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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// We place selector vocab name tables here for any game that doesn't have
// them. This includes the King's Quest IV Demo and LSL3 Demo.
#include "sci/engine/kernel.h"
namespace Sci {
struct SelectorRemap {
const char *name;
uint32 slot;
};
static const char * const sci0Selectors[] = {
"y", "x", "view", "loop", "cel", // 0 - 4
"underBits", "nsTop", "nsLeft", "nsBottom", "nsRight", // 5 - 9
"lsTop", "lsLeft", "lsBottom", "lsRight", "signal", // 10 - 14
"illegalBits", "brTop", "brLeft", "brBottom", "brRight", // 15 - 19
"name", "key", "time", "text", "elements", // 20 - 25
"color", "back", "mode", "style", "state", // 25 - 29
"font", "type", "window", "cursor", "max", // 30 - 34
"mark", "who", "message", "edit", "play", // 35 - 39
"number", "handle", "client", "dx", "dy", // 40 - 44
"b-moveCnt", "b-i1", "b-i2", "b-di", "b-xAxis", // 45 - 49
"b-incr", "xStep", "yStep", "moveSpeed", "canBeHere", // 50 - 54
"heading", "mover", "doit", "isBlocked", "looper", // 55 - 59
"priority", "modifiers", "replay", "setPri", "at", // 60 - 64
"next", "done", "width", "wordFail", "syntaxFail", // 65 - 69
"semanticFail", "pragmaFail", "said", "claimed", "value", // 70 - 74
"save", "restore", "title", "button", "icon", // 75 - 79
"draw", "delete", "z" // 80 - 82
};
static const char * const sci1Selectors[] = {
"parseLang", "printLang", "subtitleLang", "size", "points", // 83 - 87
"palette", "dataInc", "handle", "min", "sec", // 88 - 92
"frame", "vol", "pri", "perform", "moveDone" // 93 - 97
};
// Taken from Codename: Iceman (Full Game)
static const SelectorRemap sci0SelectorRemap[] = {
{ "caller", 119 }, { "cue", 121 }, { "owner", 130 },
{ "completed", 159 }, { "motionCue", 162 }, { "cycler", 164 },
{ "moveDone", 170 }, { "distance", 173 }, { "setCursor", 254 },
{ "points", 316 }, { "flags", 368 }, { 0, 0 }
};
// Taken from Leisure Suit Larry 1 VGA (Full Game)
static const SelectorRemap sci1SelectorRemap[] = {
{ "nodePtr", 44 }, { "cantBeHere", 57 },
{ "flags", 102 }, { "init", 104 }, { "dispose", 105 },
{ "caller", 134 }, { "cue", 136 }, { "owner", 150 },
{ "setVol", 156 }, { "setCursor", 183 }, { "completed", 210 },
{ "cycler", 215 }, { "distance", 224 }, { "canBeHere", 232 },
{ "syncTime", 247 }, { "syncCue", 248 }, { 0, 0 }
};
// Taken from KQ6 floppy (Full Game)
static const SelectorRemap sci11SelectorRemap[] = {
{ "nodePtr", 41 }, { "cantBeHere", 54 },
{ "flags", 99 }, { "init", 110 }, { "dispose", 111 },
{ "caller", 143 }, { "cue", 145 }, { "owner", 166 },
{ "setVol", 172 }, { "setCursor", 197 }, { "completed", 242 },
{ "cycler", 247 }, { "distance", 256 }, { "canBeHere", 264 },
{ "syncTime", 279 }, { "syncCue", 280 }, { 0, 0 }
};
Common::StringList Kernel::checkStaticSelectorNames() {
Common::StringList names;
const int offset = (getSciVersion() < SCI_VERSION_1_1) ? 3 : 0;
const int count = ARRAYSIZE(sci0Selectors) + offset;
const SelectorRemap *selectorRemap = sci0SelectorRemap;
int i;
// Resize the list of selector names and fill in the SCI 0 names.
names.resize(count);
for (i = 0; i < offset; i++)
names[i].clear();
for (i = offset; i < count; i++)
names[i] = sci0Selectors[i - offset];
if (getSciVersion() <= SCI_VERSION_01) {
selectorRemap = sci0SelectorRemap;
} else {
// Several new selectors were added in SCI 1 and later.
int count2 = ARRAYSIZE(sci1Selectors);
names.resize(count + count2);
for (i = count; i < count + count2; i++)
names[i] = sci1Selectors[i - count];
if (getSciVersion() < SCI_VERSION_1_1) {
selectorRemap = sci1SelectorRemap;
} else {
selectorRemap = sci11SelectorRemap;
}
}
for (; selectorRemap->slot; ++selectorRemap) {
if (selectorRemap->slot >= names.size())
names.resize(selectorRemap->slot + 1);
names[selectorRemap->slot] = selectorRemap->name;
}
return names;
}
} // End of namespace Sci
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