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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_SEG_MANAGER_H
#define SCI_ENGINE_SEG_MANAGER_H
#include "common/scummsys.h"
#include "common/serializer.h"
#include "sci/engine/vm.h"
#include "sci/engine/memobj.h"
namespace Sci {
#define GET_SEGMENT(mgr, index, rtype) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \
(((mgr)._heap[index] && (mgr)._heap[index]->getType() == rtype)? (mgr)._heap[index] : NULL) : NULL)
#define GET_SEGMENT_ANY(mgr, index) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \
(((mgr)._heap[index])? (mgr)._heap[index] : NULL) : NULL)
#define GET_OBJECT_SEGMENT(mgr, index) (((index) > 0 && (int)(mgr)._heap.size() > index) ? \
(((mgr)._heap[index] && ((mgr)._heap[index]->getType() == MEM_OBJ_SCRIPT || (mgr)._heap[index]->getType() == MEM_OBJ_CLONES))? (mgr)._heap[index] \
: NULL): NULL)
class SegManager : public Common::Serializable {
public:
// Initialize the segment manager
SegManager(bool sci1_1);
// Deallocate all memory associated with the segment manager
~SegManager();
virtual void saveLoadWithSerializer(Common::Serializer &ser);
// 1. Scripts
// Allocate a script into the segment manager
// Parameters: (int) script_nr: number of the script to load
// (state_t *) s: The state containing resource manager handlers to load the
// script data
// Returns : (int) 0 on failure, 1 on success
// (int) *seg_id: The segment ID of the newly allocated segment, on success
Script *allocateScript(EngineState *s, int script_nr, SegmentId *seg_id);
// The script must then be initialised; see section (1b.), below.
// Forcefully deallocate a previously allocated script
// Parameters: (int) script_nr: number of the script to deallocate
// Returns : (int) 1 on success, 0 on failure
int deallocateScript(int script_nr);
/**
* Determines whether a script has been loaded yet.
* @param seg ID of the script segment to check for
*/
bool scriptIsLoaded(SegmentId seg);
// Validate whether the specified public function is exported by the script in the specified segment
// Parameters: (int) pubfunct: Index of the function to validate
// (int) seg: Segment ID of the script the check is to be performed for
// Returns : (uint16) 0 if the public function is invalid, its offset into the script's segment
// otherwise
uint16 validateExportFunc(int pubfunct, SegmentId seg);
// Get the segment ID associated with a script number
// Parameters: (int) script_nr: Number of the script to look up
// Returns : (int) The associated segment ID, or -1 if no matching segment exists
SegmentId segGet(int script_nr) const;
/**
* Return a pointer to the specified script. If the id is invalid, does not refer
* to a script or the script is not loaded, this will invoke error().
* @param seg ID of the script segment to check for
* @return pointer to the Script object
*/
Script *getScript(SegmentId seg);
/**
* Return a pointer to the specified script. If the id is invalid, does not refer
* @param seg ID of the script segment to check for
* @return pointer to the Script object, or NULL
*/
Script *getScriptIfLoaded(SegmentId seg);
// 1b. Script Initialisation
// The set of functions below are intended
// to be used during script instantiation,
// i.e. loading and linking.
// Initializes a script's local variable block
// Parameters: (SegmentId) seg: Segment containing the script to initialize
// (int) nr: Number of local variables to allocate
// All variables are initialized to zero.
void scriptInitialiseLocalsZero(SegmentId seg, int nr);
// Initializes a script's local variable block according to a prototype
// Parameters: (reg_t) location: Location to initialize from
void scriptInitialiseLocals(reg_t location);
// Initializes an object within the segment manager
// Parameters: (reg_t) obj_pos: Location (segment, offset) of the object
// Returns : (Object *) A newly created Object describing the object
// obj_pos must point to the beginning of the script/class block (as opposed
// to what the VM considers to be the object location)
// The corresponding Object is stored within the relevant script.
Object *scriptObjInit(EngineState *s, reg_t obj_pos);
// Informs the segment manager that a code block must be relocated
// Parameters: (reg_t) location: Start of block to relocate
void scriptAddCodeBlock(reg_t location);
// Tells the segment manager whether exports are wide (32-bit) or not.
// Parameters: (int) flag: 1 if exports are wide, 0 otherwise
void setExportWidth(int flag);
// Processes a relocation block witin a script
// Parameters: (reg_t) obj_pos: Location (segment, offset) of the block
// Returns : (Object *) Location of the relocation block
// This function is idempotent, but it must only be called after all
// objects have been instantiated, or a run-time error will occur.
void scriptRelocate(reg_t block);
// Determines whether the script referenced by the indicated segment is marked as being deleted.
// Parameters: (SegmentId) Segment ID of the script to investigate
// Returns : (int) 1 iff seg points to a script and the segment is deleted, 0 otherwise
// Will return 0 when applied to an invalid or non-script seg.
bool scriptIsMarkedAsDeleted(SegmentId seg);
// 2. Clones
// Allocate a fresh clone
// Returns : (Clone*): Reference to the memory allocated for the clone
// (reg_t) *addr: The offset of the freshly allocated clone
Clone *alloc_Clone(reg_t *addr);
// 3. Objects (static, from Scripts, and dynmic, from Clones)
// 4. Stack
// Allocates a data stack
// Parameters: (int) size: Number of stack entries to reserve
// Returns : (DataStack *): The physical stack
// (SegmentId) segid: Segment ID of the stack
DataStack *allocateStack(int size, SegmentId *segid);
// 5. System Strings
// Allocates a system string table
// Returns : (DataStack *): The physical stack
// (SegmentId) segid: Segment ID of the stack
// See also sys_string_acquire();
SystemStrings *allocateSysStrings(SegmentId *segid);
// 5. System Strings
// Allocates a string fragments segment
// Returns : (SegmentId): Segment ID to use for string fragments
// See also stringfrag.h
SegmentId allocateStringFrags();
// 6, 7. Lists and Nodes
// Allocate a fresh list
// Returns : (listY_t*): Reference to the memory allocated for the list
// (reg_t) *addr: The offset of the freshly allocated list
List *alloc_List(reg_t *addr);
// Allocate a fresh node
// Returns : (node_t*): Reference to the memory allocated for the node
// (reg_t) *addr: The offset of the freshly allocated node
Node *alloc_Node(reg_t *addr);
// 8. Hunk Memory
// Allocate a fresh chunk of the hunk
// Parameters: (int) size: Number of bytes to allocate for the hunk entry
// (const char *) hunk_type: A descriptive string for the hunk entry,
// for debugging purposes
// Returns : (Hunk *): Reference to the memory allocated for the hunk piece
// (reg_t) *addr: The offset of the freshly allocated hunk entry
Hunk *alloc_hunk_entry(const char *hunk_type, int size, reg_t *addr);
// Deallocates a hunk entry
// Parameters: (reg_t) addr: Offset of the hunk entry to delete
void free_hunk_entry(reg_t addr);
// 9. Dynamic Memory
// Allocate some dynamic memory
// Parameters: (int) size: Number of bytes to allocate
// (const char_ *) description: A descriptive string,
// for debugging purposes
// Returns : (unsigned char*): Raw pointer into the allocated dynamic memory
// (reg_t) *addr: The offset of the freshly allocated X
unsigned char *allocDynmem(int size, const char *description, reg_t *addr);
// Deallocates a piece of dynamic memory
// Parameters: (reg_t) addr: Offset of the dynmem chunk to free
int freeDynmem(reg_t addr);
// Gets the description of a dynmem segment
// Parameters: (reg_t) addr: Segment to describe
// Returns : (const char *): Pointer to the descriptive string set in
// allocDynmem
const char *getDescription(reg_t addr);
// 10. Reserved segments
// Reserves a special-purpose segment
// Parameters: (char *) name: A string name identifying the segment (the string is cloned and retained)
// Returns : A fresh segment ID for the segment in question
// Reserved segments are never used by the segment manager. They can be used to tag special-purpose addresses.
// Segment 0 is implicitly reserved for numbers.
//SegmentId sm_allocate_reserved_segment(char *name);
// Generic Operations on Segments and Addresses
// Dereferences a raw memory pointer
// Parameters: (reg_t) reg: The reference to dereference
// Returns : (byte *) The data block referenced
// (int) size: (optionally) the theoretical maximum size of it
byte *dereference(reg_t reg, int *size);
void heapRelocate(reg_t block);
void scriptRelocateExportsSci11(SegmentId seg);
void scriptInitialiseObjectsSci11(EngineState *s, SegmentId seg);
int initialiseScript(Script &scr, EngineState *s, int script_nr);
private:
IntMapper *id_seg_map; // id - script id; seg - index of heap
public: // TODO: make private
Common::Array<MemObject *> _heap;
int reserved_id;
int exports_wide;
bool isSci1_1;
SegmentId Clones_seg_id; // ID of the (a) clones segment
SegmentId Lists_seg_id; // ID of the (a) list segment
SegmentId Nodes_seg_id; // ID of the (a) node segment
SegmentId Hunks_seg_id; // ID of the (a) hunk segment
private:
MemObject *allocNonscriptSegment(MemObjectType type, SegmentId *segid);
LocalVariables *allocLocalsSegment(Script *scr, int count);
MemObject *memObjAllocate(SegmentId segid, int hash_id, MemObjectType type);
int deallocate(SegmentId seg, bool recursive);
Hunk *alloc_Hunk(reg_t *);
int relocateLocal(Script *scr, SegmentId segment, int location);
int relocateBlock(Common::Array<reg_t> &block, int block_location, SegmentId segment, int location);
int relocateObject(Object *obj, SegmentId segment, int location);
int findFreeId(int *id);
static void setScriptSize(Script &scr, EngineState *s, int script_nr);
Object *scriptObjInit0(EngineState *s, reg_t obj_pos);
Object *scriptObjInit11(EngineState *s, reg_t obj_pos);
/* Check segment validity
** Parameters: (int) seg: The segment to validate
** Returns : (bool) false if 'seg' is an invalid segment
** true if 'seg' is a valid segment
*/
bool check(SegmentId seg);
void dbgPrint(const char* msg, void *i); // for debug only
// Perform garbage collection
// Parameters: (EngineState *) s: The state to operate on
// Effects : Unreachable objects in 's' are deallocated
//void sm_gc(EngineState *s);
};
} // End of namespace Sci
#endif // SCI_ENGINE_SEG_MANAGER
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