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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GFX_GFX_DRIVER_H
#define SCI_GFX_GFX_DRIVER_H
#include "sci/gfx/gfx_system.h"
#include "sci/uinput.h"
#include "graphics/pixelformat.h"
namespace Sci {
enum gfx_buffer_t {
GFX_BUFFER_FRONT = 0,
GFX_BUFFER_BACK = 1,
GFX_BUFFER_STATIC = 2
};
/**
* Graphics driver.
*
* Principial graphics driver architecture:
*
* All graphics drivers must provide
* - One visual front buffer (the actually visible thing)
* - Two dynamic back buffers:
* - visual
* - priority
* - Two static buffers (containing the background image and picviews):
* - visual
* - priority
*
* The control buffer is handled outside the graphics driver architecture.
* Graphics are drawn by first setting the static buffers, then updating
* the back buffers (from the static buffers), adding all picviews and other
* widgets, and finally updating the front buffer.
*
* All coordinates refer to the scaled coordinate system.
* Invalid parameters should produce an error message.
* Support for some valid parameter values is optional (like different line
* modes). If an unsupported but valid parameter is specified, the function
* must use a reasonable default value.
*/
class GfxDriver {
public:
/** @name Initialization */
/** @{ */
/**
* Attempts to initialize a specific graphics mode.
*
* The scaling factors apply to the standard SCI resolution of 320x200
* pixels and is used for internal representation of graphical data.
* The physical resolution set by the graphics driver may be different
* for practical reasons.
* Must also set _mode, preferably with the gfx_new_mode() function
* specified in gfx_tools.h.
*
* @param[in] xfact Horizontal scaling factor
* @param[in] yfact Vertical scaling factor
* @return GFX_OK on success, GFX_ERROR if the mode could
* not be set, or GFX_FATAL if the graphics target
* is unuseable.
*/
GfxDriver(int xfact, int yfact, Graphics::PixelFormat mode);
/**
* Uninitializes the current graphics mode.
*
* This function frees all memory allocated by the graphics driver,
* including mode and palette information, uninstalls all console
* commands introduced by preceeding init() or init_specific()
* commands, and does any clean-up work (like closing visuals or
* returning to text mode) required by the graphics infrastructure used.
*/
~GfxDriver();
/** @} */
/** @name Drawing operations */
/** @{ */
/**
* Draws a single line to the back buffer.
*
* Note that color.priority is relevant and must be drawn if
* (color.mask & GFX_MASK_PRIORITY). Support for line modes other than
* GFX_LINE_MODE_FAST is optional. For non-fine lines, the coordinates
* provided describe the upper left corner of the pixels of the line
* to draw.line_style support is optional, if
* GFX_CAPABILITY_STIPPLED_LINES is not set.
*
* @param[in] start Starting point of the line to draw
* @param[in] end End point of the line to draw
* @param[in] color The color to draw with
* @param[in] line_mode Any of the line modes
* @param[in] line_style Any of the line styles
*/
void drawLine(Common::Point start, Common::Point end, gfx_color_t color,
gfx_line_mode_t line_mode, gfx_line_style_t line_style);
/**
* Draws a single filled and possibly shaded rectangle to the back
* buffer.
*
* Note that color.priority is relevant and must be drawn if
* (color.mask & GFX_MASK_PRIORITY). color2 is relevant only if
* shade_mode is not GFX_SHADE_FLAT. Support for shade modes other
* than GFX_SHADE_FLAT is optional.
*
* @param[in] rect The rectangle to draw
* @param[in] color1 The first color to draw with
* @param[in] color2 The second color to draw with
* @param[in] shade_mode Any of GFX_SHADE_*.
*/
void drawFilledRect(rect_t rect, gfx_color_t color1, gfx_color_t color2,
gfx_rectangle_fill_t shade_mode);
/** @} */
/** @name Pixmap operations */
/** @{ */
/**
* Draws part of a pixmap to the static or back buffer.
*
* @param[in] pxm The pixmap to draw
* @param[in] priority The priority to draw with, or GFX_NO_PRIORITY
* to draw on top of everything without setting the
* priority back buffer.
* @param[in] src The pixmap-relative source rectangle
* @param[in] dest The destination rectangle
* @param[in] buffer One of GFX_BUFFER_STATIC and GFX_BUFFER_BACK
*/
void drawPixmap(gfx_pixmap_t *pxm, int priority,
rect_t src, rect_t dest, gfx_buffer_t buffer);
/**
* Grabs an image from the visual or priority back buffer.
*
* This function is now mandatory.
*
* @param[in] src The rectangle to grab
* @param[in] pxm The pixmap structure the data is to be written to
* @param[in] map GFX_MASK_VISUAL or GFX_MASK_PRIORITY
*/
void grabPixmap(rect_t src, gfx_pixmap_t *pxm, gfx_map_mask_t map);
/** @} */
/** @name Buffer operations */
/** @{ */
/**
* Updates the front buffer or the back buffers.
*
* This function updates either the visual front buffer, or the two
* back buffers, by copying the specified source region to the
* destination region.
* For heuristical reasons, it may be assumed that the x and y fields
* of src and dest will be identical in /most/ cases.If they aren't,
* the priority map will not be required to be copied.
*
* @param[in] src: Source rectangle
* @param[in] dest: Destination point
* @param[in] buffer: One of GFX_BUFFER_FRONT or GFX_BUFFER_BACK
*/
void update(rect_t src, Common::Point dest, gfx_buffer_t buffer);
/**
* Sets the contents of the static visual and priority buffers.
*
* pic and priority may be modified or written to freely. They may also
* be used as the actual static buffers, since they are not freed and
* reallocated between calls to set_static_buffer() and update(),
* unless exit() was called in between.
* Note that later version of the driver interface may disallow
* modifying pic and priority. pic and priority are always scaled to
* the appropriate resolution
*
* @param[in] pic The image defining the new content of the
* visual back buffer
* @param[in] priority The priority map containing the new content of
* the priority back buffer in the index buffer
*/
void setStaticBuffer(gfx_pixmap_t *pic, gfx_pixmap_t *priority);
/** @} */
/** @name Mouse pointer operations */
/** @{ */
/**
* Sets a new mouse pointer.
*
* If pointer is not NULL, it will have been scaled to the appropriate
* size and registered as a pixmap (if neccessary) beforehand. If this
* function is called for a target that supports only two-color
* pointers, the image is a color index image, where only color index
* values 0, 1, and GFX_COLOR_INDEX_TRANSPARENT are used.
*
* @param[in] pointer The pointer to set, or NULL to set no pointer.
* @param[in] hotspot The coordinates of the hotspot, or NULL to set
* no pointer.
*/
void setPointer(gfx_pixmap_t *pointer, Common::Point *hotspot);
/** @} */
gfx_mode_t *getMode() { return _mode; }
byte *getVisual0() { return _visual[0]; }
private:
byte *createCursor(gfx_pixmap_t *pointer);
gfx_pixmap_t *_priority[2];
byte *_visual[2];
gfx_mode_t *_mode; /**< Currently active mode, NULL if no mode is active */
};
} // End of namespace Sci
#endif // SCI_GFX_GFX_DRIVER_H
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