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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/* Graphical operations, called from the widget state manager */
#ifndef SCI_GFX_GFX_OPERATIONS_H
#define SCI_GFX_GFX_OPERATIONS_H
#include "sci/gfx/gfx_resmgr.h"
#include "sci/gfx/gfx_tools.h"
#include "sci/gfx/gfx_options.h"
#include "sci/gfx/gfx_system.h"
#include "sci/uinput.h"
#include "common/list.h"
namespace Sci {
struct TextFragment;
#define GFXOP_NO_POINTER -1
/* Threshold in color index mode to differentiate between visible and non-visible stuff.
** GFXOP_ALPHA_THRESHOLD itself should be treated as non-visible.
*/
#define GFXOP_ALPHA_THRESHOLD 0xff
struct TextHandle {
Common::String _text; /**< Copy of the actual text */
int line_height;
Common::Array<TextFragment> lines; /**< Text offsets */
gfx_bitmap_font_t *font;
Common::Array<gfx_pixmap_t *> text_pixmaps;
int width, height;
int priority, control;
gfx_alignment_t halign, valign;
TextHandle();
~TextHandle();
};
/* Unless individually stated otherwise, the following applies:
** All operations herein apply to the standard 320x200 coordinate system.
** All operations perform clipping relative to state->clip_zone.
*/
enum gfx_box_shade_t {
GFX_BOX_SHADE_FLAT,
GFX_BOX_SHADE_RIGHT,
GFX_BOX_SHADE_LEFT,
GFX_BOX_SHADE_DOWN,
GFX_BOX_SHADE_UP
#if 0
/* possible with alphaing, but there is no way to check for
** alpha capability of gfx_driver->draw_filled_rect() yet
*/
, GFX_BOX_SHADE_RIGHT_DOWN,
GFX_BOX_SHADE_LEFT_DOWN,
GFX_BOX_SHADE_RIGHT_UP,
GFX_BOX_SHADE_LEFT_UP
#endif
};
typedef Common::List<rect_t> DirtyRectList;
struct GfxState {
gfx_options_t *options;
Common::Point pointer_pos; /**< Mouse pointer coordinates */
rect_t clip_zone_unscaled; /**< The current UNSCALED clipping zone */
rect_t clip_zone; /**< The current SCALED clipping zone; a cached scaled version of clip_zone_unscaled */
GfxDriver *driver;
int visible_map;
GfxResManager *gfxResMan;
gfx_pixmap_t *priority_map; /**< back buffer priority map (unscaled) */
gfx_pixmap_t *static_priority_map; /**< static buffer priority map (unscaled) */
gfx_pixmap_t *control_map; /**< back buffer control map (only exists unscaled in the first place) */
int tag_mode; /**< Set to 1 after a new pic is drawn and the resource manager has tagged all resources. Reset after the next front buffer update is done, when all resources that are still tagged are flushed. */
int disable_dirty; /**< Set to 1 to disable dirty rect accounting */
int pic_nr; /**< Number of the current pic */
int palette_nr; /**< Palette number of the current pic */
Common::List<sci_event_t> _events;
gfx_pixmap_t *fullscreen_override; /**< An optional override picture which must have unscaled full-screen size, which overrides all other visibility, and which is generally slow */
gfxr_pic_t *pic, *pic_unscaled; /**< The background picture and its unscaled equivalent */
rect_t pic_port_bounds; /**< Picture port bounds */
DirtyRectList _dirtyRects; /**< Dirty rectangles */
};
/** @name Fundamental operations */
/** @{ */
/**
* Initializes a graphics mode.
*
* @param[in] version The interpreter version
* @param[in] state The state to initialize
* @param[in] xfact Horizontal scale factor
* @param[in] yfact Vertical scale factors
* @param[in] bpp Bytes per pixel to initialize with, or 0
* (GFX_COLOR_MODE_AUTO) to auto-detect
* @param[in] options Rendering options
* @param[in] resManager Resource manager to use
* @return GFX_OK on success, GFX_ERROR if that particular mode
* is unavailable, or GFX_FATAL if the graphics driver
* is unable to provide any useful graphics support
*/
int gfxop_init(int version, GfxState *state, gfx_options_t *options,
ResourceManager *resManager, int xfact = 1, int yfact = 1,
gfx_color_mode_t bpp = GFX_COLOR_MODE_INDEX);
/**
* Deinitializes a currently active driver.
*
* @param[in] state The state encapsulating the driver in question
* @return GFX_OK
*/
int gfxop_exit(GfxState *state);
/**
* Calculates a bit mask calculated from some pixels on the specified
* map.
*
* @param[in] state The state containing the pixels to scan
* @param[in] area The area to check
* @param[in] map The GFX_MASKed map(s) to test
* @return An integer value where, for each 0 <= i <= 15, bit i is set
* iff there exists a map for which the corresponding bit was
* set in the 'map' parameter and for which there exists a
* pixel within the specified area so that the pixel's lower 4
* bits, interpreted as an integer value, equal i. (Short
* version: This is an implementation of "on_control()").
*/
int gfxop_scan_bitmask(GfxState *state, rect_t area, gfx_map_mask_t map);
/**
* Sets the currently visible map.
*
* 'visible_map' can be any of GFX_MASK_VISUAL, GFX_MASK_PRIORITY and
* GFX_MASK_CONTROL; the appropriate map (as far as its contents are known to
* the graphics subsystem) is then subsequently drawn to the screen at each
* update. If this is set to anything other than GFX_MASK_VISUAL, slow
* full-screen updates are performed. Mostly useful for debugging. The screen
* needs to be updated for the changes to take effect.
*
* @param[in] state The state to modify
* @param[in] map The GFX_MASK to set
* @return GFX_OK, or GFX_ERROR if map was invalid
*/
int gfxop_set_visible_map(GfxState *state, gfx_map_mask_t map);
/**
* Sets a new clipping zone.
*
* @param[in] state The affected state
* @param[in] zone The new clipping zone
* @return GFX_OK
*/
int gfxop_set_clip_zone(GfxState *state, rect_t zone);
/** @} */
/** @name Generic drawing operations */
/** @{ */
/**
* Renders a clipped line to the back buffer.
*
* @param[in] state The state affected
* @param[in] start Starting point of the line
* @param[in] end End point of the line
* @param[in] color The color to use for drawing
* @param[in] line_mode Any valid line mode to use
* @param[in] line_style The line style to use
* @return GFX_OK or GFX_FATAL
*/
int gfxop_draw_line(GfxState *state,
Common::Point start, Common::Point end, gfx_color_t color,
gfx_line_mode_t line_mode, gfx_line_style_t line_style);
/**
* Draws a non-filled rectangular box to the back buffer.
*
* Boxes drawn in thin lines will surround the minimal area described by rect.
*
* @param[in] state The affected state
* @param[in] rect The rectangular area the box is drawn to
* @param[in] color The color the box is to be drawn in
* @param[in] line_mode The line mode to use
* @param[in] line_style The line style to use for the box
* @return GFX_OK or GFX_FATAL
*/
int gfxop_draw_rectangle(GfxState *state, rect_t rect, gfx_color_t color,
gfx_line_mode_t line_mode, gfx_line_style_t line_style);
/**
* Draws a filled box to the back buffer.
*
* The draw mask, control, and priority values are derived from color1.
*
* @param[in] state The affected state
* @param[in] box The area to draw to
* @param[in] color1 The primary color to use for drawing
* @param[in] color2 The secondary color to draw in
* @param[in] shade_type The shading system to use (e.g. GFX_BOX_SHADE_FLAT)
* @return GFX_OK or GFX_FATAL
*/
int gfxop_draw_box(GfxState *state, rect_t box, gfx_color_t color1,
gfx_color_t color2, gfx_box_shade_t shade_type);
/**
* Fills a box in the back buffer with a specific color.
*
* This is a simple wrapper function for gfxop_draw_box
*
* @param[in] state The state to draw to
* @param[in] box The box to fill
* @param[in] color The color to use for filling
* @return GFX_OK or GFX_FATAL
*/
int gfxop_fill_box(GfxState *state, rect_t box, gfx_color_t color);
/**
* Copies a box from the static buffer to the back buffer.
*
* @param[in] state The affected state
* @param[in] box The box to propagate from the static buffer
* @return GFX_OK or GFX_FATAL
*/
int gfxop_clear_box(GfxState *state, rect_t box);
/**
* Updates all dirty rectangles.
*
* In order to track dirty rectangles, they must be enabled in the options. This
* function instructs the resource manager to free all tagged data on certain
* occasions (see gfxop_new_pic).
*
* @param[in] state The relevant state
* @return GFX_OK or GFX_FATAL if reported by the driver
*/
int gfxop_update(GfxState *state);
/**
* Propagates a box from the back buffer to the front (visible) buffer.
*
* This function instructs the resource manager to free all tagged data on
* certain occasions (see gfxop_new_pic). When called with dirty rectangle
* management enabled, it will automatically propagate all dirty rectangles as
* well, UNLESS dirty frame accounting has been disabled explicitly.
*
* @param[in] state The affected state
* @param[in] box The box to propagate to the front buffer
* @return GFX_OK or GFX_FATAL
*/
int gfxop_update_box(GfxState *state, rect_t box);
/**
* Enables dirty frame accounting.
*
* Dirty frame accounting is enabled by default.
*
* @param[in] state The state dirty frame accounting is to be enabled in
* @return GFX_OK or GFX_ERROR if state was invalid
*/
int gfxop_enable_dirty_frames(GfxState *state);
/**
* Disables dirty frame accounting.
*
* @param[in] state The state dirty frame accounting is to be disabled in
* @return GFX_OK or GFX_ERROR if state was invalid
*/
int gfxop_disable_dirty_frames(GfxState *state);
/** @} */
/** @name Color operations */
/** @{ */
/**
* Maps an r/g/b value to a color and sets a gfx_color_t structure.
*
* In palette mode, this may allocate a new color. Use gfxop_free_color() to
* free that color. If any of the r/g/b values are less than zero, the resulting
* color will not affect the visual map when used for drawing
*
* @param[in] state The current state
* @param[in] color Pointer to the structure to write to
* @param[in] r The red color intensity values of the result color
* @param[in] g The green color intensity values of the result color
* @param[in] b The blue color intensity values of the result color
* @param[in] a The alpha (transparency) value, with 0x00 meaning
* absolutely opaque and 0xff meaning fully transparent.
* Alpha blending support is optional for drivers, so these
* are the only two values that are guaranteed to work as
* intended. Any value in between them must guarantee the
* following opaqueness: opaqueness(x-1) >= opaqueness(x)
* >= opaqueness (x+1) (i.e. ([0,255],
* less-transparent-than) must define a partial order)
* @param[in] priority The priority to use for drawing, or -1 for none
* @param[in] control The control to use for drawing, or -1 to disable drawing
* to the control map
* @return GFX_OK or GFX_ERROR if state is invalid
*/
int gfxop_set_color(GfxState *state, gfx_color_t *color, int r, int g, int b,
int a, int priority, int control);
/**
* Designates a color as a 'system color'.
*
* system colors are permanent colors that cannot be deallocated. as such, they must be used with caution.
*
* @param[in] state The affected state
* @param[in] index The index for the new system color
* @param[in] color The color to designate as a system color
* @return GFX_OK or GFX_ERROR if state is invalid
*/
int gfxop_set_system_color(GfxState *state, unsigned int index, gfx_color_t *color);
/**
* Frees a color allocated by gfxop_set_color().
*
* This function is a no-op in non-index mode, or if color is a system color.
*
* @param[in] state The state affected
* @param[in] color The color to de-allocate
* @return GFX_OK or GFX_ERROR if state is invalid
*/
int gfxop_free_color(GfxState *state, gfx_color_t *color);
/** @} */
/** @name Pointer and IO ops */
/** @{ */
/**
* Suspends program execution for the specified amount of milliseconds.
*
* The mouse pointer will be redrawn continually, if applicable
*
* @param[in] state The state affected
* @param[in] msecs The amount of milliseconds to wait
* @return GFX_OK or GFX_ERROR
*/
int gfxop_sleep(GfxState *state, uint32 msecs);
/**
* Sets the mouse pointer to a cursor resource.
*
* @param[in] state The affected state
* @param[in] nr Number of the cursor resource to use
* @return GFX_OK, GFX_ERROR if the resource did not exist and was not
* GFXOP_NO_POINTER, or GFX_FATAL on fatal error conditions.
* Use nr = GFX_NO_POINTER to disable the mouse pointer
* (default).
*/
int gfxop_set_pointer_cursor(GfxState *state, int nr);
/**
* Sets the mouse pointer to a view resource.
*
* Use gfxop_set_pointer_cursor(state, GFXOP_NO_POINTER) to disable the pointer.
*
* @param[in] state The affected state
* @param[in] nr Number of the view resource to use
* @param[in] loop View loop to use
* @param[in] cel View cel to use
* @param[in] hotspot Manually set hotspot to use, or NULL for default.
* @return GFX_OK or GFX_FATAL
*/
int gfxop_set_pointer_view(GfxState *state, int nr, int loop, int cel, Common::Point *hotspot);
/**
* Teleports the mouse pointer to a specific position.
*
* Depending on the graphics driver, this operation may be without any effect
*
* @param[in] state The state the pointer is in
* @param[in] pos The position to teleport it to
* @return Any error code or GFX_OK
*/
int gfxop_set_pointer_position(GfxState *state, Common::Point pos);
/**
* Retrieves the next input event from the driver.
*
* @param[in] state The affected state
* @param[in] mask The event mask to poll from (see uinput.h)
* @return The next event in the driver's event queue, or a NONE event
* if no event matching the mask was found.
*/
sci_event_t gfxop_get_event(GfxState *state, unsigned int mask);
/** @} */
/** @name View operations */
/** @{ */
/**
* Determines the number of loops associated with a view.
*
* @param[in] state The state to use
* @param[in] nr Number of the view to investigate
* @return The number of loops, or GFX_ERROR if the view didn't exist
*/
int gfxop_lookup_view_get_loops(GfxState *state, int nr);
/**
* Determines the number of cels associated stored in a loop.
*
* @param[in] state The state to look up in
* @param[in] nr Number of the view to look up in
* @param[in] loop Number of the loop the number of cels of are to be
* investigated
* @return The number of cels in that loop, or GFX_ERROR if either the
* view or the loop didn't exist
*/
int gfxop_lookup_view_get_cels(GfxState *state, int nr, int loop);
/**
* Clips the view/loop/cel position of a cel.
*
* *loop is clipped first, then *cel. The resulting setup will be a valid view
* configuration.
*
* @param[in] state The state to use
* @param[in] nr Number of the view to use
* @param[in] loop Pointer to the variable storing the loop number to verify
* @param[in] cel Pointer to the variable storing the cel number to check
* @return GFX_OK or GFX_ERROR if the view didn't exist
*/
int gfxop_check_cel(GfxState *state, int nr, int *loop, int *cel);
/**
* Resets loop/cel values to zero if they have become invalid.
*
* @param[in] state The state to use
* @param[in] nr Number of the view to use
* @param[in] loop Pointer to the variable storing the loop number to verify
* @param[in] cel Pointer to the variable storing the cel number to check
* @return GFX_OK or GFX_ERROR if the view didn't exist *loop is
* clipped first, then *cel. The resulting setup will be a
* valid view configuration.
*/
int gfxop_overflow_cel(GfxState *state, int nr, int *loop, int *cel);
/**
* Retrieves the width and height of a cel.
*
* @param[in] state The state to use
* @param[in] nr Number of the view
* @param[in] loop Loop number to examine
* @param[in] cel The cel (inside the loop) to look up
* @param[in] width The variable the width will be stored in
* @param[in] height The variable the height will be stored in
* @param[in] offset The variable the cel's x/y offset will be stored in
* @return GFX_OK if the lookup succeeded, GFX_ERROR if the
* nr/loop/cel combination was invalid
*/
int gfxop_get_cel_parameters(GfxState *state, int nr, int loop, int cel,
int *width, int *height, Common::Point *offset);
/**
* Draws (part of) a cel to the back buffer.
*
* @param[in] state The state encapsulating the driver to draw with
* @param[in] nr Number of the view to draw
* @param[in] loop Loop of the cel to draw
* @param[in] cel The cel number of the cel to draw
* @param[in] pos The positino the cel is to be drawn to
* @param[in] color The priority and control values to use for drawing
* @param[in] palette The palette to use
* @return GFX_OK or GFX_FATAL
*/
int gfxop_draw_cel(GfxState *state, int nr, int loop, int cel,
Common::Point pos, gfx_color_t color, int palette);
/**
* Draws a cel to the static buffer; no clipping is performed.
*
* No clipping (except for the display borders) is performed.
*
* @param[in] state The state encapsulating the driver to draw with
* @param[in] nr Number of the view to draw
* @param[in] loop Loop of the cel to draw
* @param[in] cel The cel number of the cel to draw
* @param[in] pos The positino the cel is to be drawn to
* @param[in] color The priority and control values to use for drawing
* @param[in] palette The palette to use
* @return GFX_OK or GFX_FATAL
*/
int gfxop_draw_cel_static(GfxState *state, int nr, int loop, int cel,
Common::Point pos, gfx_color_t color, int palette);
/**
* Draws (part of) a clipped cel to the static buffer.
*
* This function does clip.
*
* @param[in] state The state encapsulating the driver to draw with
* @param[in] nr Number of the view to draw
* @param[in] loop Loop of the cel to draw
* @param[in] cel The cel number of the cel to draw
* @param[in] pos The positino the cel is to be drawn to
* @param[in] color The priority and control values to use for drawing
* @param[in] palette The palette to use
* @return GFX_OK or GFX_FATAL
*/
int gfxop_draw_cel_static_clipped(GfxState *state, int nr, int loop, int cel,
Common::Point pos, gfx_color_t color, int palette);
/** @} */
/** @name Pic operations
* These operations are exempt from clipping */
/** @{ */
/**
* Draws a pic and writes it over the static buffer.
*
* This function instructs the resource manager to tag all data as "unused".
* See the resource manager tag functions for a full description.
*
* @param[in] state The state affected
* @param[in] nr Number of the pic to draw
* @param[in] flags Interpreter-dependant flags to use for drawing
* @param[in] default_palette The default palette for drawing
* @return GFX_OK or GFX_FATAL
*/
int gfxop_new_pic(GfxState *state, int nr, int flags, int default_palette);
/**
* Retrieves all meta-information assigned to the current pic.
*
* @param[in] state The state affected
* @return NULL if the pic doesn't exist or has no meta-information,
* the meta-info otherwise. This meta-information is referred
* to as 'internal data' in the pic code
*/
int *gfxop_get_pic_metainfo(GfxState *state);
/**
* Adds a pic to the static buffer.
*
* @param[in] state The state affected
* @param[in] nr Number of the pic to add
* @param[in] flags Interpreter-dependant flags to use for drawing
* @param[in] default_palette The default palette for drawing
* @return GFX_OK or GFX_FATAL
*/
int gfxop_add_to_pic(GfxState *state, int nr, int flags, int default_palette);
/** @} */
/** @name Text operations */
/** @{ */
/**
* Returns the fixed line height for one specified font.
*
* @param[in] state The state to work on
* @param[in] font_nr Number of the font to inspect
* @return GFX_ERROR, GFX_FATAL, or the font line height
*/
int gfxop_get_font_height(GfxState *state, int font_nr);
/**
* Calculates the width and height of a specified text in a specified
* font.
*
* @param[in] state The state to use
* @param[in] font_nr Font number to use for the calculation
* @param[in] text The text to examine
* @param[in] flags ORred GFXR_FONT_FLAGs
* @param[in] maxwidth The maximum pixel width to allow for the text
* @param[out] width The resulting width
* @param[out] height The resulting height
* @param[out] lines_nr Number of lines used in the text
* @param[out] lineheight Pixel height (SCI scale) of each text line
* @param[out] lastline_width Pixel offset (SCI scale) of the space after
* the last character in the last line
* @return GFX_OK or GFX_ERROR if the font didn't exist
*/
int gfxop_get_text_params(GfxState *state, int font_nr, const char *text,
int maxwidth, int *width, int *height, int flags,
int *lines_nr, int *lineheight, int *lastline_width);
/**
* Generates a new text handle that can be used to draw any text.
*
* The control and priority values for the text will be extracted from color1.
* Note that the colors must have been allocated properly, or the text may
* display in incorrect colors.
*
* @param[in] state The state to use
* @param[in] font_nr Font number to use for the calculation
* @param[in] text The text to examine
* @param[in] maxwidth: The maximum pixel width to allow for the text
* @param[in] halign The horizontal text alignment
* @param[in] valign The vertical text alignment
* @param[in] color1 The text's foreground colors (the function will dither
* between color1 and 2)
* @param[in] color2 The text's foreground colors (the function will dither
* between color1 and 2)
* @param[in] bg_color The background color
* @param[in] flags ORred GFXR_FONT_FLAGs
* @return A newly allocated TextHandle, or NULL if font_nr was
* invalid
*/
TextHandle *gfxop_new_text(GfxState *state, int font_nr,
const Common::String &text, int maxwidth, gfx_alignment_t halign,
gfx_alignment_t valign, gfx_color_t color1, gfx_color_t color2,
gfx_color_t bg_color, int flags);
/**
* Frees a previously allocated text handle and all related resources.
*
* @param[in] state The state to use
* @param[in] handle The handle to free
* @return GFX_OK
*/
int gfxop_free_text(GfxState *state, TextHandle *handle);
/**
* Draws text stored in a text handle.
*
* @param[in] state The target state
* @param[in] handle The text handle to use for drawing
* @param[in] zone The rectangular box to draw to. In combination with
* halign and valign, this defines where the text is drawn
* to.
* @return GFX_OK or GFX_FATAL
*/
int gfxop_draw_text(GfxState *state, TextHandle *handle, rect_t zone);
/** @} */
/** @name Manual pixmap operations */
/** @{ */
/**
* Grabs a screen section from the back buffer and stores it in a pixmap.
*
* Obviously, this only affects the visual map
*
* @param[in] state The affected state
* @param[in] area The area to grab
* Returns A result pixmap, or NULL on error
*/
gfx_pixmap_t *gfxop_grab_pixmap(GfxState *state, rect_t area);
/**
* Draws part of a pixmap to the screen.
*
* @param[in] state The affected state
* @param[in] pxm The pixmap to draw
* @param[in] zone The segment of the pixmap to draw
* @param[in] pos The position the pixmap should be drawn to
* @return GFX_OK or any error code
*/
int gfxop_draw_pixmap(GfxState *state, gfx_pixmap_t *pxm, rect_t zone,
Common::Point pos);
/**
* Frees a pixmap returned by gfxop_grab_pixmap().
*
* @param[in] state The affected state
* @param[in] pxm The pixmap to free
* @return GFX_OK, or GFX_ERROR if the state was invalid
*/
int gfxop_free_pixmap(GfxState *state, gfx_pixmap_t *pxm);
/** @} */
/** @name Dirty rectangle operations */
/** @{ */
/**
* Adds a dirty rectangle to 'base' according to a strategy.
*
* @param[in] list the list to add to
* @param[in] box the dirty frame to addable
* @param[in] strategy the dirty frame heuristic to use (see gfx_options.h)
*/
void gfxdr_add_dirty(DirtyRectList &list, rect_t box, int strategy);
/**
* Clips a rectangle against another one.
*
* @param[in] rect The rectangle to clip
* @param[in] clipzone The outer bounds rect must be in
* @return 1 if rect is empty now, 0 otherwise
*/
int _gfxop_clip(rect_t *rect, rect_t clipzone);
/** @} */
} // End of namespace Sci
#endif // SCI_GFX_GFX_OPERATIONS_H
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