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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_ENGINE_VM_H
#define SCI_ENGINE_VM_H
/* VM and kernel declarations */
#include "sci/engine/vm_types.h" // for reg_t
#include "sci/resource.h" // for SciVersion
#include "common/util.h"
namespace Sci {
class SegManager;
struct EngineState;
class Object;
class ResourceManager;
/** Number of bytes to be allocated for the stack */
#define VM_STACK_SIZE 0x1000
/** Magical object identifier */
#define SCRIPT_OBJECT_MAGIC_NUMBER 0x1234
/** Offset of this identifier */
#define SCRIPT_OBJECT_MAGIC_OFFSET (getSciVersion() < SCI_VERSION_1_1 ? -8 : 0)
/** Stack pointer value: Use predecessor's value */
#define CALL_SP_CARRY NULL
/** Types of selectors as returned by lookupSelector() below. */
enum SelectorType {
kSelectorNone = 0,
kSelectorVariable,
kSelectorMethod
};
struct Class {
int script; ///< number of the script the class is in, -1 for non-existing
reg_t reg; ///< offset; script-relative offset, segment: 0 if not instantiated
};
#define RAW_IS_OBJECT(datablock) (READ_SCI11ENDIAN_UINT16(((byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER)
// A reference to an object's variable.
// The object is stored as a reg_t, the variable as an index into _variables
struct ObjVarRef {
reg_t obj;
int varindex;
reg_t* getPointer(SegManager *segMan) const;
};
enum ExecStackType {
EXEC_STACK_TYPE_CALL = 0,
EXEC_STACK_TYPE_KERNEL = 1,
EXEC_STACK_TYPE_VARSELECTOR = 2
};
struct ExecStack {
reg_t objp; ///< Pointer to the beginning of the current object
reg_t sendp; ///< Pointer to the object containing the invoked method
union {
ObjVarRef varp; // Variable pointer for r/w access
reg_t pc; // Pointer to the initial program counter. Not accurate for the TOS element
} addr;
StackPtr fp; // Frame pointer
StackPtr sp; // Stack pointer
int argc;
StackPtr variables_argp; // Argument pointer
SegmentId local_segment; // local variables etc
Selector selector; // The selector which was used to call or -1 if not applicable
int exportId; // The exportId which was called or -1 if not applicable
int localCallOffset; // Local call offset or -1 if not applicable
int origin; // The stack frame position the call was made from, or -1 if it was the initial call
ExecStackType type;
reg_t* getVarPointer(SegManager *segMan) const;
};
enum {
VAR_GLOBAL = 0,
VAR_LOCAL = 1,
VAR_TEMP = 2,
VAR_PARAM = 3
};
/** Number of kernel calls in between gcs; should be < 50000 */
enum {
GC_INTERVAL = 32768
};
/**
* Executes function pubfunct of the specified script.
* @param[in] s The state which is to be executed with
* @param[in] script The script which is called
* @param[in] pubfunct The exported script function which is to
* be called
* @param[in] sp Stack pointer position
* @param[in] calling_obj The heap address of the object that
* executed the call
* @param[in] argc Number of arguments supplied
* @param[in] argp Pointer to the first supplied argument
* @return A pointer to the new exec stack TOS entry
*/
ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct,
StackPtr sp, reg_t calling_obj, uint16 argc, StackPtr argp);
/**
* Executes a "send" or related operation to a selector.
* @param[in] s The EngineState to operate on
* @param[in] send_obj Heap address of the object to send to
* @param[in] work_obj Heap address of the object initiating the send
* @param[in] sp Stack pointer position
* @param[in] framesize Size of the send as determined by the "send"
* operation
* @param[in] argp Pointer to the beginning of the heap block
* containing the data to be sent. This area is a
* succession of one or more sequences of
* [selector_number][argument_counter] and then
* "argument_counter" word entries with the
* parameter values.
* @return A pointer to the new execution stack TOS entry
*/
ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj,
StackPtr sp, int framesize, StackPtr argp);
/**
* This function executes SCI bytecode
* It executes the code on s->heap[pc] until it hits a 'ret' operation
* while (stack_base == stack_pos). Requires s to be set up correctly.
* @param[in] s The state to use
* @param[in] restoring true if s has just been restored, false otherwise
*/
void run_vm(EngineState *s, bool restoring);
/**
* Debugger functionality
* @param[in] s The state at which debugging should take place
*/
void script_debug(EngineState *s);
/**
* Looks up a selector and returns its type and value
* varindex is written to iff it is non-NULL and the selector indicates a property of the object.
* @param[in] segMan The Segment Manager
* @param[in] obj Address of the object to look the selector up in
* @param[in] selectorid The selector to look up
* @param[out] varp A reference to the selector, if it is a
* variable.
* @param[out] fptr A reference to the function described by that
* selector, if it is a valid function selector.
* fptr is written to iff it is non-NULL and the
* selector indicates a member function of that
* object.
* @return kSelectorNone if the selector was not found in
* the object or its superclasses.
* kSelectorVariable if the selector represents an
* object-relative variable.
* kSelectorMethod if the selector represents a
* method
*/
SelectorType lookupSelector(SegManager *segMan, reg_t obj, Selector selectorid,
ObjVarRef *varp, reg_t *fptr);
/**
* Makes sure that a script and its superclasses get loaded to the heap.
* If the script already has been loaded, only the number of lockers is
* increased. All scripts containing superclasses of this script are loaded
* recursively as well, unless 'recursive' is set to zero. The
* complementary function is "script_uninstantiate()" below.
* @param[in] resMan The resource manager
* @param[in] segMan The segment manager
* @param[in] script_nr The script number to load
* @return The script's segment ID or 0 if out of heap
*/
int script_instantiate(ResourceManager *resMan, SegManager *segMan, int script_nr);
/**
* Decreases the numer of lockers of a script and unloads it if that number
* reaches zero.
* This function will recursively unload scripts containing its
* superclasses, if those aren't locked by other scripts as well.
* @param[in] segMan The segment manager
* @param[in] version The SCI version to use
* @param[in] script_nr The script number that is requestet to be unloaded
*/
void script_uninstantiate(SegManager *segMan, int script_nr);
/**
* Read a PMachine instruction from a memory buffer and return its length.
*
* @param[in] src address from which to start parsing
* @param[out] extOpcode "extended" opcode of the parsed instruction
* @param[out] opparams parameter for the parsed instruction
* @return the length in bytes of the instruction
*
* @todo How about changing opparams from int16 to int / int32 to preserve
* unsigned 16bit words as read for Script_Word? In the past, this
* was irrelevant as only a debug opcode used Script_Word. But with
* SCI32 we are now using Script_Word for more opcodes. Maybe this is
* just a mistake and those opcodes should used Script_SWord -- but if
* not then we definitely should change this to int, else we might run
* into trouble if we encounter high value words. *If* those exist at all.
*/
int readPMachineInstruction(const byte *src, byte &extOpcode, int16 opparams[4]);
} // End of namespace Sci
#endif // SCI_ENGINE_VM_H
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