aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/engine/vm.h
blob: 093852052511dcaa5aa698ab48f2a126ffbfc3c4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef SCI_ENGINE_VM_H
#define SCI_ENGINE_VM_H

/* VM and kernel declarations */

#include "sci/engine/vm_types.h"	// for reg_t
#include "sci/resource.h"	// for SciVersion

#include "common/util.h"

namespace Sci {

class SegManager;
struct EngineState;
class Object;
class ResourceManager;

/** Number of bytes to be allocated for the stack */
#define VM_STACK_SIZE 0x1000

/** Magical object identifier */
#define SCRIPT_OBJECT_MAGIC_NUMBER 0x1234

/** Offset of this identifier */
#define SCRIPT_OBJECT_MAGIC_OFFSET (getSciVersion() < SCI_VERSION_1_1 ? -8 : 0)

/** Stack pointer value: Use predecessor's value */
#define CALL_SP_CARRY NULL

/** Types of selectors as returned by lookupSelector() below. */
enum SelectorType {
	kSelectorNone = 0,
	kSelectorVariable,
	kSelectorMethod
};

struct Class {
	int script; ///< number of the script the class is in, -1 for non-existing
	reg_t reg; ///< offset; script-relative offset, segment: 0 if not instantiated
};

#define RAW_IS_OBJECT(datablock) (READ_SCI11ENDIAN_UINT16(((byte *) datablock) + SCRIPT_OBJECT_MAGIC_OFFSET) == SCRIPT_OBJECT_MAGIC_NUMBER)

// A reference to an object's variable.
// The object is stored as a reg_t, the variable as an index into _variables
struct ObjVarRef {
	reg_t obj;
	int varindex;

	reg_t* getPointer(SegManager *segMan) const;
};

enum ExecStackType {
	EXEC_STACK_TYPE_CALL = 0,
	EXEC_STACK_TYPE_KERNEL = 1,
	EXEC_STACK_TYPE_VARSELECTOR = 2
};

struct ExecStack {
	reg_t objp;  ///< Pointer to the beginning of the current object
	reg_t sendp; ///< Pointer to the object containing the invoked method

	union {
		ObjVarRef varp; // Variable pointer for r/w access
		reg_t pc;       // Pointer to the initial program counter. Not accurate for the TOS element
	} addr;

	StackPtr fp; // Frame pointer
	StackPtr sp; // Stack pointer
	int argc;

	StackPtr variables_argp; // Argument pointer
	SegmentId local_segment; // local variables etc

	Selector selector;      // The selector which was used to call or -1 if not applicable
	int exportId;           // The exportId which was called or -1 if not applicable
	int localCallOffset;    // Local call offset or -1 if not applicable
	int origin;             // The stack frame position the call was made from, or -1 if it was the initial call
	ExecStackType type;

	reg_t* getVarPointer(SegManager *segMan) const;
};

enum {
	VAR_GLOBAL = 0,
	VAR_LOCAL = 1,
	VAR_TEMP = 2,
	VAR_PARAM = 3
};

/** Number of kernel calls in between gcs; should be < 50000 */
enum {
	GC_INTERVAL = 32768
};


/**
 * Executes function pubfunct of the specified script.
 * @param[in] s				The state which is to be executed with
 * @param[in] script		The script which is called
 * @param[in] pubfunct		The exported script function which is to
 * 							be called
 * @param[in] sp			Stack pointer position
 * @param[in] calling_obj	The heap address of the object that
 * 							executed the call
 * @param[in] argc			Number of arguments supplied
 * @param[in] argp			Pointer to the first supplied argument
 * @return					A pointer to the new exec stack TOS entry
 */
ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct,
		StackPtr sp, reg_t calling_obj, uint16 argc, StackPtr argp);


/**
 * Executes a "send" or related operation to a selector.
 * @param[in] s			The EngineState to operate on
 * @param[in] send_obj	Heap address of the object to send to
 * @param[in] work_obj	Heap address of the object initiating the send
 * @param[in] sp		Stack pointer position
 * @param[in] framesize	Size of the send as determined by the "send"
 * 						operation
 * @param[in] argp		Pointer to the beginning of the heap block
 * 						containing the data to be sent. This area is a
 * 						succession of one or more sequences of
 * 						[selector_number][argument_counter] and then
 * 						"argument_counter" word entries with the
 * 						parameter values.
 * @return				A pointer to the new execution stack TOS entry
 */
ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj,
	StackPtr sp, int framesize, StackPtr argp);


/**
 * This function executes SCI bytecode
 * It executes the code on s->heap[pc] until it hits a 'ret' operation
 * while (stack_base == stack_pos). Requires s to be set up correctly.
 * @param[in] s			The state to use
 * @param[in] restoring	true if s has just been restored, false otherwise
 */
void run_vm(EngineState *s, bool restoring);

/**
 * Debugger functionality
 * @param[in] s					The state at which debugging should take place
 */
void script_debug(EngineState *s);

/**
 * Looks up a selector and returns its type and value
 * varindex is written to iff it is non-NULL and the selector indicates a property of the object.
 * @param[in] segMan		The Segment Manager
 * @param[in] obj			Address of the object to look the selector up in
 * @param[in] selectorid	The selector to look up
 * @param[out] varp			A reference to the selector, if it is a
 * 							variable.
 * @param[out] fptr			A reference to the function described by that
 * 							selector, if it is a valid function selector.
 * 							fptr is written to iff it is non-NULL and the
 * 							selector indicates a member function of that
 * 							object.
 * @return					kSelectorNone if the selector was not found in
 * 							the object or its superclasses.
 * 							kSelectorVariable if the selector represents an
 * 							object-relative variable.
 * 							kSelectorMethod if the selector represents a
 * 							method
 */
SelectorType lookupSelector(SegManager *segMan, reg_t obj, Selector selectorid,
		ObjVarRef *varp, reg_t *fptr);

/**
 * Makes sure that a script and its superclasses get loaded to the heap.
 * If the script already has been loaded, only the number of lockers is
 * increased. All scripts containing superclasses of this script are loaded
 * recursively as well, unless 'recursive' is set to zero. The
 * complementary function is "script_uninstantiate()" below.
 * @param[in] resMan		The resource manager
 * @param[in] segMan	The segment manager
 * @param[in] script_nr		The script number to load
 * @return					The script's segment ID or 0 if out of heap
 */
int script_instantiate(ResourceManager *resMan, SegManager *segMan, int script_nr);

/**
 * Decreases the numer of lockers of a script and unloads it if that number
 * reaches zero.
 * This function will recursively unload scripts containing its
 * superclasses, if those aren't locked by other scripts as well.
 * @param[in] segMan	The segment manager
 * @param[in] version		The SCI version to use
 * @param[in] script_nr	The script number that is requestet to be unloaded
 */
void script_uninstantiate(SegManager *segMan, int script_nr);

/**
 * Read a PMachine instruction from a memory buffer and return its length.
 *
 * @param[in] src		address from which to start parsing
 * @param[out] extOpcode	"extended" opcode of the parsed instruction
 * @param[out] opparams	parameter for the parsed instruction
 * @return the length in bytes of the instruction
 *
 * @todo How about changing opparams from int16 to int / int32 to preserve
 *       unsigned 16bit words as read for Script_Word? In the past, this
 *       was irrelevant as only a debug opcode used Script_Word. But with
 *       SCI32 we are now using Script_Word for more opcodes. Maybe this is
 *       just a mistake and those opcodes should used Script_SWord -- but if
 *       not then we definitely should change this to int, else we might run
 *       into trouble if we encounter high value words. *If* those exist at all.
 */
int readPMachineInstruction(const byte *src, byte &extOpcode, int16 opparams[4]);

} // End of namespace Sci

#endif // SCI_ENGINE_VM_H