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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GFX_GFX_SYSTEM
#define SCI_GFX_GFX_SYSTEM
#include "common/scummsys.h"
#include "common/rect.h"
#include "sci/tools.h"
#include "sci/gfx/palette.h"
namespace Sci {
#define GFX_DEBUG
/***********************/
/*** Data structures ***/
/***********************/
#define GFX_MODE_IS_UNSCALED(mode) (((mode)->scaleFactor == 1) && ((mode)->scaleFactor == 1))
/** Graphics mode description
*
* Color masks:
* Each of the mask/shift pairs describe where the corresponding color
* values are stored for the described mode. Internally, color
* calculations are done by using 32 bit values for r, g, b, a. After
* the internal values have been calculated, they are shifted RIGHT
* by the xxx_shift amount described above, then ANDed with the
* corresponding color mask; finally, all three results are ORred to-
* gether. The alpha values are used as appropriate; if alpha_mask is
* zero, then images use a special alpha map.
*/
struct gfx_mode_t {
int scaleFactor; /**< Horizontal and vertical scaling factor */
int xsize, ysize; /**< Horizontal and vertical size */
/**
* Palette or NULL to indicate non-palette mode.
*/
Palette *palette;
};
/** Full color */
struct gfx_color_t {
PaletteEntry visual;
uint8 alpha; /**< transparency = (1-opacity) */
int8 priority, control;
byte mask; /**< see mask values below */
};
// TODO: Replace rect_t by Common::Rect
/** Rectangle description */
struct rect_t {
int x, y;
int width, height; /* width, height: (x,y,width,height)=(5,5,1,1) occupies 1 pixel */
};
/**
* Generates a rect_t from index data
*
* @param[in] x Left side of the rectangle
* @param[in] y Top side of the rectangle
* @param[in] width Horizontal extent of the rectangle
* @param[in] height Verical extent of the rectangle
* @return A rectangle matching the supplied parameters
*/
static inline rect_t gfx_rect(int x, int y, int width, int height) {
rect_t rect;
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height;
return rect;
}
/**
* Temporary helper function to ease the transition from rect_t to Common::Rect
*/
static inline rect_t toSCIRect(Common::Rect in) {
return gfx_rect(in.left, in.top, in.width(), in.height());
}
/**
* Temporary helper function to ease the transition from rect_t to Common::Rect
*/
static inline Common::Rect toCommonRect(rect_t in) {
return Common::Rect(in.x, in.y, in.x + in.width, in.y + in.height);
}
#define GFX_PRINT_RECT(rect) (rect).x, (rect).y, (rect).width, (rect).height
#define OVERLAP(a, b, z, zl) (a.z >= b.z && a.z < (b.z + b.zl))
/**
* Determines whether two rects overlap
*
* @param[in] a First rect to check for overlap
* @param[in] b Second rect to check for overlap
* @return 1 if they overlap, 0 otherwise
*/
static inline int gfx_rects_overlap(rect_t a, rect_t b) {
return (OVERLAP(a, b, x, width) || OVERLAP(b, a, x, width)) && (OVERLAP(a, b, y, height) || OVERLAP(b, a, y, height));
}
#undef OVERLAP
/* gfx_rect_fullscreen is declared in gfx/gfx_tools.c */
extern rect_t gfx_rect_fullscreen;
#define GFX_RESID_NONE -1
#define GFX_PIC_COLORS 256
#define GFX_PIXMAP_FLAG_SCALED_INDEX (1<<0) /* Index data is scaled already */
#define GFX_PIXMAP_FLAG_INSTALLED (1<<2) /* Pixmap has been registered */
#define GFX_PIXMAP_FLAG_PALETTIZED (1<<6) /* Indicates a palettized view */
#define GFX_PIXMAP_COLOR_KEY_NONE -1 /* No transpacency colour key */
#define GFX_CURSOR_TRANSPARENT 255 // Cursor colour key
/** Pixel map */
struct gfx_pixmap_t {
/** @name Meta information
* @{*/
int ID; /**< Resource ID, or GFX_RESID_NONE for anonymous graphical data */
short loop; /**< loop number for view */
short cel; /**< cel number for view */
/** @}*/
/** @name Color map
* @{*/
Palette *palette;
/**
* color entries, or NULL if the default palette is to be used. A maximum
* of 255 colors is allowed; color index 0xff is reserved for transparency.
* As a special exception, 256 colors are allowed for background pictures
* (which do not use transparency)
*/
int colors_nr() const { return palette ? MIN<int>(palette->size(), 256) : 0; }
uint32 flags;
/* @} */
/** @name Hot spot
* x and y coordinates of the 'hot spot' (unscaled)
* @{*/
int xoffset, yoffset;
/** @} */
/** @name Index data
* @{
*/
int index_width; /**< width of the indexed original image */
int index_height; /**< height of the indexed original image */
byte *index_data; /**< Color-index data, or NULL if read from an external source */
/** @} */
/** @name Drawable data
* @{
*/
int width; /**< width of the actual image */
int height; /**< height of the actual image */
int data_size; /**< Amount of allocated memory */
byte *data; /**< Drawable data, or NULL if not converted. */
byte *alpha_map; /**< Byte map with alpha values. It is used only if the graphics mode's alpha_mask is zero. */
int color_key; /**< The color to make transparent */
int palette_revision; /**< Revision of palette at the time data was generated */
/** @} */
};
/** @name Constant values
* @{ */
/** Map masks */
enum gfx_map_mask_t {
GFX_MASK_NONE = 0,
GFX_MASK_VISUAL = 1,
GFX_MASK_PRIORITY = 2,
GFX_MASK_CONTROL = 4
};
/** 'no priority' mode */
enum {
GFX_NO_PRIORITY = -1
};
/** Text alignment values */
enum gfx_alignment_t {
ALIGN_RIGHT = -1,
ALIGN_TOP = -1,
ALIGN_CENTER = 1,
ALIGN_LEFT = 0,
ALIGN_BOTTOM = 0
};
enum gfx_line_mode_t {
GFX_LINE_MODE_CORRECT, /**< Scaled separately */
GFX_LINE_MODE_FAST, /**< Scaled by (xfact+yfact)/2 */
GFX_LINE_MODE_FINE /**< Always drawn at width 1 */
};
enum gfx_brush_mode_t {
GFX_BRUSH_MODE_SCALED, /**< Just scale the brush pixels */
GFX_BRUSH_MODE_ELLIPSES, /**< Replace pixels with ellipses */
GFX_BRUSH_MODE_RANDOM_ELLIPSES, /**< Replace pixels with ellipses moved and re-scaled randomly */
GFX_BRUSH_MODE_MORERANDOM /**< Distribute randomly */
};
enum gfx_line_style_t {
GFX_LINE_STYLE_NORMAL,
GFX_LINE_STYLE_STIPPLED
};
enum gfx_rectangle_fill_t {
GFX_SHADE_FLAT, /**< Don't shade */
GFX_SHADE_VERTICALLY, /**< Shade vertically */
GFX_SHADE_HORIZONTALLY /**< Shade horizontally */
};
/** @} */
} // End of namespace Sci
#endif // SCI_GFX_GFX_SYSTEM
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