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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GRAPHICS_ANIMATE_H
#define SCI_GRAPHICS_ANIMATE_H
#include "sci/graphics/helpers.h"
namespace Sci {
// Flags for the signal selector
enum ViewSignals {
kSignalStopUpdate = 0x0001,
kSignalViewUpdated = 0x0002,
kSignalNoUpdate = 0x0004,
kSignalHidden = 0x0008,
kSignalFixedPriority = 0x0010,
kSignalAlwaysUpdate = 0x0020,
kSignalForceUpdate = 0x0040,
kSignalRemoveView = 0x0080,
kSignalFrozen = 0x0100, // I got frozen today!!
kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
kSignalNoCycler = 0x1000, // unused by us
kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
kSignalIgnoreActor = 0x4000,
kSignalDisposeMe = 0x8000
};
enum ViewScaleSignals {
kScaleSignalDoScaling = 0x0001, // enables scaling when drawing that cel (involves scaleX and scaleY)
kScaleSignalGlobalScaling = 0x0002, // means that global scaling shall get applied on that cel (sets scaleX/scaleY)
kScaleSignalUnknown2 = 0x0004 // really unknown
};
struct AnimateEntry {
int16 givenOrderNo;
reg_t object;
GuiResourceId viewId;
int16 loopNo;
int16 celNo;
int16 paletteNo;
int16 x, y, z;
int16 priority;
uint16 signal;
uint16 scaleSignal;
int16 scaleX;
int16 scaleY;
Common::Rect celRect;
bool showBitsFlag;
reg_t castHandle;
};
typedef Common::List<AnimateEntry> AnimateList;
typedef Common::Array<AnimateEntry> AnimateArray;
class GfxCache;
class GfxCursor;
class GfxPorts;
class GfxPaint16;
class GfxScreen;
class GfxPalette;
class GfxTransitions;
/**
* Animate class, kAnimate and relevant functions for SCI16 (SCI0-SCI1.1) games
*/
class GfxAnimate {
public:
GfxAnimate(EngineState *state, GfxCache *cache, GfxPorts *ports, GfxPaint16 *paint16, GfxScreen *screen, GfxPalette *palette, GfxCursor *cursor, GfxTransitions *transitions);
virtual ~GfxAnimate();
void disposeLastCast();
bool invoke(List *list, int argc, reg_t *argv);
void makeSortedList(List *list);
void fill(byte &oldPicNotValid);
void update();
void drawCels();
void updateScreen(byte oldPicNotValid);
void restoreAndDelete(int argc, reg_t *argv);
void reAnimate(Common::Rect rect);
void addToPicDrawCels();
void addToPicDrawView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
virtual void kernelAnimate(reg_t listReference, bool cycle, int argc, reg_t *argv);
virtual void kernelAddToPicList(reg_t listReference, int argc, reg_t *argv);
virtual void kernelAddToPicView(GuiResourceId viewId, int16 loopNo, int16 celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
private:
void init();
void addToPicSetPicNotValid();
void animateShowPic();
EngineState *_s;
GfxCache *_cache;
GfxPorts *_ports;
GfxPaint16 *_paint16;
GfxScreen *_screen;
GfxPalette *_palette;
GfxCursor *_cursor;
GfxTransitions *_transitions;
AnimateList _list;
AnimateArray _lastCastData;
bool _ignoreFastCast;
};
} // End of namespace Sci
#endif
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