aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/state.cpp
blob: 36b03c0ad912b1f20562c4ffa78e298d7ec07e33 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "common/system.h"

#include "sci/sci.h"	// for INCLUDE_OLDGFX
#include "sci/debug.h"	// for g_debug_sleeptime_factor
#include "sci/event.h"

#include "sci/engine/kernel.h"
#include "sci/engine/state.h"
#include "sci/engine/selector.h"
#include "sci/engine/vm.h"
#include "sci/engine/script.h"
#include "sci/engine/message.h"

namespace Sci {

// Maps half-width single-byte SJIS to full-width double-byte SJIS
// Note: SSCI maps 0x5C (the Yen symbol) to 0x005C, which terminates
// the string with the leading 0x00 byte. We map Yen to 0x818F.
static const uint16 s_halfWidthSJISMap[256] = {
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x81A8, 0x81A9, 0x81AA, 0x81AB,
	0x8140, 0x8149, 0x818D, 0x8194, 0x8190, 0x8193, 0x8195, 0x818C,
	0x8169, 0x816A, 0x8196, 0x817B, 0x8143, 0x817C, 0x8144, 0x815E,
	0x824F, 0x8250, 0x8251, 0x8252, 0x8253, 0x8254, 0x8255, 0x8256,
	0x8257, 0x8258, 0x8146, 0x8147, 0x8183, 0x8181, 0x8184, 0x8148,
	0x8197, 0x8260, 0x8261, 0x8262, 0x8263, 0x8264, 0x8265, 0x8266,
	0x8267, 0x8268, 0x8269, 0x826A, 0x826B, 0x826C, 0x826D, 0x826E,
	0x826F, 0x8270, 0x8271, 0x8272, 0x8273, 0x8274, 0x8275, 0x8276,
	0x8277, 0x8278, 0x8279, 0x816D, 0x818F /* 0x005C */, 0x816E, 0x814F, 0x8151,
	0x8280, 0x8281, 0x8282, 0x8283, 0x8284, 0x8285, 0x8286, 0x8287,
	0x8288, 0x8289, 0x828A, 0x828B, 0x828C, 0x828D, 0x828E, 0x828F,
	0x8290, 0x8291, 0x8292, 0x8293, 0x8294, 0x8295, 0x8296, 0x8297,
	0x8298, 0x8299, 0x829A, 0x816F, 0x8162, 0x8170, 0x8160, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	0x8140, 0x8142, 0x8175, 0x8176, 0x8141, 0x8145, 0x8392, 0x8340,
	0x8342, 0x8344, 0x8346, 0x8348, 0x8383, 0x8385, 0x8387, 0x8362,
	0x815C, 0x8341, 0x8343, 0x8345, 0x8347, 0x8349, 0x834A, 0x834C,
	0x834E, 0x8350, 0x8352, 0x8354, 0x8356, 0x8358, 0x835A, 0x835C,
	0x835E, 0x8360, 0x8363, 0x8365, 0x8367, 0x8369, 0x836A, 0x836B,
	0x836C, 0x836D, 0x836E, 0x8371, 0x8374, 0x8377, 0x837A, 0x837D,
	0x837E, 0x8380, 0x8381, 0x8382, 0x8384, 0x8386, 0x8388, 0x8389,
	0x838A, 0x838B, 0x838C, 0x838D, 0x838F, 0x8393, 0x814A, 0x814B,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
	0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};

EngineState::EngineState(SegManager *segMan)
: _segMan(segMan), _dirseeker() {

	reset(false);
}

EngineState::~EngineState() {
	delete _msgState;
}

void EngineState::reset(bool isRestoring) {
	if (!isRestoring) {
		_memorySegmentSize = 0;

		_fileHandles.resize(5);

		abortScriptProcessing = kAbortNone;
	}

	executionStackBase = 0;
	_executionStackPosChanged = false;
	stack_base = 0;
	stack_top = 0;

	restAdjust = 0;

	r_acc = NULL_REG;
	r_prev = NULL_REG;

	lastWaitTime = 0;

	gcCountDown = 0;

	_throttleCounter = 0;
	_throttleLastTime = 0;
	_throttleTrigger = false;

	_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START;
	_lastSaveNewId = 0;

	scriptStepCounter = 0;
	scriptGCInterval = GC_INTERVAL;
}

void EngineState::speedThrottler(uint32 neededSleep) {
	if (_throttleTrigger) {
		uint32 curTime = g_system->getMillis();
		uint32 duration = curTime - _throttleLastTime;

		if (duration < neededSleep) {
			g_sci->sleep(neededSleep - duration);
			_throttleLastTime = g_system->getMillis();
		} else {
			_throttleLastTime = curTime;
		}
		_throttleTrigger = false;
	}
}

void EngineState::wait(int16 ticks) {
	uint32 time = g_system->getMillis();
	r_acc = make_reg(0, ((long)time - (long)lastWaitTime) * 60 / 1000);
	lastWaitTime = time;

	ticks *= g_debug_sleeptime_factor;
	g_sci->sleep(ticks * 1000 / 60);
}

void EngineState::initGlobals() {
	Script *script_000 = _segMan->getScript(1);
	
	if (!script_000->_localsBlock)
		error("Script 0 has no locals block");

	variablesSegment[VAR_GLOBAL] = script_000->_localsSegment;
	variablesBase[VAR_GLOBAL] = variables[VAR_GLOBAL] = script_000->_localsBlock->_locals.begin();
	variablesMax[VAR_GLOBAL] = script_000->_localsBlock->_locals.size();
}

uint16 EngineState::currentRoomNumber() const {
	return variables[VAR_GLOBAL][13].toUint16();
}

void EngineState::setRoomNumber(uint16 roomNumber) {
	variables[VAR_GLOBAL][13] = make_reg(0, roomNumber);
}

void EngineState::shrinkStackToBase() {
	if (_executionStack.size() > 0) {
		uint size = executionStackBase + 1;
		assert(_executionStack.size() >= size);
		Common::List<ExecStack>::iterator iter = _executionStack.begin();
		for (uint i = 0; i < size; ++i)
			++iter;
		_executionStack.erase(iter, _executionStack.end());
	}
}

static kLanguage charToLanguage(const char c) {
	switch (c) {
	case 'F':
		return K_LANG_FRENCH;
	case 'S':
		return K_LANG_SPANISH;
	case 'I':
		return K_LANG_ITALIAN;
	case 'G':
		return K_LANG_GERMAN;
	case 'J':
	case 'j':
		return K_LANG_JAPANESE;
	case 'P':
		return K_LANG_PORTUGUESE;
	default:
		return K_LANG_NONE;
	}
}

Common::String SciEngine::getSciLanguageString(const char *str, kLanguage lang, kLanguage *lang2) const {
	kLanguage secondLang = K_LANG_NONE;

	const char *seeker = str;
	while (*seeker) {
		if ((*seeker == '%') || (*seeker == '#')) {
			secondLang = charToLanguage(*(seeker + 1));

			if (secondLang != K_LANG_NONE)
				break;
		}

		++seeker;
	}

	// Return the secondary language found in the string
	if (lang2)
		*lang2 = secondLang;

	if (secondLang == lang) {
		if (*(++seeker) == 'J') {
			// Japanese including Kanji, displayed with system font
			// Convert half-width characters to full-width equivalents
			Common::String fullWidth;
			byte c;

			while ((c = *(++seeker))) {
				uint16 mappedChar = s_halfWidthSJISMap[c];
				if (mappedChar) {
					fullWidth += mappedChar >> 8;
					fullWidth += mappedChar & 0xFF;
				} else {
					// Copy double-byte character
					char c2 = *(++seeker);
					if (!c2) {
						error("SJIS character %02X is missing second byte", c);
						break;
					}
					fullWidth += c;
					fullWidth += c2;
				}
			}

			return fullWidth;
		} else {
			return Common::String(seeker + 1);
		}
	}

	if (seeker)
		return Common::String(str, seeker - str);
	else
		return Common::String(str);
}

kLanguage SciEngine::getSciLanguage() {
	kLanguage lang = (kLanguage)_resMan->getAudioLanguage();
	if (lang != K_LANG_NONE)
		return lang;

	lang = K_LANG_ENGLISH;

	if (SELECTOR(printLang) != -1) {
		lang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObj, SELECTOR(printLang));

		if ((getSciVersion() >= SCI_VERSION_1_1) || (lang == K_LANG_NONE)) {
			// If language is set to none, we use the language from the game detector.
			// SSCI reads this from resource.cfg (early games do not have a language
			// setting in resource.cfg, but instead have the secondary language number
			// hardcoded in the game script).
			// SCI1.1 games always use the language setting from the config file
			// (essentially disabling runtime language switching).
			// Note: only a limited number of multilanguage games have been tested
			// so far, so this information may not be 100% accurate.
			switch (getLanguage()) {
			case Common::FR_FRA:
				lang = K_LANG_FRENCH;
				break;
			case Common::ES_ESP:
				lang = K_LANG_SPANISH;
				break;
			case Common::IT_ITA:
				lang = K_LANG_ITALIAN;
				break;
			case Common::DE_DEU:
				lang = K_LANG_GERMAN;
				break;
			case Common::JA_JPN:
				lang = K_LANG_JAPANESE;
				break;
			case Common::PT_BRA:
				lang = K_LANG_PORTUGUESE;
				break;
			default:
				lang = K_LANG_ENGLISH;
			}
		}
	}

	return lang;
}

void SciEngine::setSciLanguage(kLanguage lang) {
	if (SELECTOR(printLang) != -1)
		writeSelectorValue(_gamestate->_segMan, _gameObj, SELECTOR(printLang), lang);
}

void SciEngine::setSciLanguage() {
	setSciLanguage(getSciLanguage());
}

Common::String SciEngine::strSplit(const char *str, const char *sep) {
	kLanguage lang = getSciLanguage();
	kLanguage subLang = K_LANG_NONE;

	if (SELECTOR(subtitleLang) != -1) {
		subLang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObj, SELECTOR(subtitleLang));
	}

	kLanguage secondLang;
	Common::String retval = getSciLanguageString(str, lang, &secondLang);

	// Don't add subtitle when separator is not set, subtitle language is not set, or
	// string contains only one language
	if ((sep == NULL) || (subLang == K_LANG_NONE) || (secondLang == K_LANG_NONE))
		return retval;

	// Add subtitle, unless the subtitle language doesn't match the languages in the string
	if ((subLang == K_LANG_ENGLISH) || (subLang == secondLang)) {
		retval += sep;
		retval += getSciLanguageString(str, subLang);
	}

	return retval;
}

} // End of namespace Sci