temp[0]
	0x89, 0x7b,                         // lsg global[123]
	0x35, 0x06,                         // ldi 6
	0x1c,                               // ne?
	0x2f, 0x06,                         // bt 6d [skip remaining OR conditions]
	0x89, 0x78,                         // lsg 120d
	0x34, SIG_UINT16(0x01f4),           // ldi 500d
	0x1e,                               // gt?
	0x31, 0x02,                         // bnt 2d [skip the if block]
	0xc5, 0x00,                         // +at temp[0]
	SIG_END
};
static const uint16 qfg4MoonrisePatch[] = {
	0x35, 0x00,                         // ldi 0 (reset the is-night var)
	0xa3, 0x05,                         // sal local[5]
	0x33, 0x0f,                         // jmp 15d (skip waste bytes)
	PATCH_END
};

// Whenever levitate is cast, a cryptic error message appears in-game.
// "<Prop setScale:> y value less than vanishingY"
//
// There are typos where hero is passed to Prop::setScale(), a method which
// expects integers. We change it to Prop::setScaler().
//
// Applies to at least: English CD, English floppy, German floppy
// Responsible method: sLevitate::changeState(3) in script 31
//                     sLevitating::changeState(0) in script 800 (CD only)
// Fixes bug: #10726
static const uint16 qfg4SetScalerSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(setScale),     // pushi setScale
	0x78,                               // push1
	0x89, 0x00,                         // lsg global[0] (hero)
	SIG_END
};

static const uint16 qfg4SetScalerPatch[] = {
	0x38, PATCH_SELECTOR16(setScaler),  // pushi setScaler
	PATCH_END
};

//          script, description,                                     signature                      patch
static const SciScriptPatcherEntry qfg4Signatures[] = {
	{  true,     0, "prevent autosave from deleting save games",   1, qg4AutosaveSignature,          qg4AutosavePatch },
	{  true,     1, "disable volume reset on startup",             1, sci2VolumeResetSignature,      sci2VolumeResetPatch },
	{  true,     1, "disable video benchmarking",                  1, qfg4BenchmarkSignature,        qfg4BenchmarkPatch },
	{  true,     7, "fix consecutive moonrises",                   1, qfg4MoonriseSignature,         qfg4MoonrisePatch },
	{  true,    10, "fix setLooper calls (2/2)",                   2, qg4SetLooperSignature2,        qg4SetLooperPatch2 },
	{  true,    31, "fix setScaler calls",                         1, qfg4SetScalerSignature,        qfg4SetScalerPatch },
	{  true,    83, "fix incorrect array type",                    1, qfg4TrapArrayTypeSignature,    qfg4TrapArrayTypePatch },
	{  true,    83, "fix incorrect array type (floppy)",           1, qfg4TrapArrayTypeFloppySignature,    qfg4TrapArrayTypeFloppyPatch },
	{  true,   320, "fix pathfinding at the inn",                  1, qg4InnPathfindingSignature,    qg4InnPathfindingPatch },
	{  true,   440, "fix setLooper calls (1/2)",                   1, qg4SetLooperSignature1,        qg4SetLooperPatch1 },
	{  true,   530, "fix setLooper calls (1/2)",                   4, qg4SetLooperSignature1,        qg4SetLooperPatch1 },
	{  true,   535, "fix setLooper calls (1/2)",                   4, qg4SetLooperSignature1,        qg4SetLooperPatch1 },
	{  true,   541, "fix setLooper calls (1/2)",                   5, qg4SetLooperSignature1,        qg4SetLooperPatch1 },
	{  true,   542, "fix setLooper calls (1/2)",                   5, qg4SetLooperSignature1,        qg4SetLooperPatch1 },
	{  true,   543, "fix setLooper calls (1/2)",                   5, qg4SetLooperSignature1,        qg4SetLooperPatch1 },
	{  true,   545, "fix setLooper calls (1/2)",                   5, qg4SetLooperSignature1,        qg4SetLooperPatch1 },
	{  true,   800, "fix setScaler calls",                         1, qfg4SetScalerSignature,        qfg4SetScalerPatch },
	{  true,   803, "fix sliding down slope",                      1, qfg4SlidingDownSlopeSignature, qfg4SlidingDownSlopePatch },
	{  true, 64990, "increase number of save games (1/2)",         1, sci2NumSavesSignature1,        sci2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",         1, sci2NumSavesSignature2,        sci2NumSavesPatch2 },
	{  true, 64990, "disable change directory button",             1, sci2ChangeDirSignature,        sci2ChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#endif

// ===========================================================================
//  script 298 of sq4/floppy has an issue. object "nest" uses another property
//   which isn't included in property count. We return 0 in that case, the game
//   adds it to nest::x. The problem is that the script also checks if x exceeds
//   we never reach that of course, so the pterodactyl-flight will go endlessly
//   we could either calculate property count differently somehow fixing this
//   but I think just patching it out is cleaner.
// Fixes bug: #5093
static const uint16 sq4FloppySignatureEndlessFlight[] = {
	0x39, 0x04,                         // pushi 04 (selector x)
	SIG_MAGICDWORD,
	0x78,                               // push1
	0x67, 0x08,                         // pTos 08 (property x)
	0x63, SIG_ADDTOOFFSET(+1),          // pToa (invalid property) - 44h for English floppy, 4ch for German floppy
	0x02,                               // add
	SIG_END
};

static const uint16 sq4FloppyPatchEndlessFlight[] = {
	PATCH_ADDTOOFFSET(+5),
	0x35, 0x03,                         // ldi 03 (which would be the content of the property)
	PATCH_END
};

// Floppy-only: When the player tries to throw something at the sequel police in Space Quest X (zero g zone),
//   the game will first show a textbox and then cause a signature mismatch in ScummVM/
//   crash the whole game in Sierra SCI/display garbage (the latter when the Sierra "patch" got applied).
//
// All of this is caused by a typo in the script. Right after the code for showing the textbox,
//  there is more similar code for showing another textbox, but without a pointer to the text.
//  This has to be a typo, because there is no unused text to be found within that script.
//
// Sierra's "patch" didn't include a proper fix (as in a modified script). Instead they shipped a dummy
//  text resource, which somewhat "solved" the issue in Sierra SCI, but it still showed another textbox
//  with garbage in it. Funnily Sierra must have known that, because that new text resource contains:
//  "Hi! This is a kludge!"
//
// We properly fix it by removing the faulty code.
// Applies to at least: English Floppy
// Responsible method: sp1::doVerb
// Fixes bug: found by SCI developer
static const uint16 sq4FloppySignatureThrowStuffAtSequelPoliceBug[] = {
	0x47, 0xff, 0x00, 0x02,             // call export 255_0, 2
	0x3a,                               // toss
	SIG_MAGICDWORD,
	0x36,                               // push
	0x47, 0xff, 0x00, 0x02,             // call export 255_0, 2
	SIG_END
};

static const uint16 sq4FloppyPatchThrowStuffAtSequelPoliceBug[] = {
	PATCH_ADDTOOFFSET(+5),
	0x48,                            // ret
	PATCH_END
};

// Right at the start of Space Quest 4 CD, when walking up in the first room, ego will
//  immediately walk down just after entering the upper room.
//
// This is caused by the scripts setting ego's vertical coordinate to 189 (BDh), which is the
//  trigger in rooms to walk to the room below it. Sometimes this isn't triggered, because
//  the scripts also initiate a motion to vertical coordinate 188 (BCh). When you lower the game's speed,
//  this bug normally always triggers. And it triggers of course also in the original interpreter.
//
// It doesn't happen in PC floppy, because nsRect is not the same as in CD.
//
// We fix it by setting ego's vertical coordinate to 188 and we also initiate a motion to 187.
//
// Applies to at least: English PC CD
// Responsible method: rm045::doit
// Fixes bug: #5468
static const uint16 sq4CdSignatureWalkInFromBelowRoom45[] = {
	0x76,                               // push0
	SIG_MAGICDWORD,
	0x78,                               // push1
	0x38, SIG_UINT16(0x00bd),           // pushi 00BDh
	0x38, SIG_ADDTOOFFSET(+2),          // pushi [setMotion selector]
	0x39, 0x03,                         // pushi 3
	0x51, SIG_ADDTOOFFSET(+1),          // class [MoveTo]
	0x36,                               // push
	0x78,                               // push1
	0x76,                               // push0
	0x81, 0x00,                         // lag global[0]
	0x4a, 0x04,                         // send 04 -> get ego::x
	0x36,                               // push
	0x38, SIG_UINT16(0x00bc),           // pushi 00BCh
	SIG_END
};

static const uint16 sq4CdPatchWalkInFromBelowRoom45[] = {
	PATCH_ADDTOOFFSET(+2),
	0x38, PATCH_UINT16(0x00bc),         // pushi 00BCh
	PATCH_ADDTOOFFSET(+15),
	0x38, PATCH_UINT16(0x00bb),         // pushi 00BBh
	PATCH_END
};

// Sierra seems to have forgotten to include code to play the audio
// describing the "Universal Remote Control" inside the "Hz So good" store.
//
// We add it, so that the audio is now playing.
//
// Applies to at least: English PC CD
// Responsible method: doCatalog::changeState(1Ch) in script 391
// Implements enhancement: #10227
static const uint16 sq4CdSignatureMissingAudioUniversalRemote[] = {
	SIG_MAGICDWORD,
	0x30, SIG_UINT16(0x00b1),           // bnt [skip over state 1Ch code]
	0x35, 0x1c,                         // ldi 1Ch
	0x39, 0x0c,                         // pushi 0Ch
	SIG_ADDTOOFFSET(+127),              // skip over to substate 1 code of state 1Ch code
	0x32, SIG_UINT16(0x0028),           // jmp [to toss/ret, substate 0-code]
	// substate 1 code
	0x3c,                               // dup
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x0021),           // bnt [skip over substate 1 code]
	0x39, SIG_SELECTOR8(number),        // pushi (number)
	0x78,                               // push1
	0x7a,                               // push2
	0x38, SIG_UINT16(0x0188),           // pushi 188h
	0x38, SIG_UINT16(0x018b),           // pushi 18Bh
	0x43, 0x3C, 0x04,                   // call kRandom, 4
	0x36,                               // push
	0x39, SIG_SELECTOR8(play),          // pushi (play)
	0x76,                               // push0
	0x81, 0x64,                         // lag global[64h]
	0x4a, 0x0a,                         // send 0Ah
	0x38, SIG_SELECTOR16(setScript),    // pushi (setScript)
	0x78,                               // push1
	0x72, SIG_UINT16(0x0488),           // lofsa startTerminal
	0x36,                               // push
	0x63, 0x12,                         // pToa client
	0x4a, 0x06,                         // send 06
	0x3a,                               // toss
	0x33, 0x14,                         // jmp [to toss/ret]
	// state 1Dh, called when returning back to main menu from catalog sub menu
	0x3c,                               // dup
	0x35, 0x1d,                         // ldi 1Dh
	0x1a,                               // eq?
	0x31, 0x0e,                         // bnt [skip last state and toss/ret]
	0x35, 0x1d,                         // ldi 1Dh
	0x38, SIG_SELECTOR16(setScript),    // pushi (setScript)
	0x78,                               // push1
	0x72, SIG_UINT16(0x0488),           // lofsa startTerminal
	0x36,                               // push
	0x63, 0x12,                         // pToa client
	0x4a, 0x06,                         // send 06
	0x3a,                               // toss
	0x48,                               // ret
	SIG_END
};

static const uint16 sq4CdPatchMissingAudioUniversalRemote[] = {
	0x30, SIG_UINT16(0x00b7),           // bnt [now directly to last state code, saving 6 bytes]
	0x32, PATCH_UINT16(+154),           // jmp [to our new code]
	// 1 not used byte here
	SIG_ADDTOOFFSET(+128),              // skip over to substate 1 code of state 1Ch code
	0x32, PATCH_UINT16(0x003f),         // substate 0 code, jumping to toss/ret
	// directly start with substate 1 code, saving 7 bytes
	0x39, PATCH_SELECTOR8(number),      // pushi 28h (number)
	0x78,                               // push1
	0x7a,                               // push2
	0x38, PATCH_UINT16(0x0188),         // pushi 188h
	0x38, PATCH_UINT16(0x018b),         // pushi 18Bh
	0x43, 0x3C, 0x04,                   // call kRandom, 4
	0x36,                               // push
	0x39, PATCH_SELECTOR8(play),        // pushi (play)
	0x76,                               // push0
	0x81, 0x64,                         // lag global[64h]
	0x4a, 0x0a,                         // send 0Ah
	0x33, 0x1a,                         // jmp [state 1Dh directly, saving 12 bytes]
	// additional code for playing missing audio (18 bytes w/o jmp back)
	0x89, 0x5a,                         // lsg global[5Ah]
	0x35, 0x01,                         // ldi 1
	0x1c,                               // ne?
	0x31, 0x0b,                         // bnt [skip play audio]
	0x38, PATCH_SELECTOR16(say),        // pushi 0123h (say)
	0x78,                               // push1
	0x39, 0x14,                         // pushi 14h
	0x72, PATCH_UINT16(0x0850),         // lofsa newRob
	0x4a, 0x06,                         // send 06
	// now get back
	0x39, 0x0c,                         // pushi 0Ch
	0x32, PATCH_UINT16(0xff50),         // jmp back
	PATCH_END
};

// It seems that Sierra forgot to set a script flag, when cleaning out the bank account
// in Space Quest 4 CD. This was probably caused by the whole bank account interaction
// getting a rewrite and polish in the CD version.
//
// Because of this bug, points for changing back clothes will not get awarded, which
// makes it impossible to get a perfect point score in the CD version of the game.
// The points are awarded by rm371::doit in script 371.
//
// We fix this. Bug also happened, when using the original interpreter.
// Bug does not happen for PC floppy.
//
// Attention: Some Let's Plays on youtube show that points are in fact awarded. Which is true.
//            But those Let's Plays were actually created by playing a hacked Space Quest 4 version
//            (which is part Floppy, part CD version - we consider it to be effectively pirated)
//            and not the actual CD version of Space Quest 4.
//            It's easy to identify - talkie + store called "Radio Shack" -> is hacked version.
//
// Applies to at least: English PC CD
// Responsible method: but2Script::changeState(2)
// Fixes bug: #6866
static const uint16 sq4CdSignatureGetPointsForChangingBackClothes[] = {
	0x35, 0x02,                         // ldi 02
	SIG_MAGICDWORD,
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x006a),           // bnt [state 3]
	0x76,
	SIG_ADDTOOFFSET(+46),               // jump over "withdraw funds" code
	0x33, 0x33,                         // jmp [end of state 2, set cycles code]
	SIG_ADDTOOFFSET(+51),               // jump over "clean bank account" code
	0x35, 0x02,                         // ldi 02
	0x65, 0x1a,                         // aTop cycles
	0x33, 0x0b,                         // jmp [toss/ret]
	0x3c,                               // dup
	0x35, 0x03,                         // ldi 03
	0x1a,                               // eq?
	0x31, 0x05,                         // bnt [toss/ret]
	SIG_END
};

static const uint16 sq4CdPatchGetPointsForChangingBackClothes[] = {
	PATCH_ADDTOOFFSET(+3),
	0x30, PATCH_UINT16(0x0070),         // bnt [state 3]
	PATCH_ADDTOOFFSET(+47),             // "withdraw funds" code
	0x33, 0x39,                         // jmp [end of state 2, set cycles code]
	PATCH_ADDTOOFFSET(+51),
	0x78,                               // push1
	0x39, 0x1d,                         // ldi 1Dh
	0x45, 0x07, 0x02,                   // call export 7 of script 0 (set flag) -> effectively sets global 73h, bit 2
	0x35, 0x02,                         // ldi 02
	0x65, 0x1c,                         // aTop cycles
	0x33, 0x05,                         // jmp [toss/ret]
	// check for state 3 code removed to save 6 bytes
	PATCH_END
};


// For Space Quest 4 CD, Sierra added a pick up animation for Roger, when he picks up the rope.
//
// When the player is detected by the zombie right at the start of the game, while picking up the rope,
// scripts bomb out. This also happens, when using the original interpreter.
//
// This is caused by code, that's supposed to make Roger face the arriving drone.
// We fix it, by checking if ego::cycler is actually set before calling that code.
//
// Applies to at least: English PC CD
// Responsible method: droidShoots::changeState(3)
// Fixes bug: #6076
static const uint16 sq4CdSignatureGettingShotWhileGettingRope[] = {
	0x35, 0x02,                         // ldi 02
	0x65, 0x1a,                         // aTop cycles
	0x32, SIG_UINT16(0x02fa),           // jmp [end]
	SIG_MAGICDWORD,
	0x3c,                               // dup
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31, 0x0b,                         // bnt [state 3 check]
	0x76,                               // push0
	0x45, 0x02, 0x00,                   // call export 2 of script 0 -> disable controls
	0x35, 0x02,                         // ldi 02
	0x65, 0x1a,                         // aTop cycles
	0x32, SIG_UINT16(0x02e9),           // jmp [end]
	0x3c,                               // dup
	0x35, 0x03,                         // ldi 03
	0x1a,                               // eq?
	0x31, 0x1e,                         // bnt [state 4 check]
	0x76,                               // push0
	0x45, 0x02, 0x00,                   // call export 2 of script 0 -> disable controls again??
	0x7a,                               // push2
	0x89, 0x00,                         // lsg global[0]
	0x72, SIG_UINT16(0x0242),           // lofsa deathDroid
	0x36,                               // push
	0x45, 0x0d, 0x04,                   // call export 13 of script 0 -> set heading of ego to face droid
	SIG_END
};

static const uint16 sq4CdPatchGettingShotWhileGettingRope[] = {
	PATCH_ADDTOOFFSET(+11),
	// this makes state 2 only do the 2 cycles wait, controls should always be disabled already at this point
	0x2f, 0xf3,                         // bt [previous state aTop cycles code]
	// Now we check for state 3, this change saves us 11 bytes
	0x3c,                               // dup
	0x35, 0x03,                         // ldi 03
	0x1a,                               // eq?
	0x31, 0x29,                         // bnt [state 4 check]
	// new state 3 code
	0x76,                               // push0
	0x45, 0x02, 0x00,                   // call export 2 of script 0 (disable controls, actually not needed)
	0x38, PATCH_SELECTOR16(cycler),     // pushi cycler
	0x76,                               // push0
	0x81, 0x00,                         // lag global[0]
	0x4a, 0x04,                         // send 04 (get ego::cycler)
	0x30, PATCH_UINT16(10),             // bnt [jump over heading call]
	PATCH_END
};

// The scripts in SQ4CD support simultaneous playing of speech and subtitles,
// but this was not available as an option. The following two patches enable
// this functionality in the game's GUI options dialog.
// Patch 1: iconTextSwitch::show, called when the text options button is shown.
// This is patched to add the "Both" text resource (i.e. we end up with
// "Speech", "Text" and "Both")
static const uint16 sq4CdSignatureTextOptionsButton[] = {
	SIG_MAGICDWORD,
	0x35, 0x01,                         // ldi 0x01
	0xa1, 0x53,                         // sag 0x53
	0x39, 0x03,                         // pushi 0x03
	0x78,                               // push1
	0x39, 0x09,                         // pushi 0x09
	0x54, 0x06,                         // self 0x06
	SIG_END
};

static const uint16 sq4CdPatchTextOptionsButton[] = {
	PATCH_ADDTOOFFSET(+7),
	0x39, 0x0b,                         // pushi 0x0b
	PATCH_END
};

// Patch 2: Adjust a check in babbleIcon::init, which handles the babble icon
// (e.g. the two guys from Andromeda) shown when dying/quitting.
// Fixes bug: #6068
static const uint16 sq4CdSignatureBabbleIcon[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg 5a
	0x35, 0x02,                         // ldi 02
	0x1a,                               // eq?
	0x31, 0x26,                         // bnt 26  [02a7]
	SIG_END
};

static const uint16 sq4CdPatchBabbleIcon[] = {
	0x89, 0x5a,                         // lsg 5a
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x2f, 0x26,                         // bt 26  [02a7]
	PATCH_END
};

// Patch 3: Add the ability to toggle among the three available options,
// when the text options button is clicked: "Speech", "Text" and "Both".
// Refer to the patch above for additional details.
// iconTextSwitch::doit (called when the text options button is clicked)
static const uint16 sq4CdSignatureTextOptions[] = {
	SIG_MAGICDWORD,
	0x89, 0x5a,                         // lsg 0x5a (load global 90 to stack)
	0x3c,                               // dup
	0x35, 0x01,                         // ldi 0x01
	0x1a,                               // eq? (global 90 == 1)
	0x31, 0x06,                         // bnt 0x06 (0x0691)
	0x35, 0x02,                         // ldi 0x02
	0xa1, 0x5a,                         // sag 0x5a (save acc to global 90)
	0x33, 0x0a,                         // jmp 0x0a (0x69b)
	0x3c,                               // dup
	0x35, 0x02,                         // ldi 0x02
	0x1a,                               // eq? (global 90 == 2)
	0x31, 0x04,                         // bnt 0x04 (0x069b)
	0x35, 0x01,                         // ldi 0x01
	0xa1, 0x5a,                         // sag 0x5a (save acc to global 90)
	0x3a,                               // toss
	0x38, SIG_SELECTOR16(show),         // pushi 0x00d9
	0x76,                               // push0
	0x54, 0x04,                         // self 0x04
	0x48,                               // ret
	SIG_END
};

static const uint16 sq4CdPatchTextOptions[] = {
	0x89, 0x5a,                         // lsg 0x5a (load global 90 to stack)
	0x3c,                               // dup
	0x35, 0x03,                         // ldi 0x03 (acc = 3)
	0x1a,                               // eq? (global 90 == 3)
	0x2f, 0x07,                         // bt 0x07
	0x89, 0x5a,                         // lsg 0x5a (load global 90 to stack again)
	0x35, 0x01,                         // ldi 0x01 (acc = 1)
	0x02,                               // add: acc = global 90 (on stack) + 1 (previous acc value)
	0x33, 0x02,                         // jmp 0x02
	0x35, 0x01,                         // ldi 0x01 (reset acc to 1)
	0xa1, 0x5a,                         // sag 0x5a (save acc to global 90)
	0x33, 0x03,                         // jmp 0x03 (jump over the wasted bytes below)
	0x34, PATCH_UINT16(0x0000),         // ldi 0x0000 (waste 3 bytes)
	0x3a,                               // toss
	// (the rest of the code is the same)
	PATCH_END
};

//          script, description,                                      signature                                      patch
static const SciScriptPatcherEntry sq4Signatures[] = {
	{  true,   298, "Floppy: endless flight",                         1, sq4FloppySignatureEndlessFlight,               sq4FloppyPatchEndlessFlight },
	{  true,   700, "Floppy: throw stuff at sequel police bug",       1, sq4FloppySignatureThrowStuffAtSequelPoliceBug, sq4FloppyPatchThrowStuffAtSequelPoliceBug },
	{  true,    45, "CD: walk in from below for room 45 fix",         1, sq4CdSignatureWalkInFromBelowRoom45,           sq4CdPatchWalkInFromBelowRoom45 },
	{  true,   391, "CD: missing Audio for universal remote control", 1, sq4CdSignatureMissingAudioUniversalRemote,     sq4CdPatchMissingAudioUniversalRemote },
	{  true,   396, "CD: get points for changing back clothes fix",   1, sq4CdSignatureGetPointsForChangingBackClothes, sq4CdPatchGetPointsForChangingBackClothes },
	{  true,   701, "CD: getting shot, while getting rope",           1, sq4CdSignatureGettingShotWhileGettingRope,     sq4CdPatchGettingShotWhileGettingRope },
	{  true,     0, "CD: Babble icon speech and subtitles fix",       1, sq4CdSignatureBabbleIcon,                      sq4CdPatchBabbleIcon },
	{  true,   818, "CD: Speech and subtitles option",                1, sq4CdSignatureTextOptions,                     sq4CdPatchTextOptions },
	{  true,   818, "CD: Speech and subtitles option button",         1, sq4CdSignatureTextOptionsButton,               sq4CdPatchTextOptionsButton },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// When you leave Ulence Flats, another timepod is supposed to appear.
// On fast machines, that timepod appears fully immediately and then
//  starts to appear like it should be. That first appearance is caused
//  by the scripts setting an invalid cel number and the machine being
//  so fast that there is no time for another script to actually fix
//  the cel number. On slower machines, the cel number gets fixed
//  by the cycler and that's why only fast machines are affected.
//  The same issue happens in Sierra SCI.
// We simply set the correct starting cel number to fix the bug.
// Responsible method: robotIntoShip::changeState(9)
static const uint16 sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = {
	0x39,
	SIG_MAGICDWORD, SIG_SELECTOR8(cel), // pushi "cel"
	0x78,                               // push1
	0x39, 0x0a,                         // pushi 0x0a (set ship::cel to 10)
	0x38, SIG_UINT16(0x00a0),           // pushi 0x00a0 (ship::setLoop)
	SIG_END
};

static const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = {
	PATCH_ADDTOOFFSET(+3),
	0x39, 0x09,                         // pushi 0x09 (set ship::cel to 9)
	PATCH_END
};

// In Ulence Flats, there is a space ship, that you will use at some point.
//  Near that space ship are 2 force field generators.
//  When you look at the top of those generators, the game will crash.
//  This happens also in Sierra SCI. It's caused by a jump, that goes out of bounds.
//  We currently do not know if this was caused by a compiler glitch or if it was a developer error.
//  Anyway we patch this glitchy code, so that the game won't crash anymore.
//
// Applies to at least: English Floppy
// Responsible method: radar1::doVerb
// Fixes bug: #6816
static const uint16 sq1vgaSignatureUlenceFlatsGeneratorGlitch[] = {
	SIG_MAGICDWORD, 0x1a,               // eq?
	0x30, SIG_UINT16(0xcdf4),           // bnt absolute 0xf000
	SIG_END
};

static const uint16 sq1vgaPatchUlenceFlatsGeneratorGlitch[] = {
	PATCH_ADDTOOFFSET(+1),
	0x32, PATCH_UINT16(0x0000),         // jmp 0x0000 (waste bytes)
	PATCH_END
};

// No documentation for this patch (TODO)
static const uint16 sq1vgaSignatureEgoShowsCard[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID"
	0x78,                               // push1
	0x38, SIG_SELECTOR16(timesShownID), // push "timesShownID"
	0x76,                               // push0
	0x51, 0x7c,                         // class DeltaurRegion
	0x4a, 0x04,                         // send 0x04 (get timesShownID)
	0x36,                               // push
	0x35, 0x01,                         // ldi 1
	0x02,                               // add
	0x36,                               // push
	0x51, 0x7c,                         // class DeltaurRegion
	0x4a, 0x06,                         // send 0x06 (set timesShownID)
	0x36,                               // push      (wrong, acc clobbered by class, above)
	0x35, 0x03,                         // ldi 0x03
	0x22,                               // lt?
	SIG_END
};

// Note that this script patch is merely a reordering of the
// instructions in the original script.
static const uint16 sq1vgaPatchEgoShowsCard[] = {
	0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID"
	0x76,                               // push0
	0x51, 0x7c,                         // class DeltaurRegion
	0x4a, 0x04,                         // send 0x04 (get timesShownID)
	0x36,                               // push
	0x35, 0x01,                         // ldi 1
	0x02,                               // add
	0x36,                               // push (this push corresponds to the wrong one above)
	0x38, PATCH_SELECTOR16(timesShownID), // push "timesShownID"
	0x78,                               // push1
	0x36,                               // push
	0x51, 0x7c,                         // class DeltaurRegion
	0x4a, 0x06,                         // send 0x06 (set timesShownID)
	0x35, 0x03,                         // ldi 0x03
	0x22,                               // lt?
	PATCH_END
};

// The spider droid on planet Korona has a fixed movement speed,
//  which is way faster than the default movement speed of ego.
// This means that the player would have to turn up movement speed,
//  otherwise it will be impossible to escape it.
// We fix this issue by making the droid move a bit slower than ego
//  does (relative to movement speed setting).
//
// Applies to at least: English PC floppy
// Responsible method: spider::doit
static const uint16 sq1vgaSignatureSpiderDroidTiming[] = {
	SIG_MAGICDWORD,
	0x63, 0x4e,                         // pToa script
	0x30, SIG_UINT16(0x0005),           // bnt [further method code]
	0x35, 0x00,                         // ldi 00
	0x32, SIG_UINT16(0x0062),           // jmp [super-call]
	0x38, SIG_UINT16(0x0088),           // pushi 0088h (script)
	0x76,                               // push0
	0x81, 0x02,                         // lag global[2] (current room)
	0x4a, 0x04,                         // send 04 (get [current room].script)
	0x30, SIG_UINT16(0x0005),           // bnt [further method code]
	0x35, 0x00,                         // ldi 00
	0x32, SIG_UINT16(0x0052),           // jmp [super-call]
	0x89, 0xa6,                         // lsg global[a6] <-- flag gets set to 1 when ego went up the skeleton tail, when going down it's set to 2
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x30, SIG_UINT16(0x0012),           // bnt [PChase set code], in case global A6 <> 1
	0x81, 0xb5,                         // lag global[b5]
	0x30, SIG_UINT16(0x000d),           // bnt [PChase set code], in case global B5 == 0
	0x38, SIG_UINT16(0x008c),           // pushi 008c
	0x78,                               // push1
	0x72, SIG_UINT16(0x1cb6),           // lofsa 1CB6 (moveToPath)
	0x36,                               // push
	0x54, 0x06,                         // self 06
	0x32, SIG_UINT16(0x0038),           // jmp [super-call]
	// PChase set call
	0x81, 0xb5,                         // lag global[B5]
	0x18,                               // not
	0x30, SIG_UINT16(0x0032),           // bnt [super-call], in case global B5 <> 0
	// followed by:
	// is spider in current room
	// is global A6h == 2? -> set PChase
	SIG_END
}; // 58 bytes)

// Global A6h <> 1 (did NOT went up the skeleton)
//  Global B5h = 0 -> set PChase
//  Global B5h <> 0 -> do not do anything
// Global A6h = 1 (did went up the skeleton)
//  Global B5h = 0 -> set PChase
//  Global B5h <> 0 -> set moveToPath

static const uint16 sq1vgaPatchSpiderDroidTiming[] = {
	0x63, 0x4e,                         // pToa script
	0x2f, 0x68,                         // bt [super-call]
	0x38, PATCH_UINT16(0x0088),         // pushi 0088 (script)
	0x76,                               // push0
	0x81, 0x02,                         // lag global[2] (current room)
	0x4a, 0x04,                         // send 04
	0x2f, 0x5e,                         // bt [super-call]
	// --> 12 bytes saved
	// new code
	0x38, PATCH_UINT16(0x0176),         // pushi 0176 (egoMoveSpeed)
	0x76,                               // push0
	0x81, 0x01,                         // lag global[1]
	0x4a, 0x04,                         // send 04 - sq1::egoMoveSpeed
	0x36,                               // push
	0x36,                               // push
	0x35, 0x03,                         // ldi 03
	0x0c,                               // shr
	0x02,                               // add --> egoMoveSpeed + (egoMoveSpeed >> 3)
	0x39, 0x01,                         // push 01 (waste 1 byte)
	0x02,                               // add --> egoMoveSpeed++
	0x65, 0x4c,                         // aTop cycleSpeed
	0x65, 0x5e,                         // aTop moveSpeed
	// new code end
	0x81, 0xb5,                         // lag global[B5]
	0x31, 0x13,                         // bnt [PChase code chunk]
	0x89, 0xa6,                         // lsg global[A6]
	0x35, 0x01,                         // ldi 01
	0x1a,                               // eq?
	0x31, 0x3e,                         // bnt [super-call]
	0x38, PATCH_UINT16(0x008c),         // pushi 008c
	0x78,                               // push1
	0x72, PATCH_UINT16(0x1cb6),         // lofsa moveToPath
	0x36,                               // push
	0x54, 0x06,                         // self 06 - spider::setScript(movePath)
	0x33, 0x32,                         // jmp [super-call]
	// --> 9 bytes saved
	PATCH_END
};

//          script, description,                                      signature                                   patch
static const SciScriptPatcherEntry sq1vgaSignatures[] = {
	{  true,    45, "Ulence Flats: timepod graphic glitch",        1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch },
	{  true,    45, "Ulence Flats: force field generator glitch",  1, sq1vgaSignatureUlenceFlatsGeneratorGlitch,  sq1vgaPatchUlenceFlatsGeneratorGlitch },
	{  true,    58, "Sarien armory droid zapping ego first time",  1, sq1vgaSignatureEgoShowsCard,                sq1vgaPatchEgoShowsCard },
	{  true,   704, "spider droid timing issue",                   1, sq1vgaSignatureSpiderDroidTiming,           sq1vgaPatchSpiderDroidTiming },
	SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// The toolbox in sq5 is buggy. When you click on the upper part of the "put
//  in inventory"-button (some items only - for example the hole puncher - at the
//  upper left), points will get awarded correctly and the item will get put into
//  the player's inventory, but you will then get a "not here" message and the
//  item will also remain to be the current mouse cursor.
// The bug report also says that items may get lost. I wasn't able to reproduce
//  that part.
// This is caused by the mouse-click event getting reprocessed (which wouldn't
//  be a problem by itself) and during this reprocessing coordinates are not
//  processed the same as during the first click (script 226 includes a local
//  subroutine, which checks coordinates in a hardcoded way w/o port-adjustment).
// Because of this, the hotspot for the button is lower than it should be, which
//  then results in the game thinking that the user didn't click on the button
//  and also results in the previously mentioned message.
// This happened in Sierra SCI as well (of course).
// We fix it by combining state 0 + 1 of takeTool::changeState and so stopping
//  the event to get reprocessed. This was the only way possible, because everything
//  else is done in SCI system scripts and I don't want to touch those.
// Applies to at least: English/German/French PC floppy
// Responsible method: takeTool::changeState
// Fixes bug: #6457
static const uint16 sq5SignatureToolboxFix[] = {
	0x31, 0x13,                    // bnt [check for state 1]
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x00aa),      // pushi 00aa
	0x39, 0x05,                    // pushi 05
	0x39, 0x16,                    // pushi 16
	0x76,                          // push0
	0x39, 0x03,                    // pushi 03
	0x76,                          // push0
	0x7c,                          // pushSelf
	0x81, 0x5b,                    // lag 5b
	0x4a, 0x0e,                    // send 0e
	0x32, SIG_UINT16(0x0088),      // jmp [end-of-method]
	0x3c,                          // dup
	0x35, 0x01,                    // ldi 01
	0x1a,                          // eq?
	0x31, 0x28,                    // bnt [check for state 2]
	SIG_END
};

static const uint16 sq5PatchToolboxFix[] = {
	0x31, 0x41,                    // bnt [check for state 2]
	PATCH_ADDTOOFFSET(+16),        // skip to jmp offset
	0x35, 0x01,                    // ldi 01
	0x65, 0x14,                    // aTop [state]
	0x36, 0x00, 0x00,              // ldi 0000 (waste 3 bytes)
	0x35, 0x00,                    // ldi 00 (waste 2 bytes)
	PATCH_END
};

//          script, description,                                      signature                        patch
static const SciScriptPatcherEntry sq5Signatures[] = {
	{  true,   226, "toolbox fix",                                 1, sq5SignatureToolboxFix,          sq5PatchToolboxFix },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#ifdef ENABLE_SCI32
#pragma mark -
#pragma mark RAMA

// RAMA has custom video benchmarking code that needs to be disabled; see
// sci2BenchmarkSignature
static const uint16 ramaBenchmarkSignature[] = {
	0x38, SIG_SELECTOR16(view), // pushi view
	SIG_MAGICDWORD,
	0x78,                       // push1
	0x38, SIG_UINT16(0xfdd4),   // pushi 64980
	SIG_END
};

static const uint16 ramaBenchmarkPatch[] = {
	0x34, PATCH_UINT16(0x2710), // ldi 10000
	0x48,                       // ret
	PATCH_END
};

// RAMA uses a custom save game format that game scripts read and write
// manually. The save game format serialises object references, which SSCI could
// be done just by writing int16s (since object references were just 16-bit
// indexes), but in ScummVM we have to write the full 32-bit reg_t. We hijack
// kFileIOReadWord/kFileIOWriteWord to do this for us, but we need the game to
// agree to use those kFileIO calls instead of doing raw reads and creating its
// own numbers, as it tries to do here in `SaveManager::readWord`.
static const uint16 ramaSerializeRegTSignature1[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(newWith), // pushi $10b (newWith)
	0x7a,                          // push2
	0x7a,                          // push2
	0x72, SIG_UINT16(0x00),        // lofsa ""
	0x36,                          // push
	0x51, 0x0f,                    // class Str
	SIG_END
};

static const uint16 ramaSerializeRegTPatch1[] = {
	0x38, PATCH_SELECTOR16(readWord),    // pushi readWord
	0x76,                                // push0
	0x62, PATCH_SELECTOR16(saveFilePtr), // pToa saveFilePtr
	0x4a, PATCH_UINT16(0x04),            // send 4
	0x48,                                // ret
	PATCH_END
};

// When restoring a NukeTimer client, the game makes a self-call to
// `NukeTimer::getSubscriberObj` from `NukeTimer::serialize`, but forgets to
// pass a required argument. In SSCI this happens to work because the value on
// the stack where the first argument should be is the `getSubscriberObj`
// selector, so it evaluates to true, but currently ScummVM defaults
// uninitialised param reads to 0 so the game was following the wrong path and
// breaking.
// Applies to at least: US English
static const uint16 ramaNukeTimerSignature[] = {
	0x7e, SIG_ADDTOOFFSET(+2),              // line whatever
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(getSubscriberObj), // pushi $3ca (getSubscriberObj)
	0x76,                                   // push0
	0x54, SIG_UINT16(0x04),                 // self 4
	SIG_END
};

static const uint16 ramaNukeTimerPatch[] = {
	0x38, PATCH_SELECTOR16(getSubscriberObj), // pushi $3ca (getSubscriberObj)
	0x78,                                     // push1
	0x38, PATCH_UINT16(0x01),                 // pushi 1 (wasting bytes)
	0x54, PATCH_UINT16(0x06),                 // self 6
	PATCH_END
};

// When opening a datacube on the pocket computer, `DocReader::init` will try
// to perform arithmetic on a pointer to `thighComputer::plane` and then use the
// resulting value as the priority for the DocReader. This happened to work in
// SSCI because the plane pointer would just be a high numeric value, but
// ScummVM needs an actual number, not a pointer.
// Applies to at least: US English
static const uint16 ramaDocReaderInitSignature[] = {
	0x39, SIG_SELECTOR8(priority), // pushi $1a (priority)
	0x78,                          // push1
	0x39, SIG_SELECTOR8(plane),    // pushi $19 (plane)
	0x76,                          // push0
	0x7a,                          // push2
	SIG_MAGICDWORD,
	0x39, 0x2c,                    // pushi 44
	0x76,                          // push0
	0x43, 0x02, SIG_UINT16(0x04),  // callk ScriptID, 4
	SIG_END
};

static const uint16 ramaDocReaderInitPatch[] = {
	PATCH_ADDTOOFFSET(+3),           // pushi priority, push1
	0x39, PATCH_SELECTOR8(priority), // pushi priority
	PATCH_END
};

// It is not possible to change the directory for ScummVM save games, so disable
// the "change directory" button in the RAMA save dialogue
static const uint16 ramaChangeDirSignature[] = {
	SIG_MAGICDWORD,
	0x7e, SIG_UINT16(0x64),     // line 100
	0x39, SIG_SELECTOR8(state), // pushi $1d (state)
	0x78,                       // push1
	0x39, 0x03,                 // pushi 3
	0x72, SIG_ADDTOOFFSET(+2),  // lofsa changeDirI
	0x4a, SIG_UINT16(0x0e),     // send 14
	SIG_END
};

static const uint16 ramaChangeDirPatch[] = {
	PATCH_ADDTOOFFSET(+6),    // line 100, pushi state, push1
	0x39, 0x00,               // pushi 0
	PATCH_END
};

static const SciScriptPatcherEntry ramaSignatures[] = {
	{  true,    55, "fix bad DocReader::init priority calculation",   1, ramaDocReaderInitSignature,      ramaDocReaderInitPatch },
	{  true,    85, "fix SaveManager to use normal readWord calls",   1, ramaSerializeRegTSignature1,     ramaSerializeRegTPatch1 },
	{  true,   201, "fix crash restoring save games using NukeTimer", 1, ramaNukeTimerSignature,          ramaNukeTimerPatch },
	{  true, 64908, "disable video benchmarking",                     1, ramaBenchmarkSignature,          ramaBenchmarkPatch },
	{  true, 64990, "disable change directory button",                1, ramaChangeDirSignature,          ramaChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Shivers

// In room 35170, there is a CCTV control station with a joystick that must be
// clicked and dragged to pan the camera. In order to enable dragging, on
// mousedown, the `vJoystick::handleEvent` method calls `vJoystick::doVerb(1)`,
// which enables the drag functionality of the joystick. However,
// `vJoystick::handleEvent` then makes a super call to
// `ShiversProp::handleEvent`, which calls `vJoystick::doVerb()`. This second
// call, which fails to pass an argument, causes an uninitialized read off the
// stack for the first parameter. In SSCI, this happens to work because the
// uninitialized value on the stack happens to be 1. Disabling the super call
// avoids the bad doVerb call without any apparent ill effect.
// The same problem exists when trying to drag the volume & brightness sliders
// in the main menu. These controls are also fixed by this patch.
// Applies to at least: US English
static const uint16 shiversEventSuperCallSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(handleEvent), // pushi handleEvent
	0x78,                              // push1
	0x8f, 0x01,                        // lsp 1
	0x59, 0x02,                        // &rest 2
	0x57, 0x7f, SIG_UINT16(0x06),      // super ShiversProp[7f], 6
	SIG_END
};

static const uint16 shiversEventSuperCallPatch[] = {
	0x48, // ret
	PATCH_END
};

// When the Ixupi is present in the Gods and Items intro room, the game tries to
// play a sound using the play selector, but its arguments are only appropriate
// for the fade selector.
// If the badly constructed sound object from this call ends up receiving a
// signal at any time in the future, the game will try to send to a number and
// crash (because the third argument to play is supposed to be a client object,
// but here it is a number instead). Other rooms make this same call with the
// correct fade selector, so fix the selector here to match.
// Applies to at least: English CD
static const uint16 shiversGodsIxupiPlaySoundSignature[] = {
	SIG_MAGICDWORD,
	0x39, SIG_SELECTOR8(play), // pushi $33
	0x38, SIG_UINT16(0x06),    // pushi 6
	SIG_END
};

static const uint16 shiversGodsIxupiPlaySoundPatch[] = {
	0x38, PATCH_SELECTOR16(fade), // pushi $f3
	0x39, 0x06,                   // pushi 6
	PATCH_END
};

//          script, description,                                      signature                           patch
static const SciScriptPatcherEntry shiversSignatures[] = {
	{  true,   990, "fix volume & brightness sliders",             2, shiversEventSuperCallSignature,     shiversEventSuperCallPatch },
	{  true, 23090, "fix bad Ixupi sound call",                    1, shiversGodsIxupiPlaySoundSignature, shiversGodsIxupiPlaySoundPatch },
	{  true, 35170, "fix CCTV joystick interaction",               1, shiversEventSuperCallSignature,     shiversEventSuperCallPatch },
	{  true, 64908, "disable video benchmarking",                  1, sci2BenchmarkSignature,             sci2BenchmarkPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Space Quest 6

// After the explosion in the Quarters of Deepship 86, the game tries to perform
// a dramatic long fade, but does this with an unreasonably large number of
// divisions which takes tens of seconds to finish (because transitions are not
// CPU-dependent in ScummVM).
static const uint16 sq6SlowTransitionSignature1[] = {
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0x578), // pushi $578
	0x51, 0x33,              // class Styler
	SIG_END
};

static const uint16 sq6SlowTransitionPatch1[] = {
	0x38, SIG_UINT16(0x1f4), // pushi 500
	PATCH_END
};

// For whatever reason, SQ6 sets the default number of transition divisions to
// be a much larger value at startup (200 vs 30) if it thinks it is running in
// Windows. Room 410 (eulogy room) also unconditionally resets divisions to the
// larger value.
static const uint16 sq6SlowTransitionSignature2[] = {
	SIG_MAGICDWORD,
	0x38, SIG_UINT16(0xc8), // pushi $c8
	0x51, 0x33,             // class Styler
	SIG_END
};

static const uint16 sq6SlowTransitionPatch2[] = {
	0x38, SIG_UINT16(0x1e), // pushi 30
	PATCH_END
};

// SQ6 has custom video benchmarking code that needs to be disabled; see
// sci2BenchmarkSignature. (The sci2BenchmarkPatch is suitable for use with
// SQ6 as well.)
static const uint16 sq6BenchmarkSignature[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(init),  // pushi init
	0x76,                        // push0
	0x7e, SIG_ADDTOOFFSET(+2),   // line
	0x38, SIG_SELECTOR16(posn),  // pushi $140 (posn)
	SIG_END
};

//          script, description,                                      signature                        patch
static const SciScriptPatcherEntry sq6Signatures[] = {
	{  true,     0, "fix slow transitions",                        1, sq6SlowTransitionSignature2,     sq6SlowTransitionPatch2 },
	{  true,    15, "fix invalid array construction",              1, sci21IntArraySignature,          sci21IntArrayPatch },
	{  true,    22, "fix invalid array construction",              1, sci21IntArraySignature,          sci21IntArrayPatch },
	{  true,   410, "fix slow transitions",                        1, sq6SlowTransitionSignature2,     sq6SlowTransitionPatch2 },
	{  true,   460, "fix invalid array construction",              1, sci21IntArraySignature,          sci21IntArrayPatch },
	{  true,   500, "fix slow transitions",                        1, sq6SlowTransitionSignature1,     sq6SlowTransitionPatch1 },
	{  true,   510, "fix invalid array construction",              1, sci21IntArraySignature,          sci21IntArrayPatch },
	{  true, 64908, "disable video benchmarking",                  1, sq6BenchmarkSignature,           sci2BenchmarkPatch },
	{  true, 64990, "increase number of save games (1/2)",         1, sci2NumSavesSignature1,          sci2NumSavesPatch1 },
	{  true, 64990, "increase number of save games (2/2)",         1, sci2NumSavesSignature2,          sci2NumSavesPatch2 },
	{  true, 64990, "disable change directory button",             1, sci2ChangeDirSignature,          sci2ChangeDirPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#pragma mark -
#pragma mark Torins Passage

// A subroutine that gets called by 'Torin::init' unconditionally resets the
// audio volumes to defaults, but the game should always use the volume stored
// in ScummVM. This patch is basically identical to the patch for LSL7, except
// that they left line numbers in the LSL7 scripts and changed the music volume.
// Applies to at least: English CD
static const uint16 torinVolumeResetSignature1[] = {
	SIG_MAGICDWORD,
	0x35, 0x28, // ldi $28
	0xa1, 0xe3, // sag $e3 (music volume)
	0x35, 0x3c, // ldi $3c
	0xa1, 0xe4, // sag $e4 (sfx volume)
	0x35, 0x64, // ldi $64
	0xa1, 0xe5, // sag $e5 (speech volume)
	SIG_END
};

static const uint16 torinVolumeResetPatch1[] = {
	0x33, 0x0a, // jmp [past volume resets]
	PATCH_END
};

// A subroutine that gets called by 'Torin::init' unconditionally resets the
// audio volumes to values stored in torin.prf, but the game should always use
// the volume stored in ScummVM. This patch is basically identical to the patch
// for LSL7, except that they left line numbers in the LSL7 scripts.
// Applies to at least: English CD
static const uint16 torinVolumeResetSignature2[] = {
	SIG_MAGICDWORD,
	0x38, SIG_SELECTOR16(readWord), // pushi $020b (readWord)
	0x76,                           // push0
	SIG_ADDTOOFFSET(6),             // advance file stream
	0xa1, 0xe3,                     // sag $e3 (music volume)
	SIG_ADDTOOFFSET(10),            // advance file stream
	0xa1, 0xe4,                     // sag $e4 (sfx volume)
	SIG_ADDTOOFFSET(10),            // advance file stream
	0xa1, 0xe5,                     // sag $e5 (speech volume)
	SIG_END
};

static const uint16 torinVolumeResetPatch2[] = {
	PATCH_ADDTOOFFSET(10), // advance file stream
	0x18, 0x18,            // waste bytes
	PATCH_ADDTOOFFSET(10), // advance file stream
	0x18, 0x18,            // waste bytes
	PATCH_ADDTOOFFSET(10), // advance file stream
	0x18, 0x18,            // waste bytes
	PATCH_END
};

// In Escarpa, it is possible for Boogle to be left outside of Torin's bag
// when fast-forwarding through the exit animation of the seraglio. If this
// happens, when the player goes from the seraglio to the dragon's cave and then
// tries to worm Boogle to the left side of the cave, the game will hang because
// Boogle is on the wrong side of the navigable area barrier and cannot move
// through it to continue the cutscene. This patch fixes the fast-forward code
// 'soBoogleBackUp::ff' in the seraglio so that Boogle's in-the-bag flag is set
// when fast forwarding.
// Applies to at least: English CD, Spanish CD
static const uint16 torinSeraglioBoogleFlagSignature[] = {
	0x35, 0x00,                 // ldi 0
	SIG_MAGICDWORD,
	0xa3, 0x00,                 // sal 0
	0x38, SIG_SELECTOR16(test), // pushi test
	SIG_ADDTOOFFSET(0x5a),      // all the rest of the method
	// CHECKME: Spanish version seems to have a total of 0x5d bytes from this point to the ret
	// FIXME: Check for end of method (e.g. ret) and add different signatures in case localized versions are different
	SIG_END
};

static const uint16 torinSeraglioBoogleFlagPatch[] = {
	// @1e5f
	// ldi 0, sal 0 removed from here (+4 bytes)

	// @1e5f (+4 bytes)
	// local[0] = /* oFlags */ ScriptID(64017, 0);
	0x7a,                        // push2
	0x38, PATCH_UINT16(0xfa11),  // pushi 64017
	0x76,                        // push0
	0x43, 0x02, PATCH_UINT16(4), // callk ScriptID[2], 4
	0xa3, 0x00,                  // sal 0 (-2 bytes)

	// @1e6a (+2 bytes)
	// acc = local[0].test(94);
	0x38, PATCH_SELECTOR16(test), // pushi test
	0x78,                         // push1
	0x39, 0x5e,                   // pushi 94
	0x4a, PATCH_UINT16(0x06),     // send 6

	// @1e73 (+2 bytes)
	// if (!acc) goto elseCase;
	0x30, PATCH_UINT16(0x34),     // bnt 0x31 + 3

	// @1e76 (+2 bytes)
	// global[0].get(ScriptID(64001, 0).get(20));
	0x38, PATCH_SELECTOR16(get), // pushi get
	0x78,                        // push1
	0x38, PATCH_SELECTOR16(get), // pushi get
	0x78,                        // push1
	0x39, 0x14,                  // pushi 20
	0x7a,                        // push2
	0x38, PATCH_UINT16(0xfa01),  // pushi 64001
	0x76,                        // push0
	0x43, 0x02, PATCH_UINT16(4), // callk ScriptID[2], 4
	0x4a, PATCH_UINT16(0x06),    // send 6
	0x36,                        // push
	0x81, 0x00,                  // lag 0 (ego)
	0x4a, PATCH_UINT16(0x06),    // send 6

	// @1e92 (+2 bytes)
	// local[0].set(52);
	0x38, PATCH_SELECTOR16(set), // pushi set
	0x78,                        // push1
	0x39, 0x34,                  // pushi 52
	0x83, 0x00,                  // lal 0 (+7 byte)
	0x4a, PATCH_UINT16(0x06),    // send 6

	// @1e9d (+9 bytes)
	// goto endOfBranch;
	0x33, 0x0b,                  // jmp [to end of conditional branch] (+1 byte)

	// @1e9f (+10 bytes)
	// elseCase: local[0].clear(97);
	0x38, PATCH_SELECTOR16(clear), // pushi clear
	0x78,                          // push1
	0x39, 0x61,                    // pushi 97
	0x83, 0x00,                    // lal 0 (+7 bytes)
	0x4a, PATCH_UINT16(0x06),      // send 6

	// @1eaa (+17 bytes)
	// endOfBranch: local[0].set(232);
	0x38, PATCH_SELECTOR16(set),   // pushi set (-3 bytes)
	0x78,                          // push1 (-1 byte)
	0x38, PATCH_UINT16(0xe8),      // pushi 232 (Boogle-in-bag flag) (-3 bytes)
	0x83, 0x00,                    // lal 0 (-2 bytes)
	0x4a, PATCH_UINT16(0x06),      // send 6 (-3 bytes)

	// @1eb6 (+5 bytes)
	// local[0] = 0; self.dispose();
	0x38, PATCH_SELECTOR16(dispose), // pushi dispose
	0x76,                            // push0
	0x3c,                            // dup (-1 byte)
	0xab, 0x00,                      // ssl 0 (-2 bytes)
	0x54, PATCH_UINT16(4),           // self 4
	0x48,                            // ret

	// @1ec1 (+2 bytes)
	PATCH_END
};

// At least some French PointSoft releases of Torin's Passage managed to get
// released with script 20700 from the official Sierra TORINPAT patch and
// *unpatched* heap 20700. Worse, the selector table is not the same as the one
// in the US release, so it is not possible to just apply TORINPAT to the game
// (it will just explode later when mismatched selectors are used). So, here we
// are hot-patching all of the wrong offsets in the original heap to match the
// patched script.
// Applies to at least: French PointSoft CD release
static const uint16 torinPointSoft20700HeapSignature[] = {
	0xe1, 0x15, 0x23, 0x16, // end of patched 20700.SCR (so we don't
							// accidentally patch the heap when it is correctly
							// matched with an unpatched script)
	SIG_ADDTOOFFSET(1),     // padding byte added by Script::load
	SIG_ADDTOOFFSET(0x1d2), // first bad offset in the heap is at 0x1d2
	SIG_MAGICDWORD,
	SIG_UINT16(0xd8),
	SIG_UINT16(0xd8),
	SIG_ADDTOOFFSET(0x200 - 0x1d2 - 4), // second bad offset, etc.
	SIG_UINT16(0xde),
	SIG_UINT16(0xde),
	SIG_ADDTOOFFSET(0x280 - 0x200 - 4),
	SIG_UINT16(0xe0),
	SIG_UINT16(0xe0),
	SIG_ADDTOOFFSET(0x300 - 0x280 - 4),
	SIG_UINT16(0xe2),
	SIG_UINT16(0xe2),
	SIG_ADDTOOFFSET(0x374 - 0x300 - 4),
	SIG_UINT16(0xe4),
	SIG_UINT16(0xe4),
	SIG_ADDTOOFFSET(0x3ce - 0x374 - 4),
	SIG_UINT16(0xee),
	SIG_UINT16(0xee),
	SIG_ADDTOOFFSET(0x44e - 0x3ce - 4),
	SIG_UINT16(0xf0),
	SIG_UINT16(0xf0),
	SIG_ADDTOOFFSET(0x482 - 0x44e - 4),
	SIG_UINT16(0xf6),
	SIG_UINT16(0xf6),
	SIG_ADDTOOFFSET(0x4b6 - 0x482 - 4),
	SIG_UINT16(0xfc),
	SIG_UINT16(0xfc),
	SIG_ADDTOOFFSET(0x4ea - 0x4b6 - 4),
	SIG_UINT16(0x106),
	SIG_UINT16(0x106),
	SIG_ADDTOOFFSET(0x51e - 0x4ea - 4),
	SIG_UINT16(0x110),
	SIG_UINT16(0x110),
	SIG_ADDTOOFFSET(0x55c - 0x51e - 4),
	SIG_UINT16(0x116),
	SIG_UINT16(0x116),
	SIG_ADDTOOFFSET(0x5a2 - 0x55c - 4),
	SIG_UINT16(0x118),
	SIG_UINT16(0x118),
	SIG_END
};

static const uint16 torinPointSoft20700HeapPatch[] = {
	PATCH_ADDTOOFFSET(4),      // end of patched 20700.SCR
	PATCH_ADDTOOFFSET(1),      // padding byte
	PATCH_ADDTOOFFSET(0x1d2),  // first bad offset
	PATCH_UINT16(0xdc),
	PATCH_UINT16(0xdc),
	PATCH_ADDTOOFFSET(0x200 - 0x1d2 - 4), // second bad offset, etc.
	PATCH_UINT16(0xe6),
	PATCH_UINT16(0xe6),
	PATCH_ADDTOOFFSET(0x280 - 0x200 - 4),
	PATCH_UINT16(0xe8),
	PATCH_UINT16(0xe8),
	PATCH_ADDTOOFFSET(0x300 - 0x280 - 4),
	PATCH_UINT16(0xea),
	PATCH_UINT16(0xea),
	PATCH_ADDTOOFFSET(0x374 - 0x300 - 4),
	PATCH_UINT16(0xec),
	PATCH_UINT16(0xec),
	PATCH_ADDTOOFFSET(0x3ce - 0x374 - 4),
	PATCH_UINT16(0xf6),
	PATCH_UINT16(0xf6),
	PATCH_ADDTOOFFSET(0x44e - 0x3ce - 4),
	PATCH_UINT16(0xf8),
	PATCH_UINT16(0xf8),
	PATCH_ADDTOOFFSET(0x482 - 0x44e - 4),
	PATCH_UINT16(0xfe),
	PATCH_UINT16(0xfe),
	PATCH_ADDTOOFFSET(0x4b6 - 0x482 - 4),
	PATCH_UINT16(0x104),
	PATCH_UINT16(0x104),
	PATCH_ADDTOOFFSET(0x4ea - 0x4b6 - 4),
	PATCH_UINT16(0x10e),
	PATCH_UINT16(0x10e),
	PATCH_ADDTOOFFSET(0x51e - 0x4ea - 4),
	PATCH_UINT16(0x118),
	PATCH_UINT16(0x118),
	PATCH_ADDTOOFFSET(0x55c - 0x51e - 4),
	PATCH_UINT16(0x11e),
	PATCH_UINT16(0x11e),
	PATCH_ADDTOOFFSET(0x5a2 - 0x55c - 4),
	PATCH_UINT16(0x120),
	PATCH_UINT16(0x120),
	PATCH_END
};

//          script, description,                                      signature                         patch
static const SciScriptPatcherEntry torinSignatures[] = {
	{  true, 20600, "fix wrong boogle bag flag on fast-forward",   1, torinSeraglioBoogleFlagSignature,  torinSeraglioBoogleFlagPatch },
	{  true, 20700, "fix bad heap in PointSoft release",           1, torinPointSoft20700HeapSignature,  torinPointSoft20700HeapPatch },
	{  true, 64000, "disable volume reset on startup (1/2)",       1, torinVolumeResetSignature1,        torinVolumeResetPatch1 },
	{  true, 64000, "disable volume reset on startup (2/2)",       1, torinVolumeResetSignature2,        torinVolumeResetPatch2 },
	{  true, 64866, "increase number of save games",               1, torinLarry7NumSavesSignature,      torinLarry7NumSavesPatch },
	SCI_SIGNATUREENTRY_TERMINATOR
};

#endif

// =================================================================================

ScriptPatcher::ScriptPatcher() {
	int selectorCount = ARRAYSIZE(selectorNameTable);
	int selectorNr;

	// Allocate table for selector-IDs and initialize that table as well
	_selectorIdTable = new Selector[ selectorCount ];
	for (selectorNr = 0; selectorNr < selectorCount; selectorNr++)
		_selectorIdTable[selectorNr] = -1;

	_runtimeTable = NULL;
	_isMacSci11 = false;
}

ScriptPatcher::~ScriptPatcher() {
	delete[] _runtimeTable;
	delete[] _selectorIdTable;
}

// will actually patch previously found signature area
void ScriptPatcher::applyPatch(const SciScriptPatcherEntry *patchEntry, SciSpan<byte> scriptData, int32 signatureOffset) {
	const uint16 *patchData = patchEntry->patchData;
	byte orgData[PATCH_VALUELIMIT];
	int32 offset = signatureOffset;
	uint16 patchWord = *patchEntry->patchData;
	uint16 patchSelector = 0;

	// Copy over original bytes from script
	uint32 orgDataSize = scriptData.size() - offset;
	if (orgDataSize > PATCH_VALUELIMIT)
		orgDataSize = PATCH_VALUELIMIT;
	scriptData.subspan(offset, orgDataSize).unsafeCopyDataTo(orgData);

	while (patchWord != PATCH_END) {
		uint16 patchCommand = patchWord & PATCH_COMMANDMASK;
		uint16 patchValue = patchWord & PATCH_VALUEMASK;
		switch (patchCommand) {
		case PATCH_CODE_ADDTOOFFSET: {
			// add value to offset
			offset += patchValue;
			break;
		}
		case PATCH_CODE_GETORIGINALBYTE: {
			// get original byte from script and adjust it
			if (patchValue >= orgDataSize)
				error("Script-Patcher: can not get requested original byte from script");
			byte orgByte = orgData[patchValue];
			int16 adjustValue;
			patchData++; adjustValue = (int16)(*patchData);
			scriptData[offset] = orgByte + adjustValue;
			offset++;
			break;
		}
		case PATCH_CODE_GETORIGINALUINT16: {
			// get original byte from script and adjust it
			if ((patchValue >= orgDataSize) || (((uint32)patchValue + 1) >= orgDataSize))
				error("Script-Patcher: can not get requested original uint16 from script");
			uint16 orgUINT16;
			int16 adjustValue;

			if (!_isMacSci11) {
				orgUINT16 = orgData[patchValue] | (orgData[patchValue + 1] << 8);
			} else {
				orgUINT16 = orgData[patchValue + 1] | (orgData[patchValue] << 8);
			}
			patchData++; adjustValue = (int16)(*patchData);
			orgUINT16 += adjustValue;
			if (!_isMacSci11) {
				scriptData[offset] = orgUINT16 & 0xFF;
				scriptData[offset + 1] = orgUINT16 >> 8;
			} else {
				scriptData[offset] = orgUINT16 >> 8;
				scriptData[offset + 1] = orgUINT16 & 0xFF;
			}
			offset += 2;
			break;
		}
		case PATCH_CODE_UINT16:
		case PATCH_CODE_SELECTOR16: {
			byte byte1;
			byte byte2;

			switch (patchCommand) {
			case PATCH_CODE_UINT16: {
				byte1 = patchValue & PATCH_BYTEMASK;
				patchData++; patchWord = *patchData;
				if (patchWord & PATCH_COMMANDMASK)
					error("Script-Patcher: Patch inconsistent");
				byte2 = patchWord & PATCH_BYTEMASK;
				break;
			}
			case PATCH_CODE_SELECTOR16: {
				patchSelector = _selectorIdTable[patchValue];
				byte1 = patchSelector & 0xFF;
				byte2 = patchSelector >> 8;
				break;
			}
			default:
				byte1 = 0; byte2 = 0;
			}
			if (!_isMacSci11) {
				scriptData[offset++] = byte1;
				scriptData[offset++] = byte2;
			} else {
				// SCI1.1+ on macintosh had uint16s in script in BE-order
				scriptData[offset++] = byte2;
				scriptData[offset++] = byte1;
			}
			break;
		}
		case PATCH_CODE_SELECTOR8: {
			patchSelector = _selectorIdTable[patchValue];
			if (patchSelector & 0xFF00)
				error("Script-Patcher: 8 bit selector required, game uses 16 bit selector");
			scriptData[offset] = patchSelector & 0xFF;
			offset++;
			break;
		}
		case PATCH_CODE_BYTE:
			scriptData[offset] = patchValue & PATCH_BYTEMASK;
			offset++;
		}
		patchData++;
		patchWord = *patchData;
	}
}

bool ScriptPatcher::verifySignature(uint32 byteOffset, const uint16 *signatureData, const char *signatureDescription, const SciSpan<const byte> &scriptData) {
	uint16 sigSelector = 0;

	uint16 sigWord = *signatureData;
	while (sigWord != SIG_END) {
		uint16 sigCommand = sigWord & SIG_COMMANDMASK;
		uint16 sigValue = sigWord & SIG_VALUEMASK;
		switch (sigCommand) {
		case SIG_CODE_ADDTOOFFSET: {
			// add value to offset
			byteOffset += sigValue;
			break;
		}
		case SIG_CODE_UINT16:
		case SIG_CODE_SELECTOR16: {
			if (byteOffset + 1 < scriptData.size()) {
				byte byte1;
				byte byte2;

				switch (sigCommand) {
				case SIG_CODE_UINT16: {
					byte1 = sigValue & SIG_BYTEMASK;
					signatureData++; sigWord = *signatureData;
					if (sigWord & SIG_COMMANDMASK)
						error("Script-Patcher: signature inconsistent\nFaulty signature: '%s'", signatureDescription);
					byte2 = sigWord & SIG_BYTEMASK;
					break;
				}
				case SIG_CODE_SELECTOR16: {
					sigSelector = _selectorIdTable[sigValue];
					byte1 = sigSelector & 0xFF;
					byte2 = sigSelector >> 8;
					break;
				}
				default:
					byte1 = 0; byte2 = 0;
				}
				if (!_isMacSci11) {
					if ((scriptData[byteOffset] != byte1) || (scriptData[byteOffset + 1] != byte2))
						sigWord = SIG_MISMATCH;
				} else {
					// SCI1.1+ on macintosh had uint16s in script in BE-order
					if ((scriptData[byteOffset] != byte2) || (scriptData[byteOffset + 1] != byte1))
						sigWord = SIG_MISMATCH;
				}
				byteOffset += 2;
			} else {
				sigWord = SIG_MISMATCH;
			}
			break;
		}
		case SIG_CODE_SELECTOR8: {
			if (byteOffset < scriptData.size()) {
				sigSelector = _selectorIdTable[sigValue];
				if (sigSelector & 0xFF00)
					error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty signature: '%s'", signatureDescription);
				if (scriptData[byteOffset] != (sigSelector & 0xFF))
					sigWord = SIG_MISMATCH;
				byteOffset++;
			} else {
				sigWord = SIG_MISMATCH; // out of bounds
			}
			break;
		}
		case SIG_CODE_BYTE:
			if (byteOffset < scriptData.size()) {
				if (scriptData[byteOffset] != sigWord)
					sigWord = SIG_MISMATCH;
				byteOffset++;
			} else {
				sigWord = SIG_MISMATCH; // out of bounds
			}
		}

		if (sigWord == SIG_MISMATCH)
			break;

		signatureData++;
		sigWord = *signatureData;
	}

	if (sigWord == SIG_END) // signature fully matched?
		return true;
	return false;
}

// will return -1 if no match was found, otherwise an offset to the start of the signature match
int32 ScriptPatcher::findSignature(uint32 magicDWord, int magicOffset, const uint16 *signatureData, const char *patchDescription, const SciSpan<const byte> &scriptData) {
	if (scriptData.size() < 4) // we need to find a DWORD, so less than 4 bytes is not okay
		return -1;

	// magicDWord is in platform-specific BE/LE form, so that the later match will work, this was done for performance
	const uint32 searchLimit = scriptData.size() - 3;
	uint32 DWordOffset = 0;
	// first search for the magic DWORD
	while (DWordOffset < searchLimit) {
		if (magicDWord == scriptData.getUint32At(DWordOffset)) {
			// magic DWORD found, check if actual signature matches
			uint32 offset = DWordOffset + magicOffset;

			if (verifySignature(offset, signatureData, patchDescription, scriptData))
				return offset;
		}
		DWordOffset++;
	}
	// nothing found
	return -1;
}

int32 ScriptPatcher::findSignature(const SciScriptPatcherEntry *patchEntry, const SciScriptPatcherRuntimeEntry *runtimeEntry, const SciSpan<const byte> &scriptData) {
	return findSignature(runtimeEntry->magicDWord, runtimeEntry->magicOffset, patchEntry->signatureData, patchEntry->description, scriptData);
}

// Attention: Magic DWord is returned using platform specific byte order. This is done on purpose for performance.
void ScriptPatcher::calculateMagicDWordAndVerify(const char *signatureDescription, const uint16 *signatureData, bool magicDWordIncluded, uint32 &calculatedMagicDWord, int &calculatedMagicDWordOffset) {
	Selector curSelector = -1;
	int magicOffset;
	byte magicDWord[4];
	int magicDWordLeft = 0;
	uint16 curWord;
	uint16 curCommand;
	uint32 curValue;
	byte byte1 = 0;
	byte byte2 = 0;

	memset(magicDWord, 0, sizeof(magicDWord));

	curWord = *signatureData;
	magicOffset = 0;
	while (curWord != SIG_END) {
		curCommand = curWord & SIG_COMMANDMASK;
		curValue   = curWord & SIG_VALUEMASK;
		switch (curCommand) {
		case SIG_MAGICDWORD: {
			if (magicDWordIncluded) {
				if ((calculatedMagicDWord) || (magicDWordLeft))
					error("Script-Patcher: Magic-DWORD specified multiple times in signature\nFaulty patch: '%s'", signatureDescription);
				magicDWordLeft = 4;
				calculatedMagicDWordOffset = magicOffset;
			} else {
				error("Script-Patcher: Magic-DWORD sequence found in patch data\nFaulty patch: '%s'", signatureDescription);
			}
			break;
		}
		case SIG_CODE_ADDTOOFFSET: {
			magicOffset -= curValue;
			if (magicDWordLeft)
				error("Script-Patcher: Magic-DWORD contains AddToOffset command\nFaulty patch: '%s'", signatureDescription);
			break;
		}
		case SIG_CODE_UINT16:
		case SIG_CODE_SELECTOR16: {
			// UINT16 or 1
			switch (curCommand) {
			case SIG_CODE_UINT16: {
				signatureData++; curWord = *signatureData;
				if (curWord & SIG_COMMANDMASK)
					error("Script-Patcher: signature entry inconsistent\nFaulty patch: '%s'", signatureDescription);
				if (!_isMacSci11) {
					byte1 = curValue;
					byte2 = curWord & SIG_BYTEMASK;
				} else {
					byte1 = curWord & SIG_BYTEMASK;
					byte2 = curValue;
				}
				break;
			}
			case SIG_CODE_SELECTOR16: {
				curSelector = _selectorIdTable[curValue];
				if (curSelector == -1) {
					curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]);
					_selectorIdTable[curValue] = curSelector;
				}
				if (!_isMacSci11) {
					byte1 = curSelector & 0x00FF;
					byte2 = curSelector >> 8;
				} else {
					byte1 = curSelector >> 8;
					byte2 = curSelector & 0x00FF;
				}
				break;
			}
			}
			magicOffset -= 2;
			if (magicDWordLeft) {
				// Remember current word for Magic DWORD
				magicDWord[4 - magicDWordLeft] = byte1;
				magicDWordLeft--;
				if (magicDWordLeft) {
					magicDWord[4 - magicDWordLeft] = byte2;
					magicDWordLeft--;
				}
				if (!magicDWordLeft) {
					// Magic DWORD is now known, convert to platform specific byte order
					calculatedMagicDWord = READ_UINT32(magicDWord);
				}
			}
			break;
		}
		case SIG_CODE_BYTE:
		case SIG_CODE_SELECTOR8: {
			if (curCommand == SIG_CODE_SELECTOR8) {
				curSelector = _selectorIdTable[curValue];
				if (curSelector == -1) {
					curSelector = g_sci->getKernel()->findSelector(selectorNameTable[curValue]);
					_selectorIdTable[curValue] = curSelector;
					if (curSelector != -1) {
						if (curSelector & 0xFF00)
							error("Script-Patcher: 8 bit selector required, game uses 16 bit selector\nFaulty patch: '%s'", signatureDescription);
					}
				}
				curValue = curSelector;
			}
			magicOffset--;
			if (magicDWordLeft) {
				// Remember current byte for Magic DWORD
				magicDWord[4 - magicDWordLeft] = (byte)curValue;
				magicDWordLeft--;
				if (!magicDWordLeft) {
					// Magic DWORD is now known, convert to platform specific byte order
					calculatedMagicDWord = READ_UINT32(magicDWord);
				}
			}
			break;
		}
		case PATCH_CODE_GETORIGINALBYTE:
		case PATCH_CODE_GETORIGINALUINT16: {
			signatureData++; // skip over extra uint16
			break;
		}
		default:
			break;
		}
		signatureData++;
		curWord = *signatureData;
	}

	if (magicDWordLeft)
		error("Script-Patcher: Magic-DWORD beyond End-Of-Signature\nFaulty patch: '%s'", signatureDescription);
	if (magicDWordIncluded) {
		if (!calculatedMagicDWord) {
			error("Script-Patcher: Magic-DWORD not specified in signature\nFaulty patch: '%s'", signatureDescription);
		}
	}
}

// This method calculates the magic DWORD for each entry in the signature table
//  and it also initializes the selector table for selectors used in the signatures/patches of the current game
void ScriptPatcher::initSignature(const SciScriptPatcherEntry *patchTable) {
	const SciScriptPatcherEntry *curEntry = patchTable;
	SciScriptPatcherRuntimeEntry *curRuntimeEntry;
	int patchEntryCount = 0;

	// Count entries and allocate runtime data
	while (curEntry->signatureData) {
		patchEntryCount++; curEntry++;
	}
	_runtimeTable = new SciScriptPatcherRuntimeEntry[patchEntryCount];
	memset(_runtimeTable, 0, sizeof(SciScriptPatcherRuntimeEntry) * patchEntryCount);

	curEntry = patchTable;
	curRuntimeEntry = _runtimeTable;
	while (curEntry->signatureData) {
		// process signature
		curRuntimeEntry->active = curEntry->defaultActive;
		curRuntimeEntry->magicDWord = 0;
		curRuntimeEntry->magicOffset = 0;

		// We verify the signature data and remember the calculated magic DWord from the signature data
		calculateMagicDWordAndVerify(curEntry->description, curEntry->signatureData, true, curRuntimeEntry->magicDWord, curRuntimeEntry->magicOffset);
		// We verify the patch data
		calculateMagicDWordAndVerify(curEntry->description, curEntry->patchData, false, curRuntimeEntry->magicDWord, curRuntimeEntry->magicOffset);

		curEntry++; curRuntimeEntry++;
	}
}

// This method enables certain patches
//  It's used for patches, which are not meant to get applied all the time
void ScriptPatcher::enablePatch(const SciScriptPatcherEntry *patchTable, const char *searchDescription) {
	const SciScriptPatcherEntry *curEntry = patchTable;
	SciScriptPatcherRuntimeEntry *runtimeEntry = _runtimeTable;
	int searchDescriptionLen = strlen(searchDescription);
	int matchCount = 0;

	while (curEntry->signatureData) {
		if (strncmp(curEntry->description, searchDescription, searchDescriptionLen) == 0) {
			// match found, enable patch
			runtimeEntry->active = true;
			matchCount++;
		}
		curEntry++; runtimeEntry++;
	}

	if (!matchCount)
		error("Script-Patcher: no patch found to enable");
}

void ScriptPatcher::processScript(uint16 scriptNr, SciSpan<byte> scriptData) {
	const SciScriptPatcherEntry *signatureTable = NULL;
	const SciScriptPatcherEntry *curEntry = NULL;
	SciScriptPatcherRuntimeEntry *curRuntimeEntry = NULL;
	const Sci::SciGameId gameId = g_sci->getGameId();

	switch (gameId) {
	case GID_CAMELOT:
		signatureTable = camelotSignatures;
		break;
	case GID_ECOQUEST:
		signatureTable = ecoquest1Signatures;
		break;
	case GID_ECOQUEST2:
		signatureTable = ecoquest2Signatures;
		break;
	case GID_FANMADE:
		signatureTable = fanmadeSignatures;
		break;
	case GID_FREDDYPHARKAS:
		signatureTable = freddypharkasSignatures;
		break;
#ifdef ENABLE_SCI32
	case GID_HOYLE5:
		if (g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 100)) &&
			g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 700)))
			signatureTable = hoyle5Signatures;
		else if (g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 100)) &&
			    !g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 700)))
			signatureTable = hoyle5ChildrensCollectionSignatures;
		else if (!g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 100)) &&
			      g_sci->getResMan()->testResource(ResourceId(kResourceTypeScript, 700)))
			signatureTable = hoyle5BridgeSignatures;
		break;
	case GID_GK1:
		signatureTable = gk1Signatures;
		break;
	case GID_GK2:
		signatureTable = gk2Signatures;
		break;
#endif
	case GID_KQ5:
		signatureTable = kq5Signatures;
		break;
	case GID_KQ6:
		signatureTable = kq6Signatures;
		break;
#ifdef ENABLE_SCI32
	case GID_KQ7:
		signatureTable = kq7Signatures;
		break;
#endif
	case GID_LAURABOW:
		signatureTable = laurabow1Signatures;
		break;
	case GID_LAURABOW2:
		signatureTable = laurabow2Signatures;
		break;
#ifdef ENABLE_SCI32
	case GID_LIGHTHOUSE:
		signatureTable = lighthouseSignatures;
		break;
#endif
	case GID_LONGBOW:
		signatureTable = longbowSignatures;
		break;
	case GID_LSL1:
		signatureTable = larry1Signatures;
		break;
	case GID_LSL2:
		signatureTable = larry2Signatures;
		break;
	case GID_LSL5:
		signatureTable = larry5Signatures;
		break;
	case GID_LSL6:
		signatureTable = larry6Signatures;
		break;
#ifdef ENABLE_SCI32
	case GID_LSL6HIRES:
		signatureTable = larry6HiresSignatures;
		break;
	case GID_LSL7:
		signatureTable = larry7Signatures;
		break;
#endif
	case GID_MOTHERGOOSE256:
		signatureTable = mothergoose256Signatures;
		break;
#ifdef ENABLE_SCI32
	case GID_MOTHERGOOSEHIRES:
		signatureTable = mothergooseHiresSignatures;
		break;

	case GID_PHANTASMAGORIA:
		signatureTable = phantasmagoriaSignatures;
		break;

	case GID_PHANTASMAGORIA2:
		signatureTable = phantasmagoria2Signatures;
		break;
#endif
	case GID_PQ1:
		signatureTable = pq1vgaSignatures;
		break;
	case GID_PQ3:
		signatureTable = pq3Signatures;
		break;
#ifdef ENABLE_SCI32
	case GID_PQ4:
		signatureTable = pq4Signatures;
		break;
	case GID_PQSWAT:
		signatureTable = pqSwatSignatures;
		break;
#endif
	case GID_QFG1:
		signatureTable = qfg1egaSignatures;
		break;
	case GID_QFG1VGA:
		signatureTable = qfg1vgaSignatures;
		break;
	case GID_QFG2:
		signatureTable = qfg2Signatures;
		break;
	case GID_QFG3:
		signatureTable = qfg3Signatures;
		break;
#ifdef ENABLE_SCI32
	case GID_QFG4:
		signatureTable = qfg4Signatures;
		break;
	case GID_RAMA:
		signatureTable = ramaSignatures;
		break;
	case GID_SHIVERS:
		signatureTable = shiversSignatures;
		break;
#endif
	case GID_SQ1:
		signatureTable = sq1vgaSignatures;
		break;
	case GID_SQ4:
		signatureTable = sq4Signatures;
		break;
	case GID_SQ5:
		signatureTable = sq5Signatures;
		break;
#ifdef ENABLE_SCI32
	case GID_SQ6:
		signatureTable = sq6Signatures;
		break;
	case GID_TORIN:
		signatureTable = torinSignatures;
		break;
#endif
	default:
		break;
	}

	if (signatureTable) {
		_isMacSci11 = (g_sci->getPlatform() == Common::kPlatformMacintosh && getSciVersion() >= SCI_VERSION_1_1);

		if (!_runtimeTable) {
			// Abort, in case selectors are not yet initialized (happens for games w/o selector-dictionary)
			if (!g_sci->getKernel()->selectorNamesAvailable())
				return;

			// signature table needs to get initialized (Magic DWORD set, selector table set)
			initSignature(signatureTable);

			// Do additional game-specific initialization
			switch (gameId) {
			case GID_KQ5:
				if (g_sci->_features->useAltWinGMSound()) {
					// See the explanation in the kq5SignatureWinGMSignals comment
					enablePatch(signatureTable, "Win: GM Music signal checks");
				}
				break;
			case GID_KQ6:
				if (g_sci->isCD()) {
					// Enables Dual mode patches (audio + subtitles at the same time) for King's Quest 6
					enablePatch(signatureTable, "CD: audio + text support");
				}
				break;
			case GID_LAURABOW2:
				if (g_sci->isCD()) {
					// Enables Dual mode patches (audio + subtitles at the same time) for Laura Bow 2
					enablePatch(signatureTable, "CD: audio + text support");
				}
				break;
			default:
				break;
			}
		}

		curEntry = signatureTable;
		curRuntimeEntry = _runtimeTable;

		while (curEntry->signatureData) {
			if ((scriptNr == curEntry->scriptNr) && (curRuntimeEntry->active)) {
				int32 foundOffset = 0;
				int16 applyCount = curEntry->applyCount;
				do {
					foundOffset = findSignature(curEntry, curRuntimeEntry, scriptData);
					if (foundOffset != -1) {
						// found, so apply the patch
						debugC(kDebugLevelScriptPatcher, "Script-Patcher: '%s' on script %d offset %d", curEntry->description, scriptNr, foundOffset);
						applyPatch(curEntry, scriptData, foundOffset);
					}
					applyCount--;
				} while ((foundOffset != -1) && (applyCount));
			}
			curEntry++; curRuntimeEntry++;
		}
	}
}

} // End of namespace Sci