1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCI_ENGINE_SELECTOR_H
#define SCI_ENGINE_SELECTOR_H
#include "common/scummsys.h"
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/engine/vm.h"
namespace Sci {
/** Contains selector IDs for a few selected selectors */
struct SelectorCache {
SelectorCache() {
memset(this, 0, sizeof(*this));
}
// Statically defined selectors, (almost the) same in all SCI versions
Selector _info_; ///< Removed in SCI3
Selector y;
Selector x;
Selector view, loop, cel; ///< Description of a specific image
Selector underBits; ///< Used by the graphics subroutines to store backupped BG pic data
Selector nsTop, nsLeft, nsBottom, nsRight; ///< View boundaries ('now seen')
Selector lsTop, lsLeft, lsBottom, lsRight; ///< Used by Animate() subfunctions and scroll list controls
Selector signal; ///< Used by Animate() to control a view's behavior
Selector illegalBits; ///< Used by CanBeHere
Selector brTop, brLeft, brBottom, brRight; ///< Bounding Rectangle
// name, key, time
Selector text; ///< Used by controls
Selector elements; ///< Used by SetSynonyms()
// color, back
Selector mode; ///< Used by text controls (-> DrawControl())
// style
Selector state, font, type;///< Used by controls
// window
Selector cursor; ///< Used by EditControl
Selector max; ///< Used by EditControl, removed in SCI3
Selector mark; //< Used by list controls (script internal, is needed by us for the QfG import rooms)
Selector sort; //< Used by list controls (script internal, is needed by us for QfG3 import room)
// who
Selector message; ///< Used by GetEvent
// edit
Selector play; ///< Play function (first function to be called)
Selector restore;
Selector number;
Selector handle; ///< Replaced by nodePtr in SCI1+
Selector nodePtr; ///< Replaces handle in SCI1+
Selector client; ///< The object that wants to be moved
Selector dx, dy; ///< Deltas
Selector b_movCnt, b_i1, b_i2, b_di, b_xAxis, b_incr; ///< Various Bresenham vars
Selector xStep, yStep; ///< BR adjustments
Selector xLast, yLast; ///< BR last position of client
Selector moveSpeed; ///< Used for DoBresen
Selector canBeHere; ///< Funcselector: Checks for movement validity in SCI0
Selector heading, mover; ///< Used in DoAvoider
Selector doit; ///< Called (!) by the Animate() system call
Selector isBlocked, looper; ///< Used in DoAvoider
Selector priority;
Selector modifiers; ///< Used by GetEvent
Selector replay; ///< Replay function
// setPri, at, next, done, width
Selector wordFail, syntaxFail; ///< Used by Parse()
// semanticFail, pragmaFail
// said
Selector claimed; ///< Used generally by the event mechanism
// value, save, restore, title, button, icon, draw
Selector delete_; ///< Called by Animate() to dispose a view object
Selector z;
Selector setPri;
// SCI1+ static selectors
Selector parseLang;
Selector printLang; ///< Used for i18n
Selector subtitleLang;
Selector size;
Selector points; ///< Used by AvoidPath()
Selector palette; ///< Used by the SCI0-SCI1.1 animate code, unused in SCI2-SCI2.1, removed in SCI3
Selector dataInc; ///< Used to sync music with animations, removed in SCI3
// handle (in SCI1)
Selector min; ///< SMPTE time format
Selector sec;
Selector frame;
Selector vol;
Selector pri;
// perform
Selector moveDone; ///< used for DoBresen
// SCI1 selectors which have been moved a bit in SCI1.1, but otherwise static
Selector cantBeHere; ///< Checks for movement avoidance in SCI1+. Replaces canBeHere
Selector topString; ///< SCI1 scroll lists use this instead of lsTop. Removed in SCI3
Selector flags;
// SCI1+ audio sync related selectors, not static. They're used for lip syncing in
// CD talkie games
Selector syncCue; ///< Used by DoSync()
Selector syncTime;
// SCI1.1 specific selectors
Selector scaleSignal; //< Used by kAnimate() for cel scaling (SCI1.1+)
Selector scaleX, scaleY; ///< SCI1.1 view scaling
Selector maxScale; ///< SCI1.1 view scaling, limit for cel, when using global scaling
Selector vanishingX; ///< SCI1.1 view scaling, used by global scaling
Selector vanishingY; ///< SCI1.1 view scaling, used by global scaling
// Used for auto detection purposes
Selector overlay; ///< Used to determine if a game is using old gfx functions or not
// SCI1.1 Mac icon bar selectors
Selector iconIndex; ///< Used to index icon bar objects
Selector select;
#ifdef ENABLE_SCI32
Selector data; // Used by Array()/String()
Selector picture; // Used to hold the picture ID for SCI32 pictures
Selector bitmap; // Used to hold the text bitmap for SCI32 texts
Selector plane;
Selector top, left, bottom, right;
Selector resX, resY;
Selector fore;
Selector back;
Selector skip;
Selector dimmed;
Selector borderColor;
Selector width;
Selector fixPriority;
Selector mirrored;
Selector visible;
Selector seenRect;
Selector useInsetRect;
Selector inTop, inLeft, inBottom, inRight;
Selector textTop, textLeft, textBottom, textRight;
Selector title, titleFont, titleFore, titleBack;
Selector magnifier;
Selector frameOut;
Selector casts; // needed for sync'ing screen items/planes with scripts, when our save/restore code is patched in (see GfxFrameout::syncWithScripts)
Selector setVol; // for GK2 volume sync on restore
Selector reSyncVol; // for Torin volume sync on restore
Selector set; // for LSL6hires subtitle sync
Selector clear; // for LSL6hires subtitle sync
Selector curPos; // for LSL6hires volume sync
Selector update; // for LSL6hires volume sync
Selector show; // for GK1 volume sync
Selector position; // for GK1 volume sync
Selector musicVolume; // for GK1 volume sync
Selector soundVolume; // for GK1 volume sync
Selector initialOff; // for GK2 volume sync
Selector setPos; // for Torin volume sync
Selector setSize; // for PQ4 volume sync
Selector displayValue; // for PQ:SWAT volume sync
Selector new_; // for Torin/LSL7 save/load patching
Selector mainCel; // for MGDX volume sync
Selector move; // for Phant2 volume sync
Selector eachElementDo; // for Phant2 volume sync
Selector physicalBar; // for Phant2 volume sync
Selector init; // for Phant2 save/load patching
Selector scratch; // for Phant2 save/load patching
Selector num; // for Phant2 restore from launcher
Selector reallyRestore; // for Phant2 restore from launcher
#endif
};
/**
* Map a selector name to a selector id. Shortcut for accessing the selector cache.
*/
#define SELECTOR(_slc_) (g_sci->getKernel()->_selectorCache._slc_)
/**
* Retrieves a selector from an object.
* @param segMan the segment mananger
* @param _obj_ the address of the object which the selector should be read from
* @param _slc_ the selector to refad
* @return the selector value as a reg_t
* This macro halts on error. 'selector' must be a selector name registered in vm.h's
* SelectorCache and mapped in script.cpp.
*/
reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId);
#define readSelectorValue(segMan, _obj_, _slc_) (readSelector(segMan, _obj_, _slc_).getOffset())
/**
* Writes a selector value to an object.
* @param segMan the segment mananger
* @param _obj_ the address of the object which the selector should be written to
* @param _slc_ the selector to read
* @param _val_ the value to write
* This macro halts on error. 'selector' must be a selector name registered in vm.h's
* SelectorCache and mapped in script.cpp.
*/
void writeSelector(SegManager *segMan, reg_t object, Selector selectorId, reg_t value);
#define writeSelectorValue(segMan, _obj_, _slc_, _val_) writeSelector(segMan, _obj_, _slc_, make_reg(0, _val_))
/**
* Invokes a selector from an object.
*/
void invokeSelector(EngineState *s, reg_t object, int selectorId,
int k_argc, StackPtr k_argp, int argc = 0, const reg_t *argv = 0);
#ifdef ENABLE_SCI32
/**
* SCI32 set kInfoFlagViewVisible in the -info- selector if a certain
* range of properties was written to.
* This function checks if index is in the right range, and sets the flag
* on obj.-info- if it is.
*/
void updateInfoFlagViewVisible(Object *obj, int index, bool fromPropertyOp = false);
#endif
} // End of namespace Sci
#endif // SCI_ENGINE_KERNEL_H
|