aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/event.cpp
blob: 2c9cc0b70dcd142fbbc53c2014a724b200b0f9bf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/system.h"
#include "common/events.h"
#include "common/file.h"

#include "sci/sci.h"
#include "sci/event.h"
#include "sci/console.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/cursor32.h"
#include "sci/graphics/frameout.h"
#endif
#include "sci/graphics/screen.h"

namespace Sci {

struct ScancodeRow {
	int offset;
	const char *keys;
};

static const ScancodeRow scancodeAltifyRows[] = {
	{ 0x10, "QWERTYUIOP[]"  },
	{ 0x1e, "ASDFGHJKL;'\\" },
	{ 0x2c, "ZXCVBNM,./"    }
};

static const byte codePageMap88591ToDOS[0x80] = {
	 '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?', // 0x8x
	 '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?', // 0x9x
	 '?', 0xad, 0x9b, 0x9c,  '?', 0x9d,  '?', 0x9e,  '?',  '?', 0xa6, 0xae, 0xaa,  '?',  '?',  '?', // 0xAx
	 '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?',  '?', 0xa7, 0xaf, 0xac, 0xab,  '?', 0xa8, // 0xBx
	 '?',  '?',  '?',  '?', 0x8e, 0x8f, 0x92, 0x80,  '?', 0x90,  '?',  '?',  '?',  '?',  '?',  '?', // 0xCx
	 '?', 0xa5,  '?',  '?',  '?',  '?', 0x99,  '?',  '?',  '?',  '?',  '?', 0x9a,  '?',  '?', 0xe1, // 0xDx
	0x85, 0xa0, 0x83,  '?', 0x84, 0x86, 0x91, 0x87, 0x8a, 0x82, 0x88, 0x89, 0x8d, 0xa1, 0x8c, 0x8b, // 0xEx
	 '?', 0xa4, 0x95, 0xa2, 0x93,  '?', 0x94,  '?',  '?', 0x97, 0xa3, 0x96, 0x81,  '?',  '?', 0x98  // 0xFx
};

struct SciKeyConversion {
	Common::KeyCode scummVMKey;
	int sciKeyNumlockOff;
	int sciKeyNumlockOn;
};

// Translation table for UTF16->Win1250 (Polish encoding)
// Covers characters 0x80-0xFF.
// '0x0' means end of list, 0x1 means 'unused'
static const uint16 UTF16toWin1250[] = {
	0x20ac, 0x0001, 0x201a, 0x0001, 0x201e, 0x2026, 0x2020, 0x2021,	// 0x80
	0x0001, 0x2030, 0x0160, 0x2039, 0x015a, 0x0164, 0x017d, 0x0179,
	0x0001, 0x2018, 0x2019, 0x201c, 0x201d, 0x2022, 0x2013, 0x2014,	// 0x90
	0x0001, 0x2122, 0x0161, 0x203a, 0x015b, 0x0165, 0x017e, 0x017a,
	0x00a0, 0x02c7, 0x02d8, 0x0141, 0x00a4, 0x0104, 0x00a6, 0x00a7,	// 0xa0
	0x00a8, 0x00a9, 0x015e, 0x00ab, 0x00ac, 0x00ad, 0x00ae, 0x017b,
	0x00b0, 0x00b1, 0x02db, 0x0142, 0x00b4, 0x00b5, 0x00b6, 0x00b7,	// 0xb0
	0x00b8, 0x0105, 0x015f, 0x00bb, 0x013d, 0x02dd, 0x013e, 0x017c,
	0x0154, 0x00c1, 0x00c2, 0x0102, 0x00c4, 0x0139, 0x0106, 0x00c7,	// 0xc0
	0x010c, 0x00c9, 0x0118, 0x00cb, 0x011a, 0x00cd, 0x00ce, 0x010e,
	0x0110, 0x0143, 0x0147, 0x00d3, 0x00d4, 0x0150, 0x00d6, 0x00d7,	// 0xd0
	0x0158, 0x016e, 0x00da, 0x0170, 0x00dc, 0x00dd, 0x0162, 0x00df,
	0x0155, 0x00e1, 0x00e2, 0x0103, 0x00e4, 0x013a, 0x0107, 0x00e7,	// 0xe0
	0x010d, 0x00e9, 0x0119, 0x00eb, 0x011b, 0x00ed, 0x00ee, 0x010f,
	0x0111, 0x0144, 0x0148, 0x00f3, 0x00f4, 0x0151, 0x00f6, 0x00f7,	// 0xf0
	0x0159, 0x016f, 0x00fa, 0x0171, 0x00fc, 0x00fd, 0x0163, 0x02d9,
	0
};

// Table for transferring Alt+<Key> into Polish symbols
// Note, that 'A' and 'S' are swapped with lowercase. This is due to the fact
// that we use Alt+a for aspect ratio correction and Alt+s for screenshot saving
// and we do that in the SDL backend. There are no words starting with 'A' and
// very few starting with S, thus, this is a viable compromise
static const byte PolishAltifytoWin1250[] = {
	'e', 0xea, 'o', 0xf3, 'a', 0xa5, 's', 0x8c, 'l', 0xb3, 'z', 0xbf, 'x', 0x9f, 'c', 0xe6, 'n', 0xF1,
	'E', 0xca, 'O', 0xd3, 'A', 0xb9, 'S', 0x9c, 'L', 0xa3, 'Z', 0xaf, 'X', 0x8f, 'C', 0xc6, 'N', 0xD1,
	0
};

static const SciKeyConversion keyMappings[] = {
	{ Common::KEYCODE_UP          , kSciKeyUp       , kSciKeyUp       },
	{ Common::KEYCODE_DOWN        , kSciKeyDown     , kSciKeyDown     },
	{ Common::KEYCODE_RIGHT       , kSciKeyRight    , kSciKeyRight    },
	{ Common::KEYCODE_LEFT        , kSciKeyLeft     , kSciKeyLeft     },
	{ Common::KEYCODE_INSERT      , kSciKeyInsert   , kSciKeyInsert   },
	{ Common::KEYCODE_HOME        , kSciKeyHome     , kSciKeyHome     },
	{ Common::KEYCODE_END         , kSciKeyEnd      , kSciKeyEnd      },
	{ Common::KEYCODE_PAGEUP      , kSciKeyPageUp   , kSciKeyPageUp   },
	{ Common::KEYCODE_PAGEDOWN    , kSciKeyPageDown , kSciKeyPageDown },
	{ Common::KEYCODE_DELETE      , kSciKeyDelete   , kSciKeyDelete   },
	{ Common::KEYCODE_KP0         , kSciKeyInsert   , '0'             },
	{ Common::KEYCODE_KP1         , kSciKeyEnd      , '1'             },
	{ Common::KEYCODE_KP2         , kSciKeyDown     , '2'             },
	{ Common::KEYCODE_KP3         , kSciKeyPageDown , '3'             },
	{ Common::KEYCODE_KP4         , kSciKeyLeft     , '4'             },
	{ Common::KEYCODE_KP5         , kSciKeyCenter   , '5'             },
	{ Common::KEYCODE_KP6         , kSciKeyRight    , '6'             },
	{ Common::KEYCODE_KP7         , kSciKeyHome     , '7'             },
	{ Common::KEYCODE_KP8         , kSciKeyUp       , '8'             },
	{ Common::KEYCODE_KP9         , kSciKeyPageUp   , '9'             },
	{ Common::KEYCODE_KP_PERIOD   , kSciKeyDelete   , '.'             },
	{ Common::KEYCODE_KP_ENTER    , kSciKeyEnter    , kSciKeyEnter    },
	{ Common::KEYCODE_KP_PLUS     , '+'             , '+'             },
	{ Common::KEYCODE_KP_MINUS    , '-'             , '-'             },
	{ Common::KEYCODE_KP_MULTIPLY , '*'             , '*'             },
	{ Common::KEYCODE_KP_DIVIDE   , '/'             , '/'             }
};

struct MouseEventConversion {
	Common::EventType commonType;
	SciEventType sciType;
};

static const MouseEventConversion mouseEventMappings[] = {
	{ Common::EVENT_LBUTTONDOWN , kSciEventMousePress   },
	{ Common::EVENT_RBUTTONDOWN , kSciEventMousePress   },
	{ Common::EVENT_MBUTTONDOWN , kSciEventMousePress   },
	{ Common::EVENT_LBUTTONUP   , kSciEventMouseRelease },
	{ Common::EVENT_RBUTTONUP   , kSciEventMouseRelease },
	{ Common::EVENT_MBUTTONUP   , kSciEventMouseRelease }
};

EventManager::EventManager(bool fontIsExtended) :
	_fontIsExtended(fontIsExtended)
#ifdef ENABLE_SCI32
	, _hotRectanglesActive(false)
#endif
	{}

EventManager::~EventManager() {
}

/**
 * Calculates the IBM keyboard alt-key scancode of a printable character.
 */
static int altify(char ch) {
	if (g_sci->getLanguage() == Common::PL_POL) {
		const byte *p = PolishAltifytoWin1250;

		while (*p) {
			if ((byte)ch == *p)
				return *(p + 1);

			p += 2;
		}
	}

	const char c = toupper(ch);

	for (int row = 0; row < ARRAYSIZE(scancodeAltifyRows); ++row) {
		const char *keys = scancodeAltifyRows[row].keys;
		int offset = scancodeAltifyRows[row].offset;

		while (*keys) {
			if (*keys == c)
				return offset << 8;

			++offset;
			++keys;
		}
	}

	return ch;
}

SciEvent EventManager::getScummVMEvent() {
#ifdef ENABLE_SCI32
	SciEvent input   = { kSciEventNone, kSciKeyModNone, 0, Common::Point(), Common::Point(), -1 };
	SciEvent noEvent = { kSciEventNone, kSciKeyModNone, 0, Common::Point(), Common::Point(), -1 };
#else
	SciEvent input   = { kSciEventNone, kSciKeyModNone, 0, Common::Point() };
	SciEvent noEvent = { kSciEventNone, kSciKeyModNone, 0, Common::Point() };
#endif

	Common::EventManager *em = g_system->getEventManager();
	Common::Event ev;

	// SCI does not generate separate events for mouse movement (it puts the
	// current mouse position on every event, including non-mouse events), so
	// skip past all mousemove events in the event queue
	bool found;
	do {
		found = em->pollEvent(ev);
	} while (found && ev.type == Common::EVENT_MOUSEMOVE);

	Common::Point mousePos = em->getMousePos();

#if ENABLE_SCI32
	if (getSciVersion() >= SCI_VERSION_2) {
		const GfxFrameout *gfxFrameout = g_sci->_gfxFrameout;

		// This will clamp `mousePos` according to the restricted zone,
		// so any cursor or screen item associated with the mouse position
		// does not bounce when it hits the edge (or ignore the edge)
		g_sci->_gfxCursor32->deviceMoved(mousePos);

		Common::Point mousePosSci = mousePos;
		mulru(mousePosSci, Ratio(gfxFrameout->getScriptWidth(), gfxFrameout->getScreenWidth()), Ratio(gfxFrameout->getScriptHeight(), gfxFrameout->getScreenHeight()));
		noEvent.mousePosSci = input.mousePosSci = mousePosSci;

		if (_hotRectanglesActive) {
			checkHotRectangles(mousePosSci);
		}
	} else {
#endif
		g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);
#if ENABLE_SCI32
	}
#endif

	noEvent.mousePos = input.mousePos = mousePos;

	if (!found || ev.type == Common::EVENT_MOUSEMOVE) {
		int modifiers = em->getModifierState();
		if (modifiers & Common::KBD_ALT)
			noEvent.modifiers |= kSciKeyModAlt;
		if (modifiers & Common::KBD_CTRL)
			noEvent.modifiers |= kSciKeyModCtrl;
		if (modifiers & Common::KBD_SHIFT)
			noEvent.modifiers |= kSciKeyModShift;

		return noEvent;
	}
	if (ev.type == Common::EVENT_QUIT || ev.type == Common::EVENT_RTL) {
		input.type = kSciEventQuit;
		return input;
	}

	int scummVMKeyFlags;

	switch (ev.type) {
	case Common::EVENT_KEYDOWN:
	case Common::EVENT_KEYUP:
		// Use keyboard modifiers directly in case this is a keyboard event
		scummVMKeyFlags = ev.kbd.flags;
		break;
	default:
		// Otherwise get them from EventManager
		scummVMKeyFlags = em->getModifierState();
		break;
	}

	// Caps lock and scroll lock are not handled here because we already
	// handle upper case keys elsewhere, and scroll lock doesn't seem to
	// ever be used
	input.modifiers = kSciKeyModNone;
	if (scummVMKeyFlags & Common::KBD_ALT)
		input.modifiers |= kSciKeyModAlt;
	if (scummVMKeyFlags & Common::KBD_CTRL)
		input.modifiers |= kSciKeyModCtrl;
	if (scummVMKeyFlags & Common::KBD_SHIFT)
		input.modifiers |= kSciKeyModShift;

	// Handle mouse events
	for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) {
		if (mouseEventMappings[i].commonType == ev.type) {
			input.type = mouseEventMappings[i].sciType;
			// Sierra passed keyboard modifiers for mouse events, too.

			// Sierra also set certain modifiers within their mouse interrupt handler
			// This whole thing was probably meant for people using a mouse, that only featured 1 button
			// So the user was able to press Ctrl and click the mouse button to create a right click.
			switch (ev.type) {
			case Common::EVENT_RBUTTONDOWN: // right button
			case Common::EVENT_RBUTTONUP:
				input.modifiers |= kSciKeyModShift; // this value was hardcoded in the mouse interrupt handler
				break;
			case Common::EVENT_MBUTTONDOWN: // middle button
			case Common::EVENT_MBUTTONUP:
				input.modifiers |= kSciKeyModCtrl; // this value was hardcoded in the mouse interrupt handler
				break;
			default:
				break;
			}
			return input;
		}
	}

	// Handle keyboard events for the rest of the function
	if (ev.type != Common::EVENT_KEYDOWN && ev.type != Common::EVENT_KEYUP) {
		return noEvent;
	}

	// Check for Control-Shift-D (debug console)
	if (ev.type == Common::EVENT_KEYDOWN && ev.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_SHIFT) && ev.kbd.keycode == Common::KEYCODE_d) {
		// Open debug console
		Console *con = g_sci->getSciDebugger();
		con->attach();
		return noEvent;
	}

	// The IBM keyboard driver prior to SCI1.1 only sent keydown events to the
	// interpreter
	if (ev.type != Common::EVENT_KEYDOWN && getSciVersion() < SCI_VERSION_1_1) {
		return noEvent;
	}

	const Common::KeyCode scummVMKeycode = ev.kbd.keycode;

	input.character = ev.kbd.ascii;

	if (scummVMKeycode >= Common::KEYCODE_KP0 && scummVMKeycode <= Common::KEYCODE_KP9 && !(scummVMKeyFlags & Common::KBD_NUM)) {
		// TODO: Leaky abstractions from SDL should not be handled in game
		// engines!
		// SDL may provide a character value for numpad keys even if numlock is
		// turned off, but arrow/navigation keys won't get mapped below if a
		// character value is provided
		input.character = 0;
	}

	if (input.character && input.character <= 0xFF) {
		// Extended characters need to be converted to the old to DOS CP850/437
		// character sets for multilingual games
		if (input.character >= 0x80 && input.character <= 0xFF) {
			// SSCI accepted all input scan codes, regardless of locale, and
			// just didn't display any characters that were missing from fonts
			// used by text input controls. We intentionally filter them out
			// entirely for non-multilingual games here instead, so we can have
			// better error detection for bugs in the text controls
			if (!_fontIsExtended) {
				return noEvent;
			}

			input.character = codePageMap88591ToDOS[input.character & 0x7f];
		}

		if (scummVMKeycode == Common::KEYCODE_TAB) {
			input.character = kSciKeyTab;
			if (scummVMKeyFlags & Common::KBD_SHIFT)
				input.character = kSciKeyShiftTab;
		}

		if (scummVMKeycode == Common::KEYCODE_DELETE)
			input.character = kSciKeyDelete;
	} else if (scummVMKeycode >= Common::KEYCODE_F1 && scummVMKeycode <= Common::KEYCODE_F10) {
		if (scummVMKeyFlags & Common::KBD_SHIFT)
			input.character = kSciKeyShiftF1 + ((scummVMKeycode - Common::KEYCODE_F1) << 8);
		else
			input.character = kSciKeyF1 + ((scummVMKeycode - Common::KEYCODE_F1) << 8);
	} else {
		// Arrow keys, numpad keys, etc.
		for (int i = 0; i < ARRAYSIZE(keyMappings); i++) {
			if (keyMappings[i].scummVMKey == scummVMKeycode) {
				const bool numlockOn = (ev.kbd.flags & Common::KBD_NUM);
				input.character = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff;
				break;
			}
		}

		if (g_sci->getLanguage() == Common::RU_RUS) {
			// Convert UTF16 to CP866
			if (input.character >= 0x400 && input.character <= 0x4ff) {
				if (input.character >= 0x440)
					input.character = input.character - 0x410 + 0xb0;
				else
					input.character = input.character - 0x410 + 0x80;
			}
		} else if (g_sci->getLanguage() == Common::PL_POL) {
			for (int i = 0; UTF16toWin1250[i]; i++)
				if (UTF16toWin1250[i] == input.character) {
					input.character = 0x80 + i;
					break;
				}
		}
	}

	// TODO: Leaky abstractions from SDL should not be handled in game engines!
	// When Ctrl and Alt are pressed together with a printable key, SDL1 on
	// Linux will give us a control character instead of the printable
	// character we need to convert to an alt scancode
	if ((scummVMKeyFlags & Common::KBD_ALT) && input.character > 0 && input.character < 27)
		input.character += 96; // 0x01 -> 'a'

	if (scummVMKeyFlags & Common::KBD_ALT) {
		input.character = altify(input.character & 0xFF);
	} else if ((scummVMKeyFlags & Common::KBD_NON_STICKY) == Common::KBD_CTRL && input.character >= 'a' && input.character <= 'z') {
		// In SSCI, Ctrl+<key> generates ASCII control characters, but the
		// backends usually give us a printable character + Ctrl flag, so
		// convert this combo back into what is expected by game scripts
		input.character -= 96;
	}

	// In SCI1.1, if only a modifier key is pressed, the IBM keyboard driver
	// sends an event the same as if a key had been released
	if (getSciVersion() != SCI_VERSION_1_1 && !input.character) {
		return noEvent;
	} else if (!input.character || ev.type == Common::EVENT_KEYUP) {
		input.type = kSciEventKeyUp;

		// SCI32 includes the released key character code in keyup messages, but
		// the IBM keyboard driver in SCI1.1 sends a special character value
		// instead. This is necessary to prevent at least Island of Dr Brain
		// from processing keyup events as though they were keydown events in
		// the word search puzzle
		if (getSciVersion() == SCI_VERSION_1_1) {
			input.character = 0x8000;
		}
	} else {
		input.type = kSciEventKeyDown;
	}

	return input;
}

void EventManager::updateScreen() {
	// Update the screen here, since it's called very often.
	// Throttle the screen update rate to 60fps.
	EngineState *s = g_sci->getEngineState();
	if (g_system->getMillis() - s->_screenUpdateTime >= 1000 / 60) {
		g_system->updateScreen();
		s->_screenUpdateTime = g_system->getMillis();
		// Throttle the checking of shouldQuit() to 60fps as well, since
		// Engine::shouldQuit() invokes 2 virtual functions
		// (EventManager::shouldQuit() and EventManager::shouldRTL()),
		// which is very expensive to invoke constantly without any
		// throttling at all.
		if (g_engine->shouldQuit())
			s->abortScriptProcessing = kAbortQuitGame;
	}
}

SciEvent EventManager::getSciEvent(SciEventType mask) {
#ifdef ENABLE_SCI32
	SciEvent event = { kSciEventNone, kSciKeyModNone, 0, Common::Point(), Common::Point(), -1 };
#else
	SciEvent event = { kSciEventNone, kSciKeyModNone, 0, Common::Point() };
#endif

	if (getSciVersion() < SCI_VERSION_2) {
		updateScreen();
	}

	// Get all queued events from graphics driver
	do {
		event = getScummVMEvent();
		if (event.type != kSciEventNone)
			_events.push_back(event);
	} while (event.type != kSciEventNone);

	// Search for matching event in queue
	Common::List<SciEvent>::iterator iter = _events.begin();
	while (iter != _events.end() && !(iter->type & mask))
		++iter;

	if (iter != _events.end()) {
		// Event found
		event = *iter;

		// If not peeking at the queue, remove the event
		if (!(mask & kSciEventPeek))
			_events.erase(iter);
	} else {
		// No event found: we must return a kSciEventNone event.

		// Because event.type is kSciEventNone already here,
		// there is no need to change it.
	}

	return event;
}

void EventManager::flushEvents() {
	Common::EventManager *em = g_system->getEventManager();
	Common::Event event;
	while (em->pollEvent(event)) {}
	_events.clear();
}

#ifdef ENABLE_SCI32
void EventManager::setHotRectanglesActive(const bool active) {
	_hotRectanglesActive = active;
}

void EventManager::setHotRectangles(const Common::Array<Common::Rect> &rects) {
	_hotRects = rects;
	_activeRectIndex = -1;
}

void EventManager::checkHotRectangles(const Common::Point &mousePosition) {
	int lastActiveRectIndex = _activeRectIndex;
	_activeRectIndex = -1;

	for (int16 i = 0; i < (int16)_hotRects.size(); ++i) {
		if (_hotRects[i].contains(mousePosition)) {
			_activeRectIndex = i;
			if (i != lastActiveRectIndex) {
				SciEvent hotRectEvent;
				hotRectEvent.type = kSciEventHotRectangle;
				hotRectEvent.hotRectangleIndex = i;
				_events.push_front(hotRectEvent);
				break;
			}

			lastActiveRectIndex = _activeRectIndex;
		}
	}

	if (lastActiveRectIndex != _activeRectIndex && lastActiveRectIndex != -1) {
		_activeRectIndex = -1;
		SciEvent hotRectEvent;
		hotRectEvent.type = kSciEventHotRectangle;
		hotRectEvent.hotRectangleIndex = -1;
		_events.push_front(hotRectEvent);
	}
}
#endif

} // End of namespace Sci