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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/events.h"
#include "common/file.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/console.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
#ifdef ENABLE_SCI32
#include "sci/graphics/cursor32.h"
#include "sci/graphics/frameout.h"
#endif
#include "sci/graphics/screen.h"
namespace Sci {
struct ScancodeRow {
int offset;
const char *keys;
};
static const ScancodeRow scancodeAltifyRows[] = {
{ 0x10, "QWERTYUIOP[]" },
{ 0x1e, "ASDFGHJKL;'\\" },
{ 0x2c, "ZXCVBNM,./" }
};
static const byte codePageMap88591ToDOS[0x80] = {
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x
'?', 0xad, 0x9b, 0x9c, '?', 0x9d, '?', 0x9e, '?', '?', 0xa6, 0xae, 0xaa, '?', '?', '?', // 0xAx
'?', '?', '?', '?', '?', '?', '?', '?', '?', '?', 0xa7, 0xaf, 0xac, 0xab, '?', 0xa8, // 0xBx
'?', '?', '?', '?', 0x8e, 0x8f, 0x92, 0x80, '?', 0x90, '?', '?', '?', '?', '?', '?', // 0xCx
'?', 0xa5, '?', '?', '?', '?', 0x99, '?', '?', '?', '?', '?', 0x9a, '?', '?', 0xe1, // 0xDx
0x85, 0xa0, 0x83, '?', 0x84, 0x86, 0x91, 0x87, 0x8a, 0x82, 0x88, 0x89, 0x8d, 0xa1, 0x8c, 0x8b, // 0xEx
'?', 0xa4, 0x95, 0xa2, 0x93, '?', 0x94, '?', '?', 0x97, 0xa3, 0x96, 0x81, '?', '?', 0x98 // 0xFx
};
struct SciKeyConversion {
Common::KeyCode scummVMKey;
int sciKeyNumlockOff;
int sciKeyNumlockOn;
};
static const SciKeyConversion keyMappings[] = {
{ Common::KEYCODE_UP , kSciKeyUp , kSciKeyUp },
{ Common::KEYCODE_DOWN , kSciKeyDown , kSciKeyDown },
{ Common::KEYCODE_RIGHT , kSciKeyRight , kSciKeyRight },
{ Common::KEYCODE_LEFT , kSciKeyLeft , kSciKeyLeft },
{ Common::KEYCODE_INSERT , kSciKeyInsert , kSciKeyInsert },
{ Common::KEYCODE_HOME , kSciKeyHome , kSciKeyHome },
{ Common::KEYCODE_END , kSciKeyEnd , kSciKeyEnd },
{ Common::KEYCODE_PAGEUP , kSciKeyPageUp , kSciKeyPageUp },
{ Common::KEYCODE_PAGEDOWN , kSciKeyPageDown , kSciKeyPageDown },
{ Common::KEYCODE_DELETE , kSciKeyDelete , kSciKeyDelete },
{ Common::KEYCODE_KP0 , kSciKeyInsert , '0' },
{ Common::KEYCODE_KP1 , kSciKeyEnd , '1' },
{ Common::KEYCODE_KP2 , kSciKeyDown , '2' },
{ Common::KEYCODE_KP3 , kSciKeyPageDown , '3' },
{ Common::KEYCODE_KP4 , kSciKeyLeft , '4' },
{ Common::KEYCODE_KP5 , kSciKeyCenter , '5' },
{ Common::KEYCODE_KP6 , kSciKeyRight , '6' },
{ Common::KEYCODE_KP7 , kSciKeyHome , '7' },
{ Common::KEYCODE_KP8 , kSciKeyUp , '8' },
{ Common::KEYCODE_KP9 , kSciKeyPageUp , '9' },
{ Common::KEYCODE_KP_PERIOD , kSciKeyDelete , '.' },
{ Common::KEYCODE_KP_ENTER , kSciKeyEnter , kSciKeyEnter },
{ Common::KEYCODE_KP_PLUS , '+' , '+' },
{ Common::KEYCODE_KP_MINUS , '-' , '-' },
{ Common::KEYCODE_KP_MULTIPLY , '*' , '*' },
{ Common::KEYCODE_KP_DIVIDE , '/' , '/' }
};
struct MouseEventConversion {
Common::EventType commonType;
SciEventType sciType;
};
static const MouseEventConversion mouseEventMappings[] = {
{ Common::EVENT_LBUTTONDOWN , kSciEventMousePress },
{ Common::EVENT_RBUTTONDOWN , kSciEventMousePress },
{ Common::EVENT_MBUTTONDOWN , kSciEventMousePress },
{ Common::EVENT_LBUTTONUP , kSciEventMouseRelease },
{ Common::EVENT_RBUTTONUP , kSciEventMouseRelease },
{ Common::EVENT_MBUTTONUP , kSciEventMouseRelease }
};
EventManager::EventManager(bool fontIsExtended) :
_fontIsExtended(fontIsExtended)
#ifdef ENABLE_SCI32
, _hotRectanglesActive(false)
#endif
{}
EventManager::~EventManager() {
}
/**
* Calculates the IBM keyboard alt-key scancode of a printable character.
*/
static int altify(char ch) {
const char c = toupper(ch);
for (int row = 0; row < ARRAYSIZE(scancodeAltifyRows); ++row) {
const char *keys = scancodeAltifyRows[row].keys;
int offset = scancodeAltifyRows[row].offset;
while (*keys) {
if (*keys == c)
return offset << 8;
++offset;
++keys;
}
}
return ch;
}
SciEvent EventManager::getScummVMEvent() {
#ifdef ENABLE_SCI32
SciEvent input = { kSciEventNone, kSciKeyModNone, 0, Common::Point(), Common::Point(), -1 };
SciEvent noEvent = { kSciEventNone, kSciKeyModNone, 0, Common::Point(), Common::Point(), -1 };
#else
SciEvent input = { kSciEventNone, kSciKeyModNone, 0, Common::Point() };
SciEvent noEvent = { kSciEventNone, kSciKeyModNone, 0, Common::Point() };
#endif
Common::EventManager *em = g_system->getEventManager();
Common::Event ev;
// SCI does not generate separate events for mouse movement (it puts the
// current mouse position on every event, including non-mouse events), so
// skip past all mousemove events in the event queue
bool found;
do {
found = em->pollEvent(ev);
} while (found && ev.type == Common::EVENT_MOUSEMOVE);
Common::Point mousePos = em->getMousePos();
#if ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
const GfxFrameout *gfxFrameout = g_sci->_gfxFrameout;
// This will clamp `mousePos` according to the restricted zone,
// so any cursor or screen item associated with the mouse position
// does not bounce when it hits the edge (or ignore the edge)
g_sci->_gfxCursor32->deviceMoved(mousePos);
Common::Point mousePosSci = mousePos;
mulru(mousePosSci, Ratio(gfxFrameout->getScriptWidth(), gfxFrameout->getScreenWidth()), Ratio(gfxFrameout->getScriptHeight(), gfxFrameout->getScreenHeight()));
noEvent.mousePosSci = input.mousePosSci = mousePosSci;
if (_hotRectanglesActive) {
checkHotRectangles(mousePosSci);
}
} else {
#endif
g_sci->_gfxScreen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);
#if ENABLE_SCI32
}
#endif
noEvent.mousePos = input.mousePos = mousePos;
if (!found || ev.type == Common::EVENT_MOUSEMOVE) {
int modifiers = em->getModifierState();
if (modifiers & Common::KBD_ALT)
noEvent.modifiers |= kSciKeyModAlt;
if (modifiers & Common::KBD_CTRL)
noEvent.modifiers |= kSciKeyModCtrl;
if (modifiers & Common::KBD_SHIFT)
noEvent.modifiers |= kSciKeyModShift;
return noEvent;
}
if (ev.type == Common::EVENT_QUIT || ev.type == Common::EVENT_RTL) {
input.type = kSciEventQuit;
return input;
}
int scummVMKeyFlags;
switch (ev.type) {
case Common::EVENT_KEYDOWN:
case Common::EVENT_KEYUP:
// Use keyboard modifiers directly in case this is a keyboard event
scummVMKeyFlags = ev.kbd.flags;
break;
default:
// Otherwise get them from EventManager
scummVMKeyFlags = em->getModifierState();
break;
}
// Caps lock and scroll lock are not handled here because we already
// handle upper case keys elsewhere, and scroll lock doesn't seem to
// ever be used
input.modifiers = kSciKeyModNone;
if (scummVMKeyFlags & Common::KBD_ALT)
input.modifiers |= kSciKeyModAlt;
if (scummVMKeyFlags & Common::KBD_CTRL)
input.modifiers |= kSciKeyModCtrl;
if (scummVMKeyFlags & Common::KBD_SHIFT)
input.modifiers |= kSciKeyModShift;
// Handle mouse events
for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) {
if (mouseEventMappings[i].commonType == ev.type) {
input.type = mouseEventMappings[i].sciType;
// Sierra passed keyboard modifiers for mouse events, too.
// Sierra also set certain modifiers within their mouse interrupt handler
// This whole thing was probably meant for people using a mouse, that only featured 1 button
// So the user was able to press Ctrl and click the mouse button to create a right click.
switch (ev.type) {
case Common::EVENT_RBUTTONDOWN: // right button
case Common::EVENT_RBUTTONUP:
input.modifiers |= kSciKeyModShift; // this value was hardcoded in the mouse interrupt handler
break;
case Common::EVENT_MBUTTONDOWN: // middle button
case Common::EVENT_MBUTTONUP:
input.modifiers |= kSciKeyModCtrl; // this value was hardcoded in the mouse interrupt handler
break;
default:
break;
}
return input;
}
}
// Check for Control-Shift-D (debug console)
if (ev.type == Common::EVENT_KEYDOWN && ev.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_SHIFT) && ev.kbd.keycode == Common::KEYCODE_d) {
// Open debug console
Console *con = g_sci->getSciDebugger();
con->attach();
return noEvent;
}
// The IBM keyboard driver prior to SCI1.1 only sent keydown events to the
// interpreter
if (ev.type != Common::EVENT_KEYDOWN && getSciVersion() < SCI_VERSION_1_1) {
return noEvent;
}
const Common::KeyCode scummVMKeycode = ev.kbd.keycode;
input.character = ev.kbd.ascii;
if (scummVMKeycode >= Common::KEYCODE_KP0 && scummVMKeycode <= Common::KEYCODE_KP9 && !(scummVMKeyFlags & Common::KBD_NUM)) {
// TODO: Leaky abstractions from SDL should not be handled in game
// engines!
// SDL may provide a character value for numpad keys even if numlock is
// turned off, but arrow/navigation keys won't get mapped below if a
// character value is provided
input.character = 0;
}
if (input.character && input.character <= 0xFF) {
// Extended characters need to be converted to the old to DOS CP850/437
// character sets for multilingual games
if (input.character >= 0x80 && input.character <= 0xFF) {
// SSCI accepted all input scan codes, regardless of locale, and
// just didn't display any characters that were missing from fonts
// used by text input controls. We intentionally filter them out
// entirely for non-multilingual games here instead, so we can have
// better error detection for bugs in the text controls
if (!_fontIsExtended) {
return noEvent;
}
input.character = codePageMap88591ToDOS[input.character & 0x7f];
}
if (scummVMKeycode == Common::KEYCODE_TAB) {
input.character = kSciKeyTab;
if (scummVMKeyFlags & Common::KBD_SHIFT)
input.character = kSciKeyShiftTab;
}
if (scummVMKeycode == Common::KEYCODE_DELETE)
input.character = kSciKeyDelete;
} else if (scummVMKeycode >= Common::KEYCODE_F1 && scummVMKeycode <= Common::KEYCODE_F10) {
if (scummVMKeyFlags & Common::KBD_SHIFT)
input.character = kSciKeyShiftF1 + ((scummVMKeycode - Common::KEYCODE_F1) << 8);
else
input.character = kSciKeyF1 + ((scummVMKeycode - Common::KEYCODE_F1) << 8);
} else {
// Arrow keys, numpad keys, etc.
for (int i = 0; i < ARRAYSIZE(keyMappings); i++) {
if (keyMappings[i].scummVMKey == scummVMKeycode) {
const bool numlockOn = (ev.kbd.flags & Common::KBD_NUM);
input.character = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff;
break;
}
}
}
// TODO: Leaky abstractions from SDL should not be handled in game engines!
// When Ctrl and Alt are pressed together with a printable key, SDL1 on
// Linux will give us a control character instead of the printable
// character we need to convert to an alt scancode
if ((scummVMKeyFlags & Common::KBD_ALT) && input.character > 0 && input.character < 27)
input.character += 96; // 0x01 -> 'a'
if (scummVMKeyFlags & Common::KBD_ALT) {
input.character = altify(input.character & 0xFF);
} else if ((scummVMKeyFlags & Common::KBD_NON_STICKY) == Common::KBD_CTRL && input.character >= 'a' && input.character <= 'z') {
// In SSCI, Ctrl+<key> generates ASCII control characters, but the
// backends usually give us a printable character + Ctrl flag, so
// convert this combo back into what is expected by game scripts
input.character -= 96;
}
// In SCI1.1, if only a modifier key is pressed, the IBM keyboard driver
// sends an event the same as if a key had been released
if (getSciVersion() != SCI_VERSION_1_1 && !input.character) {
return noEvent;
} else if (!input.character || ev.type == Common::EVENT_KEYUP) {
input.type = kSciEventKeyUp;
// SCI32 includes the released key character code in keyup messages, but
// the IBM keyboard driver in SCI1.1 sends a special character value
// instead. This is necessary to prevent at least Island of Dr Brain
// from processing keyup events as though they were keydown events in
// the word search puzzle
if (getSciVersion() == SCI_VERSION_1_1) {
input.character = 0x8000;
}
} else {
input.type = kSciEventKeyDown;
}
return input;
}
void EventManager::updateScreen() {
// Update the screen here, since it's called very often.
// Throttle the screen update rate to 60fps.
EngineState *s = g_sci->getEngineState();
if (g_system->getMillis() - s->_screenUpdateTime >= 1000 / 60) {
g_system->updateScreen();
s->_screenUpdateTime = g_system->getMillis();
// Throttle the checking of shouldQuit() to 60fps as well, since
// Engine::shouldQuit() invokes 2 virtual functions
// (EventManager::shouldQuit() and EventManager::shouldRTL()),
// which is very expensive to invoke constantly without any
// throttling at all.
if (g_engine->shouldQuit())
s->abortScriptProcessing = kAbortQuitGame;
}
}
SciEvent EventManager::getSciEvent(SciEventType mask) {
#ifdef ENABLE_SCI32
SciEvent event = { kSciEventNone, kSciKeyModNone, 0, Common::Point(), Common::Point(), -1 };
#else
SciEvent event = { kSciEventNone, kSciKeyModNone, 0, Common::Point() };
#endif
if (getSciVersion() < SCI_VERSION_2) {
updateScreen();
}
// Get all queued events from graphics driver
do {
event = getScummVMEvent();
if (event.type != kSciEventNone)
_events.push_back(event);
} while (event.type != kSciEventNone);
// Search for matching event in queue
Common::List<SciEvent>::iterator iter = _events.begin();
while (iter != _events.end() && !(iter->type & mask))
++iter;
if (iter != _events.end()) {
// Event found
event = *iter;
// If not peeking at the queue, remove the event
if (!(mask & kSciEventPeek))
_events.erase(iter);
} else {
// No event found: we must return a kSciEventNone event.
// Because event.type is kSciEventNone already here,
// there is no need to change it.
}
return event;
}
void EventManager::flushEvents() {
Common::EventManager *em = g_system->getEventManager();
Common::Event event;
while (em->pollEvent(event));
_events.clear();
}
#ifdef ENABLE_SCI32
void EventManager::setHotRectanglesActive(const bool active) {
_hotRectanglesActive = active;
}
void EventManager::setHotRectangles(const Common::Array<Common::Rect> &rects) {
_hotRects = rects;
_activeRectIndex = -1;
}
void EventManager::checkHotRectangles(const Common::Point &mousePosition) {
int lastActiveRectIndex = _activeRectIndex;
_activeRectIndex = -1;
for (int16 i = 0; i < (int16)_hotRects.size(); ++i) {
if (_hotRects[i].contains(mousePosition)) {
_activeRectIndex = i;
if (i != lastActiveRectIndex) {
SciEvent hotRectEvent;
hotRectEvent.type = kSciEventHotRectangle;
hotRectEvent.hotRectangleIndex = i;
_events.push_front(hotRectEvent);
break;
}
lastActiveRectIndex = _activeRectIndex;
}
}
if (lastActiveRectIndex != _activeRectIndex && lastActiveRectIndex != -1) {
_activeRectIndex = -1;
SciEvent hotRectEvent;
hotRectEvent.type = kSciEventHotRectangle;
hotRectEvent.hotRectangleIndex = -1;
_events.push_front(hotRectEvent);
}
}
#endif
} // End of namespace Sci
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