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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// We place selector vocab name tables here for any game that doesn't have
// them. This includes the King's Quest IV Demo and LSL3 Demo.
#include "sci/engine/kernel.h"
namespace Sci {
struct SelectorRemap {
const char *name;
uint32 slot;
};
const int handleIndex = 41;
const int canBeHereIndex = 54;
static const char * const selectorNamesFirstPart[] = {
"y", "x", "view", "loop", "cel", // 0 - 4
"underBits", "nsTop", "nsLeft", "nsBottom", "nsRight", // 5 - 9
"lsTop", "lsLeft", "lsBottom", "lsRight", "signal", // 10 - 14
"illegalBits", "brTop", "brLeft", "brBottom", "brRight", // 15 - 19
"name", "key", "time", "text", "elements", // 20 - 25
"color", "back", "mode", "style", "state", // 25 - 29
"font", "type", "window", "cursor", "max", // 30 - 34
"mark", "who", "message", "edit", "play", // 35 - 39
"number", "nodePtr", "client", "dx", "dy", // 40 - 44
"b-moveCnt", "b-i1", "b-i2", "b-di", "b-xAxis", // 45 - 49
"b-incr", "xStep", "yStep", "moveSpeed", "canBeHere", // 50 - 54
"heading", "mover", "doit", "isBlocked", "looper", // 55 - 59
"priority", "modifiers", "replay", "setPri", "at", // 60 - 64
"next", "done", "width", "wordFail", "syntaxFail", // 65 - 69
"semanticFail", "pragmaFail", "said", "claimed", "value", // 70 - 74
"save", "restore", "title", "button", "icon", // 75 - 79
"draw", "delete", "z" // 80 - 82
};
void createFirstPart(Common::StringList &names, int offset, bool hasCantBeHere, bool hasNodePtr) {
int count = ARRAYSIZE(selectorNamesFirstPart) + offset;
int i;
names.resize(count);
for (i = 0; i < offset; i++)
names[i].clear();
for (i = offset; i < count; i++) {
names[i] = selectorNamesFirstPart[i - offset];
if (hasNodePtr && i == handleIndex + offset)
names[i] = "nodePtr";
if (hasCantBeHere && i == canBeHereIndex + offset)
names[i] = "cantBeHere";
}
}
// Taken from King's Quest IV (Full Game)
// offset: 3, hascantbehere: false, hasNodePtr: false
static const SelectorRemap kq4_demo_selectors[] = {
{ "init", 87 }, { "dispose", 88 }, { "size", 96 },
{ "caller", 119 }, { "cue", 121 }, { "owner", 130 },
{ "completed", 158 }, { "motionCue", 161 }, { "cycler", 165 },
{ "moveDone", 169 }, { "setTarget", 171 }
};
// Taken from Codename: Iceman (Full Game)
// offset: 3, hascantbehere: false, hasNodePtr: false
static const SelectorRemap iceman_demo_selectors[] = {
{ "init", 87 }, { "dispose", 88 }, { "size", 96 },
{ "caller", 119 }, { "cue", 121 }, { "owner", 130 },
{ "completed", 159 }, { "motionCue", 162 }, { "cycler", 164 },
{ "moveDone", 170 }, { "setTarget", 171 }, { "distance", 173 },
{ "points", 316 }, { "flags", 368 }
};
// Taken from EcoQuest 2 (Demo)
// offset: 0, hascantbehere: true, hasNodePtr: true
static const SelectorRemap christmas1992_selectors[] = {
{ "parseLang", 83 }, { "printLang", 84 }, { "subtitleLang", 85 },
{ "size", 86 }, { "points", 87 }, { "palette", 88 },
{ "dataInc", 89 }, { "handle", 90 }, { "min", 91 },
{ "sec", 92 }, { "frame", 93 }, { "vol", 94 },
{ "pri", 95 }, { "moveDone", 97 }, { "flags", 99 },
{ "init", 110 }, { "dispose", 111 }, { "cue", 145 },
{ "owner", 172 }, { "completed", 250 }, { "canBeHere", 450 },
{ "cycler", 255 }, { "distance", 264 }, { "caller", 143 },
{ "syncCue", 271 }, { "syncTime", 270 }, { "setVol", 178 }
};
// Taken from Leisure Suit Larry 1 VGA (Full Game)
// offset: 3, hascantbehere: true, hasNodePtr: true
static const SelectorRemap lsl1_demo_selectors[] = {
{ "parseLang", 86 }, { "printLang", 87 }, { "subtitleLang", 88 },
{ "size", 89 }, { "points", 90 }, { "palette", 91 },
{ "dataInc", 92 }, { "handle", 93 }, { "min", 94 },
{ "sec", 95 }, { "frame", 96 }, { "vol", 97 },
{ "pri", 98 }, { "moveDone", 100 }, { "flags", 102 },
{ "init", 104 }, { "dispose", 105 }, { "caller", 134 },
{ "cue", 136 }, { "owner", 150 }, { "setVol", 156 },
{ "completed", 210 }, { "motionCue", 213 }, { "cycler", 215 },
{ "setTarget", 221 }, { "distance", 224 }, { "canBeHere", 232 },
{ "syncTime", 247 }, { "syncCue", 248 }, { "egoMoveSpeed", 370 }
};
// Taken from Space Quest 1 VGA (Demo)
// offset: 3, hascantbehere: false, hasNodePtr: true
static const SelectorRemap lsl5_demo_selectors[] = {
{ "parseLang", 86 }, { "printLang", 87 }, { "subtitleLang", 88 },
{ "size", 89 }, { "points", 90 }, { "palette", 91 },
{ "dataInc", 92 }, { "min", 94 }, { "sec", 95 },
{ "frame", 96 }, { "vol", 97 }, { "pri", 98 },
{ "moveDone", 100 }, { "init", 103 }, { "dispose", 104 },
{ "caller", 133 }, { "cue", 135 }, { "owner", 149 },
{ "flags", 150 }, { "completed", 207 }, { "motionCue", 210 },
{ "cycler", 212 }, { "distance", 221 }, { "egoMoveSpeed", 357 }
};
// A macro for loading one of the above tables in the function below
#define USE_SELECTOR_TABLE(x) \
for (uint32 i = 0; i < ARRAYSIZE(x); i++) { \
if (x[i].slot >= names.size()) \
names.resize(x[i].slot + 1); \
names[x[i].slot] = x[i].name; \
}
Common::StringList Kernel::checkStaticSelectorNames() {
Common::StringList names;
if (!g_engine)
return names;
Common::String gameID = ((SciEngine*)g_engine)->getGameID();
if (gameID == "kq4sci") {
createFirstPart(names, 3, false, false);
USE_SELECTOR_TABLE(kq4_demo_selectors);
} else if (gameID == "lsl3" || gameID == "iceman") { // identical, except iceman has "flags"
createFirstPart(names, 3, false, false);
USE_SELECTOR_TABLE(iceman_demo_selectors);
} else if (gameID == "christmas1992") {
createFirstPart(names, 0, true, true);
USE_SELECTOR_TABLE(christmas1992_selectors);
} else if (gameID == "lsl1sci") {
createFirstPart(names, 3, true, true);
USE_SELECTOR_TABLE(lsl1_demo_selectors);
} else if (gameID == "lsl5") {
createFirstPart(names, 3, false, true);
USE_SELECTOR_TABLE(lsl5_demo_selectors);
}
return names;
}
} // End of namespace Sci
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