aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/static_selectors.cpp
blob: 1579ae5656fac8fcdc1b925f0f73e87dc3ad0792 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

// We place selector vocab name tables here for any game that doesn't have
// them. This includes the King's Quest IV Demo and LSL3 Demo.

#include "sci/engine/kernel.h"

namespace Sci {
	
struct SelectorRemap {
	const char *name;
	uint32 slot;
};

static const char * const sci0Selectors[] = {
              "y",          "x",         "view",      "loop",        "cel", //  0 -  4
      "underBits",      "nsTop",       "nsLeft",  "nsBottom",    "nsRight", //  5 -  9
          "lsTop",     "lsLeft",     "lsBottom",   "lsRight",     "signal", // 10 - 14
    "illegalBits",      "brTop",       "brLeft",  "brBottom",    "brRight", // 15 - 19
           "name",        "key",         "time",      "text",   "elements", // 20 - 25
          "color",       "back",         "mode",     "style",      "state", // 25 - 29
           "font",       "type",       "window",    "cursor",        "max", // 30 - 34
           "mark",        "who",      "message",      "edit",       "play", // 35 - 39
         "number",     "handle",       "client",        "dx",         "dy", // 40 - 44
      "b-moveCnt",       "b-i1",         "b-i2",      "b-di",    "b-xAxis", // 45 - 49
         "b-incr",      "xStep",        "yStep", "moveSpeed",  "canBeHere", // 50 - 54
        "heading",      "mover",         "doit", "isBlocked",     "looper", // 55 - 59
       "priority",  "modifiers",       "replay",    "setPri",         "at", // 60 - 64
           "next",       "done",        "width",  "wordFail", "syntaxFail", // 65 - 69
   "semanticFail", "pragmaFail",         "said",   "claimed",      "value", // 70 - 74
           "save",    "restore",        "title",    "button",       "icon", // 75 - 79
           "draw",     "delete",            "z"                             // 80 - 82
};

static const char * const sci1Selectors[] = {
      "parseLang",  "printLang", "subtitleLang",       "size",    "points", // 83 - 87
        "palette",    "dataInc",       "handle",        "min",       "sec", // 88 - 92
          "frame",        "vol",          "pri",    "perform",  "moveDone"  // 93 - 97
};

// Taken from Codename: Iceman (Full Game)
static const SelectorRemap sci0SelectorRemap[] = {
    {       "caller", 119 }, {          "cue", 121 }, {        "owner", 130 },
	{    "completed", 159 }, {    "motionCue", 162 }, {       "cycler", 164 },
	{     "moveDone", 170 }, {     "distance", 173 }, {    "setCursor", 254 },
	{      "points",  316 }, {        "flags", 368 }, {              0,   0 }
};

// Taken from Leisure Suit Larry 1 VGA (Full Game)
static const SelectorRemap sci1SelectorRemap[] = {
	{      "nodePtr",  44 }, {   "cantBeHere",  57 }, {    "topString", 101 },
	{        "flags", 102 }, {         "init", 104 }, {      "dispose", 105 },
	{       "caller", 134 }, {          "cue", 136 }, {        "owner", 150 },
	{       "setVol", 156 }, {    "setCursor", 183 }, {    "completed", 210 },
	{       "cycler", 215 }, {     "distance", 224 }, {    "canBeHere", 232 },
	{     "syncTime", 247 }, {      "syncCue", 248 }, {              0,   0 }
};

// Taken from KQ6 floppy (Full Game)
static const SelectorRemap sci11SelectorRemap[] = {
	{      "nodePtr",  41 }, {   "cantBeHere",  54 }, {     "topString", 98 },
	{        "flags",  99 }, {         "init", 110 }, {      "dispose", 111 },
	{       "caller", 143 }, {          "cue", 145 }, {        "owner", 166 },
	{       "setVol", 172 }, {    "setCursor", 197 }, {    "completed", 242 },
	{       "cycler", 247 }, {     "distance", 256 }, {    "canBeHere", 264 },
	{     "syncTime", 279 }, {      "syncCue", 280 }, {              0,   0 }
};

Common::StringList Kernel::checkStaticSelectorNames() {
	Common::StringList names;
	const int offset = (getSciVersion() < SCI_VERSION_1_1) ? 3 : 0;
	const int count = ARRAYSIZE(sci0Selectors) + offset;
	const SelectorRemap *selectorRemap = sci0SelectorRemap;
	int i;

	// Resize the list of selector names and fill in the SCI 0 names.
	names.resize(count);
	for (i = 0; i < offset; i++)
		names[i].clear();
	for (i = offset; i < count; i++)
		names[i] = sci0Selectors[i - offset];

	if (getSciVersion() <= SCI_VERSION_01) {
		selectorRemap = sci0SelectorRemap;
	} else {
		// Several new selectors were added in SCI 1 and later.
		int count2 = ARRAYSIZE(sci1Selectors);
		names.resize(count + count2);
		for (i = count; i < count + count2; i++)
			names[i] = sci1Selectors[i - count];

		if (getSciVersion() < SCI_VERSION_1_1) {
			selectorRemap = sci1SelectorRemap;
		} else {
			selectorRemap = sci11SelectorRemap;
		}
	}

	for (; selectorRemap->slot; ++selectorRemap) {
		if (selectorRemap->slot >= names.size())
			names.resize(selectorRemap->slot + 1);
		names[selectorRemap->slot] = selectorRemap->name;
	}

	return names;
}
	
} // End of namespace Sci